This channel is about how deep you can go when you have full knowledge on some topic and actually understand every single bit of it. Than there is ability to use it, to create. @Mithrals you have great analitic mind. This kind of stuff wakes up my inner nerd. I really enjoy this kind of stuff. Great work!
when i look at people like you that thinker and min-max every possible stat and build to be perfect , i just realize how shitty i am at CRPGs. My most used strat is buff my entire party with haste , bless , heroic invocations and maybe freedom of movement for wild hunt and just run at enemies.
Cool build. If you go Air, Air you get the cloud quicker and you don't have to double the element and that frees you up to get earth and get enduring earth and get grapple with difficult terrain at double the duration of the cloud. Also the magnetic works with metal weapons so you have to use the metal kinetic blade. With Psycho you take burn to your will based skill checks and that needs to be accounted for also you can only take burn up to your wis modifier which means you need to gear for that as well. picking up on fire is a good choice for the anti magic infusion. And anyone who was wondering when picking element there will be a choice at times for which manifestation you get that is what determines your composite blast, water(cold) + Air(air) gives blizzard which can cloud. If you get Water(water) + Air(elec) you get charged current and you can then get Earth and get mud which chains really well for control. When I tested your build, which is fun btw, it does not play well with parties cause of the friendly fire and solo build up unless you make a control party that is helping set up this absolute kill zone which only suffers from needing to rest is spell heavy strategy. My concern with the build in low levels is, Solo play with this class though or even group leveling is gonna be hard relying on your kinetic blade with no AoO i think you provoke AoO using it with channel which means you cant augment it and you also dont get AoO unless your monk level helps with that but it will be unarmed damage. One thing that helps with this is a level of rouge which helps mitigate lack of damage and instead of taking weapon finesse as a feat you can take accomplished sneak attacker helping burst damage using potions of invis or scrolls of vanish. helping you get better positioning.
act 1 is pretty easy, act 2 is harder, but at lvl 10 when you get cyclone it gets a little easier. Thats still very early in act 2. Yeah I play solo so I can imagine the friendly fire may be troublesome. Just like Sirocco only worse lol. The biggest issue I find is that using channel removes all the fighting defensively bonuses to AC. The thing is to use the invis from aasimar or potions to set up a surprise round with a cyclone composite aoe. That usally solves a lot of problems. But sure, my sorcerer was way easier to level I'm not gonna deny that. That said, leveling can be done even tho it's a tad bit harder than I prefer, big issues always comes up in chapter 6 so I have the mindset that if I can solve chapter 6 on Unfair then I will somehow manage the rest of the game :)
Hey! Amazing build!!! I was wondering, if there could be a viable version of air kineticist, for kinetic blast range build only? Sort of like keeping constant haste for the party and using Cloud for cc. Also if you do that, you still have to max dexterity for the cmb I suppose?
Any updates on how this build performs at lower levels? I know when you get tidal and cloud its pretty much cake, but how do you handle early levels solo?
Cloud requires air and water. You do not need to double air to get it. A suggestion drop electric. Do water (cold) then air or earth followed by whichever one you did not take first. This opens cloud, tidal wave, cyclone, and deadly earth. It also expands the defense options as earth gives dr.
@Vale Sauce the issue is pnp vs this game. In this game kinetict's are gods. Blue fire is actually pretty good but not all the mechanics to make it work are in the game without mods. All 3 of those elements are actually the best def elements. Fire is the best offense and if used with kinetic knight can do some great things with early access to dazzling display using the whip.
Curious, are the Composite Blasts really worth using? To make them free, I need to use a high level of Gather Power, which means it takes me a lot of time to actually attack. And if I miss... all that time wasted. Does it get better after I get Quicken?
Some cons on this build so far after a little bit of testing on SOLO unfair: - Psychokineticist burn damages 2 will saves per burn point(ouch!). Not ideal to accumulate in early-mid game where money and gear to help your against cc are meh. - A bit of a glass cannon. A Wild Hunt pack with full barrages of Crystals and Arrow fire will destroy you(mainly due to the lack of displacement and high caster level mirror image) this will be a bit of a slot machine quickload moment. - Lack of a reliable crowd control spell(Tidal wave has limited effectiveness) so this build will rely on you out damaging your foes before they out damage you. The last 2 cons are what makes this a micro intensive build that needs you to move around/be tactical which makes it quite fun. Choke points and invisibility are your friends. Don't let yourself be in a position where enemies can unload all their attacks on you, you don't have the buffs to tank it. (Thanks captain obvious!)
I use this site to respec the character: pathfinder.deev.io/ This one to make the character look how I want (since respeccing is kinda borked): www.nexusmods.com/pathfinderkingmaker/mods/35 Then I use these two to do edits like give items or change feats : www.nexusmods.com/pathfinderkingmaker/mods/20 www.nexusmods.com/pathfinderkingmaker/mods/26
New player have no idea what I'm doing and went for a Aasimar psycho kineticist with fire elemental and did pump dex a bit but it seems utter shit. Fire blast misses most of the time and I can only use fire arc once before needing to rest to get it back. Only level 2 but every combat encounter is hell and super long so no idea what I should be doing to get this to work
How do you play this class at lower levels... Having a level 20 build is all fine and dandy, but the most important thing is how to level it. Could you do a low, mid, and high level video showcase of the Kineticist?
One thing that annoys me surprisingly much is how the blade infusion just looks like an enchanted scimitar. It would be nice if you could jusy choose which weapon type to use as the base for it.
@@Transen DC Sorc was easier to play, and the Eldritch Knight was the easiest of them all. I am hoping the kineticist is the best on lantern king. From what I have seen so far I suspect that is the case.
Is the psychokineticist not limited in the use of his spells and abilities by a number per day ? How does this guy actually work ? And what is the difference between kineticist and psychokineticist ?
Thanks! Yes I just realized as I have been leveling, and had time to read up on it. Took Spindle instead and I am very happy with spindle. First time around I misunderstood and thought it would work with any blast that was electric :) Ill put a clarification in the description.
Yes, I am also a little worried about the movement speed. Going to keep an eye out on how to deal with that as I level up. You could always use celerity before you engage fights, but that is not a viable substitute to say expeditious retreat. Another option is to put the 0 cost celerity on e hotkey and chainbuff it as it runs out. Dunno if that is going to drive me mad yet tho, but in worst case I'll try that.
Indeed. Alone, it might be complicated. But with a team, this build can definitely shine, probably even more than some of your other builds with a party. If someone takes care of the Kineticist's low mobility, and someone keeps the attention of the enemies of the Kineticist, this build is free to wreck havoc on everything.
@@spartanchief2 Yes I agree, so far I am really impressed with this new class. It's a beast as far as I can see, I don't understand why people hate on it :)
Well that was fast! Is it just me or does the fact that kinetic blade lingers indefinitely rather than needing to be recast every round make the kinetic knight subclass kind of pointless? Especially as a monk dip provides better defence than heavy armour and a shield (too be fair that's a problem with the game in general, rather than just kinetic knight). Shame they didn't add kinetic fist infusion though, as that would make the monk dip a bit more interesting. Anyway, when levelling up did you check out the other elements? Fire is definitely not great in terms of resistance but using it in composite blasts can let you blind and dispel so it at least has a place in a party build. Earth though might be worth a look for solo as it has some pretty good infusions. Deadly Earth + Entangling looks like it would be awesome crowd control and couples well with fragmentation/torrent + bowling for knockdown. Sure it's physical but rare-metal + magnetic makes that a little more appealing. Also getting DR 10(+)/adamantine is never unwelcome.
Yes, I see absolutly no point in the Kinetic knight outside the "coolness" of wearing a heavy armor that will drag you down in chapter 6. Kinda sad. Well you do get the whirlwind talent, but..... meh....
The kinetic blade eats burn every time you attack in the round for the first time. So, it being a toggle ability is only for convinience - so that you don't need to manually use it every time.
Not the op, but going air first is great for group play due to magnetic infusion and celerity. You could go water for slick and bullrush/pushing entangling build too though so itll depend on if you want control first or not. Trying this build as well for group atm but am going back and forth if I want water or air first. Also, you could focus more on ranged attacks till cloud since you probably have another tank
@@Nercrontyr Yeah i know what you mean about water or air first... but considered its easy to get slick (grease) on Linzi quite easily I'd rather get the stuff she can't provide to the group (like celerity and the +attack rolls from magnetic infusion). Thanks for your advice! ;)
@@Nercrontyr Would you favor psychokineticist over vanilla kineticist for group play? I don't know, somehow I don't like the hit to will-related stuff that much and vanilla can take more burn stacks...?
@@TheSeppppp honestly I'm not sure. I come from a pen and paper setting where vanilla kineticist is better an we have the aether element and more talents. For this game I wanted to know the op rationale for the choice. I am very uncomfortable picking psychokineticist over the vanilla because elemental overflow is so good for the vanilla kineticist, having 2 good saves is better then 1 good save, and it seems there is a belt of +8 for physical stats anyways according to the ops gear. I had made both vanilla and psychokineticist files lol. I was hoping the op or someone else watching the vid would explain the reason. The only thing I can think of is due to the armor bonus based on wisdom that 1 lvl dip of monk gives. I'll probably go psychokineticist simply to try to stick to the build. Just ask yourself, what difficulty are you playing at? Is it more important for high armor and low will or more health and higher saves? If you opt for the armor go psychokineticist as it should give you more then a reg kinetcist should ever have.
@@TheSeppppp on second thought, if you put your points into dex you can end up with 20 starting 24 with the level ups, 32 with the +8, and 38 with elemental overflow. Thats+14 to ac. With pychokineticist its 20+ 4+ 8+6 with overflow= 38 then add in dex well which could theoretically be at 19+1 for leveling+8 from items=28 or +9 bonus combining to a minimum of +47 which equates to +18 to ac (1 point shy of +19 to ac) Be aware that I was not accounting for bracers of armor in each calculation or feats. . Just some mathing to assist in your selection
I don't understand how do you play this untill you get wall infusion? Even then you don't have infinite wand charges. You can play it with crafting mod maybe. Your dc sorc is nice but kineticist is imposible to solo because of early game.
@@kaltorakh The problem is the early game. Tidal wave is level 19. Cloud is level 17. Wall is level 11. You can't play the early game without high AC or Spells. And even then you still need aoe. The damage is smaller than it was. Even if you pick fire with fury and blue flame soloing with wand of Exp retreat and potions of vanish and invis you eventually run out of charges and you're done. The game lacks crafting system, and you need spells of mirror immages, displacement, Exp retreat greater heroism which you dont have as Kineticist. P.S. Fire-> Water-> Fire gives you better progression with ability to use steam + wave combo and you can have fire fury as well. Still the problem remains. You don't have enough things to get you through level 2-11.
I much prefer ranged kineticist, It can do almost everything a Kinetic Knight can do and more. Knight also has low touch armor class, one very important thing in act 6 and 7. Just seems like the worst kineticist for a solo build unfortunately.
it's pointless to show builds that work late game because by the time you're in late game you can probably make a lot of builds work, all these builds fail early game spectacularly and im not a fan of save-scumming and constant reloading need stuff that doesn't die and that doesn't need 10+ levels to start shining and so far the only class that even remotely gets close to that for me has been Sylvan Sorcerer and that's becuase of the pet carrying you until you can start carrying, while druid doesn't do enough mid-game and the pet can't handle all the enemies, at least from my experience feels like melees are completely out of the question because you simply can't match the inflated stats early on (no idea if you can later because i give up when i die a bunch of times) i finished the game as a sylvan sorc and wanted to try something else but everything else feels so bad at the beginning ..
i think you ignore the fact that said power curve is actually intended , yes ? I don't have much experience with pathfinder , but since it seems to share a lot with d&d , i'm going to guess that the power balance between warrior classes and arcane classes tends to be similar. Realistically speaking , there should be very very few things that should be able to stand up to a high level wizard/sorceror. At that point in pen and paper , they can pretty much alter reality. But that does come at the cost of being very crappy early game without spells and gear.....as opposed to a warrior that can pretty much just pick a log of the street and start bashing your head in with it.
I dont think that's related to my post's core and my post's core is that this build would never get to the point in which you can be as strong as this video shows. Unless you're okay with dying a thousand times and loading game
@@ipeeontheworld well , it just depends on dificulty honestly. On normal you can literally put random feats , blindly , without reading their descriptions on all of your characters , and you;re still going to do okay for the simple fact that equipment and buffs are strong enough to carry your ass without you doing anything special. On higher dificulties , you do need to strategize a bit , and think ahead of what you want. But that's the whole point of a higher dificulty : it's to provide a challenge.
@@mihai000000 there's nothing to strategize on high difficulty when the first guy with a longbow can hit you for 97 damage while your character has 10 max hp
This channel is about how deep you can go when you have full knowledge on some topic and actually understand every single bit of it. Than there is ability to use it, to create. @Mithrals you have great analitic mind. This kind of stuff wakes up my inner nerd. I really enjoy this kind of stuff. Great work!
Amazing, someone with actually good builds. Great work dude!
Thank you so much as well as for the audio. I was wondering in your previous videos why you didn't speak; I appreciate your audio. It helps a lot.
Just want to say I appreciate how you talked instead of wrote in this video :)
when i look at people like you that thinker and min-max every possible stat and build to be perfect , i just realize how shitty i am at CRPGs. My most used strat is buff my entire party with haste , bless , heroic invocations and maybe freedom of movement for wild hunt and just run at enemies.
subbed sir, hope to see more from you from this or other games!
Mate, please, do walkthrough! I want to see u doing all this crazy stuff!!
Cool build.
If you go Air, Air you get the cloud quicker and you don't have to double the element and that frees you up to get earth and get enduring earth and get grapple with difficult terrain at double the duration of the cloud. Also the magnetic works with metal weapons so you have to use the metal kinetic blade. With Psycho you take burn to your will based skill checks and that needs to be accounted for also you can only take burn up to your wis modifier which means you need to gear for that as well. picking up on fire is a good choice for the anti magic infusion. And anyone who was wondering when picking element there will be a choice at times for which manifestation you get that is what determines your composite blast, water(cold) + Air(air) gives blizzard which can cloud. If you get Water(water) + Air(elec) you get charged current and you can then get Earth and get mud which chains really well for control.
When I tested your build, which is fun btw, it does not play well with parties cause of the friendly fire and solo build up unless you make a control party that is helping set up this absolute kill zone which only suffers from needing to rest is spell heavy strategy.
My concern with the build in low levels is, Solo play with this class though or even group leveling is gonna be hard relying on your kinetic blade with no AoO i think you provoke AoO using it with channel which means you cant augment it and you also dont get AoO unless your monk level helps with that but it will be unarmed damage. One thing that helps with this is a level of rouge which helps mitigate lack of damage and instead of taking weapon finesse as a feat you can take accomplished sneak attacker helping burst damage using potions of invis or scrolls of vanish. helping you get better positioning.
act 1 is pretty easy, act 2 is harder, but at lvl 10 when you get cyclone it gets a little easier. Thats still very early in act 2.
Yeah I play solo so I can imagine the friendly fire may be troublesome. Just like Sirocco only worse lol.
The biggest issue I find is that using channel removes all the fighting defensively bonuses to AC.
The thing is to use the invis from aasimar or potions to set up a surprise round with a cyclone composite aoe. That usally solves a lot of problems. But sure, my sorcerer was way easier to level I'm not gonna deny that. That said, leveling can be done even tho it's a tad bit harder than I prefer, big issues always comes up in chapter 6 so I have the mindset that if I can solve chapter 6 on Unfair then I will somehow manage the rest of the game :)
A VOICE! you rock man keep up the great content
I like to double up on fire with a thug dip for an intimidation build with Blue Flame blasts. This is cool too!
Dreadful carnage+Frightening on the wild hunt is SO satisfying.
very nice, thanks, keep the videos coming!
Awesome build mate i am having fun leveling. About speed you have a wand of Expeditious Retreat right ? At least one .That helps a lot .
Hey! Amazing build!!! I was wondering, if there could be a viable version of air kineticist, for kinetic blast range build only? Sort of like keeping constant haste for the party and using Cloud for cc. Also if you do that, you still have to max dexterity for the cmb I suppose?
Any updates on how this build performs at lower levels? I know when you get tidal and cloud its pretty much cake, but how do you handle early levels solo?
Cloud requires air and water. You do not need to double air to get it. A suggestion drop electric. Do water (cold) then air or earth followed by whichever one you did not take first. This opens cloud, tidal wave, cyclone, and deadly earth. It also expands the defense options as earth gives dr.
@Vale Sauce the issue is pnp vs this game. In this game kinetict's are gods. Blue fire is actually pretty good but not all the mechanics to make it work are in the game without mods. All 3 of those elements are actually the best def elements. Fire is the best offense and if used with kinetic knight can do some great things with early access to dazzling display using the whip.
😊😊😊😊😊😊😊😊😊😊😅
like allways good work mate!!!!
Curious, are the Composite Blasts really worth using? To make them free, I need to use a high level of Gather Power, which means it takes me a lot of time to actually attack. And if I miss... all that time wasted. Does it get better after I get Quicken?
How do you get the Protectors Robe? I've already cleared Armag's Tomb and didn't find it this Item
Possibly the highest damage dealing build out there aside from the Arcane Trickster.
Some cons on this build so far after a little bit of testing on SOLO unfair:
- Psychokineticist burn damages 2 will saves per burn point(ouch!). Not ideal to accumulate in early-mid game where money and gear to help your against cc are meh.
- A bit of a glass cannon. A Wild Hunt pack with full barrages of Crystals and Arrow fire will destroy you(mainly due to the lack of displacement and high caster level mirror image) this will be a bit of a slot machine quickload moment.
- Lack of a reliable crowd control spell(Tidal wave has limited effectiveness) so this build will rely on you out damaging your foes before they out damage you.
The last 2 cons are what makes this a micro intensive build that needs you to move around/be tactical which makes it quite fun.
Choke points and invisibility are your friends. Don't let yourself be in a position where enemies can unload all their attacks on you, you don't have the buffs to tank it. (Thanks captain obvious!)
TY for builds) Micro finally
Yeah finally, all that typing in my video's revealed how bad I was at spelling. So rather than take the time to spell right a mic solved it ;)
great video! guys anyone already tried this build? how is the damage from blast and cc for mid game? i mean between level 8 until 14is?
Hi. Can’t find your Eldridge Knight build vid
Great video! What tools are you using for editing saves to get items and character rescale?
I use this site to respec the character:
pathfinder.deev.io/
This one to make the character look how I want (since respeccing is kinda borked):
www.nexusmods.com/pathfinderkingmaker/mods/35
Then I use these two to do edits like give items or change feats :
www.nexusmods.com/pathfinderkingmaker/mods/20
www.nexusmods.com/pathfinderkingmaker/mods/26
@@mithrals6659 thx, will try to experiment this way also. Hopefully will see more interesting builds from you!
Wouldnt water and earth slow with mud?
Hey. Have you tried the build exclusively on curses and controls?
Magnetic Infusion only works if you have a metal weapon/blast which this build doesn't have.
Yea... magnetic requires earth+earth and its just not worth it
New player
have no idea what I'm doing and went for a Aasimar psycho kineticist with fire elemental and did pump dex a bit but it seems utter shit.
Fire blast misses most of the time and I can only use fire arc once before needing to rest to get it back.
Only level 2 but every combat encounter is hell and super long so no idea what I should be doing to get this to work
How do you play this class at lower levels... Having a level 20 build is all fine and dandy, but the most important thing is how to level it. Could you do a low, mid, and high level video showcase of the Kineticist?
I will try and showcase this as I level it :)
Mithrals did you ever get around to making a video showcasing the lower levels?
I hope it gets stronger through levels because I can't even get past the library encounter
Nice build
Good lord, kin does HUGE damage. Does your Sorc even come close to the damage this build puts out?
No... An arcane trickster does, but even arcane trickster is struggling to keep up with a crit.
nice build
Is there a reason to go psychokineticist over normal kineticist? The normal one uses con instead of wis, which would mean more HP
I think traditional Monk makes it so your wisdom increases ac. Don't quote me on that please.
One thing that annoys me surprisingly much is how the blade infusion just looks like an enchanted scimitar. It would be nice if you could jusy choose which weapon type to use as the base for it.
Could you please explain why psychokineticist and not one of the other subclasses? And why Aasimar?
You probably already figured this out, but Aasimar is the master race in this game.
@@mystic1029 Why Psychokineticist over normal Kineticist?
Awesome build indeed...how's the difficulty compared to Daggers Vivis 13/Thug 4/Pal 2/Monk 1?
It was way easier in chapter 6. I will find out about the early game as i try and level it.
@@mithrals6659 Thanks...and compared to DC Sorcerer?
@@Transen DC Sorc was easier to play, and the Eldritch Knight was the easiest of them all. I am hoping the kineticist is the best on lantern king. From what I have seen so far I suspect that is the case.
Is the psychokineticist not limited in the use of his spells and abilities by a number per day ?
How does this guy actually work ?
And what is the difference between kineticist and psychokineticist ?
There is a guy called ranger Tony with a video describing how kinetics work
Thx for video and I think I know why magnetic inf isn't working, you need metal weapon or metal infusion.
Thanks!
Yes I just realized as I have been leveling, and had time to read up on it. Took Spindle instead and I am very happy with spindle.
First time around I misunderstood and thought it would work with any blast that was electric :)
Ill put a clarification in the description.
wow, i hear the voice!
I've tried a Lvl.12 Kineticist with your build. The damage is phenomenal but it's quite a slow class in comparison to the rest of your other builds.
Yes, I am also a little worried about the movement speed. Going to keep an eye out on how to deal with that as I level up. You could always use celerity before you engage fights, but that is not a viable substitute to say expeditious retreat.
Another option is to put the 0 cost celerity on e hotkey and chainbuff it as it runs out. Dunno if that is going to drive me mad yet tho, but in worst case I'll try that.
Indeed. Alone, it might be complicated. But with a team, this build can definitely shine, probably even more than some of your other builds with a party. If someone takes care of the Kineticist's low mobility, and someone keeps the attention of the enemies of the Kineticist, this build is free to wreck havoc on everything.
@@spartanchief2 Yes I agree, so far I am really impressed with this new class. It's a beast as far as I can see, I don't understand why people hate on it :)
don't know how to play solo kin until 12-16 levels
Well that was fast! Is it just me or does the fact that kinetic blade lingers indefinitely rather than needing to be recast every round make the kinetic knight subclass kind of pointless? Especially as a monk dip provides better defence than heavy armour and a shield (too be fair that's a problem with the game in general, rather than just kinetic knight). Shame they didn't add kinetic fist infusion though, as that would make the monk dip a bit more interesting.
Anyway, when levelling up did you check out the other elements? Fire is definitely not great in terms of resistance but using it in composite blasts can let you blind and dispel so it at least has a place in a party build. Earth though might be worth a look for solo as it has some pretty good infusions. Deadly Earth + Entangling looks like it would be awesome crowd control and couples well with fragmentation/torrent + bowling for knockdown. Sure it's physical but rare-metal + magnetic makes that a little more appealing. Also getting DR 10(+)/adamantine is never unwelcome.
Yes, I see absolutly no point in the Kinetic knight outside the "coolness" of wearing a heavy armor that will drag you down in chapter 6. Kinda sad. Well you do get the whirlwind talent, but..... meh....
The kinetic blade eats burn every time you attack in the round for the first time. So, it being a toggle ability is only for convinience - so that you don't need to manually use it every time.
no points in persuasion? how do you save people like kressle
Most people don't.
Nice to get some voice!
No Persuasion?
This build still works in actual version? 2.0.6
I want to know as well
I am really interested in how you would adjust the build for group play? Just because cloud comes so late? Thanks in advance!
Not the op, but going air first is great for group play due to magnetic infusion and celerity. You could go water for slick and bullrush/pushing entangling build too though so itll depend on if you want control first or not. Trying this build as well for group atm but am going back and forth if I want water or air first. Also, you could focus more on ranged attacks till cloud since you probably have another tank
@@Nercrontyr Yeah i know what you mean about water or air first... but considered its easy to get slick (grease) on Linzi quite easily I'd rather get the stuff she can't provide to the group (like celerity and the +attack rolls from magnetic infusion). Thanks for your advice! ;)
@@Nercrontyr Would you favor psychokineticist over vanilla kineticist for group play? I don't know, somehow I don't like the hit to will-related stuff that much and vanilla can take more burn stacks...?
@@TheSeppppp honestly I'm not sure. I come from a pen and paper setting where vanilla kineticist is better an we have the aether element and more talents. For this game I wanted to know the op rationale for the choice. I am very uncomfortable picking psychokineticist over the vanilla because elemental overflow is so good for the vanilla kineticist, having 2 good saves is better then 1 good save, and it seems there is a belt of +8 for physical stats anyways according to the ops gear.
I had made both vanilla and psychokineticist files lol. I was hoping the op or someone else watching the vid would explain the reason. The only thing I can think of is due to the armor bonus based on wisdom that 1 lvl dip of monk gives. I'll probably go psychokineticist simply to try to stick to the build. Just ask yourself, what difficulty are you playing at? Is it more important for high armor and low will or more health and higher saves? If you opt for the armor go psychokineticist as it should give you more then a reg kinetcist should ever have.
@@TheSeppppp on second thought, if you put your points into dex you can end up with 20 starting 24 with the level ups, 32 with the +8, and 38 with elemental overflow. Thats+14 to ac.
With pychokineticist its 20+ 4+ 8+6 with overflow= 38 then add in dex well which could theoretically be at 19+1 for leveling+8 from items=28 or +9 bonus combining to a minimum of +47 which equates to +18 to ac (1 point shy of +19 to ac)
Be aware that I was not accounting for bracers of armor in each calculation or feats. . Just some mathing to assist in your selection
I don't understand how do you play this untill you get wall infusion? Even then you don't have infinite wand charges. You can play it with crafting mod maybe. Your dc sorc is nice but kineticist is imposible to solo because of early game.
I was just creating this build. Is this true, what version of the game nerfed it?
@@kaltorakh The problem is the early game. Tidal wave is level 19. Cloud is level 17. Wall is level 11. You can't play the early game without high AC or Spells. And even then you still need aoe. The damage is smaller than it was. Even if you pick fire with fury and blue flame soloing with wand of Exp retreat and potions of vanish and invis you eventually run out of charges and you're done. The game lacks crafting system, and you need spells of mirror immages, displacement, Exp retreat greater heroism which you dont have as Kineticist.
P.S. Fire-> Water-> Fire gives you better progression with ability to use steam + wave combo and you can have fire fury as well. Still the problem remains. You don't have enough things to get you through level 2-11.
I hear voices in my head. What's going on!?
What portraits are you using wtf ?
www.nexusmods.com/pathfinderkingmaker/mods/5 it's just a portrait pack from the nexus.
What do you need the high stealth for?
geting in position to to cast the invocations that he casts
Is this a MOD? My game has already upgraded to 1.1 and did not show up tiefling much less this class.
It's a paid DLC
a voice and not a gnome. what can you ask more?
Why no kinectist knight?
I much prefer ranged kineticist, It can do almost everything a Kinetic Knight can do and more. Knight also has low touch armor class, one very important thing in act 6 and 7. Just seems like the worst kineticist for a solo build unfortunately.
0_0 wtf that dmg??!!! omg...
Arcane trickster ray build can do more...
I Call b/s u have a mode to lvl your self to 19 show me a true solo build when u took it from lvl 1 and got to 19.
The music of the game is lauder then your microphone. You need to speak lauder or change the setings.
Yes I am not happy with the audio either, Gonna need to improve it for the next one.
it's pointless to show builds that work late game because by the time you're in late game you can probably make a lot of builds work, all these builds fail early game spectacularly and im not a fan of save-scumming and constant reloading
need stuff that doesn't die and that doesn't need 10+ levels to start shining and so far the only class that even remotely gets close to that for me has been Sylvan Sorcerer and that's becuase of the pet carrying you until you can start carrying, while druid doesn't do enough mid-game and the pet can't handle all the enemies, at least from my experience
feels like melees are completely out of the question because you simply can't match the inflated stats early on (no idea if you can later because i give up when i die a bunch of times)
i finished the game as a sylvan sorc and wanted to try something else but everything else feels so bad at the beginning ..
i think you ignore the fact that said power curve is actually intended , yes ? I don't have much experience with pathfinder , but since it seems to share a lot with d&d , i'm going to guess that the power balance between warrior classes and arcane classes tends to be similar. Realistically speaking , there should be very very few things that should be able to stand up to a high level wizard/sorceror. At that point in pen and paper , they can pretty much alter reality. But that does come at the cost of being very crappy early game without spells and gear.....as opposed to a warrior that can pretty much just pick a log of the street and start bashing your head in with it.
I dont think that's related to my post's core and my post's core is that this build would never get to the point in which you can be as strong as this video shows. Unless you're okay with dying a thousand times and loading game
@@ipeeontheworld well , it just depends on dificulty honestly. On normal you can literally put random feats , blindly , without reading their descriptions on all of your characters , and you;re still going to do okay for the simple fact that equipment and buffs are strong enough to carry your ass without you doing anything special. On higher dificulties , you do need to strategize a bit , and think ahead of what you want. But that's the whole point of a higher dificulty : it's to provide a challenge.
@@mihai000000 there's nothing to strategize on high difficulty when the first guy with a longbow can hit you for 97 damage while your character has 10 max hp
@@ipeeontheworld yeah , i kinda doubt that