Game Upgrade Plugin - RPG Maker MV

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 93

  • @koruldiakayz
    @koruldiakayz 7 років тому +20

    First plugin I try with the new MV1.5 features, and a good one, thank you. I was especially happy about the option to enable/disable the bilinear filtering (scale mode: nearest or linear) but I'm afraid it doesn't work, we still need that line in the "index.html" file: CANVAS{image-rendering: pixelated;}

    • @SomeRanDev
      @SomeRanDev  7 років тому +8

      Oh! I love the idea of adding some CSS/HTML parameters also. ~
      I just updated the plugin to have the "image-rendering" parameter; you can now choose between "auto", "crisp-edges", and "pixelated".
      Download version 1.20 and try it now! :P
      ( _Also added Background Color parameter :3_ )
      Anyway, addressing the PIXI option, it does work, but the option is a bit more subtle and doesn't apply to the scaling of the game screen itself. Instead, it applies to scaling sprites within the game using the PIXI engine. However, hopefully this new parameter can help add a bit more distinct results.
      Finally, as for making it an option... I'll consider making it as an extension plugin. ;)
      PS: If you have any other CSS properties you think should be customizable, please let me know! ~

    • @simprosestudios3075
      @simprosestudios3075 7 років тому

      Wow! First I changed the default in the file itself to WebGL by default (hey something to add to this plugin maybe?). Then, adding this plugin, tweaking the one option to Linear, and the Image Cache Limit to 40. My game runs a good 20%-25% faster than before! Does this plugin do other, secret stuff??

    • @koruldiakayz
      @koruldiakayz 7 років тому +2

      Well this is getting super interesting :) I tried the new version and it works, the only element of the game that is not affected by this “pixelated render” is video playback, do you think it might be possible to include videos as well? And yes indeed an option to toggle OFF/ON would be the real way to go, can’t wait for this.
      I don’t see it anymore but youtube gave me a notification about another message here from “Chaos17 Bloody” talking about pixel-rendering that doesn’t look good for him, well it has nothing to do with this plugin, it’s a “resolution thing”.
      For the sake of simplicity let’s say you have a resolution of 100x100 and want to properly (pixel perfect) upscale to a bigger one, you need a multiple of that resolution (x2/x3/x4…) to obtain a clean render, for example 200x200, 300x300 and so on… If you have something like 150x150 you will end up with a dirty render (1 pixel becomes 1,5 pixel) unless you activate the “linear filtering”, and this is why it’s turn ON by default, to smooth the render.
      Now let’s say you chose your game resolution wisely, it won’t be a problem for most screen to show your game in a “pixel perfect” way, but you still want to keep this as a player-option just to make sure it fits all situations (especially mobile devices with so many uncommon resolutions) and simply player preferences.
      And “SimProse Studios”, this is a great idea too. Let’s say a game rely on Terrax Lighting plugin to create puzzle with shadows or whatever, well this plugin is using WebGL shaders and someone forcing a software canvas render would be able to “cheat” (not even talking about how it would break the game graphical identity).
      This is why it’s a good idea to add an option to force WebGL and even make the game “not start” if not GL compatible (with a message like “please give this PC back to your granpa” :p).

    • @koruldiakayz
      @koruldiakayz 7 років тому

      This is not really a simple theory, well let me try to help you with that.
      You get a “dirty pixels” result because of your native game resolution, do NOT use the default MV one, it is a very bad resolution choice.
      I just tried my game on a 1080p TV in fullscreen and I have a pixel- perfect “x2” render (except for videos, they keep the linear upscalling filter no matter what, can you also deactivate it Sum?)
      But yeah, my wide-screen resolution for Koruldia has been wisely chosen to maximize compatibility with most screens on the market.
      (you want me to shoot a movie of my screen, with the camera doing a close up on the TV’s pixel to show you how clean it is or do you want to trust me with that and save me the trouble?^^?)
      RM MV full screen mode (without the filtering) is very close to the render you had with the VXACE fullscreen script from Zeus81 to be honest. I would not say it’s garbage, previous RM’s fullscreen-mode were worst tbh…
      But I agree this is far from perfect for pixel stuff when a screen is incompatible with the resolution you set for your game. (let’s say a 1440p screen in my case.)
      I agree we should have an option to “letterbox” the game in order for it to keep the pixel render as a “round number multiple” like x2 x3 x4 and so on. Would also be nice to be able to specify that for people who want to be in WINDOW-MODE, they’d go in the options and can chose a fixed size like x2/x3 etc.
      What happen in your screenshots is simple Chaos, you have something like x1,5, x1,6 or x2,5 I don’t know the exact number but this is why it’s not clean. You need a round number.
      Set you native resolution properly and you’ll have a round number at the end… let’s say your screen resolution is 100x100 (stupid example I know), you can put 50x50 in MV and when in fullscreen the game will be a clean 200% render with a pixel-perfect result.
      Trust me everything works as intended (except that video thing) and we just need some extra-options to make it perfect for all situations. (I don’t know your personal situation, can you give me your computer screen resolution, I’m just curious.)

    • @koruldiakayz
      @koruldiakayz 7 років тому

      "Chaos17 Bloody" Wowowow man guess what, the thing I was talking about in my previous message is already possible since a while.
      It's actually an option in the "Core Engine" plugin from Yanfly >> option number 9: Update Real Scale >> put "true" here instead of "false" and now your game (when fullscreen) will always have a proper pixel render with a round number (even when resizing the window manually with your mouse in win-mode!!).
      To easily see the impact of that, you’ll need a small resolution for your game or a big native ("hardware") screen resolution, now you will see the game only allows for 100% 200% 300% and so on automatically (100% was already possible by default in fullscreen by pressing F3).
      This way I finally get a proper 1080p (200%) render even on my 1440p monitor, there are black borders around but this is of course the ONLY WAY to keep a clean pixel render without any filter.
      Now, the real cool thing would be to have a way for the player to toggle things OFF/ON in the option menu directly :) And well... videos still keep the filtering no matter what, it's important to put it away from this too if we want a coherent game, can't wait to see the even brighter future of MV.

  • @Wecoc1
    @Wecoc1 7 років тому +86

    Please guys purchase SRDude's patreon so he can afford the therapist he needs.

  • @AaronAstro
    @AaronAstro 7 років тому +23

    I have no idea.
    But now you can customize it.

  • @hyper-rhion9962
    @hyper-rhion9962 7 років тому +13

    jojo approved wallpaper ^^

  • @SomeRanDev
    @SomeRanDev  7 років тому +33

    Thanks for 13k subs; here's a video where I waggle a cartoon man around for some parts of the video. (・ω・)b

    • @sinnistar-senrufustudios7075
      @sinnistar-senrufustudios7075 7 років тому +2

      Your randomness is always entertaining. Neat little plugin too xP

    • @megami-gabriel3813
      @megami-gabriel3813 5 років тому

      I set the Resolutions to 1080p and it looks beatiful, really it is the best resize plugin I have ever seen/used, but I have ONE problem
      The map is zoomed out to much and you can see almost everything... Is there a possibility to zoom in without changing the resolution?

  • @Wonila
    @Wonila 2 роки тому

    You are so entertaining and lighthearted. I love you, my brother!

  • @aatkins2002
    @aatkins2002 7 років тому +2

    What happened to you?
    "Drunk by Oreos."

  • @LordDraz
    @LordDraz 7 років тому +1

    You are a genius. This plugin alone solved 3 of my problems at once! You ROCK! Love your other plugins too! Keep up the good work. (Maybe I will send you 500 packs of OREOS...hmmm)

  • @Definitely_a_Fox
    @Definitely_a_Fox 7 років тому +3

    This is actually really useful! I'll be using this one!

  • @RinjuChannel
    @RinjuChannel 3 роки тому +1

    is this still update on 1.6?
    on playtest it working normally. but after deployment the plugin seems not working.

  • @EleosAnim
    @EleosAnim 7 років тому +2

    this is useful for Horror Games... "HAHA YOU CAN'T ESCAPE! YOU CAN'T CLOSE THIS YOU MUST CONTINUE" or some shit.

    • @pink1200
      @pink1200 7 років тому +2

      DON or ForceMinimize at random moments or fake a game crash with ForceClose

  • @fiercedeitysuprema
    @fiercedeitysuprema 7 років тому +1

    If it's doesn't, the window title parameter should totally allow JS code parsing, so you can do things like a randomly selected strings for the title each time you boot, or other things like that.

  • @dragonredux
    @dragonredux 7 років тому +12

    Did we forget to feed SRD again?

  • @grandro3155
    @grandro3155 7 років тому +2

    Your videos are just great! Keep up the good work :D

  • @longshotpc7312
    @longshotpc7312 6 років тому

    AND THERE IT IS!

  • @Cuprite1024
    @Cuprite1024 7 років тому +5

    For some reason, when I use this plugin, I get an error.
    *RangeError*
    *Maximum call stack size exceeded*
    I have no idea what that means.

    • @SomeRanDev
      @SomeRanDev  7 років тому +7

      Place it above all other SRD plugins!

    • @cringejuicedavidson8288
      @cringejuicedavidson8288 2 роки тому

      It means it exceeded the maximum stack size, which is the biggest stack size it can have, and also it had an error with range.

  • @gameplayandreview
    @gameplayandreview 7 років тому +2

    Can We change the Small Icon along the Title.
    if so please make a Video Tutorial

  • @DakuAkuma
    @DakuAkuma 7 років тому +1

    So I have noticed if you want to leave entries blank in the resolution settings after you have typed something in them. It wont let you leave it blank. I think this is more an issue with Rpgmaker than your plugin though. Just fyi.. Good Work. Keep em coming.

  • @D.m0nio
    @D.m0nio 6 років тому

    I was looking 4 a plugin that closes The game
    Thank you so much!

  • @GameSlobsUK
    @GameSlobsUK 6 років тому

    MV 1.6 has caused errors with this plugin. Any news on an update for fixing it, since this plugin is pretty essential for all your other plugins and all. It's something to do with the "Game Reconstruction" section of the plugin. It works if you turn that off, but your HUD maker will not load, not sure if that an issue with this or it's own script. I've tried to have a play with the code to fix it, but I'm no expert and thus far have had no luck!

  • @sefeloth
    @sefeloth 7 років тому +7

    i didnt even know you could resize the window

  • @mrringtalesworkshop
    @mrringtalesworkshop 7 років тому

    well. this is FRIGGIN awesome

  • @toddgilmore118
    @toddgilmore118 26 днів тому

    Thanks SRD!! but how the heck can I get icons or anime icons displayed to rock back and forth or something like that next to each of my command system IGM buttons (In Game Menu)!??

  • @pktome
    @pktome 7 років тому +1

    Aí sim hein. Bons vídeos.
    Uma pergunta, pretende manter no ramo de Plugins e rpg maker ?

    • @Wonila
      @Wonila 2 роки тому

      Saudações da Dakota do Sul!!

  • @farhanfadil4503
    @farhanfadil4503 5 років тому

    youre so funny dude! you made my day with this tutorial hahah. and also you put a nice work there! welldone

  • @HatredSonneillon
    @HatredSonneillon 5 років тому +1

    After I got this plugin and set it up, it started causing a window to popup whenever I press play for inspecting html. Any way to fix this?

  • @JulioKahverengi
    @JulioKahverengi 5 років тому

    How do I discard the changes? I deleted the plugin but the settings are still there, even it deleted my game icon.

  • @Sebastian-wk8cq
    @Sebastian-wk8cq Рік тому

    I keep getting an error like maximum call stack size exceeded

  • @tmck4138
    @tmck4138 7 років тому +1

    Nice video! I see you make a ton on plugins but did you make a game for us to play? I would live to play it :)

    • @sinnistar-senrufustudios7075
      @sinnistar-senrufustudios7075 7 років тому

      He tried that once and it got outta hand lol had no real direction and was mostly randomness xP. But he did just start a "multiplayer" LMAG so we'll see if that one gets finished o.o would be cool if so lol He certainly has the skillset to finish a game project

  • @reece666999
    @reece666999 6 років тому

    Alexa, this is epic

  • @theunusedchannel2062
    @theunusedchannel2062 7 років тому

    try to make a one shot experience plugin!

  • @Undermax
    @Undermax 7 років тому +2

    Hey Sum! Great Work!
    I have a request, can you please make a Steamworks plugin?
    Because I want to integrate my game to Steam But i can't do it because greenworks isnt working with my current project.
    I have the steam works sdk, and I'm a official developer, but I can't integrate the functions like achievements, Steam Cloud, (...)
    Can u please help me with this ? :)
    the orange plugin isn't working

    • @TheCommanderNZ
      @TheCommanderNZ 7 років тому +1

      I got it to work, it's a real pain in the ass.
      But I agree there needs to be a better version, I sent a commission email request to SRDude but he never responded.

    • @Undermax
      @Undermax 7 років тому

      TheCommanderNZ
      Great!
      thanks.
      Can u please give me one hand to integrate the achievements please?

    • @TheCommanderNZ
      @TheCommanderNZ 7 років тому

      UnderMax Games you are going to have to find the rpg maker fourm and read the whole thread.
      Its impossible to tell you how to do it over UA-cam comments.

    • @Undermax
      @Undermax 7 років тому

      TheCommanderNZ
      I have tried using greenworks and reading the forum help but steam doesn't show the achievement.
      can u please send me an email to:
      maxinm@live.com with the help file? Thanks

    • @TheCommanderNZ
      @TheCommanderNZ 7 років тому +1

      UnderMax Games if you couldn't follow the fourms and help guide then it will be impossible for me to help you sorry.

  • @AshXXMayftw
    @AshXXMayftw 6 років тому

    I've been having some trouble. I installed both this and the Preloader Core plug in, since when play testing, it would get stuck in an endless loading screen. But now it keeps saying I need the Preloader Core plug in even though it's already installed. And when it does open, more endless loading.

  • @kovak22
    @kovak22 7 років тому

    How can i disable the anti stretch function of it?

  • @VT-Scribbles
    @VT-Scribbles 4 роки тому

    Okay but...... what does 'setprogressbar' even DO

  • @ricardoguerrero9579
    @ricardoguerrero9579 7 років тому

    and where its our quest plugin dude!? hahaha nice plugin by the way :-)

  • @atze9417
    @atze9417 3 роки тому

    Hey, I used your plugin to make my game 1080p but the message box is stretched out, any ideas?

  • @gameplayandreview
    @gameplayandreview 6 років тому

    Even though I'm using MV 1.5.0, yet I get a popup Game upgrade plugin requires Project made in 1.3.0 or higher.
    Is the plugin not able to recognize the version of MV I'm using?

  • @Sinihan
    @Sinihan 7 років тому

    This is actually very useful! :P
    Thanks a lot!
    Also, is there a way to write/read a file that's not in the game directory? I saw your video about how to write and read from a file, but I don't know how to change the directory to go to, for example, the desktop... Thanks :)

    • @SomeRanDev
      @SomeRanDev  7 років тому

      You may want to check out this tutorial:
      forums.rpgmakerweb.com/index.php?threads/rpgmakermv-node-js-part-1-reading-and-writing-files.80140/

    • @Sinihan
      @Sinihan 7 років тому

      SRDude Thanks, I'll check it out

  • @TheCyborgCast
    @TheCyborgCast 7 років тому

    I have download this for my SRD Dynamic plugin. I still getting required to download help!@

  • @UltimatePerfection
    @UltimatePerfection 6 років тому

    Hey, I have an issue with the plugin. Game doesn't go fullscreen even though I've set it to. I'm on 1.5.2 and yes, reconstruct game thingy is set to true.
    //edit: The plugin is also first in the stack, but its position doesn't matter as I've tried move it around to no effect.

  • @PrincessGamer
    @PrincessGamer 5 років тому

    Question about adding the commands like maximize windows and unmax etc do I have to put those in the js file? or how do I put those into this? I want my game to be able to max and min, and can this plugin do widescreen instead of the small box? there is a problem with the core engine plugin the site is gone and I can't find that to install it :( Anyone have another link for it or something?

  • @purinsupantsu133
    @purinsupantsu133 7 років тому

    how to install pluginsss???!!

  • @felixchugger4768
    @felixchugger4768 6 років тому

    Can you help me figure out whats going wrong? So everytime i try opening the file after downloading, it keeps saying Im getting a ''jscript'' error or something. and that it's ''expecting: ';' or whatever. its really annoying. Especially since I love your tutorials and want to be able to make my game the best it can be! So any help would be greatly appreciated.

  • @WrenPhoenix
    @WrenPhoenix 7 років тому

    Kiosk pronounced "Key ah SK", like a photo booth kiosk

  • @nat9504
    @nat9504 7 років тому

    Added this plugin (and Window Upgrade), tried to playtest... and got an error.
    "RangeError
    Maximum call stack size exceeded"
    Hitting F8 says that the problems are all related to "Function.DataManager.isDatabaseLoaded" and then lists the following places in some Yanfly plugins:
    YEP_X_Subclass.js:345
    YEP_ExtraParamFormula.js:403
    YEP_SpecialParamFormula.js:433
    YEP_X_NewGamePlus.js:222
    YEP_BuffsStatesCore.js:672
    YEP_X_StateCategories.js:156
    YEP_DamageCore.js:766
    YEP_X_ArmorScaling.js:387
    YEP_ElementCore.js:216
    YEP_ExtraEnemyDrops.js:411
    Tried turning off Window Upgrade and leaving Game Upgrade on, still got that error. Turned off Game Upgrade, error didn't pop up. Tried turning Game Upgrade back on but leaving Window Upgrade off, error came back.
    I'd really like to be able to use Window Upgrade, so hopefully whatever's making everything flip tables is easily worked out.

    • @SomeRanDev
      @SomeRanDev  7 років тому

      +MajoraWolf29
      Could you paste EXACTLY what it states?

    • @LuizHenriqueKIKE
      @LuizHenriqueKIKE 7 років тому

      It have to stay before the *Super Tools Engine* and may fix :p I had the same problem

  • @jantemili
    @jantemili 4 роки тому

    Hello there!
    If I understand correctly, you no longer support this plugin, but i'll write here anyway. I'm trying to use it with rpgmaker MV 1.6.1 and it does not work at all, it won't even let me start the game, is there a fix to that? I'm trying to find a download for 1.5.1 but no luck there either.

    • @jantemili
      @jantemili 4 роки тому

      ok it all works i'm just dumb

    • @christianchiakulas852
      @christianchiakulas852 3 роки тому

      @@jantemili how did you get it fixed lmao I'm having the same issues

    • @jantemili
      @jantemili 3 роки тому

      @@christianchiakulas852 I don't remember at this point to be honest, sorry dude

    • @christianchiakulas852
      @christianchiakulas852 3 роки тому

      @@jantemili switching the load order of the GameUpgrade and SuperTools Engine seems to fix it for some reason
      no worries though mate

  • @ddrlear
    @ddrlear 6 років тому

    Did you seriously call kiosk, kwaski?

  • @jomarcenter
    @jomarcenter 7 років тому

    Windows not resizable... Why doesn't yanfly thought of this?

  • @danielmendesneto6191
    @danielmendesneto6191 7 років тому

    Great plugin :)
    i ♥ u :D

  • @guhplay7813
    @guhplay7813 6 років тому

    Hello SRDude, My name Gustavo and I am developing a RPG / Dungeon in RPG Maker MV, Well I'm going to put credits to you and other people in my game, I downloaded the Credits plugin, I'll put your name and the link your channel or your site, that's it, just to let you know that I'll credit it.

  • @jomarcenter
    @jomarcenter 7 років тому

    AND ALSO please create this plugin without the resize section.

  • @EspressoMuseum
    @EspressoMuseum 6 років тому

    Kowalski mode haha!

  • @TrimVanelsa
    @TrimVanelsa 7 років тому

    Thanks SRDude ...
    You plugin and tutorial so many help me ...
    i just buy RPGmaker MV and i dont know to create some game ...
    and you plugin and tutorial can give me the simple for me used that ... :3
    I just newbie lol
    Can give me tutorial to use video on opening game?

  • @Animebryan2
    @Animebryan2 7 років тому +1

    Kiosk, pronounced 'key-osk'

  • @EleosAnim
    @EleosAnim 7 років тому

    sugar rush

  • @rezdevs
    @rezdevs 7 років тому

    When you are out late with a girl

  • @halalfejk50
    @halalfejk50 7 років тому

    yare yare daze..

  • @nickcopier8800
    @nickcopier8800 7 років тому

    Is that a jojo reference?

    • @drago3036
      @drago3036 7 років тому +1

      life is a jojo reference

  • @drago3036
    @drago3036 7 років тому +1

    ........lol

  • @brisklloydavator
    @brisklloydavator 7 років тому

    JoJokes :3