Very good video... it helped me a lot... the armature in the body is excellent... but there is something that maybe I omited,,, I did the step by step process with the face... but the facial part doesn't appear except this part: "Armature object has no attribute layers"... can somebody help me??? Keep up the good work, my friend!!!
Thank you for the tutorial! may i ask a question:How can I get the hand rotation to automatically follow the forearm? It’d save a ton of manual tweaking
Can both characters work with autorig? Because when I finished 1 character then 2 character but when I bind, it, the 2 character is fine but 1 character mess up. How do i solve this problem without get error.
I had the same problem and asked the developer a question and got an answer. The answer is as follows. It's important to rig one character per file for best workflow, to keep files management cleared and organized. However, once this is done, multiple characters can be imported in the same file, of course. Please see here to import multiple rigged characters in the same file: lucky3d.fr/auto-rig-pro/doc/auto_rig.html#appending-linking-in-a-scene
How can you use auto rig pro on blender 4.0? I have the same version like yours but somehow I keep getting error: armature object has no attribute "layer". It all works fine on lower version like 3.6.
오랜만이네요 선생님 감사합니다!
네, 댓글 감사합니다 ^^
Thank you, awesome tutorial!
Thanks :)
좋은 강의 감사합니다! 혹시 이미 만들어져 있는 본과 메쉬를 오토리그 본에다가 패런츠 하는 방법도 있을까요?
Hello, may I ask for a tutorial for body corrective shapes? To use shapes to correct shoulder and elbow deformations.
Very good video... it helped me a lot... the armature in the body is excellent... but there is something that maybe I omited,,, I did the step by step process with the face... but the facial part doesn't appear except this part: "Armature object has no attribute layers"... can somebody help me???
Keep up the good work, my friend!!!
Thank you for the tutorial! may i ask a question:How can I get the hand rotation to automatically follow the forearm? It’d save a ton of manual tweaking
Can both characters work with autorig? Because when I finished 1 character then 2 character but when I bind, it, the 2 character is fine but 1 character mess up. How do i solve this problem without get error.
I had the same problem and asked the developer a question and got an answer. The answer is as follows.
It's important to rig one character per file for best workflow, to keep files management cleared and organized. However, once this is done, multiple characters can be imported in the same file, of course.
Please see here to import multiple rigged characters in the same file:
lucky3d.fr/auto-rig-pro/doc/auto_rig.html#appending-linking-in-a-scene
Thank you, this is going to help :)
Ah, you have helped me understand this much more. Thank you!!
Thank you for the comments :)
Is there a tutorial?
How to make autorig pro create new rig instead one rig if i use for more than one character?
lucky3d.fr/auto-rig-pro/doc/auto_rig.html#appending-linking-in-a-scene
👍👍👍
Superbe merci
new version autorig Pro has no TWEAK bones T___T .. make me sad
How can you use auto rig pro on blender 4.0? I have the same version like yours but somehow I keep getting error: armature object has no attribute "layer". It all works fine on lower version like 3.6.
I'm sorry, I don't know exactly, but I recommend you to work with the latest version of blender (4.2.2) and latest version of autorick pro (3.72.40).