Thanks for breaking this down. I’m not sure why proper dimensions are so undervalued in the software and by most people teaching Blender. Even if you’re not printing or manufacturing something proportions are important.
this video is merelly useless. I already have a model and dont want to re make alll of it just to re scale one side. I just need to know how to scale shapes in percentage,
Fiiiinally! I was looking so long for a good way to scale my objects to a specific size (I need them for reference) and for some reason that's very underrated
Blender does let you directly edit object to a specific size. Just go to Object Mode and open up the sidebar (pressing N or View > Sidebar). Now you'll have the dimensions of the selected object.
@@nahiyanalamgir7056 MUCH easier than the fiddly method in the video. Thanks man. Now I can finally "design" my air duct for the printer. If I hold my breath while printing that first part, I dont get cancer... right?
just after you added your cube, down left corner there is a little bar that says "add cube". press it and it should unfold into a window where you can input the size.
@@aliensoup2420 Clown, my complaint was about how poorly it's designed. It doesn't matter if I can find the feature if I go digging in the user manual to find some arcane key combination to bring up a textbox or have to manually type the value from a command line. The user experience just sucks ass.
Thanks for the video. However, from the comments section (especially your replies), I think you're missing out the straightforward object dimension editor that Blender has. Moreover, in 1:28 you're making it more confusing by saying that "it's a multiplier of a multiplier". Let me break it down: 1. The base dimensions of the cube were 2m x 2m x 2m with scale of 1x1x1. 2. You multiplied the scale on the y-axis several times, making it 12 (it's visible on the screen). 3. The math is simple, 12 x 2 = 24 m. No wonder why it's called the "scale". You don't even need the measurement tool if you simply open the sidebar and check the dimensions of the object. I don't see why you call it "complicated" when Blender tells you not only the resulting scale but also the dimensions! The measurement tool is only required if you're measuring distance between objects, points, edges, etc., but not for getting the dimensions of an object.
This is all good information, some that I didn't know, however, I have an object with many parts that is supposed to be 16" wide, but it's 695" wide. How do I scale the whole group of objects to the correct size? Can I do this with the measurement tool?
Can someone explain to me why Blender doesn't have a simple "dimensions" value that you can type in numbers and units to create a mesh of the desired exact measurements? This feels like a pretty basic thing that Blender lacks. What gives?
Blender does let you directly edit "simple dimensions". Just go to Object Mode and open up the sidebar (pressing N or View > Sidebar). Now you'll have the dimensions of the selected object.
@@nahiyanalamgir7056 Wow! Finally someone actually knows what they're talking about. I've been through tons of tutorials. I was beginning to think this didn't exist.
Downvote - doesn't explain how to make precise size objects. Just hot to use multiplication in transformation. I want to make 188cm x 64cm table. Not 2m x 3m cube.
"Precision size" is not covered in this video, on the beggining you hold thing in finger next to some kind of ruler - yet in video you only scele to meters using proportions ! not precise size. This vid is useles.
If I'm making architectural images, is it good to keep it true to scale, or a proportion? Let's say, should I make my 10 meter building 10 meters in blender, or can I make it just one meter (and everything else in the scene 10x smaller)?
Blender does let you directly edit object to a specific size. Just go to Object Mode and open up the sidebar (pressing N or View > Sidebar). Now you'll have the dimensions of the selected object.
@@nahiyanalamgir7056 Thank you! What the video said did not work for me. - does nothing I don't know what I'm doing wrong. But this totally works and is far better!!!
Can you just doubleclick the measurement and change your measurement value? That sounds like the easiest way to get exact dimensions. Would save you the step of going back to zero before extruding to appropriate length
Having done a doughnut and in my eagerness to create a VJ loop, I skimped on the fundamentals of Blender! This was really useful - thank you. More of the same, please.
Hello, I need help. If I model something about the size of the base cube and export it in STL, then load it up in my 3d printer it's tiny. I have to 2500% up the scale to get something that's print size. Anybody know what I'm doing wrong? If I import an old model it's massive in Blender, the camera/light object are extremely small compared.
I don't think you are doing anything wrong. I have the same problem when I try to 3D print from Blender. The .stl is exported in the units of millimeters instead of meters....
@@edwardcsuka Yes, I got a tip to setup the scene and reset units in Blender, I'm not going to do that because I have 15 years of models in the other program that I will have to migrate to Blender, that will be hundreds of new files. My workaround, if I import an older model and set the scale to 0.1 it's a decent workable size in Blender. When I export it's simply setting the 3 dimensional scales back to 1.0 and then it's printed in the right size. A bit clunky but I'll work with that for now. Thanks for reply!
Awesome video! I was wondering about this for days know and wasn't just show of we just 'decide' If an object happened to be the size of a box or an office building haha. Great job mate!
Thanks for breaking this down. I’m not sure why proper dimensions are so undervalued in the software and by most people teaching Blender. Even if you’re not printing or manufacturing something proportions are important.
Thanks, I totally agree!
this video is merelly useless. I already have a model and dont want to re make alll of it just to re scale one side. I just need to know how to scale shapes in percentage,
@@wallorklivving2018 are you joking? Do you think he made this video specifically for you?
@@wallorklivving2018 he made this for me. because he likes me.
@@peacefusion glad for you))
Fiiiinally! I was looking so long for a good way to scale my objects to a specific size (I need them for reference) and for some reason that's very underrated
Glad I could help!
Blender does let you directly edit object to a specific size. Just go to Object Mode and open up the sidebar (pressing N or View > Sidebar). Now you'll have the dimensions of the selected object.
@@nahiyanalamgir7056 MUCH easier than the fiddly method in the video. Thanks man. Now I can finally "design" my air duct for the printer. If I hold my breath while printing that first part, I dont get cancer... right?
@@rthj6446 Haha no worries man!
Got my answer in 1 min, watched the whole vid 2ice.
Subscribed.
Thank you..straight to the pint. Cheers
Ty Sir, I'ld also like to see some curves or S shapes on how to do it
How do I enter precise measurements for a cube before, or as it is being created as opposed to editing a preexisting or default cube?
just after you added your cube, down left corner there is a little bar that says "add cube". press it and it should unfold into a window where you can input the size.
@@imonseii Thank you so much, your comment proved more useful for me than this video.
Why doesn't Blender just give you a textbox with the dimensions so can just type the new value to resize? This software is ridiculously complicated.
Its not a CAD programm.
I think it does. Look @ Nahiyanalamgir’s reply on other comments. (I cant copy and paste it on my phone for some reason)
Why don't users first learn the software before making blanket criticisms? Read the freaking manual before assuming it can't do this or that.
@@aliensoup2420 Clown, my complaint was about how poorly it's designed. It doesn't matter if I can find the feature if I go digging in the user manual to find some arcane key combination to bring up a textbox or have to manually type the value from a command line. The user experience just sucks ass.
Thanks for the video. However, from the comments section (especially your replies), I think you're missing out the straightforward object dimension editor that Blender has.
Moreover, in 1:28 you're making it more confusing by saying that "it's a multiplier of a multiplier". Let me break it down:
1. The base dimensions of the cube were 2m x 2m x 2m with scale of 1x1x1.
2. You multiplied the scale on the y-axis several times, making it 12 (it's visible on the screen).
3. The math is simple, 12 x 2 = 24 m. No wonder why it's called the "scale".
You don't even need the measurement tool if you simply open the sidebar and check the dimensions of the object. I don't see why you call it "complicated" when Blender tells you not only the resulting scale but also the dimensions! The measurement tool is only required if you're measuring distance between objects, points, edges, etc., but not for getting the dimensions of an object.
Thanks for the helpful comment, though the dimensions sidebar only seems to account for the cubic area an object occupies.
@@gkf411 I get your point. But isn't the whole point of the video about scales and cubic dimensions?
Nothing in Blender is "streightforward".
@@Innoruuk What do you find so complicated, my friend?
@@nahiyanalamgir7056 Basically everything I try in Blender is counterintuitive. Blender solves almost any Problem as complicated as possible.
This is all good information, some that I didn't know, however, I have an object with many parts that is supposed to be 16" wide, but it's 695" wide. How do I scale the whole group of objects to the correct size? Can I do this with the measurement tool?
Can someone explain to me why Blender doesn't have a simple "dimensions" value that you can type in numbers and units to create a mesh of the desired exact measurements? This feels like a pretty basic thing that Blender lacks. What gives?
I know, right?
Blender does let you directly edit "simple dimensions". Just go to Object Mode and open up the sidebar (pressing N or View > Sidebar). Now you'll have the dimensions of the selected object.
@@nahiyanalamgir7056 Wow! Finally someone actually knows what they're talking about. I've been through tons of tutorials. I was beginning to think this didn't exist.
Yeah but I create an stl and it's almost microscopic even though I have it set to specific dimensions. Frustrating as all hell
It does, press N and make sure you're on the "Item" view (top icon in the pane).
Downvote - doesn't explain how to make precise size objects. Just hot to use multiplication in transformation. I want to make 188cm x 64cm table. Not 2m x 3m cube.
"Precision size" is not covered in this video, on the beggining you hold thing in finger next to some kind of ruler - yet in video you only scele to meters using proportions ! not precise size. This vid is useles.
how to scale for 1:12 for figures?
If I'm making architectural images, is it good to keep it true to scale, or a proportion?
Let's say, should I make my 10 meter building 10 meters in blender, or can I make it just one meter (and everything else in the scene 10x smaller)?
shouldnt matter cause u can 10x everything later on lol
Thank you. Coming from Sketch up, I could not figure out how to just make something the dimensions I wanted.
Glad it was helpful
Blender does let you directly edit object to a specific size. Just go to Object Mode and open up the sidebar (pressing N or View > Sidebar). Now you'll have the dimensions of the selected object.
@@nahiyanalamgir7056 Thank you! What the video said did not work for me. - does nothing I don't know what I'm doing wrong.
But this totally works and is far better!!!
Can you just doubleclick the measurement and change your measurement value? That sounds like the easiest way to get exact dimensions. Would save you the step of going back to zero before extruding to appropriate length
THANK YOU finally man. idk why but this was so hard to find anything on... blender is really annoying with measurements
what if you press the small arrow opening the item and tools and stuff then look at its dimensions
Having done a doughnut and in my eagerness to create a VJ loop, I skimped on the fundamentals of Blender! This was really useful - thank you. More of the same, please.
Glad it was helpful!
I recommend watching this before build anything...
Pure education. I wish you success
Thank you!
Hello, I need help. If I model something about the size of the base cube and export it in STL, then load it up in my 3d printer it's tiny. I have to 2500% up the scale to get something that's print size. Anybody know what I'm doing wrong? If I import an old model it's massive in Blender, the camera/light object are extremely small compared.
I don't think you are doing anything wrong. I have the same problem when I try to 3D print from Blender. The .stl is exported in the units of millimeters instead of meters....
@@edwardcsuka Yes, I got a tip to setup the scene and reset units in Blender, I'm not going to do that because I have 15 years of models in the other program that I will have to migrate to Blender, that will be hundreds of new files. My workaround, if I import an older model and set the scale to 0.1 it's a decent workable size in Blender. When I export it's simply setting the 3 dimensional scales back to 1.0 and then it's printed in the right size. A bit clunky but I'll work with that for now. Thanks for reply!
Awesome video! I was wondering about this for days know and wasn't just show of we just 'decide' If an object happened to be the size of a box or an office building haha. Great job mate!
Glad it was helpful!
Pure education. I wish you success
Again, thanks!
how to change the manipulator size in blender?
Are you talking about the Gizmo? If so, you can change the size if you go to Edit --> Preferences --> Viewport --> Gizmo Size
Awesome
Thank you!
❤❤💘💘💖💖
Thanks again!
Thanks....
You're welcome!