Thank you for focusing on the getting the map into RPG Maker and not on making the map itself! You hit all the points I needed to learn. Much appreciated!
Oh wow... I genuinely did not realize how easy and straightforward this was! Made my past struggles with parallax and plugins seem all too ridiculous XD
Wanted to say that I've watched a lot of tutorials to help me learn and always got hung up on the math stuff... it was really helpful that you showed the math through notepad and I want to say thank you for that. You're a really great teacher. I also watched the other video you posted a few months ago and I can really relate to "keeping up appearances". I could tell that it was difficult to make that video and I hope that you felt some catharsis being able to share your story. All the best.
Thank you so much genuinely, this was the clearest most straight forward tutorial on the Internet for idiots just like me. Please keep up the outstanding work
In MZ I created a base map & save as png. then I use gimp 2 to do my own thing on the map (show grid & grid size 48x48 so that I can see where the tiles are). then copy/paste the map by sections onto a tileset B template (this is where the grid comes in handy) and deleting the template layer when done and export as a different name (only leaving the top left & top right corner blank also X's and O's for passing or block). then redo the map in the same way with the. (of course with light and shadow I would use C and use star for above actor) Of course I reskin/color/put objects in front of each other/make objects bigger or smaller/rotate objects/ take objects from other tilestes.
Im having one problem so far with my level is 50 W and 50 H so when i put the background picture into the level but the picture dont match where the player stand so im not sure if it even works ad a level yet
Technically there is a way to do it without a plugin, but not in a way that's worth the effort. This video is very clear about the specific contraints of this method. The level has to be smaller than the resolution, which the game is set to.
@@mauigamestudio i actually found a way all you need to do is write ! At the beginning of the name of the PNG for the background and it will stay static
@@mauigamestudio There a Tab on the left called "Region" (under the RTP maps 1 2 3) so you can just open an event sheet and choose the "get location info" So you can use a "region 1" as a collision box instead of deleting a wooden floor off the RTP. There's 100+ Regions to use. Look on youtube for a tutorial on it.
For those who have a map that's bigger than the screen resolution and the map won't follow the player, add a ! before the png filename.
Thank you for focusing on the getting the map into RPG Maker and not on making the map itself! You hit all the points I needed to learn. Much appreciated!
Glad I could help!a
Oh wow... I genuinely did not realize how easy and straightforward this was! Made my past struggles with parallax and plugins seem all too ridiculous XD
Wanted to say that I've watched a lot of tutorials to help me learn and always got hung up on the math stuff... it was really helpful that you showed the math through notepad and I want to say thank you for that.
You're a really great teacher.
I also watched the other video you posted a few months ago and I can really relate to "keeping up appearances". I could tell that it was difficult to make that video and I hope that you felt some catharsis being able to share your story. All the best.
Thank you! I'm actually a school teacher now. I think I'm good at it, even though it's not a direction I thought I would have taken.
Straight to the point, talks about systems use and doesnt just assume you know and showcase it. If only every other tutorial was like yours.
Thank you so much genuinely, this was the clearest most straight forward tutorial on the Internet for idiots just like me. Please keep up the outstanding work
Ya I actually did a workshop for middle school kids and I just used the same lesson in this video. Middle school is a good level for UA-cam.
Wow! :D That's already great homie! :D
Thank you so much! it helps me a lot!
pretty cool, this works easily by the looks of it. I usually have to use blank or solid black spaces on tileset B for passibility things.
Ya. There are a lot of ways to do passability with the tiles. I just tried to do it in a way that is super simple to follow.
great stuff keep them coming, this helps a lot (:
I will keep em coming.
Holy sh*t, you are a beast, tysm for making this tutorial.
thx!
What can I say, you rock!
Thanks man.
In MZ I created a base map & save as png. then I use gimp 2 to do my own thing on the map (show grid & grid size 48x48 so that I can see where the tiles are). then copy/paste the map by sections onto a tileset B template (this is where the grid comes in handy) and deleting the template layer when done and export as a different name (only leaving the top left & top right corner blank also X's and O's for passing or block). then redo the map in the same way with the. (of course with light and shadow I would use C and use star for above actor)
Of course I reskin/color/put objects in front of each other/make objects bigger or smaller/rotate objects/ take objects from other tilestes.
A Good one..Thank you so much
Hoah~~
Ya I expected it to have more views.
I just making a game, It's helpful! thanks!
Thanks. Looks like I need to make more videos.
I will get Krita now. wanted to find Photoshop alt for a while.
Ya I use it for teaching, even though we have photoshop. I just don't like dealing with the licensing when I'm setting up new computers.
thanks video
how do I make it as it is on top of the map and not below it.
great video
Thanks!
Im having one problem so far with my level is 50 W and 50 H so when i put the background picture into the level but the picture dont match where the player stand so im not sure if it even works ad a level yet
It sounds like the level is too big
@@mauigamestudio damm so its not possible to do this with bigger levels with out Plugins?
Technically there is a way to do it without a plugin, but not in a way that's worth the effort. This video is very clear about the specific contraints of this method. The level has to be smaller than the resolution, which the game is set to.
@@mauigamestudio i actually found a way all you need to do is write ! At the beginning of the name of the PNG for the background and it will stay static
Very cool. I might may a short talking about that.@@peterhamsterhotdog613
I cant believe it was this easy all along ... just deleting that tile ... what have i been doing ...
Ya finding a method to do things without a lot of extra code will help to make your game more solid.
wait how are you removing the A tileset tiles?
I show in the video.
@@mauigamestudio how to do it on mv? its not working just using that tile
how to restrict some area in rpg maker
Please be more clear with your question, maybe pop into discord!
Just use regions for the collisions.... Instead of deleting the RTP assets
Without plugins?
@@mauigamestudio There a Tab on the left called "Region" (under the RTP maps 1 2 3) so you can just open an event sheet and choose the "get location info"
So you can use a "region 1" as a collision box instead of deleting a wooden floor off the RTP. There's 100+ Regions to use. Look on youtube for a tutorial on it.
how do you make a parallax map bigger than the screen?
You put ! in front of the name of maps image file.
Goodbye chunky default tile sets. :P *San still can't draw...* -_-
hi san san