@@AveryxFGCi hope you talk about how to break the grab based on the animation instead of the hand of the character that mostly every youtuber already said
As a drag player, i learned some new stuff from this! Also, @7:37 , this is no longer true after the +frame nerfs on WR2. Since its +4 now instead of +6, you can interrupt the DF2 with 10F jab
yeah the only frame traps that he has are moves 13f or slower, so basically 2 1, 1 2 1, grabs, df1 or df 4. half of those are highs so you can dick jab and it beats every option except df 1 and df 4. honestly i've lost an embarassing amount of times to people who just spam dick jab after wr 2.
For the snake edge cancel throw: I use to do the same punish as if I was defending snake edge. You mentioned too the grab comes out slower, so i do a db, ws+2 in the same rythm no matter which move he useing. Great video!
I would literally pay money for guides like these. Please continue this series. I lab characters all the time but it's really difficult for me to find ways to memorize all the weaknesses. Like how you said that the most common Snake Stance moves are sidesteppable to the right expect for fc 1,4 or the grab (which you can just break). That's simple and easy to understand and memorize. Or how you found out that you can both counter the LOW at the end of the string but still easily react to the crouch grab in time. I would spend way too much time figuring shit like this out if I was on my own. It's a big help really so please please continue!
Absolutely great video I know realise just how big the nerfs hit Dragunov almost all his “pressure” that used to actually be super scary and kind of broken at times now has clear counter play and ways of beating it almost all of it is just fake pressure I have a question for Dragunov players out there just out of curiosity I didn’t have to deal with Dragunov prepatch since I was still playing tekken 7 at that time but was all of that bullshit plus on block XD that sounds so dumb if that’s true idk how that was a character in the game considered totally normal and balanced
The fact that this immediately segwayed into elaborate frame data where you have to know more about Dragunov than the person playing them, and blunt statements like "You'll just have to take risks" makes me think the problem is moreso Dragunov (and tekkens poor management of negative frames/chip). He shouldn't have a top tier playrate AND winrate, its usually a big sign that a character is nakedly overpowered.
its funny cause as a drag player im already playing as if the opponent knows all this. Thats the fun thing with dragunov. Is it gonna be a big move like wr2 / db3+4 / qcf4 / b1+2 after plus frames? Or just a b4 (or df1) to check if you disrespect the frames? Using it though its minus on block as a pressure tool cause if you press and i happen to continue the string you are fucked. So it doesnt even really matter if the opponent knows this, it actually makes it more fun imo. Cause just abusing the opponents lack of knowledge is boring af.
It was! Because of college I dont have the time to put my own matches as Broll, so I grab interesting replays from online! When I saw you grabbed that dragunov like 3 times in the first round I laughed my ass off and had to include it haha
As a drag main I honestly feel like an overall 15%ish damage reduction would fix him. I don’t see a way of toning down Drag without repeating his T7 crippling. Yes he was oppressive then and oppressive now, but let’s not repeat history by making him mid again compared to the rest of the cast again. I feel like any fixes to the moves itself would change him too much, especially with what A LOT of people are wishing for. Drag is meant to have all around good options, it’s his character trait. If you get rid of more and more of his key moves, it makes him too predictable. He’s a human Swiss army knife, don’t reduce him to just one tool. But also he is a rush down character that is meant to throw a million things at you. Just make it so he has to throw a million things at you for a lot longer not just for a few seconds. I think the main issue is that he kills you in a couple moves, not that he has good moves.
i mean i feel like drag's power level is honestly not that crazy compared to the rest of the cast. he is an oppressive charcter but thats just kind of his playstyle. i feel that he has clear enough weaknesses that playing into him is manageable if you know all the knowledge checks
Best option you have to beat the snk stance is to sidestep right db to block it will beat almost everything other than snk2 which almost no one does Also you can hit a i13 move if drag does 21snk4 dont let them get away with this if your playing steve collect that b1!!!
Great video❤I see what ur doing with choosing these popular and strong characters, very smart❤❤Dragunov’s lows aren’t scary or they’re really punishable. These guides are really good and the explanations are clear❤
@@Justlookingaround19 I mean not really haha, He has D2, which we discuss in this video how you can beat every conventional option he has, and DB 3+4, which is a low that gives a huge punish if blocked, and can be trained to react to it. they still can cause problems, but there are def a lot more scary moves in his movelist besides his lows
@@AveryxFGC it does not, if you go and set an eddy bot to ws13 punish, then make it block d2. the framedata shows the first hit's startup frames as 14. and it doesnt punish if you dont want to actually open up the game and test it out, i just posted a quick clip showing exactly that
@@lapirinolaepica1876 interesting! somebody asked if this worked because it is a high, I didnt think that having two active frames would be the reason it wouldnt work lmao
so even though it recovers in crouch, I believe the game registers this as the animation still going on, and you just punishing it so it doesnt whiff, im unsure 100% the EXACT reason it doesnt, but do know that I did go into the lab JUST to make sure I wasnt crazy, and it does in fact connect still!
Great video, Dragunov is for sure super linear. The only thing i would say is side walk right whenever he goes into sneak instead of side step, because sneak 2 will clip side step most of the time. Also if you want another way of dealing with d2 pressure, just use your character's 11 frame while rising move, it'll shut down anything he tries doing, it is a worse punish than side stepping and punishing him, but its a braindead easy way of dealing with it. You're 100% right about NEEDING to take risks against Drag, like most of his kit isn't more than -14 besides a few moves, and other than hatchet all the core ones you see Drag players using aren't launch punishable, so it really is on YOU to take risks to win and not the Drag player. Like its crazy how little you get for block punishing him with most characters, and Drag players have no fear of just running offence because of this.
I would respectfully say one thing you said is not great advice above purple. If I'm a drag main, what I do after my d2 purely depends on what YOU do. It's one of my character knowledge checkpoints. If you're throwing out a ws4 on me, you better believe I'm moving and reliably launching you. I believe qcb2 would also launch pretty much any ws4 reaction too. Be careful on doing that one mate. If I'm in a mirror match, it is honestly probably better to respect the d2 despite being at -1 and seeing if the drag has a flow chart on the follow up.
@@mccollio0909i know you can side step ws4 i just wanted to keep it simple considering this video isn't meant for advanced players. Even his advice of side stepping after getting hit by d2 has counterplay so there's no real air tight defense against it unless you're a god and can on reaction block, low parry, or hop kick it consistently.
can you pls show the cpu frames too next time?you said drag low kick i reactable but not being able to see frames while explaining that very thing is kinda counterintuitive to me
In Tekken, anything below 22 or 21 frames is nearly impossible to react to, and even 23-frame moves are challenging to respond to. If Jin's Hell Sweep were truly reactable, pro players would be able to consistently perform better than you.
Thats a Bold ass claim sir
thats why I put the disclaimer at the beginning of the video LMAO
@@AveryxFGC I commented before watching as an Intelectual does
@@felipeparanhos1849 Oh oops LMAOO, Respect for admitting though haha
@@AveryxFGC both comments were jokes bro I live your videos ;)
The profanity you use when trying to be serious/formal made me laugh lol.
Can't wait for the king episode:
"Just break throws scrub"
LMAOOO I promise I will add more than just that, but no promise that this exact phrase wont be muttered AT LEAST once;)
@@AveryxFGCi hope you talk about how to break the grab based on the animation instead of the hand of the character that mostly every youtuber already said
@@onelefthanded6928 Good Idea! I will keep this in mind when I mention throw breaking with king!
As a drag player, i learned some new stuff from this! Also, @7:37 , this is no longer true after the +frame nerfs on WR2. Since its +4 now instead of +6, you can interrupt the DF2 with 10F jab
thank you for letting me know!! I must have just forgot about the frame data changes haha, I appreciate the clarification!
yeah the only frame traps that he has are moves 13f or slower, so basically 2 1, 1 2 1, grabs, df1 or df 4. half of those are highs so you can dick jab and it beats every option except df 1 and df 4. honestly i've lost an embarassing amount of times to people who just spam dick jab after wr 2.
For the snake edge cancel throw: I use to do the same punish as if I was defending snake edge. You mentioned too the grab comes out slower, so i do a db, ws+2 in the same rythm no matter which move he useing. Great video!
I would literally pay money for guides like these. Please continue this series. I lab characters all the time but it's really difficult for me to find ways to memorize all the weaknesses. Like how you said that the most common Snake Stance moves are sidesteppable to the right expect for fc 1,4 or the grab (which you can just break). That's simple and easy to understand and memorize. Or how you found out that you can both counter the LOW at the end of the string but still easily react to the crouch grab in time. I would spend way too much time figuring shit like this out if I was on my own. It's a big help really so please please continue!
Your videos are chef kiss! Not too overwhelming yet still very effective
Thank you so much! Im glad to hear I hit that mark right in between the two:)
Amazing video!Love this series especially because I dont have the time to lab and your tips are easy to apply .
im glad its helping you out! I wanted to make a series that helps out people who dont have the time to lab everything but want to improve!
bro you have no clue how valueable these vids are
Loving this series. Your Jin video revived my love for this game, characters feel beatable now. subbed
I'm watching this so I can use dragunov more effectively on my schools' tekken 8 tournament lolz
Haven't seen way too much of your videos, but the ones I have seen I remember them being quality content.
AWESOME Series. I'm subbing.
I appreciate it! glad to hear you enjoyed it:)
thank you for the effort you put into this!
That was a heck of more useful than the Jin video, ngl.
Instructions unclear: im still losing to him KEKW
Amazing content ;P
Yeah I feel theres only so much help a tutorial can do, the rest of the help can come from Harada LMAO
Highly helpful, great guide
Thank you!
also another fact: you can also jab intrerrupt the second hit on 4,4! if you jab it onto the air he goes!
GOAT and helpful video🗣️🔥🗣️🔥🙏🏻🙏🏻
Thanks a ton, I appreciate the support!!
Great guide. This is very helpful.
Generally u want to sidestep/walk right but they can call u out with df1 bcs it tracks to the right. If that happens then sidestep left instead
Absolutely great video I know realise just how big the nerfs hit Dragunov almost all his “pressure” that used to actually be super scary and kind of broken at times now has clear counter play and ways of beating it almost all of it is just fake pressure I have a question for Dragunov players out there just out of curiosity I didn’t have to deal with Dragunov prepatch since I was still playing tekken 7 at that time but was all of that bullshit plus on block XD that sounds so dumb if that’s true idk how that was a character in the game considered totally normal and balanced
The fact that this immediately segwayed into elaborate frame data where you have to know more about Dragunov than the person playing them, and blunt statements like "You'll just have to take risks" makes me think the problem is moreso Dragunov (and tekkens poor management of negative frames/chip). He shouldn't have a top tier playrate AND winrate, its usually a big sign that a character is nakedly overpowered.
its funny cause as a drag player im already playing as if the opponent knows all this. Thats the fun thing with dragunov. Is it gonna be a big move like wr2 / db3+4 / qcf4 / b1+2 after plus frames? Or just a b4 (or df1) to check if you disrespect the frames? Using it though its minus on block as a pressure tool cause if you press and i happen to continue the string you are fucked. So it doesnt even really matter if the opponent knows this, it actually makes it more fun imo. Cause just abusing the opponents lack of knowledge is boring af.
Hey as long as youre having fun thats what matters! Good luck out there in ranked!
@VERYR4RE When did you start maining drag. tekken 8?
Right. Drags gameplay is simple which is the skill gap. It’s up to the drag to outplay the opponent ready for his mix.
The dragonuv fart huffing in here is crazy y’all are hard carried lmao
@@oxygenrailway so guys like nobi and jdcr are hard carried? Lmao fuck outta here just say you’re salty about losing in a video game
you got a new subscriber great content
Leroy's hermit is perfect counter his slow low
That Jun player in the intro was that person user name Mike Rotch because if so thats me.
It was! Because of college I dont have the time to put my own matches as Broll, so I grab interesting replays from online! When I saw you grabbed that dragunov like 3 times in the first round I laughed my ass off and had to include it haha
@@AveryxFGC glad you found it funny.
Arslan missed this video.
LMAO
4,4 is also fairly slow. You can jab out the second 4 and float dragunov.
As a drag main I honestly feel like an overall 15%ish damage reduction would fix him. I don’t see a way of toning down Drag without repeating his T7 crippling. Yes he was oppressive then and oppressive now, but let’s not repeat history by making him mid again compared to the rest of the cast again. I feel like any fixes to the moves itself would change him too much, especially with what A LOT of people are wishing for. Drag is meant to have all around good options, it’s his character trait. If you get rid of more and more of his key moves, it makes him too predictable. He’s a human Swiss army knife, don’t reduce him to just one tool. But also he is a rush down character that is meant to throw a million things at you. Just make it so he has to throw a million things at you for a lot longer not just for a few seconds. I think the main issue is that he kills you in a couple moves, not that he has good moves.
i mean i feel like drag's power level is honestly not that crazy compared to the rest of the cast. he is an oppressive charcter but thats just kind of his playstyle. i feel that he has clear enough weaknesses that playing into him is manageable if you know all the knowledge checks
1:20 Eddy won't launch this because his i13 ws punish is a high mid and Dragunov stays crouching. Meaning the first hit will whiff on him.
Best option you have to beat the snk stance is to sidestep right db to block it will beat almost everything other than snk2 which almost no one does
Also you can hit a i13 move if drag does 21snk4 dont let them get away with this if your playing steve collect that b1!!!
ling or hworang really very tricky how to counter
please make video about them
thanks for good content!
Great vid, make one for lily and asuka please
Great video❤I see what ur doing with choosing these popular and strong characters, very smart❤❤Dragunov’s lows aren’t scary or they’re really punishable. These guides are really good and the explanations are clear❤
Thanks a ton as always!! Gameplay content will be coming shortly, im all tutorial'd out right now lol
Aren't scary till you meet a dragunov that knows what he's doing and not just mashing 😂.
@@Justlookingaround19 I mean not really haha, He has D2, which we discuss in this video how you can beat every conventional option he has, and DB 3+4, which is a low that gives a huge punish if blocked, and can be trained to react to it. they still can cause problems, but there are def a lot more scary moves in his movelist besides his lows
As a victor player I'd love to see a anti-victor guide.
I have a tough time with Reina. Feels like a never-ending frame trap.
i need to make this Yor outfit for Jun lmao
I guess ill win evo now. Thanks
Bears, Yoshimitsu and Lydia
1:15 eddy's i13 ws launcher (ws1,3) is a high, mid string. It cant punish drag d2 cuz it recovers crouching
yes it can, I tested it before I said it in the video, it absolutely can punish it
@@AveryxFGC it does not, if you go and set an eddy bot to ws13 punish, then make it block d2. the framedata shows the first hit's startup frames as 14. and it doesnt punish
if you dont want to actually open up the game and test it out, i just posted a quick clip showing exactly that
the 14 startup thingy is because ws1 has 2 active frames, because the first one gets ducked, the second frame is blocked. so the game shows i14
@@lapirinolaepica1876 interesting! somebody asked if this worked because it is a high, I didnt think that having two active frames would be the reason it wouldnt work lmao
beating DF2 has a very specific timing so please be careful when stepping right against it.
Lili, please.
One question about Dragunov's D2. Kazuya can launch this, but eddy's WS launcher is high-mid and Drag recovers in crouch - wouldn't it whiff?
so even though it recovers in crouch, I believe the game registers this as the animation still going on, and you just punishing it so it doesnt whiff, im unsure 100% the EXACT reason it doesnt, but do know that I did go into the lab JUST to make sure I wasnt crazy, and it does in fact connect still!
eddy will whiff😢
@@AveryxFGCI go for consistency so I just map grabs to buttons and just crouch grab his D2
DB3+4 was -15 but people didn't punish it because nobody reacted to it on block.
Minus more than -30 now 😢
Great video, Dragunov is for sure super linear. The only thing i would say is side walk right whenever he goes into sneak instead of side step, because sneak 2 will clip side step most of the time. Also if you want another way of dealing with d2 pressure, just use your character's 11 frame while rising move, it'll shut down anything he tries doing, it is a worse punish than side stepping and punishing him, but its a braindead easy way of dealing with it.
You're 100% right about NEEDING to take risks against Drag, like most of his kit isn't more than -14 besides a few moves, and other than hatchet all the core ones you see Drag players using aren't launch punishable, so it really is on YOU to take risks to win and not the Drag player. Like its crazy how little you get for block punishing him with most characters, and Drag players have no fear of just running offence because of this.
I would respectfully say one thing you said is not great advice above purple. If I'm a drag main, what I do after my d2 purely depends on what YOU do. It's one of my character knowledge checkpoints. If you're throwing out a ws4 on me, you better believe I'm moving and reliably launching you. I believe qcb2 would also launch pretty much any ws4 reaction too. Be careful on doing that one mate.
If I'm in a mirror match, it is honestly probably better to respect the d2 despite being at -1 and seeing if the drag has a flow chart on the follow up.
@@mccollio0909i know you can side step ws4 i just wanted to keep it simple considering this video isn't meant for advanced players. Even his advice of side stepping after getting hit by d2 has counterplay so there's no real air tight defense against it unless you're a god and can on reaction block, low parry, or hop kick it consistently.
Can you do Kazuya? He's so cheap in my opinion it's insane. Has moves that look minus which are either unpunishable or even + on block.
can you pls show the cpu frames too next time?you said drag low kick i reactable but not being able to see frames while explaining that very thing is kinda counterintuitive to me
I forgot to have it on, and meant to add a note into the video, DF 3+4 comes out at 20~21 frames for future knowledge!
Eddy, king, leo, next please
Yoshi yoshi yoshi
When's xiayo?? 🌚
can you do next sir, How to deal with Lars. 😅🤣
Can you do law?
I miss my wife
I miss her too
can you do bryan?
In Tekken, anything below 22 or 21 frames is nearly impossible to react to, and even 23-frame moves are challenging to respond to. If Jin's Hell Sweep were truly reactable, pro players would be able to consistently perform better than you.
Just main him till you get to purple and then drop the character for a different one
Title: Guide to NEVER losing to Dragunov
First 40 seconds: There is no such thing that you never losing when fighting Dragunov
My life is a lie :(
make on leroy
Law please!
Lars or Asuka Pls 😭🙏
I hate this character so much
Dragsnov players are so carried they might as well be pregnant 🤰
Ɖo Alisa please 🌒