Thanks for the too usefull tutorials ! Btw, for those who has problem with aligning rails with curve (in Unreal Engine), check if actual model in Unreal centred to pivot similar like in Houdini.
Is there a reason to always copy the reference from Unreal to Houdini, instead of just making that string a parameter in your HDA and then you can just copy this within unreal? So you don't have that string baked into the HDA.
I have a problem when I rebuild the hda file in UE5. The rail and path does not show up. I think the static mesh link is something wrong but it does work in terrain material. Plz someone help.
7:13 I don't understand why did you copy the reference path... also u already had the model 0:25 here. there are so many curious :( However, this tutorial series is the best ever
Thanks for the too usefull tutorials ! Btw, for those who has problem with aligning rails with curve (in Unreal Engine), check if actual model in Unreal centred to pivot similar like in Houdini.
I've gotten most of this working, except my meshes are offset from the paths and the plants are rotated. Is there a way to remap those?
Is there a reason to always copy the reference from Unreal to Houdini, instead of just making that string a parameter in your HDA and then you can just copy this within unreal? So you don't have that string baked into the HDA.
I have a problem when I rebuild the hda file in UE5. The rail and path does not show up. I think the static mesh link is something wrong but it does work in terrain material. Plz someone help.
for some reason my path tool is canceling the masks from the heightfield as I plug it in to the heightfield map? anyone knows why?
did you ever figure this out?
@@bobcharlotte8724 yea I did :) thx
7:13 I don't understand why did you copy the reference path... also u already had the model 0:25 here. there are so many curious :(
However, this tutorial series is the best ever