Ladders bug-fix & Godot's Engine.time_scale for animations - Marcos' Mysterious Maze devlog #91

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  • Опубліковано 22 лип 2024
  • In this video I show a bug where some ladders are missing from the corridors (specifically at vertical exits or entrances), and then I simplify the movement speed's management when there are several pending queued moves, using the Godot's Engine.time_scale property.
    0:00 ladders bug-fix
    2:58 using Engine.time_scale
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