Scourge also had a buff to Trail of Anguish, it now grants 1 initial stack of stability to nearby allies on top of the 1 stack of stability the actual trail gives from walking over it in PvE only but had its cooldown increased from 20 seconds to 25 seconds. Trail of Anguish can now also apply the boons to 10 people instead of 5 for the initial nearby boons and the trail boons. Warhorn 5 "Locust Swarm" also now grants perma uptime on swiftness to nearby allies allowing Relic of Febe to be swapped out for better options.
I've been very happy with the Ele changes. I'm way more confident in my quickness uptime than before. Being able to trait so that Jade Sphere energy still builds while a sphere is out is huge!
Heal Scourge + Quick Scrapper is the best combination if you seek best revives. People are over looking how strong Last Rites actually is as it has always been overshadowed by Transfusion's pull. How I would rank the Reviving: Scourge (Last Rites + Transfusion + Well of Blood + Ritual of Life + Signet of Undying) Scrapper (Function Gyro + Toss Elixir R) Druid (Search and Rescue + Glyph of the Stars or Nature's Renewal ) Tempest (Rebound!) Elementalist (Staff Geyser + Arcane Resurrection + Glyph of Renewal) Warrior (Battle Standard) Guardian (Protective Reviver + Signet of Mercy + Merciful Intervention) Mesmer (Medic's Feedback) The reason why I rank Scrapper higher than Druid is because in my opinion Function Gyro is higher value than Glyph of the Stars but that is personal opinion. Also if Heal Tempest was slighly better (specifically boons from overloads was universal 360 or 600) I would rank it second best but because the build is not as strong I rank the reviving also lower. Also Druid competes with Scourge while any Scrapper has Function Gyro always with them 😉 and it is not huge dps loss to go from Power Holosmith or Power Mechanist to Power Scrapper just for Function Gyro
This is not a hot take, and I love the knowledge you have (or research you did!). Function gyro is so good, it's one of the reasons scrapper will be one of my go tos forever. Glyph of stars on druid is nice, but not nearly as good. Rebound is a tough one because it's less of a revive more of a protection, but having a good Tempest who can pull that off is amazing.
@@Astralegend22 I think it is 33/33/33 split between what people have told me, experience and research to fact check myself (ADHD + Dyslexia) I believe that most of the time the safest team comp especially for Raid Training would be double Quick Scrapper with Heal Scourge and Water Staff Heal Tempest. Bit off-topic but Rifle PAM (power alac mechanist) makes the W5 Soulless Horror a joke which is why the only exception to previous statement is to swap the Heal Scourge to Rifle PAM for Soulless Horror Push ❤ the Quick Scrappers can Tank without changing the build because self barrier and the Water Staff Heal Tempest has more than enough Healing to keep everyone alive as they don't need to swap the attunements anymore❣And you still have ton of reviving tools I want to explain why Rifle PAM > Druid in Soulless Horror but it is bit long rant: The strategy using Rifle PAM to push Soulless Horror is where everyone else ignores the Tormented Dead while the Rifle PAM pushes and kills the Tormented Dead without any help. This opens up possibility for everyone to play their best dps and to push as much damage as possible without having to worry about accidentally killing Tormented Dead as it is been handled by one person making the fight super simple "dodge Firewalls and Scythes while doing Golem DPS rotation" The strategy using Druid to push Soulless Horror is where everyone has to pay attention when Tormented Dead is pushed so you don't accidentally CC it or Kill it while Druid pushes it either Trough the Squad or Close by the Squad if you force people to take Epidemics. Everyone also has to play Condi Builds so Epidemics can even be used. This means every 20 seconds everyone stops doing full dps waiting until Tormented Dead is pushed out of the arena before resuming to do full dps. People who took Epidemic also has to pay attention every 20 seconds when Tormented Dead is pushed so they know when to use Epidemic. Off-Tank also has to position properly on the side so the Tormented Dead wont run in to the Squad. Also any kind of ability with CC can't be used while Tormented Dead is being pushed so you don't accidentally CC it which means you it is harder to play Harbinger. The reasons why Rifle PAM is safer. 1. You get to ignore Tormented Dead. That is one thing less you need to pay attention for. 2. You can do full dps. Again this is one thing less you need to pay attention for, no need to think about lowering your dps and how to do so. 3. You don't have to cleave conditions on Tormented Dead. Again one thing less you need to pay attention for. 4. You can use almost all abilities with CC except things like Dragonhutner Greatsword 5 which is 600 range pull 😅 One thing less you need to pay attention for. 5. Only things you pay attention is doing as much damage as possible, avoiding Firewalls and avoiding Scythes. Tanks also have to keep the Soulless Horror on the edge. The only thing you really lose is the ability to pay attention to Tormented Dead meaning fighting Soulless Horror with Druid Push becomes much harder 😅 this is pure experience from 100kp group failing Soulless Horror for 17 times with Druid after using Rifle PAM for year with 99% success rate. Oh boy, the static also blamed the random Druid and not themselves when they were the problems 🤣 How about we stop killing the Tormented Dead every time Druid tries to push it near the squad? Nah, Reaper Greatsword 5 pulling it to squad and instantly killing it "Druid you suck!" hilarious.
@@xezzee Power Scrapper has been my go to for pushing TDs on SH. I'll give mechanist a try tho, because those things are EASILY the thing that wipes my groups most.
@@Astralegend22 I prefer Mechanist because the Mech will do its job without any extra input ❤ passive F6 + Auto-Casting commands. The only difference between DPS and Alac DPS is the time it takes to kill the TD alone. In my opinion it is easy and simple to do. Force Signet as extra push and mobility from Sift Signet makes it also safe to play around as you can't really get trapped by Firewalls at all.
Was that transfusion pull really heal scourges only benefit and without it the spec is actually worse than any other option? Was heal scourge actually a one trick pony all along?
If they hadn't increased the amount of downstate healing it did when they removed the pull, I wouldn't run it anymore, personally. I'd probably go back to druid or Tempest, which both have better healing output, good revive options (Nature spirit and Rebound respectively), and decent amounts of condi cleanse. Though the barrier is still really nice.
Scourge also had a buff to Trail of Anguish, it now grants 1 initial stack of stability to nearby allies on top of the 1 stack of stability the actual trail gives from walking over it in PvE only but had its cooldown increased from 20 seconds to 25 seconds. Trail of Anguish can now also apply the boons to 10 people instead of 5 for the initial nearby boons and the trail boons. Warhorn 5 "Locust Swarm" also now grants perma uptime on swiftness to nearby allies allowing Relic of Febe to be swapped out for better options.
Excellent catches that I definitely should have pointed out. Thanks for the comment!
I've been very happy with the Ele changes. I'm way more confident in my quickness uptime than before. Being able to trait so that Jade Sphere energy still builds while a sphere is out is huge!
Absolutely love new catalyst, agreed. Maybe I'll finally move my ele out of alt-park jail
I definitely had to get use to the Daredevil staff change. I been so trained to it moving me when I spam staff 2 lol.
"Fine, I'll do it myself." Honestly not sure what their motivation was behind this change
@@Astralegend22 My guess is saving people from "death by movement skill" which would be a very nice change for fights like HTCM.
He was so young... Well, not in game years.
Heal Scourge + Quick Scrapper is the best combination if you seek best revives.
People are over looking how strong Last Rites actually is as it has always been overshadowed by Transfusion's pull.
How I would rank the Reviving:
Scourge (Last Rites + Transfusion + Well of Blood + Ritual of Life + Signet of Undying)
Scrapper (Function Gyro + Toss Elixir R)
Druid (Search and Rescue + Glyph of the Stars or Nature's Renewal )
Tempest (Rebound!)
Elementalist (Staff Geyser + Arcane Resurrection + Glyph of Renewal)
Warrior (Battle Standard)
Guardian (Protective Reviver + Signet of Mercy + Merciful Intervention)
Mesmer (Medic's Feedback)
The reason why I rank Scrapper higher than Druid is because in my opinion Function Gyro is higher value than Glyph of the Stars but that is personal opinion. Also if Heal Tempest was slighly better (specifically boons from overloads was universal 360 or 600) I would rank it second best but because the build is not as strong I rank the reviving also lower. Also Druid competes with Scourge while any Scrapper has Function Gyro always with them 😉 and it is not huge dps loss to go from Power Holosmith or Power Mechanist to Power Scrapper just for Function Gyro
This is not a hot take, and I love the knowledge you have (or research you did!). Function gyro is so good, it's one of the reasons scrapper will be one of my go tos forever.
Glyph of stars on druid is nice, but not nearly as good. Rebound is a tough one because it's less of a revive more of a protection, but having a good Tempest who can pull that off is amazing.
@@Astralegend22 I think it is 33/33/33 split between what people have told me, experience and research to fact check myself (ADHD + Dyslexia)
I believe that most of the time the safest team comp especially for Raid Training would be double Quick Scrapper with Heal Scourge and Water Staff Heal Tempest.
Bit off-topic but Rifle PAM (power alac mechanist) makes the W5 Soulless Horror a joke which is why the only exception to previous statement is to swap the Heal Scourge to Rifle PAM for Soulless Horror Push ❤ the Quick Scrappers can Tank without changing the build because self barrier and the Water Staff Heal Tempest has more than enough Healing to keep everyone alive as they don't need to swap the attunements anymore❣And you still have ton of reviving tools
I want to explain why Rifle PAM > Druid in Soulless Horror but it is bit long rant:
The strategy using Rifle PAM to push Soulless Horror is where everyone else ignores the Tormented Dead while the Rifle PAM pushes and kills the Tormented Dead without any help. This opens up possibility for everyone to play their best dps and to push as much damage as possible without having to worry about accidentally killing Tormented Dead as it is been handled by one person making the fight super simple "dodge Firewalls and Scythes while doing Golem DPS rotation"
The strategy using Druid to push Soulless Horror is where everyone has to pay attention when Tormented Dead is pushed so you don't accidentally CC it or Kill it while Druid pushes it either Trough the Squad or Close by the Squad if you force people to take Epidemics. Everyone also has to play Condi Builds so Epidemics can even be used. This means every 20 seconds everyone stops doing full dps waiting until Tormented Dead is pushed out of the arena before resuming to do full dps. People who took Epidemic also has to pay attention every 20 seconds when Tormented Dead is pushed so they know when to use Epidemic. Off-Tank also has to position properly on the side so the Tormented Dead wont run in to the Squad. Also any kind of ability with CC can't be used while Tormented Dead is being pushed so you don't accidentally CC it which means you it is harder to play Harbinger.
The reasons why Rifle PAM is safer.
1. You get to ignore Tormented Dead. That is one thing less you need to pay attention for.
2. You can do full dps. Again this is one thing less you need to pay attention for, no need to think about lowering your dps and how to do so.
3. You don't have to cleave conditions on Tormented Dead. Again one thing less you need to pay attention for.
4. You can use almost all abilities with CC except things like Dragonhutner Greatsword 5 which is 600 range pull 😅 One thing less you need to pay attention for.
5. Only things you pay attention is doing as much damage as possible, avoiding Firewalls and avoiding Scythes. Tanks also have to keep the Soulless Horror on the edge.
The only thing you really lose is the ability to pay attention to Tormented Dead meaning fighting Soulless Horror with Druid Push becomes much harder 😅 this is pure experience from 100kp group failing Soulless Horror for 17 times with Druid after using Rifle PAM for year with 99% success rate. Oh boy, the static also blamed the random Druid and not themselves when they were the problems 🤣 How about we stop killing the Tormented Dead every time Druid tries to push it near the squad? Nah, Reaper Greatsword 5 pulling it to squad and instantly killing it "Druid you suck!" hilarious.
@@xezzee Power Scrapper has been my go to for pushing TDs on SH. I'll give mechanist a try tho, because those things are EASILY the thing that wipes my groups most.
@@Astralegend22 I prefer Mechanist because the Mech will do its job without any extra input ❤ passive F6 + Auto-Casting commands. The only difference between DPS and Alac DPS is the time it takes to kill the TD alone. In my opinion it is easy and simple to do. Force Signet as extra push and mobility from Sift Signet makes it also safe to play around as you can't really get trapped by Firewalls at all.
Was that transfusion pull really heal scourges only benefit and without it the spec is actually worse than any other option? Was heal scourge actually a one trick pony all along?
If they hadn't increased the amount of downstate healing it did when they removed the pull, I wouldn't run it anymore, personally. I'd probably go back to druid or Tempest, which both have better healing output, good revive options (Nature spirit and Rebound respectively), and decent amounts of condi cleanse.
Though the barrier is still really nice.