Procedural Cloud System in Blender: Full Tutorial

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  • Опубліковано 6 жов 2024

КОМЕНТАРІ • 46

  • @LightArchitect
    @LightArchitect  Рік тому +5

    Hey everyone! In this video I show how you can create a procedural volumetric cloud system in Blender 3d. Once you create the system you can then customize the settings to those that fit your 3d scene. Enjoy and let us know what VFX tutorials you want to learn next on the channel!
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  • @ocbarrio
    @ocbarrio Рік тому +5

    Awesome way to animate clouds. There are some tutorials with that same method to create clouds, but that simple step to animate them makes this one so better... Thank you for your work...

    • @LightArchitect
      @LightArchitect  Рік тому +1

      Thank you Ocbarrio! And animating them is so easy too!

  • @StereotypicalLotion
    @StereotypicalLotion Рік тому

    After watching your tutorial on mountains, I decided I'd add some clouds to liven things up. Searched in the search box and my new favorite UA-camr popped up : D

  • @DavidWinstead
    @DavidWinstead Рік тому +1

    That's one of the best Cloud tutorials I've ever seen, great job bud!!

    • @LightArchitect
      @LightArchitect  Рік тому

      Thanks so much David! Glad it was useful for you!

  • @adri.progression
    @adri.progression Рік тому +1

    Wow!! Thank you so much, absolute lifesaver! I'm gonna mix what I learned here with Mantaflow physics simulations so hopefully the clouds look realistic and they interact with other objects in a physically-realistic way!
    I really appreciate the pacing, the appropriate level of detail, and how well-edited your step-by-step explanations were. Great work!

    • @LightArchitect
      @LightArchitect  Рік тому +1

      Thanks a lot Adri! Appreciate the input as well!

  • @marioCazares
    @marioCazares 3 місяці тому

    Thanks I didn't know what the empty vdb was for or that you could add modifiers to vdb!

  • @ЯнаЗахарова-р5ь
    @ЯнаЗахарова-р5ь 11 місяців тому +1

    Best tutorial for clouds 👍🏻

    • @LightArchitect
      @LightArchitect  11 місяців тому

      Thank you so much! Glad you find it useful!

  • @MJBold_1
    @MJBold_1 Рік тому +1

    Brilliant! Was kinda stuck with using VDB clouds but this is great alternative, thank you for sharing it!

  • @tayyebeharshi7763
    @tayyebeharshi7763 Рік тому +1

    Awesome tutorial!!!! loved it! Thank you very much!

    • @LightArchitect
      @LightArchitect  Рік тому +1

      You are welcome! Thanks for supporting the channel!

  • @SHTALKS
    @SHTALKS Рік тому +3

    Thanks for making this amaizing and interesting video

  • @tomasm1233
    @tomasm1233 Рік тому +1

    Thanks. That's a life saver. I am surprised. there is little to none decent cloud solution. It should have been ntegrated in Blender as default. There are add-ons but somewhat limited in shape and/or look flat, lack realistic looks, etc. Don't blenderists, like need to use clouds in their work?
    I understand there are HDRi maps but its hardly flexible enough for my workflow. I need specific clouds at all times.
    Damn, its just clouds if you think.

    • @LightArchitect
      @LightArchitect  Рік тому

      Awesome Tomas! Glad you found it useful! I think HDRI's only work for distant elements. For clouds in the scene you need something like this like you said. Obviously there are variations of things like this as well. For example if you don't need accurate volumetrics and your perspective doesn't change too much then you could use a 2d image of a cloud in 3d space. Lots of options. Thanks for the comment.

  • @haddockl3192
    @haddockl3192 Рік тому +2

    awesome tutorial!

    • @LightArchitect
      @LightArchitect  Рік тому +1

      Thank you!

    • @haddockl3192
      @haddockl3192 Рік тому

      ​@@LightArchitect i saw that you have done a lot awesome tutorials so now the question arises if you could do a tutorial on the topic oceans....? i would be nice to see one about how to use the spray combined with foam in a rough sea and also how you would create waves a ship is causing when driving through an ocean. And if this is too much work or so and you know how to create this spray/waves i would be pleased if you write me again!ty!

  • @Ksu_
    @Ksu_ Рік тому +1

    fantastic tutorial thank you!

  • @blendervfx9575
    @blendervfx9575 Рік тому +2

    Nice one!

  • @simongravel7407
    @simongravel7407 Рік тому +1

    Elegant solution!

  • @husainmadraswala14
    @husainmadraswala14 Рік тому +1

    Beautiful!!!

  • @KumarSauravliving
    @KumarSauravliving Рік тому +1

    this is great, really helpful

  • @jigarthakornugar
    @jigarthakornugar Рік тому +1

    ultimate👌👌👌👌👌👌

  • @hoodaud
    @hoodaud Рік тому +1

    is it support in eevee too?!

  • @KayC9080
    @KayC9080 Рік тому +1

    Do you know the best way to distribute these clouds onto points in order to make a procedural sky scene? I'm trying to make a sky timelapse and need lots of clouds but I'm not too sure how to add the cloud mesh + volume empty as the instances on points

  • @mob88141
    @mob88141 Рік тому +1

    When I render the clouds, there are cubes that are displayed inside. I have however deactivated icosphere. Can you help me ?

    • @lordnaps
      @lordnaps Рік тому

      i have the same issue

    • @lordnaps
      @lordnaps Рік тому

      yo bro just an update, if you click disable in render on the icosphere it won’t show in renders. worked out for me

  • @UnknownGuest220
    @UnknownGuest220 Рік тому

    What's the song in the intro?

  • @G1NJO
    @G1NJO Рік тому

    sorry but it doesnt look nice imo.

    • @LightArchitect
      @LightArchitect  Рік тому +1

      That's ok. Let us know what you would do differently.

    • @G1NJO
      @G1NJO Рік тому

      @@LightArchitect houdini :D

    • @PrometheusPhamarus
      @PrometheusPhamarus Рік тому +2

      @@G1NJO
      Not necessary, the approach of using mesh to volume objects for this is however not ideal, it would have been enough with a huge mesh with a volumetric material instead of mesh to volume voxelization, you would get better movement if you reference an empty object and move and scale it, and you don´t have to worry about voxel resolution.
      With this technique you get a movement only per texture and not the main density volume follow it in sync.
      The problem however with just using a mesh with only volumetric material, is that blenders fractals simply suck, you can´t even access the cloud fractal from there wich is totally weird, since you can access it in other channels.
      So my advice, use this technique for static non moving clouds and not part of cloned parts for a larger cloud sky, for such things it can be nice.
      But other than that, just simulate out clouds either from blender 2.79 with forces, or perhaps use embergen.
      Of course..not everyone has Embergen or can afford it, so blender fluids it is, you would also get more realistic movements.