I've had this game 24 hours and just played it for 4 hours. When you have a good team it makes you work together like no game I have ever played. Stalking up on one of the big guys and successfully doing a four way charged hammer strike in sync feels amazing. The Discord business to meet up with players works ok, but I'm dying to see how your match making system works. Granted the Discord route does make you get to know someone before you die in the dark with them. This is quality good times and I'm having a blast! Thank you. Thank you. Thank you.
@@10Chambers The matchmaking system is amazing! I haven’t yet encountered any issues, and playing with others is very streamlined. I’m in awe at how amazingly crafted this game is even in early access!
You guys said you're going to continue to give us story progression content over time after release. I honestly don't mind if you guys take more time on this and release it later in the year. You don't want to your game to die before your first content update **cough** Anthem **cough** Liking it so far though, looking forward to playing it.
@@botterminator i know im just saying people tend to assume every gaming dev is just a peice of shit who wants your money. A prime example is Ubisoft who has done wonders with Rainbow Six Siege when you look how the have made that game from what it was to what it is yet i keep hear8ng how they dont care about their players all the time deapite they have literally done everything their players have asked for.
@@DUxMORTEM Yeah I pretty much called it though. I know the gaming industry quite well having a degree in interactive games and entertainment. Now I see GTFO needs more time to develop their game. It's pretty common to have setbacks and needing more time to complete the project. Publishers like EA for example will push something out to meet a deadline even if the game is not completely finished; preferring their waterfall methodology. But indie studios without big publishers will rely heavily on an agile methodology. I was worried when they said what they said in conjunction with a deadline to meet. Mainly because when it comes to that, having more time to re-think and redo concepts, designs and gameplay mechanics based on feedback from either a QA team and/or players is extremely important. I'm glad that now they're taking more time to do these things and not making the mistakes the big publishers make.
@@botterminator 100% agreed. As a a wise man once said "good game release late still good game but game released unfinished always ends up bad" *maybe not his exact words but you get the point.
I saw a gameplay demo and adored the sound design. Would love to see a behind-the-scenes from the foley artist and how they got some of those monster vocalizations or achieved the environment response.
Please polish the game as much as possible, I rather wait two more years but play a well designed game with 60 fps. If you don't want your game to be like The walking dead, make a lot of content and polish the game. In that case, I will support your game. Also about MUSIC, payday got famous because of its music so you guys should make something that we feel the fear in our bones.
Considering it's gonna be mostly survival horror I'd guess it's gonna be difficult to have the right balance of something like "horde music" and straight silence since you'd want the player to actually hear what is going on when they need to. I mean as far as I've seen this looks like it will have all the kinds of tricky ambush horror stuff so the timing and balance of the music is pretty important, but I'm sure Simon and the rest will pull it off as long as it won't be rushed
Keep in mind they have been like 8 guys working on the game to get it to the state its in now, Now that they have a lot more ppl working on it,. The future looks very bright. The force is strong in this one
I am glad it that this behind the scenes video gives us information gives us details but doesn't necessarily spoil anything in the story or of the game. With that said I cannot wait to get my hands on this game this a day one purchase for me.
One thing I really enjoy about this game is the voice acting; when someone goes down, or whenever someone gets hurt, the cries or screams that they make truly make me pity the prisoners. I feel so bad when I go down because my character is just crying, begging for someone to help him.
@@JaeSwift honestly, it's weird. Not what I was expecting. It's more of a stealth game than a horror or a shooter. It isn't a bad game it's just not what I thought it was going to be
I'm appreciating this game like you have no idea, even after getting my butt handed to me over and over I get back on and even play solo just to take my time and look at everything carefully and boi this game it's just awesome, thank you.
This is hands down the best coop game I've played. So dark and super scary. you really have to play smart and communicate. Can't just spray bullets. Then ur dead. Stealth is the main theme here. But shit also go down and you and your team have to fight your way out. Can't imagine what the game would be like when it's out of early access, cause it feels like a finished game now. stay tuned
Me and my 3 bros are playing this game on weekends for like a month now, and me and at least another are having nightmares sometimes after playing. Thank you.
Movie about 4 guys that are trapped in the mines with some uknown lifeform? If they use all firearms they got - I'll watch it with pleasure. No vanilla, pure blood and action if stealth goes wrong, with tension of danger, deaths, creepy scenes. Yes, this is what we want. Last time I had such feeling while watched Aliens (1986).
9:50 also, where did this dynamic music go? Currently it's either music is "ambient" or "combat" there is no inbetween or evolution as the fight goes on or things get more dire or resources get lower or allies get downed...
hmm, did they scrap the music intensity when players go down? i dont notice any shifts in the music. dynamic soundtracks would be awesome though for this game
I have been waiting for this game the moment I saw the trailer. Keep up the good work. I'm ready to pour hours into this game. Edit: I'm really impressed by how much love they look like they put into their work.
since the latest update would we be able to go back to continue the original rundown? also do you intend doing a voice system whereby even over voice comms if you talk too loudly this could alert enemies nearby even if it's an optional setting to allow players not used to it or just simply do not wanna use it to turn it off would be good for team and streamers to add an extra level of immersion into it either way great job so far having a lot of fun on the game thanks
The concept is really cool, the sound design is nice and the atmosphere is really well done. As others have said, the animations need work. Features that would sell this game to me would be well done weapon design and choice (if sound is important, than so are suppressors), customization (i.e. different gadgets forcing hard decisions), and for the love of god the ability to customize controls and other PC essentials.
This game is looking really promising and i can't wait. been looking forward to a coop game i can play with my brothers and friends that would initially just freak us all out in some form or other, maybe even scare us and make us second guess about whether we should take one route or the other or even if we should enter that certain dark room. i really hope this is the horror coop game we've all been waiting for.
I can't imagine what this is going to be like to play with my brothers. I've never heard them panic or scream in a game b4-I hope this changes that, lol
I am unbelievably excited for this game! It’s right up my alley. The Ridley Scott style environments and mutated monstrosities are exactly my style. Can’t wait to get my hands on it!
also what if I don't have friends to play with? are the NPC side of things going to work well? and if there is no computer control and its all human match making , will I be siting in a lobby for ages on end waiting for anyone to just join to get a game? then we all die 5 mins in and ppl rage quit?
since some of 10 Chambers Collective are from overkill, (or maybe all of them) idk what to say..... if its gonna be just like payday(in therms of broken engine,bad ai, shit ton of dlc and all those stuff.... idk but at least i can wait all that and put it behind until the game comes out
You can see gameplay, it looks to play really well. And these guys care about feedback. If there's bugs and broken ai that people complain about, they WILL fix it
I don't understand one thing. In the beginning one of the autors says that the game is about 4 people traped and kept in an underground facility without their will and bla-bla-bla. Each mission starts with a descending to the underground from the surface. So what did I miss??
There're 2 ways, as far as I look at it, that both information don't contradict. 1st is that the 4 people that are trapped in the underground facility descend further underground to complete their objectives, this theory is backed by fans, wiki, game theorists, it's interesting to look at some lore people have gathered; 2nd is that the 4 people have clones, the originals are kept at a main facility underground, perhaps in another side perhaps in the same site, but this theory would work well with the first as well, this theory of mine can be backed by the trailer in which you hear a character speaking of the facility/missions as if he was entering and exiting the complex as part of himself, familiarizing to the environment while still seeing it as a complete unknown. The second one is completely made up of my own mind expressed only to serve as another example they aren't contradicting themselves by saying that, they are merely different explanations.The game has made it's fan base question more than it gave answers, that much is for sure, but it's best to hold the skepticism when it comes to the coherency of the plot for after it's, at least, close to finishing. We're deep into fiction here, an interesting side of it because it closely relates to our world, like all good fiction does. My question is if they will deliver on what they are promising through development, either way it seems too soon for a climax!
I like mostly everything, but adaptive soundtrack and voiceovers is very promising. I understand stylistic reason, but still not a fan of blurry interface.
Good luck guys, may this game succeed. I love everything about it, going by the gameplay I've seen so far. Love the dynamic music - very cinematic, tense.
@@JaeSwift me and my marines (sons) are still moppin up the sweat of fear down there, but someone has to go down there, it might as well be us, :) still scary as hell, but we need more jump scares :p to scare us into making noise :), maybe some can hear us talk on our headsets?......
Okay. So a 'Left For Dead' derivative (with a little more maturity and seriousness), but with 'The Division' and 'Alien Isolation' elements thrown into the mix. Fair enough. I think the ambience of the game is good, having some sense of 'dread', which is extremely important. I can do without the explosion of potatoes in the air every time you kill something, it breaks the immersion factor for me. The story has to be right, along with the dialogue, but as this is a co-op game, the players will bring dialogue with them. If these scavengers are going to put themselves into serious danger, then the reasons for doing so, and the resources they need will have to be very essential. The scavengers 'needs' must outweigh the dangers of seeking resources. Remove all immature content and keep this game at a mature level, and you'll have a winner...it's looking good.
Still sitting here and waiting to throw my money at you guys
And so did I moments ago...THE GAME IS OUT GUYS!!!!!
@@MaikElPipas It's only going to get better too cause it's still considered early access even up to now almost a year later.
I've had this game 24 hours and just played it for 4 hours. When you have a good team it makes you work together like no game I have ever played. Stalking up on one of the big guys and successfully doing a four way charged hammer strike in sync feels amazing. The Discord business to meet up with players works ok, but I'm dying to see how your match making system works. Granted the Discord route does make you get to know someone before you die in the dark with them. This is quality good times and I'm having a blast! Thank you. Thank you. Thank you.
Thanks for the kind words Lee. And now that GTFO has matchmaking (alpha), we hope you get to enjoy the game even more!
@@10Chambers The matchmaking system is amazing! I haven’t yet encountered any issues, and playing with others is very streamlined. I’m in awe at how amazingly crafted this game is even in early access!
This is what colonial marines should have been like the turrets gave me heavy aliens vibes
Yes.
You guys said you're going to continue to give us story progression content over time after release.
I honestly don't mind if you guys take more time on this and release it later in the year.
You don't want to your game to die before your first content update **cough** Anthem **cough**
Liking it so far though, looking forward to playing it.
You forget this is 10 chambers collective and not EA or Activision...
@@DUxMORTEM I know, it's just a little tongue in cheek joke :)
@@botterminator i know im just saying people tend to assume every gaming dev is just a peice of shit who wants your money. A prime example is Ubisoft who has done wonders with Rainbow Six Siege when you look how the have made that game from what it was to what it is yet i keep hear8ng how they dont care about their players all the time deapite they have literally done everything their players have asked for.
@@DUxMORTEM Yeah I pretty much called it though.
I know the gaming industry quite well having a degree in interactive games and entertainment. Now I see GTFO needs more time to develop their game.
It's pretty common to have setbacks and needing more time to complete the project. Publishers like EA for example will push something out to meet a deadline even if the game is not completely finished; preferring their waterfall methodology. But indie studios without big publishers will rely heavily on an agile methodology. I was worried when they said what they said in conjunction with a deadline to meet. Mainly because when it comes to that, having more time to re-think and redo concepts, designs and gameplay mechanics based on feedback from either a QA team and/or players is extremely important.
I'm glad that now they're taking more time to do these things and not making the mistakes the big publishers make.
@@botterminator 100% agreed. As a a wise man once said "good game release late still good game but game released unfinished always ends up bad"
*maybe not his exact words but you get the point.
one of the few games I have ever been hyped for. Good job so far guys!
I saw a gameplay demo and adored the sound design. Would love to see a behind-the-scenes from the foley artist and how they got some of those monster vocalizations or achieved the environment response.
i dont think iv played a Early Access game this polished it runs amazing.
A year on... what do you think of it now?
This looks like what I've wanted in an Aliens game or a while.
You had me at the Leeroy Jenkins reference!
So who wants to be my teammate!?
Please polish the game as much as possible, I rather wait two more years but play a well designed game with 60 fps. If you don't want your game to be like The walking dead, make a lot of content and polish the game. In that case, I will support your game.
Also about MUSIC, payday got famous because of its music so you guys should make something that we feel the fear in our bones.
And With Simon on his side i don't think that can't be possible
Considering it's gonna be mostly survival horror I'd guess it's gonna be difficult to have the right balance of something like "horde music" and straight silence since you'd want the player to actually hear what is going on when they need to. I mean as far as I've seen this looks like it will have all the kinds of tricky ambush horror stuff so the timing and balance of the music is pretty important, but I'm sure Simon and the rest will pull it off as long as it won't be rushed
I honestly might have no music, so that it’s just the background noises to keep you tense
Keep in mind they have been like 8 guys working on the game to get it to the state its in now, Now that they have a lot more ppl working on it,. The future looks very bright. The force is strong in this one
update: they recently made an optimisation, gto from 40 to 60 constant fps even on hardest maps. Music being added in dribs and drabs
I love how simple this game is in concept. Move through, find items, be quiet. Then the actual game puts so much more on your hands.
I am glad it that this behind the scenes video gives us information gives us details but doesn't necessarily spoil anything in the story or of the game.
With that said I cannot wait to get my hands on this game this a day one purchase for me.
2 years on... did it meet your expectations?
I received this game for christmas and I've been loving every second of it so far. Thank you so much for your amazing work
I love the creature designs in this. Up there with Dead Space.
Getting some real lovecraft/deadspace feels from this game. Looks amazing.
thanks for making a behind the scenes I can watch before really playing the game while not getting spoiled to all the game mechanics and such!
This game is awesome. Love the atmosphere and the hardcore gameplay. Please keep the roots of this masterpiece.
Its nice to see Ulf again after all the shit that went down with Starbreeze and Overkill. Can't wait for this game man.
One thing I really enjoy about this game is the voice acting; when someone goes down, or whenever someone gets hurt, the cries or screams that they make truly make me pity the prisoners. I feel so bad when I go down because my character is just crying, begging for someone to help him.
This is literally one of the coolest games I have ever seen. Can't wait until it comes out!
2 years on... what do you think of it now?
@@JaeSwift honestly, it's weird. Not what I was expecting. It's more of a stealth game than a horror or a shooter. It isn't a bad game it's just not what I thought it was going to be
I'm appreciating this game like you have no idea, even after getting my butt handed to me over and over I get back on and even play solo just to take my time and look at everything carefully and boi this game it's just awesome, thank you.
Good luck with the launch guys! I can’t wait to play it and it looks amazing
2 years on... did it meet your expectations?
@@JaeSwift needs some polish and more regular updates but i love the base gameplay and creepy feeling/aesthetic
This is hands down the best coop game I've played. So dark and super scary. you really have to play smart and communicate. Can't just spray bullets. Then ur dead. Stealth is the main theme here. But shit also go down and you and your team have to fight your way out. Can't imagine what the game would be like when it's out of early access, cause it feels like a finished game now. stay tuned
Me and my 3 bros are playing this game on weekends for like a month now, and me and at least another are having nightmares sometimes after playing.
Thank you.
Movie about 4 guys that are trapped in the mines with some uknown lifeform? If they use all firearms they got - I'll watch it with pleasure. No vanilla, pure blood and action if stealth goes wrong, with tension of danger, deaths, creepy scenes. Yes, this is what we want.
Last time I had such feeling while watched Aliens (1986).
THIS VERSION OF THE GAME looks a lot better then whats out now. I know the alpha was released but this one looks A LOT more polished.
Really waiting for this game guys. Simon, Ulf - We all believe in you.
9:50 also, where did this dynamic music go? Currently it's either music is "ambient" or "combat" there is no inbetween or evolution as the fight goes on or things get more dire or resources get lower or allies get downed...
Pretty much the only game coming out in 2019 that I'm excited for.
really? not even rage 2?
you were not waiting for metro? BUURN THIS HERETIC
hmm, did they scrap the music intensity when players go down? i dont notice any shifts in the music. dynamic soundtracks would be awesome though for this game
I give you guys a 9/10. The only reason it isn't 10/10 is that it is possible for me to play through everything.
I have been waiting for this game the moment I saw the trailer. Keep up the good work. I'm ready to pour hours into this game.
Edit: I'm really impressed by how much love they look like they put into their work.
So much fun.
Ambassadors, Hands up!
bought this game a few weeks ago... best $31 ever... its super hard but very satisfying when you and 3 friends beat a rundown
The door opening controls eerily remind me of Alien and a little bit of Dead Space
I don't know if my PC can run this game
But i have to try
I know for a fact that mine won't be able to XD
I'm gonna be chugging through this whether my computer likes it or not.
it need 64bits to run the game on you pc.
Is it only on pc
@@acrflwaz6414 Think it will only be on PC at first, it's releasing as early access iirc. They might port to consoles later on
I'm glad to see wolf/simon and the 10 chambers collective back at making great things for the fans. I can't wait to play this! definitely playing!
Could you guys add some huge monster in the background in those chasm things in rundowns
Finally someone is making C.H.U.D.: The Game! Very much looking forward to this.
since the latest update would we be able to go back to continue the original rundown?
also do you intend doing a voice system whereby even over voice comms if you talk too loudly this could alert enemies nearby even if it's an optional setting to allow players not used to it or just simply do not wanna use it to turn it off
would be good for team and streamers to add an extra level of immersion into it
either way great job so far having a lot of fun on the game
thanks
man I cant wait, simon viklund, ulf andersson and other great and talented guys. it has to be awesome
2 years on... did it meet your expectations?
The concept is really cool, the sound design is nice and the atmosphere is really well done. As others have said, the animations need work. Features that would sell this game to me would be well done weapon design and choice (if sound is important, than so are suppressors), customization (i.e. different gadgets forcing hard decisions), and for the love of god the ability to customize controls and other PC essentials.
This game is looking really promising and i can't wait. been looking forward to a coop game i can play with my brothers and friends that would initially just freak us all out in some form or other, maybe even scare us and make us second guess about whether we should take one route or the other or even if we should enter that certain dark room. i really hope this is the horror coop game we've all been waiting for.
Don't tell me, show me!
DIs games same as pay day 2 but Zombie mode
discord bois we out here
No
yes
Maybe
Eh
Ye
I feel like this was what Overkill's The Walking Dead was SUPPOSED to be
3:12 I really really wish you would bring the talking system back...
This game realy deserves more notivication, looks like a lot of fun to play :)
6:20 I just realized theyre on a set resembling gtfo wth tbh
Really excited for GTFO
I'd play the game, but I'm too broke to buy a PC, but at least I can still marvel at the masterpiece 10 chambers has created.
I'm not a preorder guy but I've been checking every month if steam will take my money for this game!
This is what an alien multiplayer game should look like
I can't imagine what this is going to be like to play with my brothers. I've never heard them panic or scream in a game b4-I hope this changes that, lol
I am unbelievably excited for this game! It’s right up my alley. The Ridley Scott style environments and mutated monstrosities are exactly my style. Can’t wait to get my hands on it!
2 years on... did it meet your expectations?
Loved it as soon as playing
If you guys can't way for GTFO, try Deep rock galactic (also killing floor 2)
Rock and Stone, brother!
@@Michael.Virtus No dwarf left behind!
Just got an update and it is free weekend right now!
For Karl!
Rock and stone to the bone!
With all the concepts of design they have showed, i think that is pretty obvious that the Sleepers were previously human...
I really love the UI.
this game is amazing, looking forward to future updates!
Got this on my Steam wishlist!
Spring 2019 i m hyped!
still potatos from monsters...
also what if I don't have friends to play with? are the NPC side of things going to work well? and if there is no computer control and its all human match making , will I be siting in a lobby for ages on end waiting for anyone to just join to get a game? then we all die 5 mins in and ppl rage quit?
Hi Gareth, GTFO now has matchmaking (alpha), be sure to check it out!
I wanna see the concept art where can I find it
Will i be able to run this game with gtx 1070 and a10 7850k /8GBs?
with the GPU you have right now, you should be able to run it on high setting
3:53 Bloodborne boss music starts playing. xD
good job10 Chambers with GTFO
Still have this on my Steam Wish List!
This game is sooooo underrated
since some of 10 Chambers Collective are from overkill, (or maybe all of them) idk what to say..... if its gonna be just like payday(in therms of broken engine,bad ai, shit ton of dlc and all those stuff.... idk but at least i can wait all that and put it behind until the game comes out
You can see gameplay, it looks to play really well. And these guys care about feedback. If there's bugs and broken ai that people complain about, they WILL fix it
I don't understand one thing. In the beginning one of the autors says that the game is about 4 people traped and kept in an underground facility without their will and bla-bla-bla. Each mission starts with a descending to the underground from the surface. So what did I miss??
There're 2 ways, as far as I look at it, that both information don't contradict.
1st is that the 4 people that are trapped in the underground facility descend further underground to complete their objectives, this theory is backed by fans, wiki, game theorists, it's interesting to look at some lore people have gathered;
2nd is that the 4 people have clones, the originals are kept at a main facility underground, perhaps in another side perhaps in the same site, but this theory would work well with the first as well, this theory of mine can be backed by the trailer in which you hear a character speaking of the facility/missions as if he was entering and exiting the complex as part of himself, familiarizing to the environment while still seeing it as a complete unknown.
The second one is completely made up of my own mind expressed only to serve as another example they aren't contradicting themselves by saying that, they are merely different explanations.The game has made it's fan base question more than it gave answers, that much is for sure, but it's best to hold the skepticism when it comes to the coherency of the plot for after it's, at least, close to finishing.
We're deep into fiction here, an interesting side of it because it closely relates to our world, like all good fiction does. My question is if they will deliver on what they are promising through development, either way it seems too soon for a climax!
wait so when you play solo is their going to be bots for the team
No
It’s damn near impossible to play it alone
Is it only on pc
I like mostly everything, but adaptive soundtrack and voiceovers is very promising. I understand stylistic reason, but still not a fan of blurry interface.
If I recall correctly they have stated that to be an old bug that has been fixed, so don't worry we won't have to deal with that.
I really liked the interface with HUD style. The effects of reflection, transparency and some noise effects seems very realistic to me.
just wanna know why is it titled gtfo what does it mean?
Get the fuck out
well it seems the bigger idea is to Get The Fuck Out (GTFO) of that complex
how long does not have to wait?
good graphics
and good music
Good luck guys, may this game succeed. I love everything about it, going by the gameplay I've seen so far. Love the dynamic music - very cinematic, tense.
I wish they would have put as much effort into demonstrating the game as they did dressing up these sets and memorizing their scripts...
Make sure to support this game. It's AMAZING.
Idk why but i think the monster is the guy who was working in this place
It reminds me a little of Fear.
when will they play a game with Fear's style? it was unique
Does anyone else think its funny they don't have a video interview with the voice actor? Just an image and his voice.
Can´t wait to play it.
0:20 what could possibly go wrong?
nothing, some rich scrambled eggs miam miam
I would pay big bucks for a legit movie of this.
Looking good, but I've gotta say I find the weapons abit too comically large looking.
I think they did that to take up more of your screen to Make it so you feel like your not seeing something and the Enemy is right there
we are waiting for the story dialogue!!! we want to meet the warden!
just bought 4 copies for me n my marines to go down there and RUN AWAY!!
1 year on... what do you think of it now?
@@JaeSwift me and my marines (sons) are still moppin up the sweat of fear down there, but someone has to go down there, it might as well be us, :) still scary as hell, but we need more jump scares :p to scare us into making noise :), maybe some can hear us talk on our headsets?......
I wanna play this game so bad.
The challenge of not moving...oh well
Okay. So a 'Left For Dead' derivative (with a little more maturity and seriousness), but with 'The Division' and 'Alien Isolation' elements thrown into the mix. Fair enough. I think the ambience of the game is good, having some sense of 'dread', which is extremely important. I can do without the explosion of potatoes in the air every time you kill something, it breaks the immersion factor for me.
The story has to be right, along with the dialogue, but as this is a co-op game, the players will bring dialogue with them. If these scavengers are going to put themselves into serious danger, then the reasons for doing so, and the resources they need will have to be very essential. The scavengers 'needs' must outweigh the dangers of seeking resources.
Remove all immature content and keep this game at a mature level, and you'll have a winner...it's looking good.
Game's looking dope, ngl
The monsters of this game are probably more disgusting than The Flood from Halo. I’m calling it now.
hope have leveling or skill character would be awosome
This shall fulfill my desires now that I just finished Alien Isolation.
will be bain navigating our path in this game?
Great looking game! Please port to LInux :D
i need more infos to this geme. Looks very good