Rokoko Guide: Easiest Motion Capture Animation Workflow for Blender!
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- Опубліковано 15 лип 2020
- In this video, Sam will walk through the new Rokoko Plugin for Blender and show you how easy it is to retarget motion capture and character animation data. The plugin is free and allows you to easily, quickly, and accurately retarget your motion data onto your own characters. This has really transformed the way you can work with motion data in Blender and we think this is currently the best workflow out there.
Download the plug-in here: rokoko.io/39Z7RaT
Motion Capture asset from MorroMotion on the Rokoko Motion Library
See a written blog post here: www.rokoko.com/en/explore/blo...
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One thing this video does NOT tell you is when you edit the animation pose to fit your model skeleton. You have to make SURE you have "Current" selected under the "Use Pose" path directly above Retarget Animation. If you do not do this it will not retarget properlly.
By far the best mocap solution I've seen for Blender. Mixamo is dope too, but those aren't our own movements.
Brilliant work, ROKOKO!
This is killer. Thanks guys. This is a really thoughtful addon. I had been using a different retarget addon - but this seams a lot smoother.
You guys are getting more and more awesome and you definetly have some of the best advertisement. :) wow!
this add on is fantastic!! thank you!! helps so much!!
Great job with the plugin. This definitely makes life lot easier!
Pure magic, thanks for sharing this!
amazing work! thank you so much
I got try it out 🙌🙌🙌🙌🙌 thank you guys I love y’all for this 👍🏿👍🏿👍🏿😀😀😀😀 we need it
Great to see Rokoko giving Blender this love!!! Be cool to see a video using this work flow with the Action Editor to create a library of action strips from different sources and then blend between them in the NLA. With facial performance and lip sync coming out of another stand alone ap as an adjustable layer on top? :)
Wow, this is going to be very useful
Yusssss!!! Thank you so much :)
Indeed. May have to use this program to start creating dances and AO animations for Second Life and OpenSim platforms. Will be awesome. Hope we can do Bento anims with this as well. 🙂
This is epic!
Very nice plugin.
Masterpiece
that last part helped a bunch thanks
Beautiful...
This is awesome. Just what I needed. One question, if the A-pose model still has problems even after I make the motion capture bone into an A-pose, how should I go with debugging this.