love the grappleshot but I’ll always be impartial to the trip mine. useless in 99% of scenarios but will absolutely turn the tide when that full gauss hog on standoff comes around for its fifth pass.
When youre surrounded by enemies on all sides, with only a thin few railings of cover, the drop shield is great. Buys you some extra time to regen your HP and shield
Health regen wasn't useful? What are you smoking, that's one of the best equipments in the game. Throw it down in a good position, and it basically takes 3 opponents or a power weapon to kill you.
@@TrueYankeeFan you can, but if you have your regen in a good position, you can very easily see them coming and shoot them long before they can even throw the power drain. And even if they get the opportunity to throw it, the power drain moves pretty slowly, so you will likely have the opportunity to retreat. Plus, there aren't that many power drains that spawn on any of the maps, there's usually only one and they don't spawn very frequently, so there's a good chance the opponents won't even have it. I don't think it's a hard enough counter to make the regen not good.
@@puttputt524 same, I was playing through Halo CE and wanted to grapple constantly. Even still certain things are only possible without the grapple shot. Like the hangar on the truth and reconciliation in Halo CE. Pinned down by jackals on the second floor, dug in well, while also fighting numerous foes fighting you from every angle on your floor. That wouldn't have been as challenging or fun if you could just grapple up to the second floor.
@@jonahpatton8879 Yeah, as much as I love the Grappleshot, I'm glad I'm not the only one who agrees that having such a powerful option at your disposal at all times doesn't _always_ improve the gameplay. My personal biggest gripe is how it completely invalidated almost every single enemy vehicle encounter in the campaign, which I felt like removed a lot of the interesting situations that were present in previous Halo games.
Don’t sleep on the Drop Shield, it has a respectable amount of health and provides healing. Unless your enemies have a vehicle or heavy weapons, they aren’t going dump many rounds into the shield due to it being able to shrug off one blast from a laser
Also using it if the enemy has a rocket launcher. Can't tell you how many times I've saved myself or my team because my well placed drop wall took the rocket instead
the drop shield is only good for blocking rockets and we have the repulser for that so... edit: i meant the halo infinite one, which hes not talking about
Halo 3 actually had two invisibility equipment. There was Cloaking equipment in Campaign(which was often missed), which was similar to invincibility in functionality, and the active camo pickup in multi-player. But other than that, this was a very informative video. Keep up the great work!
@riohtx7012 Incorrect. Invisibility is simply the state of being unable to be seen or the quality of not being perceivable. Cloaking is an equipment in Halo 3. Once activated, it has the same basic function as active camouflage from the first two games: it renders the user nearly invisible. All you need to do is Google "Halo 3 cloaking" and some of the first few results are links to information about the equipment. However, it is a possibility that game translations in other languages of the cloaking equipment may have been translated to say invisibility. But nonetheless, I'm referring to the English NA copies of the game. As such, I must implore you, please research the topics you are attempting to argue beforehand, as it may yield a better understanding of the falsehoods you are attempting to spread.
People always forget when discussing the Reach Active Camo that it also carries the Radar Jammer functionality built into it. It's a great way to confuse enemies and throw some extra chaos into a firefight.
Hardlight shield is useful for blocking melee and explosives in multiplayer. It served its purpose in multiplayer simply put it no one knew how to use it.
Same with the drop wall in Halo Infinite - though pretty weak against kinetic damage, it can actually fully absorb explosive damage and thus save you from a grenade or rocket launcher. There's even a medal for it - Boom Block.
I use the hardlight shield in my 1v1 loadout for Halo 4 since it's pretty useful to block a grenade or plasma pistol overcharge but it's really only useful in a 1v1 situation since someone could flank you and just kill you, thus why I only use it in 1v1
It would be nice to hear the both of you have your own narration for different videos. You both have your own charms and I enjoy both of your ways of talking about things and ways of discussion. Also, armour lock was amazing, but OP and frustrating just trying to drive around
I feel like all of halo 3s multiplayer equipment did very well especially in competitive halo they had their own place like a regen on top of sniper tower or a emp ball to take out a group of enemies
Threat Sensor fully upgraded is amazing. I used it all the time. They aren't ready for the snipes when you can see when they're gonna pop out from behind cover.
I remember when I was trying out a new controller layout I accidentally threw a land mine and I just walked away and like 15 seconds later I got a Double Kill.
I disagree with the thumbnail. The reach bubble shield was useful for healing your health. It may not be immune but it heals your health so I find it useful as health kit or a small bit of shielding. So in my opinion, both Halo 3 and Halo Reach's bubble shields are useful if they're used correctly I guess.
I personally love the bubble shield in reach. Thing made legendary solo viable since i had the ability to fall back and recharge health. In invasion i also find it useful in several scenarioes whether attack or defense. Evasion I absolutely love since nothing beats just yeeting yourself around Hologram I find is something that still catches me off guard (since your not expecting it since you know it), especially in bigger team games when you have to kill quick and can't afford the couple second (also shout ouch to the glitch in classic reach that would random shuffle the armor letting you see other pieces). I admitedly also love hologram for messing around and checking out my spartan. Also useful for campaign snipers Invisibility was more a tool for ambush and such, the decoys 8 found actually useful for throwing off exact positokn, also it can delock making it useful to counter sword lunge and needler Just wanted my two cents on less appreciated abilities or less known aspects (reach jetpack still awesome, I believe I can fly)
Does anyone ever notice how the ODSTs have the VISR with the augmented night/thermal composite vision...while Chief and the other Spartans get a fuckin' flashlight?
The halo infinite thruster is great for one on one battles, it's enough for someone with an AR to lose you and let you get the advantage or someone with an energy sword to miss. Easily though it's best use is with the energy sword in close quarters, close that bit of distance the enemy was desperately backpedalling to keep and really make them panic!
The Hardlight Shield was amazing in BTB, you could deflect power weapon and vehicle shots back at people like you do with the Repulsor in Infinite. Once I figured that out it was my go to AA on my BTB loadout. It was less viable in smaller matches, but I mostly played BTB personally
Trip mine is by far my favorite. Would get a group of my friends one-shot and all walk over a friendly trip mine at once. 3 betrayals for whoever placed it: see ya! ✌️😂
I feel like im the only one who absolutely loved H4's multiayer. I loved the loadouts and bonus ornament drops for doing well etc. And the H4 br was just so good. Ver balanced compared to the dmr. Unlike H5 where the dmr was waaaaay better.
17:03 You know, there's this thing... from every other Halo... called the Gravity Hammer? The Repulsor... just stole everything the Hammer had. The GRAVITY Hammer.
Always loved how the H3 bubble shield kinda made a little arena within the arena, had so many fun encounters trying to dance in and out of there. Always wished you could whip it into the ground like chief does in the trailer though, that could've been cool with the shield wall in infinite too
Just a small detail. You forgot to mention that the active camouflage from Halo Reach and 4 has the effect from the jammer in Halo 3. It also silenced your shots and deafens you
Halo 3 regen was broken haha. I think people are just to nostalgic towards Halo 3 to see it. I think Halo 4's version of the Regen was a lot more balanced (putting aside the fact that it was an armor ability) in terms of its duration and how quickly it would heal you
I grew up on halo reach but still to this day whenever i play halo 3 i always forget to use the equipment 😂 i dont think I’ve ever even used one correctly either
That's because equipment isn't important in Halo 3 like it is in Reach and even then odds are the only abilities you'd use in Reach would most likely be: Sprint, Evade, and Jetpack for quicker movement.
@@megaman37456 Hard disagree, in anything other than the MLG playlist in h3 back in the day the players who went for power drains bubble shields and regens as well as camo and OS were the ones winning games most of the time. Halo has always been about using the full extent of the sandbox to your advantage, meaning the more stacked your inventory is at any one time in almost any of the games, the better chance you have of surviving a gunfight.
Reach Bubbleshield was amazing, the ability to heal you and regen shields was very useful. On the otherhand, drop wall doesn't seem to be worth the time it takes to place, agenced even the AR it doesn't last long enough for you to deal back the damage taken when you were placing it and not shooting
You gotta flick your sight down to deploy the drop wall right. Takes a second from hitting the ground to deploy and a good one can change a fight, but only if you combine it with other tech. Also, if you’re already in a fight, then you’re already not using the drop wall right. Set it up ahead of time or to boom block.
I always liked Reach's hologram, and I never found that it "stopped working". It was especially fun in team games with friends - make all your armor the same and use holograms extensively, and there are all kinds of wacky individual and group tactics you can use.
The one time in Halo 4 multiplayer I recall that the Hardlight shield was used effectively was when I was playing a BTB game and both teams decided to focus all of their attention on this one super narrow hallway on the map. The enemy team kept steamrolling us because half of them would form a phalanx with the hardlight shields while the other half of their team would throw grenades over their shield bearing teammates heads.
"Fan favorite, the bubble shield" Do you hear that? That's the sound of competitive players every where crying out in frustration. lmao Seriously though. Great item for campaign, awful item for mp. Put someone one shot then suddenly pop, bubble shield you couldn't predict. This eventually lead to armor lock in reach...
It wouldn't be so bad if it actually activated when the animation looks like it does rather than immediately. Also, maybe if they decreased the duration a bit. Even in relatively casual play, the bubble shield can be annoying.
@@JustinBA007 the armor lock should have been more EMP based, and less armor based. Not a single person enjoys the fact that you just sit there invincible for 5 seconds. Even using it, I’m usually just delaying my death. If it does help, it’s kind of cheap. The destroying vehicles bit is dope though.
I personally disagree. There's techniques on how to get past it, and it changes the sequence of targeting the enemy, making you try something else to get past them and kill them. It's just my opinion, not like it matters anyways.
The drop wall does have its niche uses in Halo Infinite - though weak against bullets, it can actually fully absorb incoming explosive damage and thus save you from a grenade or rocket launcher. There's even a medal for it - Boom Block.
I wish the thruster pack allowed you to slide off of it like in halo 5. Especially because you can with the grapple shot. It would make it a more mobile and important pickup.
Bubble shield, Grapple, deployable cover, threat sensor, jet pack, evade, and the drop shield in reach are probably my favorites! All really cool equipments! 👍🏻
Most favorite: grappleshot Least favorite: sprint in halo reach. Only because it a short duration and it make you not want to pick up something else due to how slow youll feel
Halo 3 Radar Jammer and Flare were awesome for horror, hide and go seek, and some 360 Duck Hunt game modes. Actually used those a massive amount and my friends and I loved them! Just hilarious to yell "FLARE!" at the Duck Hunt Sniper while throwing it into their box.
1:57 well in defense of Halo 2 the flashlight helps to spot invisible enemies easier, you can see the shadow of the invi enemy and a slight visual distortion which usually indicated that there were someone with invisibility, it worked both in campaing and multiplayer, I used to have the flashlight always on just in case, skill which the flashlight retained until Halo 5, in Halo Infinity this sanbox option was completely removed, but in exchange elites with invisibility are much less lethal than in previous Halo games but in multiplayer you are completely at mercy of invisible anemies it is really hard to spot someone with invisibility in Halo infinity.
my favorite part about sprint in halo reach is the justification for it being an armor ability was kat made something that would override the spartan III armor's safety measures temporarily and let the user move quicker
I won a game that was 49 to 49 when someone shot a rocket at me and I used the repulser to shoot the rocket back at him and I killed him one of my favorite things to happen in infinite multiplayer
Halo 3’s regenerator and Halo Reach’s drop shield are actually both fairly powerful in a large variety of situations. The regenerator makes the window for headshots in Halo 3 tiny, since your shields come back instantly. It also gives you an edge against an opponent without power weapons if you have no cover. The drop shield in Halo Reach is extremely useful for game types that involve defending a specific location, since the mobility trade off isn’t as important. It has a surprising amount of health, and can serve as a portable health pack.
The hologram was my favorite suit equipment in Reach, at least in campaign. Sure, the jetpack was really useful in an handful of levels, but to me the ability to make the enemies look somewhere else consistently in battle was the most useful thing ever. Not as good against real people, but I don't play multi-player much anyway.
The Hologram is great, but it’s unlikely to be grabbed because sprint is so much more desirable. All the Reach equipment is awesome though, each one has its own use and makes some awesome custom games. It would be awesome if gametypes could also have edited equipment… so say like you could have armor lock that last half as long but released a huge EMP blast, sprint that makes you move a bit faster but shorter duration, a hologram that can shoot hologram rounds, etc.
I’ve played Halo 3 more than any other title and was a huge part of my childhood, but I’m gonna be honest, I completely forgot the landmine ever even existed I used it that little
Repulsor is an under rated pick up. Its anti vehicle push it away, anti sword to keep them far enough away to kill (a bit less for hammer). use it on the flag to push it, on the power seeds. Can push enemies off and away from objectives.
I can’t even describe how much time the drop shield saved me playing reach on legendary, that thing regens all your health and was god tier whatever you found it
It would've been cool if you could pick a movement ability separate to armour abilities. Sprinting would be the default but you could swap it out for another movement based ability like evasion, the grappleshot or a jetpack
As a part of the base game, it’s fun how it is. But it would be AMAZING to have a Doom style setup for the abilities for each game, maybe even a sandbox where you can choose from a few of the abilities throughout the games. It would make multiplayer an enjoyable hell ( :D ). It would also be fun as a campaign mechanic
Regeneration field is legit the most op of the halo 3 equipment imo. You say that "you'd regenerate your shield eventually anyways". Sure but peaking out of cover immidiatly with less risk is a big advantage and instantly getting regen made it so you basicly had an overshield equvalent of shields if you did it right. It could even be broken as hell if you put it on a highground and stacked with your team.
The Halo 4 Jetpack seems fine to me. As someone who got that dumb solo Spartan Ops achievement, I almost exclusively used the jetpack because the amount of mobility it gave was just about perfect.
4:54. Bro regeneration field was the most OP equipment in the game. That regeneration field can single handle help you win a 4v1 with its constant regeneration.
Loved the Luke intro Also unpopular opinion… I did love armor lock. Getting vehicles to try and splatter you only to destroy them was soooo satisfying. Also if you got stuck in a close quarters fight and needed a second, you could go into armor lock, and everyones natural reaction was to go behind you for an assassination. Except you could flick you camera around 180* and then come out of armor lock facing them and punch/ shotgun them…. And I did that a ton
I love the health regen. Even on legendary you can throw it down and tank a few brutes if you just barely strafe. I used it on turret cheiftains as well.
Remember using the active camo to remove sound of my footsteps on single player so I could approach from behind unnoticed and assassinate then, apparently they can hear you walking and running towards then
Hologram still good today cause usually when someone knows where you are, but you don’t know where they are, they jumpy to shoot the first thing and i can see where they shoot from. Lots of good plays with hologram still. It’s slept on
I actually have a really funny story for the Halo 3 Trip Mine. My bros and I were playing a juggernaut variant where the juggernaut only gets slight buffs but their speed is cranked to maximum. I'm charging my brother with a gravity hammer and he throws down a trip mine in hope to blow me up. But I charge through it before it's deployed. Going back in the replay showed that the mine was down when I ran over it, I must've been frame perfect timing between when I ran over it and when it actually activated.
Just wanna say, Drop Shield in Reach is so OP when it comes to Legendary. The shield doesnt last very long, but it buys that few extra seconds and gives some nice regen which is very useful for tanking more shots in a firefight where you cant get a medkit.
I am madly in love with the grappleshot but I gotta throw a bone to the repulsor, an ability that I thought was kinda basic and boring but turns out has TONS of creative uses.
sprinting around in close quarters maps w the grappleshot and sword is exhilarating 10/10. i also use the repulsor when swords come at me from the front, also 10/10
i love spending time figuring ways to make equipment feel useful, like the Flare in Halo 3 gets very under-utilized when it works great to get a jump on an enemy sniper or a team that is bunkered down in a power weapon spawn. The Shield Drain also works great when enemies are close together, or in BTB they're an easily available way to deal with vehicles. The Jammer is a lot more niche, for example in a situation where your team is determined to take a specific route through the map, if you use it while flanking there's a good chance you can catch the enemy team off-guard. The Regen is great to use aggressively, tossing it as you start a shootout with an enemy to have an extra BR shot or two before they can get your shields down for a headshot (and then having a very small window of time before you start healing); again, it's great in BTB and maps with long-range encounters. In Reach, if you roll on certain objects you can gain a lot of speed. Halo 4's Shield can be used to peak around corners in 3rd person, and the Regen has similar upsides to H3, but it recharges so you constantly have the upper hand in BR encounters. Halo Infinite's Drop Wall gives you a chance at a few free hits in an encounter, so it can become somewhat of a reliable defensive option if you deploy it fast enough and can aim while walking back and forth to get behind panels that haven't been shot. Also the Repulsor is S-tier in Fiesta because you can counter Rockets, push away people with Swords and Hammers about to get you, and you can easily traverse maps vertically. The Repulsor is only second to the Grapple because there's nothing more unstoppable than the Grapple/Sword combo.
I was playing the mission halo in halo 3 on laso but I was solo so very hard i put down the sentry beam and thought nothing of it but on the way out it killed me and I had to start the mission all over again 😂
The Halo: Reach active camo is the active camo that Spartan III suits came with. Since every Spartan in Reach, minus Chief and Jorge, were Spartan IIIs, that's why it's the way it is
@@giygas9305 no I thought the same thing though, I thought the Envy skull was trading arby’s camo for chief’s flashlight but it’s just replacing chief’s flashlight with camo and arby still has his
I think one of my favorite halo memories was going online with my 2 cousins and all three of us armor locking to stop a guy from getting a rocket triple kill
Haven't played infinite but ngl Im between Active Camo and Hardlight Shield. Both have around the same amount of utility time in multiplayer. My go-to move was baiting around a corner with a dmr or a shotgun, popping camo, then let the rest play out as expected. With the shield, it was really fun to completely stuff Fuel Rod Cannon and launcher users. Its not meant to be used as a shield, more like a parry. You see that sh*t coming your way, tap the button for a sec, and youre still alive with half your shield left to use again if needed.
I absolutely adore the Repulsor, I just wish they made it into a full movement tool. The fact that you can only use it to go up is kinda disappointing. I would love to be able to launch myself horizontally by using it against a wall, but I guess it would kinda make the Thruster less useful.
I hope halo infinite has the ability upgraded forms from the campaign in forge. I think it'd be interesting because the upgraded grappleshot acts like a more versatile version of the halo 5 ground pound. It'd be kinda nice as an option for custom games. That few seconds of invisibility after using the truster might be the deciding factor in an infection match, just to name a few potential examples
With the outlier being the sub-par dropwall, I think Infinite has one of the best equipment suites in the series. There's this satisfying duality between the repulsor and grappling hook. The ability to push and pull yourself, others, and the environment itself is so dynamic. Some of my favorite moments in the multiplayer have been crossing insane gaps with the grapple for a surprise attack on a recently retreated enemy, or finishing off a wraith with a well-timed repulsor. But those two aren't the only part of the show. The thruster has its place as well, as it offers a far faster, if less versatile form of movement compared to the grapple. Performing a backpedal thrust over a spartan for a ninja is truly exhilarating. And then, probably the most "slept-on" equipment in my opinion is probably the threat sensor. The fact that it tags enemies for a short while after entering the bubble is huge. From tracking targets before an engagement even happens, to showing enemy movement, it offers pretty substantial tactical benefit when used well. It's only real shortcoming is that it does require teamwork to execute properly, both to protect the bearer with the equipment and to fully capitalize on the information it gives you.
My main love is the bubble shield, mainly the Reach variation due to the healing factor, and then are the grappling hook and the thruster. I didn't play a lot of Halo 3 but I can say for certain that I didn't liked the mine and hated the flare.
Hot Take: The Drop Wall is miles better than the Bubble Shield, bubble shield basically killed gameplay momentum as gunfights came to a standstill once one was deployed. The drop wall, being destroyable means that it still gives you an edge but it also doesn't break the flow of gameplay. It also came in clutch a lot back when Attrition was available.
Although it's often not very useful, the trip mine could give you the most satisfying kills and I love it for that. Gotta love the bubble shield, even just the image of it being used reminds me of 2007 and how much Halo 3 marketing used the bubble shield. The Halo 3 campaign's invincibility is one of my favorites just for how rare it was and the sense of accomplishment when you successfully get one. Always thought the radar jammer was hilarious because it was kind of a neat concept but so poorly executed, and its presence in campaign was especially funny. Like, how are you gonna use radar jammer on AI controlled enemies. Flare is super annoying but funny just because it was the signature troll choice.
The problem with the trip mine is that for multiplayer it's way too visible. And in campaign, enemies don't really run over it and standing in front of a vehicle to deploy it isn't usually a good idea. The damage wasn't as good as it should've been. On the other hand I found the regenerator to be very handy since it lets you be far more tanky.
love the grappleshot but I’ll always be impartial to the trip mine. useless in 99% of scenarios but will absolutely turn the tide when that full gauss hog on standoff comes around for its fifth pass.
Overloading maps with trip mines to do weird forge glitches, too
Hahaha such a good comment. The true halo experience 😂
* the mines being not only useful but fun to use for me *
Fun fact about the active camo in reach: when you use it in campaign, it silences your shots. Super useful during the sniper mission
how was I not aware of that?
It does? Are you sure? Because I think active camp just muffled the sound when it was activated.
For real?
@@SuperMurray2009 if you snipe the spec ops elites, nobody responds. If you do it out of camo, there’s a big uproar
Ooh, gotta try that trick out.
Shoutout to the Luke intro. Would love to see that more :)
Same here, I’d love a Luke voiceover
Big facts is definitely a good change up
Drop Shield was my go to armor equipment in Halo Reach's campaign. My life was saved countless times by it during my legendary run.
Same. I remember restarting long night of solace just to get the drop shield at the beginning.
I only use it for laso on legendary you can just speedrun it easy to do under 3h aswell
This and fully upgraded thruster are absolutely needed for me on heroic and legendary
When youre surrounded by enemies on all sides, with only a thin few railings of cover, the drop shield is great. Buys you some extra time to regen your HP and shield
Made firefight too easy
Health regen wasn't useful? What are you smoking, that's one of the best equipments in the game. Throw it down in a good position, and it basically takes 3 opponents or a power weapon to kill you.
Or a single power drain lol
@@4bidn1 yeah, good luck getting close enough to power drain someone on top of snipe tower on the pit.
@@JustinBA007 I'm not saying Regen isn't good, but you can definitely Brett Favre the Power Drain pretty damn far...
@@TrueYankeeFan you can, but if you have your regen in a good position, you can very easily see them coming and shoot them long before they can even throw the power drain. And even if they get the opportunity to throw it, the power drain moves pretty slowly, so you will likely have the opportunity to retreat.
Plus, there aren't that many power drains that spawn on any of the maps, there's usually only one and they don't spawn very frequently, so there's a good chance the opponents won't even have it. I don't think it's a hard enough counter to make the regen not good.
It was a very good equipment, I agree with you.
I gotta admit the grappling hook changes the way I see Halo as a game now, it's so game changing
It’s awkward going back to playing without it.
@@puttputt524 same, I was playing through Halo CE and wanted to grapple constantly.
Even still certain things are only possible without the grapple shot. Like the hangar on the truth and reconciliation in Halo CE. Pinned down by jackals on the second floor, dug in well, while also fighting numerous foes fighting you from every angle on your floor. That wouldn't have been as challenging or fun if you could just grapple up to the second floor.
This is why I love the just cause series
@@jonahpatton8879 Yeah, as much as I love the Grappleshot, I'm glad I'm not the only one who agrees that having such a powerful option at your disposal at all times doesn't _always_ improve the gameplay. My personal biggest gripe is how it completely invalidated almost every single enemy vehicle encounter in the campaign, which I felt like removed a lot of the interesting situations that were present in previous Halo games.
I cannot escape you
Don’t sleep on the Drop Shield, it has a respectable amount of health and provides healing. Unless your enemies have a vehicle or heavy weapons, they aren’t going dump many rounds into the shield due to it being able to shrug off one blast from a laser
Also using it if the enemy has a rocket launcher. Can't tell you how many times I've saved myself or my team because my well placed drop wall took the rocket instead
In my experience using it, how big it was made it a target. It was like as soon as I popped it in btb everyone and their mother was lighting it up.
the drop shield is only good for blocking rockets and we have the repulser for that so...
edit: i meant the halo infinite one, which hes not talking about
@@redmist6630 wrong game. He’s talking about Reach.
@@hellohi2516 oh
Halo 3 actually had two invisibility equipment. There was Cloaking equipment in Campaign(which was often missed), which was similar to invincibility in functionality, and the active camo pickup in multi-player. But other than that, this was a very informative video. Keep up the great work!
It’s called active camo
@@riohtx7012 I'm not sure of what you think you're correcting. Care to elaborate?
@@thedarkgod one equipment is invisibility n the other is called active camo
@riohtx7012 Incorrect. Invisibility is simply the state of being unable to be seen or the quality of not being perceivable. Cloaking is an equipment in Halo 3. Once activated, it has the same basic function as active camouflage from the first two games: it renders the user nearly invisible. All you need to do is Google "Halo 3 cloaking" and some of the first few results are links to information about the equipment.
However, it is a possibility that game translations in other languages of the cloaking equipment may have been translated to say invisibility. But nonetheless, I'm referring to the English NA copies of the game.
As such, I must implore you, please research the topics you are attempting to argue beforehand, as it may yield a better understanding of the falsehoods you are attempting to spread.
People always forget when discussing the Reach Active Camo that it also carries the Radar Jammer functionality built into it. It's a great way to confuse enemies and throw some extra chaos into a firefight.
Hardlight shield is useful for blocking melee and explosives in multiplayer. It served its purpose in multiplayer simply put it no one knew how to use it.
Same with the drop wall in Halo Infinite - though pretty weak against kinetic damage, it can actually fully absorb explosive damage and thus save you from a grenade or rocket launcher. There's even a medal for it - Boom Block.
I think its it's useful is only for very niche scenarios
I think it can block sniper shots, which is really good in skewer stand-offs
I use the hardlight shield in my 1v1 loadout for Halo 4 since it's pretty useful to block a grenade or plasma pistol overcharge but it's really only useful in a 1v1 situation since someone could flank you and just kill you, thus why I only use it in 1v1
I used the hardlight shield with the energy sword and it was a perfect combo for cqc
It would be nice to hear the both of you have your own narration for different videos. You both have your own charms and I enjoy both of your ways of talking about things and ways of discussion. Also, armour lock was amazing, but OP and frustrating just trying to drive around
I feel like all of halo 3s multiplayer equipment did very well especially in competitive halo they had their own place like a regen on top of sniper tower or a emp ball to take out a group of enemies
I mean, there’s no equipment on the mlg maps…
Threat Sensor fully upgraded is amazing. I used it all the time. They aren't ready for the snipes when you can see when they're gonna pop out from behind cover.
I remember when I was trying out a new controller layout I accidentally threw a land mine and I just walked away and like 15 seconds later I got a Double Kill.
Trip mines helped overload the guardians on Sanbox so you could wander around in the desert.
My favorites
CE: Overshield
H2: Camo
H3: Invincibility
ODST: Health Pack
Reach: Sprint
H4: Auto Sentry
H5: Slide/Thrust
Infinite: Grappleshot
I disagree with the thumbnail. The reach bubble shield was useful for healing your health. It may not be immune but it heals your health so I find it useful as health kit or a small bit of shielding. So in my opinion, both Halo 3 and Halo Reach's bubble shields are useful if they're used correctly I guess.
No one played Halo correct
Why do you think everyone hates Halo 2?
Because it's a videogame and you can do what you want
I personally love the bubble shield in reach. Thing made legendary solo viable since i had the ability to fall back and recharge health. In invasion i also find it useful in several scenarioes whether attack or defense.
Evasion I absolutely love since nothing beats just yeeting yourself around
Hologram I find is something that still catches me off guard (since your not expecting it since you know it), especially in bigger team games when you have to kill quick and can't afford the couple second (also shout ouch to the glitch in classic reach that would random shuffle the armor letting you see other pieces). I admitedly also love hologram for messing around and checking out my spartan. Also useful for campaign snipers
Invisibility was more a tool for ambush and such, the decoys 8 found actually useful for throwing off exact positokn, also it can delock making it useful to counter sword lunge and needler
Just wanted my two cents on less appreciated abilities or less known aspects (reach jetpack still awesome, I believe I can fly)
It was cool to hear Luke’s voice in the intro, I know he doesn’t do the main talking but maybe he can have more parts like that intro.
Great video :)
Does anyone ever notice how the ODSTs have the VISR with the augmented night/thermal composite vision...while Chief and the other Spartans get a fuckin' flashlight?
Yes the humans with dinner plate armour get night vision while the portable death machine cyborg entities have a flashlight
The halo infinite thruster is great for one on one battles, it's enough for someone with an AR to lose you and let you get the advantage or someone with an energy sword to miss.
Easily though it's best use is with the energy sword in close quarters, close that bit of distance the enemy was desperately backpedalling to keep and really make them panic!
Thruster with heatwave is a nasty combo
The Hardlight Shield was amazing in BTB, you could deflect power weapon and vehicle shots back at people like you do with the Repulsor in Infinite. Once I figured that out it was my go to AA on my BTB loadout. It was less viable in smaller matches, but I mostly played BTB personally
Trip mine is by far my favorite. Would get a group of my friends one-shot and all walk over a friendly trip mine at once. 3 betrayals for whoever placed it: see ya! ✌️😂
I feel like im the only one who absolutely loved H4's multiayer. I loved the loadouts and bonus ornament drops for doing well etc. And the H4 br was just so good. Ver balanced compared to the dmr. Unlike H5 where the dmr was waaaaay better.
It was unbalanced as hell, but it was a lot fun. You're not the only one. Just sucks that the player count evaporated so quickly.
17:03 You know, there's this thing... from every other Halo... called the Gravity Hammer? The Repulsor... just stole everything the Hammer had. The GRAVITY Hammer.
Always loved the hologram, had a few "you think this is the real Quaid" moments.
Always loved how the H3 bubble shield kinda made a little arena within the arena, had so many fun encounters trying to dance in and out of there. Always wished you could whip it into the ground like chief does in the trailer though, that could've been cool with the shield wall in infinite too
Just a small detail. You forgot to mention that the active camouflage from Halo Reach and 4 has the effect from the jammer in Halo 3. It also silenced your shots and deafens you
Halo 3 regen was broken haha. I think people are just to nostalgic towards Halo 3 to see it.
I think Halo 4's version of the Regen was a lot more balanced (putting aside the fact that it was an armor ability) in terms of its duration and how quickly it would heal you
I grew up on halo reach but still to this day whenever i play halo 3 i always forget to use the equipment 😂 i dont think I’ve ever even used one correctly either
That's because equipment isn't important in Halo 3 like it is in Reach and even then odds are the only abilities you'd use in Reach would most likely be: Sprint, Evade, and Jetpack for quicker movement.
@@megaman37456 Hard disagree, in anything other than the MLG playlist in h3 back in the day the players who went for power drains bubble shields and regens as well as camo and OS were the ones winning games most of the time. Halo has always been about using the full extent of the sandbox to your advantage, meaning the more stacked your inventory is at any one time in almost any of the games, the better chance you have of surviving a gunfight.
Reach Bubbleshield was amazing, the ability to heal you and regen shields was very useful.
On the otherhand, drop wall doesn't seem to be worth the time it takes to place, agenced even the AR it doesn't last long enough for you to deal back the damage taken when you were placing it and not shooting
Its good in skewer/ sniper fights, it can block explosives like rocket launcher, so it isn't all that bad you just have to use it right
You gotta flick your sight down to deploy the drop wall right. Takes a second from hitting the ground to deploy and a good one can change a fight, but only if you combine it with other tech. Also, if you’re already in a fight, then you’re already not using the drop wall right. Set it up ahead of time or to boom block.
I always liked Reach's hologram, and I never found that it "stopped working". It was especially fun in team games with friends - make all your armor the same and use holograms extensively, and there are all kinds of wacky individual and group tactics you can use.
I can’t believe I didn’t know that the Reach drop shield restores your health. How did I never notice?
Ain't no way listen play Halo reach legendary and u will notice even tho it's really not hard but still 😂.
i cant belive i didnt know you could shoot through the drop shield in halo 3 until very recently XD
The one time in Halo 4 multiplayer I recall that the Hardlight shield was used effectively was when I was playing a BTB game and both teams decided to focus all of their attention on this one super narrow hallway on the map. The enemy team kept steamrolling us because half of them would form a phalanx with the hardlight shields while the other half of their team would throw grenades over their shield bearing teammates heads.
what sort of pub stomp match did you get pulled into?
Love using a trip mine at the beginning of a rat race ctf match. Also despawning objects on the map when my friends and I would play forge.
"Fan favorite, the bubble shield"
Do you hear that? That's the sound of competitive players every where crying out in frustration.
lmao Seriously though. Great item for campaign, awful item for mp. Put someone one shot then suddenly pop, bubble shield you couldn't predict. This eventually lead to armor lock in reach...
*inhale*
“ARMOUR LOCK! ARMOUR LOCK! ARMOUR LOCK!”
It wouldn't be so bad if it actually activated when the animation looks like it does rather than immediately. Also, maybe if they decreased the duration a bit. Even in relatively casual play, the bubble shield can be annoying.
@@JustinBA007 the armor lock should have been more EMP based, and less armor based. Not a single person enjoys the fact that you just sit there invincible for 5 seconds. Even using it, I’m usually just delaying my death. If it does help, it’s kind of cheap. The destroying vehicles bit is dope though.
I personally disagree. There's techniques on how to get past it, and it changes the sequence of targeting the enemy, making you try something else to get past them and kill them. It's just my opinion, not like it matters anyways.
The drop wall does have its niche uses in Halo Infinite - though weak against bullets, it can actually fully absorb incoming explosive damage and thus save you from a grenade or rocket launcher. There's even a medal for it - Boom Block.
I wish the thruster pack allowed you to slide off of it like in halo 5. Especially because you can with the grapple shot. It would make it a more mobile and important pickup.
Bubble shield, Grapple, deployable cover, threat sensor, jet pack, evade, and the drop shield in reach are probably my favorites! All really cool equipments! 👍🏻
Most favorite: grappleshot
Least favorite: sprint in halo reach. Only because it a short duration and it make you not want to pick up something else due to how slow youll feel
Luke, I appreciate hearing your voice in these videos. Pleasant surprise!
I acc loved the hardlight shield. I found it so useful.
Also the bubble shield in reach was one of my favourites
Me too exactly.
Bruh, You can shoot out of the deployable covie shield... How many freaking times i've played halo 3 and I had no clue
Bro Nice video, i love this type of videos where someone with knowledge reviews cool Halo things...
In halo 3 the radar jammer could be paired with invisibility
Halo 3 Radar Jammer and Flare were awesome for horror, hide and go seek, and some 360 Duck Hunt game modes. Actually used those a massive amount and my friends and I loved them! Just hilarious to yell "FLARE!" at the Duck Hunt Sniper while throwing it into their box.
17:11 may seem very basic but im calling it now, theres gonna be a volleyball custom game in infinite
what a rare treat to hear Luke. Would be nice to see yall take turns on lists and stuff
1:57 well in defense of Halo 2 the flashlight helps to spot invisible enemies easier, you can see the shadow of the invi enemy and a slight visual distortion which usually indicated that there were someone with invisibility, it worked both in campaing and multiplayer, I used to have the flashlight always on just in case, skill which the flashlight retained until Halo 5, in Halo Infinity this sanbox option was completely removed, but in exchange elites with invisibility are much less lethal than in previous Halo games but in multiplayer you are completely at mercy of invisible anemies it is really hard to spot someone with invisibility in Halo infinity.
my favorite part about sprint in halo reach is the justification for it being an armor ability was kat made something that would override the spartan III armor's safety measures temporarily and let the user move quicker
Fastest click in the west
I love the part in halo 3 where there are a bunch of choppers because I always keep a tripmine in my back pocket so I can blow them off the map
I won a game that was 49 to 49 when someone shot a rocket at me and I used the repulser to shoot the rocket back at him and I killed him one of my favorite things to happen in infinite multiplayer
Halo 3’s regenerator and Halo Reach’s drop shield are actually both fairly powerful in a large variety of situations. The regenerator makes the window for headshots in Halo 3 tiny, since your shields come back instantly. It also gives you an edge against an opponent without power weapons if you have no cover. The drop shield in Halo Reach is extremely useful for game types that involve defending a specific location, since the mobility trade off isn’t as important. It has a surprising amount of health, and can serve as a portable health pack.
The hologram was my favorite suit equipment in Reach, at least in campaign. Sure, the jetpack was really useful in an handful of levels, but to me the ability to make the enemies look somewhere else consistently in battle was the most useful thing ever. Not as good against real people, but I don't play multi-player much anyway.
I have had some really funny moments with the hologram
(mostly with my friends but once or twice in actual multiplayer)
The Hologram is great, but it’s unlikely to be grabbed because sprint is so much more desirable.
All the Reach equipment is awesome though, each one has its own use and makes some awesome custom games.
It would be awesome if gametypes could also have edited equipment… so say like you could have armor lock that last half as long but released a huge EMP blast, sprint that makes you move a bit faster but shorter duration, a hologram that can shoot hologram rounds, etc.
@@giygas9305 yeah. The edited abilities would have been so nice( especially with jet pack and armor lock XD)
Hologram is straight-up busted in Reach's campaign. Being able to just get free shots on enemies is a game changer.
I’ve played Halo 3 more than any other title and was a huge part of my childhood, but I’m gonna be honest, I completely forgot the landmine ever even existed
I used it that little
Repulsor is an under rated pick up. Its anti vehicle push it away, anti sword to keep them far enough away to kill (a bit less for hammer). use it on the flag to push it, on the power seeds. Can push enemies off and away from objectives.
I can’t even describe how much time the drop shield saved me playing reach on legendary, that thing regens all your health and was god tier whatever you found it
It would've been cool if you could pick a movement ability separate to armour abilities.
Sprinting would be the default but you could swap it out for another movement based ability like evasion, the grappleshot or a jetpack
Hologram has still helped me out so much. In legendary campaign it was clutch when you were low on health and on mcc everyone still falls for it
As a part of the base game, it’s fun how it is. But it would be AMAZING to have a Doom style setup for the abilities for each game, maybe even a sandbox where you can choose from a few of the abilities throughout the games. It would make multiplayer an enjoyable hell ( :D ). It would also be fun as a campaign mechanic
Regeneration field is legit the most op of the halo 3 equipment imo. You say that "you'd regenerate your shield eventually anyways". Sure but peaking out of cover immidiatly with less risk is a big advantage and instantly getting regen made it so you basicly had an overshield equvalent of shields if you did it right. It could even be broken as hell if you put it on a highground and stacked with your team.
I once put a trip mine on rats nest and 3 minutes later I got a double betrayals and got booted out of the match
The Halo 4 Jetpack seems fine to me. As someone who got that dumb solo Spartan Ops achievement, I almost exclusively used the jetpack because the amount of mobility it gave was just about perfect.
4:54. Bro regeneration field was the most OP equipment in the game. That regeneration field can single handle help you win a 4v1 with its constant regeneration.
Loved the Luke intro
Also unpopular opinion… I did love armor lock. Getting vehicles to try and splatter you only to destroy them was soooo satisfying. Also if you got stuck in a close quarters fight and needed a second, you could go into armor lock, and everyones natural reaction was to go behind you for an assassination. Except you could flick you camera around 180* and then come out of armor lock facing them and punch/ shotgun them…. And I did that a ton
Played halo reach over a dozen times, never knew the drop shield refilled your health meter. Neat
I love the health regen. Even on legendary you can throw it down and tank a few brutes if you just barely strafe. I used it on turret cheiftains as well.
Remember using the active camo to remove sound of my footsteps on single player so I could approach from behind unnoticed and assassinate then, apparently they can hear you walking and running towards then
Hologram still good today cause usually when someone knows where you are, but you don’t know where they are, they jumpy to shoot the first thing and i can see where they shoot from. Lots of good plays with hologram still. It’s slept on
I actually have a really funny story for the Halo 3 Trip Mine. My bros and I were playing a juggernaut variant where the juggernaut only gets slight buffs but their speed is cranked to maximum. I'm charging my brother with a gravity hammer and he throws down a trip mine in hope to blow me up. But I charge through it before it's deployed. Going back in the replay showed that the mine was down when I ran over it, I must've been frame perfect timing between when I ran over it and when it actually activated.
7:35 a lot of people don't know this but that mission on reach was like halo ce the level design under cover night haga
Just wanna say, Drop Shield in Reach is so OP when it comes to Legendary. The shield doesnt last very long, but it buys that few extra seconds and gives some nice regen which is very useful for tanking more shots in a firefight where you cant get a medkit.
I am madly in love with the grappleshot but I gotta throw a bone to the repulsor, an ability that I thought was kinda basic and boring but turns out has TONS of creative uses.
sprinting around in close quarters maps w the grappleshot and sword is exhilarating 10/10. i also use the repulsor when swords come at me from the front, also 10/10
i love spending time figuring ways to make equipment feel useful, like the Flare in Halo 3 gets very under-utilized when it works great to get a jump on an enemy sniper or a team that is bunkered down in a power weapon spawn. The Shield Drain also works great when enemies are close together, or in BTB they're an easily available way to deal with vehicles. The Jammer is a lot more niche, for example in a situation where your team is determined to take a specific route through the map, if you use it while flanking there's a good chance you can catch the enemy team off-guard. The Regen is great to use aggressively, tossing it as you start a shootout with an enemy to have an extra BR shot or two before they can get your shields down for a headshot (and then having a very small window of time before you start healing); again, it's great in BTB and maps with long-range encounters.
In Reach, if you roll on certain objects you can gain a lot of speed. Halo 4's Shield can be used to peak around corners in 3rd person, and the Regen has similar upsides to H3, but it recharges so you constantly have the upper hand in BR encounters.
Halo Infinite's Drop Wall gives you a chance at a few free hits in an encounter, so it can become somewhat of a reliable defensive option if you deploy it fast enough and can aim while walking back and forth to get behind panels that haven't been shot. Also the Repulsor is S-tier in Fiesta because you can counter Rockets, push away people with Swords and Hammers about to get you, and you can easily traverse maps vertically. The Repulsor is only second to the Grapple because there's nothing more unstoppable than the Grapple/Sword combo.
I was playing the mission halo in halo 3 on laso but I was solo so very hard i put down the sentry beam and thought nothing of it but on the way out it killed me and I had to start the mission all over again 😂
I fell in love with the grappleshot when I first played infinite on my Infinite Edition Series X.
The Halo: Reach active camo is the active camo that Spartan III suits came with. Since every Spartan in Reach, minus Chief and Jorge, were Spartan IIIs, that's why it's the way it is
Halo 3 flashlight is the best armor ability, especially since elites can finally use them too. If you think otherwise, I’m sorry, but you’re wrong
Couldn’t Arby use flashlight in Halo 2 from a skull?
@@giygas9305 no I thought the same thing though, I thought the Envy skull was trading arby’s camo for chief’s flashlight but it’s just replacing chief’s flashlight with camo and arby still has his
@@TheRunningElite oh. I never actually used the skull so I forgor
I used Hardlight shield in Halo 4 for CTF block gunfire and protect the flag carrier. Hardlight and Thrusters are my go to in Halo 4 MP
Damage boost and speed boost were a thing from ordnance drops of Halo 4, but you only mentioned them in h5
I think one of my favorite halo memories was going online with my 2 cousins and all three of us armor locking to stop a guy from getting a rocket triple kill
Haven't played infinite but ngl Im between Active Camo and Hardlight Shield. Both have around the same amount of utility time in multiplayer. My go-to move was baiting around a corner with a dmr or a shotgun, popping camo, then let the rest play out as expected. With the shield, it was really fun to completely stuff Fuel Rod Cannon and launcher users. Its not meant to be used as a shield, more like a parry. You see that sh*t coming your way, tap the button for a sec, and youre still alive with half your shield left to use again if needed.
I absolutely adore the Repulsor, I just wish they made it into a full movement tool. The fact that you can only use it to go up is kinda disappointing. I would love to be able to launch myself horizontally by using it against a wall, but I guess it would kinda make the Thruster less useful.
I played halo since halo came out and I never knew you could shoot through that shield. That’s crazy
I hope halo infinite has the ability upgraded forms from the campaign in forge. I think it'd be interesting because the upgraded grappleshot acts like a more versatile version of the halo 5 ground pound. It'd be kinda nice as an option for custom games. That few seconds of invisibility after using the truster might be the deciding factor in an infection match, just to name a few potential examples
Oh my! Your voice… you reversed the affects of puberty omg😱😱😂 great video. Love it!
Great vid like always
With the outlier being the sub-par dropwall, I think Infinite has one of the best equipment suites in the series.
There's this satisfying duality between the repulsor and grappling hook. The ability to push and pull yourself, others, and the environment itself is so dynamic. Some of my favorite moments in the multiplayer have been crossing insane gaps with the grapple for a surprise attack on a recently retreated enemy, or finishing off a wraith with a well-timed repulsor.
But those two aren't the only part of the show. The thruster has its place as well, as it offers a far faster, if less versatile form of movement compared to the grapple. Performing a backpedal thrust over a spartan for a ninja is truly exhilarating.
And then, probably the most "slept-on" equipment in my opinion is probably the threat sensor. The fact that it tags enemies for a short while after entering the bubble is huge. From tracking targets before an engagement even happens, to showing enemy movement, it offers pretty substantial tactical benefit when used well. It's only real shortcoming is that it does require teamwork to execute properly, both to protect the bearer with the equipment and to fully capitalize on the information it gives you.
The Regenerator was handy for KOTH game modes
My main love is the bubble shield, mainly the Reach variation due to the healing factor, and then are the grappling hook and the thruster. I didn't play a lot of Halo 3 but I can say for certain that I didn't liked the mine and hated the flare.
Luke intro was awesome would love to see that more!!!
Hot Take: The Drop Wall is miles better than the Bubble Shield, bubble shield basically killed gameplay momentum as gunfights came to a standstill once one was deployed. The drop wall, being destroyable means that it still gives you an edge but it also doesn't break the flow of gameplay. It also came in clutch a lot back when Attrition was available.
Grappleshot, plus the Reach Jetpack. That sounds like traversal heaven right there!
I miss halo 4s thruster. I liked how it put you in third person. Allowed for some crazy maneuvers.
Although it's often not very useful, the trip mine could give you the most satisfying kills and I love it for that. Gotta love the bubble shield, even just the image of it being used reminds me of 2007 and how much Halo 3 marketing used the bubble shield. The Halo 3 campaign's invincibility is one of my favorites just for how rare it was and the sense of accomplishment when you successfully get one. Always thought the radar jammer was hilarious because it was kind of a neat concept but so poorly executed, and its presence in campaign was especially funny. Like, how are you gonna use radar jammer on AI controlled enemies. Flare is super annoying but funny just because it was the signature troll choice.
The problem with the trip mine is that for multiplayer it's way too visible. And in campaign, enemies don't really run over it and standing in front of a vehicle to deploy it isn't usually a good idea. The damage wasn't as good as it should've been. On the other hand I found the regenerator to be very handy since it lets you be far more tanky.
Bubble shield was dope in reach helped my legendary run
I enjoy using the drop shield, and would use it more often if it was applicable in a wider variety of situations.