RIGIFY vs. AUTO-RIG PRO! Who will WIN? Who will be the VICTOR?

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  • @RussellMidfield
    @RussellMidfield  2 роки тому +13

    Rigify or ARP? Which one do you guys use?!

    • @entropicvibe
      @entropicvibe 2 роки тому +7

      ARP, the updates has been awesome!

    • @peter486
      @peter486 2 роки тому +3

      Auto Rig riggyfy is one fine mess. ps working against Unreal.

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      It's true! I like how the developer is always improving it and offering quick fixes

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Oh I didn't know that!

    • @ArtwithAmarBrisco
      @ArtwithAmarBrisco 2 роки тому

      I have both been trying to find out which is better. I like Auto rig pro because it is like using mixamo. I need to use in more to know how functional the plugin is. I know about rigify and it can get a bit clunky especially for customization.

  • @valleybrook
    @valleybrook 2 роки тому +32

    I have used both. But I’m in love with ARP. The smart control, pickerboard, retargeting feature makes my life easier

  • @BillGarrett
    @BillGarrett 2 роки тому +13

    One advantage Rigify has at the moment is that it does ship with Blender, which means other add-ons (e.g. BlendArMoCap) will target Rigify rigs without an additional step, but with ARP you have to retarget. It's a small thing, but small things add up when you do them repeatedly :)

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Oh that's interesting, I didn't know that! Thanks! Yeah very true, cutting out the repetition goes a long way.

  • @rickwhite1958
    @rickwhite1958 2 роки тому +22

    Yet another clear, concise and detailed video with helpful information for all artists from beginner to advanced. Thank-you, Russell

  • @boitahaki
    @boitahaki 2 роки тому +12

    5:06 You can change the pivot to "Individual Origins" in the icon to the left of the magnet. That way you can scale all finger bones without issue.

  • @TeachMrB
    @TeachMrB 2 роки тому +4

    By far my favorite channel for me and my students! Such a great instructor. We use Rigify a ton for our 3D modeling and animation and I had no clue there was anything else. I will definitely look at getting ARP seats for my advanced students and myself. Anything to stay away from Maya for now.

    • @RussellMidfield
      @RussellMidfield  2 роки тому +2

      Thanks David, appreciate the support! Yeah ARP is an amazing tool, I would highly recommend it for anyone looking to get into animation and games. Haha yeah I hear ya on that one, Maya is definitely a little harder on the wallet!

  • @masskai
    @masskai 2 роки тому +2

    This is a show and tutorial at the same time, very useful and not boring with the sound effects 👍😄

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Haha thanks Captain! haha really?!? nice! well I hope it helps with your rigging a bit!

  • @BlenderArt
    @BlenderArt 2 роки тому +1

    another cool video I like your editing Russell🔥
    well done😍

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Thanks man! This one I tried to have a little bit more fun with haha

  • @KUREHA3D
    @KUREHA3D 2 роки тому +1

    alright, you've convinced me!! thank you for the demo, this was awesome!! you hit all the points i was wondering about

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Haha thanks kureha! I'm glad it shed some light on the addon for you! It was fun making this video haha

  • @Nulify-jc4fs
    @Nulify-jc4fs Рік тому +2

    Its also important to note that ARP can make nearly any rig with its detection. It works with any animal (usually) and even complex fictional things.

    • @RussellMidfield
      @RussellMidfield  Рік тому

      Yeah very true, it's pretty neat what it can build!

    • @Dude_Slick
      @Dude_Slick 10 місяців тому

      What can't you rig with Rigify?

    • @RussellMidfield
      @RussellMidfield  10 місяців тому

      It's true, not much it can't tackle I imagine.

    • @RussellMidfield
      @RussellMidfield  6 місяців тому

      @madeeasy7148 oh interesting, good to know, big plus then for Rigify

    • @madeeasy7148
      @madeeasy7148 6 місяців тому

      @@RussellMidfield I take that back, you can create custom bone, im not sure if it needs to be parented though or if you can have alot of standalone bones. I will play about with it and see

  • @renanreff2789
    @renanreff2789 2 роки тому

    I really like your channel! There's not much documentation on some topics you mention, so it is nice that a channel like yours can make things clearer!

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Thanks Renan! I'm glad there are some nice nuggets of info around here!

  • @NightVisionOfficial
    @NightVisionOfficial 2 роки тому

    Nice comparison. For a Noob in Animation and skeletons like me, this video is super useful, I'm getting much more info than a simple tutorial on how to do this or that.

  • @glenfoxh
    @glenfoxh 9 місяців тому

    Partly due to this video, I had got Auto-Rig Pro. Is a good tool for the price. And there is lots of videos by the community on how to use it.

    • @RussellMidfield
      @RussellMidfield  9 місяців тому

      Thanks glen!! Yes very true, doesn't break the bank by any means and makes things a little easier.

  • @FlamingFoxProd
    @FlamingFoxProd 2 роки тому +6

    From what I've seen, Rigify is more than enough on its own, it's very powerful and simple to use, and not costing anything is a definite bonus. Rigify also comes with different variants for several different animals, which as far as I'm aware, ARP lacks (correct me if I'm wrong). But the little bit of extra power ARP gives you can accelerate the process even more, giving some very good results with little to no issues, and just a little less tedious than Rigify.
    Personally, I honestly prefer doing my rigs myself. It's the most difficult but gives far more control. If I do want something quick and dirty though, either of these add-ons would work really well. I'd have to say Rigify is probably enough for me, though. Great comparison here!

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Thanks Fox! Yeah very good points, Rigify is definitely very powerful which is amazing given its free, for 99% of us its probably more than enough. For only $20 ARP is such a great value though, can't go wrong, has some nice features that make things a little easier and a fun way to expand the toolbox. It's true though, building custom rigs is definitely the way to go for maximum control and understanding!

  • @ClaudioAbraham
    @ClaudioAbraham 2 роки тому +1

    Came for the tutorial, stayed for the fun edit. Is waaaay easier to learn like this! Suscribed!

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Haha thanks Claudio! I had fun putting this one together! Thanks for the sub, appreciate it!

  • @Blendercage
    @Blendercage Рік тому +1

    I strongly prefer ARP’s easy bone placement with humanoids. And I rarely have an issue with the weighting. I’ve been particularly impressed with the fingers.
    I’ve been using Faceit though and it gives me errors joining it an ARP rig sometimes. That’s the only thorn in my side at the moment.

    • @RussellMidfield
      @RussellMidfield  Рік тому

      Yeah it's really good, very impressive for sure. Oh interesting, haven't tried Faceit before, looks impressive as well though!

  • @ExistentialPineapple
    @ExistentialPineapple 2 роки тому

    Very informative and well produced video! Keep up the amazing content creation friend, and I wish you the best :D

  • @TheVillainCity
    @TheVillainCity 2 роки тому +5

    5:05 You can fix this by setting the transform pivot points to "Individual Origins".

  • @Leukick
    @Leukick 2 роки тому

    Thanks so much for this vid. There is such a lack of helpful new content for Auto-Rig Pro

  • @Cigam_HFden
    @Cigam_HFden 2 роки тому

    Very nice, I have been out of practice with blender so seeing this helps a lot.

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Thanks Knuj! Glad it helped! Time to get back into the Blender game! :D

  • @PolyRidge
    @PolyRidge 2 роки тому +2

    Great video!
    Another GREAT feature for ARP is the QUICK RIG addon... for the addon...
    If you work with ripped assets from games, or a "Simple" rigged character, it is a LIFE SAVER!!!
    You just tell Quick Rig what bones are what, and it generates a full rig for you.
    Another GREAT feature is the retarget feature. it is the best mocap re-targeter I have used yet.
    Also since all the rigs are generated the same, you can swap out animations from one rig to another VERY easily. ARP is a real time saver.
    Again, great video 👍

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Oh right! Yeah ARP has so many awesome features it has such an incredible value at $20, can't go wrong. Thanks!

  • @M0S1A
    @M0S1A 2 роки тому

    Cool video! Looking forward to the continuation of the video series "Beginner Unity Character"

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Thanks man! Oh yeah, it's definitely on my to-do list, Part 8 I started editing a while ago but it is actually all on another computer that I haven't had access to for months. I should hopefully be able to get to it in the next month or two, sorry for the delay!

  • @jcehlert
    @jcehlert Рік тому

    Helpful video. I came for the Rigify, and I got a tutorial.

  • @xboxer214
    @xboxer214 Рік тому

    Iv used both, Rigify has given me the best rigging from scratch option, while ARP struggles big time with more detailed/higher poly models, and definitely will break if your model has lots of pouches. Iv found creating a rig from scratch gives fbe best results compared to a "one size fits all" rigging addon.

    • @RussellMidfield
      @RussellMidfield  Рік тому

      It's true, building from scratch is definitely the best!

  • @smithvr5007
    @smithvr5007 2 роки тому

    Great work. You're my new favorite content creator.

  • @HoboNoah
    @HoboNoah 2 роки тому +1

    Thanks for making an actual comparison!

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Yeah no worries! I hope if you were maybe on the fence it'll give a little insight on whether to spend the moola!

  • @narayaninii4660
    @narayaninii4660 Рік тому

    Awesome video, I learnt a lot as im just beginning to learn rigging and animation in blender, subscribed and looking forward to learning from your other videos, thank you very much kind sir!

  • @fearcry
    @fearcry 2 роки тому

    Nice review! Thank you Russell😄

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Thanks Xuan! This one was fun to make haha :D

  • @bobsteven2363
    @bobsteven2363 2 роки тому

    Okay, so I have used both. Rigify also has additional limbs. Export to game engines is the same for any program??? I’ve never ever in my life have had any issue exporting to a game engine. It’s all in fbx format. The animations work universally. That’s what happens when you have a universal file format. I have used maya and blender so far to export characters to unity and unreal engine. No plug-ins necessary, just the build in export button, all animations work for any rig. As for game engine cloth sims and jiggle physics, you also don’t need a special magical rig. Just bones and proper skinning. So idk where this c grade comes from. Also if we want to go with the times, both add ons rigs are outdated. Blend shapes are way better for the face rig. You can use any face tracker to animate in seconds and the manual animation process is also faster. So In the end I use neither. Except for fast prototypes

  • @ShockyD
    @ShockyD 2 роки тому

    Excellent comparison, this really helped me out! Cheers!

  • @RafaelPNogueira
    @RafaelPNogueira Рік тому

    in rigify if u use individuals origins for the fingers, you can curl all of them at once without problem.

  • @adiwibowo1342
    @adiwibowo1342 2 роки тому

    best plugins compare ever !! waiting another plugins pleaseee.

  • @ShnHonour
    @ShnHonour 2 роки тому +1

    5:07 if you scale with the option "individual origins" instead of "bounding box center" it should work fine.

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Yeah I'm dumb haha, didn't think of that, thanks though!

  • @noirlavender6409
    @noirlavender6409 2 роки тому +1

    Thank you very much, also amazing intro

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Haha thanks Nox! Yeah I had a lot of fun putting the intro together, thanks for saying that

  • @AstraVex
    @AstraVex 2 роки тому

    I'm learning so much! Subscribed! :D

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Thanks Astra! I'm glad there is some useful information in there somewhere!

  • @matiaskritz
    @matiaskritz 2 роки тому

    Thanks so much!!!, great VS video!

  • @lightonor9055
    @lightonor9055 2 роки тому +1

    If you want to bend fingers all in same time. You should select individual origines. It will bend each finger to each origine.
    Eyes are seperate meshe we parent those seperatly with bone not automatic weight

  • @WIKUS70
    @WIKUS70 Рік тому

    For the multiple finger curl "problem" with rigify... that is a user error. Just select individual origins instead of median point.

  • @BradyRamaker
    @BradyRamaker 2 роки тому

    On rigify, the eyelids being affected by the eye tracker can be turned down with a slider control. just so you know.

  • @quapin8174
    @quapin8174 2 роки тому

    Hmmm I know nothing but I can appreciate when a system does well

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Haha yeah, they are both really good, years of development behind them that make things pretty smooth.

  • @NathanCaban
    @NathanCaban 2 роки тому

    I'm gonna give this an A+

  • @entropicvibe
    @entropicvibe 2 роки тому

    Nice review mate, thanks so much

  • @aghostirl
    @aghostirl 2 роки тому

    One thing I'd like for you to have gone over is customizing the rig and adding non-standard bones (hair and clothing bones for example). I'm having a pain of a time doing it with ARP which is resulting in deform bones not parented correctly.
    For Rigify there's also GameRig which are game ready replacements for all the limbs in Rigify. I've had zero problem using those when exporting only deform bones. Every time I've tried exporting from ARP though it has failed to export a usable model. All it's given me is an empty FBX file.

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Oh good idea, yeah I can look into that more. Oh nice GameRig sounds pretty good, I'll have to check that out thanks!

  • @blackman96ify
    @blackman96ify 2 роки тому

    Auto rig pro for the win I’m glad I was able to buy the full version

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Agreed haha. Yeah and it's not too expensive either which is great, I'm glad I got it too

    • @blackman96ify
      @blackman96ify 2 роки тому

      @@RussellMidfield exactly

  • @valleybrook
    @valleybrook 2 роки тому

    I have usel both. I’m in love with ARP. The smart setup, pickerboard and retargeting makes my life easier

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      It's true, ARP is awesome, especially when it's only $20. A full-featured rig with years of development behind it with a few clicks is insane, makes rigging so much easier.

  • @smugcuck179
    @smugcuck179 Рік тому +1

    thanks bro

  • @MonteroKirilenko
    @MonteroKirilenko Рік тому

    Very informative and entertaining video.

  • @igor-ld8qm
    @igor-ld8qm Рік тому

    my minus points with rigify is that you cant re-generate without losing the bone constraints and you can't edit the components like for example add a knee bone to the leg component of the metarig. If i can get fixes for that in rigify, it's gold in my book

    • @RussellMidfield
      @RussellMidfield  Рік тому +1

      Oh interesting, I didn't realize that, good to know thanks Igor!

  • @adnanebadi3798
    @adnanebadi3798 2 роки тому +2

    Great comparison.
    Thanks for that.
    How would you compare both in terms of support and tutorial content available?
    I am considering auto-rig pro as I am working with Unreal.

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Yea no worries! I feel like Rigify maybe has a bit more tutorial content available since it's free, but ARP has more than enough out there to get a good understanding of the features, if you're working on a game in Unreal I would recommend it.

    • @adnanebadi3798
      @adnanebadi3798 2 роки тому

      @@RussellMidfield Thanks for taking the time to answer :)

  • @tinkerboi
    @tinkerboi 2 роки тому

    One thing might need to be considered is Adjusting Weight Painting
    I don't know how is it in ARP,
    but in Rigify is actually a pain to work with, because the deform bone is constraint to control bone,
    You also need a little knowledge to actually figure out that the deform bone is on a very specific layer and is not exposed to the generated UI panel, that could trip up for new rigify user too

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Oh yeah, good points. The deform bones being hidden on another layer is a good tip, I should have mentioned that sorry. Yeah weight painting is usually a pain I totally agree.

  • @erykstanko
    @erykstanko Рік тому

    Thank you! :) It was very helpfull to make my mind. Rigify is great inside Bender, but sucks when exporting to game engine. ARP for the win!

    • @RussellMidfield
      @RussellMidfield  Рік тому

      Yeah no worries eryk! Yeah ARP really shines when you want to put something into a game engine, works really well with Unity!

  • @USBEN.
    @USBEN. 2 роки тому

    Love auto rig pro.

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      It's true, makes things a lot easier, and so cheap it's almost a no brainer

  • @Snezit1
    @Snezit1 2 роки тому +1

    I kind of like ARP better since it feels more user friendly and a bit quicker to set up so long as the characters mesh is proper

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Yeah agreed, the setup is so quick, the automatic alignment is really good

  • @iliasiosifidis4532
    @iliasiosifidis4532 2 роки тому

    Also rigify has way more tutorials and community support, because it has more users. I use ARP for about a year now

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Yeah it's true, tutorial support is something I should have mentioned, but ARP isn't too bad now, it's got some good stuff out there that helped me learn how to use it, although some areas I agree aren't as good as Rigify.

  • @ageofgar
    @ageofgar Рік тому

    So far I've been very happy with Rigify. Altho the remap functionality on Autorig pro could be very useful at some point. That said maybe rigify comes up with a similar solution at some point ?

    • @RussellMidfield
      @RussellMidfield  Рік тому

      Yeah Rigify is a solid tool for sure, lots of functionality. Oh good question, as far as I know, I don't think it does.

  • @khalatelomara
    @khalatelomara 2 роки тому

    the video is nicely done and clean

  • @shivangipriya4153
    @shivangipriya4153 2 роки тому

    Thank you but I still waiting for : part 2 (for rig hair) and part 3 (animation) for this: " Tutorial - How to Rig a Character Quickly and Easily in Blender using the Rigify Add-on" . Please do it tutorial. Thank you from my heart

  • @edmatrariel
    @edmatrariel 2 роки тому +1

    The only advantage of rigify over ARP, in my opinion, is its modular aspect that is more flexible. Working with custom bones in arp is limited, because there are points allowed to make joints between bones. I don't like that.

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Oh interesting, I didn't know that, I'll have to play around with it more! Thanks!

  • @logangurt2667
    @logangurt2667 Рік тому

    Thanks my friend!

  • @adamcgix
    @adamcgix Рік тому

    ARP is comfort to work with

  • @seanerer
    @seanerer 2 роки тому

    Personally, I would give either program an A+ on Weight Painting. They might be the best that is available, but they are far from perfect.

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Yeah it's true, they are pretty good for sure, but definitely need some manual touching up.

  • @bertt1055
    @bertt1055 10 місяців тому

    Thanks for this awesome video.

    • @RussellMidfield
      @RussellMidfield  10 місяців тому +1

      Haha thanks Bertt! I'm glad if it helped!

    • @bertt1055
      @bertt1055 10 місяців тому

      @@RussellMidfield 100% did!

  • @noirlavender6409
    @noirlavender6409 2 роки тому +1

    Can you please do a tutorial on Auto-rig pro? a few things are confusing and the amount of tutorials on it are rather low quality

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Oh yeah I've been meaning to for a while! I'll add it to my list of videos to do

    • @noirlavender6409
      @noirlavender6409 2 роки тому

      @@RussellMidfield Thank you very much, please do. Things like how to correct the face rig optimally and how to create he fist control are only explained properly on the text documentation and it's a bit wonky

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Yeah it's true, I'll see what I can do!

  • @DanArt28
    @DanArt28 2 роки тому +1

    Good evening! Video about supercell make is not coming soon?😞

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Hey DanArt! Nice to see you again! :D Haha not yet, hopefully sometime soon! Thanks for always stopping by the channel though, I appreciate your support!

    • @DanArt28
      @DanArt28 2 роки тому +1

      @@RussellMidfield I hope I haven't bored you yet.😅 I really watch every video of yours!😃

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      No of course not! I like how you always come back lol :D It reminds me that I need to do this video for you! I am very busy right now unfortunately, but hopefully sometime soon I can set some time aside to make a video for you. Is there something in my first Brawl Stars skin video that you want more detail on?

    • @DanArt28
      @DanArt28 2 роки тому

      @@RussellMidfield Wow, this is very cool! Thanks a lot! Yes, I would like to know how to properly light the character, make shadows to make him look cool! And I would like to know how to keep the character in the picture with lighter colors or something like that!

    • @DanArt28
      @DanArt28 2 роки тому

      @@RussellMidfield Well, I would also like to know how to properly arrange light sources

  • @MamunKhan-lc9xo
    @MamunKhan-lc9xo Рік тому

    You should have talk about the bone heat weighting problem with rigify.

    • @RussellMidfield
      @RussellMidfield  Рік тому +1

      Oh yes good point sorry about that!

    • @MamunKhan-lc9xo
      @MamunKhan-lc9xo Рік тому

      @@RussellMidfield I never used Auto rig pro does it have any weighting failure issue?
      i mostly use the voxel and corrective smooth if weighting problems arise in complicated models.

    • @RussellMidfield
      @RussellMidfield  Рік тому

      It can have weighting issues yeah, it's not perfect, but has some nice tools that can makes things a little easier depending on what you're doing.

  • @charliekeillor226
    @charliekeillor226 2 роки тому

    cheesy face off was a 10, cream of the crop

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Haha lol thanks, it was fun putting it together! 😅 My Texan/Southern accent definitely needs some work haha

  • @adamszczesny2646
    @adamszczesny2646 Рік тому +1

    I hate ARP for a couple reasons:
    1. you've gotta use two controllers for a footroll
    2. For some reason they switched Y and Z axes for torso, yet i.e. IK feet have them aligned to blender (Z up). Where's the logic??
    3. the horse leg rig is a big misunderstanding of anatomy and how a horse mechanic works. If you wanna animate hoofed creature, and you care about the art of animation, youll be disapointed
    rigify has all above feature made correctly, the only issue is you gotta do some extra work with exporting the rig for games, but for me it is worth it

    • @RussellMidfield
      @RussellMidfield  Рік тому +1

      Oh interesting point about the horse rig! Yeah rigify is an amazing tool, it's crazy it's free and built-in.

  • @mfatihbarut
    @mfatihbarut Рік тому

    very thanks

  • @psy237
    @psy237 2 роки тому

    great overview, yet can you really compare the weighting (isn't this kinda the same as binding in blender anyways when u use with auto-weights? ;) )? Also, isn't arp not also just using blenders algorithm? If so you really can't compare the weighting process because there's literally nothing to compare as both algos are the same. Maybe also some better positioning of the facial markers would help with the movement of the lids? But I kinda like it to be honest. My character rigging workflow is ARP, Voxel heat diffuse skinning and FaceIt >> for the win :)

  • @dap1859
    @dap1859 2 роки тому

    Great video!

  • @Starius2
    @Starius2 2 роки тому +1

    Shoulda added "customization" to your 5 criterias

  • @ORIBOX
    @ORIBOX 2 роки тому

    Nice video! thanks!!

  • @indrakanth5
    @indrakanth5 2 роки тому

    could you tell us how to fix that shoulder deformation while moving arms. I do not know how to adjust that shoulder and shape keys to make it natural.

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Oh yes that's a good idea for a video, I'll try and put one together!

  • @ultimatolucas
    @ultimatolucas 2 роки тому

    nice narration!

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Haha thanks Pedro! It was fun making this one!

  • @lossapote
    @lossapote 2 роки тому

    it helped alot, thanks.

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Yeah no worries, glad it helped! Thanks for stopping by.

  • @the3dfella
    @the3dfella 2 роки тому

    Curling fingers should be done with individual origin selected

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Ahh, good point, never thought of that, my bad! Thanks!

  • @Dude_Slick
    @Dude_Slick 10 місяців тому

    ARP is so much easier, and worth the 40 bucks IMHO. A perfect Rigify rig is among the best. But getting there is a long and tedious uphill battle. I have never pulled off a very usable face rig with Rigify, but I have used a few, made by others. If you know your shit (I don't) Rigify will take you anywhere you need it to.

    • @RussellMidfield
      @RussellMidfield  10 місяців тому

      Yeah it's true, you gotta know your stuff and I'm firmly in the I have no idea what I'm doing club so ARP helps me haha

  • @phm6834
    @phm6834 4 місяці тому

    My Rigify is LITERALLY messed up, because I deleted some facial bones. Why did you claim it wouldnt in the video? I have to start all over.

    • @RussellMidfield
      @RussellMidfield  4 місяці тому

      Yeah you have to be careful for sure, but it definitely can be done. Good luck!

  • @animeraku5826
    @animeraku5826 2 роки тому

    Thank you SENSEI!!
    I tend to be careful when I do rigging.
    Stretchbone, IK,FK, defombone, etc
    But I'm trying to make it simple because it takes too much time.
    In this case, will ARP work?
    I am a person who prepares animation.
    And can I customize ARP?
    For example, make more BONE where I want

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Haha yeah no worries kim! I'm glad if it helped a bit! Yeah you can customize ARP for sure, can add bones, etc.

    • @animeraku5826
      @animeraku5826 2 роки тому

      @@RussellMidfield really thank you so much!!!☺️

  • @JesusIsRealJ1247
    @JesusIsRealJ1247 Рік тому

    I would like to ask that wasn't covered in this video. Is there anything in Blender that preserves the final "skin-weight polish" of a character I rigged. In case, I need to un-bind the geometry from the rig and make geometry corrections (later)? - In a perfect world nothing gets changed, but I'd love to know if topology adjustments have to be made. Whats the process like and are there any advantages?

    • @RussellMidfield
      @RussellMidfield  Рік тому

      Oh gosh good question, I believe ARP has a remapping function that allows armatures to be used with different geometry, so there could be a way perhaps there. I suppose it would depend highly on the nature of the topology adjustment, something minor based off of the existing topology may allow for the weighting to be preserved.

  • @lismith5733
    @lismith5733 2 роки тому

    thank you so much!

  • @stormycatmink
    @stormycatmink 2 роки тому

    Is the shoulder issues in both just an incomplete rig? a real shoulder moves the shoulder blade and collar bone, which these rigs didn't seem to be doing at all.

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      I think it's more a matter of weight painting. I just left it at what the automatic weighting did, which is a great start, but some manual weighting is generally needed.

    • @stormycatmink
      @stormycatmink 2 роки тому +1

      @@RussellMidfield Well, if you look in a mirror and watch the pivot point of your shoulder as you raise your hand, you'll see it slides upwards. Some is tilting your spine to raise it, some is collar bone and shoulder blade rotation. But aside from that, I don't know deeper on how you'd try to rig that shoulder joint so you have a neck-shoulder bone on each side with very limited range of motion.

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Yeah good point!

  • @3dbznessdesignz855
    @3dbznessdesignz855 2 роки тому

    cc3 does not give me same detailed results as in susbtance like the normals look smooth in cc3 kindly help

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Oh hmm, what format are your normal maps in? Maybe try Noth DirectX and OpenGL and see which one looks better.

    • @3dbznessdesignz855
      @3dbznessdesignz855 Рік тому

      @@RussellMidfield ❤

  • @crummymudd8625
    @crummymudd8625 2 роки тому

    The biggest problem I had with Rigify was the mouth and tongue bones. They affected all the teeth, and very difficult to separate the top mouth bone only affect the top teeth, bottom mouth bone only the bottom teeth, etc. Does ARP help with that?

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Oh yes, that usually takes some manual weighting adjustments in the vertex group panel. No ARP doesn't have an automatic way of dealing with that that I know of.

  • @artur_kotin
    @artur_kotin 8 місяців тому

    There is a big disadvantage of auto rig. On the stage you can only have 1 model with controllers and you cannot import the skeleton normally

    • @RussellMidfield
      @RussellMidfield  8 місяців тому

      Oh interesting, didn't know that, definitely something to consider before buying, thanks!

  • @QuantayPeoples
    @QuantayPeoples Рік тому

    Thank you.

  • @mapton8208
    @mapton8208 Рік тому

    Does Auto-Rig pro has IK to FK and vice versa snap? This one seems pretty important to me because otherwise I would have to do python scripting or do some complex, weird rig changes.

  • @GandRaya
    @GandRaya Рік тому

    I have a question. Does Autorig Pro have the FK limb follow feature like in Rigify? If it does, how can I activate it? I have tried Autorig Pro, and the FK hand control always follows the chest but doesn't follow the shoulder.

    • @RussellMidfield
      @RussellMidfield  Рік тому

      I believe so yes!

    • @GandRaya
      @GandRaya Рік тому

      ​@@RussellMidfield Where I can find the FK Limb Follow settings in ARP?

  • @TimV777
    @TimV777 2 роки тому

    What about creatures with multiple legs?

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      Yeah both can do that! It's pretty easy with Auto Rig Pro as it has a specific add limb option

  • @seanmccc8142
    @seanmccc8142 Рік тому

    no discussiont about weight painting? that really is the last and most important question regaarding these two tools compared

    • @RussellMidfield
      @RussellMidfield  Рік тому

      Yeah my bad, I'm not the smartest haha sorry about that!

  • @kieronestrada6402
    @kieronestrada6402 2 роки тому

    Is ARP compatible with Iclone 8? I was given a character rigged with rigify and when dropped into iclone 8, major animation issues.

    • @RussellMidfield
      @RussellMidfield  2 роки тому +1

      I'm not sure I haven't tried it, I know Reallusion has been trying to have Rigify marry up to iClone 8 seamlessly so hopefully they'll have it worked out soon.

  • @n3onkn1ght
    @n3onkn1ght 2 роки тому

    "It works with Blender's Pose Library..."
    The Pose Library that just got removed?

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Haha lol oh no I walked into that, but yeah, that one!

  • @migeru_
    @migeru_ Рік тому

    I try both,try both steps and my model doesn't even more... I gave up

    • @RussellMidfield
      @RussellMidfield  Рік тому

      Darn sorry my video didn't help!

    • @migeru_
      @migeru_ Рік тому

      @@RussellMidfield your video is excellent, entraining but it must be the model that I am using. which it was extracted from a video game.

    • @RussellMidfield
      @RussellMidfield  Рік тому +1

      @migeru_ thanks migeru! Oh yes maybe the model has too many vertices. If the polycount is too high, the rig will not work.

    • @RussellMidfield
      @RussellMidfield  Рік тому +1

      Yeah good point lengko, that will definitely help!

    • @migeru_
      @migeru_ Рік тому

      @lengkotv do you know a good tutorial?

  • @papahemmy8587
    @papahemmy8587 2 роки тому

    This is scary. I'm going to crawl back into my 3D CAD hole.

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Haha AutoCad is awesome, I started out in cad many years ago, it's a great skill to have!

  • @zaidkiwan5168
    @zaidkiwan5168 2 роки тому

    the rigging problem with the shoulder is maybe because the character was rigged in an A pose which is bad for the shoulder weights distribution

  • @december1147
    @december1147 2 роки тому

    in rigify how can i convert my bones to a bendy bone?

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Oh gosh, good question! I've never tried that so I'm not 100% sure, there is this thread on reddit that has some good discussion around this idea though: www.reddit.com/r/blenderhelp/comments/glm5xv/use_bendy_bones_in_rigify_rig/

  • @Dude_Slick
    @Dude_Slick 10 місяців тому

    The real question is, how the hell did you only pay $20 for ARP? It cost me twice that.

    • @RussellMidfield
      @RussellMidfield  9 місяців тому

      Is it?! If I remember correctly I bought it during a sale so that may be why I put $20. Or maybe the price got jacked up.

  • @SamDutter
    @SamDutter Рік тому

    TIL about snap to volume.... 😅

  • @DariusYoung
    @DariusYoung Рік тому

    2 words, individual origins

    • @RussellMidfield
      @RussellMidfield  Рік тому

      Haha yeah thanks, I'm not the smartest!

    • @DariusYoung
      @DariusYoung Рік тому

      @@RussellMidfield naw dude, you’re smart! This’s was a great video. I’ve used both plus Blenrig 6. ( I made a tutorial for it if you’re interested). If you ever get a chance, I’d love to see your take on how Blenrig compares to Rigify and Auto Rig Pro

  • @commanderdante3185
    @commanderdante3185 2 роки тому

    Good luck if you try to export a rigged character to Unreal 5 lol :P

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Oh no haha, it doesn't work very well?

    • @commanderdante3185
      @commanderdante3185 2 роки тому

      @@RussellMidfield Well in Unreal 4 you could export from ARP straight into Unreal and directly replace the base mesh in the standard blueprint (all the anims and functionality). Now sadly it's not working but Im sure it will be updated when it's figured out. (Right now it just results in a squished character).

    • @RussellMidfield
      @RussellMidfield  2 роки тому

      Aw damn, yeah hopefully soon, that would be good