Thanks for the awesome video; you can actually select multiple subtools in zbrush with a little help of the gizmo; on the right of the lock icon there's an option to select all the subtools ; then with ctrl+shift you can select/deselect desired subtools. (Def should be more simple but it's there lol)
Yeah that's a good point. I misspoke there. I guess I was really thinking of when you go to edit multiple objects that they have to be combined, but I was speaking about selection there, so that's my bad! Thanks for pointing it out so people don't get the wrong idea. Multiple object selection is possible as you say. Cheers!
Thank you for video. It’s gived major understanding between this two 3d packages. Just after watching it, I’ve stopped use AHK for Zbrush. I configured viewport control like in Maya (RMbutton to LAlt & LM button etc...). but it turned out that a lot of functions are used with "alt" (but the time was already wasted (began customized after the first start program)). So realize that I have to get used to standard hotkeys. At least for navigation.
Yeah, in many ways it's like Blender. You can try to make it like Maya, but ultimately, you're better off accepting that it's different and just learning how to use it the way it was designed to be used. There are two ways to navigate, and perhaps the right click method might suit you more? I've started using it more myself lately. ua-cam.com/video/1EHzELXRcKQ/v-deo.html
Thanks for the awesome video; you can actually select multiple subtools in zbrush with a little help of the gizmo; on the right of the lock icon there's an option to select all the subtools ; then with ctrl+shift you can select/deselect desired subtools. (Def should be more simple but it's there lol)
Yeah that's a good point. I misspoke there. I guess I was really thinking of when you go to edit multiple objects that they have to be combined, but I was speaking about selection there, so that's my bad! Thanks for pointing it out so people don't get the wrong idea. Multiple object selection is possible as you say. Cheers!
Very useful, straight to point, covers basically everything we use everyday. Thanks a lot!
You're very welcome, thanks for watching!
Thank you for video. It’s gived major understanding between this two 3d packages. Just after watching it, I’ve stopped use AHK for Zbrush.
I configured viewport control like in Maya (RMbutton to LAlt & LM button etc...). but it turned out that a lot of functions are used with "alt" (but the time was already wasted (began customized after the first start program)). So realize that I have to get used to standard hotkeys. At least for navigation.
Yeah, in many ways it's like Blender. You can try to make it like Maya, but ultimately, you're better off accepting that it's different and just learning how to use it the way it was designed to be used. There are two ways to navigate, and perhaps the right click method might suit you more? I've started using it more myself lately. ua-cam.com/video/1EHzELXRcKQ/v-deo.html