@@mattesku2356 I'm not saying to use them. However, the problem of random damage without a visual cause does not depend on tires or suspension. This irritates me because there are asphalt roads that are harder to drive on than gravel roads....
i think a feature that would really make the most significant difference is dynamic sound matching to rpm and engine load like there is in basically all other driving games,instead of just a 10 second loop replaying constantly or the same acceleration sound file playing every time you hit the gas
Yes and especially when approaching max speed with little load it should slow down in respect to that. I feel it would make driving more dynamic and interesting instead of revving it near max for every second of driving
I totally agree with your list, however I would like to also add : SOUND! The truck sounds of these games (especially SnowRunner) are crap! Especially the engine sound is the biggest offender of this. Also, don't get me started with the way SnowRunner raises and lowers the engine volume however it pleases.
I hate the sound "clips" that play when you shift or start driving in snowrunner. Mudrunner has the best sounds in my opinion, but yea. They need to revamp all engine noises in snowrunner
I think the lack of proper axle collision was did in the purpose. Can you remember Mack Defense in PTS? It has the best axle collision but it ruined this truck because it was getting stuck on every rock or bigger obstacle
yea... the devs just spam huge rocks all over the place. it's too late now to introduce proper axle collision - the game is already filled with unnecessary gigantic rocks. I doubt the devs would go through all the regions again and remove some of these rocks. I really hope they'll stop overusing big rocks in future seasons / games.
visual damage even after repairing the truck is a good thing imo, because If your in the middle of nowhere you wouldn't be able to fix bumpers, body lights and others
I hate when trucks overshift because of that. maybe it can pull up a hill or go through rough terrain on 3rd gear just fine but then the truck overshifts into 4th but don't have enough power for that gear in those conditions, causing it to stall and now you're back at 1st gear again with no speed.
While I think the transmission issue is probably the biggest issue here and honestly the easiest fix without a whole new physics engine which basically means a whole new game one other common problem I have is lighting. If I pass through to a different map with my lights and beacons on then when I start in the next map I want my settings to stay the same and my lights stay on. Another problem that just occurred to me is winch distances are not consistent as I can winch to a tree at a greater range than I can winch on to a vehicle. Cranes I should also add are really short ranged but that **might** be balancing maybe. There are lots of little nitpicks but I still overall enjoy the game.
another issue in SR that's not big but worth mentioning, is that yes, going at high speed can damage the suspension, however, its only on paved roads. and this can happen even when you aren't even at top speed.
Another thing to add to the list: Shadow render distance... I hate it so much. It's way too short. What also bothers me is that you can't choose which lights to toggle on / off. It's always all on / off, and if you have more than your stock headlights, you're gonna be blind if you point your light towards snow or reflective metal. Oh and it would be nice to see headlights get a dynamic light option so it can cast shadows.
Common problem? H has more torque on the wheels than L+/-. In the Expedition it is even more noticeable because the best gearbox there is a highrange gearbox. It only has 2 gears L and H, no more are needed. It burns minimal amounts of fuel.
That's only became a problem because In newer games accessibility to high gear is so easy...It was intentionally hard in old games to make it balanced...Also you need some better alternative when auto transmission is this bad.
This is my biggest problem with this game. Torque ratios are just nonsensical - you don't get more torque on lower gear, you just get lower RPM limit, which doesn't make any sense. You often end up in situation where your truck can't even spin its wheels on lowest gear. H gives you more torque and higher RPM limit, it just adds stalling so you don't use it all the time...
@@tomkocursometimes I've needed to shift from low + to low - minus and it'd actually work. But only if my truck isn't digging in but the wheels are just not spinning because of weight
6:54 If I remember correctly the devs of SpinTires were planning on introducing tracked vehicles but the continous ongoing legal charges prevented them to work on thoes. It's a shame what happened to this game it had a lot of future content planned.
yeah, I always feel bad for Spintires for what happened to it but sooner or later it always happen to games...they start good and after corporater intervention they become a tool for making money.
@@frankreynolds9930not really tbh, I find the hardest part of all the games is the sheer distance you need to travel to complete tasks and such. I use mods that have insane capabilities, and I still struggle at times.
Nailed absolutely everything that needs to be said about Snowrunner, I've been a fan of the games ever since Spintires Beta and i feel like snowrunner is my last, physics really tanked after MudRunner, If only the Devs would actually pay attention to things like this to see what the community want rather than keeping to the path they chose for now..
Most unfortunate thing in my opinion is death of Spintires...I mean SR devs clearly has different priority...they want to make a game that is suitable for masses but Spintires was made by different devs & they focus more on their niche instead of chasing over numbers.....If Spintires was alive, it would've been act as alternative to Snowrunner.
@@Rerocktherock It's not, You can see that in video as well....Also it being realistic or unrealistic is not the point, the point is it being inconsistent, for some trucks it's like super strict but for others its not existent.
@@Rerocktherock I thought you were talking about axle collision, Anyway crashing physics in old games are better than SR, that's not issue...it's the visual damage that looks ugly & unrealistic with those black marks & stuff.
When it comes to damage in Snowrunner, what irritates me is that repairing just the body in the garage (if you repaired the damage earlier) is the same price as the entire car. The second thing is that it is impossible to replace the worst tire before it gets flat.
This games had big potential, pitty the developer made it arcade ish af, the weight of the vehicle is somehow not right u always have that LIGHT car feeling, and the bouncing suspension with ice sliding tires.
I feel like many people who have an issue with SR isn't necessarily mad at the game itself, but the lack of other options. They know SR is good but it doesn't itch the same. They want a dirty and rough offroad trucking game as SR provides a simple version of it
I fully expected the devs to implement a proper manual transmission and/or fix the auto with Expeditions. Same goes for painfully slow menu scrolling (mainly the tire submenu) and no thumbstick menu navigation support on console. I always kind of assumed the terrible high speed physics was a tradeoff for good low speed physics. I don't know anything about game design but it feels to me like the devs knew there might be a hardware limitation for excellent all-around physics and this was baked into the engine from the start. I know there are powerful PCs capable of doing this but they'd be limiting their potential player base. I'm pretty sure modder JohnJohnHotRod said in his first Expeditions mod that the game allows him to turn off visual damage. Just an interesting point. I think the damage is fine in these games. Not great but acceptable. Also potential hardware limitation? SpinTires just turned 10 years old mere days ago, and the Xbox One and PS4 are over 10 years old as well, despite MudRunner releasing in 2017. I still love these games so much though, I have 241 days (5700hrs!!) in SnowRunner, 57 days in MudRunner, and just 7 so far in Expeditions between my Xbox One I got in 2016 and Series X in 2022. Love your content on these games. It's always insightful!
I'm a simple man - I see SD1ONE video, I watch and upvote. Another great video 1. Clutch bumping is mandatory in SR auto. Don't just hit it once, spam that thing (shift for me). Basically it will attempt to downshift, then upshift to he most-appropriate/efficient gear. Hammer it lots, especially uphill to maintain momentum and torque. 2. Axles, looks to me like they don't model it for bulbous differentials as it would make the game essentially unplayable with undercarriage clearance. In other cases where it's just the steering arms/linkages looks like they model a simple angled collision plane underneath. I'm okay with this, although would be cool to have offset diffs actually make a real difference. Pun intended! 3. 'runner has never been about speed. The engine can't handle it as you show here. It would be great if they would revisit the physics model as it currently feels very weird and unstable as soon as you hit 40mph. Because as you know, no modern vehicle _ever_ goes that fast and instantly loses control and crashes when it does... 4. Damage. Yeah I prefer the old model, I hate having the trucks looking wrecked (soviet patina aside). Then again I am that guy who obsessively cleans all his equipment in Farming Simulator. 5. Tracks! Yeah, this has been a bone of contention since day one. Maybe one day we will have them, but won't hold my breath as the physics engine obvious can't handle it. Until then for all your tracking needs I recommend World of Tanks and Sprocket.
One of the most annoying ones i found is sling shot tree branches. And the RPM gauge/tach that works backwards in most truck, the faster or higher the engine revs the lower displayed rpm is
Unfortunately, the RPM gauge/tach in that game does not show the engine revs at all. It is synchronized with fuel consumption, which is a awfully illogical decision.
The gearbox thing is the worst for me, it slows down the momentum so much for no reason, the driver can't shift down, only up. All trucks would feel so much better to drive if this was not the case.
My no1 problem with the games is that there is no permanent terrain change. That stupid rock that screws you will always respawn at the same place even if you plough it away. Many of these issues can be tracked to wanting to save on memory usage. That's why we have greatly simplified gears too. I recon it was a good choice for the company since they can publish the game on consoles too.
Agree with all these points, however the main things missing from this game are definitely tractors - they're setting-perfect, and an essential real-world tool that otherwise in the game needs a modified tank transport to pull off
According to video axle and rock collision made by invisible ledge on frame/body above axle where axle location is. You can see it observing how springs/leaf springs become less loaded while moving over rocks or other obstacles. So axles are completely transparent for rocks.
I agree with these. Though I never even go the chance to try out tracked vehicles, the idea is solid. I will defend the damage repairs with one point. That is realistic. Fixing bumper damage and ripped plating isn't really feasible out on the field, so it does make realistic sense that only repair stations and the garage fix that. It's annoying, but still.
most cars you are using in the games how manual transmissions but the devs opted to make it "auto" when in fact its just manual in disguised so you can easily shift from 5th to 1st in a hill climb scenario
That's why I use logitech G920 with H-shifter in every game of the franchise (in Spintires and Mudrunner you can use it like normal manual gearbox). About tracked vehicles in spintires you had to have SpintiresPlus (version doesn't matter)
I think it is because the original developer is not working anymore on the game because of some legal/sales issues as I understand, and it was him who built the physics engine in the first place, which was quite breakthrough IMHO. But it seems they have since only updated the maps and graphics, but did not really improve the physics. There were even some steps back, like the tracked vehicles.
Bind the keys to A/R/H and L+/-. It's much better to play than pressing shift. Pressing the A key works better, especially if you move the camera at the same time. I can't play without it anymore.
The one thing that irritates me the most, which I also understand for balance reasons, is that the TUZ 420 "Tatarin" doesn't float, despite it being an amphibious APC. It's boat-shaped!
That auto trans "issue" shifting into first on a hill is actually not too far off. I drive a truck for a living and let me tell you that hills slow you down more than you would believe if you are loaded. Especially when going slow (aka gear spacing is tight) I have to skip gears cause by the time I downshifted the truck has slowed down so far that the new gear is about to stall the engine again. This is a problem that can lead to new drivers completely stalling out on a hill.This is with a manual 18 speed transmission, pulling legal loads up no more than a 12% grade (once) mostly 6% though. Seeing you try to climb a 30% hill with a full load is absolutely insane, picking the highest gear for inertia means you have to downshift to one of if not the lowest gear almost immediately
The horrible transmission system keeps me from going back to SR. Why, oh why can't we have a basic manual setup with a clutch and an H-pattern? Most real trucks I've driven have had a gearbox with 3-4 gears, a Lo/HI range selector, a gear splitter and maybe a crawler gear, that's 12-18 different gear ratios. Those wouldn't be too hard to implement even on basic shifter. I have to slightly disagree on points 3 and 5, though. They might actually be making the game more realistic. A heavy truck with off-road tires at off-road pressures with spring suspension and minimal shock absoption will not and should not handle speeds even a passenger car could. +50mph/80kmh speeds on a bumpy and twisty road is out of the question unless you have a Paris-Dakar Kamaz or similar. The dual-shocks front and rear on those things are just crazy. The poor rpm control due to the transmission issue also makes controlling a slide unnecessarily hard. You can't drive a tracked vehicle like that over a pile of logs and not expect them to break or get stuck. Even a battle tank might have trouble but these ones are far from it. Of course the steering mechanism is wrong, too.
The tracked vehicles are not meant to fly like softballs a couple meters in the air and the Articulated steering is just doo doo. To conclude, the franchise is arcade as it gets.
The transmission issue is fixed by spamming SHIFT or LB when climbing a hill it makes the truck downshift,played snowrunner for a whole year without knowing this
It helps, but you still can't choose and hold a gear of your choosing. Like maybe 3rd gear is perfect for going uphill but the games want to keep trying to shift to 4th and make you lose power even with clutch bumping.
Snow runner problems 1. Tree trunks and roots 2. Rocks respawning on roads 3. High centers in ruts not deforming 4. No manual transmission These are just a few that piss me off
I think its due to the fact that debris in these games like rocks, broken trees, etc are solid & can't be broken...so they might get stuck in axle often which would be annying but the thing is some trucks follows strict axle collision while others follows relaxed collision...so It kind of create this inconsistency which I don't think should be in game.
I truly love snowrunner, though I agree it has some major issues... especially in regards to the shifting, I have a physical shifter, but ofc snowrunner doesn't really support it, all it does is switch between the auto, reverse, neutral, low and high gears, which honestly is fair, however what truly bothers me is that even with the shifter switching gears by hitting the clutch and turning the wheel is a thing, which has caused me many accidental gear shifts just because I engaged or disengaged diff lock. In addition to that with my steering wheel, the Logitech G923, not even all the functions have a dedicated key, so I have to use it in combination with a keyboard, which leads to massive lag spikes whenever a key on the keyboard is pressed (the missing functions are for example the headlights and in crane mode to lower the winch), but hey so glad the horn has a button! (/s if it isn't obvious) Another thing that truly bothers me is the horrendous optimization of this game, I have a rather beefy PC yet I have to turn a lot of setting down quite a bit just to get playable performance, playing through the night is almost not possible due to the lag I get. And last but not least on my pet peeve list is the randomness of taking suspension/wheel damage and the fact that roads and bridges and such aren't even fully cleared after you complete the task, i.e. barriers still standing which cause damage when rammed, massive rocks still in place where you cleared a landslide and some bridges being completely unfixable... it would be awesome to see more fixable roads and for them to be fixed to a point that even the useless highway trucks could become feasible to use... not that I'd use them anyway, but still
The one thing that angers me and Mr Lone Wolf pointed this out too lol is the inability to alter the terrain. Obviously there's limitations in all games but. Why can't I plow and roll snow to compact it or cut down a path through trees that are way too strong and shouldn't stop a even 7 tonne nevermind a 37 tonne Azov Antarctica and thee one thing that drives me crazy! *The rocks!* those stupid rocks and stones littered all over the place that get stuck under the trucks and lift your wheels off the ground. Why can't I just pick them up or push them off to the side? Why!?
This isn't Minecraft but I would be _more_ than happy if you were able to set a game option to remember all changes made to a map (rolling stones/logs out of the way) where you could put some of the industrial machines to work, instead of everything just resetting.. I wouldn't care what the save game size was, I'd pay it. Also that scene showing knocking down stumps [7:44] sniff, so many memories patiently cleaning up the log yards with the K700. Good times, good times...
MY problem with SR is that I can’t play it because my MOZA CRP pedals won’t work. The better more expensive MOZA pedals. But because Moza made them USB only they won’t work in Snowrunner because SR requires them to be plugged into base. Meanwhile any USB peripheral works with Mudrunner, the older game. WTF is up with rage Snowrunner devs?
Consoles is what happened honestly....Mudrunner had Spintires DNA which was originally a PC game & that's why it supported all PC peripherals but SR focuses more on console player, It's also more controller friendly.....That is just my opinion, I could be wrong as well.
Your first mistake is attempting to play their games with wheel and pedals. The entirety of the franchise has mediocre auto/manual gearboxes for these big machines, primitive engine simulation, simplified tyres, and torque modeling is non-existent. All the missing factors will give mediocre experience on wheels. They didn't even bother to support the pedals cause they know it's an arcade game meant for controller or keyboard. Just look at the way the trucks steer. No precision.
The transmission is definitely at the top of my list, but I also feel like weight of vehicle vs firmness of terrain is not factored in. A Chevy pickup should roll across most terrain on the map short of deep wet mud bogs. Large trucks should sink in as they do now. Make the scout vehicles a little more useful for, you know, scouting.
I think the gearbox issue is the biggest problem with Snowrunner. Also related to poor torque where wheels can't rotate even on what should be a slippery surface.
I can tell you one thing about the games not handeling speed well. The engine is calculating a lot of things at one time to make everything look as realistic as possible but at higher speeds some of these calculations have no reason ti be calculated coz at highers speeds some have nearly to no effect so they could be forgotten. Some calculations could be replaced by less accurate calculations and then improving the fps and graphics and most importantly traction at highers speeds resulting in a more realistic aproach
For me, the biggest drawback of the game is the lack of a correct engine simulation, or at least it seems that way due to its sounds. That's what made me give up on this game. This problem has been in the game from the very beginning and I'm not the only user who noticed it, the developers for some reason didn't care about it, even though they have already released so many versions this game.
Option to turn off visual damage would be the best, i for one like that the damaged look is still there, if i do some field repair on a broken suspension i would not take the time to hammer out a dent on the fender until i get home
for the part one , i think you don t have driving license or ( truck license ) bcause in hills , we should shift to first gear to be able to climb , even the auto should switch to first gear
Also the unrealistic settings. Having a nearly unpassable muddy road winding up a mountain that you barely make it through in a purpose built 8X8 just to find a house with a sedan parked in front. How did he get up that mountain in a SEDAN? Then you have a nice paved road that suddenly stops being paved and then after a short distance is paved again. People have to use this road to get around town. Basically the locations in Snowrunner are not believable, people could never realistically live there.
I mean realistically even the trucks in game no matter if its purpose build 8x8 or something can't cross such crazy obstacles that game wants us players to overcome but again This is a game...still I agree devs have to put some attention to such things because it seems they can be avoided...In old games there're were not many buildings, etc for a reason.
@@SD1ONE I feel like they could have a nice network of maintained paved roads with treacherous spur roads leading to remote locations. You drive to remote locations to pick up raw materials such as lumber, coal, iron ore etc. and drive it to the main road where you cruise to the drop off point. Or you start from a facility and deliver equipment to a remote site. I remember on the North Port Alaska map there's the factory at the south of the map. The road leading there is the worst in the game that I could find. The mud is so deep no vehicle can make it without winching. Yet somehow the workers get in and out everyday without issue? Trucks come in and out with no problems?
You do know why the Mack Defense truck in Snowrunner sucked ass when it was added right? The devs tried to add actual axle collisions and we've seen the results, axle collisions in any game is always nonexistent for a reason,it turns a fluid smooth experience into one of the worst things ever.
@@SD1ONE wrong, it's just as hard on any other offroad sim game which is the main reason why axles have no collision. Think of it as "why you never have to pull the charging bolt manually when you reload a gun in a game" it's just extra hard gameplay elements that don't compliment the gameplay instead hurt it. So no hopefully not in the future, hopefully it'll never be added.
@@SHAdow98V off-roading games are about off-roading, if you take off-roading i.e choosing right paths so your axles don't get stuck/high centered it's not off-roading anymore.
Don't worry, after the community wanted a year 2 instead of a new game we are in year 4 with no signs of them wanting to improve fatal flaws as it doesn't make as much money. The community mostly seems to also be okay with being milked hard
Technical issue, the game crashes, have a friend that plays on Xbox, my dad plays on ps5 and I play on pc. We all crash, and I run a steady 200fps up until my game freezes
my biggest issue is the sound of the engine while driving, its overlapping, there's no torque, repeated sound every time you shift gear and when you tap the peddle, its like you revving your engine!!!???? arrgghhh
По поводу гусеничной техники. Да, было бы очень круто, если бы её добавили в игру. Однако я подумал: "А не сломает ли она баланс игры?" В том смысле, что класс шоссейных грузрвиков и так почти не используется. А с добавлением гусеничных вездеходов большая часть всей игровой техники станет неактуальна (не путать с неиграбельна). Слишком сильно уступают колеса по прохожимости. При условии, что гусеницы будут реализованы правильно и реалистично.
Чувак, реально коробка передач так и ведёт себя в жизни. То что она переключается на передачу пониже при подъёме на горку, это нормально. Люди перед преодолением такого препятствия на машине переключаются на пониженную передачу, а не повышенную, как принято у многих игроков в эту игру))
What i hate about this game is, driving down paved roads is insanely more dangerous than driving through a deep as hell river...... Ive taken hundreds of points of damage to suspension on paved roads compared to MAYBE dozens of damage literally anywhere else....... Paved roads either need to have the thousand plus rocks on them removed, or allow us to remove them ourselves.......
Yeh, I think the speed of trucks are faster than the game engine could handle...hopefully these issues would be fix in next runner game or atleast in-coming Spin-Off RoadCraft
Oh boy, shifts to 1st gives me a headache... In many situations it could just shift one step down, but nooo, it goes all down to 1st. Than what is even worse, it happens q lot that it keeps it in 1st for a very loooooong period even it can upshift. Because when I manually shifts it to H truck goes faster. Also annoyed by that speed, no matter are you on asphalt rode, iced or muddy, whenever you go faster than 20 mph vehicle tend to lose control.
it's because of terrain elements like stones, broken trees, etc because they don't break and can make your trucks stuck... they could either reduce those elements or maybe try to make consistent axle collisions for all trucks because As of now it feels some trucks have this cheat mode without any axle collision
I personally don't expect much investment into the game physics or mechanics of Snowrunner. Whilst I still play the game occasionally, after 1000h I had my good times with the game. It seems to me, that Saber Interactive simply isn't capable of improving the physics, as they have used the same shoddy engine for their newest title Expeditions. Which leads me to my bottom lines that I just hope, that another developer entirely will pick up the torch where Saber Interactive left off. I won't hold my breath anymore and focus on alternatives. As a matter of fact, I find truck & logistics simulator has good potential and I enjoy it for what it has to offer. It just gets a boring quickly.
Разрабам пофиг, они делают что говорит руководство. А те просто лутают бабки. Пока игру покупают в таком виде, ничего не изменится. А перестанут покупать так они просто её знают имхо
auto transmission is actually not as bad. It's retarded that it immediately shifts to 1st if it cannot sustain any other gear, however what many players don't seem to know is that you can force it to down shift to the correct gear for each scenario. You need to bind the auto-gear to a preferred key, then as soon as you see your truck slowing down, unable to sustain speed, you press the auto-gear key and it shifts to what is the best gear for the conditions. You can even get it to accelerate faster. If you press the move button in auto-gear and you keep spamming the auto-gear key, then instead of upshifting from gear to gear, it may jump gears, like for example from 1st immediately to 3rd.
Коллизии с камнями меня волнуют мало, так как с камнями, особенно в SR, перебор. Без гусениц жить можно, а максимальные скорости я отрегулировал сам, настроив коробки передач. Визуальные повреждения - некритичны, но хотелось бы "заправлять" запчасти так же, как топливо: из любого источника, не прицепляя прицеп. А вот автоматическую коробку передач я ненавижу! Дайте мне механику, что может быть проще?!
Random suspension damage on a visually clear road is what irritates me the most.
that annoys me the most. And that your vehicles suddendly lose all tracktion and behave like you are driving on Mars when you drive faster than 15mph.
Always think, the suspension and tires are just not made for fast speeds.
@@mattesku2356 Universal or Highway tires, termac road - same problem... Standard gearbox fast? No.
@@Don_Mag I never use highway tires. Because why would I 😂
True
@@mattesku2356 I'm not saying to use them. However, the problem of random damage without a visual cause does not depend on tires or suspension. This irritates me because there are asphalt roads that are harder to drive on than gravel roads....
i think a feature that would really make the most significant difference is dynamic sound matching to rpm and engine load like there is in basically all other driving games,instead of just a 10 second loop replaying constantly or the same acceleration sound file playing every time you hit the gas
yes... valid point... sound is something that going down hill from old to new games
@@SD1ONE I remember Mudrunner having this issue too. Not sure about Spintires
@@Profitablius spintires has best sound imo..mudrunner is 2nd & snowrunner and expeditions are worse in terms of sound
Yes and especially when approaching max speed with little load it should slow down in respect to that. I feel it would make driving more dynamic and interesting instead of revving it near max for every second of driving
Given the speed physics, I felt like the racing season was strange.
yeah, very strange choice....but they learn their lesson I guess.
Worst season of them all, no doubt.
I totally agree with your list, however I would like to also add : SOUND! The truck sounds of these games (especially SnowRunner) are crap! Especially the engine sound is the biggest offender of this. Also, don't get me started with the way SnowRunner raises and lowers the engine volume however it pleases.
I did like the sound of Spintires but it went downhill from there for sure
Some engine sound loops sound bad
I hate the sound "clips" that play when you shift or start driving in snowrunner. Mudrunner has the best sounds in my opinion, but yea. They need to revamp all engine noises in snowrunner
Some sounds are good. The big Kenworth is definitely great sounding at its peak
I think the lack of proper axle collision was did in the purpose. Can you remember Mack Defense in PTS? It has the best axle collision but it ruined this truck because it was getting stuck on every rock or bigger obstacle
yea... the devs just spam huge rocks all over the place. it's too late now to introduce proper axle collision - the game is already filled with unnecessary gigantic rocks. I doubt the devs would go through all the regions again and remove some of these rocks. I really hope they'll stop overusing big rocks in future seasons / games.
That's why it can't be done in existing games but maybe in future game
@@Mr_Dizzlesalso stumps
@@SD1ONE Nope, the rocks and axle-breaking tree branches are here to stay. It's just easier to not have trucks collide with decorations.
Exactly, it would be cool to add accurate collision and add in portal axles as a mod to give clearance
I really wish there was a true manual transmission mode for those who want it
A
G
R
E
E
yesssss
there is if you have a steering wheel with a shifter (at least for mudrunner)
@@damanchur604 not for snowrunner, or at least my wheel doesn’t allow for true manual
visual damage even after repairing the truck is a good thing imo, because If your in the middle of nowhere you wouldn't be able to fix bumpers, body lights and others
You can't bend and spray the fender but completely rework the engine thrice?
@@davidh9659😂😂
I like how you could remove tree stumps in the old games and wish I could in Snowrunner sometimes. 😅
As for the first bug that erked me the most, mudrunner/snowrunner needs a proper manual with clutch option like Forza
Focus/Sabre had a user feedback event a while ago and I think that was the #1 issue raised.
I hate when trucks overshift because of that. maybe it can pull up a hill or go through rough terrain on 3rd gear just fine but then the truck overshifts into 4th but don't have enough power for that gear in those conditions, causing it to stall and now you're back at 1st gear again with no speed.
@@FunkyBaconArts Keep on hammering autoshift and it will get there - stay in third.
I don't think they should be taking transmission inspiration from Forza. Lol
@@kak8895I think it is the perfect game to take inspiration from due to its arcadey aspects
While I think the transmission issue is probably the biggest issue here and honestly the easiest fix without a whole new physics engine which basically means a whole new game one other common problem I have is lighting.
If I pass through to a different map with my lights and beacons on then when I start in the next map I want my settings to stay the same and my lights stay on.
Another problem that just occurred to me is winch distances are not consistent as I can winch to a tree at a greater range than I can winch on to a vehicle. Cranes I should also add are really short ranged but that **might** be balancing maybe.
There are lots of little nitpicks but I still overall enjoy the game.
another issue in SR that's not big but worth mentioning, is that yes, going at high speed can damage the suspension, however, its only on paved roads. and this can happen even when you aren't even at top speed.
Another thing to add to the list: Shadow render distance... I hate it so much. It's way too short. What also bothers me is that you can't choose which lights to toggle on / off. It's always all on / off, and if you have more than your stock headlights, you're gonna be blind if you point your light towards snow or reflective metal. Oh and it would be nice to see headlights get a dynamic light option so it can cast shadows.
All valid points and they also applies to all games as well. nice catch
Common problem? H has more torque on the wheels than L+/-. In the Expedition it is even more noticeable because the best gearbox there is a highrange gearbox. It only has 2 gears L and H, no more are needed. It burns minimal amounts of fuel.
That's only became a problem because In newer games accessibility to high gear is so easy...It was intentionally hard in old games to make it balanced...Also you need some better alternative when auto transmission is this bad.
This is my biggest problem with this game. Torque ratios are just nonsensical - you don't get more torque on lower gear, you just get lower RPM limit, which doesn't make any sense. You often end up in situation where your truck can't even spin its wheels on lowest gear. H gives you more torque and higher RPM limit, it just adds stalling so you don't use it all the time...
@@tomkocursometimes I've needed to shift from low + to low - minus and it'd actually work. But only if my truck isn't digging in but the wheels are just not spinning because of weight
6:54 If I remember correctly the devs of SpinTires were planning on introducing tracked vehicles but the continous ongoing legal charges prevented them to work on thoes. It's a shame what happened to this game it had a lot of future content planned.
yeah, I always feel bad for Spintires for what happened to it but sooner or later it always happen to games...they start good and after corporater intervention they become a tool for making money.
Tracked vehicles would have made game too easy.
@frankreynolds9930 I think you're overestimating their capabilities a bit. The game's easy anyways.
@kingtiger3390 Games only easy once you get good tires. With tracked, its hard to make progression and with that present, rest would be wrothless.
@@frankreynolds9930not really tbh, I find the hardest part of all the games is the sheer distance you need to travel to complete tasks and such. I use mods that have insane capabilities, and I still struggle at times.
Nailed absolutely everything that needs to be said about Snowrunner, I've been a fan of the games ever since Spintires Beta and i feel like snowrunner is my last, physics really tanked after MudRunner, If only the Devs would actually pay attention to things like this to see what the community want rather than keeping to the path they chose for now..
Most unfortunate thing in my opinion is death of Spintires...I mean SR devs clearly has different priority...they want to make a game that is suitable for masses but Spintires was made by different devs & they focus more on their niche instead of chasing over numbers.....If Spintires was alive, it would've been act as alternative to Snowrunner.
@@SD1ONEI think the old collision is more realistic
@@Rerocktherock It's not, You can see that in video as well....Also it being realistic or unrealistic is not the point, the point is it being inconsistent, for some trucks it's like super strict but for others its not existent.
@@SD1ONE I see what you’re talking about but i don’t see any problem in the mudrunner crashing physics
@@Rerocktherock I thought you were talking about axle collision, Anyway crashing physics in old games are better than SR, that's not issue...it's the visual damage that looks ugly & unrealistic with those black marks & stuff.
When it comes to damage in Snowrunner, what irritates me is that repairing just the body in the garage (if you repaired the damage earlier) is the same price as the entire car. The second thing is that it is impossible to replace the worst tire before it gets flat.
Those big track failures were terrifyingly violent.
This games had big potential, pitty the developer made it arcade ish af, the weight of the vehicle is somehow not right u always have that LIGHT car feeling, and the bouncing suspension with ice sliding tires.
They somewhat tried to fixed that weight issue in Expedition... so I am hopeful that they'll fix it further in future game
The axle clipping isnt a bug but intetionally as otherwise half the players would cry about it being to hard
There're other ways to make the game easier... some mods gave very good axle collisions and they even drive better than vanilla trucks.
I feel like many people who have an issue with SR isn't necessarily mad at the game itself, but the lack of other options. They know SR is good but it doesn't itch the same. They want a dirty and rough offroad trucking game as SR provides a simple version of it
I fully expected the devs to implement a proper manual transmission and/or fix the auto with Expeditions. Same goes for painfully slow menu scrolling (mainly the tire submenu) and no thumbstick menu navigation support on console.
I always kind of assumed the terrible high speed physics was a tradeoff for good low speed physics. I don't know anything about game design but it feels to me like the devs knew there might be a hardware limitation for excellent all-around physics and this was baked into the engine from the start. I know there are powerful PCs capable of doing this but they'd be limiting their potential player base.
I'm pretty sure modder JohnJohnHotRod said in his first Expeditions mod that the game allows him to turn off visual damage. Just an interesting point. I think the damage is fine in these games. Not great but acceptable. Also potential hardware limitation? SpinTires just turned 10 years old mere days ago, and the Xbox One and PS4 are over 10 years old as well, despite MudRunner releasing in 2017.
I still love these games so much though, I have 241 days (5700hrs!!) in SnowRunner, 57 days in MudRunner, and just 7 so far in Expeditions between my Xbox One I got in 2016 and Series X in 2022.
Love your content on these games. It's always insightful!
I'm a simple man - I see SD1ONE video, I watch and upvote. Another great video
1. Clutch bumping is mandatory in SR auto. Don't just hit it once, spam that thing (shift for me). Basically it will attempt to downshift, then upshift to he most-appropriate/efficient gear. Hammer it lots, especially uphill to maintain momentum and torque.
2. Axles, looks to me like they don't model it for bulbous differentials as it would make the game essentially unplayable with undercarriage clearance. In other cases where it's just the steering arms/linkages looks like they model a simple angled collision plane underneath. I'm okay with this, although would be cool to have offset diffs actually make a real difference. Pun intended!
3. 'runner has never been about speed. The engine can't handle it as you show here. It would be great if they would revisit the physics model as it currently feels very weird and unstable as soon as you hit 40mph. Because as you know, no modern vehicle _ever_ goes that fast and instantly loses control and crashes when it does...
4. Damage. Yeah I prefer the old model, I hate having the trucks looking wrecked (soviet patina aside). Then again I am that guy who obsessively cleans all his equipment in Farming Simulator.
5. Tracks! Yeah, this has been a bone of contention since day one. Maybe one day we will have them, but won't hold my breath as the physics engine obvious can't handle it. Until then for all your tracking needs I recommend World of Tanks and Sprocket.
One of the most annoying ones i found is sling shot tree branches.
And the RPM gauge/tach that works backwards in most truck, the faster or higher the engine revs the lower displayed rpm is
branches were not as bad in older games, engine sound was also good in spintires...so thats that
Unfortunately, the RPM gauge/tach in that game does not show the engine revs at all. It is synchronized with fuel consumption, which is a awfully illogical decision.
Thx for showing the problems in this video 2:56
The gearbox thing is the worst for me, it slows down the momentum so much for no reason, the driver can't shift down, only up. All trucks would feel so much better to drive if this was not the case.
My no1 problem with the games is that there is no permanent terrain change. That stupid rock that screws you will always respawn at the same place even if you plough it away. Many of these issues can be tracked to wanting to save on memory usage. That's why we have greatly simplified gears too. I recon it was a good choice for the company since they can publish the game on consoles too.
Agree with all these points, however the main things missing from this game are definitely tractors - they're setting-perfect, and an essential real-world tool that otherwise in the game needs a modified tank transport to pull off
According to video axle and rock collision made by invisible ledge on frame/body above axle where axle location is.
You can see it observing how springs/leaf springs become less loaded while moving over rocks or other obstacles. So axles are completely transparent for rocks.
I agree with these.
Though I never even go the chance to try out tracked vehicles, the idea is solid.
I will defend the damage repairs with one point. That is realistic. Fixing bumper damage and ripped plating isn't really feasible out on the field, so it does make realistic sense that only repair stations and the garage fix that. It's annoying, but still.
most cars you are using in the games how manual transmissions but the devs opted to make it "auto" when in fact its just manual in disguised so you can easily shift from 5th to 1st in a hill climb scenario
a workaround I found for the auto transmission' horrible shifting is to clutch bump once when you feel like it should downshift
That's why I use logitech G920 with H-shifter in every game of the franchise (in Spintires and Mudrunner you can use it like normal manual gearbox).
About tracked vehicles in spintires you had to have SpintiresPlus (version doesn't matter)
finally out of the mud on asphalt and i slid around like on ice.. what a weird game..
some trucks have portal axles: the axle goes through a portal into another dimension where nothing can touch it
I think it is because the original developer is not working anymore on the game because of some legal/sales issues as I understand, and it was him who built the physics engine in the first place, which was quite breakthrough IMHO. But it seems they have since only updated the maps and graphics, but did not really improve the physics. There were even some steps back, like the tracked vehicles.
Bind the keys to A/R/H and L+/-. It's much better to play than pressing shift. Pressing the A key works better, especially if you move the camera at the same time. I can't play without it anymore.
The one thing that irritates me the most, which I also understand for balance reasons, is that the TUZ 420 "Tatarin" doesn't float, despite it being an amphibious APC. It's boat-shaped!
That auto trans "issue" shifting into first on a hill is actually not too far off. I drive a truck for a living and let me tell you that hills slow you down more than you would believe if you are loaded. Especially when going slow (aka gear spacing is tight) I have to skip gears cause by the time I downshifted the truck has slowed down so far that the new gear is about to stall the engine again. This is a problem that can lead to new drivers completely stalling out on a hill.This is with a manual 18 speed transmission, pulling legal loads up no more than a 12% grade (once) mostly 6% though. Seeing you try to climb a 30% hill with a full load is absolutely insane, picking the highest gear for inertia means you have to downshift to one of if not the lowest gear almost immediately
I seriously need to send my game to you. for testing.
I wish we had working windshield wipers
The horrible transmission system keeps me from going back to SR. Why, oh why can't we have a basic manual setup with a clutch and an H-pattern? Most real trucks I've driven have had a gearbox with 3-4 gears, a Lo/HI range selector, a gear splitter and maybe a crawler gear, that's 12-18 different gear ratios. Those wouldn't be too hard to implement even on basic shifter.
I have to slightly disagree on points 3 and 5, though. They might actually be making the game more realistic. A heavy truck with off-road tires at off-road pressures with spring suspension and minimal shock absoption will not and should not handle speeds even a passenger car could. +50mph/80kmh speeds on a bumpy and twisty road is out of the question unless you have a Paris-Dakar Kamaz or similar. The dual-shocks front and rear on those things are just crazy. The poor rpm control due to the transmission issue also makes controlling a slide unnecessarily hard.
You can't drive a tracked vehicle like that over a pile of logs and not expect them to break or get stuck. Even a battle tank might have trouble but these ones are far from it. Of course the steering mechanism is wrong, too.
The tracked vehicles are not meant to fly like softballs a couple meters in the air and the Articulated steering is just doo doo. To conclude, the franchise is arcade as it gets.
The transmission issue is fixed by spamming SHIFT or LB when climbing a hill it makes the truck downshift,played snowrunner for a whole year without knowing this
It helps, but you still can't choose and hold a gear of your choosing. Like maybe 3rd gear is perfect for going uphill but the games want to keep trying to shift to 4th and make you lose power even with clutch bumping.
Snow runner problems
1. Tree trunks and roots
2. Rocks respawning on roads
3. High centers in ruts not deforming
4. No manual transmission
These are just a few that piss me off
I got to the point of not even using automatic transmission anymore, just when I'm going on a clearly straight line.
Second bug... probably they want to somewhat decrease the difficulty lol
I think its due to the fact that debris in these games like rocks, broken trees, etc are solid & can't be broken...so they might get stuck in axle often which would be annying but the thing is some trucks follows strict axle collision while others follows relaxed collision...so It kind of create this inconsistency which I don't think should be in game.
Next video:
"If Rockstar released a Dinka | Honda DLC"
I love Japanese Cars!! ❤❤😊😊
I truly love snowrunner, though I agree it has some major issues... especially in regards to the shifting, I have a physical shifter, but ofc snowrunner doesn't really support it, all it does is switch between the auto, reverse, neutral, low and high gears, which honestly is fair, however what truly bothers me is that even with the shifter switching gears by hitting the clutch and turning the wheel is a thing, which has caused me many accidental gear shifts just because I engaged or disengaged diff lock.
In addition to that with my steering wheel, the Logitech G923, not even all the functions have a dedicated key, so I have to use it in combination with a keyboard, which leads to massive lag spikes whenever a key on the keyboard is pressed (the missing functions are for example the headlights and in crane mode to lower the winch), but hey so glad the horn has a button! (/s if it isn't obvious)
Another thing that truly bothers me is the horrendous optimization of this game, I have a rather beefy PC yet I have to turn a lot of setting down quite a bit just to get playable performance, playing through the night is almost not possible due to the lag I get.
And last but not least on my pet peeve list is the randomness of taking suspension/wheel damage and the fact that roads and bridges and such aren't even fully cleared after you complete the task, i.e. barriers still standing which cause damage when rammed, massive rocks still in place where you cleared a landslide and some bridges being completely unfixable... it would be awesome to see more fixable roads and for them to be fixed to a point that even the useless highway trucks could become feasible to use... not that I'd use them anyway, but still
The one thing that angers me and Mr Lone Wolf pointed this out too lol is the inability to alter the terrain. Obviously there's limitations in all games but. Why can't I plow and roll snow to compact it or cut down a path through trees that are way too strong and shouldn't stop a even 7 tonne nevermind a 37 tonne Azov Antarctica and thee one thing that drives me crazy!
*The rocks!* those stupid rocks and stones littered all over the place that get stuck under the trucks and lift your wheels off the ground. Why can't I just pick them up or push them off to the side? Why!?
This isn't Minecraft but I would be _more_ than happy if you were able to set a game option to remember all changes made to a map (rolling stones/logs out of the way) where you could put some of the industrial machines to work, instead of everything just resetting.. I wouldn't care what the save game size was, I'd pay it.
Also that scene showing knocking down stumps [7:44] sniff, so many memories patiently cleaning up the log yards with the K700. Good times, good times...
MY problem with SR is that I can’t play it because my MOZA CRP pedals won’t work. The better more expensive MOZA pedals. But because Moza made them USB only they won’t work in Snowrunner because SR requires them to be plugged into base. Meanwhile any USB peripheral works with Mudrunner, the older game. WTF is up with rage Snowrunner devs?
Consoles is what happened honestly....Mudrunner had Spintires DNA which was originally a PC game & that's why it supported all PC peripherals but SR focuses more on console player, It's also more controller friendly.....That is just my opinion, I could be wrong as well.
Yea wheel support sucks
Your first mistake is attempting to play their games with wheel and pedals. The entirety of the franchise has mediocre auto/manual gearboxes for these big machines, primitive engine simulation, simplified tyres, and torque modeling is non-existent. All the missing factors will give mediocre experience on wheels. They didn't even bother to support the pedals cause they know it's an arcade game meant for controller or keyboard. Just look at the way the trucks steer. No precision.
They should add Jake brakes Jacobs for all heavy machinery It would really improve the game & detail.
The transmission is definitely at the top of my list, but I also feel like weight of vehicle vs firmness of terrain is not factored in. A Chevy pickup should roll across most terrain on the map short of deep wet mud bogs. Large trucks should sink in as they do now. Make the scout vehicles a little more useful for, you know, scouting.
I think the gearbox issue is the biggest problem with Snowrunner. Also related to poor torque where wheels can't rotate even on what should be a slippery surface.
I can tell you one thing about the games not handeling speed well. The engine is calculating a lot of things at one time to make everything look as realistic as possible but at higher speeds some of these calculations have no reason ti be calculated coz at highers speeds some have nearly to no effect so they could be forgotten. Some calculations could be replaced by less accurate calculations and then improving the fps and graphics and most importantly traction at highers speeds resulting in a more realistic aproach
For me, the biggest drawback of the game is the lack of a correct engine simulation, or at least it seems that way due to its sounds. That's what made me give up on this game.
This problem has been in the game from the very beginning and I'm not the only user who noticed it, the developers for some reason didn't care about it, even though they have already released so many versions this game.
going full speed on a downhill, letting go of the accelerator for less than a second and it downshifts to first
I miss manual gearing that you get in spintires and mudrunner even if the manual gearing wasent perfect
Option to turn off visual damage would be the best, i for one like that the damaged look is still there, if i do some field repair on a broken suspension i would not take the time to hammer out a dent on the fender until i get home
yeah but dents dont look like dents though
@@SD1ONE yeah the damage visuals can do with a overhaul, but they sould still remain even if I fix the engine
It's almost like the devs are more concerned about shiny new content than they are about fixing bugs....
for the part one , i think you don t have driving license or ( truck license ) bcause in hills , we should shift to first gear to be able to climb , even the auto should switch to first gear
Also the unrealistic settings. Having a nearly unpassable muddy road winding up a mountain that you barely make it through in a purpose built 8X8 just to find a house with a sedan parked in front. How did he get up that mountain in a SEDAN? Then you have a nice paved road that suddenly stops being paved and then after a short distance is paved again. People have to use this road to get around town. Basically the locations in Snowrunner are not believable, people could never realistically live there.
I mean realistically even the trucks in game no matter if its purpose build 8x8 or something can't cross such crazy obstacles that game wants us players to overcome but again This is a game...still I agree devs have to put some attention to such things because it seems they can be avoided...In old games there're were not many buildings, etc for a reason.
@@SD1ONE I feel like they could have a nice network of maintained paved roads with treacherous spur roads leading to remote locations. You drive to remote locations to pick up raw materials such as lumber, coal, iron ore etc. and drive it to the main road where you cruise to the drop off point. Or you start from a facility and deliver equipment to a remote site.
I remember on the North Port Alaska map there's the factory at the south of the map. The road leading there is the worst in the game that I could find. The mud is so deep no vehicle can make it without winching. Yet somehow the workers get in and out everyday without issue? Trucks come in and out with no problems?
After 4 games where all of these carried over hope is all that you have left.
tracked vehicles would be so nice. maybe they think they would op
You do know why the Mack Defense truck in Snowrunner sucked ass when it was added right? The devs tried to add actual axle collisions and we've seen the results, axle collisions in any game is always nonexistent for a reason,it turns a fluid smooth experience into one of the worst things ever.
it's because SR terrain is too hard for realism but maybe the next game can have better terrain that's more suitable for realistic axles
@@SD1ONE wrong, it's just as hard on any other offroad sim game which is the main reason why axles have no collision.
Think of it as "why you never have to pull the charging bolt manually when you reload a gun in a game" it's just extra hard gameplay elements that don't compliment the gameplay instead hurt it. So no hopefully not in the future, hopefully it'll never be added.
@@SHAdow98V off-roading games are about off-roading, if you take off-roading i.e choosing right paths so your axles don't get stuck/high centered it's not off-roading anymore.
Don't worry, after the community wanted a year 2 instead of a new game we are in year 4 with no signs of them wanting to improve fatal flaws as it doesn't make as much money. The community mostly seems to also be okay with being milked hard
Technical issue, the game crashes, have a friend that plays on Xbox, my dad plays on ps5 and I play on pc. We all crash, and I run a steady 200fps up until my game freezes
you cant exactly flog a truck around a corner at high speed and expect the vehicles suspension to not get stressed or warned down...
То, что камни проходят сквозь подвеску наоборот хорошо, вспомни Mack defense когда он только вышел, у него была плохая проходимость.
это не реалистично нихуя, впрочем весь ср нихуя не реалистичен
I will never understand why there is no option other than automatic gears for your main gears
wooooow the mud at 7:29 😅🤣
The Visual damage is Ridiculous, take Rear Suspension Damage? Visually damage the front of the truck!
How the Hell does that make Sense?
it's still better than old games where if you take damage or dent on the wooden bed of the vehicle... it counts as overall vehicle damage.
@@SD1ONEyou can repair visual damage in one moment in mudrunner and spintires
my biggest issue is the sound of the engine while driving, its overlapping, there's no torque, repeated sound every time you shift gear and when you tap the peddle, its like you revving your engine!!!???? arrgghhh
По поводу гусеничной техники. Да, было бы очень круто, если бы её добавили в игру. Однако я подумал: "А не сломает ли она баланс игры?" В том смысле, что класс шоссейных грузрвиков и так почти не используется. А с добавлением гусеничных вездеходов большая часть всей игровой техники станет неактуальна (не путать с неиграбельна). Слишком сильно уступают колеса по прохожимости. При условии, что гусеницы будут реализованы правильно и реалистично.
it depends how they implement them...I would suggest adding them as scouts without any trailer support... just like Tuz 420 Tatarin
Чувак, реально коробка передач так и ведёт себя в жизни. То что она переключается на передачу пониже при подъёме на горку, это нормально. Люди перед преодолением такого препятствия на машине переключаются на пониженную передачу, а не повышенную, как принято у многих игроков в эту игру))
говноедище
Diff lock isn't completely honest either. Suspension stiffness and other characteristics of the truck depend on wheel mass, etc
What i hate about this game is, driving down paved roads is insanely more dangerous than driving through a deep as hell river...... Ive taken hundreds of points of damage to suspension on paved roads compared to MAYBE dozens of damage literally anywhere else....... Paved roads either need to have the thousand plus rocks on them removed, or allow us to remove them ourselves.......
Yeh, I think the speed of trucks are faster than the game engine could handle...hopefully these issues would be fix in next runner game or atleast in-coming Spin-Off RoadCraft
Oh boy, shifts to 1st gives me a headache...
In many situations it could just shift one step down, but nooo, it goes all down to 1st. Than what is even worse, it happens q lot that it keeps it in 1st for a very loooooong period even it can upshift. Because when I manually shifts it to H truck goes faster.
Also annoyed by that speed, no matter are you on asphalt rode, iced or muddy, whenever you go faster than 20 mph vehicle tend to lose control.
Nice video
i love your games bro❤😊😅
SnowRunner would be awesome and painful if they added double trailers.
his main problem is that they forgot the mudrunner because of him
to downshift in snowrunner you need to kick cluch when you hear rpm going down.
I wish they would just give us full manual shifting
We cant have axle collision because devs never heard of portal axels...
it's because of terrain elements like stones, broken trees, etc because they don't break and can make your trucks stuck... they could either reduce those elements or maybe try to make consistent axle collisions for all trucks because As of now it feels some trucks have this cheat mode without any axle collision
I personally don't expect much investment into the game physics or mechanics of Snowrunner. Whilst I still play the game occasionally, after 1000h I had my good times with the game. It seems to me, that Saber Interactive simply isn't capable of improving the physics, as they have used the same shoddy engine for their newest title Expeditions. Which leads me to my bottom lines that I just hope, that another developer entirely will pick up the torch where Saber Interactive left off. I won't hold my breath anymore and focus on alternatives.
As a matter of fact, I find truck & logistics simulator has good potential and I enjoy it for what it has to offer. It just gets a boring quickly.
7:27 Sarlacc pit eats truck.
I rarely use auto transmission... mostly on scouts only.. its useless on heavy trucks.. please do a video on best trucks for each region in snowrunner
whats best for one region is mostly best for all
@@SD1ONE Ok thanks👍👍
Saber made them useless as they're to lazy to simulate even a simplified model of a torque converter.
How did you install spintiresmod? i thought it didnt work these days..
I think auto transmission not downshifting IS a big deal
Разрабам пофиг, они делают что говорит руководство. А те просто лутают бабки. Пока игру покупают в таком виде, ничего не изменится. А перестанут покупать так они просто её знают имхо
Esse problema de estabilidade em altas velocidades realmente me afeta muito 😢😎🚛✨️✨️✨️✨️
If you are a modder and know what you are doing cdt axles make everything better lol, i have a few amazing rigs that don't clip through shit
Tbh honest devs will do shit about that . They dont give a single fck about players . They milking this game only ..
0:18 I think the auto transmission is more a Pain Mode feature rather than a problem.
7:22 LOL that mod turned Spintires into Death Stranding
auto transmission is actually not as bad. It's retarded that it immediately shifts to 1st if it cannot sustain any other gear, however what many players don't seem to know is that you can force it to down shift to the correct gear for each scenario. You need to bind the auto-gear to a preferred key, then as soon as you see your truck slowing down, unable to sustain speed, you press the auto-gear key and it shifts to what is the best gear for the conditions. You can even get it to accelerate faster. If you press the move button in auto-gear and you keep spamming the auto-gear key, then instead of upshifting from gear to gear, it may jump gears, like for example from 1st immediately to 3rd.
the auto gearbox isnt a problem, i just dont think you understand
Facts cuz
Коллизии с камнями меня волнуют мало, так как с камнями, особенно в SR, перебор. Без гусениц жить можно, а максимальные скорости я отрегулировал сам, настроив коробки передач. Визуальные повреждения - некритичны, но хотелось бы "заправлять" запчасти так же, как топливо: из любого источника, не прицепляя прицеп.
А вот автоматическую коробку передач я ненавижу! Дайте мне механику, что может быть проще?!
In snowrunner the cargo for forklift is to light
they are just remake of the spintires with some good texture and maps
Biggest problem to the franchise was Sabre getting involved... they ruined it
great video! Really captures the gripes we all ahve with SR/ MR