Post Apocalyptic Ruins | Part 5 | Open the Path and Railway in UE4

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 20

  • @gorilla_sann
    @gorilla_sann 3 роки тому

    Thanks for the too usefull tutorials ! Btw, for those who has problem with aligning rails with curve (in Unreal Engine), check if actual model in Unreal centred to pivot similar like in Houdini.

  • @joegrant9260
    @joegrant9260 Рік тому

    I've gotten most of this working, except my meshes are offset from the paths and the plants are rotated. Is there a way to remap those?

  • @milanvandamme
    @milanvandamme 4 роки тому +1

    Is there a reason to always copy the reference from Unreal to Houdini, instead of just making that string a parameter in your HDA and then you can just copy this within unreal? So you don't have that string baked into the HDA.

  • @hungry_pig
    @hungry_pig 2 роки тому

    I have a problem when I rebuild the hda file in UE5. The rail and path does not show up. I think the static mesh link is something wrong but it does work in terrain material. Plz someone help.

  • @martinnorlin1739
    @martinnorlin1739 4 роки тому +1

    for some reason my path tool is canceling the masks from the heightfield as I plug it in to the heightfield map? anyone knows why?

  • @JuyongJeon
    @JuyongJeon 3 роки тому

    7:13 I don't understand why did you copy the reference path... also u already had the model 0:25 here. there are so many curious :(
    However, this tutorial series is the best ever