Exploring Useless Level Geometry in 1-⚠ | Penny's Big Breakaway

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  • Опубліковано 6 лис 2024

КОМЕНТАРІ • 4

  • @meticulous_mot
    @meticulous_mot 8 місяців тому +4

    The robust movement of the game allowing you to reach these areas makes them being solid fele almost intentional, like an open challenge to the player. Honestly amazing game

  • @NIMPAK1
    @NIMPAK1 8 місяців тому +2

    Almost Spark 3 levels of exploration.

  • @stanley8006
    @stanley8006 8 місяців тому +2

    Are there any tips for dealing with the stubborn turning during the beginning of a radical ride? It’s baffling that the main thing made to keep speed can’t keep speed if you want to turn. Oddest thing about it is that the turning efficiency gets better the longer you are on it. Why not just have good consistent turning responsiveness 24/7?

    • @timtanium7074
      @timtanium7074  8 місяців тому +1

      In my experience using radical ride I find it best to use it for areas that deliberately have area for wide turns or just straightaways. For turns at least a little tight, I just jump out into a dive then back to radical ride.