No problem, cause space America and Space Allies will come to save them... "probably", cause if they see space prussia they will undoubtedly lose against the space marines
Darth Vader - have you looked in the workshop? It's already there. - I'm ever afraid Disney or something will ban some content - I'm also afraid to come online with Steam coz it will kill my current play through Nb. Really look up Star Wars mods, xtr ship classes&doom stuff. U can ban doomsday weapons - have a SW lore Death Star with a story and perks, no destroying planets but with certain planetary assault mods it is (or can be) SUPER fun! Credits to Paradox/Steam for modd friendliness , modd-ers and Lucas.
dragon rampage Grand admiral Thrawn. I have some bad news. Some furry critters on Endor overwhelmed the Empire with their cuteness and are the sole rulers of the galaxy. They have called their empire "console commands for life".
Stellaris is its own unique universe, not any other sci-fi movie or show. And Paradox has done such a good job with it. Stellaris should be played with no mods and be allowed to stand on its own merit, it is major league awesome as it is. Yes in the past year I have tried some of the mods and I regret that and am now playing it with just the DLCs enabled, it is so much better. P.S - I love Star Wars so much, the Death Star just doesn't fit in Stellaris.
joe danns I don't think he means he wants the actual Death Star in game he just wants a super weapon that is capable of wiping out planets or star systems because while you can be pretty powerful end game you're never powerful enough to destroy entire worlds for war or maybe even for obtaining minerals like a planet busting super drill.
Tom Simpkins Ships always cost so damn much its the only problem I have with the game... You can't even afford to be at peace without your idiot allies asking you to be a vassal sometimes.
Alexander Mill My fleet is standing around 7k and planets are getting hard to come by.. Also im trying to kill one of the Xeno alien rights faction in favor of a Freedom party and economics party.
now all it needs is starkiller base level superweapons that cost a shit ton and can destroy entire systems but cannot target or attack ships and can be destroyed with a massive fleet
There's already mod to add superweapons like that of all kinds. Very powerful obviously, you can destroy entire stars, but also very expensive and hard to get.
I don't think Fallen Empires will let anyone develop that shit (besides themselves, of course.) I believe it should only be available after all, or most, Fallen Empires are defeated.
In my current game which I started just yesterday, I reached the point where I know all major empires and there is next to no space left to claim. (800 star double arm spiral galaxy) And i have yet to encounter any serious slowdowns like the lags and freezes from the 1.3 era.
ye i know, I actually take back what I said before. They've done some SERIOUS optimizations with how well the game is running in Utopia, totally worth the money. :D
+Joyde If you didn't know the game already always renders all units no matter if you see them or not. If you build the sentry array it only makes them visible.
ya except those aren't what causes the lag... Shitloads of rese/mining stations do. And seeing them all makes it a lot worse. Or it did, nowadays not so much.
I have built the Lag Array yesterday, all it did to me performance wise was that my fps dipped below 28... ...when I used full time acceleration. It goes back to 60 when I use normal time or pause the game. Edit: I can see EVERYTHING!!!
I dunno, the science nexus seems to have been given the worst bonus. Seeing as you can only ever build one, that makes it even worse. A size 20+ planet with almost all tiles having labs should produce just as much science at a fraction of the cost. In fact building a ring world and just piling on labs would probably output even more science than a nexus ever could.
Are you factoring in the research penalty in that argument? Bar your first planet, you get a +10% research penalty per planet colonized, and you get an additional +1% for each population past 10. So a 25 tile all research planet would have would add +35% to your research costs. As far as I know, a science nexus does not increase this penalty.
Considering how expensive megastructures are, you'll have already grown wide or tall by the time you get to building the nexus or ring world. You will probably have already gained a -500%-750% or greater penalty, so gaining roughly -140% for a fully science-focused ring world (I estimate 125-200 physics/social/engineering minimum if spread evenly) is hardly going to make a difference.
Agreed. I like the idea of the Science Nexus, but it seems like too much of an investment to justify the costs. I'm just doing some quick mental math here, but if a Habitat costs 5000 minerals and takes a little under the time to build a Science Nexus, I can have three up in a single average system (say, Sol) in a little less time. Even if you can only build one Habitat at a time, they'd still be done sooner than a full Science Nexus and at a third of the cost. While it would require the investment of minerals to build them and food to grow the population, not to mention the research penalty, those same three Habitats could have 12 Pops each working on science labs, for a total of 36 science of each type. Less than the lab and with a penalty, but potentially more efficient in terms of minerals and energy invested. Of course, we can't tell until the update is out. But I wouldn't be surprised if people wind up saying, come release date, that "the Science Nexus is strong but there are stronger Megastructures you could be using instead". 45 of each science type is *really* nice, but... it's at the cost of 1000 minerals each.
I agree, It would only seem to be worth it if the building itsself produced around 100 or more of each. the very fact its only producing around 50.... not sure its worth it... It sounds good in theory. But i agree just filling habitats with research unless there is a limit to how many of each building can be built in habitats then this will be the method i try.
If a civ has one planet. Than give them a completed nexus, how silly would their research speed be? I would think about double to triple the speed compared to most. Than just vassalize + research treaty them for a decent bonus. Or add them to your federation for some very impressive shared fleet tech.
You can build one Science nexus per system not just one period. The only other requirement is that there can be no other mega-structures like the Dyson Sphere or the Sentry Array. Seems to work with habitats though, but I don't think those count as an actual "mega-structure" ingame.
btw, theres an event where a neighbouring species can be like "Hey, this Dyson Sphere youre building is around one of the stars of our beloved constellations, please apologise, or at least give us some energy!"
Christian St. yeah, you could just make a tiny hole on the side facing the aliens and they wouldn't even notice the sphere while you get like 99% of the energy
What a great game! The expansion looks like it has lots to get your teeth into, I was looking forward to building Dyson Spheres in the main game so was a bit put out but now I can build as many as I want with this!
The fact that you can't colonize a Dyson Sphere means in my head its not a Dyson Sphere so there is that. But between Ring Worlds and Habitats I totally approve of this. Now I imagine finding a way (even if its through mods) to start with Voidborn trait and so you can build habitats right off the bat. hehe
Let's assume a right words has 4 parts each has 25 building slots. So 100 building slots in 2*pi*r Basic math tells us that a dyson sphere... would have 4*pi*r*r So: (4*pi*r*r)/(2*pi*r) = 2r = 100/pi So a dyson sphere would have to have 10 000/3.14 = 3185 building slots + give of 400 energy. I think it makes it a bit overpowered, gameplaywise.
you are forgetting other aspects like that the ringworld might not be a flat surface but for example a toroidal shape inside, it is much thicker than the sphere. Also the sphere in game is basically a huge solar panel. People can't live on that, it would require habitats, life support, artificial gravity, etc. Also the energy should go towards powering it, and thus not be added as income.
The Dyson Spheres theoretical main application is to capture 100% of the a stars energy output. Habitable conditions on the inside were only a secondary thought.
Or you could do it like Niven and build a habitable Dyson sphere powered by shadow squares, though I don't know what that would mean for the poles. Then you'd also have day and night, so that's something.
to make a habitable Dyson sphere it would need to spin and even then only a small ring would have gravity and it would need to be really big because otherwise it would be by far too hot
In most Sci Fi, a Dyson sphere is also habitable like a Ringworld but with a LOT more space. The Resource Replicator is the best building for habitats. All you need is two of those and the rest of the spaces fill up with energy producers and you can have almost as much energy and minerals as you want.
I wish one of the megastructures that you can build is a Dreadnought assembly yard which you can build your own Dreadnoughts which would be based on your ship types.
I appreciate the upload but to my view this didn't need to take even 6 minutes let alone 26. I rather wish you'd have got to the point I think that would have made for a better video.
RunethePony I'm guessing the dyson sphere, array, and nexus "go with the territory" so anyone who owns the system controls the structure- but since habitats and ringworlds are colonizable are they selected as cede planet wargoals? Could you potentially have a single ringworld controlled by four different empires after some very convoluted wars?
I think the sentry array is the best. If you're going to choose anything, choose that. You can accomplish anything the other structures can do through colonization and building your empire up.
I would argue that ringworlds are worth it. After all, it's 4 size 25 Gaia worlds in one system, compared to the many size 12 habitats. It reduces the strain on research inflation, and makes centralizing a bit easier, and you can just have several ringworlds together. Definitely gonna build a bunch of 'em!
A dyson sphere of that shape would have a ridiculous amount of wasted resources instead of building a simple sphere. Each corner wastes a little bit of efficiency, but scaled up to something encompassing a star you have room to fit planets inside the wasted space.
Well the downsides of Habbitats is of course the implied mineral drain from their population's consumption as well as the increase in unity, research and other global cost multiplicators. I still like them esspecially given that I love to play with a reduced number of habbitable planets but there is a cost - benefit side to them too.
IRL theory, habitats and ring worlds would be subsections of the Dyson "sphere" (swarm) and there is even space for a Death Star planet killer beam! cool stuff all around
sentry array is useful when you are in war as you can use it to attack your enemies efficiently due you can see the whole galaxy, allowing you to predict enemy's movement and efficiently counterattack them.
Space Poland = Halo Forerunners confirmed. Actually I think it'd be pretty neat if there was some form of mega structure with military applications. I'm not thinking like... "I can nuke your planets from across the galaxy" levels of military application. It wouldn't be fun to fight against a weapon that can murder you from within heavily fortified borders. But maybe something like a huge defensive station. Like... Planet sized defensive station, some kind of spaceborne citadel or something. Bristling with weapons and possibly even shipyards. But with some obvious downside like "Is mobile, but has -50 energy and minerals in maintenance and moves incredibly slowly or something. Also, can each, individual section of the ringworld build a spaceport? If so that's like 4k+ defense total without even building defensive stations, not to mention a system that can pump out ships like it doesn't even matter. I can see the value there for sure. It's also a huge buff to fleet capacity. Ring worlds would, militarily at least be pretty tactical fortress and production systems.
Are you sure about the science nexus, looked like you had the option to build a second one, it wasnt greyed out when you right clicked on a new planet. And the only reason it was greyed out when you right clicked on a star was because "it cant be built around a star" Did you have a command to enable infinite amounts or something?
Id love to see them have a better trade system. Like price changes depending on how much resources each empire has would change the exchange rate between Credits and Minerals
looking at orbital habitats they can also improve ur unity income quite nicely. since u start the game with 2 base and on normal planets you can only build a monument that gives 2 (asfar i know will see later today)
Habitat: 12 tiles, ringworld: 100 tiles. You need more then 8 planets in a system to be better to build habitats instead of ringworld. I think I did not see any star system with more then 8 planets so I think that habitats are only good for systems where you can't build ringworld.
What i would want as an improvement is system governors Instead of governors for each planet. Its kinda weird seeing 1 governor in my sector with lots of planets but if i colonize 2 planets in the same system on a directly owned system it takes 2 different governors. (or more)
The sensor array is kinda useless in most of my games since i play diplomatically and my only enemies are fanatic spiritualists, fanatic imperialists, fanatic xenophobes and purgers and i only had 3 experiences with purgers and i dealt with them pretty easily.
A cry for help in time of need, no relief from alien league 60 years of siege, outnumbered and weak Sent a message to the sky, ruined planets left to die Will the borders hold or will the empire fall Dedication Dedication They're outproduced fifteen to one And the battle's begun Then the Dyson Spheres arrived Building started system wide Then the Sentry Array arrived Being built they turned the tide
Although the ring world is just a super sized habitat you forgot that habitats can't build a space station. So you can't use them to build ships and a few corvettes can probably wreck half your habitats before you have time to respond which will probably cripple your economy if you are relying on them. I would probably go with habitats early on then slowly start migrating some of them to ringworlds
That's why you adapt, in my Roman Imperium before the entire galaxy was devoured by the Unbidden I had 4 habitats in my capital system all of them were defended by fortresses, they changed it so you can build more then one fortress per system their control zone was reduced to their effective range.
so you're polish? Can I have some questions about game mechanics? Can't find explanation. F.e. why can't I build research nexus (i have one but another one) its available but unlikely like the 1st one theres no circle around planet to bulid it
The ring world has 4 worlds with 25 tiles each. That's 100 tiles total. Habitats always have 12 tiles. they also can only be built on planets, not asteroids or moons. The most planets I've personally seen in one system is 7. So 7 x 12 = 84. So even in the most planet rich worlds, a ring world is more space efficient, and on top of that it has access to natural tile resources, whereas a habitat will only ever have one, and only if it's on a planet with a resource. Space-wise the ring world is best, but time-and-resource-wise, habitats are best. The only question left is can you have a ring world/habitats in the same system as a Dyson sphere?
just curious, can habitats push borders? As a small empire, obviously having worse border projection can damage you, wondered if this could help to defend/steal some systems.
Polan can into space Also they can make a super massive construction around a star in just 10 years? They gotta outsource that doesn't sound like polish construction workers.
Just by curiosity, can megastructures be destroy by enemy fleet & does it took longer to destroy? Also, does AI empire (exclude Fallen or Awaken Empires) build megastructures as well?
It would be cool tho if you could make black hole systems habitable, if you can't build habitats there. (Through megastructures) Maybe with massive energy cost? Or something like the enclaves - free floating habitats
Ok, fair enough. It is certainly done in the style of a tutorial, because you include a lot of informative explanations of gameplay options and the consequences. Still the best I've watched.
Sentry Array be like: "Unlimited (tactical) POWAAAA!!!" And slot-wise, are there more worlds for habitats(that give a pretty small amount of slots) than uninhabitable systems that can be used for 100-slot megaworlds(that cost just a little bit more than the amount of habitats that give about the same amount of slots)?
so, i tried to build a ring world in multiplayer yesterday. and everytime i tried to finish it, the game crashed. i heard that there's some king of bug, does anyone know how to fix it? it crashed or 4 ppl at the same time, so it's pretty annoying and i really want to build one :(
...Habbitats are the most OP thing in this whole game...if you have patience, Habbitats are basiclly Dyson Spheres ... in a solar system with 8 planets, you can make it like 4 energy "Dyson habbitats" and 4 "Dyson Mineral Habbitats", which in turn, you'd get 480 energy and 480 minerals .-. Trade? That would be totally useless... Ok, maybe regarding happiness and all of that if you're not playing hive mind, 400 energy and 400 minerals, but that's still a shit ton. next, research complex? Dude what? 3 * 12 = 36...minus 10 because of happiness reasons, 26. Next question, I haven't played stellaris in a while, can you export food yet? If so, then you can dedicate a huge system to habbitats that only make food, then export it absolutely everywhere in the empire. 4 * 12 = 48 - 10 = 38 food per habbitat to export. If not, then the production would surely fall as you'd need something like 2 spaces to make food per habbitat
so i noticed that the worlds in a system are only frozen when the dyson sphere is fully completed does this mean you can build partial dyson sphere's in systems with habitable worlds, if so you could have partial dyson spheres in every single solar system within your empire
But could you build Habitats around those worlds then, or before you build the Dyson sphere ? And why build the Dyson sphere 4 habitats give you more energy and is cheaper and faster to make.
Space Poland LOL!
Good thing that Space Poland is not located between Space Germany and Space Russia.
No problem, cause space America and Space Allies will come to save them... "probably", cause if they see space prussia they will undoubtedly lose against the space marines
Darth Vader prussia had space marines on earth, in space they will have ultra-demensional super marines anihilators!
then they will give them to space russia anyways
At least Poland can into space.
*space poland
>Space Poland
I see. So this is a science fiction game.
More fiction than science regarding Space Poland
Still waiting for a Death Star megastructure...
Lord Vader
Darth Vader - have you looked in the workshop? It's already there.
- I'm ever afraid Disney or something will ban some content
- I'm also afraid to come online with Steam coz it will kill my current play through
Nb. Really look up Star Wars mods, xtr ship classes&doom stuff. U can ban doomsday weapons - have a SW lore Death Star with a story and perks, no destroying planets but with certain planetary assault mods it is (or can be) SUPER fun!
Credits to Paradox/Steam for modd friendliness , modd-ers and Lucas.
dragon rampage Grand admiral Thrawn. I have some bad news. Some furry critters on Endor overwhelmed the Empire with their cuteness and are the sole rulers of the galaxy. They have called their empire "console commands for life".
Stellaris is its own unique universe, not any other sci-fi movie or show. And Paradox has done such a good job with it.
Stellaris should be played with no mods and be allowed to stand on its own merit, it is major league awesome as it is.
Yes in the past year I have tried some of the mods and I regret that and am now playing it with just the DLCs enabled, it is so much better.
P.S - I love Star Wars so much, the Death Star just doesn't fit in Stellaris.
joe danns I don't think he means he wants the actual Death Star in game he just wants a super weapon that is capable of wiping out planets or star systems because while you can be pretty powerful end game you're never powerful enough to destroy entire worlds for war or maybe even for obtaining minerals like a planet busting super drill.
So what you're telling me is, I can build a ring world and dyson sphere, but I can't build anything meaner than a battleship?
Tom Simpkins Ships always cost so damn much its the only problem I have with the game... You can't even afford to be at peace without your idiot allies asking you to be a vassal sometimes.
Alexander Mill This DLC is a game changer for me... Once im able to build megastructures ill have total dominance.
Alexander Mill My fleet is standing around 7k and planets are getting hard to come by.. Also im trying to kill one of the Xeno alien rights faction in favor of a Freedom party and economics party.
Alexander Mill Right now im technologically superior to most people but my fast expansion is a little costly.
yes
now all it needs is starkiller base level superweapons that cost a shit ton and can destroy entire systems but cannot target or attack ships and can be destroyed with a massive fleet
YES!
and be destroyed by a janitor
There's already mod to add superweapons like that of all kinds. Very powerful obviously, you can destroy entire stars, but also very expensive and hard to get.
I don't think Fallen Empires will let anyone develop that shit (besides themselves, of course.)
I believe it should only be available after all, or most, Fallen Empires are defeated.
cleveland greig They have said they will put doomsday weapons in the game at somepoint.
Ah good god...
The Lag Array has become a thing.
Wonderful guys! Now we won't have to wait till end-game to have our games become unplayable. ;D
In my current game which I started just yesterday, I reached the point where I know all major empires and there is next to no space left to claim. (800 star double arm spiral galaxy)
And i have yet to encounter any serious slowdowns like the lags and freezes from the 1.3 era.
ye i know, I actually take back what I said before.
They've done some SERIOUS optimizations with how well the game is running in Utopia, totally worth the money. :D
+Joyde If you didn't know the game already always renders all units no matter if you see them or not. If you build the sentry array it only makes them visible.
ya except those aren't what causes the lag...
Shitloads of rese/mining stations do.
And seeing them all makes it a lot worse. Or it did, nowadays not so much.
I have built the Lag Array yesterday, all it did to me performance wise was that my fps dipped below 28...
...when I used full time acceleration.
It goes back to 60 when I use normal time or pause the game.
Edit: I can see EVERYTHING!!!
poland can into space
ye ur
Huzzah!
No...Poland cant into space
I dunno, the science nexus seems to have been given the worst bonus. Seeing as you can only ever build one, that makes it even worse. A size 20+ planet with almost all tiles having labs should produce just as much science at a fraction of the cost. In fact building a ring world and just piling on labs would probably output even more science than a nexus ever could.
Are you factoring in the research penalty in that argument? Bar your first planet, you get a +10% research penalty per planet colonized, and you get an additional +1% for each population past 10. So a 25 tile all research planet would have would add +35% to your research costs. As far as I know, a science nexus does not increase this penalty.
Considering how expensive megastructures are, you'll have already grown wide or tall by the time you get to building the nexus or ring world. You will probably have already gained a -500%-750% or greater penalty, so gaining roughly -140% for a fully science-focused ring world (I estimate 125-200 physics/social/engineering minimum if spread evenly) is hardly going to make a difference.
Agreed. I like the idea of the Science Nexus, but it seems like too much of an investment to justify the costs. I'm just doing some quick mental math here, but if a Habitat costs 5000 minerals and takes a little under the time to build a Science Nexus, I can have three up in a single average system (say, Sol) in a little less time. Even if you can only build one Habitat at a time, they'd still be done sooner than a full Science Nexus and at a third of the cost. While it would require the investment of minerals to build them and food to grow the population, not to mention the research penalty, those same three Habitats could have 12 Pops each working on science labs, for a total of 36 science of each type. Less than the lab and with a penalty, but potentially more efficient in terms of minerals and energy invested.
Of course, we can't tell until the update is out. But I wouldn't be surprised if people wind up saying, come release date, that "the Science Nexus is strong but there are stronger Megastructures you could be using instead". 45 of each science type is *really* nice, but... it's at the cost of 1000 minerals each.
I agree, It would only seem to be worth it if the building itsself produced around 100 or more of each. the very fact its only producing around 50.... not sure its worth it... It sounds good in theory. But i agree just filling habitats with research unless there is a limit to how many of each building can be built in habitats then this will be the method i try.
If a civ has one planet. Than give them a completed nexus, how silly would their research speed be? I would think about double to triple the speed compared to most. Than just vassalize + research treaty them for a decent bonus. Or add them to your federation for some very impressive shared fleet tech.
POLAND CAN INTO SPACE!!!
don't be so funny
Yes but we have Shitty goverment still on coal
@@sebastianmarczynski4973 I mean, you're not wrong
@@svijj_ lul ? xd
You can build one Science nexus per system not just one period. The only other requirement is that there can be no other mega-structures like the Dyson Sphere or the Sentry Array. Seems to work with habitats though, but I don't think those count as an actual "mega-structure" ingame.
btw, theres an event where a neighbouring species can be like "Hey, this Dyson Sphere youre building is around one of the stars of our beloved constellations, please apologise, or at least give us some energy!"
Remember this moment when our ships are orbiting your planet, alien.
Oh... Imagine the cruelty of killing off a primitive species by Dyson Sphering their sun.
you sadly cant because they can only be built in systems with no habitable planets
Who knows, maybe Paradox will add an ethic modifier that will allow you to construct Spheres and Ring indiscriminatly.
Christian St. yeah, you could just make a tiny hole on the side facing the aliens and they wouldn't even notice the sphere while you get like 99% of the energy
Welp
I was hoping a Dyson Sphere would chacnge what a star looks like in galaxy view.
What a great game! The expansion looks like it has lots to get your teeth into, I was looking forward to building Dyson Spheres in the main game so was a bit put out but now I can build as many as I want with this!
*5:45* "15 of each research, that is quite nice"
*Meanwhile in 2.2 the first stage gives 75 of each and 5% faster research*
The fact that you can't colonize a Dyson Sphere means in my head its not a Dyson Sphere so there is that.
But between Ring Worlds and Habitats I totally approve of this. Now I imagine finding a way (even if its through mods) to start with Voidborn trait and so you can build habitats right off the bat. hehe
Let's assume a right words has 4 parts each has 25 building slots.
So 100 building slots in 2*pi*r
Basic math tells us that a dyson sphere... would have 4*pi*r*r
So: (4*pi*r*r)/(2*pi*r) = 2r = 100/pi
So a dyson sphere would have to have 10 000/3.14 = 3185 building slots + give of 400 energy.
I think it makes it a bit overpowered, gameplaywise.
you are forgetting other aspects like that the ringworld might not be a flat surface but for example a toroidal shape inside, it is much thicker than the sphere. Also the sphere in game is basically a huge solar panel. People can't live on that, it would require habitats, life support, artificial gravity, etc. Also the energy should go towards powering it, and thus not be added as income.
The Dyson Spheres theoretical main application is to capture 100% of the a stars energy output.
Habitable conditions on the inside were only a secondary thought.
Or you could do it like Niven and build a habitable Dyson sphere powered by shadow squares, though I don't know what that would mean for the poles.
Then you'd also have day and night, so that's something.
to make a habitable Dyson sphere it would need to spin and even then only a small ring would have gravity and it would need to be really big because otherwise it would be by far too hot
In most Sci Fi, a Dyson sphere is also habitable like a Ringworld but with a LOT more space. The Resource Replicator is the best building for habitats. All you need is two of those and the rest of the spaces fill up with energy producers and you can have almost as much energy and minerals as you want.
I wish one of the megastructures that you can build is a Dreadnought assembly yard which you can build your own Dreadnoughts which would be based on your ship types.
How I would have a fucking army of Dreadnoughts.
There is a mod for it.
What....
I appreciate the upload but to my view this didn't need to take even 6 minutes let alone 26. I rather wish you'd have got to the point I think that would have made for a better video.
Yeah, there were several times throughout this video where I thought video editing would improve this.
I Guess you cant please everyone, I liked the video
just a question if you were to be involved in a war could a megastructure be destroyed?
Just as a research station can be destroyed or a world can be bombarded, same goes for them.
Thomas Firerunner actually no they can't be destroyed wiz said this. You can steal them though
RunethePony I'm guessing the dyson sphere, array, and nexus "go with the territory" so anyone who owns the system controls the structure- but since habitats and ringworlds are colonizable are they selected as cede planet wargoals? Could you potentially have a single ringworld controlled by four different empires after some very convoluted wars?
It could be possible, yes. Idk about you but I aint sharing a ring world with nobody :p
I think the sentry array is the best. If you're going to choose anything, choose that. You can accomplish anything the other structures can do through colonization and building your empire up.
Nexus director "how's the spinny thing doing Jimmy?" Jimmy," It's still in the nexus sir!!!!!"
I would argue that ringworlds are worth it. After all, it's 4 size 25 Gaia worlds in one system, compared to the many size 12 habitats. It reduces the strain on research inflation, and makes centralizing a bit easier, and you can just have several ringworlds together. Definitely gonna build a bunch of 'em!
A dyson sphere of that shape would have a ridiculous amount of wasted resources instead of building a simple sphere. Each corner wastes a little bit of efficiency, but scaled up to something encompassing a star you have room to fit planets inside the wasted space.
Well the downsides of Habbitats is of course the implied mineral drain from their population's consumption as well as the increase in unity, research and other global cost multiplicators. I still like them esspecially given that I love to play with a reduced number of habbitable planets but there is a cost - benefit side to them too.
IRL theory, habitats and ring worlds would be subsections of the Dyson "sphere" (swarm) and there is even space for a Death Star planet killer beam! cool stuff all around
Space Poland? Poland cannot into space though!
sentry array is useful when you are in war as you can use it to attack your enemies efficiently due you can see the whole galaxy, allowing you to predict enemy's movement and efficiently counterattack them.
Space Poland = Halo Forerunners confirmed.
Actually I think it'd be pretty neat if there was some form of mega structure with military applications. I'm not thinking like... "I can nuke your planets from across the galaxy" levels of military application.
It wouldn't be fun to fight against a weapon that can murder you from within heavily fortified borders. But maybe something like a huge defensive station. Like... Planet sized defensive station, some kind of spaceborne citadel or something. Bristling with weapons and possibly even shipyards. But with some obvious downside like "Is mobile, but has -50 energy and minerals in maintenance and moves incredibly slowly or something.
Also, can each, individual section of the ringworld build a spaceport? If so that's like 4k+ defense total without even building defensive stations, not to mention a system that can pump out ships like it doesn't even matter. I can see the value there for sure. It's also a huge buff to fleet capacity. Ring worlds would, militarily at least be pretty tactical fortress and production systems.
this youtuber come from Poland and he is not affraid to show viewers that he loves his country and he is a giant patriot
Are you sure about the science nexus, looked like you had the option to build a second one, it wasnt greyed out when you right clicked on a new planet. And the only reason it was greyed out when you right clicked on a star was because "it cant be built around a star" Did you have a command to enable infinite amounts or something?
Science Nexus < Ringworlds < Dyson Sphere < Sentry Array. My opinion though. Appart from the lag that comes with the Array :DD
Id love to see them have a better trade system. Like price changes depending on how much resources each empire has would change the exchange rate between Credits and Minerals
The advantage of the ringworld is you get full size planets, while the habitat makes smaller ones.
All planets and habitats increase research costs.
Awesome video!
Looking forward to your video on ascension perks... I hope it's out before release (;
looking at orbital habitats they can also improve ur unity income quite nicely. since u start the game with 2 base and on normal planets you can only build a monument that gives 2 (asfar i know will see later today)
it can grow to 11 if you build it next to the capital, and then there are modifiers that increase % I had +150 in my empire at one stage
The avian ship types are my favorite.
Especially the habitats.
Habitat: 12 tiles, ringworld: 100 tiles. You need more then 8 planets in a system to be better to build habitats instead of ringworld. I think I did not see any star system with more then 8 planets so I think that habitats are only good for systems where you can't build ringworld.
What i would want as an improvement is system governors Instead of governors for each planet. Its kinda weird seeing 1 governor in my sector with lots of planets but if i colonize 2 planets in the same system on a directly owned system it takes 2 different governors. (or more)
Stellaris From Futuristic Alien Tomorrowland Federation Universe - Utopian Cybertron Alien Universe: All Utopian Futuristic Cybertron Alien Megastructures Heroes Universe
The sensor array is kinda useless in most of my games since i play diplomatically and my only enemies are fanatic spiritualists, fanatic imperialists, fanatic xenophobes and purgers and i only had 3 experiences with purgers and i dealt with them pretty easily.
i wonder whether the sensor array will make the late game really laggy
yes
Do megastructures change their appearance based on chosen ship type, or are they the same for every empire?
I'm not sure about the others yet, but the habitats do.
the only structure that changes is the Habitats
Thanks
They don't change appearance based on ship type, but they do change color based on your flag
A cry for help in time of need, no relief from alien league
60 years of siege, outnumbered and weak
Sent a message to the sky, ruined planets left to die
Will the borders hold or will the empire fall
Dedication
Dedication
They're outproduced fifteen to one
And the battle's begun
Then the Dyson Spheres arrived
Building started system wide
Then the Sentry Array arrived
Being built they turned the tide
Nice Sabaton "The Winged Hussars" nod there.
Although the ring world is just a super sized habitat you forgot that habitats can't build a space station. So you can't use them to build ships and a few corvettes can probably wreck half your habitats before you have time to respond which will probably cripple your economy if you are relying on them. I would probably go with habitats early on then slowly start migrating some of them to ringworlds
Another problem with habitats is that they cost a lot of influence
That's why you adapt, in my Roman Imperium before the entire galaxy was devoured by the Unbidden I had 4 habitats in my capital system all of them were defended by fortresses, they changed it so you can build more then one fortress per system their control zone was reduced to their effective range.
I KNEW IT! POLAND CAN INTO SPACE!!!!
so you're polish? Can I have some questions about game mechanics? Can't find explanation. F.e. why can't I build research nexus (i have one but another one) its available but unlikely like the 1st one theres no circle around planet to bulid it
Thank you... this video was really cool - I gave thumbs up.
Now I know whats in Utopia :D
The idea of a Dyson Sphere was outdated the same year it was thought of. A Dyson Swarm makes an infinite amount more sense.
its great but what id really like is more choice of ship classes/sections/weapons. oh and domed moon bases actually ON a planet/moon
The ring world has 4 worlds with 25 tiles each. That's 100 tiles total. Habitats always have 12 tiles. they also can only be built on planets, not asteroids or moons. The most planets I've personally seen in one system is 7. So 7 x 12 = 84.
So even in the most planet rich worlds, a ring world is more space efficient, and on top of that it has access to natural tile resources, whereas a habitat will only ever have one, and only if it's on a planet with a resource.
Space-wise the ring world is best, but time-and-resource-wise, habitats are best. The only question left is can you have a ring world/habitats in the same system as a Dyson sphere?
I would like it if there was a mod that added negative modifiers to dyson spheres built around red dwarfs.
As someone who has majority-Polish ancestry, the moment I started watching this video made me very happy
I don't know what planet grinders one has to use to create a ringworld, but i'd be happy to use them in my fleet.
just curious, can habitats push borders? As a small empire, obviously having worse border projection can damage you, wondered if this could help to defend/steal some systems.
I wouldn't be building habitats as a small empire, they should be used when colonizable worlds are running short for you.
They can be an alternative to frontier outposts - you can only build them in your teritory, but they don't cost influence to maintain
The amount of light leaking out of the sphere is going to be terrible for efficiency. imagine the amount of energy you'd miss out on.
I don't know why, but with Banks and Utopia, every time I start a game the entire galaxy is visible.
Polan can into space
Also they can make a super massive construction around a star in just 10 years? They gotta outsource that doesn't sound like polish construction workers.
Can you gas the habitat and use it as planetary bombardment?
I think you can't destroy a megastructure with ships, you can only order the other empire to dismantle it by wargoal, if I recall properly.
In the ring world you can build space stations in each section
you mean spaceports? Yes, you can
Does the Class of the star have any effect on the cost/output of the Dyson Sphere? B stars are far larger but also far more luminous than M stars.
I suppose it doesn't, but it would be cool though. its more expensive to build in bigger stars but also give more energy
Just by curiosity, can megastructures be destroy by enemy fleet & does it took longer to destroy? Also, does AI empire (exclude Fallen or Awaken Empires) build megastructures as well?
sam3806 Fallen Empires are in turmoil and probably won't build them.
It would be cool tho if you could make black hole systems habitable, if you can't build habitats there. (Through megastructures)
Maybe with massive energy cost?
Or something like the enclaves - free floating habitats
In theory they are useful, For the bodies of all those that you purge, and would like to dispose of the corpses :)
Or just spam a system with habitats to get something like 250 research in every category :D
Great tutorial. Much better than the others I've suffered through. Thanks. Poland iiiin spaaaaaace....
It's not a tutorial, just showing stuff off :) I might do a tutorial later because it's not that easy to balance the costs and benefits of these
Ok, fair enough. It is certainly done in the style of a tutorial, because you include a lot of informative explanations of gameplay options and the consequences. Still the best I've watched.
I haven't watched the whole video yet ,but I had to like it. Poland can into space!!
For what i think paradox should add a gigant spaceport as a megastructure
I just got the ad for Stellaris megastructures before this video.
how do you get ascension perks, do you research it or wait for a long time
Does the Sensor array lag out your game a bunch? Or did Paradox do something to compensate for that.
I hope they fixed that good lord i have an amazing computer but this game when i have alot of ships on screen its laggy as all get out.
Just a thought
if you build a ring world call it Requiem
just they remind me of Forerunner Shield Worlds
I’m surprised the developers never created a death star like megastructure
We need Ground Combat features and more Space military units
Let me guess... the interior art for the Habitats doesn't change to the Empire's style?
Habitats... Definitely my favorite!
Can you build a Sentry Array on the same star as a Ring World?
You know the video will be good when the first thing you see is Space Poland.
Thx for the vid ! I can't wait for tomorrow x)
Sentry Array be like: "Unlimited (tactical) POWAAAA!!!"
And slot-wise, are there more worlds for habitats(that give a pretty small amount of slots) than uninhabitable systems that can be used for 100-slot megaworlds(that cost just a little bit more than the amount of habitats that give about the same amount of slots)?
so, i tried to build a ring world in multiplayer yesterday. and everytime i tried to finish it, the game crashed. i heard that there's some king of bug, does anyone know how to fix it? it crashed or 4 ppl at the same time, so it's pretty annoying and i really want to build one :(
Just spam habitats if you need more space,their super cheap and you can build tons per system
If you can only have one science nexus, what happens if you capture one from another empire?
The ring world seems to be the most versatile
Bedzie Poslka wersja tego typu filmikow o Stellaris?
so star type doesn't change a dyson spheres amount of energy production?
What console commands did you use? I cant figure them out
It looks very intersting. That and the hive mind... My Overmind and his swarm will conquer the universe XD
Showing your polish pride. I like that you are using the Reichs Adler onfront of the polish flag.
First screen "Space Poland" had me laughing for a minute. I haven't seen the vid but I pressed like anyway.
...Habbitats are the most OP thing in this whole game...if you have patience, Habbitats are basiclly Dyson Spheres ... in a solar system with 8 planets, you can make it like 4 energy "Dyson habbitats" and 4 "Dyson Mineral Habbitats", which in turn, you'd get 480 energy and 480 minerals .-.
Trade? That would be totally useless...
Ok, maybe regarding happiness and all of that if you're not playing hive mind, 400 energy and 400 minerals, but that's still a shit ton.
next, research complex? Dude what? 3 * 12 = 36...minus 10 because of happiness reasons, 26.
Next question, I haven't played stellaris in a while, can you export food yet? If so, then you can dedicate a huge system to habbitats that only make food, then export it absolutely everywhere in the empire. 4 * 12 = 48 - 10 = 38 food per habbitat to export.
If not, then the production would surely fall as you'd need something like 2 spaces to make food per habbitat
if something is a "nexus" then by definition there can be only one of them.
Did you have console commands turned on, I'm not sure if I heard you say so.
yes, I used commands to make them build instantly so I could show you
Space POLAND
Can you put multiple rings around the star or just one?
The Sentry Array looks like a Furon Mothership.
You built the Dyson sphere in the Ulm system. Is that a reference to EU4 Ulm jokes?
OMG ! How they could make expansion with megastructures without some kind of offensive megasreucture like starkiller ?!
so i noticed that the worlds in a system are only frozen when the dyson sphere is fully completed does this mean you can build partial dyson sphere's in systems with habitable worlds, if so you could have partial dyson spheres in every single solar system within your empire
one of the requrements is no habital world
ah my mistake
But could you build Habitats around those worlds then, or before you build the Dyson sphere ? And why build the Dyson sphere 4 habitats give you more energy and is cheaper and faster to make.
Yeah you can't build it in a system with a habitable world, it's aganist intergalactic law.
Strange when I played in iron mode the other day I got half or the traditions researched but I never saw ascension perks...
Can habitats still be built in systems with a dyson sphere?
I'm fairly certain that they can. I know for sure they can be built in a system with a black hole.
why do I have the hunch that we get superweapons and death stars and shit way sooner than we get espionage?
Because that's the truth. :)