Sadly, I've stopped working on this for my other projects. I'm pretty sure you can download the project if you have any issues. If not I'll be sure to add a download link but thank you for watching my videos :)
@@ilovesekani So I've actually provided the code for the player but not the project. I don't have access to my computer so I could probably get the project in the description in 2-3 days. just saying that the project is from the video and it's not that of an effective way to make a full beat em up game. If you really want to make a beat em up I suggest you use 3d instead. Thanks again for watching my videos!! 😄
hey there. just wanna say I know you did this video a year ago but this has helped me immensely and is an invaluable piece of knowledge. i followed your script and mostly works except the part where you determine the global position and jumping coordinates. How do I determine the coordinates to prevent the player jumping beyond the street level? also the player character walks extremely slow when moving up or down, any ideas why that would happen? thanks
KinematicBody2D has been removed in godot 4.x. It is now Characterbody2D. Vector2() no longer needs to be declared at the beginning, it is now Velocity. Let's replace "motion" with "Velocity". "Motion = move_and_slide(motion)" is now just "move_and_slide()"
Pls man make tutorial on a walk on beat 'em up godot!!!
Hace mucho tiempo que andaba buscando como crear esta mecanica, thank you
Hola! Cómo estás? podrías ayudarme? Estoy aprendiendo godot 4 y no se implementarla 😅 te lo agradecería!
This is actually big brain think. Good shit bro.
Thanks really need this info...I also wanna know how to make a beat em up on Godot, are there more tutorials coming up (sprite steup, enemies etc)?
Sadly, I've stopped working on this for my other projects. I'm pretty sure you can download the project if you have any issues. If not I'll be sure to add a download link but thank you for watching my videos :)
@@aj08coder I'd appreciate it if I could download it...thanks for responding too, not many folks do that.
@@ilovesekani So I've actually provided the code for the player but not the project. I don't have access to my computer so I could probably get the project in the description in 2-3 days. just saying that the project is from the video and it's not that of an effective way to make a full beat em up game. If you really want to make a beat em up I suggest you use 3d instead. Thanks again for watching my videos!! 😄
Try Heart Beast's RPG tutorial series (it works for beat em ups). GdQuest and PigDev have some useful videos too.
hello i would like to learn how to make a beat em up game, at godot, sorry my english, great video I await continue
Thanks! Im still working on this so I hope to make it better :)
hey there. just wanna say I know you did this video a year ago but this has helped me immensely and is an invaluable piece of knowledge. i followed your script and mostly works except the part where you determine the global position and jumping coordinates. How do I determine the coordinates to prevent the player jumping beyond the street level? also the player character walks extremely slow when moving up or down, any ideas why that would happen?
thanks
Hello! Thank you for sharing this code with us! I'm using Godot 4 and I'm not sure what I need to modify for it to work. Could you help me?
KinematicBody2D has been removed in godot 4.x. It is now Characterbody2D.
Vector2() no longer needs to be declared at the beginning, it is now Velocity.
Let's replace "motion" with "Velocity".
"Motion = move_and_slide(motion)" is now just "move_and_slide()"
Cool-! But how'd you make it feel like a beat 'em up to begin with?
Please make a tutorial! 🥺
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