Hey guys! Thanks so much for the support. The links in the description should be working, but let me know if they are not! Hope you enjoyed the video and stay tuned for my next video which will cover how to quickly get the BEST GUARDIAN for us healers.
Would you recommend prioritizing ranged/magic endurance if you're only interested in guild v guild content instead of melee/ranged? Additionally, what are some good endurance numbers in your opinion - if you're stacking a mix of all 3 (to hit stat breakpoints) or if you're focused on just 2 (either melee/ranged or magic/ranged)? Thank you in advance!
Hey thanks for the comment. Honestly, I would still recommend going for melee/ranged over magic endurance even in gvg. When a good guild recognizes where the healer is, they'll target that person to quickly remove them. Typically, gs/daggers are the perfect candidate to get the job done with their stealth and massive damage. Crossbow/dagger is also another glass cannon that is threatening to us healers. Magic endurance, in my experience, is nice, but trading out melee for it might cost you in the long run because really only the staff is threatening with its high magic output! Also, if you are looking for a decent spread across all three, I would try to hit 500-600 in each as this would be a pretty solid spread. Hope that helps!
Thoughts on staff/wand for healing? I’ve noticed that long bow seems to be the meadow, but I feel like staff is good too with the high amount of manage sustain, CC availability with the ice skills, high focus, buff, and the ability to yank a teammate out of danger. Just trying to get perspective from another main healer.
Hey, thanks for the comment! Currently, I think that if you want to be a main healer, then definitely wand/bow is the choice, however, I have been hearing great things about wand/staff from my guildmates. The damage output from a healer with wand/staff is exceptionally good. Honestly, if you want to become a hybrid heal/dmg, I definitely think wand/staff is the move. Sometimes, more damage can actually help your teammates more than pure heals!
Appreciate the question! I should have gone into more depth with it, but that passive impacts the curse duration which adds an additional 3 seconds when placed on a teammate. This increases their overall dps!
It can be a little tough, but once you get the hang of it and have the right settings it's not too bad! Check out my video if you need some help with controller! ua-cam.com/video/VVhmaDBzXu4/v-deo.htmlsi=zLdWJpELIG5JhXOt
Appreciate the feedback! So I have actually never swiped in this game! All the lucent I make is from lithographing purples from dungeons and open-world farming. Trait extraction is also another awesome way to make lucent. Hope this helps.
To be honest, I didn't think of that! I'll have to do some testing to see if it's viable. From my experience with gvg and arena, the survivability/hit chance are very valuable. I figured I put the rest into wisdom to help with overall mana management. I like this though though, thanks!
Such a great question. I should have gone over this. Time for punishment is considered a curse so when you curse your teammate, Wraith will give an extra 3seconds to help. The other passives are okay, but I figured this made sense while creating a pure healing build. Hope that helps!
Hey guys! Thanks so much for the support. The links in the description should be working, but let me know if they are not! Hope you enjoyed the video and stay tuned for my next video which will cover how to quickly get the BEST GUARDIAN for us healers.
Thanks needed this Rotation keep up the good work 🎉
thanks! Solid guide
amaizing, thanks for this video
Great guide
thanks!
Would you recommend prioritizing ranged/magic endurance if you're only interested in guild v guild content instead of melee/ranged? Additionally, what are some good endurance numbers in your opinion - if you're stacking a mix of all 3 (to hit stat breakpoints) or if you're focused on just 2 (either melee/ranged or magic/ranged)? Thank you in advance!
Hey thanks for the comment. Honestly, I would still recommend going for melee/ranged over magic endurance even in gvg. When a good guild recognizes where the healer is, they'll target that person to quickly remove them. Typically, gs/daggers are the perfect candidate to get the job done with their stealth and massive damage. Crossbow/dagger is also another glass cannon that is threatening to us healers. Magic endurance, in my experience, is nice, but trading out melee for it might cost you in the long run because really only the staff is threatening with its high magic output! Also, if you are looking for a decent spread across all three, I would try to hit 500-600 in each as this would be a pretty solid spread. Hope that helps!
Thoughts on staff/wand for healing? I’ve noticed that long bow seems to be the meadow, but I feel like staff is good too with the high amount of manage sustain, CC availability with the ice skills, high focus, buff, and the ability to yank a teammate out of danger. Just trying to get perspective from another main healer.
Hey, thanks for the comment! Currently, I think that if you want to be a main healer, then definitely wand/bow is the choice, however, I have been hearing great things about wand/staff from my guildmates. The damage output from a healer with wand/staff is exceptionally good. Honestly, if you want to become a hybrid heal/dmg, I definitely think wand/staff is the move. Sometimes, more damage can actually help your teammates more than pure heals!
Forgive my question if I am missing something, Why would you take Witch's Contract if you do not have any active skills that would provide a curse?
Appreciate the question! I should have gone into more depth with it, but that passive impacts the curse duration which adds an additional 3 seconds when placed on a teammate. This increases their overall dps!
First or whaaat? 💯
Bro, how do you play healer with a controller?
It can be a little tough, but once you get the hang of it and have the right settings it's not too bad! Check out my video if you need some help with controller!
ua-cam.com/video/VVhmaDBzXu4/v-deo.htmlsi=zLdWJpELIG5JhXOt
Thanks for the video, how did you afford so much trait and purple gear its sooo expensive and time consuming .. 😢 any tips ?
Appreciate the feedback! So I have actually never swiped in this game! All the lucent I make is from lithographing purples from dungeons and open-world farming. Trait extraction is also another awesome way to make lucent. Hope this helps.
Where do you farm rubrix to sell lithograph? I seem to never have those and can’t sell my items …
You know your heals can crit right? so dexterity has actualy potential
To be honest, I didn't think of that! I'll have to do some testing to see if it's viable. From my experience with gvg and arena, the survivability/hit chance are very valuable. I figured I put the rest into wisdom to help with overall mana management. I like this though though, thanks!
@@thronewithj Not only they can crit but heavy attack is also a thing for healers.
@@Insigniat ahh thats why i sometimes see my heals go to 2k
@@charlesnavarro4003 That's right.
why get wraith beckon? u have no curse on ur tool bar
Such a great question. I should have gone over this. Time for punishment is considered a curse so when you curse your teammate, Wraith will give an extra 3seconds to help. The other passives are okay, but I figured this made sense while creating a pure healing build. Hope that helps!
Didnt cover masteries?
Check timestamp at 7:17!
You should spam healing touch on yourself while other heals are for your team. When stunned you literally cannot die
Dont use belt of bloodlust if u are a healer please!