MESH → VOLUME MODIFIER! | Blender Today

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  • Опубліковано 5 жов 2020
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  • Фільми й анімація

КОМЕНТАРІ • 186

  • @FalkFilmTutorials
    @FalkFilmTutorials 3 роки тому +39

    Oh man! So many possibilities for modifiers come to mind! I guess one obvious one would be the inverse, so "Volume to Mesh" where it would generate a mesh on the surface of the volume. Some of the mesh modifiers would also be useful, like Array, Curve, Displace, Boolean, Wave ... many many possibilities...

    • @arisstuffff
      @arisstuffff 3 роки тому

      haha! I didn't notice this when I wrote my comment.

  • @PrinceWesterburg
    @PrinceWesterburg 3 роки тому +35

    That opens a world of possibilities, especially with particle driven systems and particle driven metaballs - mind numbing complexity but Blender handles it all for you so its arty! :o)

  • @PabloVazquez
    @PabloVazquez 3 роки тому +28

    What other type of modifiers do you think the Volume object could have?

    • @edh615
      @edh615 3 роки тому +12

      Combine, advect, reshape, resample.. like H.

    • @prograde-hakaka693
      @prograde-hakaka693 3 роки тому +1

      This might sound stupid but maybe a Subdivision Surface Modifier but for volumes? Like, for example you bake a simulation with 32 samples but it has a Subdivision Surface Modifier so it Looks like it has 64 but blender just calculates 32. This might be impossible, I don’t know. It could be nice for the blender users with weaker hardware like the i5’s and i3’s

    • @iPavReg
      @iPavReg 3 роки тому +9

      Volume to mesh? To get shapes from smoke simulation?

    • @Skedooosh
      @Skedooosh 3 роки тому +8

      remesher with boole operations like substract, instersect, combine etc

    • @galagax7678
      @galagax7678 3 роки тому +7

      A mirror modifier its a must

  • @juhamukari5270
    @juhamukari5270 3 роки тому +15

    How about some "heat distortion" animation, refraction rendering with surface distance fading - is it possible? (Surface distance i mean that user could control "edge fading" without loosing shape) so i am asking some kind of "border falloff" feature.

  • @100Peterll
    @100Peterll 3 роки тому +4

    That's amazing, love the Calcifer render!

  • @SpencerMagnusson
    @SpencerMagnusson 3 роки тому +1

    This will be a big game changer for artists. I loved this aspect of Houdini that you can use a mesh as a reference for volumes - so glad this will be available in Blender.

  • @arisstuffff
    @arisstuffff 3 роки тому +6

    This reminds me of C4D's volume builder and volume mesher so much. It would be so cool if Blender has volume booleans, volume to mesh, volume smoothing, etc. It would be revolutionary! (to some workflows, at least)

    • @DanielPartzsch
      @DanielPartzsch 3 роки тому

      Just what I was thinking. I really hope they develope this more towards the C4d volume builder approach

    • @hadriscus
      @hadriscus 3 роки тому

      That's most likely what is going to happen with openVDB operations as nodes.

  • @elektra81516
    @elektra81516 3 роки тому

    You guys are insane! Great work!

  • @Oifallenprison22oi
    @Oifallenprison22oi 3 роки тому +1

    I watched this movie with my mom and it was awesome greetings from the uk

  • @Ruan3D
    @Ruan3D 3 роки тому

    This is superrrrrrr cool!!! Blender is getting better and better by the day!!!

  • @richard29sher
    @richard29sher 2 роки тому

    Just can't wait to get into this! Just what I'm looking for.

  • @BrianLife
    @BrianLife 3 роки тому

    Yes!!! Thank you!

  • @popsfreshenmeyer7607
    @popsfreshenmeyer7607 3 роки тому +1

    'You are not gonna get lost'...LOL :D
    Blender keeps bringing the swag at a breakneck speed. Much love!

  • @Czteryk
    @Czteryk 3 роки тому +2

    Pablo, You made me happy mate, Thank you :) Have a good day.

  • @jenovaizquierdo
    @jenovaizquierdo 3 роки тому

    🤩🤩🤩 that is really awesome.

  • @rohit-fk8dm
    @rohit-fk8dm 3 роки тому +5

    Wow. So much excited for this video

  • @painleroux9486
    @painleroux9486 3 роки тому +3

    This mixed with that Sculpt animation will allow u to make some cool volumetric animation just by sculpting an animation

  • @yogesh124
    @yogesh124 3 роки тому

    Awesome 🤩🤩

  • @TheApeMachine
    @TheApeMachine 3 роки тому +20

    "The lady Suzanne" :p

  • @YouTubsel
    @YouTubsel 3 роки тому +6

    I love all those new features but please, pleeeease take care of the long overdue basics that are still missing: Especially multi object value property editing. Or showing the shortcuts to tools besides their icons in the T-Panel.
    All those fantastic overhauls and new features are still somewhat diminished by a few missing quality of life features.

    • @SchemingGoldberg
      @SchemingGoldberg 3 роки тому

      If you hold down Alt when changing a setting, it applies the change to all the selected objects.

    • @YouTubsel
      @YouTubsel 3 роки тому

      @@SchemingGoldberg Yes. I know.
      But it's hidden. It only works on numeric panels and not even on every one. And it doesn't work at all when you have "emulate 3 button mouse" activated as I do.

  • @sheilafrancl1423
    @sheilafrancl1423 3 роки тому +1

    Love it!

  • @zahidalhassan1911
    @zahidalhassan1911 3 роки тому

    3D earth mania you are really such a good master......

  • @abrahamwondafrash7549
    @abrahamwondafrash7549 3 роки тому

    woooho...even more fun with volumes without taking so much time.

  • @phallavisal7111
    @phallavisal7111 3 роки тому

    I love it.

  • @philhacker1137
    @philhacker1137 3 роки тому

    Perfect for Halloween 👻BOO

  • @jascrandom9855
    @jascrandom9855 3 роки тому +2

    This is so cool! Though i would have given it an Emission Shader rather than using a lamp.

  • @hbert06
    @hbert06 3 роки тому

    Grrreeeaaaattt 😊👌

  • @mikerusby
    @mikerusby 2 роки тому

    if yuo add a musgrave texture to the density of the principle volume, you can get a more broken, cloudy effect too
    saw it in anither tuotrial on volume lighting

  • @ivan-_-8577
    @ivan-_-8577 3 роки тому +1

    Nice!

  • @AllExistence
    @AllExistence 3 роки тому +3

    Finally eevee can have volumes that don't look like a cube.
    If only you made it work like cycles does though...

    • @mimos7214
      @mimos7214 3 роки тому

      I know this is 4months old but due to the way eevee calculates lighting it would be really hard to keep it as fast as it currently is while making it as good as cycles

  • @seb6861
    @seb6861 3 роки тому

    Looks good

  • @hadriscus
    @hadriscus 3 роки тому +2

    "This is like showing dirty laundry" lmao
    You are forgiven, Pablo

  • @YGODueltainer
    @YGODueltainer 3 роки тому +1

    Now the only thing left that eeve need is a proper global illumination running in real time. Like marmoset toolbag

  • @PeterMoueza
    @PeterMoueza 3 роки тому

    Cool that feature
    2.91 version
    A timeline : 0:32 pie menu ? 4:12 motion tracking 2.91 version

  • @dancingshapes
    @dancingshapes 3 роки тому

    How did you animate the mesh object? with shapekeys or a deformer? What about adding a noise modifier?

  • @XINN1X
    @XINN1X 3 роки тому

    This is amazing! Could you enable your keyboard presses to display though? interested in knowing how you switched from timeline to shader editor with the keyboard

    • @tochezpab
      @tochezpab 3 роки тому

      Shift +F keys 1-12 will switch modes. ShiftF12 is timeline, press again for dopesheet

  • @judaiyuki4308
    @judaiyuki4308 3 роки тому

    cool

  • @anshbhilare9565
    @anshbhilare9565 3 роки тому

    I am in love with your accent lmao

  • @diadokhoi5722
    @diadokhoi5722 3 роки тому

    Could i plug emission into volume like u could with cycles

  • @Snow-tk9zv
    @Snow-tk9zv 3 роки тому

    How is this different from, adding a volume node to an object and making its surface transparent

  • @sharathspawar
    @sharathspawar 3 роки тому +1

    This is like showing a dirty laundry :-D

  • @marcuschavez8411
    @marcuschavez8411 Рік тому

    I'm new to Blender, is there a way to animate the mesh to volume to audio? For instance, using a audio track to bake sound to f curve, and then matching these effects with the mesh to that sound/f curve?

  • @timfuchs3185
    @timfuchs3185 3 роки тому

    Can it have a particle system as the mesh source?

  • @GoofyGoober7582
    @GoofyGoober7582 3 роки тому +1

    Someone please help i have a big problem!! So when i add something to viewport like a cone and i face to x axis the cone also faces there and it really annoys me i think i accidentally changed a setting by mistake

  • @jonizen5653
    @jonizen5653 2 роки тому

    Hi - I tried using these modifiers in 2.93.4. When I export my fle (trying to make a simple cloud), the modifiers do not get exported. the export shows only the metaball that the modifier was applied to. Do you have any idea how I can export the file and have it retain it's modifier properties?

  • @norton9632
    @norton9632 3 роки тому

    EPIC

  • @SteveErnst117
    @SteveErnst117 3 роки тому +1

    how is this different or better than just giving an object a simple volume shader?

  • @Beryesa.
    @Beryesa. 3 роки тому +3

    Pablo told about volume sculpting (or smth like that :D) in Sculpt special, hmm :) I see..

  • @dantab2407
    @dantab2407 3 роки тому

    Oh yeah thats cool!!! And why not a volume to mesh modifier ? Or a kind of switch MESH/VOLUME object type ? Sculpting clouds...Fool ideas but... who knows where Blender would go ?
    Thanks Pablo to help us follow these so cool developments.
    And the Trimming tool is there...Wow!

  • @RaulDiaz3d
    @RaulDiaz3d 3 роки тому

    I would like to create a seperate volume entity. is that possible? So I can have the poly next to the Volume?

  • @BlenderDumbass
    @BlenderDumbass 3 роки тому +2

    I want to see voxel edit mode for volume objects.

  • @Meteotrance
    @Meteotrance 3 роки тому

    i wan't the possibility to make cloud or bush trees with metaball and this volumetric option, could be a pefect match ^^ !!!

  • @novakmiler7944
    @novakmiler7944 3 роки тому

    Awesome. Can we also get a volume to mesh modifier too pleeeeease!?

  • @SnowNeo6000
    @SnowNeo6000 3 роки тому +1

    Blender is the best

  • @piotao
    @piotao 3 роки тому +3

    HOLY SHIT!!! Isn't that amazing? MAN, IT IS DAMN AMAZING!!! Hahha, sooo sweet, this tiny Modifiers panel with only one option, LOL. Imagine, how it looked when Ton first time coded Blender and there was also a time, when there were only one modifier, but for mesh... So nice to see you Pablo, so awesome to see how you enjoy this new feature, it's nearly made me cry and laugh at the same time. Maybe I everemphasize that, but BLENDER is AMAZING, FAVOUIRITE and NEVER ENDING ADVENTURE app I have ever experienced in my life (long life, btw), and yes - experienced, because at the deep level, we do not just use Blender, we experience it, we breath it and we live with its all glory and shades. Love you so much, say cherrs to the rest of the team, hug virutally anybody you can! :) KUDOS!!!

  • @PrinceWesterburg
    @PrinceWesterburg 3 роки тому +7

    Did you think about doing an overlay system so that Blender could call home and update what needed updating? This would probably save you a lot of bandwidth

    • @ronsn8071
      @ronsn8071 3 роки тому +4

      That would be against the philosophy behind Blender.

    • @LeoPlaw
      @LeoPlaw 3 роки тому +1

      Or set up a git repository for the compiled files and just pull the newly updated files.

    • @ronsn8071
      @ronsn8071 3 роки тому

      @@LeoPlaw There is a remote repository for the compiled files? Or from where do you pull them?

    • @LeoPlaw
      @LeoPlaw 3 роки тому +1

      @@ronsn8071 Its a suggestion. Instead of downloading the entire nightly build each time, it would simplify things if we could download (pull) and update only the files that have changed. It would save everybody a great deal of time and bandwidth.

    • @ronsn8071
      @ronsn8071 3 роки тому +1

      @@LeoPlaw Apart from external libraries from 3rd parties (which don't change often) the executable file of Blender is the biggest one. And this file changes every day. All files are packed into an archive and this archive is a lot smaller than the unpacked executable file alone. That wouldn't save any bandwidth; it would rise up.
      If you want to have always the latest build, it would be better to compile it by yourself automatically, e.g. every night.

  • @existentialselkath1264
    @existentialselkath1264 3 роки тому +5

    This is really cool but what's the difference over just applying a volume shader to an object? Obviously in eevee that's not an option but is there any benefit to cycles?

    • @charltonrodda
      @charltonrodda 3 роки тому

      The first thing that springs to mind for me is being able to add modifiers after the mesh to volume modifier in the future, to process it in a volume-specific way.

  • @epicjonny155
    @epicjonny155 3 роки тому

    Can it render in eevee. This is not a feature that only works in cycles?

  • @tobkum
    @tobkum 3 роки тому +3

    What is the difference to using the original mesh with a volume shader? Is there any upside/downside to using a volume object?

    • @jefflhama
      @jefflhama 3 роки тому +1

      This modifier is a must for eevee, because the eevee volumetrics can't get the shape of the object. But it's also easier to create co plex effects without knowing a lot of vector math to do it in the volume shader

    • @rob679
      @rob679 3 роки тому +1

      Volume shader doesn't work properly in Eevee, plugging any shape to Principled Volume results in clouded box. The cons I only see that you can't procedurally modify the density, the whole volume will have the same level if you don't modify the mesh - that could be also a good thing when you want your flame or cloud a specific look without mental gymnastics over texture and vector transformations.

  • @mitchelllokken1473
    @mitchelllokken1473 3 роки тому

    @blender can you include direct lighting in eevee as seen in cycles?

  • @Andreas-gh6is
    @Andreas-gh6is 3 роки тому

    There could be a modifier that converts a stack of image files into a volume, right?

  • @ShwetaSharma-su3il
    @ShwetaSharma-su3il Рік тому

    does this mesh to volume modifier is available for unity ?

  • @georgeneverland896
    @georgeneverland896 3 роки тому

    Hi! Is a bit OT, but for all guys in hard surface or archviz modeling would be very useful an edit poly modifier like the max one.. paired with new reordering feature of modifier stack would be perfect! thanks :)

  • @felixgonzaelz3360
    @felixgonzaelz3360 3 роки тому

    Es el personaje de el castillo vagabundo de Miyazaki ☺️☺️ 🥰 me encantó

  • @jbfx6550
    @jbfx6550 3 роки тому

    Eevee motion blur is not previweable in the viewport and camera view especially for blender 2.90 and 2.90.1.Its a very important feature for previewing the motion blur before rendering out the final image.

  • @leahxtra
    @leahxtra 3 роки тому

    Can i install blender on macOS Mojave or Can it work with the macOS install?

  • @manojlogulic4234
    @manojlogulic4234 3 роки тому

    Can anyone tell me how to use physic with volume I can't figure it out. Thanks.

  • @zahidalhassan1911
    @zahidalhassan1911 3 роки тому

    Your talk is so good brother you are very funny!!!!!

  • @boriswilsoncreations
    @boriswilsoncreations 3 роки тому

    "Behold, the Lady Suzanna"

  • @alifeleti
    @alifeleti 3 роки тому

    The lord Suzanne XD

  • @sonar2383
    @sonar2383 3 роки тому

    Not sure why in Blender all the loaded 3D shapes are gray or flat? Or in 3ds Max, the technology object is very detailed, I export it to FBX, OBJ or other formats. I load it into Blender, the object is simplified, the corners are very much rounded, the detail and textures disappear. I see something gray in the window, or I don't see the object at all, it disappears or becomes transparent with outlines. Or it often happens that the object is very strongly distorted by some bunch of protruding edges, in the form of gray triangles, and part of the object is invisible, like an object in some kind of dark fog of the field of view.

  • @codemonster8443
    @codemonster8443 3 роки тому

    I dont see any modifers, my version in 2.9. Whats the problem?

  • @henrylopez4282
    @henrylopez4282 3 роки тому

    Can you use normal computers for blender? I’m going to try to get it tomorrow morning but I don’t know.

    • @softwarelivre2389
      @softwarelivre2389 3 роки тому

      Anything past 2012 should run fine. You need at least OpenGL 4.0 or newer

  • @NickProkhorenko
    @NickProkhorenko Рік тому

    But the volume extends a little beyond the boundaries of the object, and this is very bad, because my volume, for example, my flame of the ion engine, is visible through the body of the robot. How to fix it so that the volume is exactly the same shape and size as the original object?

  • @HARDstone3d
    @HARDstone3d 3 роки тому +2

    Particle Info node for Eevee, please!

  • @FlyingBanana78
    @FlyingBanana78 3 роки тому

    Ok so this is in the experimental build? Cause in 2.9 the modifier setting is just blank. The option of modifier is there just doesn't show any modifiers.

    • @PabloVazquez
      @PabloVazquez 3 роки тому +1

      Blender Today is *always* about under-development and experimental features.

  • @testsite9002
    @testsite9002 3 роки тому +1

    Principled volume is not working on the volume, What to do????????

  • @Zenheizer
    @Zenheizer 3 роки тому +2

    great feature, but I was kinda hoping for the opposite :(

  • @lyaeusv3828
    @lyaeusv3828 3 роки тому +4

    I'm noob, wasn't that possible woth principaled volume ?

    • @softwarelivre2389
      @softwarelivre2389 3 роки тому +1

      Yes, but it was locked into the material. With that, you might use booleans to better control your volume afterwards.

    • @captainpawpawchannel
      @captainpawpawchannel 3 роки тому

      I don't think Principled Volume worked properly in Eevee

    • @softwarelivre2389
      @softwarelivre2389 3 роки тому

      @@captainpawpawchannel It didn't

  • @KeyframeCreativeMedi
    @KeyframeCreativeMedi 3 роки тому +1

    Could there be a modifier that does the opposite too? so being able to remesh the volume or re-meshing openvdb files?

    • @jascrandom9855
      @jascrandom9855 3 роки тому +1

      Imagine using that to sculpt the volume object in a shape that you like better, and then reverting it back into a volume.

    • @KeyframeCreativeMedi
      @KeyframeCreativeMedi 3 роки тому +1

      @@jascrandom9855 that would be awesome! you could then run a smoke sim on it, remesh the sculpt and the smoke sim, and get an entirely unique look!

    • @softwarelivre2389
      @softwarelivre2389 3 роки тому

      You would lose density info, though

    • @jascrandom9855
      @jascrandom9855 3 роки тому

      @@softwarelivre2389 Not if its a Non-destructive Modifier.

    • @softwarelivre2389
      @softwarelivre2389 3 роки тому

      @@jascrandom9855 If it is a lattice, then it is possible, but converting to a mesh, even on the modifier stack, would erase all of the temperature and density data, as it does not exist on regular mesh data, unless specified as custom properties or integrated on the material settings.

  • @MajhalaAnimationStudios
    @MajhalaAnimationStudios 3 роки тому +2

    Hey there, IK/FK not working blender 2.9 with Rigify add-on.... I want to snap IK hand to FK
    Traceback (most recent call last):
    line 628, in execute
    AttributeError: 'Context' object has no attribute 'user_preferences'
    location: :-1
    rig was generated in blender 2.79

    • @Siphonife
      @Siphonife 3 роки тому +1

      Not where you post bug reports.

    • @softwarelivre2389
      @softwarelivre2389 3 роки тому

      The problem is that the Addon is trying to execute legacy code from the API. You must report it to thhe rigify developers, in order for them to fix it.

    • @MajhalaAnimationStudios
      @MajhalaAnimationStudios 3 роки тому

      @@softwarelivre2389 Ok, let me look for the guys....

    • @MajhalaAnimationStudios
      @MajhalaAnimationStudios 3 роки тому

      @@Siphonife I know, I needed a quick reply if it can be solved.... Client work is overwhelming, and I need IK to continue

    • @softwarelivre2389
      @softwarelivre2389 3 роки тому

      @@MajhalaAnimationStudios If it is for a client, try using Blender 2.83 LTS, it should work fine there.

  • @anantamadhava6826
    @anantamadhava6826 3 роки тому

    me: why all blender renders sound better then it looks!?
    ai: blender is a podcast app
    me: actually all this renders have a havy accents too...
    c4d: cuz blender is made by you!

  • @felixkr.2645
    @felixkr.2645 3 роки тому

    How did you flip through the Editor Types so fast @ 0:59 ? o.O

    • @PabloVazquez
      @PabloVazquez 3 роки тому +2

      Shift+F3! It will cycle through the node sub-editors.

    • @felixkr.2645
      @felixkr.2645 3 роки тому +1

      @@PabloVazquez Thank you Pablo!

  • @Snow-tk9zv
    @Snow-tk9zv 3 роки тому

    2:12 how did u control scale of modifier tab?

    • @PabloVazquez
      @PabloVazquez 3 роки тому +1

      Ctrl+Middle Mouse Button! The same way you control the zoom in the 3D viewport or in the video sequencer or animation editors or node editors or...

    • @Snow-tk9zv
      @Snow-tk9zv 3 роки тому +1

      @@PabloVazquez Ooo! so many nifty little things. XD

  • @sanjaipandey5315
    @sanjaipandey5315 3 роки тому

    Tell me the version
    Which blender version are you using

  • @ymdmekka
    @ymdmekka 3 роки тому +1

    Can you guys please please please make blender available for Chromebook OS

  • @raviarya_08
    @raviarya_08 3 роки тому

    Sir blender 2.9 crash when rendering how to solve this problem

  • @Mio_Rin
    @Mio_Rin 3 роки тому +1

    Join us next week for more of Pablo's dirty laundry! :3

  • @jakobleitner1966
    @jakobleitner1966 3 роки тому

    What about a Noise Modifier ?

  • @BlenderDiplom
    @BlenderDiplom 3 роки тому

    Too much? No, just about right 😊

  • @Cloud2017
    @Cloud2017 3 роки тому +1

    Now get Pablo Dobarro to add it as a sculpting brush.

    • @florinf
      @florinf 3 роки тому

      Yes. A blurred brush. Nice!

  • @DanielZanSalazar
    @DanielZanSalazar 3 роки тому

    Obviously boolean modifier for volume!

  • @josecerve2089
    @josecerve2089 3 роки тому

    Si sirve para algo...¿Por que no haceis los tutoriales sin hablar, solo poniendo música de fondo y velocidad de desarroyo del tutorial mas despacio, para que todos podamos ver los pasos con más detalle.? es solo una sugerencia. ¡Muchas gracias.!

  • @No573N
    @No573N 3 роки тому

    Did you hear that? He think's he's Palo Wazquez.

  • @gojosatoru988
    @gojosatoru988 3 роки тому

    Which laptop should i buy?
    1) Msi alpha 15 (ryzen 7 Quad core 3750H - 16gb ram/1 TB HDD/256 GB SSD/ 4GB Graphics/AMD Radeon RX 5500M)
    2) MSI GF75 ( i7 9th gen - 16 GB RAM/ 1TB HDD/ 256GB SSD/ 4GB Graphics/ NVIDIA GTX 1650)
    PLEASE HELP!!

  • @pagmataartworkz3714
    @pagmataartworkz3714 3 роки тому

    Calcifer, Howls Moving Castle

  • @3d-illusions
    @3d-illusions 3 роки тому

    Volume booleans

  • @mahirfr
    @mahirfr 3 роки тому

    3:41 you want more modifier I want new mesh named 3:30... Lady suzanna....

  • @EmesZack
    @EmesZack 3 роки тому +1

    modi-fire

  • @SparePlayss
    @SparePlayss 3 роки тому

    OMG!!!!!!!!!!!!!!!!!!!!! volume modifier!!!!!!!!!!!!!! no way blender no!!!!!!!!!!!!!!!!!!! wow
    btw what is volume modifer??
    can we make donut with this??