You are such an in-depth and niche creator. I hope you continue making this type of content for awhile because you are very skilled! Cheers from America!
I've been looking for this style of modelling and texturing for months and now that I've found your channel, I can't help but watch your videos and make something myself. This is gonna help me immensely in my game development arsenal. I can't thank you enough my friend. Love from India❤️
If the face texture on your render are not pixelated like in the video then you should change texture interpolation to "Nearest". It can be made in Blender "Shading" tab on the top -> Find texture node -> Change texture interpolation from "Linear" (default) to "Nearest".
this was the first blender tutorial of this length that I was actually able to follow through the whole time!! that isn't to say I actually did it in an hour (lots of pausing bc i'm a newbie) but I had fun and learned throughout!! well done!
I was following this video for the honest half of 2 hours just going back and forth rewinding and rewatching certain parts to make sure I did everything write, and then at 41 minutes you drop a "this is fucking cursed" and oh my lord I laughed so I hard I thought I would puke. Incredible tutorial, thank you so much ❤
Fun idea and well presented. I followed through up to the texture painting part so far and I must say this is the most genuinely creepy thing I've ever made in 3D. Doing this also helped me realize that, despite doing some stuff with PSX style assets in the past for games, I'm more interested in a modern minimalist low-poly style rather than trying to emulate anything retro. Modern graphics capabilities are pretty incredible and I think for my own purposes using more triangles, materials, and shaders will lead to a more distinct and interesting result. Anyway, thanks for sharing this video!
🙌♥ Thats such a awesome mindset! This will definitely take some pressure of your projects. Also your approach sound like you will sound endup with your own style :)
Thank you for making another video detailing how you sculpt faces. The rounded cube is really helpful as is seeing your workflow. Thanks man you da best!
Thank you very much. I already did a German Shephard Dog with stencils. But this gives me a bit of an idea how to make it not so cursed... specifically the use of the colored texture and the box unwrap to make the pixels even. Grüße aus München 😉
Hi. I finished the tutorial and made a head and saved it and the texture UV map. However, when i closed down Blender, then opened it again to load it back in, the head and the UV map is just black. I can't find a way to put my UV map onto the head without it being black. I am completely new to Blender so help would be appreciated.
To be honest... why aren't you squaring your UV islands? It's how it was done back in the day because some stretching is still preferable to pixel misalignment on seams etc. And it wastes less pixels.
Good u mentioned that! ❤🙏 i sadly had to cut corners to get that video under 1 hour. I also skipped the colors limitations and other stuff. Overall i aim for an "inspired" style/aesthetic like I mentioned at the start. the "psx" genre on itch.io is also not that strict. I hope somebody will still get something out of the video. I hope I didn't offended you or something :)
could you do a video with a full-body in ps1 style? only making heads is a bit lame when you wanna use this in animations etc would appreciate it a lot!
Love this! Was following some guides by other amazing content creators like MikeRoweGaming but found that they were more intermediate rather than beginner. This really explained the basics of modeling and movement and was really tailored towards beginners. Definitely subscribed and will see what else you have in store! Appreciate the vid.
Can I just jump straight into this tutorial or should I do some basic tutorials first? I don't know anything about Blender but PSX style is what I want to do @@StarkCraftsYT
@@Yoni123 I was aiming for a "From Zero to Finished Model" tutorial with this so you should be good to go. But please really take your time. Don't rush it.
i commented earlier i coudlnt get the vertices properly working/edited in 4.1 but i realize now that of course it was my own mistake. i was clicking delete only faces instead of just faces
I have followed the tutorial great so far and I'm getting great results, but from 28:31 I have had some issues from there. Firstly the pixel grid is not as pixelized as in 28:59 It looks more high quality than pixelized. In 37:31, My character has long curly hair like a mullet, and if i try making it like your making it here, it looks a bit flat and not so curly. It be great if you made a tutorial on other hairstyles for this. If theres any more issues I will reply them below, but if you can please help. (sorry if my English is a bit bad)
this is probably a really good tutorial and I just missed a step and fucked the whole process up 😭 (Update: I retried and it worked really well 10/10 tutorial 👍)
iv been trying for years to figure out how to do this. Iv wanted to make a game with perfect dark style graphics for the longest. Thank you so much sir... seriously.... Great tutorial. Also, using a tripod or a shelf or some thing stable and stationary will help with needing to position the subject. usually also a piece of tape on the wall as well. May seem like alot of work, but it will make the photos consistent as well as cut out a bunch of IN process digital work. Thanks again!
Check if you changed “Linear” to “Closest” in the material under the texture like here on 28:29 It’s necessary to get rid of blur on low resolution images and to display the accurate pixelation.
Very cool video! I'm making a desert cactus in PS1 style, this is my first time working in blender. Please tell me why when I resize my texture it doesn’t become pixelated like your character’s face, but becomes blurry?
So I've made it thoroughyl through this tutorial ove the weekend, so far getting a lot down ... im not being too picky about details of the shape of my head, or perfection in the testure mapping, as its my first attempt. however, at the end when i reduce the size to 128x128, the testure map is pizelly like it should be, but the model of the head is giving of a blurred texture, which isnt what im looking for... i've checked around to see if there's any way to switch it off but i can't find anything that might be relative to antialiasing or that. any advice/tips for solving this?
nevermind, i actually just stumbled across the answer... for anyone in a similar predicament, go to UV editing tab, then in material properties/surface underneath where you have your head selected as base colour, there is a drop down menu that said Linear for me. you want to change that to closest
i love the tutorial, your whole channel is gold for a small project im trying to do. very well explained, and easy to follow. got one question thou, when i UV unwrap > cube project my island are all connected and stretch each other when moved. any idea how i messed this up?
I love this tutorial! Thank you! I tried to export the head as a simple rotating animation but for some reason it keeps showing up as part pixel grid though I have deleted the image, anyone knows how to fix this?
When Texture painting the shoes, the texture of the arms change. Does that mean there is some history associated between the two geometries that I need to disable?
@@StarkCraftsYT thanks a lot man I really appreciate your help. Just decided to start learning unity and blender on a whim with zero knowledge and it’s very overwhelming. One step at a time I suppose
im using blender 4.2.2 and i cant find the “add mash extra objects”. i just downloaded the blender and started. well, please help me!! is this a version issue or i have to download something else? i am a total noob. if u have some tips or paths to indicate, i will love it. thank you.
Nice,now i can import my friends into blender
Maybe one day that becomes a plug-in
You are such an in-depth and niche creator. I hope you continue making this type of content for awhile because you are very skilled! Cheers from America!
Cheers 🍻
Thanks man :)
Just spent 3 hours doing this, came out AMAZING.
10/10 would listen to sultry German voice again.
How did you import the round cube thing. when i search up ext nothing comes up
@@KadenTindle do you still need help or did you find it
@@WilliamBattulga511 I did it but when I put my texture on the dude it looks like shit😭😭 idk how to do it
I've been looking for this style of modelling and texturing for months and now that I've found your channel, I can't help but watch your videos and make something myself. This is gonna help me immensely in my game development arsenal. I can't thank you enough my friend. Love from India❤️
Glad you found me! Can't wait to see something from you at some point :D
namaste man
By far one of the best blender tutorials man thank you so much!
This taught me a BUNCH of stuff I didn't know before. Thanks so much!
Happy to help!
If the face texture on your render are not pixelated like in the video then you should change texture interpolation to "Nearest". It can be made in Blender "Shading" tab on the top -> Find texture node -> Change texture interpolation from "Linear" (default) to "Nearest".
this was the first blender tutorial of this length that I was actually able to follow through the whole time!! that isn't to say I actually did it in an hour (lots of pausing bc i'm a newbie) but I had fun and learned throughout!! well done!
It's totally understandable!
It's the same for me when i started :)
This has some heavy Goldeneye n64 vibes :D
:D hell yeah!
I was following this video for the honest half of 2 hours just going back and forth rewinding and rewatching certain parts to make sure I did everything write, and then at 41 minutes you drop a "this is fucking cursed" and oh my lord I laughed so I hard I thought I would puke. Incredible tutorial, thank you so much ❤
🙏 Thanks for appreciating my professionalism
Fun idea and well presented. I followed through up to the texture painting part so far and I must say this is the most genuinely creepy thing I've ever made in 3D.
Doing this also helped me realize that, despite doing some stuff with PSX style assets in the past for games, I'm more interested in a modern minimalist low-poly style rather than trying to emulate anything retro. Modern graphics capabilities are pretty incredible and I think for my own purposes using more triangles, materials, and shaders will lead to a more distinct and interesting result. Anyway, thanks for sharing this video!
🙌♥ Thats such a awesome mindset! This will definitely take some pressure of your projects. Also your approach sound like you will sound endup with your own style :)
Reminds me of a Max Payne character from the first game lol
Me too!!!! Amen 🙌
I was waiting for the comment lol
Thank you for this!
Amazing tutorial, I love the depth and how you also explained why you made certain decisions during the process, I learned so much
Glad it was helpful!
this video came from heaven
You are so good at explaining things! Thank you very much!
🙏 thank you so much
Thank you for making another video detailing how you sculpt faces. The rounded cube is really helpful as is seeing your workflow. Thanks man you da best!
:) I'm happy u like the video
Actually learned a few new things from watching your video, that I can go and apply to my game. Thanks mate, good video!
Glad I could help
Very good tutorial💪🏻
luv you, I can´t wait to put a rig to my characters
Love you too! Feel free to tag me if you post it
Thank you very much. I already did a German Shephard Dog with stencils. But this gives me a bit of an idea how to make it not so cursed... specifically the use of the colored texture and the box unwrap to make the pixels even.
Grüße aus München 😉
Freut mich! :D glad u got something out of it
Hi. I finished the tutorial and made a head and saved it and the texture UV map. However, when i closed down Blender, then opened it again to load it back in, the head and the UV map is just black. I can't find a way to put my UV map onto the head without it being black. I am completely new to Blender so help would be appreciated.
Lol, this tutorial is exactly what I was looking for!! Perfect timing x
:D nice 👌
Richtig ausführlich, DANKE!!
Freut mich das ich helfen konnte 🫡
Im definitely gonna follow this tutorial,thanks for the content!
To be honest... why aren't you squaring your UV islands? It's how it was done back in the day because some stretching is still preferable to pixel misalignment on seams etc. And it wastes less pixels.
Good u mentioned that! ❤🙏 i sadly had to cut corners to get that video under 1 hour. I also skipped the colors limitations and other stuff.
Overall i aim for an "inspired" style/aesthetic like I mentioned at the start. the "psx" genre on itch.io is also not that strict.
I hope somebody will still get something out of the video.
I hope I didn't offended you or something :)
Mathematical
@@kymmawhite Mathematical
The bro who got hit because everything at child:
@@rickiliza96 u?
Did IT! Thanks for the tutorial :)
It’s a huge tutorial!
Respect, I’m proud of you :)
awesome video, definitely going to use this technique on a project!
NICE :D hope your workflow and project benefits from it
This tutorial served it's purpose perfectly, thank you very much!!!!
your work is too good
Awesome video dude! Will definitely be following along to try and do this!
Keep up the great work 😁
🙏 thanks as always
Thank you so much!
Great tutorial
So great
bro your videos are the best
This is so cool and hilarious
great explanation and humor!
could you do a video with a full-body in ps1 style? only making heads is a bit lame when you wanna use this in animations etc
would appreciate it a lot!
Its on the way currently I'm a bit busy with the game
Here is a follow-up full body tutorial
ua-cam.com/video/D47_JIAcGIM/v-deo.html
came out great thanks!
Thanks for sharing your workflow!!! That helped me a lot!!!
Love your tutorials! Thank you SO much!
:) you're welcome! Glad I could help
oooh ive seen you on instagram, went to look up this tutorial and found you again. how funny
I’m everywhere
Love this! Was following some guides by other amazing content creators like MikeRoweGaming but found that they were more intermediate rather than beginner. This really explained the basics of modeling and movement and was really tailored towards beginners. Definitely subscribed and will see what else you have in store! Appreciate the vid.
Glad I could help!
Can I just jump straight into this tutorial or should I do some basic tutorials first? I don't know anything about Blender but PSX style is what I want to do @@StarkCraftsYT
@@Yoni123 I was aiming for a "From Zero to Finished Model" tutorial with this so you should be good to go.
But please really take your time. Don't rush it.
@@StarkCraftsYT Thanks. I'll give it a go tomorrow
Wow! I'm so excited to try this
i commented earlier i coudlnt get the vertices properly working/edited in 4.1 but i realize now that of course it was my own mistake. i was clicking delete only faces instead of just faces
what do you do if your face paints in a very deformed way?
I have followed the tutorial great so far and I'm getting great results, but from 28:31 I have had some issues from there.
Firstly the pixel grid is not as pixelized as in 28:59 It looks more high quality than pixelized.
In 37:31, My character has long curly hair like a mullet, and if i try making it like your making it here, it looks a bit flat and not so curly. It be great if you made a tutorial on other hairstyles for this.
If theres any more issues I will reply them below, but if you can please help. (sorry if my English is a bit bad)
ive always wanted to be a tony hawk character
How doesn't :D
perfect model
this is probably a really good tutorial and I just missed a step and fucked the whole process up 😭
(Update: I retried and it worked really well 10/10 tutorial 👍)
Great Tutorial :)
Thanks :)
great video brotha
Thats funny i gotta try this
Please! 🙌
iv been trying for years to figure out how to do this. Iv wanted to make a game with perfect dark style graphics for the longest. Thank you so much sir... seriously.... Great tutorial. Also, using a tripod or a shelf or some thing stable and stationary will help with needing to position the subject. usually also a piece of tape on the wall as well. May seem like alot of work, but it will make the photos consistent as well as cut out a bunch of IN process digital work.
Thanks again!
another Lovely video!
could you do ps1 style facial animation by switching out/between stencil masks?
I actually have a cut scene in my game i guess that would be a beneficial feature for that part
I don’t know why but the pixel grid is not pixelised, its my first tutorial and its super cool!!
Check if you changed “Linear” to “Closest” in the material under the texture like here on 28:29
It’s necessary to get rid of blur on low resolution images and to display the accurate pixelation.
this is soooo cool
Glad you like it
Well done, i like your german accent very funny sometimes ^^
You're a cool guy
me suscribo
NICE ONE
Very cool video! I'm making a desert cactus in PS1 style, this is my first time working in blender. Please tell me why when I resize my texture it doesn’t become pixelated like your character’s face, but becomes blurry?
terrifying
So I've made it thoroughyl through this tutorial ove the weekend, so far getting a lot down ... im not being too picky about details of the shape of my head, or perfection in the testure mapping, as its my first attempt. however, at the end when i reduce the size to 128x128, the testure map is pizelly like it should be, but the model of the head is giving of a blurred texture, which isnt what im looking for... i've checked around to see if there's any way to switch it off but i can't find anything that might be relative to antialiasing or that. any advice/tips for solving this?
nevermind, i actually just stumbled across the answer... for anyone in a similar predicament, go to UV editing tab, then in material properties/surface underneath where you have your head selected as base colour, there is a drop down menu that said Linear for me. you want to change that to closest
Glad you figured it out by you self. I explained this so many times in alle the tutorials that I must have forgotten to mention it in this one. :)
@@StarkCraftsYT honestly I might have just forgotten to listen properly at that part... my focus is never 100% at anything lol
Anyway! But now it's totally burned into your brain and you will never forget it 👌
@@DaveSniperCoutts hey, thank you very much
Danke :)
45:50 just hit "L" :)
i love the tutorial, your whole channel is gold for a small project im trying to do. very well explained, and easy to follow. got one question thou, when i UV unwrap > cube project my island are all connected and stretch each other when moved. any idea how i messed this up?
Looks better than San Andreas on the PS2
buen vidio
When i texture the front of the face for some reason its being painted on the back of the head. Any idea why? Thank u.
Nvm i got it. Thank u mf that was a fun tutorial.
I'm proud of you
the same thing happend to me im still stuck
@@FetGamesStudios have you checked the UV layout after unwrapping, its important that they don't overlap
When i try to paint on the face it ends up on the back of the head? any help?
I'll do MaxPayne1-like model of myself
😁😁😂😂THANKS!
Please do! 👌
I love this tutorial! Thank you! I tried to export the head as a simple rotating animation but for some reason it keeps showing up as part pixel grid though I have deleted the image, anyone knows how to fix this?
_artdealer_
I was eating and accidentally pressed dislike but I liked
noiceee
I have a big afro so i just did my face and man the rear of my head the afro bc i cba to do more than one uv map
this is very beginner friendly but also very slow you should show more shortcuts on controls i could prolly have the full model done in like 10 mins
i saw on your website a tab about courses, do u pretend to launch courses about blender in the future? i really enjoy your videos
YES, that's my plan/dream! 🙌
:) step per step courses about lowpoly styles (retro, anime, stylized,..) and some gameDev courses (horror, fps, ..)
@@StarkCraftsYT ill be waiting then c:
34:02
Reminds me of Max Payne
Hell yeah!
When I try to make the things aligned the image stretches out instead
digital voodoo dolls for everyone!
🤣🙏 exactly
Very frustrating but the imported image when UV masking is really dark once painted onto the UV texture.
When Texture painting the shoes, the texture of the arms change. Does that mean there is some history associated between the two geometries that I need to disable?
Is it possible to scan your face and wrap it as a material mesh??
aka how to put yourself in a pleasantries music video
why cant I move the pictures using the arrow *I just started doing blender*
Dange fürs Tutorial kollege
Bidde
Could you animate the texture to make it look like hes talking?
Well hay that's one way to do a face revile.
🤣 its not me!
I would be so useless for a tutorial because I look like a generic ps3 shooter protagonist from 2009 which turned into an dad
Why doesn’t my blender look like this? I can’t add a round cube, I don’t have any of the options you have, I don’t understand.
You have to add the Extra Mesh add on. It’s in blender but not by default
@@StarkCraftsYT I appreciate the reply but it’s not up in the options when I tried to add it, is it something extra I have to download?
“Add Mesh Extra Objects”
ua-cam.com/video/JM3CiU_NG0M/v-deo.htmlsi=PaPFQA91Lt3PeF1E
@@StarkCraftsYT thanks a lot man I really appreciate your help. Just decided to start learning unity and blender on a whim with zero knowledge and it’s very overwhelming. One step at a time I suppose
im using blender 4.2.2 and i cant find the “add mash extra objects”. i just downloaded the blender and started. well, please help me!! is this a version issue or i have to download something else? i am a total noob. if u have some tips or paths to indicate, i will love it. thank you.
A lot changed since back then 🥲
Now it should be under
Edit - Preferences - “Add On’s” or “get Extensions”
Made changes to the nose on my model. Now the texture paint brush is showing pixelated on the face. Any suggestions to correct this?
Can you help me? my nose UV map gets all separate
Reminds me of Max Payne npc's lol
How do I make long hair?
Ok thanks, but how do i turn back into normal again?
How come when i mirror the round cube it doesn't mirror it at all?
me too
i dont really know how i should do my hair