[Blender] Auto-Rig Pro: New Skirt Rig!

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  • Опубліковано 19 чер 2024
  • ❖Get Auto-Rig Pro
    blendermarket.com/products/au...
    In this video, I will demonstrate the new automatic skirt rig introduced in Auto-Rig Pro 3.68. Make sure to update Auto-Rig Pro to the latest version if you want to get this and many more cool new features.
    You can see all updates for 3.68 at this page:
    lucky3d.fr/auto-rig-pro/doc/up...
    RECOMMENDED PRODUCTS
    ❖Rig Anything With Rigify (coupon code "cgdive" = 20% off)
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    Alive! Animation course in Blender
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    ❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
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    ❖Hard Surface Rigging In Blender
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    ❖Auto-Rig Pro
    blendermarket.com/products/au...
    ❖RBF Drivers
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    ❖Bonera
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    0:00 Auto-Rig Pro Version 3-68
    0:32 Basic Rig
    1:26 Skirt Setup
    4:05 Auto-Rig Pro Skirt Automation
    7:14 Additional Skirt Options
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  • Фільми й анімація

КОМЕНТАРІ • 78

  • @SkipperWing
    @SkipperWing 9 місяців тому +11

    Thank you so much for this. I’m juggling both learning 3D (sculpting, modeling, rigging animation), my day job, and 2D projects, and never would have figured this out otherwise. I hope this becomes part of the official documentation, because this was so helpful!
    Keep up the awesome work!

    • @CGDive
      @CGDive  9 місяців тому

      Glad it was helpful!

  • @sottozen
    @sottozen 9 місяців тому +5

    Every one of your tutorials is a truly valuable resource. Thank you for this video too!

    • @CGDive
      @CGDive  9 місяців тому +1

      That means a lot coming from you! :) Thanks and always looking forward to your next short!

  • @nnsfaka2292
    @nnsfaka2292 9 місяців тому

    I have been waiting for these tuts.
    Thank you.

  • @emmyshinarts
    @emmyshinarts 9 місяців тому +1

    This s absolute Genius and Helpful, Kudos to the Developer, and thank you for sharing

  • @timarlow8007
    @timarlow8007 9 місяців тому +10

    Itd be great to see your work flow on ARP to game engine, thanks!

    • @dondahighhh12
      @dondahighhh12 Місяць тому

      If in Unity, you would rig it about the same at 4:01 and use a add-on like dynamic bone or magica cloth.

  • @drago23live
    @drago23live 9 місяців тому +3

    if you add more bone it will decrease stretching(mesh)
    bcz bone collision will adjust stretching more equally

  • @WesleySales1
    @WesleySales1 9 місяців тому

    Perfect coverage! Thank you so much! 🙌🏽👏🏼👏🏼

    • @CGDive
      @CGDive  9 місяців тому +1

      Glad you liked it!

  • @IanEklof
    @IanEklof 9 місяців тому

    Thanks Todor, very cool 👍

  • @Crypteed_
    @Crypteed_ 8 місяців тому

    Thanks a lot! You help me a lot in my work!

  • @Hamadochi
    @Hamadochi 9 місяців тому +3

    Oh gosh I hate rigging so much. always thankful when receiving rigged models which can be used upfront

  • @xpea16
    @xpea16 9 місяців тому

    So cool system 👌🏼

  • @AlexiosLair
    @AlexiosLair 9 місяців тому +2

    If only this could be added to Rigify...

  • @ZomboidArea
    @ZomboidArea 9 місяців тому +1

    Could you show how add weapon bone in auto rig pro (for example to the wrist?) and make it detachable to let character throw it or just make this bone indepented from wrist movment but still part of skeleton hierarchy?

  • @user-jg8hc4lk6l
    @user-jg8hc4lk6l 5 місяців тому

    Is there a rigify option? Ive tried parentig a dress to my rig w autoweights but the skirt crosses through the opposite leg. also, how do i add wrinkles o realism to my dress?
    thank you very much!

  • @Monkok3D
    @Monkok3D 8 місяців тому

    I wonder if it can be combined with the bone dynamics pro physics simulations

  • @tileshopcuy
    @tileshopcuy 9 місяців тому

    I have downloaded a 3D object with animation, but when I open it in Blender, the animation doesn't work. Can you make a video tutorial regarding this problem?😢

  • @TRAINTOGAIN
    @TRAINTOGAIN 5 місяців тому +1

    Sir, I don't know how to give shape key in a character in auto rig pro please help me

  • @heimskr2881
    @heimskr2881 9 місяців тому +1

    Any idea how the mechanism behind the faked collision works? I've tried several options for rigging an ankle-length robe and have since settled to just make it easier to manually animate.

    • @CGDive
      @CGDive  9 місяців тому

      I have no idea, sorry :) But if you have access to ARP, nothing is stopping you from reverse-engeneering it.

  • @artisunknown
    @artisunknown 8 днів тому

    Thank you for great tutorials! and can we apply this metod to long and wide sleeves like robe or chinese traditional clothes?

    • @CGDive
      @CGDive  8 днів тому

      I haven't tested it. Sleeves sounds like it would work. But it is meant for skirts so what I show in the video is the one thing I can sort of guarantee it does.

  • @pawpotsRS
    @pawpotsRS 9 місяців тому +1

    which are you prepared for using and exporting for game engines like unreal engine for example, as of now I'm still watching your fundamentals of exporting and after watching your videos and seen a lot of updates on the auto-rig addon I'm thinking of buying this. All I wanted was a breeze of workflow between engine and blender or even cascadeur vise-versa. thank you again.

    • @CGDive
      @CGDive  9 місяців тому +1

      Auto-rig pro has dedicated export features. You should not need my export workflows because ARP already has these best practices built in. I believe the export features work very well but I have to say that I haven't tested them properly yet.

    • @pawpotsRS
      @pawpotsRS 9 місяців тому +1

      @@CGDive do you have a plan for the future on that matter? I'm stubborn I guess but those fundamentals are still a gem even if I'm going to use the ARP, knowledge from artists and teachers like you is valuable no matter what. thank you.

  • @davidmonteiro6822
    @davidmonteiro6822 8 місяців тому

    Does this work by setting set driven keys and will these skirt controls be locked or can you animate in top manually?

    • @CGDive
      @CGDive  8 місяців тому

      The skirt controls are not locked as you can see in the video. I am not sure how they are set up (I am just a tut guy :O)

  • @da_drood-digitalart
    @da_drood-digitalart 6 місяців тому

    Loving these tuts! ^_^ I don't know why though, when i click on the skirt bones and go to tool, i don't see any of those settings under workspace tab. What could be the reason? Could it be due to the fact i'm using version 4.0.2?
    EDIT: ok, it was "Simple tabs" addon's fault -_-

    • @CGDive
      @CGDive  6 місяців тому +1

      Yeah. They have a solution for this problem. Ask about it on their discord.

  • @memorisc
    @memorisc 2 місяці тому

    Hi Todor, thanks for all great tutorials! Can you please make some Autorig Pro tutorial on character dealing with object (weapons etc). To show how it is to be done when you need to parent the object say to the palm and switching parented/unparented mode. I suppose it may deal with "Child of" constraint or something of this kind but I wander what is the correct and best way to make things of this kind. And what if one needs to attach the object with its own armature (say, some complex weapon with its internal animations), that's how to attach some additional rig to the character's rig. Some external ready rig or maybe some ARP rig which could be in parented/unparented state.
    And another thing please explain the workings of "lips_roll_top_ref.x" and "lips_roll_bot_ref.x" bones and controls for facial rig cause seems you didn't include these things into your ARP youtube course so far. And I couldn't find the lips roll info on ARP documentation.Thank you!

    • @CGDive
      @CGDive  2 місяці тому +1

      Thanks for the suggestions. I am talking notes. An update to the ARP course should come out later this year and it should include a special chapter about the face.
      Regarding props see this video
      ua-cam.com/video/zjfQ7My3KVI/v-deo.html
      It should work with ARP. ARP probably has dedicated tools about that but it's not something I can tell off the top of my head.

    • @memorisc
      @memorisc 2 місяці тому +1

      @@CGDive Thanks, that's so cool! I'll check the Dynamic Parent, suppose it works same in ARP although the tutorial seems using Rigify. Good luck with new great tutors!

    • @memorisc
      @memorisc 2 місяці тому

      ​@@CGDive Now I had a short conversation with author of ARP and he helped me with trying to make the jaw of a character move in Y axis (forward/backward), cause in default rig it only opens and closes the mouth with some rotation around Y axis (not moving back and frontwise). And it was a bit stunning after Rigify which has this option by default. The method is most simple so you probably could place this info in your pending face tutorial. Here's his advice:
      "There is unfortunately no default setting to move the jaw along the Y axis (forward/backward).
      However it can easily be achieved with a few steps:
      - Select the c_jawbone.x
      - Unlock its Y location axis
      - Right click the value > Copy as New Driver
      - Show the deforming bones collection ("Deform")
      - Now just paste the driver on "jawbone.x", Y location".
      So one just has to select jaw controller in pose mode, then go to "Item" (Blender's right side window panel), unlock Y over there, right click and "Copy as New Driver" from context menu.
      Then just show Deform bones layer, select the deform jaw bone, then go to Item panel again and paste the driver. That's all :)

    • @CGDive
      @CGDive  2 місяці тому +1

      @@memorisc Awesome thanks for sharing. I copied this to my notes and will use when appropriate :)

  • @minitiv
    @minitiv 9 місяців тому

    😍

  • @siren7837
    @siren7837 7 місяців тому

    hi I'm having trouble with autorig pro. I think it's because of the 4.0 update. could you please help me???

  • @rayraygottago
    @rayraygottago 7 місяців тому +1

    When I added the kilt to my rig, it right away started affecting the actual body underneath the skirt. is there an easy way to prevent this?

    • @CGDive
      @CGDive  7 місяців тому +2

      This is because of the skinning/weighting. Auto-Rig Pro has Skinning options which let you limit the bones and meshes you are skinning. You can learn that from the Auto-Rig Pro videos :)
      ua-cam.com/play/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq.html

  • @nesspolestar7284
    @nesspolestar7284 9 місяців тому

    Hello sir! Thanks fot the tutorial, i have skirt in the middle at the end between thighs are messed up when character is moving in game and i have been stuck about 4 weeks to fix it tbh, and i don't know which bones of the legs to weight paint and i tried all and could not fix it, what should i do? Do u have discord channel to contact u please 🙏 i will be so happy if i can fix it and i cant and many thanks

    • @CGDive
      @CGDive  9 місяців тому

      We do have a discord. I don't personally fix problems there but you can ask your question and hopefully me or someone else will help,
      discord.gg/j8SQCjFsXP

  • @seberidoumomiji
    @seberidoumomiji 8 місяців тому

    Hi, so I set Autorig up and the skirt (clothes) rig option is missing I can't find that anywhere, how do you have it?

    • @CGDive
      @CGDive  8 місяців тому

      Download the latest version :)
      Then follow the video.

    • @seberidoumomiji
      @seberidoumomiji 8 місяців тому +1

      @@CGDive It works now, thank you so much!

  • @Omnivoid22
    @Omnivoid22 3 місяці тому

    Is this skirt rig a seperate amature parented to your character armature or they are all one?

    • @CGDive
      @CGDive  3 місяці тому

      It is exactly what is shown in the video :)
      But ok, they are one.

    • @Omnivoid22
      @Omnivoid22 3 місяці тому

      Thats why iasked cuz i couldnt tell.i tried going back and looking and seeing if i can spot it in the list but i couldnt. My apologies if i upset you. didnt mean to offend you
      @@CGDive

    • @CGDive
      @CGDive  3 місяці тому

      @@Omnivoid22 Nah, you did not upset me! Sometimes I just wake up on the wrong side of the bed, sorry :P

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 9 місяців тому +2

    uhmm I would like see in long skirt

  • @cynth4941
    @cynth4941 9 місяців тому

    How are you using face snapping when your Magnet Icon is turned off?

    • @CGDive
      @CGDive  9 місяців тому

      hold CTRL as I said in the video ;)

  • @kianakaslana2807
    @kianakaslana2807 5 місяців тому

    will it work outside blender? if i export it to unity?

    • @CGDive
      @CGDive  5 місяців тому

      I haven't tested that but Auto-Rig Pro does have dedicated export features.

  • @kindkind4813
    @kindkind4813 7 місяців тому

    My character is oval eyes. How can I set this auto rig pro program?

    • @CGDive
      @CGDive  7 місяців тому

      Watch how I aligned the face bones for a bird. Notice how I aligned and adjusted the roll of the top_ref and bottom_ref bones. That is what you need to tweak
      ua-cam.com/video/6tKNB-pfXsM/v-deo.html

  • @demonlad827
    @demonlad827 3 місяці тому

    Do you think this new rig could be used for something like bat wings?

    • @CGDive
      @CGDive  3 місяці тому

      I am not sure about that, sorry. It is meant for skirts. Anything else would be experimental :)

  • @reimunm7738
    @reimunm7738 8 місяців тому

    ♥♥♥♥♥

  • @rsunghun
    @rsunghun 9 місяців тому

    Is it only for short skirts?

    • @CGDive
      @CGDive  9 місяців тому

      No, it should accomadate different lengths.

  • @djrocktime7058
    @djrocktime7058 9 місяців тому

    Hi,anyone else ,? auto rig pro has some problem that I don't understand , when I set keyframe on my rig and I switch graph edit to adjust torso controller , I find Y locations channel mapping torso controller Z location, also , Z location channel mapping torso controller Y location, why? at same time , some controlelr set keyframe and adjust one chanel in graph edit ,but affect other two or three channel, how? Auto rig pro migrate from maya to blender , Maya use Y-up loc system, but blender use Z-up loc system, Is this the reason?

    • @CGDive
      @CGDive  9 місяців тому +1

      Auto-Rig Pro did not migrate from Maya. My honest guess is that you don't understand the local transforms and expect things to happen in World Space.

    • @djrocktime7058
      @djrocktime7058 9 місяців тому

      @@CGDive I'm agree with you, Someone tell me switch world space to local space, it could be solved, At the same thing, The rigfy is running well. So, I have been feeling very confused and uneasy. I want to send an email to the author to explain this problem. I don’t know if this is a problem.

  • @hulksmasher9596
    @hulksmasher9596 9 місяців тому

    Hello bro can you make rig for alien with auto rig

    • @CGDive
      @CGDive  9 місяців тому

      I think so. Depends on the alien, of course 👽

    • @hulksmasher9596
      @hulksmasher9596 9 місяців тому

      @@CGDive thanks

  • @ebelesaurus2
    @ebelesaurus2 9 місяців тому

    Please can we get an x-muscle tutorial?

    • @CGDive
      @CGDive  9 місяців тому +3

      I am currently trying to figure out muscle sim in Blender, with X-muscle and also without addons. When I feel confident I'll make videos about all that :)

    • @sottozen
      @sottozen 9 місяців тому

      That would be great!@@CGDive

  • @LIFEisShort4016
    @LIFEisShort4016 2 місяці тому

    can we apply this on capes?super hero capes

    • @CGDive
      @CGDive  2 місяці тому +1

      It's meant for skirts so I will stay on the safe side and say no.

  • @najibnajib7412
    @najibnajib7412 3 місяці тому

    Hair ?!!

    • @CGDive
      @CGDive  3 місяці тому

      What game is this? Do we say a random word with some punctuation after?
      Like this: "Pineapple ?!."
      😀

    • @najibnajib7412
      @najibnajib7412 2 місяці тому

      HH, MAKE I HAIR TUTORIAL pliz ? A LIKE YOUR TUTORIALS 🥰 @@CGDive

    • @CGDive
      @CGDive  2 місяці тому

      @@najibnajib7412 Will consider it! And thanks!