You missed the best part in Halo: Reach. Try out the space combat on night of solace. The difference between Easy and Legendary is huge. I had to hide behind the space station to survive the level solo.
"They're in standard formation: little bastards up front, big ones in back... Good luck, Cairo" Legendary Elites: *New tactic! You lots back us up while we rush them!*
I was literally just saying this yesterday. They also really beefed down the flood in halo 3. You can literally punch your way through them. And the halo 2 Brutes might as well be a raging hunter
Well halo 3 made it where you could shoot the infection form head and pop it one shot and it’s down. But flood have always been cake use a plasma pistol on the library and you’ll destroy the flood in ce even on legendary.
@@coranbaker6401 plasma weapons seem to take their arms off with one or two shots making the combat forms in effective it might take another 4-5 to drop them but normally one or two shots and they will drop their gun making them easier to deal with.
Halo 2 Easy: Lovely walk in the park Halo 2 Normal: You can get killed if you’re not paying attention. Halo 2 Heroic: Challenging gameplay but not too hard. Halo 2 Legendary: skips legendary and goes straight to LASO style of gameplay Halo 2 LASO: The devil himself says it’s evil.
no grenade throwing from almost all enemies was nice for par time run on CE. You can turn on pinata and what ever skull it is that doubles explosion radius and then clear much of the game with grenades
If you also add Grunt funeral, it makes so many of the encounters a breeze for legendary par times. Even CE LASO I found really easy compared to Halo 2 LASO. Headshot a grunt and it'll wipe out an entire squad of covenant most of the time.
@@no-barknoonan1335 truth. Especially since the grunts often chain react, causing them to get thrown and then explode beautifully! Love fallout nv btw peace and love mr. Noonan
The boom skull is more dangerous than helpful on legendary. You'd think it would make it a breeze. Until you play two betrayals and have to face those damn wraiths
@@toughluck8012 That's the only time I ever regretted it. It makes the rest a breeze though. I was able to get a cumulative time of under 2hrs for legendary using the boom skull. For that wraith part I once rage quit there with boom skull. Later I found there's a specific path that works reliably for me. Take out the wraith on the left right away from very far away so it won't dodge your missiles. Then go left path and bail ghost quickly behind rocks. Throw some grenades, when you toss grenades if the enemies can't see you, it draws attention to the nades so they'll go stare at them, long enough for you to get in the banshee and then fly up and spin around so they can't hit you. It works reliably for me almost every time.
@@toughluck8012 no, definitely not legendary. With the skull on you have a significant risk of chain explosions, plus your marines grenades (the AI doesn't factor in the greater radius when it through grenades.) I was referring to easy where the only one throwing grenades is you. It's actually way worse on the last level because of flood carrier forms. Best to turn it off on the last level.
Here's a neat difference. In Halo CE your shields actually recharge faster as the difficulty scales. Easy has a really slow shield recharge time while legendary is practically the same as Halo 2
Also explosion strength on Easy is way higher than on Legendary in CE, if you try to grenade jump on Easy you'll either die or be at low health from full, where on legendary you might lose a health bar
@@ZeroTheEnforcer not true. Chief has 75 shields and 75 health as stated in the dev tools. It's been a while since I've modified CE but I believe there is a difficulty damage multiplier in the global tags. Not sure how the recharge rate is determined but it might be hard-coded in the game and not changeable
That's an MCC issue. On the original version of Reach it was difficult, but within reason. Now on MCC, they all aimbot you. Every single enemy ship aims at you, it's a nightmare on legendary/LASO even with good strategies. The fastest time I could get was 45:54 on Legendary LNOS for my sub 3 hr run, simply bc of the space section, I couldn't get through fast enough without dying often. Thankfully I was able to make up time on the rest of the levels. I don't know if they'll ever fix this or pay sufficient mind to this issue, but it really makes LNOS brutal, easily the hardest Reach mission, one of the hardest in MCC on legendary as it stands, maybe the hardest in its current state?
@@no-barknoonan1335 it being an mcc issue would make sense. i replayed reach on legendary when it came to pc and that particular section of that level seemed way harder than it did in the original version of the game which i also beat on legendary back in the day. even weirder is how i felt that the rest of the legendary felt easier for the most part but i believe this has to do with me being more skilled, having more knowledge on what to do, and being on kb&m.
@@brogan294 Yeah that section is definitely altered in some way, I replayed the 360 version since I've left that comment and it's comparably much easier. I think when MCC first released it wasn't yet broken, I recall people mentioning it when MCC released for PC that it became broken. Definitely the hardest section in Reach on Legendary, and that's saying something. I find its best to just hide, and hope for good enemy placement, about all you can do.
@@no-barknoonan1335 the 60 fps is causing issues with that mission I believe I remember googling it when it came out because I didn’t remember being absolutely shredded on the 360
I think Reach is also the only one I ever soloed legendary. Something about Reach that makes it very satisfying to do so. Maybe it's the lack of tedious sections like Library (h1) or Cortana (h3) or...all the halo 2 snipers
@@brendanolivieri4091 Its harder on pc if you don't limit your frame rate. For some reason on pc the enemy aggression is tied to your in game frame rate and the higher your frames, the more aggressive the enemies. Easy to see the difference if you run oni sword base with unlimited frame rate vs 60 fps limit on legendary. Unlimited frame rate enemies will hunt you down as if their paycheck depended on it.
Honestly for me, the beginning of Long Night of Solace was the easiest part of the mission. But man, when you get up to the Sabre part, those Seraphs are fucking _ridiculous._
The Sabre part in LNoS is actually a lot harder on MCC than it was on 360 Reach. Basically, the AI’s aggression and decision-making are tied to the frame rate. Because MCC Reach runs at 60 fps instead of 30 FPS like 360 reach, the enemies react to you twice as fast and spot you twice as often
@rhamlet5290 Yes its easy. You can use a frame rate limiter like Rivatuner that comes with MSI afterburner. The harder part is gonna be actually playing the game at 10 Fps.
On the Pillar of Autumn in Halo CE for Legendary it skips the intro part in the Cryo bay where you set your look inversion, your Motion Tracker is on instantly instead of when you go through the maintenance tunnel and you get immediate access to grenades unlike on Easy or Normal where you have to wait till the very last firefight infront of the escape pod to get grenades
I think on the easier difficulties in the Pillar of Autumn, there's a door that you're required to melee to break open after you get out of one of the maintenance tunnel mazes that you don't have to do on the harder difficulties.
Fun fact: In Halo Reach on Winter Contingency the shields of the elite zealots that attack you in the cutscene scale with difficulty. On easy the elites shields go down and you see them reactivate while they are retreating but on legendary their shields barely flare at all and the levels inbetween you can see them glow brighter as each level gets closer to them failing
On easy in CE, I kinda just felt like I was kinda unstoppable in certain moments. That still didn't mean I didn't die in my somewhat short time playing recently but it was amazing for me
Halo: Reach The Pillar Of Autumn at the end of the level... by myself... on legendary... from the firefight to the mac cannon hardest section of the whole game.
The hardest section in the game was the space part in long night of solace. Half the time you died spawning in and the other half the time you died from getting shot 5 times
Halo CE, 3, 4, and 5 are the only ones with Legendary endings to the cutscenes I'm pretty sure. The only time a cutscene is actually changed is for 4, the rest are just added scenes. There's the 3 Johnson speeches at the start of each respective game that change, but I think those count on heroic too. I think those are the only cutscene changes? I could be wrong tho
Yea I think more games should do it, more of a reward then just a challenge and/or title to show off. Can't speak for others but I think multi-player should be left to show off that stuff and have more special information/story kinda reward for completing it more challengly. That's just for me if I wanted or cared to show off I'd do it in multi-player but if I care fore a good story I'd go to campaign.
Take a toke/drink every time Elijah says “For example” “For instance” “Did you know” Love the video glad you did it I saw the original one too and prayed you’d see it and make a video.
I always found CE’s difficulty to be the hardest. The Elites can take a beating. People cite the Halo 2 Jackal snipers but they’re not difficult, just broken. Infinite seems to be a good combination of both extremely difficult and extremely broken imo
CE is categorized as more difficult because of open areas and much smarter ai while halo 2 has more secluded space dumb ai while power weapons are mostly available while in CE not so much
@@nicolae-alexandruluca7853 Yeah and the lack of ranged weapons sometimes can make or break you. Was playing the missions where you drop with a sniper to board the carrier everything went smoothly with 3 or 4 deaths at the carrier . But the level after that for some stupid reason I decided to leave the snipe .Biggest mistake I ever made managed to get through it with plasma weapons but died at least 30 times
I mostly agree with that. I found Halo CE to be a lot more difficult most of the time because the elites are fast, aggressive, and seemingly don't die from getting shot until they've accumulated enough bullets in the abdomen to die of lead poisoning. Halo 2 sniper jackals seem like they'll be impossible to overcome when you first start playing, and you do have to take a few plasma beams to the head before you figure out how many of them there are and where they are in a level, but after you figure that out, they can be removed with patience and creativity. I still think Halo 2's campaign was hard for other reasons too. The brutes were pretty tough and some of the encounters seemed claustrophobic and lacking useful resources. I don't honestly remember whether I found it harder than Halo CE overall.
Masterchief was told to work his way through the alleys of New Mombasa. He was to assist marines holding out at Hotel Zanzibar. His tac-map showed a maze of crisscrossing pathways in a dense, multilevel ghetto. John decided that was a stupid idea and began parkouring across the rooftops. Cortana liked crazy.
Marine: CHIEF, COME BACK Chief: Hell no, Imma speedrun this level on legendary Marine: what about those jackals with snip- *beam rifle gunshot* *Halo 2 death noise*
Hardest levels on Legendary in each game: 1 Truth and Reconciliation - No pistol and tight ammo makes Chief a dead boy. Two Betrayals - Some of the encounters aren’t even fair, especially that one where you’re leaving the control room and greeted by a platoon on the pyramid where you only have your starting weapons. Keyes - A nightmare from start to finish. Endless flood, tough enemies, and no marines to help you this time around. 2: ALL OF IT! Cairo Station - To hell with the hangars, the jet rangers, and the bomb room! Outskirts - Sniper Jackal trauma Oracle - This bossfight could make a Promethean cry. Regret - Killing Regret took a full 15% of my entire run’s playtime! Quarantine Zone - The gondola was worse than any holdout section in The Library Gravemind - It took 2 hours to get to the prison, then I learned my seed made it impossible. I cried. Uprising- Sniper Jackal trauma pt.2! High Charity - That fight in the dark just before the end was torture. 3: Sierra 117 - Such a drag. The enemy counts of this game indicate it was meant for two humans. Cortana - FUCK THIS LEVEL! FUCK THIS LEVEL! FUCK THIS LEVEL! ODST: Tayari Plaza - Tight ammo and sniper jackals. Uplift Reserve - Those vehicular damage tables just aren’t fair. Data Hive - It never ends! Reach: Long Night of Solace - The Sabre everything was just pure luck. Exodus - The Final Beach section was just bogus. The Package - The tank section was pure trial and error. The Pillar of Autumn - The first shipyard fight was brutal. The brute fights on the pad were also grueling. The fight against the zealot and his crew was pure misery. Thank God there is cheese for the MAC gun! 4: Requiem - climbing the structures was difficult with instakill jackal snipers and the game’s spartan ammo limits Infinity - Holding the line was so hard I actually needed a guide. Reclaimer - Torture from start to finish. Shutdown - The second gondola fight took 2 hours! Yay Promethean Knights with the binary rifle! I had to modify my approach to best it. The Covenant battle here is also very hard due to lack of cover. Midnight - The final area was just brutal. The issues with the Promethean weapon set really showed. I love Halo 4, but I am not doing this again.
Shutdown and Quarantine Zone are probably the easiest in the entire game cus of how big the skips are. For Shutdown, you can just fly your pelican straight to the final area and skip the Promethean fights (including the Gondola). You can cheese the final Covenant area if you just be careful with the Banshee. For Quarantine Zone some fancy driving will get you all the way to the end, and you can just hop on top of the Gondola and no Flood will attack you. Uplift Reserve was also one of the easier ones cus you can just drive from one end of the level to the other. There's a tricky part with the Wraith in the grav lift section but once you're past that it's smooth sailing. I'm glad I finally found someone who dislikes Keyes as much as I do lol.
I usually play on normal just to play the story. When I was trying to improve accuracy for multiplayer/just hated myself I went through and beat them on Legendary. So many controller throwing moments I only made it a few levels in halo 3 before I stopped that practice.
I've been grinding through Solo legendary while also trying to get the par score and its been rough. I have reach done. About half way through 1 and 2. Havent started 3, odst or 4.
@@darkfireproject5379 well what I will do is play with par score on the legendary playlist and go back to any level I don't get after finishing the playlist.
I’m pretty sure CE’s covenant also threw more grenades on Legendary compared to other difficulties. This trend I feel didn’t start with Halo 2, it was there since the beginning
Haven't got to halo 2 legendary but I'm doing ce and no not really. I rarely see a grenade that isn't mine. I'm doing assault on the control room and I've only seen one grenade thrown at me by a dying grunt.
Playing The Pillar of Autumn first combat on CE Master Chief Collection on PC, Legendary has 5000 grenades thrown by enemies. Lower difficulties have little to none
One thing I did want to mention is that in Halo 3 legendary, during the warthog run the enemies can shoot so fast it actually can push your vehicle away. A buddy of mine and I noticed it and it was really hard during some parts.
Even on some of the lesser difficulties, the Sentinels were so annoying on the Warthog run in 3 because they would often be in clusters near jump/ramp sections and would easily flip you over by shooting you while you were in the air.
So I just finished my first ever run of halo reach and naturally I went with heroic as my first choice I'm going to be honest im tempted to do it again it just felt way more satisfying than any other campaign I've played (I've never played on a difficulty higher than normal before) and I am super looking forward to playing it on legendary
I'm in the middle of a full legendary run. So far I've done reach h1 and h2. Reach definitely has the best legendary game play. Its hard af but its never bs. When u die it feels like ur fault but in h1 or 2 it feels like some bs
Reach is hard af but really fair hard, because there isn’t one thing that just kills you, it’s lots of things, but most others have one enemy or thing that just destroys you suddenly on legendary. Reach feels fair because the big hard enemies get really hard and the grunts get kind of hard, instead of suddenly jackals are one shoting you instantly from across the map, plus everything is harder.
Good luck on Long Night of Solace and the ending area of Exodus. Once you are passed those two levels its fairly easy until the last level where you use the Mac Cannon to destroy the Covenant Ships
@@josiahmanown393 I played all halo legendary difficulties. I'd say halo 1 was easiest because most of weapons in halo 1 were pretty balanced in the sense that most of weapons were underpowered which means that most of enemies in the game were really weak. Halo 2 is probably 2nd easiest for opposite reason where all weapons were really powerful meaning that the player could exploit AI heavily and use very strong combinations. Halo 3 is probably least balanced halo in legendary difficulty because due to balance problems in halo 2 for mutiplayer, they decided to nerf most of weapons in halo 2 and as result, it made many weapons very bad in the game, meaning that apart from using Cabine, Battle rifle & Beam rifle, Most weapons in halo 3 were downright terrible for campaign mode because enemies had strong weapons and you had terrible weapons. Halo reach is little easier than halo 3 but i would say its still 2nd hardest to beat. Still recovering from terrible balance decisions from halo 3, It had one weapon combination that was grossy overpowered that made the game super easy on legendary difficulty. This was Plasma pistol+Battle rifle/Needler rifle. Plasma pistol in halo reach was such insane shield breaking weapon that it made most of hard enemies really easy as you could use plama pistol to break shield of covenant enemies and than quickly switch to rifle to instant kill their health. Both halo 3 and Halo reach are not fun story modes to replay unless its on easy mode. Halo 4 is super fun. Between halo 2 and halo 4, Its hard to say which one is easier. both were pretty fun as most of weapons were pretty good in halo 4 so you could mostly win with most weapons. The only thing that kinda sucked in halo 4 is that many weapons, although powerful had very limit ammo capacity. Halo 4 and halo 1 are definitely most replayable campaigns Hopefully halo 5 shows up in master chief edition some day.
First Halo game I soloed Legendary was Halo 3. I used to trainyself on Legendary with the mythic, cowbell, and Grunt Birthday skulls for a few days whenever I would start falling behind in matchmaking. My goal was to earn half the score myself, and that took a long time to do. The only exception was the level where you save Cortana. I only ever soloed that once. After years without playing Halo religiously, I cannot easily play any of them harder than Heroic.
To be honest, I've only ever played CoDs 2 and 4 on veteran difficulty. Twice on both for good measure. CoD2 is surprisingly forgiving, save for the grenades. Time to die between heroic and veteran from normal firearms is negligible except for mortars. CoD4 is unrelenting between the top two difficulty settings. You (but so does the enemy with good aim) will easily die in three shots from either an AK or an SMG. Snipers will kill you in two, albeit with a much more noticeable delay. Accuracy and damage taken is much more noticeable. For example, I got caught with my pants down on Heat calling in an air strike near the extraction point and an enemy started firing at me at less than ten meters while I was still calling it in. With just circle strafing, I was still able to call in the strike, pull out my LMG, and finish him off. While hardened might occasionally allow you to make a mistake or two, veteran gives much less leeway.
@@clearlywrong6520 he means cod multiplayer time to kill. Cod campaigns are just eat bullets and send them back. Especially in recent cods you can die within seconds
I actually recently had my first experience with completing a level on Legendary recently. ODST’s Uplift Reserve is a dream for the achievement where you cannot shoot or throw grenades in that game. You can melee, but with it being a vehicle heavy level, it’s not necessary. Struggled through it and got a small amount of gamer score and my current nameplate. What are you gonna do?
Halo CE would be fine cus you still get the Magnum. 2 would be a fucking bitch 3 would be alright if you dual wield ODST would be alright. Reach would be challenging. 4 isn't included in the bungie games obviously but it'd def be the easiest. The AR is a monster in that game.
In Halo 3 on floodgate after the elites join up with you, you go up a ramp into a facility and wall down a hall where you're swarmed with flood. That parts way harder on legendary
My favorite part of the difficulty differences is how the map is basically changed on each difficulty. Comparing easy to legendary, less overshields spawn, less health kits, and on legendary the amount of enemies is doubled in most cases
Another fun fact about Halo CE Legendary: You take less damage from explosions. I found it out while trying to soeedrun the Library, I noticed my grenade jumps dealt less damage on Legendary
Because i knew where the flood spawn on the library, it was fairly easy on legendary with only about 2 maybe 3 death. Now assault on the control room was ABSOLUTELY THE HARDEST level. With a few rage quits i finished that mission in 3 days while the rest of the campaign missions were at least 20-30min long to complete
Doing a heroic MCC playthrough. The jump in difficulty from CE to 2 was pretty big and frustrating at times. I only had a small handful of spots in CE that gave me a little trouble, vs multiple spots in every level in 2.
Those three elite ultras + an elite general on Winter Contingency are a real wake-up call on legendary. You can sneak past them, but with ample cover, they're definitely one of the hardest formations to take down in the game.
I remember playing Winter Contingency on Legendary for the first time while also trying to do the no-death achievement and being like "that wasn't there before" when I died lol
The triple warden eternal boss fight in Halo 5 can also be skipped by ground pounding on top of the center column and then jumping/ground pounding onto the platform
Tip of the Spear on Legendary is significantly harder than even Heroic. Heroic all you gotta do is grab a Revenant and you breeze through the whole level. On Legendary, getting a Revenant to begin with is insanely hard. You have multiple other enemies going for you and the Revenants basically instant kill you as you try to board them even with EMP Grenade Launcher-ing them. On top of that, once you get the Revenant at the second AA gun you have to go up against two Hunters which take forever even with all the plasma mortars you send at them, and at the same time they come out so do a ton of Drones that just melt you and are near impossible to hit with the mortars. Also in general Ghosts are an absolute pain to deal with on Legendary in Reach, possibly more than anything else. The hardest part of the game might be on The Package when you're just trying to get to Sword Base and you have to go up against two Grunt Ghosts, followed by two Fuel Rod Grunts, followed by 2-3 Shade turrets, 2 Fuel Rod turrets, and two Revenants all before you get another checkpoint. I think that whole part might be harder than the entirety of the following Firefight section. Elites are also pretty tough in Reach, I almost exclusively just try to noob combo them, any other approach other than sniping is basically fruitless. Brutes on the other hand are easy as hell except for the final section on Pillar of Autumn.
I mean legendary Halo 4 is surprisingly easier than other games, especially because certain knights have the ability to charge you with the teleport, MAN it's fun to pepper their shield till they get angry and dash, just run forward a little, turn around and free assassination points! Thank you Halo LASO for sharing this tip cause it makes it so much easier to deal with some of them. Same with the grenade trick if you're close enough to get around, although that isn't as prevalent with their lack of grenading, my reaction time isn't fast enough usually.
A comparison between heroic and legendary would be really cool. The gap between the difficulties on Halo 2 compared to any other game in the series seems ridiculous
In Halo 2 on a lot of instances it upgrades the rank of elites, for example one room in Cairo station spawns 1 gold sword elite and 2 white elites with double plasma rifles that can kill you almost as fast as a sniper jackal or brute on Gravemind
Soooooo Tip of the Spear I have a fun story. I was on top of the tower at the end of the level all enemies were cleared, all I had to do was press a button, I had to do something went to revert to last checkpoint to have a little redo on a play and I accidentally clicked restart level. It was on Legendary.
I think the hardest part of that is just the wave right after Anchor 9 gets online because a ton of little ships come out. If you can make it past that the Phantom section and Corvette section aren't as bad, and the rest of the Sabre part ends up going pretty quick. You have to play like a little baby in the cover though just picking off what you can when you can and hope you don't peek out for too long.
When I got the Master Chief Collection , i told myself I would play through it all again on Legendary like I did back in the days. Right now I am in Halo 2 almost at the end. Already finished Reach and CE and I can tell you that Legendary is just the most fun!
I would like to have some editing options in-game for MCC. Like, it seems to me that Combat Evolved on Legendary but with enemy damage put to its Easy output would be pretty cool. You'd still be the walking tank a Spartan is meant to be in this game, but you'd also face far more enemies with a far better AI than on any of the other settings. So, it would still be challenging (more like something between Normal and Heroic in feel, probably) without taking away the feel of what a Spartan is.
I think you forgot to mention for CE that the shields recharge slower on easy and recharge faster the higher you go where legendary has the fastest recharge.
I would love to see something like this except comparison between heroic and legendary. I feel like old heroic used to be easy and legendary was a huge jump but now the progression seems smoother. At least in the 343 games.
Personally, I had a really tough time with the final sections before the didact "fight" when I did 4 on legendary. And 5 legendary is the only one that I still haven't finished due to how annoying it can get
Knights are just strange. They have decent shields and they take like 3~ headshots to take down once their shields are down. The Knights do have really long animations so their predictability make them easier to fight than the Elites imo
I tested In halo CE on easy the Marines can play the game for you as long as you take out the insta kill things for them like sword elites and wraiths. The Marines can litteraly play the whole of CE for you. Excluding missions without them obviously.
Nice Video i believe in Most Halo Games Heroic is the difficulty you should play to get the Experience that was indented.The AI is awesome even in the First Halo games,I Think Halo 2 is the Hardest on Legendary and that mode is definately too challenging for most normal players,but it can be done with the right strategy.
In Halo in co-op we used totem pole call out ,have a player with sniper and rocket launcher jump on there players shoulders and snipe off him.pluss if you max zoom on snipe you can switch to rocket and hit targets pin point.
Rocket Sloth: "After comparing both, we've concluded that Legendary is in fact harder than Easy mode".
Hmm yes the floor is made of floor
Ahh yes, every 60 seconds in Africa, a minute passes
I found a rock once. It was round
So uh, can you get me any of the good channels?
In other news: Water is wet.
You missed the best part in Halo: Reach. Try out the space combat on night of solace. The difference between Easy and Legendary is huge. I had to hide behind the space station to survive the level solo.
the space combat on mcc is much harder on mcc compared to 2010 reach
Also in reach, the jackal shields are always red on legendary. They're like impossible to break, just gotta shoot the hand.
@@Outcastsage9033100% true.
@@SuperCameronMan Yeahh. White elites are also a pain.
I hate it how the space section is pretty much unbeatable unless you cheese the game
"They're in standard formation: little bastards up front, big ones in back... Good luck, Cairo"
Legendary Elites: *New tactic! You lots back us up while we rush them!*
bruh
@@guitar_jero he ain't wrong thoe
@@GTKO427 my expression goes to the game, not op
Elite minors are bad, but Zealots and Ultras are pain
Halo 2 energy sword elites are legit terrifying when they're a hair's breath from cutting you up while you're constantly backpedaling from them
Lmao
I was literally just saying this yesterday. They also really beefed down the flood in halo 3. You can literally punch your way through them. And the halo 2 Brutes might as well be a raging hunter
Halo 2 Brutes are weird. They're super-tanks unless you use one of their few very specific weaknesses that make them fold like tissue paper.
Well halo 3 made it where you could shoot the infection form head and pop it one shot and it’s down. But flood have always been cake use a plasma pistol on the library and you’ll destroy the flood in ce even on legendary.
@@majindomttv3903
Plasma pistol? Really? I've never had an easy time dealing with combat forms using a plasma pistol. I'll have to try it out
@@coranbaker6401 plasma weapons seem to take their arms off with one or two shots making the combat forms in effective it might take another 4-5 to drop them but normally one or two shots and they will drop their gun making them easier to deal with.
@@coranbaker6401 pretty sure there was a programming error that gave all brutes way more health than they were supposed to have
You missed Legendary Halo 3 having more panels exploding than easy in the warthog run
Never noticed that probably because its the easiest legendary level in halo 3
@@kahki2704 besides Floodgate . . .
Plus the general timing of things is tighter, the floor falls away behind you much faster
Halo 2 Easy: Lovely walk in the park
Halo 2 Normal: You can get killed if you’re not paying attention.
Halo 2 Heroic: Challenging gameplay but not too hard.
Halo 2 Legendary: skips legendary and goes straight to LASO style of gameplay
Halo 2 LASO: The devil himself says it’s evil.
The devil more or less bends you over and fucks you respectfully in legendary, then he fucks you blind in LASO.
I imagine the devil from Smile Friends saying this lmfao
no grenade throwing from almost all enemies was nice for par time run on CE. You can turn on pinata and what ever skull it is that doubles explosion radius and then clear much of the game with grenades
If you also add Grunt funeral, it makes so many of the encounters a breeze for legendary par times. Even CE LASO I found really easy compared to Halo 2 LASO. Headshot a grunt and it'll wipe out an entire squad of covenant most of the time.
@@no-barknoonan1335 truth. Especially since the grunts often chain react, causing them to get thrown and then explode beautifully! Love fallout nv btw peace and love mr. Noonan
The boom skull is more dangerous than helpful on legendary. You'd think it would make it a breeze. Until you play two betrayals and have to face those damn wraiths
@@toughluck8012 That's the only time I ever regretted it. It makes the rest a breeze though. I was able to get a cumulative time of under 2hrs for legendary using the boom skull. For that wraith part I once rage quit there with boom skull. Later I found there's a specific path that works reliably for me. Take out the wraith on the left right away from very far away so it won't dodge your missiles. Then go left path and bail ghost quickly behind rocks. Throw some grenades, when you toss grenades if the enemies can't see you, it draws attention to the nades so they'll go stare at them, long enough for you to get in the banshee and then fly up and spin around so they can't hit you. It works reliably for me almost every time.
@@toughluck8012 no, definitely not legendary. With the skull on you have a significant risk of chain explosions, plus your marines grenades (the AI doesn't factor in the greater radius when it through grenades.) I was referring to easy where the only one throwing grenades is you. It's actually way worse on the last level because of flood carrier forms. Best to turn it off on the last level.
Here's a neat difference. In Halo CE your shields actually recharge faster as the difficulty scales. Easy has a really slow shield recharge time while legendary is practically the same as Halo 2
In CE, the recharge rate is the same across difficulties, it's the max amount of shields that changes.
Also explosion strength on Easy is way higher than on Legendary in CE, if you try to grenade jump on Easy you'll either die or be at low health from full, where on legendary you might lose a health bar
"Your new armor shields are extremely resilient, very efficient"
@@ZeroTheEnforcer not true. Chief has 75 shields and 75 health as stated in the dev tools. It's been a while since I've modified CE but I believe there is a difficulty damage multiplier in the global tags. Not sure how the recharge rate is determined but it might be hard-coded in the game and not changeable
Good compensation, but not good enough to make things easier.
I like how on higher difficulties there are more enemies and different enemy spawns.
I'm not sure if this is in the base games or not, but I definitely noticed the enemy numbers were increased for MCC.
I'm astounded he didn't mention the space section of long night of solace on legendary
That's an MCC issue. On the original version of Reach it was difficult, but within reason. Now on MCC, they all aimbot you. Every single enemy ship aims at you, it's a nightmare on legendary/LASO even with good strategies.
The fastest time I could get was 45:54 on Legendary LNOS for my sub 3 hr run, simply bc of the space section, I couldn't get through fast enough without dying often. Thankfully I was able to make up time on the rest of the levels. I don't know if they'll ever fix this or pay sufficient mind to this issue, but it really makes LNOS brutal, easily the hardest Reach mission, one of the hardest in MCC on legendary as it stands, maybe the hardest in its current state?
@@no-barknoonan1335 it being an mcc issue would make sense. i replayed reach on legendary when it came to pc and that particular section of that level seemed way harder than it did in the original version of the game which i also beat on legendary back in the day. even weirder is how i felt that the rest of the legendary felt easier for the most part but i believe this has to do with me being more skilled, having more knowledge on what to do, and being on kb&m.
@@brogan294 Yeah that section is definitely altered in some way, I replayed the 360 version since I've left that comment and it's comparably much easier. I think when MCC first released it wasn't yet broken, I recall people mentioning it when MCC released for PC that it became broken. Definitely the hardest section in Reach on Legendary, and that's saying something. I find its best to just hide, and hope for good enemy placement, about all you can do.
@@no-barknoonan1335 the 60 fps is causing issues with that mission I believe I remember googling it when it came out because I didn’t remember being absolutely shredded on the 360
Aw yeah! Love that Mugi profile pic! Good stuff!
"Promethean Dogs." I'm dying lmao
hi rocket powered sloths
Those are fast Sloths.
No
@@I_am_a_cat_No
I think you mean sloth powered rockets...
@@SteelManJ my bad thanks for correcting me
Halo on Easy: “hey Cortana, play The Only Thing They Fear is You”
Halo on Legendary: “I fear no man, but this thing,.” *jackal sniper* they scare me”
I think Reach is also the only one I ever soloed legendary. Something about Reach that makes it very satisfying to do so.
Maybe it's the lack of tedious sections like Library (h1) or Cortana (h3) or...all the halo 2 snipers
I too did that on release night... it was a very fun campaign. Super cool.
It was fun until the sabre section.
Or perhaps even because you can play as your own spartan.
Alternatively, it could be the lack of flood/forerunner enemies.
@@nemo9864 sabre section is pure hell on legendary
@@brendanolivieri4091 Its harder on pc if you don't limit your frame rate. For some reason on pc the enemy aggression is tied to your in game frame rate and the higher your frames, the more aggressive the enemies. Easy to see the difference if you run oni sword base with unlimited frame rate vs 60 fps limit on legendary. Unlimited frame rate enemies will hunt you down as if their paycheck depended on it.
Honestly for me, the beginning of Long Night of Solace was the easiest part of the mission. But man, when you get up to the Sabre part, those Seraphs are fucking _ridiculous._
*_I DIDN'T TRAIN TO BE A GOD-DAMN PILOT!_*
The Sabre part in LNoS is actually a lot harder on MCC than it was on 360 Reach. Basically, the AI’s aggression and decision-making are tied to the frame rate. Because MCC Reach runs at 60 fps instead of 30 FPS like 360 reach, the enemies react to you twice as fast and spot you twice as often
@rhamlet5290 Yes its easy. You can use a frame rate limiter like Rivatuner that comes with MSI afterburner.
The harder part is gonna be actually playing the game at 10 Fps.
On the Pillar of Autumn in Halo CE for Legendary it skips the intro part in the Cryo bay where you set your look inversion, your Motion Tracker is on instantly instead of when you go through the maintenance tunnel and you get immediate access to grenades unlike on Easy or Normal where you have to wait till the very last firefight infront of the escape pod to get grenades
That makes sense since the logic is that is that if you're running legendary, you're either experienced or absolutely dumb.
I think on the easier difficulties in the Pillar of Autumn, there's a door that you're required to melee to break open after you get out of one of the maintenance tunnel mazes that you don't have to do on the harder difficulties.
Fun fact: In Halo Reach on Winter Contingency the shields of the elite zealots that attack you in the cutscene scale with difficulty. On easy the elites shields go down and you see them reactivate while they are retreating but on legendary their shields barely flare at all and the levels inbetween you can see them glow brighter as each level gets closer to them failing
On easy in CE, I kinda just felt like I was kinda unstoppable in certain moments. That still didn't mean I didn't die in my somewhat short time playing recently but it was amazing for me
Easy Mode: Easy for Player, Legendary for Enemies. Legendary Mode: Legendary for Player, Easy for Enemies.
In easy they're instructed to capture not kill. Might as well make them look like stormtroopers too
legendary is too ez
@@Blox117 uhuh
On the Library on easy you start with a shotgun and pistol but on legendary the shotgun is replaced with the AR.
You also get the shotgun and lots of ammo at the crashed ship near the start of 343 Guilty Spark instead of after meeting the Flood
Legendary in Halo 2 is like playing a completely different game forreal
It's the game of just skipping the levels for me. So easy to get out of bounds
Halo: Reach The Pillar Of Autumn at the end of the level... by myself... on legendary... from the firefight to the mac cannon hardest section of the whole game.
Just hide under the stairs and wait for keyes to say his line then shoot the cruiser
@@brennan1703 the mac cannon was easy because I did just that but the firefight was so irritating as the brutes with full rods a super accurate
You literally have AI help. The worst is LASO Library no skips or glitches.
The hardest section in the game was the space part in long night of solace. Half the time you died spawning in and the other half the time you died from getting shot 5 times
@@taylorleeforcongress8470 nah gravemind laso is definitely worse than that
surprised you didn't mention the changes in cutscenes as well
Halo CE, 3, 4, and 5 are the only ones with Legendary endings to the cutscenes I'm pretty sure. The only time a cutscene is actually changed is for 4, the rest are just added scenes.
There's the 3 Johnson speeches at the start of each respective game that change, but I think those count on heroic too.
I think those are the only cutscene changes? I could be wrong tho
Yea I think more games should do it, more of a reward then just a challenge and/or title to show off. Can't speak for others but I think multi-player should be left to show off that stuff and have more special information/story kinda reward for completing it more challengly. That's just for me if I wanted or cared to show off I'd do it in multi-player but if I care fore a good story I'd go to campaign.
Take a toke/drink every time Elijah says “For example” “For instance” “Did you know”
Love the video glad you did it I saw the original one too and prayed you’d see it and make a video.
I always found CE’s difficulty to be the hardest. The Elites can take a beating.
People cite the Halo 2 Jackal snipers but they’re not difficult, just broken.
Infinite seems to be a good combination of both extremely difficult and extremely broken imo
CE is categorized as more difficult because of open areas and much smarter ai while halo 2 has more secluded space dumb ai while power weapons are mostly available while in CE not so much
@@nicolae-alexandruluca7853 Yeah and the lack of ranged weapons sometimes can make or break you. Was playing the missions where you drop with a sniper to board the carrier everything went smoothly with 3 or 4 deaths at the carrier . But the level after that for some stupid reason I decided to leave the snipe .Biggest mistake I ever made managed to get through it with plasma weapons but died at least 30 times
The newer the game, the more broken it is and easier to exploit. Happens every year. Barrier skip is easier to do now on the Wii U
I mostly agree with that. I found Halo CE to be a lot more difficult most of the time because the elites are fast, aggressive, and seemingly don't die from getting shot until they've accumulated enough bullets in the abdomen to die of lead poisoning. Halo 2 sniper jackals seem like they'll be impossible to overcome when you first start playing, and you do have to take a few plasma beams to the head before you figure out how many of them there are and where they are in a level, but after you figure that out, they can be removed with patience and creativity. I still think Halo 2's campaign was hard for other reasons too. The brutes were pretty tough and some of the encounters seemed claustrophobic and lacking useful resources. I don't honestly remember whether I found it harder than Halo CE overall.
those red elites in Halo CE are the worst, minus the T&R sword elites in the loading bay after you beam up to the ship!
Masterchief was told to work his way through the alleys of New Mombasa. He was to assist marines holding out at Hotel Zanzibar. His tac-map showed a maze of crisscrossing pathways in a dense, multilevel ghetto.
John decided that was a stupid idea and began parkouring across the rooftops. Cortana liked crazy.
Marine: CHIEF, COME BACK
Chief: Hell no, Imma speedrun this level on legendary
Marine: what about those jackals with snip- *beam rifle gunshot* *Halo 2 death noise*
"This whole outdoor section is a complete walk in the park"
Don't you mean, ~ _A Walk In The Woods_ ~ ?
Sniper duels with H2 jackals was a special kind of gaming hell that I'll never forget lol
Hardest levels on Legendary in each game:
1
Truth and Reconciliation - No pistol and tight ammo makes Chief a dead boy.
Two Betrayals - Some of the encounters aren’t even fair, especially that one where you’re leaving the control room and greeted by a platoon on the pyramid where you only have your starting weapons.
Keyes - A nightmare from start to finish. Endless flood, tough enemies, and no marines to help you this time around.
2:
ALL OF IT!
Cairo Station - To hell with the hangars, the jet rangers, and the bomb room!
Outskirts - Sniper Jackal trauma
Oracle - This bossfight could make a Promethean cry.
Regret - Killing Regret took a full 15% of my entire run’s playtime!
Quarantine Zone - The gondola was worse than any holdout section in The Library
Gravemind - It took 2 hours to get to the prison, then I learned my seed made it impossible. I cried.
Uprising- Sniper Jackal trauma pt.2!
High Charity - That fight in the dark just before the end was torture.
3:
Sierra 117 - Such a drag. The enemy counts of this game indicate it was meant for two humans.
Cortana - FUCK THIS LEVEL! FUCK THIS LEVEL! FUCK THIS LEVEL!
ODST:
Tayari Plaza - Tight ammo and sniper jackals.
Uplift Reserve - Those vehicular damage tables just aren’t fair.
Data Hive - It never ends!
Reach:
Long Night of Solace - The Sabre everything was just pure luck.
Exodus - The Final Beach section was just bogus.
The Package - The tank section was pure trial and error.
The Pillar of Autumn - The first shipyard fight was brutal. The brute fights on the pad were also grueling. The fight against the zealot and his crew was pure misery. Thank God there is cheese for the MAC gun!
4:
Requiem - climbing the structures was difficult with instakill jackal snipers and the game’s spartan ammo limits
Infinity - Holding the line was so hard I actually needed a guide.
Reclaimer - Torture from start to finish.
Shutdown - The second gondola fight took 2 hours! Yay Promethean Knights with the binary rifle! I had to modify my approach to best it. The Covenant battle here is also very hard due to lack of cover.
Midnight - The final area was just brutal. The issues with the Promethean weapon set really showed. I love Halo 4, but I am not doing this again.
Shutdown and Quarantine Zone are probably the easiest in the entire game cus of how big the skips are.
For Shutdown, you can just fly your pelican straight to the final area and skip the Promethean fights (including the Gondola). You can cheese the final Covenant area if you just be careful with the Banshee.
For Quarantine Zone some fancy driving will get you all the way to the end, and you can just hop on top of the Gondola and no Flood will attack you.
Uplift Reserve was also one of the easier ones cus you can just drive from one end of the level to the other. There's a tricky part with the Wraith in the grav lift section but once you're past that it's smooth sailing.
I'm glad I finally found someone who dislikes Keyes as much as I do lol.
Always a good day when RocketSloth uploads.
I agree
I’m curious to see difficult jumps between heroic and legendary
Same, i too want to see if anything significant changes between the two
YAY FINALLY! i’ve been rewatching your content all week 😭
I usually play on normal just to play the story. When I was trying to improve accuracy for multiplayer/just hated myself I went through and beat them on Legendary. So many controller throwing moments I only made it a few levels in halo 3 before I stopped that practice.
U shall play on heroic first then try legendary halo ce is the easiest halo on legendary.
@@thatrandomzealoth4 reach was definitely easier than combat evolved for me
I've been grinding through Solo legendary while also trying to get the par score and its been rough. I have reach done. About half way through 1 and 2. Havent started 3, odst or 4.
Is there a reason you're doing par score on legendary difficulty? Normal with skulls on is a lot easier.
@@darkfireproject5379 well what I will do is play with par score on the legendary playlist and go back to any level I don't get after finishing the playlist.
I’m pretty sure CE’s covenant also threw more grenades on Legendary compared to other difficulties. This trend I feel didn’t start with Halo 2, it was there since the beginning
Haven't got to halo 2 legendary but I'm doing ce and no not really. I rarely see a grenade that isn't mine. I'm doing assault on the control room and I've only seen one grenade thrown at me by a dying grunt.
Playing The Pillar of Autumn first combat on CE Master Chief Collection on PC, Legendary has 5000 grenades thrown by enemies. Lower difficulties have little to none
One thing I did want to mention is that in Halo 3 legendary, during the warthog run the enemies can shoot so fast it actually can push your vehicle away. A buddy of mine and I noticed it and it was really hard during some parts.
I hated when you got shot on the new ones that it slows or stops your sprint
Even on some of the lesser difficulties, the Sentinels were so annoying on the Warthog run in 3 because they would often be in clusters near jump/ramp sections and would easily flip you over by shooting you while you were in the air.
So I just finished my first ever run of halo reach and naturally I went with heroic as my first choice
I'm going to be honest im tempted to do it again it just felt way more satisfying than any other campaign I've played (I've never played on a difficulty higher than normal before) and I am super looking forward to playing it on legendary
I'm in the middle of a full legendary run. So far I've done reach h1 and h2. Reach definitely has the best legendary game play. Its hard af but its never bs. When u die it feels like ur fault but in h1 or 2 it feels like some bs
Reach is hard af but really fair hard, because there isn’t one thing that just kills you, it’s lots of things, but most others have one enemy or thing that just destroys you suddenly on legendary. Reach feels fair because the big hard enemies get really hard and the grunts get kind of hard, instead of suddenly jackals are one shoting you instantly from across the map, plus everything is harder.
Good luck on Long Night of Solace and the ending area of Exodus. Once you are passed those two levels its fairly easy until the last level where you use the Mac Cannon to destroy the Covenant Ships
@@josiahmanown393 I played all halo legendary difficulties. I'd say halo 1 was easiest because most of weapons in halo 1 were pretty balanced in the sense that most of weapons were underpowered which means that most of enemies in the game were really weak. Halo 2 is probably 2nd easiest for opposite reason where all weapons were really powerful meaning that the player could exploit AI heavily and use very strong combinations. Halo 3 is probably least balanced halo in legendary difficulty because due to balance problems in halo 2 for mutiplayer, they decided to nerf most of weapons in halo 2 and as result, it made many weapons very bad in the game, meaning that apart from using Cabine, Battle rifle & Beam rifle, Most weapons in halo 3 were downright terrible for campaign mode because enemies had strong weapons and you had terrible weapons.
Halo reach is little easier than halo 3 but i would say its still 2nd hardest to beat. Still recovering from terrible balance decisions from halo 3, It had one weapon combination that was grossy overpowered that made the game super easy on legendary difficulty. This was Plasma pistol+Battle rifle/Needler rifle. Plasma pistol in halo reach was such insane shield breaking weapon that it made most of hard enemies really easy as you could use plama pistol to break shield of covenant enemies and than quickly switch to rifle to instant kill their health. Both halo 3 and Halo reach are not fun story modes to replay unless its on easy mode.
Halo 4 is super fun. Between halo 2 and halo 4, Its hard to say which one is easier. both were pretty fun as most of weapons were pretty good in halo 4 so you could mostly win with most weapons. The only thing that kinda sucked in halo 4 is that many weapons, although powerful had very limit ammo capacity. Halo 4 and halo 1 are definitely most replayable campaigns
Hopefully halo 5 shows up in master chief edition some day.
My worst enemy a jackal sniper on legendary with their aim-bot.
Thank you for showcasing my video!
First Halo game I soloed Legendary was Halo 3. I used to trainyself on Legendary with the mythic, cowbell, and Grunt Birthday skulls for a few days whenever I would start falling behind in matchmaking. My goal was to earn half the score myself, and that took a long time to do. The only exception was the level where you save Cortana. I only ever soloed that once. After years without playing Halo religiously, I cannot easily play any of them harder than Heroic.
Like I said before, Legendary = COD Time to kill
Halo 2 Legendary felt like a CoD Hardcore TDM.
@@matte_l3lack fr
To be honest, I've only ever played CoDs 2 and 4 on veteran difficulty. Twice on both for good measure. CoD2 is surprisingly forgiving, save for the grenades. Time to die between heroic and veteran from normal firearms is negligible except for mortars. CoD4 is unrelenting between the top two difficulty settings. You (but so does the enemy with good aim) will easily die in three shots from either an AK or an SMG. Snipers will kill you in two, albeit with a much more noticeable delay. Accuracy and damage taken is much more noticeable. For example, I got caught with my pants down on Heat calling in an air strike near the extraction point and an enemy started firing at me at less than ten meters while I was still calling it in. With just circle strafing, I was still able to call in the strike, pull out my LMG, and finish him off. While hardened might occasionally allow you to make a mistake or two, veteran gives much less leeway.
@@clearlywrong6520 he means cod multiplayer time to kill. Cod campaigns are just eat bullets and send them back. Especially in recent cods you can die within seconds
Halo Easy you get to feel like the Master Chief
Halo Legendary you get to feel like the Marines
Sargeant Johnson is a camera-man then. That boy doesn't die
The Delta halo drop pod landing fight in Halo 2 was also a wall for me on legendary
I actually recently had my first experience with completing a level on Legendary recently. ODST’s Uplift Reserve is a dream for the achievement where you cannot shoot or throw grenades in that game. You can melee, but with it being a vehicle heavy level, it’s not necessary. Struggled through it and got a small amount of gamer score and my current nameplate. What are you gonna do?
Video idea, beating the bungie games with only automatic weapons
Halo CE would get a LOT harder
@@OliverGCowan um what? Do you know what an automatic weapon is?
@@OliverGCowan It is less accurate in automatic. The needle rifle in Reach is automatic too.
Halo CE would be fine cus you still get the Magnum.
2 would be a fucking bitch
3 would be alright if you dual wield
ODST would be alright.
Reach would be challenging.
4 isn't included in the bungie games obviously but it'd def be the easiest. The AR is a monster in that game.
In Halo 3 on floodgate after the elites join up with you, you go up a ramp into a facility and wall down a hall where you're swarmed with flood. That parts way harder on legendary
In Halo 2 when chief gets teleported by gravemind onto high charity and I to the council chamber, surviving that on legendary is a PITA
2:52 That particular flood dude haunted my childhood.😂 Not just on that particular occasion either… Launcher Flood is just ridiculously OP😂
My favorite part of the difficulty differences is how the map is basically changed on each difficulty. Comparing easy to legendary, less overshields spawn, less health kits, and on legendary the amount of enemies is doubled in most cases
5:14 damn, that was a nice collateral damage snipe lol.
Another fun fact about Halo CE Legendary: You take less damage from explosions. I found it out while trying to soeedrun the Library, I noticed my grenade jumps dealt less damage on Legendary
This is becoming my favorite Halo channel.
12:06 Tip of the Spear Legendary
Oh man! Whoever's in that shade turret got some personal vendetta against Noble Six
Because i knew where the flood spawn on the library, it was fairly easy on legendary with only about 2 maybe 3 death. Now assault on the control room was ABSOLUTELY THE HARDEST level. With a few rage quits i finished that mission in 3 days while the rest of the campaign missions were at least 20-30min long to complete
I just like playin on easy now a days to see the maps because back in the Bungie days I speedran on legendary alot.
Doing a heroic MCC playthrough. The jump in difficulty from CE to 2 was pretty big and frustrating at times. I only had a small handful of spots in CE that gave me a little trouble, vs multiple spots in every level in 2.
Halo reach was my first legendary solo run as well. And yeah, I remember that turret on tip of the spear.
Those three elite ultras + an elite general on Winter Contingency are a real wake-up call on legendary. You can sneak past them, but with ample cover, they're definitely one of the hardest formations to take down in the game.
I remember playing Winter Contingency on Legendary for the first time while also trying to do the no-death achievement and being like "that wasn't there before" when I died lol
The triple warden eternal boss fight in Halo 5 can also be skipped by ground pounding on top of the center column and then jumping/ground pounding onto the platform
Tip of the Spear on Legendary is significantly harder than even Heroic. Heroic all you gotta do is grab a Revenant and you breeze through the whole level. On Legendary, getting a Revenant to begin with is insanely hard. You have multiple other enemies going for you and the Revenants basically instant kill you as you try to board them even with EMP Grenade Launcher-ing them. On top of that, once you get the Revenant at the second AA gun you have to go up against two Hunters which take forever even with all the plasma mortars you send at them, and at the same time they come out so do a ton of Drones that just melt you and are near impossible to hit with the mortars.
Also in general Ghosts are an absolute pain to deal with on Legendary in Reach, possibly more than anything else. The hardest part of the game might be on The Package when you're just trying to get to Sword Base and you have to go up against two Grunt Ghosts, followed by two Fuel Rod Grunts, followed by 2-3 Shade turrets, 2 Fuel Rod turrets, and two Revenants all before you get another checkpoint. I think that whole part might be harder than the entirety of the following Firefight section.
Elites are also pretty tough in Reach, I almost exclusively just try to noob combo them, any other approach other than sniping is basically fruitless. Brutes on the other hand are easy as hell except for the final section on Pillar of Autumn.
Couldn't agree more.. Those Fuel rod turrets always fucked me up even on Heroic.
Rocket Sloth: *exists*
Rocket Flood: A worthy opponent, our battle will be legendary
I mean legendary Halo 4 is surprisingly easier than other games, especially because certain knights have the ability to charge you with the teleport, MAN it's fun to pepper their shield till they get angry and dash, just run forward a little, turn around and free assassination points! Thank you Halo LASO for sharing this tip cause it makes it so much easier to deal with some of them. Same with the grenade trick if you're close enough to get around, although that isn't as prevalent with their lack of grenading, my reaction time isn't fast enough usually.
Try a playthrough with a controller vs mouse & keyboard. It'd be interesting to know your thoughts on the differences.
Controller is shit and for people who cant aim. End.
Also on the H3 warthog run, more of the panels explode/fall away on Legendary vs easy/normal.
9:25 "This is of course out of 8 entries..."
I choked
A comparison between heroic and legendary would be really cool. The gap between the difficulties on Halo 2 compared to any other game in the series seems ridiculous
Well made!
Now it's time to compare them again, except with Normal and Heroic Included.
I never thought I'd get to hear Rocket Sloth talk about Dare's dump truck but here we are
I'm playing CE (Legendary) and Ohhhh boy the Floods are kicking my ass. Love Halo...
Rocket sloth never disappoint's
Me who has beated Reach on Lengardy alone:I agree about that shade turret
Been kinda waiting for a video like this one, awesome vid!
I really love how the community never gets bored of CE despite being released over 2 decades ago.These games had something special back then
Elijah: *sees anything*
"HEY GUYS I HAVE A VIDEO IDEA"
Everyone Else: "HOW DO YOU SEE ONE THING AND HAVE AN IDEA FOR A VIDEO!?"
In Halo 2 on a lot of instances it upgrades the rank of elites, for example one room in Cairo station spawns 1 gold sword elite and 2 white elites with double plasma rifles that can kill you almost as fast as a sniper jackal or brute on Gravemind
I remember when I was doing the Deja vu challenge on H3 odst it took HOURS but it was so worth it for the personal reward of saying I did it
Soooooo Tip of the Spear I have a fun story. I was on top of the tower at the end of the level all enemies were cleared, all I had to do was press a button, I had to do something went to revert to last checkpoint to have a little redo on a play and I accidentally clicked restart level. It was on Legendary.
Dare's Dumptruck.... Me: Yes!?!?
Oliphant... Me: Oh.
Funi
Aw, tails fell asleep. That’s so me when playing H2 co-op with my friend but my friend never complains.
This is one of the best channels on you tube. You need a couple million subs
Curious to see what you think of infinites different difficulties. and how it compares to other halos.
13:58 missed opportunity to say "it was a walk in the woods"
“Halo 2 Sniper jackles are the worst enemy type in halo,”
*Laughs in Rocket Flood*
I think you mean *sniper flood.*
The hardest legendary reach level for me had to be long night at solas where your in space
Oh yeah, those seraphs are relentless and track so well on legendary! Your Sabre is also made of paper! It's pretty crazy! 😆
I think the hardest part of that is just the wave right after Anchor 9 gets online because a ton of little ships come out. If you can make it past that the Phantom section and Corvette section aren't as bad, and the rest of the Sabre part ends up going pretty quick. You have to play like a little baby in the cover though just picking off what you can when you can and hope you don't peek out for too long.
For me it was New Alexandria
When I got the Master Chief Collection , i told myself I would play through it all again on Legendary like I did back in the days. Right now I am in Halo 2 almost at the end. Already finished Reach and CE and I can tell you that Legendary is just the most fun!
Are you excited for the final part of attack on titan
Wasn’t expecting to hear the Megaranger opening in the beginning.
The Truth and reconciliation one is way too true I live in those dang hallways
Coastal highway tested my patience to levels I didn't know existed.
I would like to have some editing options in-game for MCC. Like, it seems to me that Combat Evolved on Legendary but with enemy damage put to its Easy output would be pretty cool. You'd still be the walking tank a Spartan is meant to be in this game, but you'd also face far more enemies with a far better AI than on any of the other settings. So, it would still be challenging (more like something between Normal and Heroic in feel, probably) without taking away the feel of what a Spartan is.
I think you forgot to mention for CE that the shields recharge slower on easy and recharge faster the higher you go where legendary has the fastest recharge.
I believe that's just because the shields on legendary are weaker overall, so they have less to recharge, making it faster.
Different weapons appear based on the difficulty as well at least in the first game
I would love to see something like this except comparison between heroic and legendary. I feel like old heroic used to be easy and legendary was a huge jump but now the progression seems smoother. At least in the 343 games.
I JUST FINISHED EVERY HALO GAME ON LEGENDARY LETS GOOOO
Would be curious to get your thoughts on legendary no deaths for each Halo release…maybe including Spartan Ops.
Personally, I had a really tough time with the final sections before the didact "fight" when I did 4 on legendary. And 5 legendary is the only one that I still haven't finished due to how annoying it can get
Knights are just strange. They have decent shields and they take like 3~ headshots to take down once their shields are down. The Knights do have really long animations so their predictability make them easier to fight than the Elites imo
I tested In halo CE on easy the Marines can play the game for you as long as you take out the insta kill things for them like sword elites and wraiths. The Marines can litteraly play the whole of CE for you. Excluding missions without them obviously.
Also excluding 343 guilty spark unless you somehow remove the infection forms because those just eat through your Marines. (Litteraly)
@@ashtonmccloud1161 Marines have high defence on easy on legendary if u betray them their defence increases as your enemies.
its been soooo long since i touched halo for the first time that ive completely forgotten that easy and normal exist, still this vid was really fun
Nice Video i believe in Most Halo Games Heroic is the difficulty you should play to get the Experience that was indented.The AI is awesome even in the First Halo games,I Think Halo 2 is the Hardest on Legendary and that mode is definately too challenging for most normal players,but it can be done with the right strategy.
In Halo in co-op we used totem pole call out ,have a player with sniper and rocket launcher jump on there players shoulders and snipe off him.pluss if you max zoom on snipe you can switch to rocket and hit targets pin point.
9:47 I absolutely love this