I've heard a lot of people say that by modern standard the first couple levels would be like, Hard. Fair enough but I don't want to entirely go off of modern standards bc modern Easy levels also have mad decoration to hide their lack of gameplay, if Stereo Madness was like that it would just be an empty level. It was a weird task to try refactoring them, but I was comparing them more to each other. Also I literally said at the start that the custom level scale is completely messed up compared to official levels
See the problem is, if we're going by standard level ratings, the early official levels have actual gameplay in them, so Back on Track would be like 5 stars Also I hope I'm not the only person who had to spend hundreds of attempts on mobile to beat each one of the earlier levels lmao
I'd rework the stars entirely with the new demon classification. Auto levels would be 0 (obviusly), while Easy-Insane would be 1-5, and the demons would be 6-10 (easy-extreme demon)
@AG7-MTM I cannot stress how bad of an idea that is Why not just have it go up to easy demon as 10 stars, and then like medium is 15, hard is 20, insane is 25, and extreme demon is 30? List demons could even grant 50-100 stars if Rob really wanted to More realistically though, because of the years of 2.11, it would probably be insanely hard to program retroactive stars, just like when orbs were added in 2.1 you had to rebeat levels to get them
both of these ideas are not great. I like the idea of harder demons giving more stars so something like that would be nice, but nobody beats extremes for stars. Also people would be arguing if something is list worthy or not. "151 is harder then 150"
@@AG7-MTMNo way we'd get as many stars by clearing Change of scene and clearing Jumper, Deadlocked would have 9 more stars than basically any demon existing
@@nlzog speaking of triple spikes i would go up to insane with time machine ONLY because there's a STUPID MIND BOGGLING PART where the dev was like: HMMMM LET'S MAKE THIS SPECIFIC PART NOT READABLE AT ALL AND LET'S SPAM MIRROR PORTALS SO THE PLAYER CAN'T SEE A THING (not to mention that part also isn't the easiest gameplay and also its inverted gravity (i really hate inverted gravity) ) also if you are asking what i mean by player not being able to see a thing the worst part of mirror portals in my opinion is the transition from normal to mirror gameplay because when it happens u cannot see for a while.... the rest of time machine is fine ONLY THAT ONE DUMB PART.
Difficulty standards are pretty weird between official and custom levels but I think most of the current official level ratings make sense if you're a completely new player, but some levels like Can't Let Go should be upgraded obviously and X-Step should be downgraded.
ClG should literally be downgraded to normal. I have no freaking idea how everyone says its harder bc its free af. Literally ONLY the upside down cube at the end is even hard worthy so when 85% is normal well the level is normal.
@@monodoe761 Most of the cube jumps at the beginning are extremely tight, compared to the level before it which was Base After Base, the difficulty spike is unbalanced.
@@SonuSharma-xx1wn some ppl think the ship part is easy.... meanwhile me who usually takes like a second to readjust between inverted grav. ship and non-inverted grav ship....: ye you can imagine this part being LITTERALLY HELL for me (btw im talking about the cycles first ship idk if it has 2nd ship cuz i didn't go like rlly far into the level so if it only has one ship part don't be like: NOT FIRST BUT THE ONLY SHIP PART HOW DO YOU NOT KNOW THAT!!!!)
If all 5 Theory of Everything songs got an official level (yes, even the fan made T.O.E. 4), I think it would be an excellent place to introduce the demon scales (T.O.E. 1 would be easy demon, T.O.E. 5/Final Theory would be extreme demon)
Toe 1: Insane Toe 2: Easy Demon Toe 3: Medium Demon Toe 4: Medium Demon (Slightly harder than Toe 3) Toe 5: Hard Demon Extreme and Insane are too much for official levels
To be honest, I think Electrodynamix is insane difficulty and should stay that way. Sure, it has some crazy chokepoints but there are also some far easier sections as well. And I can't really compare the hardest parts of Electrodynamix to the hardest parts of Clubstep, ToE 2 or Deadlocked. It feels like it's not on the same level of difficulty to them or many demons.
i agree, but literally almost every easy-hard demon has a easy part, Clubstep has a very easy part from ~10% to 25%, TOE2 has the beginning and also the cube part before the wave, and 70-80%, deadlocked has the predrop and the ending. Even in levels like Nine Circles, the beginning and end cubes are surprisingly easy and around insane difficulty. electrodynamix still insane tho
Timestamps: 0:33 Stereo Madness + Back on Track 0:51 Polargeist 1:09 Dry Out 1:42 Base After Base 2:01 Cant Let Go 2:26 HIT SUBSCIBE BABY YEAH 2:38 Jumper 2:56 Time Machine 3:33 Cycles 3:52 XStep 4:19 ClutterFunk 4:42 Theory Of Everything 5:01 Electroman Adventures 5:26 Clubstep 5:54 Electrodynamix 6:01 Hexagon Force 6:28 Blast Processing 6:46 Theory Of Everything 2 6:58 Geometrical Dominator 7:24 Deadlocked 7:37 FingerDash
Electroman adventures is still more difficult than modern harder difficulty levels. I think it’s fine where it is. The level having tricky portal transitions, and generally a lot of portals will get tiring.
How I would do it: Stereo Madness: Easy Back On Track: Easy Polargeist: Easy Dry Out: Normal Base After Base: Hard Can’t Let Go: Harder Jumper: Harder Time Machine: Insane Cycles: Insane xStep: Harder Clutterfunk: Insane Theory Of Everything: Insane Electroman adventures: Harder Clubstep: Demon Electrodynamix: Insane Hexagon Force: Insane Blast Processing: Harder Theory Of Everything 2: Demon Geometrical Denominator: Harder Deadlocked: Demon Fingerdash: Harder Dash: Insane
I like how Geometrical dominator doesn't really have a memory part, I guess. If you're sightreading, you can see the sparkles that indicate platforms. Somehow, it still has a better indication than Nock Em first coin
@@madeline_from_celeste_real tbh i can understand dying there once or twice before pattern recognition kicks in and you're like "OH THAT'S what the sparkles mean"
Here's my personal changes: Polargeist - Downgraded to easy Base After Base - Downgraded to normal Jumper - Downgraded to hard xStep - Downgraded to harder Geometrical Dominator - Upgraded to insane Fingerdash - Downgraded to harder Every other level stays as they are as of 2.1
I think the reason why RobTop made the difficulties on the original 7 levels easy to insane, is because each level had a change of difficulty, so basically Stereo Madness was easy, Back On Track was normal, Poltergeist (I think), was hard, dry out was harder, base after base was harder, and Jumper was insane.
i literally struggled on polargeist for 1 FUCKING YEAR! my dumb ass thought it was a difficulty spike, but i didn't take clutterfuck and can't let go into consideration
my raitings: Stereo Madness:Easy(same reason you said) Back on Track:Easy(same reason you said) Polargeist:Easy(same reason you said) (and cuz the first tree levels already introduse everything u will se after them Stereo madness:Portal(s) Back on track:Pands Polargeist:Orbs(Rings) Dry out:Normal(imo its harder than Base after base cuz it took me way more attempts to beat and i beat Base after Base first) Base avter base:Normal(same reason you said) Cant let go:Harder(same reason you said) Jumper:Hard(same reason you said) Time machine:Harder(same reason you said) Cycles:Harder(same reason you said) Xstep:Harder or Insane(it took me a lot to jump from Cycles to Xstep and i mean A LOT like over 1000 attempts =,but maybe just a skill issue) Clutterfunk:Insane(same reason you said) Teory of everything:Harder(imo it is soooooo sooo much easier than any other insane level it took me 200 attempts after Electroman andventures no practice and over 100 were first 12%) Electroman andventures:Insane(imo it is way harder than Xstep and Teory of everything,also i it took me over 1000 attempts to beat after i beat Xstep soo yea Insane it is) Clubstep:Demon(same reason you said) Electrodynamix:Demon(same reason you said in the other video) Hexagon Force:Insane(same reason you said,but it took me a lot of attempts anyways so its not bearly Insane it is somewere little under middle in Insane Raitings) Blast processing:Harder(same reason you said,but also it has a case for hard cuz its soooo easy) Teory of everything 2::Demon(same reason you said) Geometrical dominator:Insane(its sooooo much harder than Teory of everything and Xstep and it took me exsactry 1000 attempts wich is 5 times more than Teory of everything) Deadlocked:Demon(same reason you said) Fingerdash:Insane(imo it is a solid Insane levels cuz it took me more attempts than Xstep,Teory of Everything and Electroman anventures) And thats all.
My opinion: Stereo Madness - Easy Back On Track - Easy Polargeist - Easy Dry Out - Normal Base After Base - Normal Can’t Let Go - Hard Time Machine - Hard Cycles - Harder xStep - Harder Clutterfunk - Insane TOE - Insane Electroman Adventures - Harder Clubstep - Easy Demon Electrodynamix - Easy Demon Hexagon Force - Insane Blast Processing - Hard TOE 2 - Medium Demon Geometrical Dominator - Harder Deadlocked - Hard Demon Fingerdash - Harder Dash - Insane
I say, and stand by this, that the geometrical dominator dark part is NOT MEMORY, the obsticles are very obviously shown before hand and i got through that segment first try like, 6 times in a row even when I was really bad at the game.
I mostly agree, but I would honeslty bump Blast Processing down to hard. I feel that level is pretty easy for the most part, especially once you understand the wave.
Personally, this is how I would remake the level difficulty rating: Stereo Madness - Easy Back On Track - Easy Polargeist - Normal Dry Out - Normal Base After Base - Normal Cant Let Go - Hard Jumper - Hard Time Machine - Harder Cycles - Harder xStep - Harder Clutterfunk - Insane Theory of Everything - Harder Electroman Adventures - Harder Clubstep - Demon Electrodynamix - Insane Hexagon Force - Insane Blast Processing - Normal Theory of Everything 2 - Demon Geometrical Dominator - Harder Deadlocked - Demon Fingerdash - Harder Dash - Harder
Overall, this is my ranking of all the official levels from easiest to hardest: 22. Back On Track 21. Stereo Madness 20. Polargeist 19. Base After Base 18. Dry Out 17. Blast Processing 16. Cant Let Go 15. Jumper 14. Electroman Adventures 13. Theory of Everything 12. Geometrical Dominator 11. Time Machine 10. Cycles 9. xStep 8. Fingerdash 7. Dash 6. Clutterfunk 5. Electrodynamix 4. Hexagon Force 3. Theory of Everything 2 2. Clubstep 1. Deadlocked
I mean, I personally don’t think jumper would be rated hard. I think it fits for harder since Jumper involves tighter manoeuvres and some triple spikes. And that’s not all that makes jumper harder, but the ending part can get a bit harder for younger players. At 50%, that part tricked me out A LOT, since you have to time those jumps. And then the last ship part was a little hard for me as well. This is why I think jumper shouldn’t be rated hard.
My personal ratings: Stereo Madness 2 star Back Ontrack 2 Star Polargeist 2 Star (With third coin 3 star) Dry Out 2 Star (With ship coin 3 star) Base After Base 3 Star Cant Let Go 5 Star (Final Cube Section is a bit learny, but consitent) Jumper 4 Star (With first ship coin 6 star) (No coin path, 1 att every recompletion) Time Machine 7 Star Cycles 6 Star (Ball sections are a bit learny, but very consistent, the middle ship section is easier than it looks) Xstep 7 Star (With second and third Coin 9 star) Clutterfunk 9 Star Theory of Everything 8 Star (With ship Coin 9 star) Electroman Adventures 7 Star (1 Attempt with 3 coins every recompletion, not that hard) Clubstep 10 Star Easy Demon Electro Dynamix 10 Star Easy Demon (Speed Ship for me is roughly same difficulty as Clubstep ship sections) Hexagon Force 7 Star (Dual parts are a bit learny, but very consistent) Blast Processing 5 Star (Literally way easier than Time Machine, Cycles has a little harder timings, so roughly Cant Let Go difficulty for me) Theory of Everything 2 10 Star Easy Demon (Has more mechanics, but a lot more balanced then Clubstep and Electrodynamix ship sections, thats why same difficulty for me) Geometrical Dominator 7 Star (Dark part is very learny, but moderately consistent) Deadlocked 10 Star Medium Demon (Very consistent level, but a lot more skill required than Clubstep, ElectroDynamix, and TOE 2 Fingerdash 6 Star (Even Electroman Adventures is harder than Fingerdash) (Maybe 7 star with wave coin) Dash 8 Star (With swingcopter coin 9 star)
NO deadlocked may be very hard as an easy demon but definitely not a medium it has only like wave gameplay & chokepoints that make it hard its definitely easy demon around decode difficulty
Geometrical dominator should be insane because it has a lot of tight jumps and moving objects I beat this level after Electrodynamix so it should at least not have the same star rating as Blast processing
I wanna give my opinions so Stereo Madness : Easy Back On Track : Normal Polargeist : Normal Dry Out : Normal Base After Base : Hard Cant Let Go : Harder Jumper : Hard Time Machine : Insane Cycles : Harder XSTEP : Harder Clutterfunk : Insane TOE 1 : Insane Eletroman Adventures : Insane ( I really hate this level ) Clubstep : Easy Demon Eletrodynamix : Easy Demon Hexagon Force : Harder Blast Processing : Harder TOE 2 : Medium Demon Geometrical Dominator : Harder Deadlocked : Easy Demon Fingedash : Harder
i think geometrical dominator should be an insane level becuz for beginners the memory part is a huge choke point, its hard to sight read and takes time to memorize there was a point of time for me where i had beaten deadlocked but still hadn't beaten geometrical dominator
I feel like there should be a new difficulty called “Extreme” that is in between Insane and Demon. Stereo Madness: Easy Back on Track: Easy Polargeist: Normal Dry Out: Normal Base After Base: Hard Can’t Let Go: Harder Jumper: Hard Time Machine: Harder Cycles: Harder xStep: Insane Clutterfunk: Extreme Theory of Everything: Harder Electroman Adventures: Harder Clubstep: Demon Electrodynamix: Extreme Hexagon Force: Extreme Blast Processing: Harder Theory of Everything 2: Demon Geometrical Dominator: Harder Deadlocked: Demon: Fingerdash: Insane The Challenge: Normal Dash (So Far): Extreme
Stereo Madness: Easy Back on Track: Easy Polargeist: Normal Dry Out: Hard Base After Base: Hard Can't Let Go: Harder Jumper: Hard Time Machine: Harder Cycles: Harder xStep: Harder Clutterfunk: Insane Theory of Everything: Insane Electroman Adventures: Harder Clubstep: Easy Demon Electrodynamix: Easy Demon Hexagon Force: Insane Blast Processing: Harder Theory of Everything II: Easy Demon Geometrical Dominator: Insane Deadlocked: Medium Demon Fingerdash: Harder Dash: Insane
My order of each level's difficulty. Back on Track, Easy Stereo Madness, Easy Polargeist, Easy Dry out, Normal Base after Base, Normal Jumper, Hard Blast Processing, Hard Cant Let Go, Harder Time Machine, Harder Cycles, Harder Xstep, Harder Electroman Adventures, Harder Geometrical Denominator, Harder Fingerdash, Insane Dash, Insane Theory of Everything, Insane Clutterfunk, Insane Electrodynamix, Insane Hexagon Force, Insane Theory of Everything II, Easy Demon Deadlocked, Easy Demon Clubstep, Easy Demon
@@Nonamer69420imo harder, cuz the only real hard part is the ship, due to a kind of precise timing at the end, mostly for beginners. Everything else is not that hard.
here's how i would do it Stereo Madness - Easy Back on Track - Top 1 Extreme Demon Polargeist - Easy Dry Out - Normal Base After Base- Normal Can't Let Go - Harder Jumper - Hard Time Machine - Insane Cycles - Harder xStep - Harder Clutterfunk - Insane Theory of Everything - Harder Electroman Adventures - Harder Clubstep - Easy Demon Electrodynamix - Easy Demon Hexagon Force - Insane Blast Processing - Hard Theory of Everything 2 - Easy Demon Geometrical Dominator - Insane Deadlocked - Medium Demon Fingerdash - Harder
Mine: Stereo Madness: Easy Back On Track: Easy Polargeist: Easy Dry Out: Normal Base After Base: Normal Can't Let Go: Hard Jumper: Hard Time Machine: Harder Cycles: Harder xStep: Harder Clutterfunk: Insane Theory Of Everything: Insane Electroman Adventure: Harder Clubstep: Demon Electrodynamix: Demon Hexagon Force: Insane Blast Processing: Hard Theory Of Everything 2: Demon Geometrical Dominator: Insane Deadlocked: Demon FingerDash: Insane Dash: Harder
Interestingly, the difficulty ratings for the main levels used to be different. The first 7 levels seem to increase the difficulty rating by one. As in, Stereo Madness starts on Easy, Back on Track on Normal, Polargeist on Hard, and so on.
here's what I think should be the actual rates Stereo Madness: Easy Back on Track: Easy Polergeist: Easy Dry Out: Normal Base After Base: Normal Cant Let Go: Hard Jumper: Hard Time Machine: Harder Cycles: Insane xStep: Harder Clutterfunk: Insane TOE: Insane Electroman Adventures: Harder Clubstep: Easy Demon Electrodynamix: Insane Hexagon Force: Harder Blast Processing: Hard TOE 2: Easy Demon Geometrical Dominator: Harder Deadlocked: Medium Demon Fingerdash: Harder you're opinions did make a lot of sense though and I do agree with most of them :)
HF is the hardest insane, way harder than the others. Electrodyanmix is REALLY easy and is closer to harder than demon. BP harder than Xstep. Fingerdash is insane.
Honestly blast processing should be a hard level it was the seventh top level I would beaten and because of that and having wave gaps that are way less tight than geometrical dominator which is also a harder I think it should be a hard
I agree with your ratings. I think that the reasoning behind the faultiness in the rating system that RobTop used is that (starting from 1.1) the levels were simply just harder as they went on. For example polargeist and dry out were easy but harder than the first two. I think that nowadays they would be labeled as easy if they were custom levels, but since they were originally normals, I don't think robtop wants to change them
I've heard a lot of people say that by modern standard the first couple levels would be like, Hard.
Fair enough but I don't want to entirely go off of modern standards bc modern Easy levels also have mad decoration to hide their lack of gameplay, if Stereo Madness was like that it would just be an empty level. It was a weird task to try refactoring them, but I was comparing them more to each other.
Also I literally said at the start that the custom level scale is completely messed up compared to official levels
im a skibidi toilet with the grimace shake in ohio with maximum sigma male
Why only 1 reply that makes no sense
Anyways,yeah I think like stereo madness can’t be any easier than easy so I think you compared them to each other well 👍
you are the reason this generation sucks
@@initium.socialr/youngpeopleyoutube
I feel like Polargeist and dry out shouldn’t be downgraded because they actually have gameplay unlike the custom levels
Yo another italian
I'm italian too
Agreed
Can you talk about the comment and not the the fact he is Italian?
Yes, they are fine and they are
@@Lugemaster1202haha yes
Downgrading Dry Out to easy is crazy. Like rubber room with rats level of crazy
What’s wrong with a rubber room with rats?
@@terminal_2495 rats make me crazy
oh... why?@@tensixtyoclock
??
@terminal_2495 they they nonstop say it and it's a way to get punched
“I’ve gone through all the official level’s”
Roptop: we’ll see about that
Dash *appears*
I'd say it's harder. I completed it for 200 attempts, which is too low for insane level. At least I don't think I'm a good player.
@@nowar1620 it's definitely insane cause at least the spider part at the beginning and the ship part near the end
@@lol-gb5vtspider part is incredibly easy and only hard for your first attempt and the ship part isn’t enough to bump it to insane
Beat dash in under 10 attempts on day 1 of 2.2, very nice level, Harder.
@@Helentarmaybe just maybe 7 stars but imo still a low 8 star cause of new things players haven't seen yet
Completely agree with your cant let go snd clutterfunk ratings, those leveld were a pain in the ass when trying to beat them.
tell me abt it
Can't Let Go actually just took me 200 attempts
See the problem is, if we're going by standard level ratings, the early official levels have actual gameplay in them, so Back on Track would be like 5 stars
Also I hope I'm not the only person who had to spend hundreds of attempts on mobile to beat each one of the earlier levels lmao
I'd rework the stars entirely with the new demon classification. Auto levels would be 0 (obviusly), while Easy-Insane would be 1-5, and the demons would be 6-10 (easy-extreme demon)
@AG7-MTM I cannot stress how bad of an idea that is
Why not just have it go up to easy demon as 10 stars, and then like medium is 15, hard is 20, insane is 25, and extreme demon is 30?
List demons could even grant 50-100 stars if Rob really wanted to
More realistically though, because of the years of 2.11, it would probably be insanely hard to program retroactive stars, just like when orbs were added in 2.1 you had to rebeat levels to get them
both of these ideas are not great. I like the idea of harder demons giving more stars so something like that would be nice, but nobody beats extremes for stars. Also people would be arguing if something is list worthy or not. "151 is harder then 150"
@@AG7-MTMNo way we'd get as many stars by clearing Change of scene and clearing Jumper, Deadlocked would have 9 more stars than basically any demon existing
Yeah I also had to slowly work my way up the main levels and I’m still doing it to this day but it’s the harder levels now
Dry Out’s 49% should automatically bump it out of easy, no easy levels require timings (49% requires you to jump earlier)
definitely
triple spikes in stereo madness
@@nlzogit’s introductory so you don’t go bananas when you see your first triple spike
41%, 79% and 46% are hard, I think
@@nlzog speaking of triple spikes i would go up to insane with time machine ONLY because there's a STUPID MIND BOGGLING PART where the dev was like: HMMMM LET'S MAKE THIS SPECIFIC PART NOT READABLE AT ALL AND LET'S SPAM MIRROR PORTALS SO THE PLAYER CAN'T SEE A THING (not to mention that part also isn't the easiest gameplay and also its inverted gravity (i really hate inverted gravity) ) also if you are asking what i mean by player not being able to see a thing the worst part of mirror portals in my opinion is the transition from normal to mirror gameplay because when it happens u cannot see for a while.... the rest of time machine is fine ONLY THAT ONE DUMB PART.
I haven't even watched the video, but i know its great
Normal sdslayer content=good
W TAKE
@@sdslayer100 YESSIRRR
@@sdslayer100hi
@@sdslayer100Do you like EVw
Difficulty standards are pretty weird between official and custom levels but I think most of the current official level ratings make sense if you're a completely new player, but some levels like Can't Let Go should be upgraded obviously and X-Step should be downgraded.
ClG should literally be downgraded to normal. I have no freaking idea how everyone says its harder bc its free af. Literally ONLY the upside down cube at the end is even hard worthy so when 85% is normal well the level is normal.
@@monodoe761 Most of the cube jumps at the beginning are extremely tight, compared to the level before it which was Base After Base, the difficulty spike is unbalanced.
X Step Has many fakes
So it stays as insane
Sort of tight ship
Cycles has easy ship
I completed the ship part in 3 to 4 attemps😅
@@monodoe761 You are clearly not a very inexperienced player, so you finding Cant Let Go easy shouldn't immediately mean it deserves a low rating.
@@SonuSharma-xx1wn some ppl think the ship part is easy.... meanwhile me who usually takes like a second to readjust between inverted grav. ship and non-inverted grav ship....: ye you can imagine this part being LITTERALLY HELL for me (btw im talking about the cycles first ship idk if it has 2nd ship cuz i didn't go like rlly far into the level so if it only has one ship part don't be like: NOT FIRST BUT THE ONLY SHIP PART HOW DO YOU NOT KNOW THAT!!!!)
00:02 "whats up guys, girls and 12 oz bottles of multi-purpose contact soutions"
fr
HOW DID YOU KNOW I IDENITIFY AS A 12 OUNCE BOTTLE OF MULTIPURPOSE CONTACT SOLUTION
BRO I WAS FLABBERGASTED TOO HOW DID HE KNOW
CHICKEN.
ch
ki
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ckihenc
Same bro
a
@@alakoopakoolshut up dawg
If all 5 Theory of Everything songs got an official level (yes, even the fan made T.O.E. 4), I think it would be an excellent place to introduce the demon scales (T.O.E. 1 would be easy demon, T.O.E. 5/Final Theory would be extreme demon)
I thought final theory is toe 4
Robtop only plans to make up to medium/maybe hard demons
@@cloud5464yea an extreme demon in a robtop level would just look weird
@@Neodx2 yeah, the official toe4.
Toe 1: Insane
Toe 2: Easy Demon
Toe 3: Medium Demon
Toe 4: Medium Demon (Slightly harder than Toe 3)
Toe 5: Hard Demon
Extreme and Insane are too much for official levels
Electroman is insane because of that one mini ufo to mini ship transition and i am always either too high or too low and i die to the walls
sounds like 60hz to me.
@@xzherin i play 144
That transition is easy af if you're not 60hz imo
@@xzherin its easy with 60hz
@@bananalegend194 like its easy but the transition is weird
As a 12-ounce bottle of multi-purpose contact solution, I am glad we are finally getting some recognition :D
I know! Finally someone sees us as ourselves.
Bro these types of comments are unoriginal and unfunny
@@TMXMediaYT bros mad at a joke🤣
@@Gdbruh17366 bro needs to stop with this🤣
@@TMXMediaYT ohhhh shiver me tembers
To be honest, I think Electrodynamix is insane difficulty and should stay that way. Sure, it has some crazy chokepoints but there are also some far easier sections as well. And I can't really compare the hardest parts of Electrodynamix to the hardest parts of Clubstep, ToE 2 or Deadlocked. It feels like it's not on the same level of difficulty to them or many demons.
i agree, but literally almost every easy-hard demon has a easy part, Clubstep has a very easy part from ~10% to 25%, TOE2 has the beginning and also the cube part before the wave, and 70-80%, deadlocked has the predrop and the ending. Even in levels like Nine Circles, the beginning and end cubes are surprisingly easy and around insane difficulty.
electrodynamix still insane tho
@@_Gam3r yeah
sure
@@Pop_club_2019 sure
tbf i agree, as difficult as electrodynamix is for me, it still feels easy enough to be called insane
Timestamps:
0:33 Stereo Madness + Back on Track
0:51 Polargeist
1:09 Dry Out
1:42 Base After Base
2:01 Cant Let Go
2:26 HIT SUBSCIBE BABY YEAH
2:38 Jumper
2:56 Time Machine
3:33 Cycles
3:52 XStep
4:19 ClutterFunk
4:42 Theory Of Everything
5:01 Electroman Adventures
5:26 Clubstep
5:54 Electrodynamix
6:01 Hexagon Force
6:28 Blast Processing
6:46 Theory Of Everything 2
6:58 Geometrical Dominator
7:24 Deadlocked
7:37 FingerDash
Thanks!
Dash: :(
Listen, I know 2.2 didn’t exist yet this is just a joke
Electroman adventures is still more difficult than modern harder difficulty levels. I think it’s fine where it is. The level having tricky portal transitions, and generally a lot of portals will get tiring.
right
"Whats up guys, girls and twelve ounce bottles of multi-purpose contact solution"
How I would do it:
Stereo Madness: Easy
Back On Track: Easy
Polargeist: Easy
Dry Out: Normal
Base After Base: Hard
Can’t Let Go: Harder
Jumper: Harder
Time Machine: Insane
Cycles: Insane
xStep: Harder
Clutterfunk: Insane
Theory Of Everything: Insane
Electroman adventures: Harder
Clubstep: Demon
Electrodynamix: Insane
Hexagon Force: Insane
Blast Processing: Harder
Theory Of Everything 2: Demon
Geometrical Denominator: Harder
Deadlocked: Demon
Fingerdash: Harder
Dash: Insane
The most accurate rating for real
how is dash insane? it’s closer to harder
Time Machine and cycles are not insane they are just annoying
I like how Geometrical dominator doesn't really have a memory part, I guess. If you're sightreading, you can see the sparkles that indicate platforms. Somehow, it still has a better indication than Nock Em first coin
I really don’t know why everybody complains about it, like are these people just horrible at sightreading?
@@madeline_from_celeste_real tbh i can understand dying there once or twice before pattern recognition kicks in and you're like "OH THAT'S what the sparkles mean"
It can be unclear whether a sparkle at the same height signifies a long platform or a horizontal jump, but that's about it.
insane
"Better indication then Nock em first coin"
Aged well huh?
Here's my personal changes:
Polargeist - Downgraded to easy
Base After Base - Downgraded to normal
Jumper - Downgraded to hard
xStep - Downgraded to harder
Geometrical Dominator - Upgraded to insane
Fingerdash - Downgraded to harder
Every other level stays as they are as of 2.1
Theory of Everything - Downgraded to harder.
electrodynamix:
@@YahooUA-camr2048no
@@M256GDImo rob should add an “extreme” difficulty (9* for custom levels) and give it to electrodynamix
@allaxnofakeliterally every word you said here is wrong
i'd drop blast processing down to hard and keep dry out at normal, good list besides that tho
Yep but i think electroman is harder the toe1 so they should switch
@@Purpledlime they are like similar difficulty, i think both should go down to harder
I think cuz of the double wave it should automatically stay at harder, as well as the semi-tight gameplay after the double wave.
Also Clutterfunk should be downgraded to harder, but if it didn't have that really tight ship section at 29%, it could be rated hard.
blast processing might be easier than can't let go tbh
I think the reason why RobTop made the difficulties on the original 7 levels easy to insane, is because each level had a change of difficulty, so basically Stereo Madness was easy, Back On Track was normal, Poltergeist (I think), was hard, dry out was harder, base after base was harder, and Jumper was insane.
I’m a returning player from 2022 and I’m absolutely loving it in loving the new mechanics that I couldn’t reach before
Bro I see so many little kids play Geometry Dash and I can tell you that Poltergeist and Dry Out are MILES ahead of Stereo Madness and Back on Track
No, poltergeist easy
i literally struggled on polargeist for 1 FUCKING YEAR! my dumb ass thought it was a difficulty spike, but i didn't take clutterfuck and can't let go into consideration
@@Starlight-ue8jy I don't know what you're talking about. It's clearly an insane demon.
@@ERISISBETTERTHANPLUTO2763I somehow did the same lol
i honestly couldve sworn that geometrical dominator was called geometrical denominator
my raitings:
Stereo Madness:Easy(same reason you said)
Back on Track:Easy(same reason you said)
Polargeist:Easy(same reason you said) (and cuz the first tree levels already introduse everything u will se after them Stereo madness:Portal(s) Back on track:Pands Polargeist:Orbs(Rings)
Dry out:Normal(imo its harder than Base after base cuz it took me way more attempts to beat and i beat Base after Base first)
Base avter base:Normal(same reason you said)
Cant let go:Harder(same reason you said)
Jumper:Hard(same reason you said)
Time machine:Harder(same reason you said)
Cycles:Harder(same reason you said)
Xstep:Harder or Insane(it took me a lot to jump from Cycles to Xstep and i mean A LOT like over 1000 attempts =,but maybe just a skill issue)
Clutterfunk:Insane(same reason you said)
Teory of everything:Harder(imo it is soooooo sooo much easier than any other insane level it took me 200 attempts after Electroman andventures no practice and over 100 were first 12%)
Electroman andventures:Insane(imo it is way harder than Xstep and Teory of everything,also i it took me over 1000 attempts to beat after i beat Xstep soo yea Insane it is)
Clubstep:Demon(same reason you said)
Electrodynamix:Demon(same reason you said in the other video)
Hexagon Force:Insane(same reason you said,but it took me a lot of attempts anyways so its not bearly Insane it is somewere little under middle in Insane Raitings)
Blast processing:Harder(same reason you said,but also it has a case for hard cuz its soooo easy)
Teory of everything 2::Demon(same reason you said)
Geometrical dominator:Insane(its sooooo much harder than Teory of everything and Xstep and it took me exsactry 1000 attempts wich is 5 times more than Teory of everything)
Deadlocked:Demon(same reason you said)
Fingerdash:Insane(imo it is a solid Insane levels cuz it took me more attempts than Xstep,Teory of Everything and Electroman anventures)
And thats all.
My opinion:
Stereo Madness - Easy
Back On Track - Easy
Polargeist - Easy
Dry Out - Normal
Base After Base - Normal
Can’t Let Go - Hard
Time Machine - Hard
Cycles - Harder
xStep - Harder
Clutterfunk - Insane
TOE - Insane
Electroman Adventures - Harder
Clubstep - Easy Demon
Electrodynamix - Easy Demon
Hexagon Force - Insane
Blast Processing - Hard
TOE 2 - Medium Demon
Geometrical Dominator - Harder
Deadlocked - Hard Demon
Fingerdash - Harder
Dash - Insane
Toe2 is medium demon anyway
2:00 FIRE IN THA HOLE!!!
As an elven-ounce bottle of single-purpose contact solution, I feel personally attacked
I’m so glad someone finally recognizes us 12 ounce bottles of multi-purpose contact solution!
Bro abusing the downgrade probably more than Robtop abused the delay of the 2.2 update
I say, and stand by this, that the geometrical dominator dark part is NOT MEMORY, the obsticles are very obviously shown before hand and i got through that segment first try like, 6 times in a row even when I was really bad at the game.
FINALLY EVERYONE IS ALWAYS LIKE "ThE DaRk PaRt iS sO HaRd" NO ITS NOT BRO.
True
This is an objectively bad take. The indicators are barely noticeable.
@@Ascension721sounds like someone needs to start using practice mode
@@tropportidk I have trouble with it.
"whats up guys, girls and 12oz bottles of multipurpose contact solution" got me 😂
I mostly agree, but I would honeslty bump Blast Processing down to hard. I feel that level is pretty easy for the most part, especially once you understand the wave.
Its literally harder than Xstep
@@monodoe761 No it's not. Xstep I don't think is particularly difficult, but it's definitely still harder than Blast Processing.
@@monodoe761and even easier than cycles
or hardcore :D
BP should be normal
Personally, this is how I would remake the level difficulty rating:
Stereo Madness - Easy
Back On Track - Easy
Polargeist - Normal
Dry Out - Normal
Base After Base - Normal
Cant Let Go - Hard
Jumper - Hard
Time Machine - Harder
Cycles - Harder
xStep - Harder
Clutterfunk - Insane
Theory of Everything - Harder
Electroman Adventures - Harder
Clubstep - Demon
Electrodynamix - Insane
Hexagon Force - Insane
Blast Processing - Normal
Theory of Everything 2 - Demon
Geometrical Dominator - Harder
Deadlocked - Demon
Fingerdash - Harder
Dash - Harder
Overall, this is my ranking of all the official levels from easiest to hardest:
22. Back On Track
21. Stereo Madness
20. Polargeist
19. Base After Base
18. Dry Out
17. Blast Processing
16. Cant Let Go
15. Jumper
14. Electroman Adventures
13. Theory of Everything
12. Geometrical Dominator
11. Time Machine
10. Cycles
9. xStep
8. Fingerdash
7. Dash
6. Clutterfunk
5. Electrodynamix
4. Hexagon Force
3. Theory of Everything 2
2. Clubstep
1. Deadlocked
Stereo madness should me rated hard in terms of todays level standards
some online easy levels are well like retray difficulty, some are actually playable
This is about todays level standards though, all the playable ones are like 7 years old now
I have never been this early to a video! Very good as always 😁
ah yes
12 oz bottles of multipurpose contact solution
0:01
"12 ounce bottles of contact solution."
💀💀💀
I mean, I personally don’t think jumper would be rated hard. I think it fits for harder since Jumper involves tighter manoeuvres and some triple spikes. And that’s not all that makes jumper harder, but the ending part can get a bit harder for younger players. At 50%, that part tricked me out A LOT, since you have to time those jumps. And then the last ship part was a little hard for me as well. This is why I think jumper shouldn’t be rated hard.
My personal ratings:
Stereo Madness 2 star
Back Ontrack 2 Star
Polargeist 2 Star (With third coin 3 star)
Dry Out 2 Star (With ship coin 3 star)
Base After Base 3 Star
Cant Let Go 5 Star (Final Cube Section is a bit learny, but consitent)
Jumper 4 Star (With first ship coin 6 star) (No coin path, 1 att every recompletion)
Time Machine 7 Star
Cycles 6 Star (Ball sections are a bit learny, but very consistent, the middle ship section is easier than it looks)
Xstep 7 Star (With second and third Coin 9 star)
Clutterfunk 9 Star
Theory of Everything 8 Star (With ship Coin 9 star)
Electroman Adventures 7 Star (1 Attempt with 3 coins every recompletion, not that hard)
Clubstep 10 Star Easy Demon
Electro Dynamix 10 Star Easy Demon (Speed Ship for me is roughly same difficulty as Clubstep ship sections)
Hexagon Force 7 Star (Dual parts are a bit learny, but very consistent)
Blast Processing 5 Star (Literally way easier than Time Machine, Cycles has a little harder timings, so roughly Cant Let Go difficulty for me)
Theory of Everything 2 10 Star Easy Demon (Has more mechanics, but a lot more balanced then Clubstep and Electrodynamix ship sections, thats why same difficulty for me)
Geometrical Dominator 7 Star (Dark part is very learny, but moderately consistent)
Deadlocked 10 Star Medium Demon (Very consistent level, but a lot more skill required than Clubstep, ElectroDynamix, and TOE 2
Fingerdash 6 Star (Even Electroman Adventures is harder than Fingerdash) (Maybe 7 star with wave coin)
Dash 8 Star (With swingcopter coin 9 star)
Dash copter coin is not that hard
You know they've been playing for years when they say "PAINFULLY easy"
Electroman Adventures: Agree
Electrodynamix: IDK
Geometrical Doninator: Disagree
As a 12 ounce bottle of multi purpose contact solution, I love your videos
xD
All of the wave parts in fingerdash are incredibly difficult
Clubstep and TOE 2 are probably easy demons, while I think deadlocked is a medium
Thats true
Yes
NO
deadlocked may be very hard as an easy demon but definitely not a medium
it has only like wave gameplay & chokepoints that make it hard
its definitely easy demon around decode difficulty
Toe2 easy demon? I feel like hard demon is more right. Just me though, that 80% sucks
@atxm1c45 I agree
Never let this man cook
how is theory of everything harder than electroman
2:27 SCARED ME LMBOBICS (laughing my butt off because i cant swear)
Geometrical dominator should be insane because it has a lot of tight jumps and moving objects
I beat this level after Electrodynamix so it should at least not have the same star rating as Blast processing
I beat deadlocked before I beat electrodynamix
@@kingdom2 wow
@@lunatyk-23 You're forgetting the first 2 ship sections and the 2nd cube
I swear this dude goes to walmart and just finds something he'll "greet" in the intro
My Opinion:
Stereo Madness: 3*
Back on Track: 3*
Polargeist: 3*
Dry Out: 4*
Base After Base: 4*
Cant Let Go: 6*
Jumper: 5*
Cycles: 6*
Xstep: 6*
Clutterfunk: 8*
TOE: 7*
Electroman Adv: 7*
Clubstep: Easy Demon
Electrodynamix: 9*
Hexagon Force: 8*
Blast Processing: 6*
TOE 2: Easy Demon
Geometrical Dominator: 6*
Deadlocked: Easy Demon
Fingerdash: 6*
Dash: 6*
I’m so mad I’m a 16oz bottle of contact solution
rest in peace the challenge 😔
He didnt even mentioned it 😂😂😂. Btw if he did he probs may say 2-3 starishy
@@the_kus it gives i believe 4-5 stars when you beat it
Sdslayer: Back on track is easy
Everyone: What the heck are you talking about?! is super hard
For me i was stuck on cant let go for around a week, and then beat jumper in 5-10 minutes (not even lying) after beating cant let go
I had a similar experience, I was stuck at can’t let go for 2 weeks, then I beat jumper in 1 attempt.
I beat clutterfunk before can’t let go. Don’t ask why
@@nathangd5136 ok I won’t ask why
I WILL ASK HOW TF DID YOU-
bro same, those difficulty spikes make you stronger! are we living the same life bro?
you are the only person ive seen use my ship and ball lmao i like it
i think dry out should be rated higher than base after base, base after base is a lot easier
yeah that's true
true
base after base is my 2nd fully completed level after back on track
Thumbnail: fingerdash demon
Reality: fingerdash harder
Here is my opinion:
1* = Free (Easy Easy)
2* = Easy (Avg Easy)
3* = Normal
4* = Hard
5* = Mediocre (Hard Hard)
6* = Harder
7* = Tough (Hard Harder)
8* = Insane
9* = Cruel (Hard Insane)
10* = Demon
*RANKINGS*
Stereo Madness = 1*
Back On Track = 1*
Polargeist = 3*
Dry Out = 4*
Base After Base = 3*
Can't Let Go = 4*
Jumper = 6*
Time Machine = 5*
Cycles = 8*
xStep = 6*
Clutterfunk = 9*
ToE = 8*
Electroman Adventures = 8*
Clubstep = 10*
Electrodynamix = 10*
Hexagon Force = 9*
Blast Processing = 7*
ToE2 = 10*
Geometrical Dominator = 7*
Deadlocked = 10*
Fingerdash = 5*
Dash = 9*
"This is different from the custom level scale" *Proceeds to compare Polergeist to easy custom levels*
6:05 2.2 is going to be the first update i'll be around for
same if not including 2.11
@@Pstefii i joined at 2.11
I remember when update 1.6 dropped
@@Pstefii I said UPDATE not VERSION
Same
I wanna give my opinions so
Stereo Madness : Easy
Back On Track : Normal
Polargeist : Normal
Dry Out : Normal
Base After Base : Hard
Cant Let Go : Harder
Jumper : Hard
Time Machine : Insane
Cycles : Harder
XSTEP : Harder
Clutterfunk : Insane
TOE 1 : Insane
Eletroman Adventures : Insane ( I really hate this level )
Clubstep : Easy Demon
Eletrodynamix : Easy Demon
Hexagon Force : Harder
Blast Processing : Harder
TOE 2 : Medium Demon
Geometrical Dominator : Harder
Deadlocked : Easy Demon
Fingedash : Harder
How is HF harder but electrodyanmix is demon? HF is insane and electrodynamix is way easier than HF.
i think geometrical dominator should be an insane level becuz for beginners the memory part is a huge choke point, its hard to sight read and takes time to memorize
there was a point of time for me where i had beaten deadlocked but still hadn't beaten geometrical dominator
Poltergeist: FIRE IN THE HOLE: poltergeist in 2025: WATER ON THE HILL
I feel like there should be a new difficulty called “Extreme” that is in between Insane and Demon.
Stereo Madness: Easy
Back on Track: Easy
Polargeist: Normal
Dry Out: Normal
Base After Base: Hard
Can’t Let Go: Harder
Jumper: Hard
Time Machine: Harder
Cycles: Harder
xStep: Insane
Clutterfunk: Extreme
Theory of Everything: Harder
Electroman Adventures: Harder
Clubstep: Demon
Electrodynamix: Extreme
Hexagon Force: Extreme
Blast Processing: Harder
Theory of Everything 2: Demon
Geometrical Dominator: Harder
Deadlocked: Demon:
Fingerdash: Insane
The Challenge: Normal
Dash (So Far): Extreme
Dash today is harder for yall
new title: bringing every single level down by 1 difficulty and calling it a day
Stereo Madness: Easy
Back on Track: Easy
Polargeist: Normal
Dry Out: Hard
Base After Base: Hard
Can't Let Go: Harder
Jumper: Hard
Time Machine: Harder
Cycles: Harder
xStep: Harder
Clutterfunk: Insane
Theory of Everything: Insane
Electroman Adventures: Harder
Clubstep: Easy Demon
Electrodynamix: Easy Demon
Hexagon Force: Insane
Blast Processing: Harder
Theory of Everything II: Easy Demon
Geometrical Dominator: Insane
Deadlocked: Medium Demon
Fingerdash: Harder
Dash: Insane
dash is hard or harder to me
Fun fact: Beating Stereo Madness gives you more stars than beating Cyclolcyc.
As a 12 ounce bottle of multi-purpose contact solution, I see this as an absolute win.
Stereo Madness: Easy
Back On Track: Easy
Polargeist: Causal
Dry Out: Normal
Base After Base: *(bottom border of)* Normal/Hard
Can’t Let Go: Hard
Jumper: *(top border of)* Hard/Harder
Time Machine: Harder
Cycles: Harder
XStep: *(top border of)* Harder/Insane
ClutterFunk: Insane
ToE: *(bottom border of)* Insane/Harder
Electroman Adventures: *(top border of)* Harder/Insane
Clubstep: Easy Demon
Electrodynamix: Easy Demon
Hexagon Force: *(top border of)* Insane/Easy Demon
Blast Processing: Harder
ToE 2: *(bottom border of)* Medium Demon
GD: *(bottom border of)* Insane
DeadLocked: Medium Demon
FingerDash: *(top border of)* Harder
Dash *(top border of)* Harder
Why did i think Time Machine was the 7th level for my whole 1.5 years of playing the game?????
4:45 people who understand him calling the UFO the bird👇
Me
The game files call it the bird
@@Kevin-k8l2z its a *jumper*
Get it
It's flappy bird like
@@giticampierganjagreed
As a 12 oz bottles of multipurpose contact solution thanks for featuring us!
@TechnobladeIsStupid omg brother?!?
I think fingerdash should stay as an insane difficulty
or hardest
My order of each level's difficulty.
Back on Track, Easy
Stereo Madness, Easy
Polargeist, Easy
Dry out, Normal
Base after Base, Normal
Jumper, Hard
Blast Processing, Hard
Cant Let Go, Harder
Time Machine, Harder
Cycles, Harder
Xstep, Harder
Electroman Adventures, Harder
Geometrical Denominator, Harder
Fingerdash, Insane
Dash, Insane
Theory of Everything, Insane
Clutterfunk, Insane
Electrodynamix, Insane
Hexagon Force, Insane
Theory of Everything II, Easy Demon
Deadlocked, Easy Demon
Clubstep, Easy Demon
I agree, but electro is insane and demons need fixing
@Pop_club_2019 no need for fixing demons they are all easy demons
My opinion on the Demons: Clubstep is an Easy Demon, ToE2 is an Easy Demon, and Deadlocked is a Medium Demon
Oh hey I know you
ToE2 easy demon deadlocked easy demon clubstep medium demon
?
you have enlightened me i always used the first purple dash thingy to pass thspike into the portal bein kinda hard instead of going on the wall
Who’s watching this in 2.2? DASH
Me
Harder
Dash would probaly stay as insane
@@Nonamer69420imo harder, cuz the only real hard part is the ship, due to a kind of precise timing at the end, mostly for beginners. Everything else is not that hard.
Dash is solid insane
I am happy to say us 12 ounce bottles of multi-purpose contact solution are represented.
"Hello boys, girls, and -says the most random things ever- "
gigachad big chungus doing the goofy ahh griddy with my garten of banban rizz
Geometrical Dominator Should be insane because of those Invisible Things
Crazy = insane+easy=CRAZY
LOL
Back on track should be a demon guys
here's how i would do it
Stereo Madness - Easy
Back on Track - Top 1 Extreme Demon
Polargeist - Easy
Dry Out - Normal
Base After Base- Normal
Can't Let Go - Harder
Jumper - Hard
Time Machine - Insane
Cycles - Harder
xStep - Harder
Clutterfunk - Insane
Theory of Everything - Harder
Electroman Adventures - Harder
Clubstep - Easy Demon
Electrodynamix - Easy Demon
Hexagon Force - Insane
Blast Processing - Hard
Theory of Everything 2 - Easy Demon
Geometrical Dominator - Insane
Deadlocked - Medium Demon
Fingerdash - Harder
Fingerdash is harder than Electeodyanmix. Also CLG is normal
@@monodoe761 saying fingerdash is harder than electrodynamix is like saying stereo madness is harder than clubstep
@@heuniofied cap, electrodynamix being harder = xstep being normal
This is legit my ratings as well lol (although I would personally switch deadlocked from medium demon to easy demon)
@@DeeplyHollow deadlocked is a low-end medium demon
many people may disagree so we can make custom difficulties, like hardcore (Between hard and harder) and hardest (between harder and insane)
3:12 AWESOME TICKET
The mirror portal is like a vampire becuz it sees its meaning in the mirror
Putting blast processing and geometrical dominator in the same difficultly is wild, dominator is much, MUCH harder
As a 12 ounce bottle of multipurpose contact solution, I can confirm that I subbed to your channel
Mine:
Stereo Madness: Easy
Back On Track: Easy
Polargeist: Easy
Dry Out: Normal
Base After Base: Normal
Can't Let Go: Hard
Jumper: Hard
Time Machine: Harder
Cycles: Harder
xStep: Harder
Clutterfunk: Insane
Theory Of Everything: Insane
Electroman Adventure: Harder
Clubstep: Demon
Electrodynamix: Demon
Hexagon Force: Insane
Blast Processing: Hard
Theory Of Everything 2: Demon
Geometrical Dominator: Insane
Deadlocked: Demon
FingerDash: Insane
Dash: Harder
Interestingly, the difficulty ratings for the main levels used to be different.
The first 7 levels seem to increase the difficulty rating by one. As in, Stereo Madness starts on Easy, Back on Track on Normal, Polargeist on Hard, and so on.
here's what I think should be the actual rates
Stereo Madness: Easy
Back on Track: Easy
Polergeist: Easy
Dry Out: Normal
Base After Base: Normal
Cant Let Go: Hard
Jumper: Hard
Time Machine: Harder
Cycles: Insane
xStep: Harder
Clutterfunk: Insane
TOE: Insane
Electroman Adventures: Harder
Clubstep: Easy Demon
Electrodynamix: Insane
Hexagon Force: Harder
Blast Processing: Hard
TOE 2: Easy Demon
Geometrical Dominator: Harder
Deadlocked: Medium Demon
Fingerdash: Harder
you're opinions did make a lot of sense though and I do agree with most of them :)
HF is the hardest insane, way harder than the others. Electrodyanmix is REALLY easy and is closer to harder than demon. BP harder than Xstep. Fingerdash is insane.
@TechnobladeIsStupidbro that crazy ship part should automatically bump it up to easy demon
@TechnobladeIsStupid true, but I think the crazy ship and ufo parts outweigh the cube and ball parts, but it’s definitely up for debate
Yes new video
Out of all the takes i've heard, these are definitely some of them.
1:08 Polargeist stays at normal because last coin is challenging to earn
Coins don’t matter bro
Honestly blast processing should be a hard level it was the seventh top level I would beaten and because of that and having wave gaps that are way less tight than geometrical dominator which is also a harder I think it should be a hard
I agree with your ratings. I think that the reasoning behind the faultiness in the rating system that RobTop used is that (starting from 1.1) the levels were simply just harder as they went on. For example polargeist and dry out were easy but harder than the first two. I think that nowadays they would be labeled as easy if they were custom levels, but since they were originally normals, I don't think robtop wants to change them