Flak Trooper vs Floating Disk - Same Cost - Red Alert 2
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- Опубліковано 30 вер 2024
- 583 vs 100
- Same Cost - Red Alert 2
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🕹️ Red Alert 2 / YR / Mental Omega * Testing *
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🎮 game name: Command & Conquer: Red Alert 2 : Yuri's Revenge and mods
Red Alert 1
C&C 3
Flak trooper: "Nice, I'm Veteran!"
Also Flak trooper: "Sh*t, I'm Elite"
Man that nerf elite flak troopers get is something else.
flak guy AA weapon got reduced base damage. a massive nerf. from base 20 damage down to 8!
even elite weapon got 2 burst attribute, you're basically doing 8 damage per shot.
that's why the elite flak troopers got lower damage output than the green/vet flaktrooper.
combine that flying disc heals more than what the elite flak can damage it.
@@MegaOS_Ver_NEET But the difference would only be 20 vs 2*8. This alone doesn't explain the massive DPS difference.
@@kellereclub3828 flak warhead vs light armor.
i forgot the value of the percentage.
and damage is calculated PER HIT.
it means that the elite flak trooper is shooting at the floating disc with 8 damage every time the flak hits them directly.
burst attribute just dictates how many shot a units fires per attack sequence.
even with with the veterancy bonus, it's not enough to make an elite flak outdamage a green/vet trooper on air damage.
@@MegaOS_Ver_NEET Also I may be wrong, but isn't flak attack an AOE with damage falloff as you get further from the center while elite also decrease accuracy?
@@MegaOS_Ver_NEET Let me again compare your points with Trooper vs Track.
- all flak deals 80% vs light vehicle armor (no difference here)
- agreed a direct hit from trooper deals 8, and I saw that both trooper and track have the same splash radius of 1.0 (no difference here)
-damage falloff for trooper is 0.2 damage at max splash radius, for track is 0.1 damage at max splash radius (no difference here)
The argument still doesn't add up. Flak Tracks have the same mechanics. Assuming max splash radius, elite track deals 20*0.8*0.1=1.6 while elite trooper deals 8*0.8*0.2=1.28 - like I said, this small difference again doesn't explain. The SAME THING should then be plaguing the Flak Track, but that didn't happen! Let's introduce a third factor, range, let's say 0.5 - now we see less than 1 damage dealt. Interestingly in Starcraft, minimum damage dealt exists that's why Zerglings were very powerful. Zerglings were intended to deal the Flak Trooper's piss poor damage to very high armor but were rounded up to minimum damage (can't remember could be 0.5)
1 Dislike was from Flak Trooper who lost his job.
The sad, sad part is that after the veterans beat the flying sorcerers, you are left with 63% survived useless elites, who are too lazy to fight, but "at least they have jobs". 😎👍
all this while I thought they were saying "at least I have chops (chopper helicopter)"
Range also matters since Flak troopers/tracks do more damage when attacking closer targets.
In fact the Flak Track has 10 range, while elite the Flak Track gets 8 range. All else seems unchanged and the Flak Track does not have this same problem / plague. Indeed it seems like the range was the reason. If perhaps, I shorten the elite Flak Trooper range by 2, the problem would resolve or improve at least?
@@kellereclub3828 Since Floating Discs can attack while moving, you may try a horde of FDs passing through a mass of FTs.
FT units are knowned for its splash damage and damage based on range.
It definitely will have some surprising results if you give a try! KEEP UP THE GOOD WORK❤️❤️
Maybe this is the only unit who got worse after getting the ultimate promotion 🤣🤣
2:29 more like “unit demoted”.
I don't understand the final battle?
1^ better than 3^?
Veteran (1^) flak troopers deal more damage per shot.
Elite (3^) troopers deal less damage, but shoot twice per instance. In certain situations (like in the video), this doesn't work to their advantage.
@@vim9099 Wow, thanks for clarifying!
Elite doing less damage than normal/veterans is due to an oversight by the devs in the .ini files. The Elite weapon fires in 2 bursts rather than 1 for normal/veterans, but each does a lot less damage.
There are also other similar oversights in the ini file. Like Elite Mirage Tanks doesn't use the elite weapon and just uses regular one. Or elite chrono legionaires in YR can't shoot through walls where regular ones can.
to be precise, from the base damage of 20 per hit. the elite weapon nerf it down to 8 per hit.
meaning that in a 2 burst, an elite flak trooper deals 16 damage total.
but when warhead vs armor calculation kicks in, you're dealing less than 8 damage per hit.
2:05 well i guess the Flak Trooper is no Longer reporting Lol
All I know that is I won my first online game with Yuri. I used Discs. After he knew he was beat he asked if I would join his clan.
Lmao
So veteran flak troopers are better then elites? 🤨
Edit: I see somebody explained it below, thanks! 👍
the problem with elite is the is is bug, they reduce damage by half, so they suck at elite
@@JC-js3er yeah I saw that in the comments earlier, thanks 😁
VETERAN is stronger than ELITE ????? so confusing
how about to keep sending floating disks til there is no flak trooper left to see how many they can kill.
And Westwood didn's fix this bug in Yuri...
Why??!! I just don't get it.
The fact "radiation" death animation is used when killed by the Floating Disc's beam instead of "electrocution" still makes me say "why though?"
Radiation beam?
have you seen Mars attack ?
I think it's a reference to the 1953 War of the Worlds movie "skeleton beam", or "Mars Attacks" as suggested above.
can you make Flak Trooper be surrounded by Floating Disk same cost
I've scrutinized the rulesmd.ini and other people's explanations elsewhere. Some things don't add up - the reductions applied twice, but that's not causing the DPS drop. The rulesmd.ini shows that the elite Flak Track also fires 2 bursts each, with less damage than the non-elite shot. So why is it that only the Flak Trooper suffers but not the Flak Track? My theory: 2 reasons - 1) Range; 2) Inbuilt inaccuracy.
1) Range. The elite Flak Track has a shorter range at 8, while non-elites have 10. The flak weapons are just programmed to deal more damage at shorter ranges.
2) Inbuilt inaccuracy. Perhaps when you fire 2 bursts, accuracy diminishes exponentially? Making the 2nd shot almost always miss? Try re-coding to halving the cooldown (= doubling firing rate) but single 1-burst shot, and see if things improve. The Elite flak trooper should now be dealing both instances of 8 damage as intended.
Are you sure flak weapons deal more damage at shorter ranges? I thought accuracy was why they kill stuff faster at close range.
There are only 1 AH! during the whole video .
In shock news anti-air units are great vs air units 🤣
Семь слов чтобы Ютуб активнее продвигал канал на
Elite Flak Troopers are the Peter Principle in action.
Veteran 67%
Elite -87%
Differenzen 154%
The power of pure influence
The product of a tortured brain
Flak trooper: Flak attack!!
Floating disc :Smooth ride
What Veteran Flack Trooper is more powerful than Elite?
Strange glitch, maybe flak elite is at least great vs infantry... But, it's not a flak trooper anymore then
That's why I buffed the rules.ini Elite Flak Troopers weaponry.
That is so funny to see i mean to think veteran is better than an elite is it some kind of a bug or something that was never fixed
Floating Disc burst 90 damage to infantry but 45 damage to vehicle.
So if use Flak tracks are worth more than these excess guys.
The match I have been waiting for
I kind of like the idea of Flak Trooper degradation. They are great starting or emergency Anti-air options but you will have to transition to Flak Tracks.
That's problematic too. You see, Flak Troopers require Radar - Flak Tracks don't. So interestingly, which one transitions to which? Fla Troopers are higher up in the tech tree than even Tesla Troopers.
Look it the alien
Unit promoted
讚!
Flak Trooper: cloud kill
UFO: they are in our way