The omen that doubles your next exalt may be able to be combined with another omen that makes your next exalt (for example, complete fabrication here) add a "cold" modifier. So that you get 2 cold modifiers. Or maybe "high tier" modifier, or something.
I was gonna suggest the same. I like your idea of adding elemental or other kind of modifiers through omens, if you can use multiple, it could be somewhat similar to delve currency
@@sirgog All good mate, no one can think of every possibility at once :D You provide so much content that is well thought out and compiled that you save us all so much brain space that we can give back occasionally :D
couple of things you might've missed: 1) things that go into gear sockets cannot be unsocketed, they are permanently there - if you pause the vid and read the text below it's stated there 2) the beginning of the endgame atlas was showing waystones tier 1 and they said it's related to the level of mobs in them .. but when talking about the endgame pinnacle fight, there it shows tier 79 and above waystone needed .. this can mean one of few things - either the content is way more granular and we won't have 16 tiers one tier per monster level but maybe a 100 above lvl 65 with sublevels .. or .. we might in fact get alternate progression so instead of playing campaign over and over, we can start in that system from level 1 aka adventure more in d4
Actually If you could apply two omens at the same time (greater exaltation and ominous exaltation) you can apply two prefixes at once without needing another omen. maybe there is also an omen of "high tier" exaltation that provides a mod with a higher tier (or a lucky roll) that would improve the greater exaltation omen alot.
I would say that probably won't happen. If you think of omens currently, only 1 will activate at a time even if you have multiples that could activate simultaneously. I feel it will be the same in POE2.
I said it before, and I will say it again: in my book, you are the best content creator for quick news/information about the game. I know the amount of work you put in: Thank you for your work!
I'm not a fan of Sanctum content, but I can imagine that the Chronomancer is going to be very good in it... just stopping time for a few seconds will be huge.
Regarding your "true atlas" comment. If this atlas is supposed to simulate a world, no world is infinitive though, so that puts me off actually rather than thinking this is good.
something i don't see people talking about, maybe because they assume (incorrectly) it's more hardcore-relevant, is that most of the chance to drop "maps" is tied to the damage-adding mods on maps. But since even softcore players lose their map when dying once, it matters to everyone that this is the case. and for those that didn't notice, it's not a small impact. a non-damage-mod map versus a 3-damage-mod-map is a difference of about a 3x multiplier to the number of maps dropping. i doubt you'll be able to sustain high tier maps running anything under at least 2-damage-mod maps. starting a league, going to red maps ASAP and expecting to just "roll them easy for atlas completion" is probably completely dead. or at least, i expect that's what GGG would target.
Thank you for this breakdown! I'm a veteran player, but have been overloaded with work and your explanation is the best description of the new mapping/atlas system. I love too that you are making the parallels to Last Epoch, Synthesis, etc. Keep up the great content for Poe2!
Absolutely loving the direction that they are going! One thing that will be interesting to see how it works in practice is failing a map completely blocking a path. Sounds like to me somebody that really was pushing it could end up bricking their whole atlas and not being able to progress forward so hopefully there's a way to reset the Atlas if need be
Since the Atlas is infinite I can't see that problem. GGG have a failsafe for sure where the last connection can be repeated if failed or they just de-level all encounters if bricked until you succeed.
The POE2 access key is for giving to those who do not purchase a pack. They can redeem the key on the POE website, under Account Settings. The steam key is for accessing the game on steam if you have beta access
Sirgog I know you play on PC but I wanted to ask you a question you might be able to answer for console players we have our packs on our store but when we purchase the pack for instance I purchased to king of the faridun supporter pack. We don't necessarily get a key do we just automatically get access because we purchased the pack on Dec 6 or do we need a special key like PC players? I ask this because when I check "my account" on the Poe website and go to Poe2 early access section in "my account" it tells me I don't have access to Poe 2 to purchase a pack or bribe a friend to gain access is this because I'm not playing on PC and that is designed for the PC players to know if they have access keep in mind I did buy the 100 dollar support pack the faridun one. I know you play PC and probably don't know but I'd figure I'd ask you because maybe you would.
@sirgog I did they told me the way to get early access on console is to purchase a key through the in game store on your console which I did so I assume I have early access
no when you buy something from GGG they send a message in game saying thanks and list the amount spent there. View message sent from ggg and add them up that way
Did they talk at all about trade ? They gonna have a site ? How do we search for items (not crafting currency which they did show the settlers exchange for)
@sirgog The omen of greater exaltation has a higher ceiling of use cases if you can use two or more omens to influence the results of your first craft. The potential to determinately add two prefixes with one exalted orb has interesting implecations.
Given that the trials to Ascend are based on the different cultures of Wraeclast, it seems reasonable that the third one will be the Trial of the Ancestors for the Karui, bringing that mechanic back.
Explaining things to POE2 players is going to be baffling in 5 years. I'm just imaging trying to explain who the king of the mists is years down the road. I look forward to the lengthy youtube videos outlining the roots of popular POE2 bosses in a decade.
Ah shit. I have over $500 lifetime spent but i bought the $60 pack last night because i thought they said i didnt qualify lol. Oh well, happy to support GGG
The thematic for Warriors doesn't seen very sustainable. Warbringers seems to have a big correlation to ancestors tribes while Titans seems to be more slam focused. These elements have been more related to Marauders in the past, I wonder how that decision will affect them now.
We need to see the full trees, it was mostly mace slams shown off and the trailer leaned into that. The other unrevealed nodes might reveal cool synergies for staff or bow or whatever... or we might be stuck slooming until axe, sword, and flail shows up.
I think marauder will be more rage focused, getting berserker and possibly 2 new ascendancys because right now warriors ascendancys have much in common with chieftain and juggernaut
Im not sure of they answered this but... If you fail a map then it goes red and you cannot path through it anymore. Does this mean that you can technically brick your entire atlas if you fail enough maps and can no longer path ANYWHERE??? Edit: You can see it in the video "Path of Exile 2: Endgame Content Reveal" on PoEs own UA-cam channel at about 48:10. He says "if you die then the map can no longer be run and you will have to find another way around to get to the areas behind it"
I don't think he said anything about not pathing through it, if it's like delve the next available map node could be open but you missed out on the one you just tried running
@coolguystorm1248 You can see it in the video "Path of Exile 2: Endgame Content Reveal" at about 48:10. He says "if you die then the map can no longer be run and you will have to find another way around to get to the areas behind it"
I also thought of,that when watching the reveal. I’m sure if they haven’t thought of it already, they’ll figure out a fix for it once someone encounters it.
I believe it was said in the QnA (might be wrong, but it was definitely said somewhere) that there is a failsafe for that kind of situation. I'd assume it re-opens one you already failed with some sort of penalty? Who knows though.
If every map on Atlas is sealed after you complete or fail it - I don't like it. The need to constantly move on and impossibility to focus on something you really like turns me off. What's the point of overlapping buff towers if you can't grind thoroughly.
Im really looking forward to PoE2. The new endgame actually looks like a ton of fun, The towers reminds me of older sextants but in a more random and fair way.
Hmm, not sure about this no deaths in any map plan. In PoE1 I basically dislike every single mechanic that tries to make the softcore version of the game more hardcore-esque (lab, heist, etc.) as the game is just so full of rippy nonsense.
Steam has recommended specs. :) Edit for the lazy people: RECOMMENDED: OS: Windows 10 Processor: Intel® Core™ i5-10500 or AMD™ Ryzen 5 3700X Memory: 16 GB RAM Graphics: NVIDIA® GeForce® RTX 2060, Intel® Arc™ A770, or ATI Radeon™ RX 5600XT DirectX: Version 12 Network: Broadband Internet connection Storage: 100 GB available space Additional Notes: Solid State Storage is recommended
glass cannon is gonna require a lot more skillful play, so it will be good but only at high level play, and even then we probably won't see builds that just don't use res early in order to push damage.
The biggest deal is propably return of prefix-suffix crafting through omens. Sure essences are getting somewhat of a nerf (current strategy is to spam essence to get a choice T1 mod with it, so you get 2 mods you want, new essence will be two essence mods in succession without a reroll), but separate pref-suf crafting is a BIG deal. Crafting with 2 div bench "lock" mods sucks ass. Especially if it involves RNG unveil with insanely expensive veiled orbs. I'm sure there will be ways to perfect your items and sink "POE billionaires" currency into them, but rudimentary crafting system seems way more approachable to new playrers or even older players that don't have a PhD from POE crafting (which is required to craft your stuff without a youtube guide how to do it) Not sure how I feel about tablets. These seem to be replacements of scarabs and rolling them with alts will mean that they will clutter your stash tabs and won't be easily buyable in bulk. And there seems to be a lot of micromanagement with these pillars etc. Well, we'll see. This is Early Access after all, this is all subject to change if it feels asinine. I like that they're trying to make a different system instead of just copying atlas and tree from POE1. POE1 will still be there.
Time is a bit fluid in POE at times. We fight long-dead characters like Xilquapa, Architect of the Breach in Incursion content, Atziri and many others.
Endgame being like Delve is something I didn't see coming. I noticed a lot of FPS lag on the witch summoner footage, which is likely why they haven't been showing it.
Ah yes, I was so happy to hear that I wouldn’t have to do the Lab, which is almost always my least enjoyable part of levelling. To hear that they’re replacing it with things akin to Sanctum and Ultimatum, which are probably my least favourite parts of endgame, is utterly disappointing.
And a couple of the most extreme Valdo maps can be said to be a step up from 65530 depth Delve. I believe there's at least one that has not been cleared (the 100% deli, area becomes fatal, union of souls, 10% less damage per equipped item Desert Spring map, can't remember its other mods). Even builds that delete HP cap Delve bosses in seconds can't do enough damage to beat the enrage timer on that one.
Love everything about this but the map denial on death mechanic. I can almost guarantee that this will be nerfed or completely removed by the time EA ends.
I'm the opposite. I love that death actually has consequence. The XP penalty in PoE 1 is an outdated punishment and then at level 100 you have no penalty at all, which is just weird in my opinion. There is no winning if there is no losing but I want something between losing my entire character (HC) and it meaning almost nothing (XP penalty that only really hurts anyone in the level 96-99 range, which again, is just a weirdly specific range of players to be effected by a baseline mechanic).
Oh I love the idea that you fail a map on death. What I dislike is the idea that once you fail, that node and all the nodes beyond are forever locked out (unless you find an alternate winding path). I feel one life per map is a good middle ground.
@@Kyoth3 Ah I see what you're saying yeah. I'd like to believe it's the kind of system they've thought a lot about and probably even changed multiple times before the EA version that we're seeing. At least there are options to lessen it as you outline though.
artwork perfect nailed sound great gameplay dodge/roll ok not a fan endgame showed how it works and I can always make a macro if stuff needs several skills to kill bosses The visual side with immersion and experience looks spot on also. d4 bad btw in every aspect
I can already tell that I will not like the dodging and blocking mechanics. Everything else looked pretty good though! Mercenary class seemed like it shot nerf balls though
It feels so weird to see all of this coming to fruition while Blizzard is now a mere shadow of what it once was. After all, Path of Exile and other ARPG would not be what they are today if not for what Blizzard once was.
have this message on Path of Exile 2 Early Access Early Access Your account does not have access to Path of Exile 2 Early Access. Bribe a friend who has a spare key or purchase now. but l spend like 1000$+ from 2013 on the game so what is up?
Ultimatum is there as an alternative. IMO games that allow trade die if they can't control bot cheaters (not now, but once EA ends and the game is free), and having unbottable content be nearly mandatory for progression is essential to purge the bot cheaters.
That's a big 'wait and see'. They did only specify that yku cannot go back in to a map if you die. That leaves some possibility they are able to be ran again.
still cant get into POE2 just alot of the changes dont sound that fun compared to poe1 having played it at gamescom I wasnt impressed. It all feels like less and less of what made POE1 gearet and more and more mainstrem casual player mush. To those that say "then just dont play it" well they put poe1 on minimum maintinance till poe2 is done so I guess I'll just have to try the beta and see if they can change my mind, honestly would love to love POE2 just cant at the moment. So I'll just do as Ziz dose and not look at it as POE but something new all togehter.
I'm in the same camp. I'm very curious about future of PoE1. Will it still have the skeleton crew going forward too? Will we see new engine? New graphics? Or just die off slowly.
Sorry in advance i need to vent. These people on redit are still unhappy with the EA acording to a friend who still goes there. Im super hyped to explore PoE 2 Fnaly something that is not solved in advance
The people on reddit are just disembodied voices talking in the void of the Internet, they can't decide what's fun or not for you ! Personally I'll try to go in SSF and blind for my first character, only spoiling myself on the ascendancies and skills to decide on a general build path
Im still nervous about it looking like everything will be balanced around so many different skills used for combos. I just want 1 or 2 skills and relax.
Wouldn’t you be better off playing an idle gacha game,watching movies on Netflix, or pulling a lever at a casino (one button or lever pulled and many flashy lights)? There is also POE 1 which will keep pumping out new content.
@@sirgog Yeah I don't know about that. First they promised 6 skills and now it seems like we will be using 1 the same as we did in PoE 1. I really don't get it, imagine minion build, you obviously will want increased minion damage for all of your minions but you can't. And if you will have 3-4 minion skills then what will you put 20 different support games? I don't see it! Maybe if the number was 2-3 then sure. But 1? This killed all the hype for me.
Sometimes it feels like GGG is making PoE2 just for me. Left out mechanics I don't like. Integrated my favorites into the core gameplay. Meaningful combat -- progressive crafting -- brutal difficulty -- rich progression system. It's like they know what I want more than I do.
The omen that doubles your next exalt may be able to be combined with another omen that makes your next exalt (for example, complete fabrication here) add a "cold" modifier. So that you get 2 cold modifiers. Or maybe "high tier" modifier, or something.
Oh. THAT is the purpose. Doubling a better omen, not just an exalt.
This is where comments are great, I can't think of everything on first review.
I was gonna suggest the same. I like your idea of adding elemental or other kind of modifiers through omens, if you can use multiple, it could be somewhat similar to delve currency
@@sirgog All good mate, no one can think of every possibility at once :D You provide so much content that is well thought out and compiled that you save us all so much brain space that we can give back occasionally :D
we might also get flavored exalts like conqueror's
couple of things you might've missed:
1) things that go into gear sockets cannot be unsocketed, they are permanently there - if you pause the vid and read the text below it's stated there
2) the beginning of the endgame atlas was showing waystones tier 1 and they said it's related to the level of mobs in them .. but when talking about the endgame pinnacle fight, there it shows tier 79 and above waystone needed .. this can mean one of few things - either the content is way more granular and we won't have 16 tiers one tier per monster level but maybe a 100 above lvl 65 with sublevels .. or .. we might in fact get alternate progression so instead of playing campaign over and over, we can start in that system from level 1 aka adventure more in d4
there will be so much i missed; TBH I'd love to see a GGG dev record five hours of endgame play & upload it.
@@sirgog That would be awesome but I think they'll probably save the surprise and expect people like you to upload that video for them!
Such a spectacular reveal, I didn't expect the cinematic at all.
Thanks for the rundown!
Succinct yet comprehensive explanation as always! Thank you!
STILL SANE, EXILE?
Not even close, and I LOVE IT.
Actually If you could apply two omens at the same time (greater exaltation and ominous exaltation) you can apply two prefixes at once without needing another omen. maybe there is also an omen of "high tier" exaltation that provides a mod with a higher tier (or a lucky roll) that would improve the greater exaltation omen alot.
I would say that probably won't happen. If you think of omens currently, only 1 will activate at a time even if you have multiples that could activate simultaneously. I feel it will be the same in POE2.
@@Rogerztheurbanlegend just cause it’s like that in poe1 I would not assume it will be the same
Omen of greater exultation could be more powerful than we think if you're allowed to use more than one metamod omen together
I'm pretty sure omens are gonna work as they do in poe1.
@@Kyoth3why are you pretty sure of that?
I said it before, and I will say it again: in my book, you are the best content creator for quick news/information about the game. I know the amount of work you put in: Thank you for your work!
I CANNOT wait to play a Chronomancer personally. It sounds so fun
I'm not a fan of Sanctum content, but I can imagine that the Chronomancer is going to be very good in it... just stopping time for a few seconds will be huge.
I love Chronomancer in Guild Wars 2 so I am excited to see something similar in POE2!
Same, i'm definitely gonna try and test out a melee chronomancer to see how well off meta/meme builds work with new system.
me too, I love temporal rift and I'm so glad it will be in PoE2 with a more time related mechanics
@@aberwood i was thinking about this too with the monk staff/skills
are atlases randomly generated for every player? if so how will party play work? how do you advance everyones atlas?
Probably similar to delve where only one person progresses
since the atlas is infinite my guess is random generation.
So it’s going to be TotA for the third way to ascend once ggg adds it in right? Since the Karui are the third faction in poe 2.
I'd consider that 80-90% likely
@ if so I will miss Izaro, his voice actor does such a good job with his lines. Plus he was Iolaus on the Hercules show from the mid nineties.
Thank Chris for Ultimatum then.
I really hope not. TotA was the only league I stopped interacting with very quickly. I hated it. It was very polarizing. I know others loved it.
@@bugsySA If they ever make an Ascension trial for the Azmeri, it almost has to be the Labyrinth, right?
Regarding your "true atlas" comment. If this atlas is supposed to simulate a world, no world is infinitive though, so that puts me off actually rather than thinking this is good.
You could feel their pride in showing their work off.
So happy for the team.
This announcement has me locked in to poe 2 they cooked so much GGG never cease to amaze me
something i don't see people talking about, maybe because they assume (incorrectly) it's more hardcore-relevant, is that most of the chance to drop "maps" is tied to the damage-adding mods on maps. But since even softcore players lose their map when dying once, it matters to everyone that this is the case. and for those that didn't notice, it's not a small impact. a non-damage-mod map versus a 3-damage-mod-map is a difference of about a 3x multiplier to the number of maps dropping. i doubt you'll be able to sustain high tier maps running anything under at least 2-damage-mod maps.
starting a league, going to red maps ASAP and expecting to just "roll them easy for atlas completion" is probably completely dead. or at least, i expect that's what GGG would target.
Thank you for this breakdown! I'm a veteran player, but have been overloaded with work and your explanation is the best description of the new mapping/atlas system. I love too that you are making the parallels to Last Epoch, Synthesis, etc. Keep up the great content for Poe2!
Absolutely loving the direction that they are going! One thing that will be interesting to see how it works in practice is failing a map completely blocking a path. Sounds like to me somebody that really was pushing it could end up bricking their whole atlas and not being able to progress forward so hopefully there's a way to reset the Atlas if need be
Since the Atlas is infinite I can't see that problem. GGG have a failsafe for sure where the last connection can be repeated if failed or they just de-level all encounters if bricked until you succeed.
Do u use poe 2 access key on dec 6
Or use it on steam activation ????
The POE2 access key is for giving to those who do not purchase a pack. They can redeem the key on the POE website, under Account Settings. The steam key is for accessing the game on steam if you have beta access
The real important question is the number of cool shirts Sirgog wears per words ratio! 😂
Sirgog I know you play on PC but I wanted to ask you a question you might be able to answer for console players we have our packs on our store but when we purchase the pack for instance I purchased to king of the faridun supporter pack. We don't necessarily get a key do we just automatically get access because we purchased the pack on Dec 6 or do we need a special key like PC players? I ask this because when I check "my account" on the Poe website and go to Poe2 early access section in "my account" it tells me I don't have access to Poe 2 to purchase a pack or bribe a friend to gain access is this because I'm not playing on PC and that is designed for the PC players to know if they have access keep in mind I did buy the 100 dollar support pack the faridun one. I know you play PC and probably don't know but I'd figure I'd ask you because maybe you would.
I don't know. I suggest emailing GGG support.
@sirgog I did they told me the way to get early access on console is to purchase a key through the in game store on your console which I did so I assume I have early access
no when you buy something from GGG they send a message in game saying thanks and list the amount spent there.
View message sent from ggg and add them up that way
atlas looks so sick! not sure what i expected but this is so much more!
I haven’t been this excited for a game in decades
I'm really curious about the map being infinite - because Delve map become lagging nightmare after hours spend there, so how they solve that in PoE2?
@@SpecShadow A whole new engine is their solution
Yeah this definitely needs optimizations. We shall see in beta next month
Are they infinite or is it just the atlas.
I'm assuming it'll only load the section around the most recent map and you'll have to scroll to load other parts anytime you want to jump around
@@tststststststs he meant the atlas map, that you use to choose what Map to run
I actually think the tower will have Sin and Innocence in it since the Atlas seems to act like we're exploring real world Wraeclast.
Did they talk at all about trade ? They gonna have a site ? How do we search for items (not crafting currency which they did show the settlers exchange for)
@sirgog The omen of greater exaltation has a higher ceiling of use cases if you can use two or more omens to influence the results of your first craft. The potential to determinately add two prefixes with one exalted orb has interesting implecations.
Yeah I missed that use case, didn't think of multiple omens applying at once.
Given that the trials to Ascend are based on the different cultures of Wraeclast, it seems reasonable that the third one will be the Trial of the Ancestors for the Karui, bringing that mechanic back.
Possibly legion
TotA is my expectation here too, but it's not confirmed yet.
@@sirgog Yeah... Besides the Labyrinth with the Azmeri, do we have any other suitable cultural mechanics?
Are we still only getting 8 ascendancy points? It seems like the ascendancy trees are a lot bigger now.
Could the expedition runes be the same as the ones you socket into your gear?
Explaining things to POE2 players is going to be baffling in 5 years. I'm just imaging trying to explain who the king of the mists is years down the road. I look forward to the lengthy youtube videos outlining the roots of popular POE2 bosses in a decade.
I appreciate the vote of confidence with Sanctum 2.0, but my level 90 character didn't help that much when I tried to run the campaign level sanctum 😔
I know, right?
Sanctum is extremely skill based. Not calling you bad, just that it's something you've got to spend time learning rather than overgearing.
@@OnePieceRooster and if we had found it fun go learn we would have already....
@@AlucardNoiryeah I'm not a huge fan of sanctum
This is what I was waiting for, thanks Sirgog!
I really loved Synthesis so if this is them bringing it back i say go for it!
Any news on whether the early access mtx will be available via nexus?
Do I understand right that when you buy the 300 point early access supporter pack, you also get 300 points to spend in the shop on stash tabs etc?
Yes
@@fireee5051 ty
God, I hope the Ghostveil pieces are in at launch.
Ah shit. I have over $500 lifetime spent but i bought the $60 pack last night because i thought they said i didnt qualify lol. Oh well, happy to support GGG
You can always refund.
I want to know what happens if I'm eligible for a key, but I also buy a pack, do I get a key I can give to a friend?
The thematic for Warriors doesn't seen very sustainable. Warbringers seems to have a big correlation to ancestors tribes while Titans seems to be more slam focused. These elements have been more related to Marauders in the past, I wonder how that decision will affect them now.
We need to see the full trees, it was mostly mace slams shown off and the trailer leaned into that. The other unrevealed nodes might reveal cool synergies for staff or bow or whatever... or we might be stuck slooming until axe, sword, and flail shows up.
I think marauder will be more rage focused, getting berserker and possibly 2 new ascendancys because right now warriors ascendancys have much in common with chieftain and juggernaut
Zana taking over her dads job would be epic.
Im not sure of they answered this but... If you fail a map then it goes red and you cannot path through it anymore. Does this mean that you can technically brick your entire atlas if you fail enough maps and can no longer path ANYWHERE???
Edit: You can see it in the video "Path of Exile 2: Endgame Content Reveal" on PoEs own UA-cam channel at about 48:10. He says "if you die then the map can no longer be run and you will have to find another way around to get to the areas behind it"
@@InkDevil999 yes
I don't think he said anything about not pathing through it, if it's like delve the next available map node could be open but you missed out on the one you just tried running
@coolguystorm1248 You can see it in the video "Path of Exile 2: Endgame Content Reveal" at about 48:10. He says "if you die then the map can no longer be run and you will have to find another way around to get to the areas behind it"
I also thought of,that when watching the reveal. I’m sure if they haven’t thought of it already, they’ll figure out a fix for it once someone encounters it.
I believe it was said in the QnA (might be wrong, but it was definitely said somewhere) that there is a failsafe for that kind of situation. I'd assume it re-opens one you already failed with some sort of penalty? Who knows though.
I cant wait to play SSF in POE 1 after the change!
Cant wait to play, this will be the longest two weeks in history, bought a pack with desert floating guy and ready to login
If every map on Atlas is sealed after you complete or fail it - I don't like it. The need to constantly move on and impossibility to focus on something you really like turns me off. What's the point of overlapping buff towers if you can't grind thoroughly.
They probably remove that feature after a while or add a currency to unlock lost maps
All that was said was it being locked when you die, let's wait for it to get into our hands before making big assumptions
In the supporter packs - whats the difference between "PoE2 Early Access" vs "PoE2 Key"?
I got a feeling most with go with ritual content.
I hope the 3rd lab is blight. 😁
Im really looking forward to PoE2. The new endgame actually looks like a ton of fun, The towers reminds me of older sextants but in a more random and fair way.
Hmm, not sure about this no deaths in any map plan. In PoE1 I basically dislike every single mechanic that tries to make the softcore version of the game more hardcore-esque (lab, heist, etc.) as the game is just so full of rippy nonsense.
Have they released the computer specs to have it run smoothly?
Not yet. TBH that's a good question
Steam has recommended specs. :)
Edit for the lazy people:
RECOMMENDED:
OS: Windows 10
Processor: Intel® Core™ i5-10500 or AMD™ Ryzen 5 3700X
Memory: 16 GB RAM
Graphics: NVIDIA® GeForce® RTX 2060, Intel® Arc™ A770, or ATI Radeon™ RX 5600XT
DirectX: Version 12
Network: Broadband Internet connection
Storage: 100 GB available space
Additional Notes: Solid State Storage is recommended
glass cannon is gonna require a lot more skillful play, so it will be good but only at high level play, and even then we probably won't see builds that just don't use res early in order to push damage.
30:25 WOH! LOL got me
without me checking the timestamp was this the still sane exile?
@@sirgogyes
I absolutely hate crafting in PoE1 so I’m interested in anything that changes it :-)
You're my idol sir gog !
The biggest deal is propably return of prefix-suffix crafting through omens. Sure essences are getting somewhat of a nerf (current strategy is to spam essence to get a choice T1 mod with it, so you get 2 mods you want, new essence will be two essence mods in succession without a reroll), but separate pref-suf crafting is a BIG deal. Crafting with 2 div bench "lock" mods sucks ass. Especially if it involves RNG unveil with insanely expensive veiled orbs. I'm sure there will be ways to perfect your items and sink "POE billionaires" currency into them, but rudimentary crafting system seems way more approachable to new playrers or even older players that don't have a PhD from POE crafting (which is required to craft your stuff without a youtube guide how to do it)
Not sure how I feel about tablets. These seem to be replacements of scarabs and rolling them with alts will mean that they will clutter your stash tabs and won't be easily buyable in bulk. And there seems to be a lot of micromanagement with these pillars etc. Well, we'll see. This is Early Access after all, this is all subject to change if it feels asinine. I like that they're trying to make a different system instead of just copying atlas and tree from POE1. POE1 will still be there.
Soooo no swords in early acces?
We haven't seen all the recommended skills yet.
Zana as pinnacle boss makes no sense, she cant be locked in an ancient labyrinth when she was walking around a few years ago
Time is a bit fluid in POE at times. We fight long-dead characters like Xilquapa, Architect of the Breach in Incursion content, Atziri and many others.
Endgame being like Delve is something I didn't see coming. I noticed a lot of FPS lag on the witch summoner footage, which is likely why they haven't been showing it.
Ah yes, I was so happy to hear that I wouldn’t have to do the Lab, which is almost always my least enjoyable part of levelling. To hear that they’re replacing it with things akin to Sanctum and Ultimatum, which are probably my least favourite parts of endgame, is utterly disappointing.
I'll say this once more. Delve is the most difficult endgame in POE. Ubers look like T16s compared to delve.
And a couple of the most extreme Valdo maps can be said to be a step up from 65530 depth Delve. I believe there's at least one that has not been cleared (the 100% deli, area becomes fatal, union of souls, 10% less damage per equipped item Desert Spring map, can't remember its other mods). Even builds that delete HP cap Delve bosses in seconds can't do enough damage to beat the enrage timer on that one.
Thanks
As nice as some of this looks, I'm still worried that the mercenary and wasd movement seem built around controller over kb/m. Atlas sure is purdy tho.
Sad days. I’m on Mac and doesn’t seem like it’ll work for Poe 2 for a Long time. Poe 1 barely works on Mac already
Witch got a big glow-up for sure.
Love everything about this but the map denial on death mechanic. I can almost guarantee that this will be nerfed or completely removed by the time EA ends.
I'm the opposite. I love that death actually has consequence. The XP penalty in PoE 1 is an outdated punishment and then at level 100 you have no penalty at all, which is just weird in my opinion. There is no winning if there is no losing but I want something between losing my entire character (HC) and it meaning almost nothing (XP penalty that only really hurts anyone in the level 96-99 range, which again, is just a weirdly specific range of players to be effected by a baseline mechanic).
Oh I love the idea that you fail a map on death. What I dislike is the idea that once you fail, that node and all the nodes beyond are forever locked out (unless you find an alternate winding path). I feel one life per map is a good middle ground.
@@Kyoth3 Ah I see what you're saying yeah. I'd like to believe it's the kind of system they've thought a lot about and probably even changed multiple times before the EA version that we're seeing. At least there are options to lessen it as you outline though.
Play HC and you'll never be denied access to a map
logout macro in softcore
That is where they’re forcing this, isn’t it? That’s gross. :(
artwork perfect nailed
sound great
gameplay dodge/roll ok not a fan
endgame showed how it works and I can always make a macro if stuff needs several skills to kill bosses
The visual side with immersion and experience looks spot on also.
d4 bad btw in every aspect
Tell me they sent you that puzzle box now bro!
I can already tell that I will not like the dodging and blocking mechanics. Everything else looked pretty good though! Mercenary class seemed like it shot nerf balls though
I hope it isn't zana!!! She is my favorite character and I don't want her to be evil :(
I mean, she seems pretty evil already from what you can gather through poe1 gameplay.
I hope the fight with Zana is more like a japanese dating sim. Fingers crossed
pathofexile
TWO
discussion.
I've seen so many ppl obsessed about endgame 'speed' Lol it felt dramaticomical
Please Uber Zana, be a thing!
ur a goat br oty
It feels so weird to see all of this coming to fruition while Blizzard is now a mere shadow of what it once was. After all, Path of Exile and other ARPG would not be what they are today if not for what Blizzard once was.
Do you mean the pitch black armor? cause black armor is not very subtle: ua-cam.com/video/VVn8TL2GV8I/v-deo.html
Would quit my job if I wasn’t self-employed
have this message on Path of Exile 2 Early Access
Early Access
Your account does not have access to Path of Exile 2 Early Access. Bribe a friend who has a spare key or purchase now.
but l spend like 1000$+ from 2013 on the game so what is up?
They haven't started sending out keys yet. It will happen over the next 2 weeks.
Liking everything but the die once and the map is done. I hate it in Last Epoch and I’ll hate it here.
I definitely wont be playing PoE 2 as long as it's sanctum for trials. I HATE sanctum.
Ultimatum is there as an alternative.
IMO games that allow trade die if they can't control bot cheaters (not now, but once EA ends and the game is free), and having unbottable content be nearly mandatory for progression is essential to purge the bot cheaters.
I'm not sure you can run the same map multiple times so maybe you can't do just one region for a long time...
That's a big 'wait and see'. They did only specify that yku cannot go back in to a map if you die. That leaves some possibility they are able to be ran again.
🍺
still cant get into POE2 just alot of the changes dont sound that fun compared to poe1 having played it at gamescom I wasnt impressed. It all feels like less and less of what made POE1 gearet and more and more mainstrem casual player mush. To those that say "then just dont play it" well they put poe1 on minimum maintinance till poe2 is done so I guess I'll just have to try the beta and see if they can change my mind, honestly would love to love POE2 just cant at the moment. So I'll just do as Ziz dose and not look at it as POE but something new all togehter.
I'm in the same camp. I'm very curious about future of PoE1. Will it still have the skeleton crew going forward too? Will we see new engine? New graphics? Or just die off slowly.
Sorry in advance i need to vent.
These people on redit are still unhappy with the EA acording to a friend who still goes there.
Im super hyped to explore PoE 2
Fnaly something that is not solved in advance
The people on reddit are just disembodied voices talking in the void of the Internet, they can't decide what's fun or not for you ! Personally I'll try to go in SSF and blind for my first character, only spoiling myself on the ascendancies and skills to decide on a general build path
They basically copied last epochs endgame no? Lol
Im still nervous about it looking like everything will be balanced around so many different skills used for combos. I just want 1 or 2 skills and relax.
Wouldn’t you be better off playing an idle gacha game,watching movies on Netflix, or pulling a lever at a casino (one button or lever pulled and many flashy lights)? There is also POE 1 which will keep pumping out new content.
@@KALClFER Go be dumb in someone elses comment.
I don't know man, 1 support gem per character??!! Good luck making a build. They F UP WITH THAT !!! BIG TIME!!!
This is intended to stop builds all being the same. I want to play with it as is - 1 may not be the right number, but I think the idea is good.
@@sirgog Yeah I don't know about that. First they promised 6 skills and now it seems like we will be using 1 the same as we did in PoE 1. I really don't get it, imagine minion build, you obviously will want increased minion damage for all of your minions but you can't. And if you will have 3-4 minion skills then what will you put 20 different support games? I don't see it! Maybe if the number was 2-3 then sure. But 1? This killed all the hype for me.
@@tomziom3642why so pessimistic? You have 0 hours in poe2, you have no idea how it works lmao
Sometimes it feels like GGG is making PoE2 just for me. Left out mechanics I don't like. Integrated my favorites into the core gameplay. Meaningful combat -- progressive crafting -- brutal difficulty -- rich progression system. It's like they know what I want more than I do.