If you're struck by fire as a spy though, 9/10 times you've been earmarked for death because afterburn fucks with Spy more so than most other forms of damage. Having a counter to Spy's greatest threat can be useful, since if your got hit by fire with any other knife, barring the DR which isn't always online, you are fucked. The Spycicle gives you a chance to survive the otherwise near guaranteed death by fire, which beats a 20 second respawn
@@anthonyirwin6627 exactly, I much prefer failing a stab and running to ammo and health pack to getting a stab but dying remember that you can also not pull it out if you prefer to be on fire than lose your knife for a while
@@TheCiastek63 Speaking from experience, I think I actually would prefer to be set on fire rather than losing my knife even for a second. But I never play Spy so I don't know how well that correlates with TF2.
@@anthonyirwin6627 fair enough, but it’s not like the spy-cicle is the only way to deal with afterburn; the conniver's kunai does the same thing on backstab and you still get to keep your primary Also this isn’t super well known but there’s a bug where if you disguise/undisguise while you’re on fire, the afterburn particles will disappear, so if you need to get away from a pyro, that can be just as reliable, assuming the afterburn won’t kill you
Yeah but... It still irks me as a Medic, because then it still takes a longer time to overheal a Back Scratcher Pyro. Now, this part is a skill issue on my end. But, also in the heat of battle. It's MUCH HARDER to land a crossbow shot, as opposed to linking you to the Medigun before the fight happens.
@@Mjgaming54321 Hm... fair point. I don't use the Kritz very often. So in that situation, I can see the Backscratcher being decent. I just really hate it for stock Uber because of overheals.
I like the sydney sleeper, I just think that it suffers from the fact that instantly killing a person is usually more valuable than coating them in jarate. Actually just delete all sniper rifles except for the sydney sleeper
I use what i call "assist sniper" I don't plan on getting kills, i don't plan on getting a high K/D ratio. All i will do is piss off the opponents....and by that i mean piss *on* the opponents.
The cleaners carbine problem is mainly that, when you compare it to stock smg, it comes up as a plain downgrade. The -25% fire rate is just this bad. And with the minicrits it only gets equal to stock, so unless you're going to use it with bushwacka, classic or huntsman stock would be just better.
I always saw the quick fix as a bad team medigun. If your team keeps dieing and you can't heal them in time this medigun will make you able to. It trades pushes with uber or stock for better support in normal fights.
I think the opposite in my opinion. It allows you to heal more players faster so if you are a solo medic with a team that desperately needs healing it is pretty useful. And the Uber allows you to quickly heal up multiple players during a push. I just wish the Uber didn’t drain faster between players. And as a solo medic you will die a lot so less risk and importance in losing Uber is definitely good.
On one hand, I see it instead as the “I really want to keep my team healed” medigun, which certainly fits my values when playing him. Faster healing means keeping as many people topped off as possible. On the other, I did indeed name and describe my Quick Fix along the “my team sucks” lines. Particularly during Scream Fortress, kinda need the extra healing to stop the bleeding from spells.
My core memory of the Quick-Fix is from a brutal CP_Well match I fought early in my career as a Medic main. I already knew about it, and how to use it, and it was absolutely the right choice for the entire match, but especially the final push. The teams were evenly matched, and after a long back and forth, my team managed to capture and actually hold the enemy's first point for more than five seconds. What felt like the entire team was crowded onto the point, all below 50% health, all screaming Medic, and all terrified of the incoming spawn wave. If I had any other medi gun, we would have gotten destroyed either waiting for me to heal everyone enough for a push when the enemies came, or if we pushed too soon and I attempted to pocket someone. However, I had the Quick-Fix, and I was on lock. I rapidly switched between a few priority heal targets, so they could provide defense while I built my charge, then slammed that charge into every single member of the team. I blasted us all back to full health. The team went from kinda scrambling around in a panic, to a surprised realization that we could actually make another push right away. So, we pushed as a unit into another tough defense, and captured last. Boom. Job's a good-un. The Quick-Fix is absolutely a recovery tool, but it's also a proactive pushing tool. Ubers create a lot of space by making one man (hopefully a powerful and accurate one) shiny, but the Quick-Fix can let you make all your men _beefy_ before throwing them against a pile of decidedly _less beefy_ men. It then lets you keep more of those men beefy. It's a numbers game medi gun, and the most team-focused medi gun. It definitely fares better in longer-range team engagements, and against classes like Heavy who use continual damage instead of massive burst damage. My sole gripe with it is that it's sound design runs counter to its intended purpose! It has a very loud activation sound, which plays whenever you start a beam. Whether you're activating charge or not, you should be switching targets frequently, and the sound can get really aggravating! It really belongs on the Kritzkrieg, or something, or just needs a rework. In a vacuum, I like the sound, but the Quick Fix deserves a smoother sound profile so I'm not rewarded with a cheese grater on my eardrums for playing correctly.
i watch your videos cause you are just a nice chill guy, its fun watching a TF2 video without either A: a monotone voice or B: getting mad at things for no reason
I almost exclusively use the quick fix and I've seen the stuff it can do if you embrace your inner min-maxxer. It's not the best for preparing for a fight, but if you have a panic attack and click the five players around you constantly you can keep them all alive much easier than with the other options. Actual active fights are just so much easier with a quick fix around
i think the association of the air strike and base jumper makes people not use it to it's full extent. it gives you faster firing speed while rocket jumping, meaning you can fire more rockets while bombing, and the splash radius reduction is increased during a blast jump. staying in the air longer to fire more rockets that already come out faster while you have high ground doesn't make sense to me. it pairs far better w/ the gunboats.
I don't play Soldier at all, but might that be map-dependent? On open maps, can't you maintain a much better firing angle with the B.A.S.E. Jumper for a longer period of time?
As somebody who somewhat mains Enti, I'm surprised the Eureka Effect is underrated, cuz honestly I only see it as an upgrade. I'm also happy somebody else loves the Dalokohs Bar.
I wish the chocolate bar effect would last a minute instead of 30 seconds cause you keep having to stop to eat the damn thing. Sydney Sleeper is the most balanced rifle for sniper.
The stock knife is for if the team is spychecking constantly. All of the knife unlocks have downsides that make it harder to get the first pick but help you either get more or get out. The stock knife is for getting one or two picks so you can take a few more hits before you get that stab.
Hardly underrated my dude. It seems like every big TF2 youtuber had an epiphany about the weapon and dedicated at least ONE lenghty video to its very different, but rewarding gameplay. I concur with Lonqudor though that having everyone saying it's a hidden gem... just doesn't really make it that much "hidden" of a gem anymore. We all know it's the most different flamethrower out there, and a very skill-incentive one that puts every points into its class-picking capabilities.
Actually, I find number 8 to be incorrect- The Eureka Effect is actually a quite valuable part of the engineer's rollout in highlander! I believe it was popularized by Uncle Dane because of it's cheaper teleporter costs and the ability to teleport back to spawn, it nearly halves the rollout time for Engineers, as long as it's combined with the JAG. I think that's the only one I outwardly disagree with so far.
@@SaintRedFox Sorry we can't agree! I can understand where you're coming from, however. When playing alone, oftentimes in casual servers, stock and southern CAN be the best option. We can always use the playstyles that work for us, I'm not saying you can't at all! The JAG's increased building speed is helpful for quicker setup times, like in payload. Oftentimes on the offensive red side the JAG effect is not utilized, because of the repair costs. I'm glad you left your thoughts! It's always nice to get a new opinion on things, especially from other folks in the community coming from a place where I haven't been!
@@Secre_Tariat I use the Jag for setup and for _panic setup._ "What do you mean everything got destroyed and they're steamrolling to last? OH GOD, WHERE'S MY JAG??!!"
I was originally going to say my disagreements, but I agree with everything in this video! Think about the Sydney Sleeper: it is the closest thing we have to a “Hitscan Hunstman.” Land a quickscope body-shot hit and pepper the enemy with your SMG of choice!
back scratcher is my number 1 most used pyro melee. it's just too good in pubs where medics are near extinct. spycicle is decent, I find it quite good in most situations. quick fix is definitely viable especially in casual if your teammates are incompetent, which most of the time they are. it is my least fav weapon in SFM though, due to it's name.
The thing about the Airstrike is that you don't have to be soaring high over the battlefield, vulnerable to snipers. You only need be off the ground even a little to get the jumping bonuses. So you can make a short jump as you approach a corner at some random height and unload as you peek around it.
Quick-Fix is interesting because it's kind of like a less punishing Vaccinator. Once that uber has been popped, you might as well run away. A Quick-Fix uber on a Heavy, the only thing that can reliably stop that is a Soldier, Demo or Spy. Sniper as well, but chances are the Ubered Heavy isn't going to rush a sight-line. The small overheal it provides is what pushes it over the edge. I usually don't feel bad for Pyro, his entire shtick is being as annoying as possible, but against a Quick-Fix uber he's basically shut down. He can't even push them away. Everything he does they will just instantly out heal. But, I wouldn't say it's broken. You can't really push sentries with it and Spike damage and Insta-Kills are still lethal. It fills the exact same niche that the Vaccinator does without feeling completely helpless to fight. You have options against it. Where's with the Vaccinator you're actively punished for even trying to fight it and the only true counter it has is the least reliable class (And I suppose Sub-Class) in the game. Spy (And Demo-Knight respectively.)
Quickscoping is the reason why people don’t use the Sydney Sleeper. It kills 7/9 classes on headshot…when it’s fully charged. Yes, the faster charge helps with this (and actually makes it better against buildings than other rifles) but it’s not a good enough trade off to the sniper mains.
During the Eureka Effect section he was getting healed by somebody named "doctor sex". I dont know know why, but this one guy shows up in my games of tf2 at least once a month, i dont know whats wrong with him but its like an easter egg hunt to try and find him in random backround tf2 footage
I love the Spy-cicle and the Backscratcher. Both are very underrated IMO. Backscratcher with Backburner and the jetpack is hilariously fun on some maps.
Sydney sleeper is a bad take as 1st place, its a bad weapon. It can headshot yeah but for only 68 which doesn’t kill any class. Also your point was: “use this to help your team for once” how is a really low 4 second jarate application more helpful on the enemy when u can actually kill that enemy with stock. Any enemy with fullcharge without overheal, sydney is unable to do this.
16:37 they want the kill to themselves and its purely faster to headshot for 150 killing 4/9 classes instantly, and making 8/9 dangling by their legs or taking away their overheal instantly. Also, 8 seconds of jarate If you consider that the person doesnt receive any healing from any source (why the machina is more used than the sydney)
I think that the reason a lot of people hate the Sydney sleeper is because that sniper is a hard counter to heavy but the Sydney sleeper makes it impossible to 1 shot head shot a heavy as you said. That’s why I think people don’t play the Sydney sleeper (I quite like the gun so don’t call me a Sydney sleeper hater)
Most Snipers don't use the Sydney Sleeper because the Sydney Sleeper is not as good as any other rifle (Specifically the Bargain) if you're good at Sniper Really the only saving grace the weapon has is the charge rate being slightly faster, because the jarate effect is too short to have any meaningful impact. If you want the benefit of extra charge, then learn how to get good with Sniper and start using the Bazaar Bargain more. Once you've honed your skills at headshotting, the Sydney Sleeper becomes borderline useless
The thing with the Sydney Sleeper is that it just isn't nearly as quick and snappy as the other options. It kinda reminds me of the Classic, where you certainly get a nice piece of utility, but it's just... slow.
They also really don't get coated in piss for that long. If you see your team struggling with a particular opponent, quickscoping a body shot applies piss for almost no time, and headshoting them will probably just kill them. I almost feel like the applied jarate duration should be inverse to charge time, though that would let Sniper just apply pee to the entire team very quickly. Maybe it needs a charge-and-activation system like the Hitman's Heatmaker? Or a slowly recharging piss bar that consumes 25% on a piss shot, or something? Anything to make the jarate effect more impactful.
The fact that most sniper player argument for the sidney sleeper being bad is "doesn't oneshot = bad" just shows how most of the other rifles are broken. Also, slow? Yeah, it might be, but not THE slowest.
I dont have most of the weapons on this list but i can say that i love the eureka effect and in the community server i play on everyone uses most of these weapons. I have only seen 2 pyros not use the back scratcher and every spy is using the spycicle,eternal reward, ot kunai.
The Back Scratcher is unironically OP in Medieval Mode. Increased damage and increased healing from medkits, less healing from non-existent mediguns, and it's an unlock for the only class with a ove-average health AND speed? My God, that's terrifying!
There is no one uses the Sydney sleeper‘s because you can deal 150 damage with a Quick scope headshot. That’s the exact damage value you praise this weapon for. And stock deals it in .2 seconds. The bazaar bargain can charge even faster than that, 450 damage in 1 second(don’t quote me on that). It’s underrated because it’s outclassed entirely. Why make an enemy easier to kill if you can just kill them in the first place?
honestly i feel like the sydney sleeper would be used more if sniper as a class wasn't as oppressive as he is, being able to support you team by being able to let them deal minicrit damage to enemies is pretty cool, and is actually fairly engaging to fight. sniper nerf when?
The sydney sleeper has plenty of issues, it's not that good of a weapon, and it's a shame because it's actually a pretty unique weapon and the playstyles it *could* encourage would be cool to see. As it stands these are the issues with the sleeper -The minicrits are kind of redundant. You can kill 5 out of the 9 classes in the game with a fully-charged body shot already, and as the jarate duration scales with charge you're not going to apply jarate to most targets, you're just going to kill them. -Even when the minicrits would matter, the duration is too short. Jarate as a secondary is impactful (or it would be if most snipers weren't selfish bastards that don't notice they have a buff banner on a 20 sec cooldown) because it applies the effect over a large area with a noticeable duration. If someone gets hit with jarate they're going to disengage or immediately seek out a medic (which can't heal all the people that are coated in jarate at once). But the sleeper, when fully charged just gives out 5 seconds of minicrits to one sole target, and that duration scales down if the shot wasn't fully charged. Jarate from the sydney sleeper is not an issue most of the time in the same way that afterburn is not an issue most of the time, the duration is short and getting rid of it isn't going to be as much of an issue. -Hardscoping is not good. If you're going to make the most of the sleeper you need to hard scope, which is not particularly good against other snipers. the other sniper has to not notice you or entirely miss you, the slow moving target, for you to be able to kill (which you need to hard scope to do.) The sleeper is just not a particularly good weapon, it gets some cool stuff from being able to combo with the smgs but overall it's not as much as a support gun as people make it out to be.
I think that scorch shot is a good weapon to use since just one click and it’s a snipe on 6 people on the enemy team on fire when your on the other side of the map and when spy’s exist you can use your flamethrower then use it when they get to far for a little mini crit plus maybe hitting another enemy
there's 2 notable things i'd like to mention regarding the Cleaner's Carbine that i think you might find quite noteworthy: 1. when mini-crit effects are activated, the Cleaner's Carbine actually barely has any DPS difference compared to stock SMG. this is true EXCEPT for mid/long range, wherein your primary weapon already excels at. therefore... 2. i prefer to use Cleaner's Carbine in combination with the Bushwacka, as that weapon turns mini-crits into full crits. which is worthwhile since the Cleaner's Carbine mini-crits translates to all your weapons during the duration of its effect. so what i like to do is sneak behind enemy lines after filling my mini-crit meter, then find a sizeable yet distracted group of enemies for me to sneak behind & kill one by one with my Bushwacka almost like a Spy... the "Spyper"... one might say. this is actually a more effective strategy than instead of using Jarate, since the Jarate may not splash all enemies AND the Jarate's visual HUD effects warns the enemies of you incoming beforehand. very useful & fun!
The Sydney sleeper is one of my favorite weapons. Sniper is my most played class, idk why but it's just a fun rifle to play with. I use it when I just wanna have fun as sniper.
The thing about the Sydney Sleeper that I never hear anyone talk about is the faster charge time. it has a faster charge time than the stock sniper rifle, by default, with no damage penalty besides the lack of full crit headshots. That is HUGE!!! That gives you an insane advantage where you can just come out of the spawn room with faster charging, unlike the bazaar bargain where you need to get 2 headshots to break even. Where the Sydney Sleeper has the equivalent of 3 heads with the bargain right out of the gate. People call the Machina a body-shot machine because of the increased damage on fully charged shots, but the sleeper can pump out fully charged body shots faster than any other rifle besides a fully headed Bazaar Bargain.
"Natasha for the Primary, because I hate scouts" Don't worry, I hate you as well. Suddenly getting slowed to that of a heavy as the 125 hp squishy is not fun, and is the only thing that can make me want the sandman stun back. This is mostly a joke, but seriously, fighting the Natasha sucks.
Shouldn't be a joke, you're totally right, I've had that same thought. When Heavies brought out the Natascha, that was the perfect time to get them back with the Sandman. They're both relics from old TF2, but only one of them survived. I would rather have the Sandman back than to kill the Natascha though, if anything was going to change.
while I disagree with your gunboats point (and believe your opinion could be changed if you used it with your fav soldier weapon, the air strike), I'm glad you mentioned the claid. its criminally underrated when used with hybrid knight and even full demo
Spycicle statue is actually a weakness, as a spy you don't want your enemy to be aware of you and seeing glorified figure of their teammates first not help with paranoia. You would know it from video series called spy psychology
The winger is super underrated. It gives scout a bit higher jump but it's just enough to make shortcuts and retreat to a more safe spot if it's a bit out of reach. If you pair this with the shotgun you get a speed increase on a kill can make you feel like doom guy. Just a scout with higher stats, a higher jump, and a quicker speed.
As an engie main and a nephew of Dane, the Eureka effect is indeed a very underrated wrench and all engies should have a good understanding of how to use it. If you have a bind to change loadouts, you can rollout wickedly fast by putting your stuff out where you plan to leave them, teleport back, and switch to the jag. It’s amazing!
I carried in class wars by doing this, I had a level 3 tele up plus my level 3 sentry and dispenser faster than anyone else, I had nearly triple the points for it too
I really like the quick fix its uber charges up fast and u kinda become immortall when uber editor note:I absolutley love the eureka effect its overpowered
I'm gonna say it. I think the Gas Passer is actually underrated. Ever since the summer update dropped, where the Gas Passer was buffed to finally count as wet for the Neon Annihilator, I have been playing Pyro with Dragon's Fury + Gas Passer + Neon Annihilator for almost every game. Is it almost universally outclassed by the Scorch Shot outside of a few things? Absolutely. Is it still in need of a massive buff? Absolutely, preferably making the effect more powerful. But having used it a bunch, I'm surprised at how many kills I have gotten from the Gas Passer itself and how useful it can be despite its many flaws. It gets a bad rep only because the flare guns exist and fill the niche of long afterburn while being immediately available, but if look at the gas passer on its own, its not that bad. The Dragon's Fury recharges the gas passer real quickly, while at the same time filling the niche the flare guns have by igniting players, so its the DF is the best primary for the gas passer. Additionally, this makes fighting Pyros more consistent as the gas passer allows you to put them on fire. Obviously pairs well with the Neon Annihilator and makes it so you can easily beat most classes (sides Heavy and really healthy Soldiers) in a melee fight. But an often overlooked at positive of the Dragon's Fury is discouraging enemy players from simply staying around. No one wants to step in the gas passer cloud and will hold back. Doing so also often means they'll focus in that direction from where the gas passer is, as everyone assumes you'll come from that side. However a tactic I like to do is throw it from 1 angel and then flank them while the enemy is distracted too. On top of that, because of the lingering effect, I can keep my Dragon's Fury out in a fight instead of switching to a flare, which is actually handy, more so than you'd think. It means a Soldier at medium range is easier to reflect because I don't have to focus on hitting him with a flare. I'm actually shocked that people compare this weapon to stickers like the Bison or Pompson, simply because its outclassed by the flare guns in 90% of situations, even when it has useful attributes.
i think the reason of why the Sydney Sleeper is barely used it's because experienced snipers rely more on quickscope headshots than on charge: There's very little reason to wait a few seconds to deal high damage, when with any other sniper rifle (Classic excluded) you can just zoom and shoot almost immediately _however_ as a inexperienced sniper, i very much prefer to use that over any other sniper rifles
Man I love the air strike. One of the things that I make soldier not as fun is that its a very risk/reward class. His small magazine but high damage reward accuracy, and after playing for a few hours can be really fatiguing. The airstrike for me is a direct upgrade. Sure, you have to be slightly more accurate with its reduced blast radius, but with 8 rockets, who needs accuracy? For me, it is an upgrade to stock with the added function of occasional full auto whenever im in a pinch
I love using the spycicle! Also, the YER which I also use a lot is also pretty underrated. I also didn’t really ever pay attention to the dalokohs bar, so I didn’t know how powerful it was!
I think the reason nobody uses the sydney sleeper is because it is basically a direct downgrade to the stock sniper rifle. I mean, it's balanced around getting more assists than kills. But ironically, it doesn't do a good job at support since it'll either outright kill enemies or else leave them so wounded that the jarate mechanic doesn't matter. It handicaps your max damage for a support effect that is made redundant by the fact that every pyro, demo, soldier, or heavy you shoot with a fully charged shot will be left wounded enough to be cleaned up easily by an SMG volley, a followup shot, or by your teammates. Tl:dr it trades damage for a support mechanic that doesn't make a difference.
13:30 the best classes in the game are medic and stock demoman, in pubs and in comp (soldier, scout, heavy and pyro being close to each other, but primarily in that order).
I got two things, one this is a crazy good video with good editing, this video only has 104 likes as of watching and also what hud are you using it looks pretty nice
Cleaner’s carbine, bit too slow firing for most people I guess bit underrated, air strike, yes it’s underrated, eureka effect, yes it’s underrated, shorstop, also agree here, backscratcher, indeed underrated, spy-cicle, bit underrated, it disappearing from fire does make it harder to use but well worth it, quickfix, yes, claidheamh mòr, all swords but the eyelander are underrated so definitely, dalokohs bar, YES! thank you so much for talking about how good it is, piss rifle, it’s alright doesn’t feel that underrated due to just how powerful quickscopes can be, but it gives a different way to play sniper which is nice
I would say the Enforcer is super underrated. The amount of times I get told "why would you ever use the Enforcer?" is insane. Granted I didnt play tf2 back before the Enforcer got nerfed so maybe that has something to do with it. It's just so fun absolutely wrecking a vaccinator medic with it
I love the eurika effect i literally never unequip it i just run in and make a tp exit then tp to spawn and make tp entrance and a sentry up grade the sentry then tp it straight to the front lines, is it a very effective strategy? Well not usually, but its very fun.
The reason people don't like or use the chocolate bar is because it's largely redundant in 9/10 situations, since the extra 50 hp doesnt have any effect on overheal. And when you're playing heavy, you're usually the first choice for most medics to pocket when fights are active. It's really only useful when you're playing a roamer heavy without a medic. I will agree that it is underrated though, since a roamer heavy can really use the extra max health, and the extra healing from health packs. And even as someone who doesn't play much sniper, I already know why people don't use the sleeper. Why spend extra time charging to max for a 150 damage bodyshot when you could spend the same amount of time landing 4 150 damage headshots? Or landing 4 bodyshots that add up to more damage than the sleeper does on full charge? The jarate effect is only useful because the sleeper doesn't instakill half the classes on quickscope headshots, so you're essentially gimping yourself for an upside that only matters BECAUSE of the downside. I've never really used it, more of a classic guy myself, but it just seems redundant to minicrit headshot someone so your team can kill them faster, when you could instead kill them instantly with a full crit headshot. Overall, this is probably the list I've agreed the most with out of the ones you've made, and that doesn't feel like a troll or otherwise complete misunderstanding of the subject at hand
That extra 50hp does indeed make a difference. It can save your ass a lot. And, all you have to do is swap back and forth between the gru and chocolate before eating and it will restore ALL of your health. A bug? Yes. But other than a medium health kit for the medic, there's really no reason to use anything else.
Dalokohs bar is honestly my pick for heavies best secondary item. Yeah it doesn't heal as much as others but that extra 50hp can be such a boon when considering even experienced players get thrown off when their 2 headshots or 3 pipes don't immediately kill you. Not to mention, most of the time, your lunchbox item healing 300hp is overkill. I rarely find myself under 100 hp when I eat them and something no one takes into account is health packs and how the dalokohs bar buffs them.
The reason the Sydney Sleeper is so underrated os because if you can instant kill with a headshot... Why does the jarate matter? They're already dead, might as well use stock so you can do the to heavy
I'm unsure if I'd say the Air Strike is underrated. It's just kind of... different I guess? It's a rocket launcher that works best with a specific loadout and playstyle, one that I don't imagine everyone wants to do constantly. I view it sort of like how I view the Rocket Jumper and Beggar's Bazooka, they're all unlocks that rather noticeably change Soldier's gameplay. When it comes to the Eureka Effect, I think it's mostly underused because the class itself is underrated by good players. At least half the Engineers you see in an average pub are new / F2P, players who probably aren't quite sure what their unlocks even do and equip whatever they have in their backpack that isn't stock. If they aren't a F2P, then there's a good chance that said player uses the Gunslinger almost exclusively and is probably playing Engineer just because they perceive a need for him. IMHO, I'd say Engineer is the class with the least amount of players who really comprehend his potential. I'm glad the Shortstop is on this list, because I actually have a specific bone to pick with it. That being: I find the gun to be incredibly inconsistent in normal servers. Generally speaking, I don't think random pellet spread is that bad for most weapons that have it in TF2, BUT THE SHORTSTOP IS AN EXCEPTION. When I play on a server with random spread off, the Shortstop feels really good to use, otherwise, I really am not a fan. The Sydney Sleeper isn't used because all the other rifles kill things faster. A few seconds of Jarate simply isn't worth it in most situations when other primaries would leave a lifeless body instead. It would be a lot nicer if the Jarate it applied lasted longer (I also think that most of the other Sniper primaries should have reduced ammo reserves, with the Sleeper and Classic being notable exceptions). This is being said by someone who uses the Sleeper more than the other rifles simply because I find it funnier. Personally I think an underrated weapon is the Huo-Long Heater. Its downsides really aren't that bad and if you have a bunch of Pyros the thing shreds (it essentially does the same damage as the Brass Beast vs burning targets). Additionally, the ring of fire itself actually does some surprising damage (something I found out when doing some memes with the Holiday Punch).
@@asierx7047 When it comes to my statement of an ammo rework, I personally like the idea of: Stock: 10 ammo Huntsman: 15 ammo Sydney Sleeper: 20 ammo Bazaar Bargain: 7 ammo Machina: 10 ammo Hitman's Heatmaker: 15 ammo Classic: 20 ammo Additionally, this ammo rework would come with a rework to the Sniper backpacks too: Cozy Camper would have the anti-flinch mechanic and it would increase your ammo reserves on your primary by 5 (HP regen moved to DDS). Darwin's Danger Shield would have the Cozy Camper's current HP regen mechanic and reduce the duration of debuffs (No more fire resist and afterburn immunity).
¿You know why no one use Sydney Sleaper? Simple "quickscope" why take 2 seconds of charging for 150 damage when yo do the same just clicking on a head, is that or the idea of "Why use jarate to help my team kill someone when i can kill them myself"
I want to say nice vid and keep it up i agree with most of them except for the shortstop i managed to get atleast 5 games in a row with shortstop Scouts and i use some of the weapons since i am also a gibus and i play TF2 for fun and just wacking around so i does use some of these weapons since i dont own some of them i can t use it but anyways i love your videos keep it up.
No one uses the Sydney sleeper because while yes, coating enemies in jarate makes them an easy kill for your team, its much more efficient to just kill them outright with a crit headshot. However, its great for people like me who just cant hit head. Its like playing sniper with a set of training wheels, youll do a more if youre bad but a lot less if youre really good
The reason nobody uses the sydney sleeper is because it sucks in sniper duels. That’s it. Sniper not being able to deal with sniper is enough of a downside to kill the weapon for 99% of snipers.
Dude I love the eureka effect I absolutely love to go to turbine (an underrated map in my opinion) and build a Tele in enemies vents However, I will say it would be hard for new players to find the R button on their keyboard (I know it took me awhile)
Your background footage could really use some work You didn’t get a single backstab while using the spy-cicle, and the one part where its effects are used, you end up dying anyway. Doesn’t really help your point if it’s apparently better than stock
the spy-cicle seems like a direct upgrade to stock until you're denied an easy backstab because you got shot by a flare from 50 yards away
Or a single invisible flame particle
If you're struck by fire as a spy though, 9/10 times you've been earmarked for death because afterburn fucks with Spy more so than most other forms of damage. Having a counter to Spy's greatest threat can be useful, since if your got hit by fire with any other knife, barring the DR which isn't always online, you are fucked. The Spycicle gives you a chance to survive the otherwise near guaranteed death by fire, which beats a 20 second respawn
@@anthonyirwin6627 exactly, I much prefer failing a stab and running to ammo and health pack to getting a stab but dying
remember that you can also not pull it out if you prefer to be on fire than lose your knife for a while
@@TheCiastek63 Speaking from experience, I think I actually would prefer to be set on fire rather than losing my knife even for a second. But I never play Spy so I don't know how well that correlates with TF2.
@@anthonyirwin6627 fair enough, but it’s not like the spy-cicle is the only way to deal with afterburn; the conniver's kunai does the same thing on backstab and you still get to keep your primary
Also this isn’t super well known but there’s a bug where if you disguise/undisguise while you’re on fire, the afterburn particles will disappear, so if you need to get away from a pyro, that can be just as reliable, assuming the afterburn won’t kill you
It triggers me that the Eureka Effect's wire is not team colored.
100% agree
They fixed the B.A.S.E jumper recently by adding a BLU skin so we still have time
I forgot to mention, it also triggers me that the Eureka Effect is not Strange.
Do not apologize for long form videos. The TF2 community eats those up like a buffet
Yeah, there this video going around og a guy talking non stop about badwater for 12 hours
Back scratchers medic healing does not scale with crossbow so any medic with a crossbow can still fully heal you in a few secounds.
Yeah but...
It still irks me as a Medic, because then it still takes a longer time to overheal a Back Scratcher Pyro.
Now, this part is a skill issue on my end. But, also in the heat of battle. It's MUCH HARDER to land a crossbow shot, as opposed to linking you to the Medigun before the fight happens.
@@DataDrain02 Since it stops overheal it's good for farming uber
@@DataDrain02not my fault i can't call a medic
@@DataDrain02Counterargument: It builds über faster, so that means I can get my kritz faster.
@@Mjgaming54321 Hm... fair point. I don't use the Kritz very often. So in that situation, I can see the Backscratcher being decent.
I just really hate it for stock Uber because of overheals.
I find it awesome that this dude caught a whole fanbase, i remember when he had like 200 subs
I dont know how it happened, but im grateful to all who've been her at any stage of the journey.
I m kinda late you have like fukin 6000 subs now thats impressive
I like the sydney sleeper, I just think that it suffers from the fact that instantly killing a person is usually more valuable than coating them in jarate. Actually just delete all sniper rifles except for the sydney sleeper
I use what i call "assist sniper"
I don't plan on getting kills, i don't plan on getting a high K/D ratio. All i will do is piss off the opponents....and by that i mean piss *on* the opponents.
@@umrayquazashinyapareceu1672It's nice to hear people like you, who supports hos team, with the support class
The cleaners carbine problem is mainly that, when you compare it to stock smg, it comes up as a plain downgrade. The -25% fire rate is just this bad. And with the minicrits it only gets equal to stock, so unless you're going to use it with bushwacka, classic or huntsman stock would be just better.
I feel much better using the cleaners carbine with the bushwacka combo than the “Oh shit the fuck away from me” combo
@@sipinosapa it's fairer, true.
Sniperknight will forever be in my heart
I always saw the quick fix as a bad team medigun. If your team keeps dieing and you can't heal them in time this medigun will make you able to. It trades pushes with uber or stock for better support in normal fights.
It’s part of what I call the “My Team Fucking Sucks” load out along with the Blutsauger and Ubersaw
I think the opposite in my opinion. It allows you to heal more players faster so if you are a solo medic with a team that desperately needs healing it is pretty useful. And the Uber allows you to quickly heal up multiple players during a push. I just wish the Uber didn’t drain faster between players. And as a solo medic you will die a lot so less risk and importance in losing Uber is definitely good.
On one hand, I see it instead as the “I really want to keep my team healed” medigun, which certainly fits my values when playing him. Faster healing means keeping as many people topped off as possible. On the other, I did indeed name and describe my Quick Fix along the “my team sucks” lines. Particularly during Scream Fortress, kinda need the extra healing to stop the bleeding from spells.
My core memory of the Quick-Fix is from a brutal CP_Well match I fought early in my career as a Medic main. I already knew about it, and how to use it, and it was absolutely the right choice for the entire match, but especially the final push.
The teams were evenly matched, and after a long back and forth, my team managed to capture and actually hold the enemy's first point for more than five seconds. What felt like the entire team was crowded onto the point, all below 50% health, all screaming Medic, and all terrified of the incoming spawn wave.
If I had any other medi gun, we would have gotten destroyed either waiting for me to heal everyone enough for a push when the enemies came, or if we pushed too soon and I attempted to pocket someone. However, I had the Quick-Fix, and I was on lock. I rapidly switched between a few priority heal targets, so they could provide defense while I built my charge, then slammed that charge into every single member of the team. I blasted us all back to full health. The team went from kinda scrambling around in a panic, to a surprised realization that we could actually make another push right away. So, we pushed as a unit into another tough defense, and captured last. Boom. Job's a good-un.
The Quick-Fix is absolutely a recovery tool, but it's also a proactive pushing tool. Ubers create a lot of space by making one man (hopefully a powerful and accurate one) shiny, but the Quick-Fix can let you make all your men _beefy_ before throwing them against a pile of decidedly _less beefy_ men. It then lets you keep more of those men beefy. It's a numbers game medi gun, and the most team-focused medi gun. It definitely fares better in longer-range team engagements, and against classes like Heavy who use continual damage instead of massive burst damage.
My sole gripe with it is that it's sound design runs counter to its intended purpose! It has a very loud activation sound, which plays whenever you start a beam. Whether you're activating charge or not, you should be switching targets frequently, and the sound can get really aggravating! It really belongs on the Kritzkrieg, or something, or just needs a rework. In a vacuum, I like the sound, but the Quick Fix deserves a smoother sound profile so I'm not rewarded with a cheese grater on my eardrums for playing correctly.
9:39 “hey don’t cut me off” killed me
i watch your videos cause you are just a nice chill guy, its fun watching a TF2 video without either
A: a monotone voice
or
B: getting mad at things for no reason
hmm how about Fatmagic
Which is hilarious considering some of his videos are deliberately getting grumpy at things for seemingly no reason
I almost exclusively use the quick fix and I've seen the stuff it can do if you embrace your inner min-maxxer. It's not the best for preparing for a fight, but if you have a panic attack and click the five players around you constantly you can keep them all alive much easier than with the other options. Actual active fights are just so much easier with a quick fix around
i think the association of the air strike and base jumper makes people not use it to it's full extent. it gives you faster firing speed while rocket jumping, meaning you can fire more rockets while bombing, and the splash radius reduction is increased during a blast jump. staying in the air longer to fire more rockets that already come out faster while you have high ground doesn't make sense to me. it pairs far better w/ the gunboats.
i used in MvM with banners. That thing fills them basically instantly lol
I don't play Soldier at all, but might that be map-dependent? On open maps, can't you maintain a much better firing angle with the B.A.S.E. Jumper for a longer period of time?
As somebody who somewhat mains Enti, I'm surprised the Eureka Effect is underrated, cuz honestly I only see it as an upgrade. I'm also happy somebody else loves the Dalokohs Bar.
I wish the chocolate bar effect would last a minute instead of 30 seconds cause you keep having to stop to eat the damn thing.
Sydney Sleeper is the most balanced rifle for sniper.
The stock knife is for if the team is spychecking constantly. All of the knife unlocks have downsides that make it harder to get the first pick but help you either get more or get out. The stock knife is for getting one or two picks so you can take a few more hits before you get that stab.
i liked the spy-cicle segment because u didn't get a single kill and died to a pyro anyways. really makes u think.
The =ost underrated weapon to me is the Dragon's Fury
It turns Pyro into an actually influential power class
You might want to check out my top 10 overrated weapons video if you want to watch me rag on the dragons fury
Hardly underrated my dude. It seems like every big TF2 youtuber had an epiphany about the weapon and dedicated at least ONE lenghty video to its very different, but rewarding gameplay.
I concur with Lonqudor though that having everyone saying it's a hidden gem... just doesn't really make it that much "hidden" of a gem anymore. We all know it's the most different flamethrower out there, and a very skill-incentive one that puts every points into its class-picking capabilities.
Another thing the Back-Scratcher helps with is Det Jumping, because 1 small health pack heals the damage of 1 jump
Actually, I find number 8 to be incorrect- The Eureka Effect is actually a quite valuable part of the engineer's rollout in highlander! I believe it was popularized by Uncle Dane because of it's cheaper teleporter costs and the ability to teleport back to spawn, it nearly halves the rollout time for Engineers, as long as it's combined with the JAG. I think that's the only one I outwardly disagree with so far.
Jag sucks Southern and Stock better
@@SaintRedFox Sorry we can't agree! I can understand where you're coming from, however. When playing alone, oftentimes in casual servers, stock and southern CAN be the best option. We can always use the playstyles that work for us, I'm not saying you can't at all! The JAG's increased building speed is helpful for quicker setup times, like in payload. Oftentimes on the offensive red side the JAG effect is not utilized, because of the repair costs. I'm glad you left your thoughts! It's always nice to get a new opinion on things, especially from other folks in the community coming from a place where I haven't been!
@@Secre_Tariat I use the Jag for setup and for _panic setup._
"What do you mean everything got destroyed and they're steamrolling to last? OH GOD, WHERE'S MY JAG??!!"
Unlike the last video you actually cooked with this one and I agree
I was originally going to say my disagreements, but I agree with everything in this video!
Think about the Sydney Sleeper: it is the closest thing we have to a “Hitscan Hunstman.” Land a quickscope body-shot hit and pepper the enemy with your SMG of choice!
closest thing to hitscan huntsman is classic
@@junk28real
back scratcher is my number 1 most used pyro melee. it's just too good in pubs where medics are near extinct.
spycicle is decent, I find it quite good in most situations.
quick fix is definitely viable especially in casual if your teammates are incompetent, which most of the time they are. it is my least fav weapon in SFM though, due to it's name.
HEAVY MAIN THAT'S BASED!
1000% Agree about Sidney sleeper and Natasha, though tomislav is s bit better just because it is silent, and I love ambushing as a heavy.
The thing about the Airstrike is that you don't have to be soaring high over the battlefield, vulnerable to snipers. You only need be off the ground even a little to get the jumping bonuses. So you can make a short jump as you approach a corner at some random height and unload as you peek around it.
Quick-Fix is interesting because it's kind of like a less punishing Vaccinator. Once that uber has been popped, you might as well run away. A Quick-Fix uber on a Heavy, the only thing that can reliably stop that is a Soldier, Demo or Spy. Sniper as well, but chances are the Ubered Heavy isn't going to rush a sight-line. The small overheal it provides is what pushes it over the edge. I usually don't feel bad for Pyro, his entire shtick is being as annoying as possible, but against a Quick-Fix uber he's basically shut down. He can't even push them away. Everything he does they will just instantly out heal.
But, I wouldn't say it's broken. You can't really push sentries with it and Spike damage and Insta-Kills are still lethal. It fills the exact same niche that the Vaccinator does without feeling completely helpless to fight. You have options against it. Where's with the Vaccinator you're actively punished for even trying to fight it and the only true counter it has is the least reliable class (And I suppose Sub-Class) in the game. Spy (And Demo-Knight respectively.)
The short stop is very good.
I like how you say the cladhemore charge distance is crazy, when.. it used to go so much farther. How sad it's fallen from those days...
Dalokos bar is necessary for crossing sight lines nowadays especially when paired with the fists of steel
Quickscoping is the reason why people don’t use the Sydney Sleeper. It kills 7/9 classes on headshot…when it’s fully charged. Yes, the faster charge helps with this (and actually makes it better against buildings than other rifles) but it’s not a good enough trade off to the sniper mains.
During the Eureka Effect section he was getting healed by somebody named "doctor sex". I dont know know why, but this one guy shows up in my games of tf2 at least once a month, i dont know whats wrong with him but its like an easter egg hunt to try and find him in random backround tf2 footage
The carbine and bushwacka is the most fun sniper combo.
I love the Spy-cicle and the Backscratcher. Both are very underrated IMO. Backscratcher with Backburner and the jetpack is hilariously fun on some maps.
Sydney sleeper is a bad take as 1st place, its a bad weapon. It can headshot yeah but for only 68 which doesn’t kill any class. Also your point was: “use this to help your team for once” how is a really low 4 second jarate application more helpful on the enemy when u can actually kill that enemy with stock. Any enemy with fullcharge without overheal, sydney is unable to do this.
I see someone does not like the idea of remote pissing. And besides, the sidney sleeper, by NOT headshoting, is the most balanced sniper rifle.
16:37 they want the kill to themselves and its purely faster to headshot for 150 killing 4/9 classes instantly, and making 8/9 dangling by their legs or taking away their overheal instantly. Also, 8 seconds of jarate If you consider that the person doesnt receive any healing from any source (why the machina is more used than the sydney)
I think that the reason a lot of people hate the Sydney sleeper is because that sniper is a hard counter to heavy but the Sydney sleeper makes it impossible to 1 shot head shot a heavy as you said. That’s why I think people don’t play the Sydney sleeper (I quite like the gun so don’t call me a Sydney sleeper hater)
Person : says “disclaimers or opinion”
Average Redditor : I don’t even know who you are
Imagine calling other people redditors for sharing their own opinions under an opinionated video
Most Snipers don't use the Sydney Sleeper because the Sydney Sleeper is not as good as any other rifle (Specifically the Bargain) if you're good at Sniper
Really the only saving grace the weapon has is the charge rate being slightly faster, because the jarate effect is too short to have any meaningful impact. If you want the benefit of extra charge, then learn how to get good with Sniper and start using the Bazaar Bargain more. Once you've honed your skills at headshotting, the Sydney Sleeper becomes borderline useless
The thing with the Sydney Sleeper is that it just isn't nearly as quick and snappy as the other options. It kinda reminds me of the Classic, where you certainly get a nice piece of utility, but it's just... slow.
It doesn't matter if you coat them in piss if they're just dead
They also really don't get coated in piss for that long. If you see your team struggling with a particular opponent, quickscoping a body shot applies piss for almost no time, and headshoting them will probably just kill them.
I almost feel like the applied jarate duration should be inverse to charge time, though that would let Sniper just apply pee to the entire team very quickly.
Maybe it needs a charge-and-activation system like the Hitman's Heatmaker? Or a slowly recharging piss bar that consumes 25% on a piss shot, or something? Anything to make the jarate effect more impactful.
The fact that most sniper player argument for the sidney sleeper being bad is "doesn't oneshot = bad" just shows how most of the other rifles are broken.
Also, slow? Yeah, it might be, but not THE slowest.
Agree 100% on the Sleeper. I use it myself cause I can't do the quickscope thing, but it absolutely wrecks pugs if you know how to bodyshot.
I dont have most of the weapons on this list but i can say that i love the eureka effect and in the community server i play on everyone uses most of these weapons. I have only seen 2 pyros not use the back scratcher and every spy is using the spycicle,eternal reward, ot kunai.
the sydney sleeper is just fun, (also i wish i could track the amount of teammates i have extinguished)
The Back Scratcher is unironically OP in Medieval Mode. Increased damage and increased healing from medkits, less healing from non-existent mediguns, and it's an unlock for the only class with a ove-average health AND speed? My God, that's terrifying!
There is no one uses the Sydney sleeper‘s because you can deal 150 damage with a Quick scope headshot. That’s the exact damage value you praise this weapon for. And stock deals it in .2 seconds. The bazaar bargain can charge even faster than that, 450 damage in 1 second(don’t quote me on that). It’s underrated because it’s outclassed entirely. Why make an enemy easier to kill if you can just kill them in the first place?
honestly i feel like the sydney sleeper would be used more if sniper as a class wasn't as oppressive as he is, being able to support you team by being able to let them deal minicrit damage to enemies is pretty cool, and is actually fairly engaging to fight. sniper nerf when?
I do love the quick fix. Every time I use it I'm surprised how good it is……until I get headshot during a charge.
Bro I love play scout sniper with the shortstop and criticola
Long range scattergun + Damage falloff remover = Ultimate pick class
The sydney sleeper has plenty of issues, it's not that good of a weapon, and it's a shame because it's actually a pretty unique weapon and the playstyles it *could* encourage would be cool to see.
As it stands these are the issues with the sleeper
-The minicrits are kind of redundant. You can kill 5 out of the 9 classes in the game with a fully-charged body shot already, and as the jarate duration scales with charge you're not going to apply jarate to most targets, you're just going to kill them.
-Even when the minicrits would matter, the duration is too short. Jarate as a secondary is impactful (or it would be if most snipers weren't selfish bastards that don't notice they have a buff banner on a 20 sec cooldown) because it applies the effect over a large area with a noticeable duration. If someone gets hit with jarate they're going to disengage or immediately seek out a medic (which can't heal all the people that are coated in jarate at once). But the sleeper, when fully charged just gives out 5 seconds of minicrits to one sole target, and that duration scales down if the shot wasn't fully charged. Jarate from the sydney sleeper is not an issue most of the time in the same way that afterburn is not an issue most of the time, the duration is short and getting rid of it isn't going to be as much of an issue.
-Hardscoping is not good. If you're going to make the most of the sleeper you need to hard scope, which is not particularly good against other snipers. the other sniper has to not notice you or entirely miss you, the slow moving target, for you to be able to kill (which you need to hard scope to do.)
The sleeper is just not a particularly good weapon, it gets some cool stuff from being able to combo with the smgs but overall it's not as much as a support gun as people make it out to be.
Finally someone else that sees how great the eureka effect is
I think that scorch shot is a good weapon to use since just one click and it’s a snipe on 6 people on the enemy team on fire when your on the other side of the map and when spy’s exist you can use your flamethrower then use it when they get to far for a little mini crit plus maybe hitting another enemy
I was edging for so long waiting for this video to come out
What
💀💀💀
so relatable
Of course😊
there's 2 notable things i'd like to mention regarding the Cleaner's Carbine that i think you might find quite noteworthy:
1. when mini-crit effects are activated, the Cleaner's Carbine actually barely has any DPS difference compared to stock SMG. this is true EXCEPT for mid/long range, wherein your primary weapon already excels at.
therefore...
2. i prefer to use Cleaner's Carbine in combination with the Bushwacka, as that weapon turns mini-crits into full crits. which is worthwhile since the Cleaner's Carbine mini-crits translates to all your weapons during the duration of its effect.
so what i like to do is sneak behind enemy lines after filling my mini-crit meter, then find a sizeable yet distracted group of enemies for me to sneak behind & kill one by one with my Bushwacka almost like a Spy... the "Spyper"... one might say.
this is actually a more effective strategy than instead of using Jarate, since the Jarate may not splash all enemies AND the Jarate's visual HUD effects warns the enemies of you incoming beforehand.
very useful & fun!
The Sydney sleeper is one of my favorite weapons. Sniper is my most played class, idk why but it's just a fun rifle to play with. I use it when I just wanna have fun as sniper.
The thing about the Sydney Sleeper that I never hear anyone talk about is the faster charge time. it has a faster charge time than the stock sniper rifle, by default, with no damage penalty besides the lack of full crit headshots. That is HUGE!!! That gives you an insane advantage where you can just come out of the spawn room with faster charging, unlike the bazaar bargain where you need to get 2 headshots to break even. Where the Sydney Sleeper has the equivalent of 3 heads with the bargain right out of the gate. People call the Machina a body-shot machine because of the increased damage on fully charged shots, but the sleeper can pump out fully charged body shots faster than any other rifle besides a fully headed Bazaar Bargain.
"Natasha for the Primary, because I hate scouts" Don't worry, I hate you as well. Suddenly getting slowed to that of a heavy as the 125 hp squishy is not fun, and is the only thing that can make me want the sandman stun back. This is mostly a joke, but seriously, fighting the Natasha sucks.
Tee-hee
Shouldn't be a joke, you're totally right, I've had that same thought. When Heavies brought out the Natascha, that was the perfect time to get them back with the Sandman. They're both relics from old TF2, but only one of them survived. I would rather have the Sandman back than to kill the Natascha though, if anything was going to change.
while I disagree with your gunboats point (and believe your opinion could be changed if you used it with your fav soldier weapon, the air strike), I'm glad you mentioned the claid. its criminally underrated when used with hybrid knight and even full demo
My favorite underrated weapon is YER
Spycicle statue is actually a weakness, as a spy you don't want your enemy to be aware of you and seeing glorified figure of their teammates first not help with paranoia. You would know it from video series called spy psychology
i love to switch from spy-cilce to stock purely because of animations
The winger is super underrated. It gives scout a bit higher jump but it's just enough to make shortcuts and retreat to a more safe spot if it's a bit out of reach. If you pair this with the shotgun you get a speed increase on a kill can make you feel like doom guy. Just a scout with higher stats, a higher jump, and a quicker speed.
As an engie main and a nephew of Dane, the Eureka effect is indeed a very underrated wrench and all engies should have a good understanding of how to use it. If you have a bind to change loadouts, you can rollout wickedly fast by putting your stuff out where you plan to leave them, teleport back, and switch to the jag. It’s amazing!
Are you really?
I carried in class wars by doing this, I had a level 3 tele up plus my level 3 sentry and dispenser faster than anyone else, I had nearly triple the points for it too
The back scratcher is a huge direct upgrade when there are no medics on your team
I despise every sniper. except cleaner's carbine users
I remember seeing a machina sniper with jarate and bushwacka
@@-RandomStranger- that is a certified good man
Back scratcher is actually god their for flank pyro
I really like the quick fix its uber charges up fast and u kinda become immortall when uber
editor note:I absolutley love the eureka effect its overpowered
Sydney sleeper and delicious bar
Ive named mine Rejected tag rifle and blood soaked chocolate
I'm gonna say it. I think the Gas Passer is actually underrated.
Ever since the summer update dropped, where the Gas Passer was buffed to finally count as wet for the Neon Annihilator, I have been playing Pyro with Dragon's Fury + Gas Passer + Neon Annihilator for almost every game.
Is it almost universally outclassed by the Scorch Shot outside of a few things?
Absolutely.
Is it still in need of a massive buff?
Absolutely, preferably making the effect more powerful.
But having used it a bunch, I'm surprised at how many kills I have gotten from the Gas Passer itself and how useful it can be despite its many flaws.
It gets a bad rep only because the flare guns exist and fill the niche of long afterburn while being immediately available, but if look at the gas passer on its own, its not that bad.
The Dragon's Fury recharges the gas passer real quickly, while at the same time filling the niche the flare guns have by igniting players, so its the DF is the best primary for the gas passer.
Additionally, this makes fighting Pyros more consistent as the gas passer allows you to put them on fire.
Obviously pairs well with the Neon Annihilator and makes it so you can easily beat most classes (sides Heavy and really healthy Soldiers) in a melee fight.
But an often overlooked at positive of the Dragon's Fury is discouraging enemy players from simply staying around. No one wants to step in the gas passer cloud and will hold back. Doing so also often means they'll focus in that direction from where the gas passer is, as everyone assumes you'll come from that side. However a tactic I like to do is throw it from 1 angel and then flank them while the enemy is distracted too.
On top of that, because of the lingering effect, I can keep my Dragon's Fury out in a fight instead of switching to a flare, which is actually handy, more so than you'd think. It means a Soldier at medium range is easier to reflect because I don't have to focus on hitting him with a flare.
I'm actually shocked that people compare this weapon to stickers like the Bison or Pompson, simply because its outclassed by the flare guns in 90% of situations, even when it has useful attributes.
i think the reason of why the Sydney Sleeper is barely used it's because experienced snipers rely more on quickscope headshots than on charge: There's very little reason to wait a few seconds to deal high damage, when with any other sniper rifle (Classic excluded) you can just zoom and shoot almost immediately
_however_ as a inexperienced sniper, i very much prefer to use that over any other sniper rifles
i really think every scout primary thats not scattergun or soda popper is underrated
force a nature is getting used more than both lmao
The only one thats underrated is backscatter and for good reason. I see a fair amount of scouts using all the other weapons ingame
Brass Beast is most underrated, cuz people dunno how to play it successfully. Once you know, you know.
Man I love the air strike. One of the things that I make soldier not as fun is that its a very risk/reward class. His small magazine but high damage reward accuracy, and after playing for a few hours can be really fatiguing. The airstrike for me is a direct upgrade. Sure, you have to be slightly more accurate with its reduced blast radius, but with 8 rockets, who needs accuracy? For me, it is an upgrade to stock with the added function of occasional full auto whenever im in a pinch
I love using the spycicle! Also, the YER which I also use a lot is also pretty underrated. I also didn’t really ever pay attention to the dalokohs bar, so I didn’t know how powerful it was!
I think the reason nobody uses the sydney sleeper is because it is basically a direct downgrade to the stock sniper rifle. I mean, it's balanced around getting more assists than kills. But ironically, it doesn't do a good job at support since it'll either outright kill enemies or else leave them so wounded that the jarate mechanic doesn't matter. It handicaps your max damage for a support effect that is made redundant by the fact that every pyro, demo, soldier, or heavy you shoot with a fully charged shot will be left wounded enough to be cleaned up easily by an SMG volley, a followup shot, or by your teammates.
Tl:dr it trades damage for a support mechanic that doesn't make a difference.
13:30 the best classes in the game are medic and stock demoman, in pubs and in comp (soldier, scout, heavy and pyro being close to each other, but primarily in that order).
*Sniper
@@Lonqudor yes, forgot to put Him there lol, Sorry.
He goes above heavy and above casual scout, but not 6's or highlander scout
13:18 "The Gloves Of Gloving Urgently" ;)
I got two things, one this is a crazy good video with good editing, this video only has 104 likes as of watching and also what hud are you using it looks pretty nice
Eureka Effect is the only way I'd even consider playing Engineer on 5CP with the spawns moving all the time.
the scattergun is so underrated
Cleaner’s carbine, bit too slow firing for most people I guess bit underrated, air strike, yes it’s underrated, eureka effect, yes it’s underrated, shorstop, also agree here, backscratcher, indeed underrated, spy-cicle, bit underrated, it disappearing from fire does make it harder to use but well worth it, quickfix, yes, claidheamh mòr, all swords but the eyelander are underrated so definitely, dalokohs bar, YES! thank you so much for talking about how good it is, piss rifle, it’s alright doesn’t feel that underrated due to just how powerful quickscopes can be, but it gives a different way to play sniper which is nice
I would say the Enforcer is super underrated. The amount of times I get told "why would you ever use the Enforcer?" is insane. Granted I didnt play tf2 back before the Enforcer got nerfed so maybe that has something to do with it.
It's just so fun absolutely wrecking a vaccinator medic with it
I love the eurika effect i literally never unequip it i just run in and make a tp exit then tp to spawn and make tp entrance and a sentry up grade the sentry then tp it straight to the front lines, is it a very effective strategy? Well not usually, but its very fun.
eureka effect has so much untapped potential its honestly insane its like S tier
The reason people don't like or use the chocolate bar is because it's largely redundant in 9/10 situations, since the extra 50 hp doesnt have any effect on overheal. And when you're playing heavy, you're usually the first choice for most medics to pocket when fights are active. It's really only useful when you're playing a roamer heavy without a medic. I will agree that it is underrated though, since a roamer heavy can really use the extra max health, and the extra healing from health packs.
And even as someone who doesn't play much sniper, I already know why people don't use the sleeper. Why spend extra time charging to max for a 150 damage bodyshot when you could spend the same amount of time landing 4 150 damage headshots? Or landing 4 bodyshots that add up to more damage than the sleeper does on full charge? The jarate effect is only useful because the sleeper doesn't instakill half the classes on quickscope headshots, so you're essentially gimping yourself for an upside that only matters BECAUSE of the downside. I've never really used it, more of a classic guy myself, but it just seems redundant to minicrit headshot someone so your team can kill them faster, when you could instead kill them instantly with a full crit headshot.
Overall, this is probably the list I've agreed the most with out of the ones you've made, and that doesn't feel like a troll or otherwise complete misunderstanding of the subject at hand
That extra 50hp does indeed make a difference. It can save your ass a lot. And, all you have to do is swap back and forth between the gru and chocolate before eating and it will restore ALL of your health. A bug? Yes. But other than a medium health kit for the medic, there's really no reason to use anything else.
i feel like the SS is there just to not punish too much inexperienced sniper for missing a headshot and landing a bodyshot instead
@@pacifistminigun3987 you could just use the Machina and deal extra damage
@@thedecentgamer7818 that's a fair point
@@pacifistminigun3987 I may not play tf2 much anymore, but I do tend to have pretty good points regarding it still
I like sydney sleeper, telling u as not very good sniper and probably not sniper main
Before you showed your number 1 pick and showed the YER I screamed "YER" then I see it isn't
Dalokohs bar is honestly my pick for heavies best secondary item. Yeah it doesn't heal as much as others but that extra 50hp can be such a boon when considering even experienced players get thrown off when their 2 headshots or 3 pipes don't immediately kill you. Not to mention, most of the time, your lunchbox item healing 300hp is overkill. I rarely find myself under 100 hp when I eat them and something no one takes into account is health packs and how the dalokohs bar buffs them.
The reason the Sydney Sleeper is so underrated os because if you can instant kill with a headshot... Why does the jarate matter? They're already dead, might as well use stock so you can do the to heavy
Wait hold up, people don't use the chocolate bar
Edit: i like number one,mini crits don't matter it is good weapon
I'm unsure if I'd say the Air Strike is underrated. It's just kind of... different I guess? It's a rocket launcher that works best with a specific loadout and playstyle, one that I don't imagine everyone wants to do constantly. I view it sort of like how I view the Rocket Jumper and Beggar's Bazooka, they're all unlocks that rather noticeably change Soldier's gameplay.
When it comes to the Eureka Effect, I think it's mostly underused because the class itself is underrated by good players. At least half the Engineers you see in an average pub are new / F2P, players who probably aren't quite sure what their unlocks even do and equip whatever they have in their backpack that isn't stock. If they aren't a F2P, then there's a good chance that said player uses the Gunslinger almost exclusively and is probably playing Engineer just because they perceive a need for him. IMHO, I'd say Engineer is the class with the least amount of players who really comprehend his potential.
I'm glad the Shortstop is on this list, because I actually have a specific bone to pick with it. That being: I find the gun to be incredibly inconsistent in normal servers. Generally speaking, I don't think random pellet spread is that bad for most weapons that have it in TF2, BUT THE SHORTSTOP IS AN EXCEPTION. When I play on a server with random spread off, the Shortstop feels really good to use, otherwise, I really am not a fan.
The Sydney Sleeper isn't used because all the other rifles kill things faster. A few seconds of Jarate simply isn't worth it in most situations when other primaries would leave a lifeless body instead. It would be a lot nicer if the Jarate it applied lasted longer (I also think that most of the other Sniper primaries should have reduced ammo reserves, with the Sleeper and Classic being notable exceptions). This is being said by someone who uses the Sleeper more than the other rifles simply because I find it funnier.
Personally I think an underrated weapon is the Huo-Long Heater. Its downsides really aren't that bad and if you have a bunch of Pyros the thing shreds (it essentially does the same damage as the Brass Beast vs burning targets). Additionally, the ring of fire itself actually does some surprising damage (something I found out when doing some memes with the Holiday Punch).
honestly, the airstrike works way better WITHOUT the base jumper, since its way better to fire down rockets onto enemies as you fall down on them.
Also give the huntsman more ammo, you run out almost immediately
@@asierx7047 When it comes to my statement of an ammo rework, I personally like the idea of:
Stock: 10 ammo
Huntsman: 15 ammo
Sydney Sleeper: 20 ammo
Bazaar Bargain: 7 ammo
Machina: 10 ammo
Hitman's Heatmaker: 15 ammo
Classic: 20 ammo
Additionally, this ammo rework would come with a rework to the Sniper backpacks too:
Cozy Camper would have the anti-flinch mechanic and it would increase your ammo reserves on your primary by 5 (HP regen moved to DDS).
Darwin's Danger Shield would have the Cozy Camper's current HP regen mechanic and reduce the duration of debuffs (No more fire resist and afterburn immunity).
why does he sound like that mumbo jumbo minecraft guy (not hate, love your vids)
I made a video about that actually
¿You know why no one use Sydney Sleaper? Simple "quickscope" why take 2 seconds of charging for 150 damage when yo do the same just clicking on a head, is that or the idea of "Why use jarate to help my team kill someone when i can kill them myself"
I want to say nice vid and keep it up i agree with most of them except for the shortstop i managed to get atleast 5 games in a row with shortstop Scouts and i use some of the weapons since i am also a gibus and i play TF2 for fun and just wacking around so i does use some of these weapons since i dont own some of them i can t use it
but anyways i love your videos keep it up.
Amputator
YER
Manmelter
Take your pick of those.
No one uses the Sydney sleeper because while yes, coating enemies in jarate makes them an easy kill for your team, its much more efficient to just kill them outright with a crit headshot. However, its great for people like me who just cant hit head. Its like playing sniper with a set of training wheels, youll do a more if youre bad but a lot less if youre really good
Number 4 is peak also THANK YOU LON
real
The reason nobody uses the sydney sleeper is because it sucks in sniper duels. That’s it. Sniper not being able to deal with sniper is enough of a downside to kill the weapon for 99% of snipers.
3:48 sniper is a pain for everyone
Dude I love the eureka effect
I absolutely love to go to turbine (an underrated map in my opinion) and build a Tele in enemies vents
However, I will say it would be hard for new players to find the R button on their keyboard (I know it took me awhile)
Your background footage could really use some work
You didn’t get a single backstab while using the spy-cicle, and the one part where its effects are used, you end up dying anyway. Doesn’t really help your point if it’s apparently better than stock
Womp womp
If this is how you you respond to legitimate criticism I don’t know what to tell you
Not like your videos are anything special in the first place lmao
@@LonqudorI have to agree with this guy. He makes a good point and he didn’t really try to insult you
Great Content👍