Hey all, apparently Bethesda's next gen update broke the install for Xbox. So try this new link! Xbox: mods.bethesda.net/en/fallout4/mod-detail/4367188
I call it "havoc physics". It's when quantum physics crosses path with SCP-anomalies. Cry "havoc", and let loose the kinetics of physics objects! /Shakespeare perhaps
So I know select isn’t “done” but now that the first Brel gun is out can we get all the current select weapons bundled together? I want to run them all without running out of ESP slots lol.
got to love the disappearing reappearing fallout stuff. the rotating mag well is pretty sweet and i like the looks. will give it a go next time i play fallout again.
Neeher been a fan of yours for so long it's unreal I use pretty much ALL of your mods keep up the quality work, and thank you so much for making all of these!
Someone in Dak's latest video mentioned that you had just released a new weapon mod. Finally here to see it - looks fantastic! Also, just subscribed as well.
Oh I can't wait to be able to play today so that I can add this gorgeous weapon to my LO! The "Select" series has been awesome. But this is a whole new level! Judging by the video the texturing looks amazing...
I really do enjoy a lot of your weapons you've made I do have to put back your select shotgun definitely the animation is perfect for this submachine gun
It might be a bit too toy-like for my personal taste, even considering Bethesda's design standards, but I've got to admit, this mod is remarkable! The animation and presentation are top-notch, definitely deserving a like.
Top-notch quality as usual. Sorry for the slightly off-topic question, but do you have any plans on making dungeons for future gun mods, like the one you made for the Select Shotgun? I think your level design skills are just as good if not better than your weaponsmithing skills :D I can't tell you how much i loved that place and the puzzles, it has a Resident Evil-y atmosphere to it. Can't wait to go there on my current save.
another gun only this time with a extra large part of not even working as a concept in the real work (that rotating maf just makes my head spin) does look cool though
@@alienairplanes I don’t think so cause if it was a problem with Bethesda then the throwing knifes would have most likely done it. He probably port it wrong or something I don’t know
I'm laughing so much right now at the disappearing and reapprearing objects. Just imagine having this happening to you in real life, like some kind of "quantum physical" anomaly where the qualities of quarks keep flipping back and forth in a small area, as if some force got "snagged" in another force, and now we have a kind of "rings on water"-effect before it settles back to normal physics again. Oh... and mod! I have NO idea how this is done, but it's so cool and well made. I have a question, if you see this and have the time to answer. I've seen brought up the thought that damage should be mostly dependent on ammunition rather than if a gun is auto-fire or single-fire (ItsYaBoyBrandyBoy and/or DegenerateDak). What's your thoughts and recommendations on this for playing with your weapon-mods?
playing with it now and this thing shreds tankier enemies on hard difficulty, I'm testing it with this character first so I can find it and modify it fully Since this character has maxed commando, gun nut perks and can fast travel, Should be fun trying to get it with my survival character though 🤣.
At first glance I'd assumed this was an energy weapon based on the look of it. Out of curiosity has there ever been a real life gun with a rotatable magazine well like that? I can't think of any myself, but I'll freely admit I'm not an expert. Just curious if you were inspired by any real life weapons with such a feature and how one would make such a design element function.
No, I'm pretty sure there's never been a firearm with a rotatable magazine - and you don't have to be an expert, just think about how a gun works in the most general terms. A round (which is what we call a bullet inside its casing) has to be placed at the back end of the gun's barrel. There, the gun has a mechanism to strike a spot on the back of the round's casing (to make the primer ignite), and then to push out the empty casing after the bullet's left it. It has to do these two things while keeping the back of the barrel airtight, so the gas pressure from the gunpowder in the casing can push the bullet out fast enough. So you can see the problem here. I wish this gun were an energy weapon, then the magazine would be a battery, and it'd make perfect sense to use it as a foregrip. Instead, we have to imagine the round, casing and all, feeding into the gun near the *front* end of the barrel, where microscopic gun fairies push it to the *back* of the barrel, and hold the casing in place, and close the gap between the barrel and the neck of the casing somehow. The primer's ignited, the bullet flies *past* the magwell port on its way out, and the magic magazine knows to wait until that bullet's past it before feeding another into the barrel. And it does all this really quickly too, those gun fairies are *fast* as all heck!
@@nondayz593 Oh, right, it's ejecting from the port opposite the magwell itself, I didn't notice! You know, if guns were able to consume two ammo types at once in FO4, we could come up with an explanation for what the gun is doing. The magazine loads a cheap/pistol ammo into the short barrel - 0.38 or whatever - and the rest of the gun uses small energy cells or fusion core charge/unit to ignite the primer and charge the bullet, magnetically repelling it and adding spin to stabilize it. Like, it spends two types of cheap ammo to fire a higher damage shot, making this a mid/late gun using plentiful ammo but eating a lot of it over time.
And neeher if u did animation and stuff for the londons Ata boy by any chance u able put it in fallout 4 or if anyone knows if someone made it into fallout 4 lmk
Hey all, apparently Bethesda's next gen update broke the install for Xbox. So try this new link! Xbox: mods.bethesda.net/en/fallout4/mod-detail/4367188
No bugs, only features.
0:08 don’t worry that’s fallout being fallout
I call it "havoc physics". It's when quantum physics crosses path with SCP-anomalies.
Cry "havoc", and let loose the kinetics of physics objects!
/Shakespeare perhaps
the goat is back
Wake up honey, new neeher weapon just dropped
Woa, the rotating part is insane. Your guns are always awesome!
Excellent mod and presentation 👌🏿
How Neeher hasn't been picked up by Bethesda I don't know.
Looks like someone did a pseudo-raypunk fusion of a Sten, a Sterling, and one of those M3 Grease Guns.
...I like it.
Hey, he made it back from london... somehow. Probably caught a ride on that crashing plane.
accidentally found it when i was searching for mods, immediately installed it
Poor Neeher, he sits down once and the seat goes from under him and he breaks his sitting bones!
Precombines fear Neeher
Wow
I hope Neeher makes bloodborne inspired trick weapons in the future, be it guns or melee weapons.
Another beaut?
YEAH!
LETS GOOOOO LETS FUCKING GET IT, WOOOOOO!!!!!!!!! THIS IS WHAT IM TALKING ABOUT sorry
bethesda should definitely hire this guy to design all the guns in fallout 5
I didn't know the Klingons made guns in the fallout universe
So I know select isn’t “done” but now that the first Brel gun is out can we get all the current select weapons bundled together? I want to run them all without running out of ESP slots lol.
second that
The presentation, the mod itself.
It's "perfect"
got to love the disappearing reappearing fallout stuff. the rotating mag well is pretty sweet and i like the looks. will give it a go next time i play fallout again.
Neeher been a fan of yours for so long it's unreal I use pretty much ALL of your mods keep up the quality work, and thank you so much for making all of these!
I'm interested in that jacket on the vault suit
I have it linked on the nexus page!
Someone in Dak's latest video mentioned that you had just released a new weapon mod. Finally here to see it - looks fantastic!
Also, just subscribed as well.
supernice, also the presentation
Neeher, one day you need to combine all these random bits from your videos into some sort of quest mod. The Neeher cinematic universe if you will, lol
holly f ...very nice piece like always
i just finished fallout london i could tell you had a huge park with animations and all i can say way amazing
Does it eject entire cartridges, not just shells, lol?
Also, i love broken pre-combines, engine, engine never changes.
In the video it does, yeah.
Oh I can't wait to be able to play today so that I can add this gorgeous weapon to my LO! The "Select" series has been awesome. But this is a whole new level! Judging by the video the texturing looks amazing...
absolute goat
its a v8 gun, truly a mad max inspired smg fit for fallout.
Superb work as usual :)
Another mod from the Legend himself. Thank you!
Your videos is great as musch as your mods!
Dammit right as my PC is undergoing maintenance
Oh well, at least it's good Motivation. Great job (as always)
Nice work boss!!!
Just made my day! Excellent work as always!
She's gorgeous, brother. Thank you.✌🏼
with those little engine piston things on the sides really make it look like it should be a gauss type Smg, Rather than a ordinary one.
Looks great
I really do enjoy a lot of your weapons you've made I do have to put back your select shotgun definitely the animation is perfect for this submachine gun
Beautiful
The hype is real 🤩
It might be a bit too toy-like for my personal taste, even considering Bethesda's design standards, but I've got to admit, this mod is remarkable! The animation and presentation are top-notch, definitely deserving a like.
Oh lord the update has come for him as well RUN AWAY!
Top-notch quality as usual. Sorry for the slightly off-topic question, but do you have any plans on making dungeons for future gun mods, like the one you made for the Select Shotgun? I think your level design skills are just as good if not better than your weaponsmithing skills :D I can't tell you how much i loved that place and the puzzles, it has a Resident Evil-y atmosphere to it. Can't wait to go there on my current save.
Definitely haha.
lovely
Don't question your existence, question the broken previs for the location where you were filming your video. :)
Its beautiful 😍 good lord 🫠 amazing music perfect for Fallout 4
Wait a minute... you did some voice acting for Xanders Aid!
Reminds me of the excellent 9mm Submachine Gun I am using in Fallout London.
another gun
only this time with a extra large part of not even working as a concept in the real work (that rotating maf just makes my head spin)
does look cool though
Beautiful, too bad bugthesda broke my game again so I gotta reset my mods to go into the mod page again...
Could you make a warhammer 40k inspired weapon next? Like a lasgun or bolter?
I'm getting the "the operation could not be completed" message when I try opening up the mod on console.
Common Bethesda net server issue, I think there are solutions online.
@@Neeher I'll see what I can do, just wanted to make sure it wasn't an issue on your part, rather than an issue on Bethesda's part.
@@alienairplanes it might be maybe he could reupload it or something cause I’m getting it too
I would try logging into Bethnet on pc or your phone and adding the mod to your library from there. Then go on console to your library menu.
@@alienairplanes I don’t think so cause if it was a problem with Bethesda then the throwing knifes would have most likely done it. He probably port it wrong or something I don’t know
Let me geuss you couldn't get the bench from clipping out during the animation? Lol
I'm laughing so much right now at the disappearing and reapprearing objects. Just imagine having this happening to you in real life, like some kind of "quantum physical" anomaly where the qualities of quarks keep flipping back and forth in a small area, as if some force got "snagged" in another force, and now we have a kind of "rings on water"-effect before it settles back to normal physics again.
Oh... and mod! I have NO idea how this is done, but it's so cool and well made.
I have a question, if you see this and have the time to answer. I've seen brought up the thought that damage should be mostly dependent on ammunition rather than if a gun is auto-fire or single-fire (ItsYaBoyBrandyBoy and/or DegenerateDak). What's your thoughts and recommendations on this for playing with your weapon-mods?
is this getting added to london as well?
playing with it now and this thing shreds tankier enemies on hard difficulty,
I'm testing it with this character first so I can find it and modify it fully
Since this character has maxed commando, gun nut perks and can fast travel,
Should be fun trying to get it with my survival character though 🤣.
can you pleese make a select wepon pack or somthing now ya moving on from they so its a all in one
Ty i installed it with no problem awesome mod just one problem it's too close to face in first person outher then that perfect mod ty
how do you make these intros xD
At first glance I'd assumed this was an energy weapon based on the look of it. Out of curiosity has there ever been a real life gun with a rotatable magazine well like that? I can't think of any myself, but I'll freely admit I'm not an expert. Just curious if you were inspired by any real life weapons with such a feature and how one would make such a design element function.
No, I'm pretty sure there's never been a firearm with a rotatable magazine - and you don't have to be an expert, just think about how a gun works in the most general terms.
A round (which is what we call a bullet inside its casing) has to be placed at the back end of the gun's barrel. There, the gun has a mechanism to strike a spot on the back of the round's casing (to make the primer ignite), and then to push out the empty casing after the bullet's left it. It has to do these two things while keeping the back of the barrel airtight, so the gas pressure from the gunpowder in the casing can push the bullet out fast enough.
So you can see the problem here. I wish this gun were an energy weapon, then the magazine would be a battery, and it'd make perfect sense to use it as a foregrip.
Instead, we have to imagine the round, casing and all, feeding into the gun near the *front* end of the barrel, where microscopic gun fairies push it to the *back* of the barrel, and hold the casing in place, and close the gap between the barrel and the neck of the casing somehow. The primer's ignited, the bullet flies *past* the magwell port on its way out, and the magic magazine knows to wait until that bullet's past it before feeding another into the barrel. And it does all this really quickly too, those gun fairies are *fast* as all heck!
@@PBlot1 Based on the ejection port location, I say it doesn't feed into the back of the barrel, the barrel itself is just very short.
@@nondayz593 Oh, right, it's ejecting from the port opposite the magwell itself, I didn't notice! You know, if guns were able to consume two ammo types at once in FO4, we could come up with an explanation for what the gun is doing. The magazine loads a cheap/pistol ammo into the short barrel - 0.38 or whatever - and the rest of the gun uses small energy cells or fusion core charge/unit to ignite the primer and charge the bullet, magnetically repelling it and adding spin to stabilize it. Like, it spends two types of cheap ammo to fire a higher damage shot, making this a mid/late gun using plentiful ammo but eating a lot of it over time.
It crashed as soon as i clicked on it on xbox
Unlike Zach I can confidently say it's stupid and I like it
And neeher if u did animation and stuff for the londons Ata boy by any chance u able put it in fallout 4 or if anyone knows if someone made it into fallout 4 lmk
"the magwell rotates and the barrel is non existent"
when did you start liking bethesda weapon design?
Bethesda doesn't have the gut to push their weapon designs to this level of craziness, it's either boxy as hell or amalgamation of existing weapons.
why is the mag so big and the muzzle break so fucking small
could it get an London version mayby like an prototype weapon?🎩🤏
🧐
the goat is back