I don't know if you'll see this, but Cowsins, thank you from the bottom of my heart for these amazing assets! As an artist who is not a programmer and a solo developer, this brings me so much joy that I can create the FPS games I want to make with the help of your engine. I've already begun creating a rroject with it and I hope to buy the Bullet Hell Engine someday to make a fun music rythmn game with as well. Thank you man! Take all my money!
@@Cowsins_Games This may be a stupid question, but do you think your "Bullethell Engine" would allow me to make a project similar to "Just Shapes and Beats?" but instead of shapes, it's more like bosses or something like that? I'm sorry if this is a bother, but I'm just curious and you know more about your engine than me.
Yes! The rig should be shared between arms and weapon, this tutorial about exporting animations from blender to FPS Engine might be useful: ua-cam.com/video/RBM_jEIO79k/v-deo.html I hope that helps! 🫡
Thank you very much for the project. However, there is a problem I am having with your FPS engine 1.3.2 version. The problem is as follows: - Successfully added 1 weapon (Animation has been fully tested) -> Continue adding 1 more weapon -> Previously successfully added weapons do not perform animations such as reloading, running, walking or any other animation. If i add a new weapon, only the newest weapon added will have the full animation, while all previously added weapons (except the weapons you have already created) will have an error without animation. Please guide me to fix this error! Thank you!
Hey! Please ensure you have different Animator Controllers for each weapon, and each animator controller has their respective animations assigned. Please join us on discord if the issue persists, as it will be easier to assist you there, thanks! Discord link: discord.gg/759gSeTT9m
Just bought FPS Engine, I'm really liking it! How do you reduce overall sway? For example, when ADS and moving around both position and rotation, as well as idling? I'm trying to get more of a BO2 and 09' MW2 feel, not much sway in those games compared to the default sway in FPS engine.
Heya! I am happy to hear that! To reduce the sway effect, you can go to the WeaponPrefab of your desired weapon. You can find these in Cowsins/Prefabs/Weapons, or wherever you saved your custom weapons. There you can see the WeaponSway component that manages the weapon movement when moving the camera. Now, global to all the weapons, you can find the Weapon Effects on the Player object, as a component called WeaponEffects, where you can find Weapon Bob, thats probably what you are looking for! You have Original and Detailed methods, so you can play with those as much as you want! I hope this was helpful, feel free to join us on Discord if you need help btw! discord.gg/759gSeTT9m
You can add your own rig, weapon models, animations, sfx and vfx into FPS Engine using the method in the video However, if you want to use your custom rig and keep the animations provided in FPS Engine you will need to rig your arms the same way FPS Engine’s is rigged, feel free to join us on Discord if you need help or you need the rig :)
Heya! You can directly subscribe to the OnDeath event to play the anim! You can assign your Animator Controller and play your custom animation. You can join us on Discord so I can show you step by step since it will be more efficient than through UA-cam :D discord.gg/759gSeTT9m
Hey! You can easily toggle off the inspection in the Interact Manager ( the component is located at the Player object) As for editing the UI, locate your Player and find the PlayerUI, you can access the PlayerUI prefab there and modify the UI to your like :) I can send you screenshots on Discord if you need further explanation, so feel free to join and ask for help there!
I don't know if you'll see this, but Cowsins, thank you from the bottom of my heart for these amazing assets! As an artist who is not a programmer and a solo developer, this brings me so much joy that I can create the FPS games I want to make with the help of your engine. I've already begun creating a rroject with it and I hope to buy the Bullet Hell Engine someday to make a fun music rythmn game with as well. Thank you man! Take all my money!
Heya! Reading this makes me so happy and proud, thanks for your kind words! 🫡
Good luck with your project too! I hope it turns out amazing 👀
@@Cowsins_Games This may be a stupid question, but do you think your "Bullethell Engine" would allow me to make a project similar to "Just Shapes and Beats?" but instead of shapes, it's more like bosses or something like that? I'm sorry if this is a bother, but I'm just curious and you know more about your engine than me.
Very nice! Good job man!
Ty!
Fantastic work! This asset is super cool.
Thank you! I am happy to hear that :)
How to add our costum arm model ??
Can you create video how to change arm model please
exporting the animation means also exporting the hands which comes with the animation? not the default one with the assets
Yes! The rig should be shared between arms and weapon, this tutorial about exporting animations from blender to FPS Engine might be useful: ua-cam.com/video/RBM_jEIO79k/v-deo.html
I hope that helps! 🫡
how does the system know where to eject the shell?
Thank you very much for the project. However, there is a problem I am having with your FPS engine 1.3.2 version.
The problem is as follows:
- Successfully added 1 weapon (Animation has been fully tested)
-> Continue adding 1 more weapon -> Previously successfully added weapons do not perform animations such as reloading, running, walking or any other animation.
If i add a new weapon, only the newest weapon added will have the full animation, while all previously added weapons (except the weapons you have already created) will have an error without animation.
Please guide me to fix this error! Thank you!
Hey! Please ensure you have different Animator Controllers for each weapon, and each animator controller has their respective animations assigned.
Please join us on discord if the issue persists, as it will be easier to assist you there, thanks!
Discord link: discord.gg/759gSeTT9m
Just bought FPS Engine, I'm really liking it! How do you reduce overall sway? For example, when ADS and moving around both position and rotation, as well as idling? I'm trying to get more of a BO2 and 09' MW2 feel, not much sway in those games compared to the default sway in FPS engine.
Heya! I am happy to hear that!
To reduce the sway effect, you can go to the WeaponPrefab of your desired weapon. You can find these in Cowsins/Prefabs/Weapons, or wherever you saved your custom weapons.
There you can see the WeaponSway component that manages the weapon movement when moving the camera.
Now, global to all the weapons, you can find the Weapon Effects on the Player object, as a component called WeaponEffects, where you can find Weapon Bob, thats probably what you are looking for!
You have Original and Detailed methods, so you can play with those as much as you want!
I hope this was helpful, feel free to join us on Discord if you need help btw!
discord.gg/759gSeTT9m
how to you use custom arms?
You can add your own rig, weapon models, animations, sfx and vfx into FPS Engine using the method in the video
However, if you want to use your custom rig and keep the animations provided in FPS Engine you will need to rig your arms the same way FPS Engine’s is rigged, feel free to join us on Discord if you need help or you need the rig :)
Bro can u tell how to add death animation in enmey health script event :)
Heya! You can directly subscribe to the OnDeath event to play the anim! You can assign your Animator Controller and play your custom animation. You can join us on Discord so I can show you step by step since it will be more efficient than through UA-cam :D
discord.gg/759gSeTT9m
how to disable inspect and how to edit UI
Hey! You can easily toggle off the inspection in the Interact Manager ( the component is located at the Player object)
As for editing the UI, locate your Player and find the PlayerUI, you can access the PlayerUI prefab there and modify the UI to your like :)
I can send you screenshots on Discord if you need further explanation, so feel free to join and ask for help there!
@@Cowsins_Games thanks you are helping me make my gamedev dreams come true
Will you be making something similar for UE5?
Maybe! I enjoy playing around with UE5 so I don’t discard releasing something on it 👀
@@Cowsins_Games I'm looking forward to it!
Yoooo
👀🔥
when FPS engine 1.4?
The next update 1.3.5 is coming very soon :)
@@Cowsins_Games yooo :DDD
Does it support controller?
Yup!
Is this available for free i am a solo developer i want to create a fps this is perfect for it i just domt have money