Amiga Longplay Jim Power - Mutant Planet

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  • Опубліковано 4 січ 2025

КОМЕНТАРІ • 126

  • @Sampler19
    @Sampler19 10 років тому +28

    The music is so göttlich!
    I am cry.

    • @Zeemis
      @Zeemis 7 років тому +2

      Hi cry, how are you?

    • @pavelmadola8449
      @pavelmadola8449 6 років тому

      amiga still live!!!

    • @gucknachoben7303
      @gucknachoben7303 5 років тому

      dann einfach 23. August 2008 WDR Rundfunkorchester Köln Symphonic Shades Chris Hülsbeck saugen

  • @Olidzd
    @Olidzd 6 років тому +1

    Wow ! Przypomniało mi się moje dzieciństwo jak z braćmi grałem w tą gre i ta muzyka.Nie sposób tego zapomnieć.

  • @porcorosso81
    @porcorosso81 14 років тому +1

    Those cycles are NOT available to either the CPU or the Blitter, since Copper and Bitplane DMA have higher priotity. Furthermore, in horizonmtal blank. the Copper defines new colours of the 2 sprites for EACH new line. That's why the backdrop is so colourful, despite being only 4 colours. More cycles stolen.
    This is way more DMA intensive and complex than occasionally updating the scrolling registers and colours, like Shadow of the Beast and Lionheart do.

  • @bellissimo4520
    @bellissimo4520 Рік тому +1

    Impressive game... with boss sprites that fill the whole screen - a feat that was revolutionary back then. All hail the Amiga! :)

  • @porcorosso81
    @porcorosso81 15 років тому +3

    This game is a technical masterpiece. It has 3 real, overlapping parallax scrolling layers, which is possible because the programmers discovered an ingenious trick how to create the third layer with the copper and sprites. That way, the game has more scrolling layers than any Mega Drive game and is almost as colourful as any SNES game. I am still amazed that the games runs at a constant 50fps, because the graphics eat up almost ALL DMA time.

    • @alxthiry
      @alxthiry 2 роки тому

      It’s not a Mega Drive game, you are commenting on a video of the Amiga version.

    • @Galahadfairlight
      @Galahadfairlight 3 місяці тому

      ​@@alxthiryread his post again, he quite clearly knows its Amiga, he is pointing out the Amiga is doing something the megadrive cant

  • @gumdeo
    @gumdeo 8 років тому +7

    Chris Hülsbeck strikes again!

  • @porcorosso81
    @porcorosso81 14 років тому +1

    @VincentGreece
    MIDI is just a serial protocol intended for controlling music instruments. It has nothing to do with the sound playback capabilities of the actual hardware.
    Most Atari ST fanboys delude themselves into thinking that the square waves of the Atari ST sound hardware are sounding better than real samples. On the other hand, they start to drool once a game uses a four channel, 4 Bit digi playback routine for the title screen.

  • @Martiiin2008
    @Martiiin2008 10 років тому +4

    Good old days. ♥

  • @PanicKernel2008
    @PanicKernel2008 10 років тому +10

    Nice music
    This game looks like turrican mixed with gods

  • @Asacledhae
    @Asacledhae 14 років тому

    This was one of the best games i've ever played, and one of the games i still miss at times.. Especially it's music..

  • @Pulsed101
    @Pulsed101 6 років тому

    Wow I thought this game looked familiar but then I instantly recognized that tune on the first level. I must have been around 4 or 5 yrs old when i watched my brother and his friend play this. Just shows the power of music... I miss that dude :(

  • @dyinDream
    @dyinDream 11 років тому +1

    This was 1992 my Xmas present and still one of the best!

  • @K0D43AN
    @K0D43AN Рік тому

    That is where everything started for me as well, about 30 years later and still punching Joysticks

  • @lunamorley
    @lunamorley 12 років тому +5

    Chris Huelsbeck at the very least explained how it happened. The Ys 3 song got stuck in his subconscious and the first level song ended up sounding like 'A Searing Struggle', but thankfully not identical so I can't say it's a complete rip-off. This may sound silly but as a composer myself, this has happened to me on occasion. Twice, actually. When you're composing music, essentially you put down the notes you want to hear and this sort of thing can happen very easily as a result.

  • @porcorosso81
    @porcorosso81 14 років тому

    @BaronCalisto
    Part 3
    - Jim Power goes to a great length to hide the fact that the background uses 4 colour sprites. The 4 colours are changed on a per-scanline base.
    - In addition to the 3 real hardware layers, Jim Power also reuses the playfield and sprites, changing priorities to create more "layers", and transparent status displays.
    In conclusion: my point stands that this game is the most sophisticated OCS game. No other game uses so many tricks and tight timing to create its display.

  • @thereasonforyou7048
    @thereasonforyou7048 10 років тому +3

    I PLAYED THIS GAME IN THE ENDING OF 80´S GREAT PLAYABILITY AND SOUNDTRACK....NOW I HAVE A AMIGA 500 AGAIN 24 YEARS LATER...AND I HAVE THIS ONE RECORDED ON A FLOOPY DISK :-P

  • @porcorosso81
    @porcorosso81 12 років тому

    It's the reason why Jochen Hippel (developer of the Atari ST digi routine) is credited in the Amiga version of Turrican II.
    If you listen very carefully to the Turrican II title track, you can even hear that the sound routine is changing the mixing rate dynamically, depending on the DMA load. In the first part, when Turrican is running around and shooting,during credits, the mixing rate is about 11khz. But then, when the High Score is shown, it switches to 16 khz.

  • @creatorsunionSVERDLOVSK
    @creatorsunionSVERDLOVSK 11 років тому +4

    Amazing music!!!

  • @e3ovuziotica
    @e3ovuziotica 14 років тому +1

    You're right, I have fond memories of this just because of the music! (and colors are also c00l =)

  • @khajrane
    @khajrane 13 років тому +1

    @1shoryuken
    Hardly a copy. There's a tribute, yes, but shortly after the song goes in a completely different direction.

  • @querpmuerp
    @querpmuerp 14 років тому +2

    Looks super cool, even in 2010!

  • @PabloDarioLi
    @PabloDarioLi 14 років тому

    @hankillo1 This video was recorded in a PC emulating the Amiga 500 hardware, thanks to today PC CPU power we can enjoy the old Amiga hardware!

  • @BagoZonde
    @BagoZonde 13 років тому

    I love to playing all levels of this game just for music, I have been finished it maybe 10 times because it's a really nice arcade game, great gameplay and music of course it's so PURE and UNIQUE!

  • @porcorosso81
    @porcorosso81 12 років тому +1

    You are obviously totally unaware of the fact that the Amiga can actually recreate the typical AY-bleep sound 100% faithful. Composers like Jochen Hippel actually did this at the beginning: porting their Atari ST tracks to the Amiga 1:1.
    Besides, did you miss me mentioning the C64, Game Boy and NES in my original post? Would you call those "technicaly" advanced?
    I even prefer software generated PWM sound (like Agent X on the ZX spectrum) to the dull and monotonic sound of the AY8910/YM2149.

  • @ALXD1974
    @ALXD1974 13 років тому

    i remember listening to the intro song for long long time...

  • @marsiozo
    @marsiozo 13 років тому

    cool!!! forgot I even played this game back then...great game, such colourful graphics, so playable...

  • @porcorosso81
    @porcorosso81 14 років тому +1

    @BaronCalisto
    Obviously, you are not as knowledgeable as you want to believe.
    Name me one game earlier than Jim Power which used the full-screen sprite backdrop technique.
    The horizontal sprite displacement by the Copper eats up almost all DMA cycles during visible display. In Dual Playfield mode, Bitplane DMA leaves 2 cycles per 16 Pixels open. In those 2 cycles, the copper repositions the X positions of the two sprites to create a repeating pattern.

  • @PopMusicKiller
    @PopMusicKiller 15 років тому

    After hearing lots of his music now, I'd love to see Chris Huelsbeck get back into game music.

  • @andersdenkend
    @andersdenkend 17 років тому +1

    Incredible soundtrack to a nice action game. Unfortunately the graphics were a tad too colorful and / or distracting. But it still rocks.

  • @chojnak
    @chojnak 15 років тому +2

    Well, even in 2009 im still thinking the best games were in 90s, 1992-1999 :)
    And Amiga is true "cult machine" of ever.

  • @Notir072
    @Notir072 13 років тому +2

    The game is great !
    Chris Hülsbeck is a genius !!!

  • @EnigmaHood
    @EnigmaHood 12 років тому

    For some reason the controls aren't working in my version for DosBox. I'm playing it on an SNES emulator though and yeah the colors are a bit more drab.

  • @porcorosso81
    @porcorosso81 12 років тому

    Thanks for your explanation, but I can assure you that not long after I got my Amiga (Dec '91), of course I was also experimenting with ProTracker. ;)
    Jim Power uses Chris Hülsbeck's own TFMX tracker sound format, and the wonderful title track even uses 7 voices. Funny fact: the 7 voice routine is the 4 voice Atari ST digi routine playing on one Amiga channel + the other 3 Amiga channels. ;)

  • @Higharolla_Kockamamie
    @Higharolla_Kockamamie 15 років тому

    The music in the first "area" of this game is dangerously, almost suspiciously similar to the music from the fire area in Ys 3. Which came out in 1989.

  • @WolfySnackrib666
    @WolfySnackrib666 12 років тому +1

    Now speedrun the game! :D
    Whenever I play this game I usually just speedrun it. Set up a stop watch to time how long it takes me. But my proudest feat I ever pulled in Jim Power was getting through the whole game without losing a single life. That was near impossible I tell you!

  • @majk2006
    @majk2006 11 років тому

    It was the best looking amiga game back in the day. The difference between this and what C64 could offer was just huge.

  • @pnvgordinho
    @pnvgordinho 12 років тому +2

    I used to play it just for the music.

  • @simonebernacchia
    @simonebernacchia 9 років тому +1

    Compared to the PC-Engine CD tracks some tracks on Amiga seems incomplete like the level in the forest (and that seems sad since is for me the most beautiful one): crunch time? bug? all of the above?

    • @bogy74
      @bogy74 9 років тому

      +Simone Bernacchia, Wait a minute... Are you trying to compare PC sound from these years versus Amiga sound hardware developed in 1985 - 1988 ?? At those times had ordinary standard IBM PC just 4 color graphics and 1 bit sound beeper.. Yes, very few people owned PC with better sound card. But, price of sound card was as high as price of used car in good condition. Amiga retail price was 8-10 times less than PC retail price, at relative comparable power level. I garantee, there was practically impossible to run such a game, as Jim Power, on PC in the year 1992.

    • @simonebernacchia
      @simonebernacchia 9 років тому

      +Stefan Bognar Am talking about PC-ENGINE, the japanese console, in this case the Duo version that had a CD-ROM
      and specifically the song in watch?v=KZantc3c7Kc at 20:43
      BTW the amiga tune sounds better for me but is just too short :)

    • @bogy74
      @bogy74 9 років тому +1

      +Simone Bernacchia However, it is a magic how many graphics and sounds they did manage to put in Amiga Jim Power version. The game was supplied on two 880 KB floppy discs. And that is a light years from 700 MB CD-ROM capacity.

    • @simonebernacchia
      @simonebernacchia 9 років тому

      +Stefan Bognar well, most of the graphics is in 8 colors with recoloring via blitter/copper, jim sprite is 16 colors though, and maps are mostly made of tiles so at the end not a big amount of stuff, however also compression and non-standard trackloaded did help

    • @planetretro4581
      @planetretro4581 9 років тому +1

      +Simone Bernacchia The PC Engine was never released in PAL format and it bombed in the USA as badly as the NES bombed in the UK so we can forget about the CD version on a console that would cost as much as a 286 PC in the EU or USA (Japan is a tiny island so is not important in the worldwide picture in terms of units sold). So to play it on a PC-E CD you would pay more than a new Amiga 500 (which does more than a Windows PC in the 80s and not just play games like the PC-E) and all your games would cost twice as much and have cheesy CD music. A used or new Amiga would cost much less than a PC DOS doorstop pile of rubbish AND play games as good as a Megadrive despite being 5 years older as well as do everything better than an 80s Windows PC. However I don't like the cheesy CD music OR the Amiga soundchip MODs etc to be honest. Still there is plenty of full screen overlaid parallax on the Amiga version which is unusual. The graphics on some levels of the PC-E
      CD have no parallax at all.

  • @MidnightWonko
    @MidnightWonko 8 років тому

    The title music is pretty damn cool, but for those of you who came here for the sake of a Longplay, it actually starts at 4:40.

  • @dagyadg
    @dagyadg 11 років тому

    Best dog/horse animation, ever!

  • @TatsunoKonami
    @TatsunoKonami 12 років тому +3

    Doubtless the best version of this game!

  • @billamu
    @billamu 15 років тому

    I never thought of this game as mediocre, but I do concede that Huelsbeck's music along with its graphics do go a long way to making this game better than its gameplay.

  • @sraaju
    @sraaju 16 років тому

    Didn't you recognise the style. Its Chris Hulsbeck, also known for the absolutely brilliant Turrican intro music. Love the game too.

  • @TatsunoKonami
    @TatsunoKonami 12 років тому

    Exactly.The good to have several computers and consoles at those times was that often there were substantial differences. In short we had almost different games with each version of the same one. Now we have Xbox 360, Ps3 and Wii U and most of games released are multiplatform that look and play identical.The later Windows counterpart will look more detailed,but what's the point to have all the machines now with almost no exclusive by now?
    I own them all,but mainly just because I'm a collector.

  • @madcommodore
    @madcommodore 11 років тому

    Why did they use a garish EGA looking palette on the 4096 colour capable Amiga? :/

  • @frigginjoe
    @frigginjoe 14 років тому

    is this the AGA version? Maybe the lower res and compression is smoother the colors. Looks awesome either way, and definitely one of the Amiga's real showpieces. SFX and Music together, Parallax scrolling not even found in the PC Engine version. Very cool.

  • @MSR-1701
    @MSR-1701 16 днів тому

    Classic music...

  • @JXJvocal
    @JXJvocal 15 років тому

    le musiche sono stupende..come il gico!!

  • @simonebernacchia
    @simonebernacchia 9 років тому +2

    TIIIIIME - GGGGOOOOOO - AAAARGGGGH - SSSHHHIIIIIELLLLDS

  • @nicholasthetaylor
    @nicholasthetaylor 14 років тому

    @cubex55 Its about the Music, graphics and slick programming. The animation is weird and the gameplay is unrefined. This game must have been rushed. It has so much going for it, but fails miserably in really important areas

  • @1shoryuken
    @1shoryuken 13 років тому

    Chris "Moutherfucking" Hülsbeck.
    Even if the stage 1 music is a copy of "A Searing Struggle" from Ys III, he made that track even more badass.

  • @BLEAHGames124365
    @BLEAHGames124365 13 років тому

    @porcorosso81 I think the main thing that people like about the atari ST version is that something THAT crappy just played a great soundtrack such as this without messing it up too bad. It could have been like the Amstrad version that had NO music whatsoever.

  • @LordDraco3
    @LordDraco3 16 років тому

    Awsome. I loved the SNES "Lost Dimension in 3D" Jim Power, this looks almost exactly the same, and sounds almost identical...but looks much easier (Flying Shellfish died so fast!)
    Think you could do a run like this with the SNES version? =P

  • @nikoshurricane
    @nikoshurricane 13 років тому +1

    amiga was is will always be THE BEST video game console!!!the will never be as good games as jim power, moonstone, yo joe and golden axe.and so many more....

  • @ShadowriverUB
    @ShadowriverUB 12 років тому

    Amiga use module tracker music (like MIDI but files store there own samples), you can dig some Amiga music (mostly from demos and cracktros, but you will find game music too) in scene.org ftp server :) Epic Games was last developer i think that used this format of music and Deus Ex 1 was last game i know that used it (at least on PC). In fact first version of Unreal Engine didn't able play wav or mp3 music as level music, to play it developer need to do custom script and play it as sound effect.

  • @Ericknot5154
    @Ericknot5154 10 років тому

    Hace varios años yo terminaba igual de facil y de rapido Jim Power - Lost Dimension in 3D, me lo sabía de meoria y no me detenía para nada, pero ya perdí la practica y ahora que vuelvo a jugarlo se me hace tan dificil como la primera vez...
    Yo no sabía que existía este juego, (In Mutant Planet)... Hasta ahora...

  • @brunetka
    @brunetka 15 років тому

    I love it !!!

  • @TatsunoKonami
    @TatsunoKonami 12 років тому

    About controls on DosBox probably you're on Win8 x64 which notoriously has some incompatibility with that dos emulator. A virtual machine and/or a Windows gui may be of any help?

  • @ALXD1974
    @ALXD1974 14 років тому

    music its what brought me here...!

  • @Diego85Nap
    @Diego85Nap 13 років тому +1

    GREAT MUSIC ! ;)

  • @EnigmaHood
    @EnigmaHood 12 років тому +2

    Yeah looks like it's better than the PC and SNES versions.

  • @genocyde83
    @genocyde83 16 років тому

    Hey to each his own. I agree with Ben cause I prefer the old school sound of the ST since it gives me that retro feeling I love. Plus it was the first version I ever played. You should check Benzaie's videos, he did a review of the ST version. Its really good.

  • @TatsunoKonami
    @TatsunoKonami 12 років тому +1

    If with "PC" you meant the Dos version let say is average, while the Pc ENGINE one is overall superb considering is a 8 bits as always impresses with its games quality (especially the sound thanks to cd support), plays very fast, but parallax has just two layers and backgrounds are quite simplified (no copper there, sorry).
    There's also the megadrive prototype, actually a complete game, just unexplainably never released. The only con is that has just one music for all the lenght.

  • @Rockford108
    @Rockford108 16 років тому

    beautiful game, hard though, drove me nuts as a kid! >:(

  • @EdMan6623
    @EdMan6623 13 років тому

    @Itint08 Longest intro ever? You clearly haven't seen the intro to Turrican II

  • @thezodiak666
    @thezodiak666 13 років тому

    long live the past!

  • @SamuraiXGray
    @SamuraiXGray 16 років тому

    is this version easier than the SNES?

  • @turricanrocks1552
    @turricanrocks1552 5 років тому

    I don't know why people hate this game, I really liked it!

  • @MrHate1337
    @MrHate1337 13 років тому

    Hmmm... I was playing this game when i was 8 years young, and kinda enjoyed it, thats sad when im looking at this game and thinking that only good thing here is music :[

  • @Sheepy007
    @Sheepy007 13 років тому

    @porcorosso81 A more advanced sound does not necessarily mean better sound

  • @telbee
    @telbee 13 років тому

    @CoffeeSquid haha.... that's what I was thinking too.... :)

  • @TatsunoKonami
    @TatsunoKonami 12 років тому

    By the way I'm on Win8 x64 and I must say that it overall works quite fast and smooth with Amd+Nvidia combo. It's surely better than 7.

  • @genocyde83
    @genocyde83 16 років тому

    amen to that. It sounds and plays better to me too.

  • @Christophe38isere
    @Christophe38isere 16 років тому

    Amiga POWAAAAAAAA!!! ;)

  • @frigginjoe
    @frigginjoe 14 років тому

    @porcorosso81 Yeah if you had an Atari ST only, and got a respectable conversion, great. But I see no reason other than nostalgia for preferring that version. From what I recall the game was ported ok with a lot of graphical compromises.

  • @thezodiak666
    @thezodiak666 13 років тому

    i want to warp back to 1989 again!!!

  • @RobotBlueprint
    @RobotBlueprint 11 років тому

    This is a great run, but the audio desync is pretty heavy.

  • @biomravenec
    @biomravenec 14 років тому

    You must imagine, that on clasic TV this game looked absolutely unbeliably, much better than this video!

  • @porcorosso81
    @porcorosso81 12 років тому

    No waveform support? Put a $00ff into memory and you have your AY-3-8910 sound.

  • @TatsunoKonami
    @TatsunoKonami 12 років тому

    I own both versions (Amiga and Snes) and indeed some object in its many parallax layers on Snes version as trees on 1st level looks great and smooth and so the Mode 7 sprite rotation/scaling here and there makes that version peculiar, but the main sprite is surely less inspired, colours are fewer and worse implemented and music and fx sounds less incisive.

  • @retronostalgic
    @retronostalgic 15 років тому +1

    lori400 - No way! I always disliked the snes and it's expensive games. I'm a loyal Amiga fan and always will be...

  • @TheDrunkenCelt
    @TheDrunkenCelt 16 років тому

    Fuck Yeah, Jim Power is bad ass. Id like to see him team up with Duke Nukem

  • @porcorosso81
    @porcorosso81 14 років тому

    @BaronCalisto
    Part 2
    Nevertheless, I strongly disagree with you that Jim Power is nothing special for the following reasons:
    - Jim Power uses 3 overlapping scrolling layers (2 dual playfield, 1 sprite). All other games you mentioned are "just" using the dual playfield mode.
    - Jim Power puts way more burden on the chipset DMA, because the dual playfield mode (6 bitplanes) and the sprite repositioning eats up ALL DMA TIME during active display.

  • @porcorosso81
    @porcorosso81 14 років тому

    @BaronCalisto
    Well, It's not often that someone proves me wrong, but I guess you did. This jerky, highly mediocre conversion of R-Type II indeed uses hardware sprites as the scrolling background.
    You are right on the issue that there was an earlier game which used hardware sprites as a background layer, and I apologize for calling you dense. I made the mistake to acknowledge that 1% of youtube posters do know their stuff, despite making mistakes in other places. (continued in part 2)

  • @104d_3rr0r_vince
    @104d_3rr0r_vince 12 років тому

    Some people prefer ST for the internal MIDI mostly musicians, the other just repeat their opinion :-D
    Amiga was great and still is for me but some people hate it for no waveform support...

  • @RABBIDGamfan
    @RABBIDGamfan 12 років тому

    The AY aesthetic, I guess?

  • @porcorosso81
    @porcorosso81 14 років тому +1

    @BaronCalisto
    Are you some kind of wanna-be know-it-all? Jim Power has three REAL OVERLAPPING LAYERS! Shadow of the Beast splits the screen vertically into different areas with different HORIZONTAL SCROLLING SPEEDS. These "13 layers" DO NOT OVERLAP.
    In Jim Power, two four colour hardware sprites are repositioned every 16 pixels by the copper to create a THIRD LAYER. That is the last static layer with the sunset and hills.
    If you dont believe me, fire up WinUAE and disassemble the copperlist.

  • @Maasaa2000
    @Maasaa2000 14 років тому

    Chris Hülsbeck hat es einfach DRAUF.Was soll oder kann man noch mehr dazu sagen :)

  • @porcorosso81
    @porcorosso81 14 років тому

    @blade004
    I know this is meant as a compliment from you, but I personally do not believe in any kind of intellectual superiority of any nation over the other. We are all human individuals with our own personal preferences, strengths and struggles. After all, we are talking about a French game, with a German music composer running on an American hardware architecture. I would urge people to stop judging peoply by their nationalities. Please note that this is not meant as an offense to you.

  • @jimraynor3
    @jimraynor3 14 років тому

    times when 5-6 people could create a MASTERPIECE from nothing

  • @porcorosso81
    @porcorosso81 14 років тому

    @BaronCalisto
    Nope, the background of R-Type 2 is a bitmap. It does NOT use hardware sprites, which is the reason why the scrolling sucks, since the CPU/Blitter has to redraw the background.
    Fail.

  • @masterofall4elements
    @masterofall4elements 16 років тому

    At least both versions have the nerd version of Jimmy ;)

  • @Harakengard
    @Harakengard 11 років тому +1

    500 i think.

  • @porcorosso81
    @porcorosso81 14 років тому

    @BaronCalisto
    Part 4
    Nevertheless, you also made mistakes. The fact that dual playfield mode on OCS is 3 bitplanes for each layer, and not 4, as you mentioned, triggered my confidence that you do not know what you are talking about. Plus, the moment someone mentions "I am a very big name, therefore I am right" is usually the indication of being a serious troll.
    I know the chipset in-and out, down to the exact timing of all DMA channels. I have underestimated you, but dont underestimate me.

  • @retronostalgic
    @retronostalgic 15 років тому

    True, but given a choice i would always choose amiga first. But that's me i suppose...

  • @porcorosso81
    @porcorosso81 14 років тому

    @BaronCalisto
    Yeah, and it was an epic failure, now changing my attitude to: you know HARDLY ANYTHING about the Amiga hardware.

  • @Arquekt
    @Arquekt 8 років тому +1

    This game does not exist in megadrive cartridge? not find it lor nowhere physicist

    • @TheMrCHELL
      @TheMrCHELL 8 років тому +1

      No. You can find only the rom (from the beta version).

  • @ozgurkarter4368
    @ozgurkarter4368 10 років тому +1

    The game was mediocre, i could complşete it everytime i play as the movement range of the enemies were quite limited. The soundtrack by hüelsbeck was amazing and was the only reason that i kept the disks.

  • @walter0bz
    @walter0bz 14 років тому

    give me turrican over this!
    IMO thte amiga was best used without paralax, it reduces its object handling too much.

  • @tofu6814
    @tofu6814 5 років тому

    Das Spiel an sich war eigentlich richtig schlecht. Die Musik dafür natürlich endgeil... Klassiker unter den Amiga Soundtracks