How To Create Breathtaking 2D Art For Dummies

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  • Опубліковано 18 жов 2024
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КОМЕНТАРІ • 66

  • @thomasbrush
    @thomasbrush  Рік тому +2

    Thanks for watching! Hope you learned a ton.
    ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
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    ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures
    ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game
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  • @dwarvenfaun5070
    @dwarvenfaun5070 Рік тому +12

    Your vids always inspire me to make 2d art even though I'm really busy with work and college. Everytime you post inspiration strikes, thank you for sharing your knowledge with us 😊

  • @gamebhaicomin
    @gamebhaicomin Рік тому +15

    He said "Dummies" and I was like is he talking to me?

  • @alec_almartson
    @alec_almartson Рік тому +3

    This is what I call Art.
    Thank You for sharing these Tips and an example of the process of creating 2D Art.

  • @naytron210
    @naytron210 Рік тому +4

    This is great work man -- awesome composition and combination of organic curves and geometric shapes. Love it

  • @svindom_an
    @svindom_an Рік тому +5

    This is incredibly helpful! Thank you for everything you've been doing, Thomas!

  • @yokitosyosko
    @yokitosyosko Рік тому +1

    Im sitting here, its 1000 degrees outside, and when I watched this video I felt like it's winter again..so so so atmospheric ,phenomenal.

    • @DirteGamer
      @DirteGamer Рік тому

      In india October heat 😢

  • @oggamez1
    @oggamez1 Рік тому +1

    Uploaded just in time for my lunch break 😅😅 thanks Thomas 🙌🏾🙌🏾

  • @puddle.studios
    @puddle.studios Рік тому +2

    i love your art tutorial videos, they are always great

  • @mpbMKE
    @mpbMKE Рік тому

    Always love your process videos for these landscapes!

  • @NJHProductions512
    @NJHProductions512 Рік тому

    the finished project looks looks like some futuristic skyline

  • @dreamisover9813
    @dreamisover9813 Рік тому

    This video has been really insightful, thanks!

  • @EmirhanKabakc
    @EmirhanKabakc Рік тому +1

    Wow! I just brough an Udemy course about game design, and after 10 minutes your videos appears to me on my UA-cam homepage. I think this is a signal:) Thank you for this great video!

  • @TheZBillDyl
    @TheZBillDyl Рік тому +1

    Hey Thomas! You're awesome, and I couldn't help but notice you make a ton of these "art for dummies" videos that only feature this perspective of landscape. Can you make some videos on making characters, or art for other perspectives?

    • @w0mblemania
      @w0mblemania Рік тому +3

      He's got a style that works for a specific look, and he just repeats it.
      It's basically making the same video over and over, for ad revenue.
      This time he's name dropping Elden Ring, again, for UA-cam SEO and ad hits.

  • @Mente_Fugaz
    @Mente_Fugaz Рік тому

    Amaaazing! This is what i needed

  • @CrossCoderDev
    @CrossCoderDev Рік тому +9

    What did we do to deserve all this new amazing content! 😭

  • @jdyerjdyer
    @jdyerjdyer Рік тому +1

    Pretty cool. Enjoyed watching this come together. One question though, and not being too critical, but at the end when you added the moon as the primary light source behind the castle, is it just me, or does it clash with the direction of the shadows you created in the middle for the foreground layers? I.e., should those shadows be redrawn to account for the direction of the primary light source? I know this was just demonstrating the techniques, but curious what you think as I notice this in some art projects where the shadow alignment is off enough that it becomes a distraction at best and a break in immersion at worst.

    • @mjzcreations8571
      @mjzcreations8571 Рік тому

      Interesting attention to detail, I think he was doing this more as a demo so I believe that YES he prabably shoulda put it somewhere else or changed the shadows but it looked cool behind the castle and this video was just an example. So the next time you're doing it, just do it your way following only the pricipals he is teaching here. Remember the principals, cheers mate

  • @mjzcreations8571
    @mjzcreations8571 Рік тому

    That was so cool and inspirational

  • @LorneDev
    @LorneDev Рік тому

    Excellent video Thomas! One of my biggest weakness is the understanding of colors and composition right now =/ I have plenty of content right now to look through after 2 years of development, but I'm still not really feeling it looks great

  • @flinfaraday1821
    @flinfaraday1821 3 місяці тому

    shadow angles making my eye twitch

  • @davidmiles2055
    @davidmiles2055 Рік тому +1

    Love your vids :D Still making my 2D game so this helps too ^^ Eventhought I've already finished your course some time ago. ;)

    • @tomlikeabomb6706
      @tomlikeabomb6706 Рік тому

      What did you think of the course?

    • @davidmiles2055
      @davidmiles2055 Рік тому

      Hello there! Liked it and learned a lot. And he's a good teacher@@tomlikeabomb6706

  • @FastEasyGameArt
    @FastEasyGameArt Рік тому

    Nice job!

  • @steven11101010
    @steven11101010 Рік тому +1

    You forgot to add some happy trees (ala Bob Ross)

  • @wicgamesdev
    @wicgamesdev 7 місяців тому

    Very good! Nice informations!

  • @samtobin35
    @samtobin35 Рік тому

    Why’d you decide on using photoshop rather than illustrator out of curiosity?

  • @IronTrainStudio
    @IronTrainStudio Рік тому +3

    I am a littel new to Photoshop, how do you put that layer on top off the other layer. 1:45

    • @zatozastovic6719
      @zatozastovic6719 Рік тому +2

      I was wondering the same. With some testing I found that you have to click alt and then click between 2 those two layers.

  • @josephomoruyi9581
    @josephomoruyi9581 Рік тому

    I always enjoy your videos, and they're really helpful too. But what I want to know is how you layer the pictures in unity, to achieve the exact same look it has in the drawing...

    • @hanzflackshnack1158
      @hanzflackshnack1158 7 місяців тому

      Export your file as .psd then under "Unity Technologies" use the "2D psd Importer". Your file will come in with the images stacked in order and the layer names you assigned. Assigning the psd layers to Unity layers then creating a parallax effect takes a bit more work but it's easy enough and there's tutorials on YT 😁

    • @josephomoruyi9581
      @josephomoruyi9581 6 місяців тому

      Haha, I even forgot I made this comment, I figured it out a few days later. Thank you so much though ❤

    • @hanzflackshnack1158
      @hanzflackshnack1158 6 місяців тому +1

      @@josephomoruyi9581 Haha I figured as much I just have an OCD thing about scrolling past unanswered questions 😅 cool you figured it out tho getting stuck on stupid s*** is maddening 👍

  • @bjmgraphics617
    @bjmgraphics617 7 місяців тому

    I was using a fantasy cave illustration with a meadow at a distance from the cave's entrance. My color picks of dominate colors was all over the place as the meadow has lots of colors and the cave had dark stones and crystals. I think I should've picked a true outdoor image for this project. My question is how many scenes I must draw to make a decent game level? I want to make my game levels ongoing like Metroid and end when the player reaches the level boss. Is it ONE BIG file or is it tiles of several files?

    • @hanzflackshnack1158
      @hanzflackshnack1158 7 місяців тому

      In the case of Metroid it's tiles of various sizes all designed to mix/match seamlessly. This was originally done for simplicity in programming and it minimizes cpu load. In later 2D iterations they kept doing it for visual consistency.
      These days, you don't need to worry about it too much unless you're pouring in hundreds of 4K images. You could technically make your background one ginormous image then define the floor of your platforms with hidden boxes. Sometimes on bad hardware giant images can glitch when the player moves quickly but again, these days even phones are designed to handle more.
      The main argument against making your level one giant image is edits and revisions. When things are modular you can swap stuff out, shift things, add things... If you get thousands of lines into a project with all of your code written around that single image then decide you need/want to make changes... nightmares you never considered can pop up all over the place

  • @StarcandleGames
    @StarcandleGames Рік тому

    But how does this then get imported into a game level? Do you just make a full larger version? I've seen where you use rectangles and just duplicate them to make buildings but how does that work when you want hills and curved ground?

  • @mikejoe3551
    @mikejoe3551 Рік тому

    This guy is the real life modern incarnation of Mr Vandriessen from Beavis and Butthead. How cool is that.. mm k'kay?

  • @101touchapps
    @101touchapps Рік тому

    i believe am not in cansas anymore..lol nice Tom

  • @Andergran
    @Andergran 5 місяців тому

    when i saw "for dummies" I had no idea twas literal. 🥶

  • @michaelburdi5335
    @michaelburdi5335 Місяць тому

    What did he do to the layer at 1:45 ?? looks like he made a new layer and merged it ? i cant figure it out
    someone help plz

  • @JS5452
    @JS5452 Рік тому

    In the course does it go over how to use Photoshop in detail? because I'm new to it lol

  • @DirteGamer
    @DirteGamer Рік тому

    Thinking that ai can make a 2d platformer parallax background from a 3d image in some days maybe😅😃

  • @egretfx
    @egretfx Рік тому

    Thomas there was a game you were working on about a dog, can we please have a .exe we can play?

  • @supertenchoo4271
    @supertenchoo4271 Рік тому

    I like to know how to make 2D art,i just dont know why am so lazy starting learning about.

  • @ashtag1495
    @ashtag1495 Рік тому

    Hey man can you make a tutorial for game dev cuz most of the best and famous and out dated and with that it's really tough to learn current unity.. PLS 😢😢😢😢😢

  • @jonathanstrong9764
    @jonathanstrong9764 Рік тому

    for fulltime gamedev does the price include photoshop? (because i dont have it)

  • @ObsidianContraption
    @ObsidianContraption Рік тому

    You'd think with all this great knowledge of art and graphic design, we'd have some cooler merch available. Just saying Thomas...

  • @IzFanArt69
    @IzFanArt69 Рік тому

    dummiee? yaay that for meeeee

  • @bimokayoba
    @bimokayoba Рік тому

    interesting.

  • @zeeshansohail4628
    @zeeshansohail4628 Рік тому

    love u

  • @nixantcreatives
    @nixantcreatives Рік тому

    My favorite Thomas Brush videos!

  • @AndersBergh
    @AndersBergh Рік тому

    Mr Bob Ross of digital 2D art.. well done Thomas!

  • @TheKillerMB1
    @TheKillerMB1 Рік тому +14

    havent you done this tutorial like 10 times already?

    • @saibadam
      @saibadam 11 місяців тому +12

      So? These are amazing

    • @k1ng_chicken
      @k1ng_chicken 10 місяців тому +4

      The more the merrier I ain’t gonna lie. Something like this with multiple variations and over time is probably for the best.

    • @GsuAndreSTudio-tq2yj
      @GsuAndreSTudio-tq2yj 7 місяців тому +5

      It is nice to see a pro working and simplifying things. Better than watch the same video, you can come back and watch a different illustration

    • @Coco-is6dd
      @Coco-is6dd Місяць тому

      We aint complaining

  • @luke.y
    @luke.y Рік тому

    This is so cultist simulator book of hours

  • @w0mblemania
    @w0mblemania Рік тому +2

    Gonna be honest here. This "breathtaking art" is not production-level quality.
    It feels fairly amateurish, TBH. I suggest game devs get the assistance of professional artists.

  • @saibadam
    @saibadam 11 місяців тому

    Bro just casually outclassed bob ross

  • @fadiismael5630
    @fadiismael5630 Рік тому

    Second

  • @saab5275
    @saab5275 Рік тому

    First