Hey Folks! Below is the complete list of changes I made to the Precon for our convenience! Also, let me know in the comments if you agree with them, what cards you think I overlooked, and what commanders you want to see me cover from March of the Machine in the future! ----------------------- Creatures ----------------------- Goblin Instigator >>> Third Path Iconoclast Nadir Kraken >>> Monastery Mentor Chasm Skulker >>> Ovika, Enigma Goliath Cloud of Faeries >>> Knight-Errant of Eos Mistmeadow Vanisher >>> Interdisciplinary Mascot Flight of Equenauts >>> Zephyr Singer Duergar Hedge-Mage >>> Daring Thief Goblin Medics >>> Magda, Brazen Outlaw Mentor of the Meek >>> Rumor Gatherer Suture Priest >>> Witty Roastmaster Tetsuko Umezawa, Fugitive >>> Drift of Phantasms Angel of Finality >>> Moon-Blessed Cleric ----------------------------- Instants ----------------------------- Spirited Companion >>> Transcendent Message Banisher Priest >>> Clever Concealment ----------------------------- Sorceries ----------------------------- Migratory Route >>> Triplicate Spirits ----------------------------- Enchantments ----------------------------- Path of the Ghosthunter >>> City on Fire Battle Screech >>> Prosperous Partnership Village Bell-Ringer >>> Jeskai Ascendancy ----------------------------- Artifacts ----------------------------- Fractured Powerstone >>> Azorius Signet Cultivator's Caravan >>> Boros Signet Commander's Sphere >>> Izzet Signet Ichor Elixir >>> Talisman of Conviction Deluxe Dragster >>> Talisman of Creativity Mountain >>> Fellwar Stone Wrenn's Resolve >>> Halo Fountain ----------------------------- Planeswalkers ----------------------------- Mountain >>> Saheeli, Sublime Artificer ----------------------------- Battle ----------------------------- Island >>> Invasion of Segovia ----------------------------- Land ----------------------------- Rogue's Passage >>> Scavenger Grounds
Cards you should look into: Throne of the God-Pharaoh (~$4) Young Pyromancer Martial Coup Intangible Virtue Horn of Valhalla (doubles as a token generator or wincon by buffing commander) Obelisk of Urd (I know we have a lot of different token types so it could be better, but it's a colorless convoke and if you don't have a lot of one token type, at worst it can change your commander into killing in 3 attacks instead of 5 when unblocked) If you want to lean into untap and tapping opponent creatures: Junk Winder Arbiter of the Ideal Opposition Leyline of Anticipation (~$3) + Drumbellower If willing to spend a bit more on this untap strategy (~$10 each). Haven't personally got these yet other than dramatic reversal to replace village bellringer since i'm going for noncreature spells to make tokens, but they seem like they'd have potential: 1. Intruder alarm 2. Kiki-jiki, mirror breaker (combos with village bell-ringer & intruder alarm) 3. Dramatic Reversal (cheap) + isochron scepter
Might i suggest "Plargg, Dean of Chaos" or at least his backside "Augusta, Dean of Order", attack with 1 of your tokens and untap all creatures you control. iT is very budget friendly
The Jeskai Ascendancy shenanigans had me smiling like a madman. I used to love that card when Khans of Tarkir first came out, lol. This guide was amazing to listen to. I can literally feel the wrinkles forming in my brain now.
Yeah, Jeskai Ascendancy is probably the all star of the deck to be honest, which is why I dedicated a few cards in the build to be able to search it up. And glad to hear you enjoyed the build!
Yeah, Jeskai Ascendancy is probably one of if not the strongest card in the build for the sheet amount of value it can generate our of our creatures by allowing them to convoke more and more spells for us.
If we're going all in on untapping our creatures and token creation, I would have to agree, since getting a maximum of 12 bodies per rotation is certainly nothing to scoff at. I would certainly wouldn't mind building around this teamup commander to see just what they would be capable of with the proper enablers.
Thank you for this guide! I was wondering if I didn't want to use any creature that has the dungeon mechanic, what creatures do you suggested I should keep in the deck.
Fair enough - they are all pretty solid with a few tweaks (except for maybe Growing Threat, which needs a complete overhaul) and they should be available for the next few months, so you have plenty of time to decide if you want to get one or not.
Honestly, I don't think the precon is very strong compared to other precons. But I desperately want her to be. I LOVE angels and whenever a weird one comes out, I want it. Lets hope Wizards keeps good convoke cards coming! :d
Personally, I think the only thing that's keeping this decks potential maximum power level down is the lack of "good" convoke spells in its colors. But even with the tools it does have, plus Jeskai Ascendancy Shenanigan's, this deck can function much better than one would think with just a few minor tweaks.
Opposition is pretty savage. When you don't have spells to convoke but still want to impact the board, just keep threats and mana on lockdown. As for more cash demanding upgrades, Grand Crescendo is great in that regard. Instant spell make however many tokens you need AND make your board indestructible? I'll take that all the way to the bank
Opposition is indeed fantastic to repeatedly lock down lots of stuff with our wide array of creature tokens and I agree with you regarding Grand Crescendo as well, which is why I suggested it in the upgrades (since its a bit too pricey to include in the base build to keep it under $75).
I'm honestly shocked to not see Augusta, Dean of Order in this list, I feel that she is way to synergistic to be sidelined, especially with the commander being an evasive body that's going to trigger her untap ability every combat which would mean not having to decide between attacking OR convoking
That is a very good point. Augusta, Dean of Order us effectively a boardwide untap of us since our commander is evasive and powers up our token army as we attack/block with them. I would certainly try her our in this build and see how she performs! Good suggestion!
To be fair, Invasion of Segovia is too good not to include in the deck (though I suspect that it will not stay the price I posted in the build for too much longer).
People whom I show this upgrade to all seem to think that cutting mentor is insane because of how good he is, but I don't feel he has a ton of impact whenever I play him.
It depends on the deck really. Because we're going to be spending so much of our mana and resources casting our convoke spell and/or ways to generate tokens to cast those spells in the first place, we won't have too much mana left over to pump into Mentor of the Meek - which is why opted to run more "passive" sources of draw that still generate card advantage but cost us no mana to use. Still, Mentor is a solid card and, if you want, would still fight nicely into this build.
And here I was, thinking you were above tokenism. For shame. Bad jokes aside, amazing upgrade as always! Day 616 of waiting for the face reveal. So the next commander is a gremlin huh... guess I gotta be ready for some references.
You are right. I need to take a good hard look at myself and realize that tokens are creatures too.... But seriously, glad you enjoyed the build as usual! And I don't think of you as a Gremlin - at this point you may as well be the comment sections mascot considering how much engagement you've been providing, which both I and the almighty algorithm greatly appreciate!
You know, initially I though the same thing when I first started building around Kasla, but during testing I found that the build is much more reliable than one might think. Since our tokens are effectively mana dorks for our convoke spells, they can easily help us recast our commander (making removing her sometimes a mute point for our opponents, especially on our turns), and the card advantage / cantrip she provides adds a LOT of consistency to the build. I suppose whether she is indeed the weakest is up for debate, but, at least in my personal experience, out of all the commanders I've covered for MOM so far, Kasla has been able provide me with the longest and most spikey turns every (primarily through Jeskai Ascendancy Shenanigan's).
Hey Folks! Below is the complete list of changes I made to the Precon for our convenience! Also, let me know in the comments if you agree with them, what cards you think I overlooked, and what commanders you want to see me cover from March of the Machine in the future!
-----------------------
Creatures
-----------------------
Goblin Instigator >>> Third Path Iconoclast
Nadir Kraken >>> Monastery Mentor
Chasm Skulker >>> Ovika, Enigma Goliath
Cloud of Faeries >>> Knight-Errant of Eos
Mistmeadow Vanisher >>> Interdisciplinary Mascot
Flight of Equenauts >>> Zephyr Singer
Duergar Hedge-Mage >>> Daring Thief
Goblin Medics >>> Magda, Brazen Outlaw
Mentor of the Meek >>> Rumor Gatherer
Suture Priest >>> Witty Roastmaster
Tetsuko Umezawa, Fugitive >>> Drift of Phantasms
Angel of Finality >>> Moon-Blessed Cleric
-----------------------------
Instants
-----------------------------
Spirited Companion >>> Transcendent Message
Banisher Priest >>> Clever Concealment
-----------------------------
Sorceries
-----------------------------
Migratory Route >>> Triplicate Spirits
-----------------------------
Enchantments
-----------------------------
Path of the Ghosthunter >>> City on Fire
Battle Screech >>> Prosperous Partnership
Village Bell-Ringer >>> Jeskai Ascendancy
-----------------------------
Artifacts
-----------------------------
Fractured Powerstone >>> Azorius Signet
Cultivator's Caravan >>> Boros Signet
Commander's Sphere >>> Izzet Signet
Ichor Elixir >>> Talisman of Conviction
Deluxe Dragster >>> Talisman of Creativity
Mountain >>> Fellwar Stone
Wrenn's Resolve >>> Halo Fountain
-----------------------------
Planeswalkers
-----------------------------
Mountain >>> Saheeli, Sublime Artificer
-----------------------------
Battle
-----------------------------
Island >>> Invasion of Segovia
-----------------------------
Land
-----------------------------
Rogue's Passage >>> Scavenger Grounds
I appreciate this!
Next level with the replacements listed. Thank you
Cards you should look into:
Throne of the God-Pharaoh (~$4)
Young Pyromancer
Martial Coup
Intangible Virtue
Horn of Valhalla (doubles as a token generator or wincon by buffing commander)
Obelisk of Urd (I know we have a lot of different token types so it could be better, but it's a colorless convoke and if you don't have a lot of one token type, at worst it can change your commander into killing in 3 attacks instead of 5 when unblocked)
If you want to lean into untap and tapping opponent creatures:
Junk Winder
Arbiter of the Ideal
Opposition
Leyline of Anticipation (~$3) + Drumbellower
If willing to spend a bit more on this untap strategy (~$10 each). Haven't personally got these yet other than dramatic reversal to replace village bellringer since i'm going for noncreature spells to make tokens, but they seem like they'd have potential:
1. Intruder alarm
2. Kiki-jiki, mirror breaker (combos with village bell-ringer & intruder alarm)
3. Dramatic Reversal (cheap) + isochron scepter
Im definitely going to upgrade this deck. One of my first commander decks. Thanks for the videos. All upgrade guides are amazing 👏
Might i suggest "Plargg, Dean of Chaos" or at least his backside "Augusta, Dean of Order", attack with 1 of your tokens and untap all creatures you control. iT is very budget friendly
Damn, that's great in this deck
Great suggestion!
One of if not the best deck upgrade guide/deck builder videos on UA-cam
Love your videos🙏🏽
That is some mighty high praise! Thank you and happy to hear that you enjoy my take on builds/upgrades!
The Jeskai Ascendancy shenanigans had me smiling like a madman. I used to love that card when Khans of Tarkir first came out, lol. This guide was amazing to listen to. I can literally feel the wrinkles forming in my brain now.
Yeah, Jeskai Ascendancy is probably the all star of the deck to be honest, which is why I dedicated a few cards in the build to be able to search it up. And glad to hear you enjoyed the build!
Thank you so much for this! This deck needed finishers and I wasn't sure which way to go. These MoM upgrade guides have been amazing
No problem and glad to hear that you've been enjoying these precon upgrades so far!
While I’m not going to build this deck, I shared this video with my brother, who actually owns the precon, so we’ll see if he uses any of your advice.
Great vid. Was initially hesitant to pick this precon up. You've changed my mind.
Glad you enjoyed the video and hope that the deck/upgrade work well for you!
Almost want to build this deck just for Jeskai Ascendancy shenanigans. Loved that card in my Garth One Eye deck.
Yeah, Jeskai Ascendancy is probably one of if not the strongest card in the build for the sheet amount of value it can generate our of our creatures by allowing them to convoke more and more spells for us.
Rem and Traft are definitely the superior commander. Lots of ways to pump out all 3 tokens in a turn.
If we're going all in on untapping our creatures and token creation, I would have to agree, since getting a maximum of 12 bodies per rotation is certainly nothing to scoff at. I would certainly wouldn't mind building around this teamup commander to see just what they would be capable of with the proper enablers.
@@GrazzetMTG scrying 2 and drawing 1 card off a cast just isn't a lot these days sadly :(
Thank you for this guide! I was wondering if I didn't want to use any creature that has the dungeon mechanic, what creatures do you suggested I should keep in the deck.
I dont plan on buying the MOM precons but watching your deck techs/brews has my finger itching to get atleast one of them 😅
Fair enough - they are all pretty solid with a few tweaks (except for maybe Growing Threat, which needs a complete overhaul) and they should be available for the next few months, so you have plenty of time to decide if you want to get one or not.
Honestly, I don't think the precon is very strong compared to other precons. But I desperately want her to be. I LOVE angels and whenever a weird one comes out, I want it. Lets hope Wizards keeps good convoke cards coming! :d
Personally, I think the only thing that's keeping this decks potential maximum power level down is the lack of "good" convoke spells in its colors. But even with the tools it does have, plus Jeskai Ascendancy Shenanigan's, this deck can function much better than one would think with just a few minor tweaks.
INCREDIBLE VIDEO!
Glad to hear you enjoyed it!
I suggest Eligeth Crossroads Augur. He's a fairly hefty flying beatstick that turns Kasla's trigger into a draw 3.
Great upgrades!
Glad you think so!
Opposition is pretty savage. When you don't have spells to convoke but still want to impact the board, just keep threats and mana on lockdown.
As for more cash demanding upgrades, Grand Crescendo is great in that regard. Instant spell make however many tokens you need AND make your board indestructible? I'll take that all the way to the bank
Opposition is indeed fantastic to repeatedly lock down lots of stuff with our wide array of creature tokens and I agree with you regarding Grand Crescendo as well, which is why I suggested it in the upgrades (since its a bit too pricey to include in the base build to keep it under $75).
I'm honestly shocked to not see Augusta, Dean of Order in this list, I feel that she is way to synergistic to be sidelined, especially with the commander being an evasive body that's going to trigger her untap ability every combat which would mean not having to decide between attacking OR convoking
That is a very good point. Augusta, Dean of Order us effectively a boardwide untap of us since our commander is evasive and powers up our token army as we attack/block with them. I would certainly try her our in this build and see how she performs! Good suggestion!
A Battle actually made it into the deck!
To be fair, Invasion of Segovia is too good not to include in the deck (though I suspect that it will not stay the price I posted in the build for too much longer).
Great upgrade 🎉
Didnt you think could bê good have an sub temátic of Voltron?
She haste and fly with an blackblade is realy strong
Finally, realy tks
Hope you enjoyed it!
How about chief engineer?
I think intruder alarm would be good in this deck. What are your thoughts?
What about "Divine Visitation"? would it be good in this deck?
People whom I show this upgrade to all seem to think that cutting mentor is insane because of how good he is, but I don't feel he has a ton of impact whenever I play him.
It depends on the deck really. Because we're going to be spending so much of our mana and resources casting our convoke spell and/or ways to generate tokens to cast those spells in the first place, we won't have too much mana left over to pump into Mentor of the Meek - which is why opted to run more "passive" sources of draw that still generate card advantage but cost us no mana to use.
Still, Mentor is a solid card and, if you want, would still fight nicely into this build.
first! :D
...now lets see this video
Almost! Looks like Robo Rob beat you to it - though second place ain't bad!
And of course, hope you enjoy the build!
Why is magda brazen outlaw in here again?
And here I was, thinking you were above tokenism. For shame. Bad jokes aside, amazing upgrade as always!
Day 616 of waiting for the face reveal. So the next commander is a gremlin huh... guess I gotta be ready for some references.
You are right. I need to take a good hard look at myself and realize that tokens are creatures too....
But seriously, glad you enjoyed the build as usual!
And I don't think of you as a Gremlin - at this point you may as well be the comment sections mascot considering how much engagement you've been providing, which both I and the almighty algorithm greatly appreciate!
Yehey
Yehey: Used to express joy or elation - I did not know that (I always though it was just yay) - guess you learn something new every day!
The first!
Yes you are! Hope you enjoy the build!
GGs :3
What are the other bad cards you couid mention 😮
Excuse us?
Good build but it seems to me this is the weakest precon deck after upgrades so far. Seems very clunky to play and very vunerable
You know, initially I though the same thing when I first started building around Kasla, but during testing I found that the build is much more reliable than one might think. Since our tokens are effectively mana dorks for our convoke spells, they can easily help us recast our commander (making removing her sometimes a mute point for our opponents, especially on our turns), and the card advantage / cantrip she provides adds a LOT of consistency to the build.
I suppose whether she is indeed the weakest is up for debate, but, at least in my personal experience, out of all the commanders I've covered for MOM so far, Kasla has been able provide me with the longest and most spikey turns every (primarily through Jeskai Ascendancy Shenanigan's).
@@GrazzetMTG May i'll build her in the future since i pulled it out off a set booster
All I'm going to say is: Lightning Angel is now a commander and I love it.
I mean, you're not wrong! Honestly, I didn't even know that card existed until I looked it up!