The moment of comedy genius for me was the part where Sega Lord X spoke about the publishing of the game - Virtual Hydlide - across Japan, Europe and North America and I quote, "making sure all of us were punished equally!" Brilliant.
As a guy who had his gallbladder removed several years ago, I can confirm that this is a very realistic simulation of that experience! (Why are you telling complete strangers this?) (Eh, I'm bored.)
Sega's main problem with the Saturn, the 32X and the Sega CD is that the 3D capabilities were never realized to their fullest potential. A good chunk of the Sega CD games were these garbage FMV titles (shovelware). Then for the 32X, most of the graphically demanding games of that add-on were just simply ports from either the Genesis, Arcade or even the PC (see Doom). As for the Saturn, while there were a good number of 3D games on it, only a select few really pushed the hardware in terms of its 3D & visual capabilities. The rest were just 2D games. And while 2D games are good looking in their own right, they certainly werent the console sellers that the Saturn needed, especially since it was the start of the 3D era.
All of those hardware were parallel multi multiprocessing (CPU/GPU) with assembly languages. Which the 32x and Saturn relied on using two CPU instead of using one cpu, fast coprocessor like the ps1. Also, separate ram as well for the 32x and Saturn instead of unified ram for graphics, sound, and main ram. Another downside the Saturn had too many processor and its dsp using high level assembly of programming language. Plus, separate color palletes/on screen colors, transperacy, alpha blending, lightings sources/shades, warped quads, slower dsp that is not as fast as the gte from the ps1 and rcp cpu from the n64. All of these things really crippled the Saturn with uglier games list on this video.
At the time it seemed like every game had to be 3D, and we got horrible stuff like Bubsy 3D and other shovelware so bad I can't even remember the titles names. Looking back, I would have rather great looking 2D (Symphony of the Night), or 2 1/2 D like (Clockwork Knight, Strider 2) games which have survived the test of time.
@@mr_teeney Back then, a lot of us were importing Saturn games from Japan, and even a lot of brick and mortar stores stocked Saturn import hardware and software. It was a weird time, where you could get closeout Saturn with some used games for $50, and then use it to import $50 new games just coming out in Japan. Symphony of the Night, X-Men vs Streetfighter, Dungeons and Dragons collection, Radiant Silvergun ... just lots of really great stuff, after the USA Saturn was dead. I even visited Japan in 1999 and picked up a ton of cheap used Saturn and Playstation games in Akihabara. This included a lot of good titles I'd never heard of, like the Gundam Side Story games (the Dreamcast Gundam Side Story game actually got a USA release, shockingly enough). The Gundam Side Story games were 3d rather than 2d, but still pretty good I think. So, the Saturn was indeed blessed with a lot of really great looking 2D classics. Among the importing crowd, it was well known as the best place to experience Capcom arcade ports (and a respectable second best for SNK, at a fraction of the Neo Geo price), but it wasn't limited to just that.
@@mr_teeney True, take as example Mario 64, now get any other game released on the N64 that is labelled as a 3D platformer, they share nearly 90% of everything that Mario 64 was/done. The Playstation also jump started this trend by being pretty much only focused on that, Rarely where the games that weren't 3D on it. And poor Sega thought people would not enjoy a stronger 2D device till the last moments before launch. were they had to modify and rush the whole schematics for the Saturn to be at least able to do some form of 3D rendering and learn how to program on it in the way the project ended... The first Virtua Fighter on it and the Remix version later released is a proof of that. On my personal opinion, they should have never released the 32X nor the Sega CD but rather merging both projects and properly release a console. Sega at that time treated consoles like a software that just needed some "Patch fix"... we had Master System 1, 2, 3, 4 (Brazil only), Genesis 1, 2, 3, 4 ,5, etc (There is a bunch after 3 here on Brazil), and they were going to release another Saturn (the pluto)... They only got it right by the time they released the Dreamcast, and it was already too late...
The Sega CD + SVP were both mature tech ready to draw 20,000 flat shaded polygons over Soul Star style backgrounds. All if that was thrown in the trash for some rushed hardware and rushed games.
@@wraithcadmus I've never seen a game that strobes every time you shoot the gun like this one. Looking at footage of the original version on youtube, it doesn't seem to strobe at every shot in the arcade version.
Crazy thing is that Sega of America thought that American kids wanted nothing but 3d games, but that just wasn’t the case. People wanted great arcade games and the Saturn was a monster at 2d arcade games. Too bad the marketing department in America didn’t understand that…
For race drivin’, I think you have to consider that hard drivin’ was originally made in arcades in 1989 as a very early 3D racer. This game looks beautiful by comparison. Those games may be glitchy, but they were serious pioneers at what they did, and having manual with clutch too. Cant think of any games with that except modern ones.
I'm kind of into how a lot of these games look. The Saturn used some really odd, distinctive techniques to work with 3D, and I get a bit of a kick out of seeing some of the less elegant attempts. Really illustrates what an odd console it was.
I've always considered PS1/Saturn/N64 the cutoff point of what people call retro. The industry was shifting to 3D, but there were so many times you had to imagine what the models were SUPPOSED to look like. Compare textures and character models in Final Fantasy 8 and Metal Gear Gear Solid to their respective sequels on the PS2.
Was a teenager when both Saturn,and PS came to our market. Saturn,was doomed from the begging. Not only it cost more but the games in show rooms looked way uglier. Even the 3DO had bigger sales. Saturn was just "not cool" and Sega which dominated our Russian market with Genesis/Megadrive lost it's market share in a blink of an eye.
In Serbia it didn't sell offically at all. Because of Yugoslav wars and UN imposed sanctions, 16 and 32 bit generations were late in our country. So when PS1 and Saturn came out in Japan, here Mega Drive and SNES begin to grow in popularity. Between the late '96 and the mid '97 PS and N64 start officialy to sell, and at that time Saturn was already defeated and there were no place for it in our market. Many people here didn't know that there was another Sega console between Mega Drive and Dreamcast. And by the way it's the only Sega console I've never got chance to play. Master System was somewhat popular, Mega Drive was the most popular console here as in the most of Europe, and Dreamcast was sweet but short glimpse of 6th generation that we enjoyed mostly with PS2, because Game Cube and first XBox were never owned by many people here.
In Russia PS1 and Saturn were released a year later after initial Europem release. At first as MegaDrive fan I genuinely thought I would go Saturn. But it was 96 and Resident Evil was just released too and at that time it was mind blowing and Saturn had nothing like that. And.then Tomb Rider was released the same year an it was an overkill. Later Saturn received port's of both of them but it was too little and too late for creating a big install base here in Russia. Not a single friend of mine owned Saturn. Ironically piracy was also a big industry driver in Russia. The most pirated platforms actually were successful for the platform owners. Sony made quite a profit even in a situation when every single PS1 sold here had a mod chip. Saturn got hacker bit later. Sometimes I think if Saturn was hacked just on release it could have been way more successful.
@@artiombeknazaryan7542 Yes, piracy was also important reason for PS1 (and later PS2) success in Serbia. Because in developing country devastated by war and sanctions, at the time not many people had money to buy expensive original games. Even in the offical stores pirated games and modchips sold legally. In 16-bit era they sold bootleg cartridges for Mega Drive. I know that's not okay, but otherwise we would never enjoyed gaming in our childhood. :-)
@@solidsnake3828 Interesting to know how the Dreamcast was more popular than Gamecube in some parts of the world. I guess I should have expected it since here in North America the Dreamcast discontinued in 2001 the same year when Gamecube debuted
@Pro Tengu Yes, all of that is very true, but because of the Saturn's design, it was much harder to make games for it vs the Playstation. In that regard, the graphics tended to suffer. But yeah, on a technical standpoint, the Saturn's hardware was superior.
Saturn has more raw power than ps1, yes. But it's 3d engine is so much, much worse. Way less features and performance. It was underdeveloped, but it would never truly match ps1's visuals with lighting on and stuff. Everywhere you look, there's a catch to make it work properly. Sega wouldnt be able to develop another console as problematic even if they tried.
The Jaguar is one of my least favorite consoles ever. I tried collecting for it back in 2006. After about 15 games in, I asked myself why I was doing this and stopped.
@@SegaLordX There is only one reason to get a Jaguar, IMO. Ironically, to experience "Where did YOU learn. To fly?" Tempest 2000? There are better more accessible sequels to play. Iron Soldier? Pretty good game, but honestly, the more accessible Playstation sequel, Iron Soldier 3 is better. Alien vs Predator? Same as above. There are a few good Jaguar games (I just listed them). But they all have better more accessible alternatives, and the poor quality of the Jaguar controller means that there isn't even that reason to go for original hardware.
@@SegaLordX You should check out Pandemonium's review of Virtua Racing to find out why Time Warner got such poor performance out of the Saturn. They could only access one core while debugging, and just getting their hands on that was a bit of a miracle. Sega may have been willing to sell them the Virtua Racing license, but they got no assistance otherwise.
I always enjoy your videos and witty jokes about certain bad games makes me chuckle alot. And I also love your knowledge of certain games and how depth you go into the history of these games.
The frightening part about this is that I know there's more than enough material left over for a part II and probably part III. You didn't even get to the legendarily awful FIST. Or Minakata Hakudou Toujou. Or Death Crimson. Or...
Don't you dare to mention Death Crimson and make me remember of it... It freaks me just to know that I still own a copy of it sitting on a shelf, in the next room...
I only played it on pc and back in the days i loved it. Such a great game. Despite it runs poorly on the saturn i always wanted it for the sake if owning it for the console i love so much.
How great would it have been if you could have sent a bill to game companies that made crappy games? Even if they didn't pay, I would have felt some sort of vengeance by sending it and knowing I wasted 12 seconds of a secretary's day. Suck on that EA.
Dude this is one of the most hilarious gaming videos I've seen in a while. I wish you'd branch out beyond Sega games because your style is just so good. But I can imagine you could just keep on milking Sega forever, your video ideas are just so unique. I love your videos dude.
5:40 OMG! I just found the game we used to have at our arcade in the mall! I always wanted to play it again but did not know the name, as I didn't know English at the time so I couldn't read the title and didn't know what to look for. Thank you!
Man, I had no idea Time Commando was released on Saturn. I'm not surprised it looked and ran like shit on Saturn. Weren't the background graphics pre-rendered video?
I liked it on PC. The character/entity rendering sure looked a lot better, was much more cohesive with prerendered background, thanks to textures and some directional lighting. The animation was also pretty decent for the time. It also ran in high resolution, i think 640x480? Video decoding alongside all that was actually technically impressive. The gameplay was janky but not extraordinarily so.
I just received my “New in box” Japanese Saturn straight from Japan today. It’s literally never been used. It’s the version with “100” on the box and it says “Campaign box” it comes with Virtua fighter remix in the box.
"Street Fighter: The Movie" (the game) is hideous, but weirdly enough, it plays very well. It's almost a perfect port of "Super Street Fighter II Turbo", only beaten with an ugly stick.
Hate to admit it, but loved this game. Didn't mind the ugliness too much; I had a lot of fun with this title. As I understand, it plays better than the Arcade version which had different play mechanics.
It’s partly thanks to Capcom going in and cutting out frames of animation in order to perfectly sync it to SSF2T…which also says a lot about how there wasn’t a lot of animation to the SFII series either.
It plays well (much like Super Street Fighter II Turbo, as you said) and has a really nice soundtrack, including a music video at the end of the story mode. It's better than the arcade game, which feels like the developers were throwing everything at the wall in the hopes that it would stick.
Well worthy of a part 2. You did forget to mention that the music of Virtual Hydlide is amazing! At least it is for me. Only worth it really for the soundtrack. It’s seriously outdated though. I wouldn’t call it unfinished or incomplete because it’s not a harsh enough word in my opinion. Dated is a better word to use for Hydlide if you ask me. (Fun fact: Atlus is now owned by Sega! Not to mention, Atlus has a pretty solid reputation especially being renowned for RPGs like SMT and such, I’ve been dying for SMT5 and it’s cool ass protagonist) However, I cannot bash any role-playing game because I think there’s no such thing as a bad RPG because whatever RPG you don’t like or aren’t a fan of those games in general, it comes down to opinion. (To someone, you dislike Final Fantasy but like Tales, I’d be cool with that. Not talking about you here Mel) You’d be hard-pressed to find an RPG with a score of less than 50. That’s what I call garbage and below average. There isn’t a single one on Wikipedia’s worst games ever list and it’s history. (And I still think modern-age traditional fighting games are pretty much perfect in terms of gameplay and there’s absolutely nothing wrong with that) This sadly does not apply to other genres. (And you probably think I’m saying it in order for the role-playing game genre to retain its positive image and legacy, don’tcha?) You can argue with me all day on this. Come on, I dare you to!
I had no idea the Saturn had games that made the jaguar look good. This to me is where sega lost their way. Love this channel for entertainment AND information.
Virtua Fighter was so awful when they first released it on the Saturn that they had to re-release an apology “remix” version. I’m surprised that wasn’t the number game on the list.
I can’t get enough of the channel. I know you main Sega, but would love to see more Nintendo, Sony, MS mixed in. Could listen to you read the phone book. Keep it up!
Slx: Saturn is my favourite console and best one that sega made. period. Also slx : crow review, genesis games that better than Saturn , worst looking Saturn titles in a row
You had me worried when I saw Ten Pin Alley in the intro. You almost lost a subscriber, but since you didn’t include it in your list, I’ll spare you (no pun intended). Ten Pin Alley is a Masterpiece on the Saturn!
really fun video man. just wow, i love saturn shmups but i had no idea how bad some of the 3d grafx were sometimes on saturn. i had a feeling it might be that bad so i always stuck to 2d gaming on saturn.
I loved Virtual Hydlide! It was odd, but open world and that's what drew me in. I actually finished it, not sure how. Haha Playing this on an emulator now and adjusting the controls for a more modern control scheme with strafing makes it more playable. I love me some weird games.
Great video Mr. X. Watching these graphics brings back many memories of the day especially for me that couldn't afford to buy so I would rent whatever was available.
I always found Street Fighter: The Movie interesting because you could take things from both versions of it and make a relatively solid game. The console version featured here was essentially Super Turbo with an ugly coat of paint. From a gameplay perspective there was little difference from that game, and that was a great thing. I remember renting it and having a surprisingly good experience despite it looking ugly as hell. The arcade game wasn't actually developed by Capcom, and it's clear they didn't really try to emulate previous SF games too closely. What resulted was a game that looks pretty decent as digitized games go, but the gameplay was very inconsistent, imbalanced, and pretty trash in a lot of ways. They had some interesting ideas like adding some interesting new moves to characters, extensive juggle combos, and unique ultimate super combos that would sort of foreshadow things Capcom would incorporate into later games, but overall it was just a bad game. If you took that games visuals and some of their better ideas, but gave it the gameplay feel and polish of the console version, you might have something.
Games with awful graphics like the ones in this video on both the Saturn and PS1 are one big reason why I was glad to primarily be a PC gamer in the mid 90s! That and being able to play Doom, Duke3D, Quake, C&C and so on in up to 8 player mode via a BNC coax network (later on regular ethernet) my best friend and I had setup that went from my house to his house next door were big deals at the time. I can still remember the first weekend playing Starcraft 4 vs 4 with one house against the other house. Good times!!! We did a lot of LAN party gaming for well over a decade until things like jobs, families and so on got in the way. :)
I just don’t get how Sega, who was already making 3D arcade games, didn’t realize until late in development that 3D was where everyone else was going. I love a good 2D game more than most 3D games of the PS1/Saturn/N64 era, but that’s where the market was clearly going
@@drunkensailor112 Right but nobody in their right mind was expecting Model 2 performance. It’s about the design. They were designing a 2D console the rushed to slap in some 3D support mid development
When I first saw the title "Star Fighter" was the first game I thought of. So glad you included it. Like you said, fun game with a mission stick though
I love the look of Virtual Hydlide, I like the busy look of all the scaled sprites, the odd shading that's typical for the Saturn, I think it looks cool and inviting, it's just too bad it doesn't play well
LOL. I thought that I was the only one. I really liked the screenshots of that game back in 1995. It's how I imagined "next gen" RPGs. Of course, I had not idea that it was all ridiculously choppy and stuff.
@@Prizrak-hv6qk Sprite scaling games are actually pretty popular with a certain audience, I think it's a great look for the 32 bit era, since 3D games at the time mostly looked really sparse and the sprites make the games look more interesting
It always seemed that many games were rushed out, as we could see from many other games, especially ones that took advantage of the RAM cart, that the Saturn could do a lot better visually if time was taken to get things done right! Many many years ago I was told by one of the developers of the Saturn version of House of the Dead that they really only needed a few more months to finish off the game properly, but they were forced to rush out the version that we got and the team was very frustrated.
You know, since you mention her relatively often on the channel, I'd be curious to see your daughter's top five (or whatever arbitrary number) retro games. Would be a fun perspective from a younger generation.
If im being honest, i still kind of like the look of some of the bad looking saturn games. Its different than ps1 and different than ps2. The saturn has this strange, unique way of handling polygons and colors that stands out from the other systems of the time.
@@SegaLordX Because when I was little, I remember watching a VHS promotional video of the Saturn and when they showed Black Fire I thought, “Wow, that game looks awesome!”
Seems like Bases Loaded 96 was programmed using one of the VDP chips to render the field, which also had what should have been a seperate vertical background layer worked into the same infinite plane. Touring Car really requires you to be in the zone to enjoy. I actually like it once my brain gets used to the obnoxious framerate. As for Race Drivin', the only thing more hilarious than the graphics is the music! If you want more wretched looking games, check out Virtual Volleyball by Imagineer, The Incredible Hulk by Eidos, Space Hulk, MYST, Hexen, and Doom.
I AM JUST BLOWN AWAY, some of my favorite PC GAMES were on the saturn ? but in a crap form ? man, ALONE IN THE DARK 2 is one of the best games on DOS, and HIGH OCTANE was one of the first 3d racing games and man oh man, TIME COMMANDO, the story of my mom buying me a copy while going to the beach, made me sit in the car and admiring the box all the way to the beach and back and then even while swimming, eating bbq, playing with my R.C car and having fun with friends, all i wanted was to go home and play time commando..... and to be fair , some of these games look heartwarming in a retro kind of way now to be honest.
If I may ask, why is the Saturn your favorite of the three main Sega consoles? I was born in ‘97, so the company was practically doomed at that point, but I did grow up with my dad’s Genesis playing Streets of Rage and Desert Strike.
@@thomaselers7416 Brazil, São Paulo. But at which store, I'm not sure. Not even many of my games where he used to buy, I just remember buying with him a single game, Die Hard Arcade, he used just to show up with new games.
Props to Race Driving' on Sega Genesis. That shizz was impressive as a kid and looking back now it was one of the first driving simulators and a really fun one.
Funny thing about flat shaded polygons is people were rejecting them so quickly despite never actually experiencing much of it in arcades or at home Ie. they had just finally rendered them affordably by the mid 90s. :\ People often use the hardware verb "pixelated" but really the pixel resolution of the sprite is just too low to look visually pleasing, I think that was something the RAM cart could have helped with in hindsight. Texture rendering was still pretty raw then so I can forgive some glitches but I sure can't accept bad color choices in games like Race Drivin, pea soup vomit hues and strong contrast look terrible on SS. :P But bad porting is bad in the likes of AITD2. Again with Crypt Killer the RAM cart could have helped, people must have thought it was a 2D fighter only helper when it's really just added image memory space. Couple modes like N64 Ram Pak games. Novalogic huh, those are probably 2D voxel terrains with polygonal buildings, a hallmark of that company. Voxel resolution was and still is kind of low but again that's bad color choices that make it look as muddy as possible. Performance woes are an unfortunately common issue on SS, the platform was just plain too hard to code on for developers, took simply too much work to get rendering optimal. The poor color contrast output of the SS looks harsh too often with low res textures, without games like Sonic-R & Nights I wouldn't have reference for better art solutions. Same for video sprites looking worse on SS than PS1 or N64, makes me appreciate the high standards Midway had for doing a lot of hand drawn tweaking of photo image sources.
Interesting. A lot of these games I used to have but now I don't collect junk just to have a complete collection. Since collecting games starting with the second generation and having nearly 2,000 games, I've actually been cutting my collection back and selling a bunch of it. The older I get the less important it seems. Especially after our Dad passed away just as he retired and my friend of 20 years had a heart attack at work and died right there at 55. That's when I decided to prepare in case something happens to me. All the money I've gotten from selling games goes to a savings account for my brother and niece. Just sold Magic Knight Rayearth for $1,000 and M.U.S.H.A for $800. Managed to sell Keio Flying Squadron for well over $ 3,000,Saturn Bomberman for $600 and Popful Mail for $800. Had offers for Panzer Dragoon Saga up to $1,500 but we'll see about that later. I guess all the years I've collected stuff has payed off so at least it will serve some purpose.
Watching hideous old games is surprisingly enjoyable.
😂 I AGREE & I don't know why
That's why AVGN became so popular
It has its charm
When I was a kid I used to think all these games were fucking amazing, LOL. I suck
@@chrisdigital We all liked them, and we all suck.
Love this channel.
Appreciate that. Thank you.
It's G-Man!!!!
Love your Time Crisis/ Hotd videos!
You should do some Sega Saturn videos if you're able to.
Ah that's really cool for you to say G man!! I totally agree 👍
I lost it when I heard Virtual Hydlide had a framerate of 30 frames per minute. It's so sad and true.
The moment of comedy genius for me was the part where Sega Lord X spoke about the publishing of the game - Virtual Hydlide - across Japan, Europe and North America and I quote, "making sure all of us were punished equally!" Brilliant.
There is no way it runs that well! SLX is being kind saying that.
I'm reminded of the Games Done Quick speedrunner who called it "the Microsoft Encarta Library that wished on a star and magically became a real game."
I actually had to look away from my screen during that battle with the tree. No exaggeration, I'm feeling a bit dizzy 😵💫
The worst game I ever loved.
That baseball is heinous, the players literally look like they are wearing diapers.
Depends
Ken Griffey Jr's Winning Run on SNES literally looks more next gen
The protagonist in Virtual Hydlide walks and runs like he's shat himself.
😅😅
Like he's doing his best to minimize smearage.
to be honest i'm surprised hydlide sold enough to warent a sequel
As a guy who had his gallbladder removed several years ago, I can confirm that this is a very realistic simulation of that experience!
(Why are you telling complete strangers this?)
(Eh, I'm bored.)
Sega's main problem with the Saturn, the 32X and the Sega CD is that the 3D capabilities were never realized to their fullest potential. A good chunk of the Sega CD games were these garbage FMV titles (shovelware). Then for the 32X, most of the graphically demanding games of that add-on were just simply ports from either the Genesis, Arcade or even the PC (see Doom). As for the Saturn, while there were a good number of 3D games on it, only a select few really pushed the hardware in terms of its 3D & visual capabilities. The rest were just 2D games. And while 2D games are good looking in their own right, they certainly werent the console sellers that the Saturn needed, especially since it was the start of the 3D era.
All of those hardware were parallel multi multiprocessing (CPU/GPU) with assembly languages. Which the 32x and Saturn relied on using two CPU instead of using one cpu, fast coprocessor like the ps1. Also, separate ram as well for the 32x and Saturn instead of unified ram for graphics, sound, and main ram. Another downside the Saturn had too many processor and its dsp using high level assembly of programming language. Plus, separate color palletes/on screen colors, transperacy, alpha blending, lightings sources/shades, warped quads, slower dsp that is not as fast as the gte from the ps1 and rcp cpu from the n64. All of these things really crippled the Saturn with uglier games list on this video.
At the time it seemed like every game had to be 3D, and we got horrible stuff like Bubsy 3D and other shovelware so bad I can't even remember the titles names. Looking back, I would have rather great looking 2D (Symphony of the Night), or 2 1/2 D like (Clockwork Knight, Strider 2) games which have survived the test of time.
@@mr_teeney Back then, a lot of us were importing Saturn games from Japan, and even a lot of brick and mortar stores stocked Saturn import hardware and software. It was a weird time, where you could get closeout Saturn with some used games for $50, and then use it to import $50 new games just coming out in Japan. Symphony of the Night, X-Men vs Streetfighter, Dungeons and Dragons collection, Radiant Silvergun ... just lots of really great stuff, after the USA Saturn was dead.
I even visited Japan in 1999 and picked up a ton of cheap used Saturn and Playstation games in Akihabara. This included a lot of good titles I'd never heard of, like the Gundam Side Story games (the Dreamcast Gundam Side Story game actually got a USA release, shockingly enough). The Gundam Side Story games were 3d rather than 2d, but still pretty good I think.
So, the Saturn was indeed blessed with a lot of really great looking 2D classics. Among the importing crowd, it was well known as the best place to experience Capcom arcade ports (and a respectable second best for SNK, at a fraction of the Neo Geo price), but it wasn't limited to just that.
@@mr_teeney True, take as example Mario 64, now get any other game released on the N64 that is labelled as a 3D platformer, they share nearly 90% of everything that Mario 64 was/done. The Playstation also jump started this trend by being pretty much only focused on that, Rarely where the games that weren't 3D on it. And poor Sega thought people would not enjoy a stronger 2D device till the last moments before launch. were they had to modify and rush the whole schematics for the Saturn to be at least able to do some form of 3D rendering and learn how to program on it in the way the project ended... The first Virtua Fighter on it and the Remix version later released is a proof of that.
On my personal opinion, they should have never released the 32X nor the Sega CD but rather merging both projects and properly release a console.
Sega at that time treated consoles like a software that just needed some "Patch fix"... we had Master System 1, 2, 3, 4 (Brazil only), Genesis 1, 2, 3, 4 ,5, etc (There is a bunch after 3 here on Brazil), and they were going to release another Saturn (the pluto)...
They only got it right by the time they released the Dreamcast, and it was already too late...
The Sega CD + SVP were both mature tech ready to draw 20,000 flat shaded polygons over Soul Star style backgrounds. All if that was thrown in the trash for some rushed hardware and rushed games.
I happen to really enjoy low polygon games. At the time I thought 3D games looked objectively ugly, now I find them quite charming.
"30 frames per minute. "
Well said.
not even the game's biggest issue lol
slx: photosensitivity warning
me: thats ok I'm not photosensitive
crypt killer: you sure about that son?
I AM photo sensitive (not epileptic, just get migraines) and that was a nightmare.
I am not photosensitive but i feared for my life when crypt killer came up.
how could anyone even play that game? It gave me a headache after 5 seconds
@@marzilyas Lightgun flash was a little less jarring on a CRT, having played through a bunch of classics at my local recently.
@@wraithcadmus I've never seen a game that strobes every time you shoot the gun like this one. Looking at footage of the original version on youtube, it doesn't seem to strobe at every shot in the arcade version.
Crazy thing is that Sega of America thought that American kids wanted nothing but 3d games, but that just wasn’t the case. People wanted great arcade games and the Saturn was a monster at 2d arcade games. Too bad the marketing department in America didn’t understand that…
'B-but it's all Sega of Japan's fault!!'
I love how the SNES can do awesome transparencies and the Saturn cant!!!!!
@@worsethanhitlerpt.2539 they can but it hides sprites behind it so it isn’t very good
Some of these games don't look too bad to me, NGL.
yh innit, where's Sonic Jam, you seen the state of that?
@@DarnallDubois Sonic Jam looked fine to me
:O that is mindblowing are you mad haha
Sega Touring Car looks pretty good
@@DarnallDubois Dude, who hurt you as a child?
"Sega still owes me 50 dollars". Damn.
Sega lord x on a roll with these frequent uploads
Doing my best.
@@SegaLordX we are all appreciative
@@SegaLordX almost 100k 🤩
He said he would & he is‼️ hella commendable
It’s always been that way.
Virtual Hydlide: “Making sure we all suffered equally” 😂
For race drivin’, I think you have to consider that hard drivin’ was originally made in arcades in 1989 as a very early 3D racer. This game looks beautiful by comparison. Those games may be glitchy, but they were serious pioneers at what they did, and having manual with clutch too. Cant think of any games with that except modern ones.
Dev : How many polygons on screen?
Time Warner : No.
I'm kind of into how a lot of these games look. The Saturn used some really odd, distinctive techniques to work with 3D, and I get a bit of a kick out of seeing some of the less elegant attempts. Really illustrates what an odd console it was.
Saturn & PS1 both had some truly hideous 3D games, lol
Yes they haven't aged well at all but the good thing about Saturn a good 90% are not 3d and aged pretty good
64 too
I've always considered PS1/Saturn/N64 the cutoff point of what people call retro. The industry was shifting to 3D, but there were so many times you had to imagine what the models were SUPPOSED to look like.
Compare textures and character models in Final Fantasy 8 and Metal Gear Gear Solid to their respective sequels on the PS2.
@@avalond1193 90%???
You're plucking numbers out of the covid sphere there fella
N64 Playstation and Saturn all had nasty looking games. But alas we was still learning 3d and the polygon.
Now we've had 3 videos in a row, showing the Saturn at its worst, how about a brand new Saturn at its best, with games not previously covered?!?
I was just about to comment this, the positive videos are always my favorite.
@@Spewa-em8cm yeah I really like the race / hard drivin’ series, hate that he’s calling it shit when I could appreciate it as a kid and still bow
@@scottoleson1997 I agree, its a good port of an 80s arcade game, not sure what he was expecting from it or why he is so harsh on it.
Was a teenager when both Saturn,and PS came to our market. Saturn,was doomed from the begging. Not only it cost more but the games in show rooms looked way uglier. Even the 3DO had bigger sales. Saturn was just "not cool" and Sega which dominated our Russian market with Genesis/Megadrive lost it's market share in a blink of an eye.
In Serbia it didn't sell offically at all. Because of Yugoslav wars and UN imposed sanctions, 16 and 32 bit generations were late in our country. So when PS1 and Saturn came out in Japan, here Mega Drive and SNES begin to grow in popularity. Between the late '96 and the mid '97 PS and N64 start officialy to sell, and at that time Saturn was already defeated and there were no place for it in our market. Many people here didn't know that there was another Sega console between Mega Drive and Dreamcast. And by the way it's the only Sega console I've never got chance to play. Master System was somewhat popular, Mega Drive was the most popular console here as in the most of Europe, and Dreamcast was sweet but short glimpse of 6th generation that we enjoyed mostly with PS2, because Game Cube and first XBox were never owned by many people here.
@@solidsnake3828 Very interesting! Thanks for sharing!
In Russia PS1 and Saturn were released a year later after initial Europem release. At first as MegaDrive fan I genuinely thought I would go Saturn. But it was 96 and Resident Evil was just released too and at that time it was mind blowing and Saturn had nothing like that. And.then Tomb Rider was released the same year an it was an overkill. Later Saturn received port's of both of them but it was too little and too late for creating a big install base here in Russia. Not a single friend of mine owned Saturn. Ironically piracy was also a big industry driver in Russia. The most pirated platforms actually were successful for the platform owners. Sony made quite a profit even in a situation when every single PS1 sold here had a mod chip. Saturn got hacker bit later. Sometimes I think if Saturn was hacked just on release it could have been way more successful.
@@artiombeknazaryan7542 Yes, piracy was also important reason for PS1 (and later PS2) success in Serbia. Because in developing country devastated by war and sanctions, at the time not many people had money to buy expensive original games. Even in the offical stores pirated games and modchips sold legally. In 16-bit era they sold bootleg cartridges for Mega Drive. I know that's not okay, but otherwise we would never enjoyed gaming in our childhood. :-)
@@solidsnake3828 Interesting to know how the Dreamcast was more popular than Gamecube in some parts of the world. I guess I should have expected it since here in North America the Dreamcast discontinued in 2001 the same year when Gamecube debuted
Crazy to see what the Homebrew scene is doing with the Saturn. There's an FPS a guy is working on it looks more like it belongs on the N64
@Pro Tengu In what regard?
Send us a link to its home brew scene.
@@DUDEBroHey search UA-cam for Homebrew Saturn
@Pro Tengu Yes, all of that is very true, but because of the Saturn's design, it was much harder to make games for it vs the Playstation. In that regard, the graphics tended to suffer. But yeah, on a technical standpoint, the Saturn's hardware was superior.
Saturn has more raw power than ps1, yes. But it's 3d engine is so much, much worse. Way less features and performance. It was underdeveloped, but it would never truly match ps1's visuals with lighting on and stuff. Everywhere you look, there's a catch to make it work properly.
Sega wouldnt be able to develop another console as problematic even if they tried.
"Garbage like this make Jaguar games look next-generation"
lol... R O A S T E D
The Jaguar is one of my least favorite consoles ever. I tried collecting for it back in 2006. After about 15 games in, I asked myself why I was doing this and stopped.
Even the 32x and 3do 3d games looked better
@@SegaLordX 15 games must have been like 90% of all Jag games, lmao - edit: looked it up and it had 50 games... I'm surprised.
@@SegaLordX There is only one reason to get a Jaguar, IMO. Ironically, to experience "Where did YOU learn. To fly?"
Tempest 2000? There are better more accessible sequels to play.
Iron Soldier? Pretty good game, but honestly, the more accessible Playstation sequel, Iron Soldier 3 is better.
Alien vs Predator? Same as above.
There are a few good Jaguar games (I just listed them). But they all have better more accessible alternatives, and the poor quality of the Jaguar controller means that there isn't even that reason to go for original hardware.
@@SegaLordX
You should check out Pandemonium's review of Virtua Racing to find out why Time Warner got such poor performance out of the Saturn. They could only access one core while debugging, and just getting their hands on that was a bit of a miracle. Sega may have been willing to sell them the Virtua Racing license, but they got no assistance otherwise.
I always enjoy your videos and witty jokes about certain bad games makes me chuckle alot. And I also love your knowledge of certain games and how depth you go into the history of these games.
Haven’t watched the video yet but it’d be hilarious to see you tear Congo apart again.
Edit: wow, I’m shocked it slipped under the radar on this vid!
The frightening part about this is that I know there's more than enough material left over for a part II and probably part III. You didn't even get to the legendarily awful FIST. Or Minakata Hakudou Toujou. Or Death Crimson. Or...
Or Trash it.
Don't you dare to mention Death Crimson and make me remember of it...
It freaks me just to know that I still own a copy of it sitting on a shelf, in the next room...
I never thought they were ugly, just different! We like different
11:42 SUMS UP ALL THESE GAMES! looked like a 10 yard kick...
Hate on it all you want - yeah, it’s ugly - but I actually had a lot of fun with Hi Octane, lol.
I only played it on pc and back in the days i loved it. Such a great game. Despite it runs poorly on the saturn i always wanted it for the sake if owning it for the console i love so much.
How great would it have been if you could have sent a bill to game companies that made crappy games? Even if they didn't pay, I would have felt some sort of vengeance by sending it and knowing I wasted 12 seconds of a secretary's day. Suck on that EA.
I got Alone in the Dark 2 for $1 out of a clearance bin, still felt ripped off! 😅
17:53
HOLY.....CRAP....!! O.o
Looks like something the Genesis/Mega Drive could almost have pulled off.
Dude this is one of the most hilarious gaming videos I've seen in a while. I wish you'd branch out beyond Sega games because your style is just so good. But I can imagine you could just keep on milking Sega forever, your video ideas are just so unique. I love your videos dude.
Funky Head Boxers looks hilarious. I'm truely amazed by that title. I've never heard of it before
I remember seeing ads for it in the back of GameFan magazine.
I just love this video. This could be a new series in every sega system with several parts. Cheers my man
Something about watching this makes me feel sick... Yet i absolutely love these horrifying games!
5:40 OMG! I just found the game we used to have at our arcade in the mall! I always wanted to play it again but did not know the name, as I didn't know English at the time so I couldn't read the title and didn't know what to look for. Thank you!
Man, I had no idea Time Commando was released on Saturn. I'm not surprised it looked and ran like shit on Saturn. Weren't the background graphics pre-rendered video?
All of those pixels can turn a person suicidal
To be fair, Time Commando was a terrible game on all it's platforms.
No doubt about that.
I liked it on PC. The character/entity rendering sure looked a lot better, was much more cohesive with prerendered background, thanks to textures and some directional lighting. The animation was also pretty decent for the time. It also ran in high resolution, i think 640x480? Video decoding alongside all that was actually technically impressive. The gameplay was janky but not extraordinarily so.
I just received my “New in box” Japanese Saturn straight from Japan today. It’s literally never been used. It’s the version with “100” on the box and it says “Campaign box” it comes with Virtua fighter remix in the box.
"I PAID $50 FOR NFL 97" ... ouch :) Seriously though that game was terrible.
"Street Fighter: The Movie" (the game) is hideous, but weirdly enough, it plays very well. It's almost a perfect port of "Super Street Fighter II Turbo", only beaten with an ugly stick.
I honestly thought there was something wrong with my tv when I first loaded it up.
Hate to admit it, but loved this game. Didn't mind the ugliness too much; I had a lot of fun with this title. As I understand, it plays better than the Arcade version which had different play mechanics.
It’s partly thanks to Capcom going in and cutting out frames of animation in order to perfectly sync it to SSF2T…which also says a lot about how there wasn’t a lot of animation to the SFII series either.
It plays well (much like Super Street Fighter II Turbo, as you said) and has a really nice soundtrack, including a music video at the end of the story mode. It's better than the arcade game, which feels like the developers were throwing everything at the wall in the hopes that it would stick.
This video is amazing. I forgot just how bad some of the bad looking games from that era looked. Just hilariously ugly games
Don't forget at the time of launch these where top graphics. Still got my Saturn, thanks for the memories.
Well worthy of a part 2. You did forget to mention that the music of Virtual Hydlide is amazing! At least it is for me. Only worth it really for the soundtrack. It’s seriously outdated though. I wouldn’t call it unfinished or incomplete because it’s not a harsh enough word in my opinion. Dated is a better word to use for Hydlide if you ask me. (Fun fact: Atlus is now owned by Sega! Not to mention, Atlus has a pretty solid reputation especially being renowned for RPGs like SMT and such, I’ve been dying for SMT5 and it’s cool ass protagonist) However, I cannot bash any role-playing game because I think there’s no such thing as a bad RPG because whatever RPG you don’t like or aren’t a fan of those games in general, it comes down to opinion. (To someone, you dislike Final Fantasy but like Tales, I’d be cool with that. Not talking about you here Mel) You’d be hard-pressed to find an RPG with a score of less than 50. That’s what I call garbage and below average. There isn’t a single one on Wikipedia’s worst games ever list and it’s history. (And I still think modern-age traditional fighting games are pretty much perfect in terms of gameplay and there’s absolutely nothing wrong with that) This sadly does not apply to other genres. (And you probably think I’m saying it in order for the role-playing game genre to retain its positive image and legacy, don’tcha?) You can argue with me all day on this. Come on, I dare you to!
I had no idea the Saturn had games that made the jaguar look good. This to me is where sega lost their way. Love this channel for entertainment AND information.
Virtua Fighter was so awful when they first released it on the Saturn that they had to re-release an apology “remix” version. I’m surprised that wasn’t the number game on the list.
I can’t get enough of the channel. I know you main Sega, but would love to see more Nintendo, Sony, MS mixed in. Could listen to you read the phone book. Keep it up!
Slx: Saturn is my favourite console and best one that sega made. period.
Also slx : crow review, genesis games that better than Saturn , worst looking Saturn titles in a row
Loving something also means accepting its faults.
@@ThePageofCups don't worry, it was just a sarcasm
Sega touring car looks pretty good!
Wow 3do actually outperformed the Saturn in something lol. Crypt killers is a fun game though, i like it
I'd argue that 3do outperformed Saturn in most head 2 head titles.
Love the saturn, man! Great stuff.
How about a soundtrack themed video?
Just got my pizza and wings delivered, time to watch SegaLord 😌 awesome videos lately!
“You know what the Saturn has trouble with? Polygonal transparencies” Sega Lord?….that was the dealbreaker.
You had me worried when I saw Ten Pin Alley in the intro. You almost lost a subscriber, but since you didn’t include it in your list, I’ll spare you (no pun intended). Ten Pin Alley is a Masterpiece on the Saturn!
Totally agree that Alone in the Dark 2 is unplayable. Game is utter trash.
Even on PC and 3DO, it's a huge drop in quality after the excellent first game.
I actually thought that every 3D game on the Saturn and PS1 was ugly when I first saw the games
really fun video man. just wow, i love saturn shmups but i had no idea how bad some of the 3d grafx were sometimes on saturn. i had a feeling it might be that bad so i always stuck to 2d gaming on saturn.
I loved Virtual Hydlide! It was odd, but open world and that's what drew me in. I actually finished it, not sure how. Haha
Playing this on an emulator now and adjusting the controls for a more modern control scheme with strafing makes it more playable. I love me some weird games.
Been binge watching all these videos,I grew up alone in the Sega world,glad found a community now
Great video Mr. X. Watching these graphics brings back many memories of the day especially for me that couldn't afford to buy so I would rent whatever was available.
I always found Street Fighter: The Movie interesting because you could take things from both versions of it and make a relatively solid game. The console version featured here was essentially Super Turbo with an ugly coat of paint. From a gameplay perspective there was little difference from that game, and that was a great thing. I remember renting it and having a surprisingly good experience despite it looking ugly as hell. The arcade game wasn't actually developed by Capcom, and it's clear they didn't really try to emulate previous SF games too closely. What resulted was a game that looks pretty decent as digitized games go, but the gameplay was very inconsistent, imbalanced, and pretty trash in a lot of ways. They had some interesting ideas like adding some interesting new moves to characters, extensive juggle combos, and unique ultimate super combos that would sort of foreshadow things Capcom would incorporate into later games, but overall it was just a bad game. If you took that games visuals and some of their better ideas, but gave it the gameplay feel and polish of the console version, you might have something.
*You never seem to run out of content, mate! Another great video*
“To be this good will take Sega ages!” Old billboard advert promoting the Amiga CD32, just outside the Sega headquarters, London.
Great videos! I would love to see developers try to make new games now for the Saturn to push it to it's full potential.
I would love a touched up version of virtual hydlide on modern systems
Games with awful graphics like the ones in this video on both the Saturn and PS1 are one big reason why I was glad to primarily be a PC gamer in the mid 90s!
That and being able to play Doom, Duke3D, Quake, C&C and so on in up to 8 player mode via a BNC coax network (later on regular ethernet) my best friend and I had setup that went from my house to his house next door were big deals at the time. I can still remember the first weekend playing Starcraft 4 vs 4 with one house against the other house. Good times!!! We did a lot of LAN party gaming for well over a decade until things like jobs, families and so on got in the way. :)
The yellow banana man in Time Commando reminds me of Bad Box Art Mega Man.
This video pretty much sums up the look and performance of 95% of the entire Saturn 3D-Games library
I just don’t get how Sega, who was already making 3D arcade games, didn’t realize until late in development that 3D was where everyone else was going. I love a good 2D game more than most 3D games of the PS1/Saturn/N64 era, but that’s where the market was clearly going
I couldn't agree more.
The hardware was way too expensive to do good 3d on a console.
@@drunkensailor112 Right but nobody in their right mind was expecting Model 2 performance. It’s about the design. They were designing a 2D console the rushed to slap in some 3D support mid development
Your videos are so comfy, i love it
When I first saw the title "Star Fighter" was the first game I thought of. So glad you included it. Like you said, fun game with a mission stick though
These Saturn videos make so proud of still having mine around!!
I love the look of Virtual Hydlide, I like the busy look of all the scaled sprites, the odd shading that's typical for the Saturn, I think it looks cool and inviting, it's just too bad it doesn't play well
LOL. I thought that I was the only one. I really liked the screenshots of that game back in 1995. It's how I imagined "next gen" RPGs. Of course, I had not idea that it was all ridiculously choppy and stuff.
@@Prizrak-hv6qk Sprite scaling games are actually pretty popular with a certain audience, I think it's a great look for the 32 bit era, since 3D games at the time mostly looked really sparse and the sprites make the games look more interesting
I love these types of games :)
It reminds me of the times, and all the battles we faced in game dev.
Idk I think funky head boxers looks amazing
It always seemed that many games were rushed out, as we could see from many other games, especially ones that took advantage of the RAM cart, that the Saturn could do a lot better visually if time was taken to get things done right! Many many years ago I was told by one of the developers of the Saturn version of House of the Dead that they really only needed a few more months to finish off the game properly, but they were forced to rush out the version that we got and the team was very frustrated.
You know, since you mention her relatively often on the channel, I'd be curious to see your daughter's top five (or whatever arbitrary number) retro games. Would be a fun perspective from a younger generation.
I think I'll try these games after having a couple of beers.
I think I'll try a half dozen beers after playing these games.
Great video, love all your stuff.. Always happy to see a new upload.. Keep up the great work
If im being honest, i still kind of like the look of some of the bad looking saturn games. Its different than ps1 and different than ps2. The saturn has this strange, unique way of handling polygons and colors that stands out from the other systems of the time.
I knew Virtual Hydlide would be here. That game is just horrendous all around.
It's a rare breed for sure.
@@SegaLordX I do have to say, Congo is up there. That one is beyond ugly as well.
No argument there.
Keep up the good work. Always makes my day to watch your uploads
Black Fire was actually what made me consider getting a Sega Saturn in the first place, ironically enough.
Ouch.
@@SegaLordX Because when I was little, I remember watching a VHS promotional video of the Saturn and when they showed Black Fire I thought, “Wow, that game looks awesome!”
As bad as virtual Hydlide is, there's something calming about watching someone that's not me playing it.
VH needs its own videos❣️
Seems like Bases Loaded 96 was programmed using one of the VDP chips to render the field, which also had what should have been a seperate vertical background layer worked into the same infinite plane.
Touring Car really requires you to be in the zone to enjoy. I actually like it once my brain gets used to the obnoxious framerate. As for Race Drivin', the only thing more hilarious than the graphics is the music!
If you want more wretched looking games, check out Virtual Volleyball by Imagineer, The Incredible Hulk by Eidos, Space Hulk, MYST, Hexen, and Doom.
Good video! I would like to see a "good-looking sega saturn games" video
I AM JUST BLOWN AWAY, some of my favorite PC GAMES were on the saturn ? but in a crap form ? man, ALONE IN THE DARK 2 is one of the best games on DOS, and HIGH OCTANE was one of the first 3d racing games and man oh man, TIME COMMANDO, the story of my mom buying me a copy while going to the beach, made me sit in the car and admiring the box all the way to the beach and back and then even while swimming, eating bbq, playing with my R.C car and having fun with friends, all i wanted was to go home and play time commando.....
and to be fair , some of these games look heartwarming in a retro kind of way now to be honest.
Interesting topic. Do you take suggestions? I'd love to see a video about Saturn games with good (or bad) FMV quality.
Working on something similar for the Sega CD.
@@SegaLordX Does that mean you'll be talking about Wild Woody again!?
If I may ask, why is the Saturn your favorite of the three main Sega consoles? I was born in ‘97, so the company was practically doomed at that point, but I did grow up with my dad’s Genesis playing Streets of Rage and Desert Strike.
Sega Rally, Radiant Silvergun, Shienryu, DragonForce, Fighting Vipers, Fighters Megamix, Daytona USA, Exhumed, Panzerdragoon 2, etc... So many amazing Saturn titles.
@@thomaselers7416 Same as you, and besides, the Saturn was a tad cheaper here, at the time, where my father bought it xD
@@dlib89 Where did he buy it? (I mean which country?)
@@thomaselers7416 Brazil, São Paulo. But at which store, I'm not sure. Not even many of my games where he used to buy, I just remember buying with him a single game, Die Hard Arcade, he used just to show up with new games.
when your console is so hard to develop for that even your in-house devs are struggling
I think only Traveller's Tales ever managed to master it. Check the dev's channel (GameHut).
I'm commenting a bit late here but it is absolutely hilarious hearing you rant about games lol. I love this channel.
Props to Race Driving' on Sega Genesis. That shizz was impressive as a kid and looking back now it was one of the first driving simulators and a really fun one.
"Sometimes a game is ugly and runs like complete shit!" - SegaLordX That quote should be on the box for Alone In The Dark
Thanks for your videos for me the N64 was my best fav console in that generation
Yes quality over quantity.
Funny thing about flat shaded polygons is people were rejecting them so quickly despite never actually experiencing much of it in arcades or at home Ie. they had just finally rendered them affordably by the mid 90s. :\
People often use the hardware verb "pixelated" but really the pixel resolution of the sprite is just too low to look visually pleasing, I think that was something the RAM cart could have helped with in hindsight.
Texture rendering was still pretty raw then so I can forgive some glitches but I sure can't accept bad color choices in games like Race Drivin, pea soup vomit hues and strong contrast look terrible on SS. :P But bad porting is bad in the likes of AITD2.
Again with Crypt Killer the RAM cart could have helped, people must have thought it was a 2D fighter only helper when it's really just added image memory space. Couple modes like N64 Ram Pak games.
Novalogic huh, those are probably 2D voxel terrains with polygonal buildings, a hallmark of that company. Voxel resolution was and still is kind of low but again that's bad color choices that make it look as muddy as possible.
Performance woes are an unfortunately common issue on SS, the platform was just plain too hard to code on for developers, took simply too much work to get rendering optimal.
The poor color contrast output of the SS looks harsh too often with low res textures, without games like Sonic-R & Nights I wouldn't have reference for better art solutions. Same for video sprites looking worse on SS than PS1 or N64, makes me appreciate the high standards Midway had for doing a lot of hand drawn tweaking of photo image sources.
Interesting. A lot of these games I used to have but now I don't collect junk just to have a complete collection. Since collecting games starting with the second generation and having nearly 2,000 games, I've actually been cutting my collection back and selling a bunch of it. The older I get the less important it seems. Especially after our Dad passed away just as he retired and my friend of 20 years had a heart attack at work and died right there at 55. That's when I decided to prepare in case something happens to me.
All the money I've gotten from selling games goes to a savings account for my brother and niece. Just sold Magic Knight Rayearth for $1,000 and M.U.S.H.A for $800. Managed to sell Keio Flying Squadron for well over $ 3,000,Saturn Bomberman for $600 and Popful Mail for $800. Had offers for Panzer Dragoon Saga up to $1,500 but we'll see about that later.
I guess all the years I've collected stuff has payed off so at least it will serve some purpose.
Crypt Killer was out the same year as games like Time Crisis and VC2. It has massive sprites and some 3D fx, it's a fun game, but dated in 1995.
Damn! The really did Blanka bad in that one. Such a cool character to look like that.
I had Time Commando on PC, I remember it looking a lot better and running a lot smoother. Had no idea they ported it.