If anything if we had sent him back in time he would have probably gotten Tom Kalinske out of a job and Bernie Stolar would have never joined SoA. SLX would have been the reason the Dreamcast lasted way more longer.
@@christiandacanay3086 SoJ did most of the problems. Remember, the only reason why Sega was beating Nintendo was due to SoA."Sega does what Nintendont"
I wish so bad that SEGA would have ported Outrunners to Saturn. My friends and I were so confused on why the Genesis was chosen. Even more bonkers was SEGA not making it.
Sega of Japan made the Genesis OutRunners and sold the publishing rights to Data East for USA. I can see why SoA would pass on it. Bad move by SoJ to even bother with this. Porting a System 32 game to 16-bit, especially when Saturn was on the way? What ill timing. I'd rather have had it be a Saturn launch title than a lackluster 16-bit version.
@@JudgmentStorm I also agree on that considering I did the exact thing in my Sega AU (which was partly inspired by Sega Lord X and his Let Save Sega videos).
I can’t help to think that Sega was somehow trying to protect their arcade machine revenue by not releasing some of these and other great arcade games to their home consoles throughout the years. They probably thought incorrectly that arcades would continue to be a big money maker not realizing the change in the home console market just a few years later. By the time they realized that the arcade market was dwindling, it was too late to pivot.
Arcades stayed huge in Japan even to this day, and since the Saturn was Japan's SEGA success story, they probably DID want to maintain arcade revenue, but that reasoning is much more understandable considering how much more popular arcades were and still are in Japan.
Phantasy Star, Streets of Rage, Zillion, Sonic, Space Harrier, After Burner, Virtua series, Daytona, and countless other great IPs were ditched or had no version on many of their platforms.
This is one of the best ideas for a video that SLX has ever done. I agree with just about all of the choices he made. I’d like to see one of these for the Dreamcast. I still can’t believe we got another port of Daytona USA instead of Daytona 2. I bought a Dreamcast expecting to get ports of Star Wars Trilogy, Daytona USA 2, and Sega Super GT. We obviously got none of those.
On the day I got the saturn, I got both VF2 and VF Kids. As soon as I started playing VFKids it dawned on me that it was just basically VF2 with generic cheats (Big Head mode for example) just permanently enabled, so I effectively had the same game twice at full retail prices. I guess it was a lesson on waiting for information rather than relying on branding.
Kids was absolutely a game made for the Japanese market that just happened to also get released overseas I think. Chibi stuff is always popular there. Also, Virtua Fighter was selling like hot cakes in Japan and they were squeezing more money out of the I.P.
I agree with you on just about all of these EXCEPT "Virtua Fighter Kids", which I would never wish to be undone. Calling it "unnecessary" is sort of like telling Nature that corgis are unnecessary... while not wrong, that's completely not the point. VFK is adorable, extremely feature-rich, and has more personality as a fighting game than the rest of the franchise up to that point combined. The "short arm" thing is definitely something to get used to, but it plays well once you take it into account. It's not going to top anyone's ranking of most advanced technical fighters, but it accomplished what it set out to do: be a fun, cute celebration of Virtua Fighter as it existed up to that point that adds great cutscenes and big personalities to add some life to what was a technically masterful but somewhat dry affair.
2D games were still in demand at the time and Sega wasted it's 2D potential. Sounds a lot like today where the Suits up top are disconnected from what the people want
1:16 Virtua Fighter Kids on the Sega ST-V was made for arcade operators who couldn't afford a Sega Model 2 system but still wanted to have a new Virtua Fighter on location after Virtua Fighter Remix ran its course. To prevent cannibalizing sales of their Sega Model 2 Virtua Fighter 2 game, Sega took their Saturn Virtua Fighter 2 port and modified it into the inferior Virtua Fighter Kids. VF Kids' release for the Saturn was just an easy cash grab since Sega didn't really have to do much to convert the game for Saturn use.
@@mikecontra8844 Both wouldn't surprise me. Sounds like VF remix was a way for operators to get a cheap version of VF1, and Kids was the cheaper version of VF2 for operators.
@maxxdahl6062 I think VF Remix was a way to get arcade operators to swap out all their Sega Model 1 boards with the Sega ST-V boards by offering an improved Virtua Fighter replacement with it in the form of VF Remix (because really, Virtua Fighter is the reason why those Sega Model 1 boards were not getting replaced with something that has a future until the ST-V was made). VF Remix also made VF visually competitive with the similiarly priced Tekken 1/2 in the arcade.
@@Tempora158 the model 1 was really, really expensive though also just the base hardware, It's pricing was about near the amounts of the model 2. ST-V was basically two birds one stone, can get improved version of VF1 (And other games) out there, and it was cheaper.
@maxxdahl6062 Yeah, that was the point of Virtua Fighter Remix. Get operators off the dead Model 1 platform and onto the ST-V where Sega can sell them future games on.
I don't know why a lot of people think that Sega making a Golden Axe fighting game was a terrible idea. I would not say it was a bad idea at all. Fighting games were the most popular genre at that time. Maybe this game didn't do well commercially, but a lot of the competition was doing the exact same thing - making a fighting game sequel to a beat 'em up game/franchise. You had TMNT Tournament Fighters after TMNT already had a bunch of beat 'em up games that did very well, there was Final Fight Revenge also on the Saturn, Double Dragon had not one, but two fighting games on the Neo Geo. Cyberbots by Capcom, the list goes on... On top of that, The Duel is actually a very fun fighter with nice graphics.
It was a bad idea because it wasn't the Golden Axe game most fans wanted. The difference between it and the games you compare it to are those games all came home. They existed for you to play on your favorite console. The Revenge of Death Adder was completely skipped so Sega could give us The Duel. Had the latter existed as a bonus to the former as per your examples, this would have been an entirely different story.
@@SegaLordX True, but we have to take all the circumstances into the account. Sure, players would probably be happier if instead of The Duel they got a beat 'em up sequel that tops TRODA in every way imaginable. But then again, we never know how that one would look and GA already had 2 sequels on a home console that were sticking to the original formula. Matching or even topping TRODA would be no easy task (my top 3 favorite Sega arcades). On the other hand, porting TRODA was a procedure that was probably a bit too much of a hassle as far as ports to home systems go. Saturn had architecture that was very close to Sega Titan Video, but not really compatible with Sega System 32. As far as I know, no System 32 games got ported to the Saturn after Rad Mobile. And that one had to do a lot of stuff from scratch so it's probably the reason why Sega later gave up on System 32 to home conversions.
To this day we can't even buy a digital re-release of Death Adder on modern systems, just on some overpriced mini-arcade unit. At least we have Dungeons & Dragons.
Agreed that VF kids didn't really need a dedicated game. Would have been better to make it an unlockable mode in VF2, which was a bit light on secret characters and modes.
Completely agree with Sonic The Fighters being a better choice over VF Kids. Granted I remember being surprised that VF Kids had endings (I think it might be one of the only VF games to have characters endings). That said, I don't think that makes it worth a purchase when VF2 was already here.
Yeah it's not a bad game but damn Sega. Golden Axe Death Adder should have been their minimum effort. But I'd have liked another Golden Axe Warrior rpg.
I think people forget how early or release golden ax The duel was and how impressive the graphics were at the time. Everyone was so focused on 3D though so I can see the problem but it's still an amazing game to look at and a quantum leap over what you could get on a Sega mega drive or super Nintendo
@@jeremygregorio7472 people also forget how incredibly popular 2D fighters were at the time. While at the same time, nobody really wanted belt scrolling action games anymore. They’ve seen a resurgence because of nostalgia, but no one was clamoring for this games in 1995. If they were, CAPCOM would’ve made a Final Fight, or SEGA a Streets of Rage. Having said that, I’d love to have gotten a Revenge of Death=Adder port.
@@bonesjackson81 absolutely, man. The game is solid, for sure… but having a 2.5d Golden Axe beat ‘em up was a no brainer. Like Guardian Heroes was awesome… we needed more of that
"Why in the heck did Capcom not port over Mega Man: The Power Battle instead?" It feels like Capcom never put their best foot forward on the Saturn nor Genesis.
I know you talked about it in your save the Saturn video, but Sega needed Shinobi, Sonic, streets of rage and all the other hot properties that made the Genesis the number 1 16 bit console in the States.
Fighting Force was essentially what Streets of Rage 4 was intended to be at the time. As for Sonic, I think a game with 2.5D levels like Pandemonium, a hub world like Sonic Jam and special stages like Sonic 3D would have worked within the console's limitations.
@@beigebox1990 That is an interesting idea. I would have liked to have seen a Sonic game which works similarly to Crash Bandicoot personally (I assume the Saturn could have handled that).
As much as I would have truly loved to see Death Adder's Revenge on the Saturn, I must say that I really did enjoy The Duel quite a bit. The eclectic characters were nice and while it was no Street Fighter 2, it was still a good time overall.
Maybe releasing that alongside Revenge of Death Adder could have worked? I don't think Sega added anything new to the home version of Duel, which seemed to be an issue with a lot of their Saturn ports.
@@tempestfennac9687Yeah the arcade version of Duel was an ST-V game too if I'm not mistaken, was probably just a quick and easy port as both st-v and saturn were essentially the same hardware.
I've played both versions posthumously (I mean, I wasn't even alive when the Saturn was released) and the gameplay and music of the original Daytona port just can't be beaten. I don't give a damn about graphics or framerate, the gameplay is SO GOOD and addictive that it makes you need nothing else. Bring the official Saturn Arcade Racer wheel to the table and then it's simply perfect, top notch experience.
Original Saturn Daytona's gameplay resembles the arcade version's gameplay more closely. I think that's why people who played Daytona in the arcades tend to prefer the original Saturn version, me included. I could see why others might prefer Daytona CCE though.
@@Marcus_K Yeah, seems to be pretty divided with fans, some liking the original more due to being more arcade like, and championship for the improvements. I tend to stick with the original myself.
Atlus made a Print Club Photobooth for the STV that was very successful, so I think Funky Head Boxers was planned at some point to take advantage of a camera to import yourself into it. That would admittedly be a good novelty for an arcade title, but without it.....
Kids was a game made for the Japanese market that just happened to also get released overseas I think. Chibi stuff is always popular there. Virtua Fighter was selling like hot cakes in Japan and they were squeezing more money out of the I.P.
An interesting topic. I think most of your suggestions are good calls. But, as much as I would have loved to see Indy 500 ported to Saturn, I enjoy CCE and since the coin-op was still huge in 1996, I think focusing on the new port of that was a good call on SEGA's part. Also, Saturn owners of the era were clamoring for their own port of Doom. Sure, the port we received was shit, but it was a far better call from a marketing standpoint than some shooter that few knew of.
I do think a DOOM port was necessary in a "brand validation" sense, but obviously the port that the Saturn got was not a shining example. I think DOOM was such an institution at that point that if they didn't have it, then it would be a dealbreaker for a lot of people and they would get the Playstation instead. It baffles me that Hexen on the Saturn turned out perfectly ok and at least on PC it was the same engine as DOOM. If DOOM was off the table, I think a port of Heretic from the PC would have also been in order, since Heretic was basically "fantasy-themed DOOM" also running on the same engine, so it might satisfy the itch that DOOM left. Heretic also never got any console ports, so it could have been a cool app for the Saturn.
I appreciate you not mentioning Bug! I have a soft spot for that game and I don't think it is a bad game at all! Yes, it isn't Sonic, but it is a fun game in its own right. 😅 I think a full collection of Mega Man X1-X3 would have been a better option than Mega Man the Power Battle. The Power Battle looks and sounds good, but it is very shallow, lacks content, and is a very short playthrough. It definitely would not have been worth the full price tag. Though, I will agree Adventures of Lomax would have been stellar to see on the Saturn. It is an underrated platforming gem and would have been a perfect addition to the Saturn's library.
@John-PaulHunt-wy7lf Agreed. Unfortunately, I was long an adult by then and watched the bloody Sega ship burn to the waterline. Those were some brutal times as a long time Sega fanboy.
Really appreciate the effort coming from an American friend to include and remember of the soccer games. Like it or not, they were and are to this day really important to video game industry
Virtua Fighter Kids was totally worth it just for the soundtrack arrangements alone. The FMV scenes were also brilliant, and I loved unlocking them. I've never gotten the general consensus that it plays off because of the chibi characters - I still have no problem with it to this day; it plays great! If Sonic the Fighters came home, you know EXACTLY how it would have panned out... magazines would have slammed it in reviews and pointed people toward Fighting Vipers and Virtua Fighter 2 instead, like they did with pretty much ever lesser fighter.
12:00 Perhaps Acclaim's console rights to the first Mortal Kombat will have expired by the time a Sega Saturn version was put on sale? Acclaim obviously did not forsee Midway/Williams getting into the console market back in 1992 or they would have negotiated a longer licensing period for these games; I bet Acclaim thought they would be releasing ports of Mortal Kombat 3 at this point instead of desperately rehashing old Mortal Kombat games with new rushed ports to new consoles and the PC before their rights expired.
I'm glad I'm not the only one who was baffled as to why Virtua Fighter Kids was a thing, and so soon after the other VF releases made its timing just seem especially weird. I agree that Sonic the Fighters would definitely have been the better "cartooney" VF-like replacement. I would have loved to have that on Saturn.
Brilliant concept for a video and I agree with all your choices. Sega's arcade library contains a lot of missed Sega Saturn opportunities. Waverunner. Gunblade NY. Given that Sega made a loss on every Saturn sold, they should have really churned out title upon title to make their money back.
Virtua striker has a much larger poly count than VF2, even considering full 3D scenarios. I am highly skeptical that it could have pulled out something even remotely close.
@@MaxAbramson3 SoA definitely shares some of the blame. During the Saturn era, SoA's CEO, Bernie Stolar, didn't want several Japanese games to come to the west because he thought Americans only liked sports games for some reason. SoA also pushed for the 32X because they didn't have faith in the Saturn's hardware either and wanted to milk the Genesis past its expiration date. Then you have the whole "Saturn is not our future" fiasco that put the final nail in the coffin for the system.
Virtua Fighter kids is a flawless ST-V port. Even sporting higher quality audio on the Saturn. VF2 is just a shitty arcade port. Getting rid of the lighting system, the 3D backgrounds and floor, and the audio is super muffled too. Plus the Saturn controls lag too. As much as i adore VF2. The Saturn port doesn't even remotely cut it.
Funny thing is all my older siblings did not like 3d games, they all liked 2d games and the tragic thing is we did not even know about the Saturn at the time, we just had a Nintendo then a Genesis some of the neighbors had a PS1 then I got a Dreamcast. If we knew about Saturn we would have been all over it.
@@robbyrobot3303 Its a game where the premise is fantastic, and it has some cool ideas, but the execution sucked. One of the neat ideas it brought to the table was having story exposition play out through "ghosts" who appear as FMV people right in front of the player. Either by acting out some conversation, or talking directly to you. One tongue-in-cheek interaction is a security guard explaining that they don't have room for a shipment of weapons and ammo, so they're just gonna have to scatter it around the grounds of the estate to get rid of it. Overall I'd call Killing Time a less well executed Powerslave.
If a really good developer like Lobotomy were to do it, Killing Time could have been cool on Saturn. The 3DO original just has a really choppy framerate and repetitive textures for the walls. Get it to 30 fps and pretty it up a little, and the cool concept could really shine... I'dve personally preferred a souped-up Immercenary if we're stealing from the 3DO, though!
That's how I remember it too. I think I read an article about VF Kids some 25 years ago and it said that AM2, while developing VF3, wanted to incorporate facial expressions into the VF3 characters. In order to test the facial expressions though, they increased the size of the characters heads so they could better see the character facial animations play out in real time. The team thought the characters looked hilarious when playing the game with the enlarged heads so they came up with the idea of VF Kids. Since VF2 had already been ported to the Saturn they didn't have to develop the game from scratch. This way they could focus on the faces allowing them to test out their ideas while also producing a game they could sell to make some extra money. So VF Kids was kind of just a cash grab and a way for AM2 to test out their technology that they would later incorporate into VF3.
It wouldn't help, since PCs were much better at 2D than 3D in mid 90's. With Windows 95 even office graphics cards got hardware 2D acceleration not to mention that Pentium CPUs were able to push arcade quality 2D in software. However everything was going 3D and 3DFX become a huge success. Keep in mind that people had 15 years of 2D gaming already and 3D was still something new that was constantly evolving. Arcade style was also dead in mid 90's. Games were becoming more focused on story telling and immersive worlds than achieving high-scores. I've never had a Sega console, but I've had PC ports of Virtua Fighter and Virtual Cop back in the day. I didn't liked them much. For me they had not enough content to be entertaining. I didn't even bought them, I've got them on cover CD bundled with magazine.
I love this "How I think it should have been done" format. Please keep going, it gives a fresh and fascinating perspective of our beloved consoles and games.
I'm always wishing that Sonic the Fighters and The Revenge of Death Adder had gotten Saturn ports, so I definitely agree with those two points. Also fully agree about having a polygonal sequel to Thunder Blade II over the blurry mess that was Black Fire.
I would have loved to had seen Lobotomy Software make a 30fps port of Killing Time with higher quality FMV cut scenes. What a unique first person shooter that never got its justice on the 3DO.
On one hand, I dislike the SCEA's anti-2D stance. However, I did appreciate them encouraging old games to be released either as budget titles ir compilations on PS1. New 2D games built for PS1? Sure, full price. However, ports of years old 2D arcade games? Yeah, compilations are cool. Power Battle titles I don't think would stand on their own.
Thank you so much for this episode because you brought back a old memory of my childhood. Me and my parents had vacation at a center park (or similar) in Belgium in the early 90s. This park had a small mall with some arcade cabinets and pinball machines. I always remember that I saw the first time Primal Rage and Street Fighter. But there was another game. A game where you drive red buggy and jump over hills. But I can't remember the name of the game. Now I CAN and I will check it out! Thank you!
Curious, did virtua fighter kids use the same engine as virtua fighter 2, because may have been a case of easy to port since work was already done with VF2.
Although I wish we got a proper home conversion of Indy 500, I understand why they opted to do a Virtua Fighter Remix with Daytona. Indy just didn't seem as popular as games like Daytona or Sega Rally, these two games at least being uber-popular here in Europe despite the former game clearly being designed for an American audience. Indy 500 seemed like it was hyped hard upon release and then almost immediately fizzled out.
Don't give a 5hi7 what anyone says.. That intro music in the video is the best ever music in videogame history.. Better then Daytoooona.. Better then any.
Tecmo World Cup 98 would indeed be a great addition to the Saturn. Instead of the horrible DOOM version, I feel that Heretic would had been a much better choice, it's still a PC exclusive which expanded on the DOOM formula, it's even better than Hexen, since the latter relies on a hub world and Heretic is a straight up DOOM in the dark ages. It would have been a console exclusive, too, but all that, provided this game was ported by Lobotomy or another developer that could make it justice. A Mega Man X trilogy would had been amazing, no doubt, with anime intro and improved soundtracks. Want it or not, Revenge of Death Adder felt old for the Saturn, the game is from 1992, what SEGA should do is bringing these arcade games in compilations, similar to the D&D titles and Sega Ages, using a Sega Classics label or something, from Shinobi, Shadow Dancer, to Revenge of Death Adder and more. This is also where Thunder Blade and MK1 should be, alongside Cadillacs & Dinosaurs, and many others, people would had loved to finally get hundreds of arcade games, even if they were released by the late 80's or early 90's, we all wanted these games at home. If anything, Adventures of Lomax show that the PS1 was fit for beautiful 2D games that couldn't remotely be made available on the previous generations, no matter how the console renders those sprites, this game is even more beautiful than Rayman in many aspects. As for the likes of Black Fire, these games were all the over by 1994/1995/1996, the Saturn got Soviet Strike but it didn't get Nuclear Strike, which I feel is a much better game than these first person simulations that developers rarely could achieve a balance in quality , gameplay and decent visuals.
Here's the thing. Rayman has Lomax beat in the first world. But Lomax keeps getting better and better while Rayman lets up big on the graphics. Overall I think Lomax wins easily when factoring in all the stages.
@@maroon9273 Keep in mind that from both games, I played and finished Rayman on the Saturn as a 11-12yo kid, while I never beat Lomax, also, what I meant is that in some aspects, Lomax looks better, but I find both games art direction great, there are no losers here. I specially think that Rayman's soundtrack so catchy, I remember listening to it on the stereo at the time.
nah virtua fighter kids looks like good clean stupid fun and it's cute, something you play while drinking with friends, it's perfect because it's impossible to take too seriously, unlike sonic fighters where i could see some people taking it too seriously
@@SegaLordX This was fixed in the double pack which did actually come out on the PC. Like you were talking about for the supposed Saturn version that didn't materialize, I was mostly in it for MK1.
Specifically for the western side, I feel like it was a waste to localize only 1/3rd of the Shining Force III trilogy. Considering that they were for some reason bent on not doing the whole story... The money that was spent on that could had been used to prevent Grandia from jumping ship to Playstation. Or it could had been used to localize Sakura Wars. Especially considering ADV was gonna dub the anime adaptations anyway!
I was sure a fan of Golden Axe: The Dual on Saturn. Ridiculously fast 2D weapon based fighter with Golden Axe vibes? My 14 year old self was very down.
I didn't even know the Saturn existed until after Sega exited the hardware market. None of the local stores carried it, none of the local tv stations advertised it, and no one i knew owned one. Wish I could have bought one.
Sega’s biggest mistake was competing with Sony in 3-D space. They should’ve took advantage of the Saturn to the capabilities and imported a lot of their arcade games. Specially, their sprite scalers.
At least VF Kids hat good CG endings…..it was ported because it was on STV…….Sonic was Model 2…a port was started….and never finished…..only integrated in Fighters Megamix….
I wish Sonic the Fighters was available on a Sega consoles, I adore that game. Even if it wouldn't have been as amazing as the PS3/360 version. I love that game a lot, and the fact it isn't on a Sega console is so sad.
Sonic 3d Blast... Sonic R... totally unnecessary. I just wanted a new 2d Sonic game that took advantage of some of the power under the hood of this beast.
@@SegaLordX I wonder about that - Killing Time, even though it ran terribly, did really take advantage of the 3DO's superior colour and streaming video capabilities vs the Saturn. I think a port would've looked significantly worse, even if it ran much better and a lot of that game is the look and feel. I can't help but feel a port would've shown a lot of the weaknesses of other 3DO ports, Space Hulk in particular being an example of what I mean. I think Doom was necessary really, but it just needed to be better... Given how good Doom Resurrection is on 32X, I can't help but think that even with Carmack forcing a software renderer, it could've been much, much better than it was. I expect it was a victim of time constraints, but it'd be really cool to see the Resurrection team take the same task on for the Saturn!
Agree on most. Good idea for a video. I think Sonic the Fighters is pretty horrible though. Killing Time isn't a good alternative to Doom either. Doom was the game everybody wanted ... just not this port. I would say releasing about five Ice Hockey, about five American Football and three Baseball games in Europe within three years was totally unnecessary. A good Psychnosis alternative game was also F1. (The game by Bizarre Creations).
Check out MegaDOOM on the Genesis. We might hit 8-10fps with more optimizations and tricks. If we can make good use of the DMA, we may even reach 12-15 fps with original sound and music.
Revenge of Death Adder on Saturn? Fuck yeah. I hated Sega back then but I would have bought any system that had an arcade perfect (or near perfect) port. I love the imported games on my Saturn better than most of my US versions. Sega just gave up in the US.
Oh man, Mega Man the Power Battle would've been perfect on Saturn. It would have looked beautiful on the system, plus you could have the option to use the CPS1 or (the superior) CPS2 soundtracks. And if they waited until after Mega Man 8 and X4, it could support the 1MB or 4MB RAM carts to eliminate load times/restore animation frames. In fact, I'm amazed it didn't get a home port until the Playstation 2 in Japan.
Awesome episode man! I enjoyed it! I wish the saturn would have showed Sega's original IPs some love. I think the saturn would have been in a better place amongst its competitors! Nice video X!
Your list feels spot-on for me. I would add Ghen War and Robotica to the list. A medicore shooter that didn't impress anyone in 1995 and a slow and plodding fps game compared to any other fps game on the Saturn.
They should of released MK2 with a ram cart to fix all it's issues it had from the Saturn's default memory limitations. If they could have released perfect arcade ports of MK1/2 compilation with ram cart for 69.99 it would have been a big seller. They also should have had more racers like Outrunners/Racing Hero/Virtua Racing 2.
This is the right way to do a 'worst of' list. You included actually good things inbetween the bad stuff. Not sure why so many channels think making compilations of dogshit media is a good idea.
I'm afraid a Saturn port of Indy 500 was just never meant to be. It was originally going to be released on the Model 3, but, because of hardware delays, they had to switch to developing a "low-detail mode" for the Model 2
This man is single-handedly trying to save Sega from itself. I suggest we pool our resources and find a way to send him back in time........ Pronto!
If anything if we had sent him back in time he would have probably gotten Tom Kalinske out of a job and Bernie Stolar would have never joined SoA. SLX would have been the reason the Dreamcast lasted way more longer.
sega just wouldnt be sega if they didnt fuck everything up
@mct685 so SoJ did a lot of problems and SoA did the rest.
@@christiandacanay3086 SoJ did most of the problems. Remember, the only reason why Sega was beating Nintendo was due to SoA."Sega does what Nintendont"
@KoolKeithProductions true, but when I meant SoA did the rest was mostly on the Saturn era. As in Bernie Stolar and other things.
"Straight ahead! Straight ahead! To the left! Straight ahead!" We've found the "Where did you learn to fly" girl's little sister.
What game is that.
@@gundanout11called Bulk Slash. Never released in the West, so fans not only fantranslated it, they also fandubbed it.
Thankfully Bulk Slash is a phenomenal game at least
I wish so bad that SEGA would have ported Outrunners to Saturn.
My friends and I were so confused on why the Genesis was chosen. Even more bonkers was SEGA not making it.
This, so much!
they flubbed home ports on every single superscaler game from the late 80s and early 90s.
Sega of Japan made the Genesis OutRunners and sold the publishing rights to Data East for USA. I can see why SoA would pass on it.
Bad move by SoJ to even bother with this. Porting a System 32 game to 16-bit, especially when Saturn was on the way? What ill timing. I'd rather have had it be a Saturn launch title than a lackluster 16-bit version.
@@ianswift3521 Turbo Out Run comes to mind as a really bad one. Sega farmed it out to Tiertex (ugh! Why did it have to be Tiertex?). 🙁
@@JudgmentStorm I also agree on that considering I did the exact thing in my Sega AU (which was partly inspired by Sega Lord X and his Let Save Sega videos).
I can’t help to think that Sega was somehow trying to protect their arcade machine revenue by not releasing some of these and other great arcade games to their home consoles throughout the years. They probably thought incorrectly that arcades would continue to be a big money maker not realizing the change in the home console market just a few years later. By the time they realized that the arcade market was dwindling, it was too late to pivot.
Arcades stayed huge in Japan even to this day, and since the Saturn was Japan's SEGA success story, they probably DID want to maintain arcade revenue, but that reasoning is much more understandable considering how much more popular arcades were and still are in Japan.
Sega is the untapped potential GOAT
Phantasy Star, Streets of Rage, Zillion, Sonic, Space Harrier, After Burner, Virtua series, Daytona, and countless other great IPs were ditched or had no version on many of their platforms.
@@MaxAbramson3 space harrier and after burner g ot ported to saturn if I remember right..
@@maxxdahl6062 They didn't get proper arcade ports until the 32X. Sega CD and Genesis versions of many of those games were atrocious.
@@MaxAbramson3 Saturn had them in the Sega Ages pack. They were pretty much perfect to my memory.
@@MaxAbramson3 After Burner is on genesis. That one I have a real cart of.
This is one of the best ideas for a video that SLX has ever done. I agree with just about all of the choices he made. I’d like to see one of these for the Dreamcast. I still can’t believe we got another port of Daytona USA instead of Daytona 2. I bought a Dreamcast expecting to get ports of Star Wars Trilogy, Daytona USA 2, and Sega Super GT. We obviously got none of those.
On the day I got the saturn, I got both VF2 and VF Kids.
As soon as I started playing VFKids it dawned on me that it was just basically VF2 with generic cheats (Big Head mode for example) just permanently enabled, so I effectively had the same game twice at full retail prices.
I guess it was a lesson on waiting for information rather than relying on branding.
Now they get us with DLC
I never bought vf kids and did wander wtf?! At the time even as like a 13 year old.
Just so bizarre. Clearly a vanity project or something.
Kids was absolutely a game made for the Japanese market that just happened to also get released overseas I think. Chibi stuff is always popular there. Also, Virtua Fighter was selling like hot cakes in Japan and they were squeezing more money out of the I.P.
We Tekken 2 owners had big head mode for free. 😁
Should have returned that shit..
6:50 Funky heax boxers lol 😆 looks like it should be a cheat code or unlockable in Goldeneye 64
I remember seeing the ad for Virtua Fighter Kids and just thinking “Why?”
I agree with you on just about all of these EXCEPT "Virtua Fighter Kids", which I would never wish to be undone. Calling it "unnecessary" is sort of like telling Nature that corgis are unnecessary... while not wrong, that's completely not the point.
VFK is adorable, extremely feature-rich, and has more personality as a fighting game than the rest of the franchise up to that point combined. The "short arm" thing is definitely something to get used to, but it plays well once you take it into account. It's not going to top anyone's ranking of most advanced technical fighters, but it accomplished what it set out to do: be a fun, cute celebration of Virtua Fighter as it existed up to that point that adds great cutscenes and big personalities to add some life to what was a technically masterful but somewhat dry affair.
2D games were still in demand at the time and Sega wasted it's 2D potential.
Sounds a lot like today where the Suits up top are disconnected from what the people want
SEGA definitely could have put Sonic The Fighters on Saturn. A couple of the stages and characters made it to Fighters Megamix.
1:16 Virtua Fighter Kids on the Sega ST-V was made for arcade operators who couldn't afford a Sega Model 2 system but still wanted to have a new Virtua Fighter on location after Virtua Fighter Remix ran its course. To prevent cannibalizing sales of their Sega Model 2 Virtua Fighter 2 game, Sega took their Saturn Virtua Fighter 2 port and modified it into the inferior Virtua Fighter Kids. VF Kids' release for the Saturn was just an easy cash grab since Sega didn't really have to do much to convert the game for Saturn use.
I'm pretty sure it was to actually test face animations before implementing them in VF3.
@@mikecontra8844 Both wouldn't surprise me. Sounds like VF remix was a way for operators to get a cheap version of VF1, and Kids was the cheaper version of VF2 for operators.
@maxxdahl6062 I think VF Remix was a way to get arcade operators to swap out all their Sega Model 1 boards with the Sega ST-V boards by offering an improved Virtua Fighter replacement with it in the form of VF Remix (because really, Virtua Fighter is the reason why those Sega Model 1 boards were not getting replaced with something that has a future until the ST-V was made). VF Remix also made VF visually competitive with the similiarly priced Tekken 1/2 in the arcade.
@@Tempora158 the model 1 was really, really expensive though also just the base hardware, It's pricing was about near the amounts of the model 2. ST-V was basically two birds one stone, can get improved version of VF1 (And other games) out there, and it was cheaper.
@maxxdahl6062 Yeah, that was the point of Virtua Fighter Remix. Get operators off the dead Model 1 platform and onto the ST-V where Sega can sell them future games on.
I don't know why a lot of people think that Sega making a Golden Axe fighting game was a terrible idea.
I would not say it was a bad idea at all. Fighting games were the most popular genre at that time. Maybe this game didn't do well commercially, but a lot of the competition was doing the exact same thing - making a fighting game sequel to a beat 'em up game/franchise. You had TMNT Tournament Fighters after TMNT already had a bunch of beat 'em up games that did very well, there was Final Fight Revenge also on the Saturn, Double Dragon had not one, but two fighting games on the Neo Geo. Cyberbots by Capcom, the list goes on...
On top of that, The Duel is actually a very fun fighter with nice graphics.
It was a bad idea because it wasn't the Golden Axe game most fans wanted. The difference between it and the games you compare it to are those games all came home. They existed for you to play on your favorite console. The Revenge of Death Adder was completely skipped so Sega could give us The Duel. Had the latter existed as a bonus to the former as per your examples, this would have been an entirely different story.
@@SegaLordX True, but we have to take all the circumstances into the account. Sure, players would probably be happier if instead of The Duel they got a beat 'em up sequel that tops TRODA in every way imaginable. But then again, we never know how that one would look and GA already had 2 sequels on a home console that were sticking to the original formula.
Matching or even topping TRODA would be no easy task (my top 3 favorite Sega arcades). On the other hand, porting TRODA was a procedure that was probably a bit too much of a hassle as far as ports to home systems go. Saturn had architecture that was very close to Sega Titan Video, but not really compatible with Sega System 32. As far as I know, no System 32 games got ported to the Saturn after Rad Mobile. And that one had to do a lot of stuff from scratch so it's probably the reason why Sega later gave up on System 32 to home conversions.
I agree. To hell with what "most fans" want. Loads of classics wouldn't ever see the light of day if we only got what people expect from a series.
To this day we can't even buy a digital re-release of Death Adder on modern systems, just on some overpriced mini-arcade unit. At least we have Dungeons & Dragons.
Agreed that VF kids didn't really need a dedicated game.
Would have been better to make it an unlockable mode in VF2, which was a bit light on secret characters and modes.
Completely agree with Sonic The Fighters being a better choice over VF Kids. Granted I remember being surprised that VF Kids had endings (I think it might be one of the only VF games to have characters endings). That said, I don't think that makes it worth a purchase when VF2 was already here.
More like "Games I wish were released on the Sega Saturn"
I miss Sega 😢.
Don't feel bad, now you can play them on Nintendo
@@albertsmith99saying that sentence 30 years ago would have gotten you beaten up I'm my neighborhood 😂
Dude, I totally agree with you with Golden Axe. We didn’t need another fighting game. We needed that beat ‘em up
Yeah it's not a bad game but damn Sega. Golden Axe Death Adder should have been their minimum effort. But I'd have liked another Golden Axe Warrior rpg.
I think people forget how early or release golden ax The duel was and how impressive the graphics were at the time. Everyone was so focused on 3D though so I can see the problem but it's still an amazing game to look at and a quantum leap over what you could get on a Sega mega drive or super Nintendo
@@jeremygregorio7472 people also forget how incredibly popular 2D fighters were at the time. While at the same time, nobody really wanted belt scrolling action games anymore. They’ve seen a resurgence because of nostalgia, but no one was clamoring for this games in 1995.
If they were, CAPCOM would’ve made a Final Fight, or SEGA a Streets of Rage.
Having said that, I’d love to have gotten a Revenge of Death=Adder port.
As a kid back then I always wished Sega gave us Golden Axe Death Adder to the 32x or the Saturn and was disappointed
@@bonesjackson81 absolutely, man. The game is solid, for sure… but having a 2.5d Golden Axe beat ‘em up was a no brainer. Like Guardian Heroes was awesome… we needed more of that
"Why in the heck did Capcom not port over Mega Man: The Power Battle instead?"
It feels like Capcom never put their best foot forward on the Saturn nor Genesis.
They did really good work for the Saturn, they almost exclusively supported the 4mb RAM cartridge
They did indeed port Mega Man 8 and Mega Man X4 to Saturn, and the ports were very well done.
Though they made up for it in SPADES on the Dreamcast
Sega Lord X should go back in time and save Sega. You're our only hope!
I know you talked about it in your save the Saturn video, but Sega needed Shinobi, Sonic, streets of rage and all the other hot properties that made the Genesis the number 1 16 bit console in the States.
It did have Shinobi X (I think it was named Shinobi Legions in the US). Reviews were meh to good but it didn't look that great.
Fighting Force was essentially what Streets of Rage 4 was intended to be at the time.
As for Sonic, I think a game with 2.5D levels like Pandemonium, a hub world like Sonic Jam and special stages like Sonic 3D would have worked within the console's limitations.
Sega Sports falling off so heavily after what we experienced on the Genesis
Easily runied its chances to succeed in Us
@@beigebox1990 That is an interesting idea. I would have liked to have seen a Sonic game which works similarly to Crash Bandicoot personally (I assume the Saturn could have handled that).
As much as I would have truly loved to see Death Adder's Revenge on the Saturn, I must say that I really did enjoy The Duel quite a bit. The eclectic characters were nice and while it was no Street Fighter 2, it was still a good time overall.
Maybe releasing that alongside Revenge of Death Adder could have worked? I don't think Sega added anything new to the home version of Duel, which seemed to be an issue with a lot of their Saturn ports.
@@tempestfennac9687Yeah the arcade version of Duel was an ST-V game too if I'm not mistaken, was probably just a quick and easy port as both st-v and saturn were essentially the same hardware.
@@maxxdahl6062 Thanks. That implies minimal work would have needed doing if it was a straight port.
I like the Daytona USA: Championship Circuit Edition more than the normal version. I like the controls, and the improve visuals better.
100% agree, I don't understand why that isn't the general consensus.
I've played both versions posthumously (I mean, I wasn't even alive when the Saturn was released) and the gameplay and music of the original Daytona port just can't be beaten.
I don't give a damn about graphics or framerate, the gameplay is SO GOOD and addictive that it makes you need nothing else. Bring the official Saturn Arcade Racer wheel to the table and then it's simply perfect, top notch experience.
Original Saturn game is preferred in my group of friends 100%.
Original Saturn Daytona's gameplay resembles the arcade version's gameplay more closely. I think that's why people who played Daytona in the arcades tend to prefer the original Saturn version, me included. I could see why others might prefer Daytona CCE though.
@@Marcus_K Yeah, seems to be pretty divided with fans, some liking the original more due to being more arcade like, and championship for the improvements. I tend to stick with the original myself.
Atlus made a Print Club Photobooth for the STV that was very successful, so I think Funky Head Boxers was planned at some point to take advantage of a camera to import yourself into it. That would admittedly be a good novelty for an arcade title, but without it.....
Kids was a game made for the Japanese market that just happened to also get released overseas I think. Chibi stuff is always popular there. Virtua Fighter was selling like hot cakes in Japan and they were squeezing more money out of the I.P.
Personally, I'd take Saturn ports of Blood and Shadow Warrior from Lobotomy Software over what we got with Doom.
Too bad they were released (for PC) 2 months later
Yeah, these were late games. Nobody would bother porting them to Saturn at that point.
hell they should of ported over postal lol
An interesting topic. I think most of your suggestions are good calls. But, as much as I would have loved to see Indy 500 ported to Saturn, I enjoy CCE and since the coin-op was still huge in 1996, I think focusing on the new port of that was a good call on SEGA's part. Also, Saturn owners of the era were clamoring for their own port of Doom. Sure, the port we received was shit, but it was a far better call from a marketing standpoint than some shooter that few knew of.
I do think a DOOM port was necessary in a "brand validation" sense, but obviously the port that the Saturn got was not a shining example. I think DOOM was such an institution at that point that if they didn't have it, then it would be a dealbreaker for a lot of people and they would get the Playstation instead.
It baffles me that Hexen on the Saturn turned out perfectly ok and at least on PC it was the same engine as DOOM. If DOOM was off the table, I think a port of Heretic from the PC would have also been in order, since Heretic was basically "fantasy-themed DOOM" also running on the same engine, so it might satisfy the itch that DOOM left. Heretic also never got any console ports, so it could have been a cool app for the Saturn.
Gotta admit, seeing Sarah Bryant looking down at her chibi-counterpart gave me some warm-and-fuzzies.
I appreciate you not mentioning Bug! I have a soft spot for that game and I don't think it is a bad game at all! Yes, it isn't Sonic, but it is a fun game in its own right. 😅
I think a full collection of Mega Man X1-X3 would have been a better option than Mega Man the Power Battle. The Power Battle looks and sounds good, but it is very shallow, lacks content, and is a very short playthrough. It definitely would not have been worth the full price tag.
Though, I will agree Adventures of Lomax would have been stellar to see on the Saturn. It is an underrated platforming gem and would have been a perfect addition to the Saturn's library.
So many missed opportunities.
@John-PaulHunt-wy7lf Agreed. Unfortunately, I was long an adult by then and watched the bloody Sega ship burn to the waterline. Those were some brutal times as a long time Sega fanboy.
Really appreciate the effort coming from an American friend to include and remember of the soccer games. Like it or not, they were and are to this day really important to video game industry
I've got one - Ditch the Saturn port of Gale Racer (Rad Mobile) for a port of Outrunners instead.
Virtua Fighter Kids was totally worth it just for the soundtrack arrangements alone. The FMV scenes were also brilliant, and I loved unlocking them. I've never gotten the general consensus that it plays off because of the chibi characters - I still have no problem with it to this day; it plays great! If Sonic the Fighters came home, you know EXACTLY how it would have panned out... magazines would have slammed it in reviews and pointed people toward Fighting Vipers and Virtua Fighter 2 instead, like they did with pretty much ever lesser fighter.
@1:16 - Sega should've called that game Fighting Diapers.
12:00 Perhaps Acclaim's console rights to the first Mortal Kombat will have expired by the time a Sega Saturn version was put on sale? Acclaim obviously did not forsee Midway/Williams getting into the console market back in 1992 or they would have negotiated a longer licensing period for these games; I bet Acclaim thought they would be releasing ports of Mortal Kombat 3 at this point instead of desperately rehashing old Mortal Kombat games with new rushed ports to new consoles and the PC before their rights expired.
I'm glad I'm not the only one who was baffled as to why Virtua Fighter Kids was a thing, and so soon after the other VF releases made its timing just seem especially weird. I agree that Sonic the Fighters would definitely have been the better "cartooney" VF-like replacement. I would have loved to have that on Saturn.
VF kids was made up one night the team got drunk one night in a karaoke bar
@airthrowDBT sonic the fighters was Model 2, not ST-V
@airthrowDBT Nice! I had a capcom CPS1 (Original street fighter 2.), and a neo geo MVS, but never had any others. Edit: typo
Brilliant concept for a video and I agree with all your choices. Sega's arcade library contains a lot of missed Sega Saturn opportunities. Waverunner. Gunblade NY. Given that Sega made a loss on every Saturn sold, they should have really churned out title upon title to make their money back.
I could never understand how they never ported Virtua Striker with extra options.
What do you expect from people finding chibi fun and funny.
No way Saturn could move virtua striker.
Virtua striker has a much larger poly count than VF2, even considering full 3D scenarios. I am highly skeptical that it could have pulled out something even remotely close.
@@iorch82 You might be right, i didn't count that.
Nightdive should port Killing Time to the modern consoles.
They did. It's on PSN now if you want to get it and weren't aware about it.
Sega had a massive history of bringing losing games to America.
And leaving their best jRPGs and shmups in Japan.
Cause sega America n sega Japan never seen eye to eye on anything fir tge greater good@@MaxAbramson3
@@strcash-fs8of SoA was usually going for the greater good. Not so much for some of the SoJ types at the time.
@@MaxAbramson3 SoA definitely shares some of the blame. During the Saturn era, SoA's CEO, Bernie Stolar, didn't want several Japanese games to come to the west because he thought Americans only liked sports games for some reason. SoA also pushed for the 32X because they didn't have faith in the Saturn's hardware either and wanted to milk the Genesis past its expiration date. Then you have the whole "Saturn is not our future" fiasco that put the final nail in the coffin for the system.
@@MaxAbramson3 Yeah seems SOJ were ass hurt about the genesis/mega drive popularity in the US, so they wanted to throw their weight around.
Virtua Fighter kids is a flawless ST-V port. Even sporting higher quality audio on the Saturn. VF2 is just a shitty arcade port. Getting rid of the lighting system, the 3D backgrounds and floor, and the audio is super muffled too. Plus the Saturn controls lag too. As much as i adore VF2. The Saturn port doesn't even remotely cut it.
Funny thing is all my older siblings did not like 3d games, they all liked 2d games and the tragic thing is we did not even know about the Saturn at the time, we just had a Nintendo then a Genesis some of the neighbors had a PS1 then I got a Dreamcast. If we knew about Saturn we would have been all over it.
Killing Time was garbage, the only way to make it better, was to unmake it haha
Yeah, Killing Time is very rough around the edges. To the point it gets in the way of the game play.
I never even heard of it, but the music at least sounded hot
@@robbyrobot3303 Its a game where the premise is fantastic, and it has some cool ideas, but the execution sucked. One of the neat ideas it brought to the table was having story exposition play out through "ghosts" who appear as FMV people right in front of the player. Either by acting out some conversation, or talking directly to you. One tongue-in-cheek interaction is a security guard explaining that they don't have room for a shipment of weapons and ammo, so they're just gonna have to scatter it around the grounds of the estate to get rid of it. Overall I'd call Killing Time a less well executed Powerslave.
If a really good developer like Lobotomy were to do it, Killing Time could have been cool on Saturn. The 3DO original just has a really choppy framerate and repetitive textures for the walls. Get it to 30 fps and pretty it up a little, and the cool concept could really shine...
I'dve personally preferred a souped-up Immercenary if we're stealing from the 3DO, though!
I'll take a slow as molasses Doom any day of the week over that game.
I can tell you from being from that era, VF Kids was solely made to show off SEGA's then, new facial technology with expressions.
That's how I remember it too. I think I read an article about VF Kids some 25 years ago and it said that AM2, while developing VF3, wanted to incorporate facial expressions into the VF3 characters. In order to test the facial expressions though, they increased the size of the characters heads so they could better see the character facial animations play out in real time. The team thought the characters looked hilarious when playing the game with the enlarged heads so they came up with the idea of VF Kids. Since VF2 had already been ported to the Saturn they didn't have to develop the game from scratch. This way they could focus on the faces allowing them to test out their ideas while also producing a game they could sell to make some extra money. So VF Kids was kind of just a cash grab and a way for AM2 to test out their technology that they would later incorporate into VF3.
What if Sega completely ignored 3d hype and went to sprite scaling and pixel sharpness instead
It wouldn't help, since PCs were much better at 2D than 3D in mid 90's. With Windows 95 even office graphics cards got hardware 2D acceleration not to mention that Pentium CPUs were able to push arcade quality 2D in software. However everything was going 3D and 3DFX become a huge success.
Keep in mind that people had 15 years of 2D gaming already and 3D was still something new that was constantly evolving.
Arcade style was also dead in mid 90's. Games were becoming more focused on story telling and immersive worlds than achieving high-scores.
I've never had a Sega console, but I've had PC ports of Virtua Fighter and Virtual Cop back in the day. I didn't liked them much. For me they had not enough content to be entertaining. I didn't even bought them, I've got them on cover CD bundled with magazine.
But still if Sega manage to booked rpg companies.... Front mission with sprite scaling.... beyond the Beyond.... or the later Golden suns..
Ramake of New Horizons, on new sprite scaling machine... or even power stone?
It would have died on the vine. Sort of like the PC-FX and the various other pc engine successor consoles.
@@maxxdahl6062 Gameboyadvance... trived why Sega with proper 3rd party woundnt
I'm Sega Lord X and I willlll catch you next time
Also, Megaman Power Battle 2 which tied into the story of Megaman 8 that was on the Saturn. What a missed opertunity.
J. League Go Go Goal (Japan only release) looks a lot like Tecmo World Cup 98!
I love this "How I think it should have been done" format. Please keep going, it gives a fresh and fascinating perspective of our beloved consoles and games.
Krazy Ivan RULES man, I don't understand why you always crap on it :( the hilarious FMV and the Death Duel gameplay? YES YES
Hopefully one day we get a fan port of death adder on the Saturn
I'm always wishing that Sonic the Fighters and The Revenge of Death Adder had gotten Saturn ports, so I definitely agree with those two points.
Also fully agree about having a polygonal sequel to Thunder Blade II over the blurry mess that was Black Fire.
I would have loved to had seen Lobotomy Software make a 30fps port of Killing Time with higher quality FMV cut scenes. What a unique first person shooter that never got its justice on the 3DO.
On one hand, I dislike the SCEA's anti-2D stance. However, I did appreciate them encouraging old games to be released either as budget titles ir compilations on PS1. New 2D games built for PS1? Sure, full price. However, ports of years old 2D arcade games? Yeah, compilations are cool.
Power Battle titles I don't think would stand on their own.
A Saturn port of Rise of the Triad would be cool back in 1996-1997.
Agreed.
@@Ratchetcomand I have to agree too, should've had put that in my own list. Just tell me where and when to put it in.
Thank you so much for this episode because you brought back a old memory of my childhood. Me and my parents had vacation at a center park (or similar) in Belgium in the early 90s. This park had a small mall with some arcade cabinets and pinball machines. I always remember that I saw the first time Primal Rage and Street Fighter. But there was another game. A game where you drive red buggy and jump over hills. But I can't remember the name of the game. Now I CAN and I will check it out! Thank you!
Curious, did virtua fighter kids use the same engine as virtua fighter 2, because may have been a case of easy to port since work was already done with VF2.
Very possible.
Although I wish we got a proper home conversion of Indy 500, I understand why they opted to do a Virtua Fighter Remix with Daytona. Indy just didn't seem as popular as games like Daytona or Sega Rally, these two games at least being uber-popular here in Europe despite the former game clearly being designed for an American audience. Indy 500 seemed like it was hyped hard upon release and then almost immediately fizzled out.
Don't give a 5hi7 what anyone says..
That intro music in the video is the best ever music in videogame history..
Better then Daytoooona..
Better then any.
Tecmo World Cup 98 would indeed be a great addition to the Saturn. Instead of the horrible DOOM version, I feel that Heretic would had been a much better choice, it's still a PC exclusive which expanded on the DOOM formula, it's even better than Hexen, since the latter relies on a hub world and Heretic is a straight up DOOM in the dark ages. It would have been a console exclusive, too, but all that, provided this game was ported by Lobotomy or another developer that could make it justice.
A Mega Man X trilogy would had been amazing, no doubt, with anime intro and improved soundtracks.
Want it or not, Revenge of Death Adder felt old for the Saturn, the game is from 1992, what SEGA should do is bringing these arcade games in compilations, similar to the D&D titles and Sega Ages, using a Sega Classics label or something, from Shinobi, Shadow Dancer, to Revenge of Death Adder and more. This is also where Thunder Blade and MK1 should be, alongside Cadillacs & Dinosaurs, and many others, people would had loved to finally get hundreds of arcade games, even if they were released by the late 80's or early 90's, we all wanted these games at home.
If anything, Adventures of Lomax show that the PS1 was fit for beautiful 2D games that couldn't remotely be made available on the previous generations, no matter how the console renders those sprites, this game is even more beautiful than Rayman in many aspects.
As for the likes of Black Fire, these games were all the over by 1994/1995/1996, the Saturn got Soviet Strike but it didn't get Nuclear Strike, which I feel is a much better game than these first person simulations that developers rarely could achieve a balance in quality , gameplay and decent visuals.
I disagree with Lomax being graphically better than rayman. Rayman graphically is better.
Here's the thing. Rayman has Lomax beat in the first world. But Lomax keeps getting better and better while Rayman lets up big on the graphics. Overall I think Lomax wins easily when factoring in all the stages.
@@SegaLordX Eh, I'd much rather play rayman, the game over all was just much better.
@@maroon9273 Keep in mind that from both games, I played and finished Rayman on the Saturn as a 11-12yo kid, while I never beat Lomax, also, what I meant is that in some aspects, Lomax looks better, but I find both games art direction great, there are no losers here. I specially think that Rayman's soundtrack so catchy, I remember listening to it on the stereo at the time.
nah virtua fighter kids looks like good clean stupid fun and it's cute, something you play while drinking with friends, it's perfect because it's impossible to take too seriously, unlike sonic fighters where i could see some people taking it too seriously
Wish I hadn’t sold my copy of Astal to Funcoland
I've made similar mistakes. I feel your pain.
12:16 I guess you never played the MS-DOS port then. Because that was damned close to the arcade.
It was close. Music sucked, though.
@@SegaLordX This was fixed in the double pack which did actually come out on the PC. Like you were talking about for the supposed Saturn version that didn't materialize, I was mostly in it for MK1.
@@SomeOrangeCat Not for MK2. Mk1 only got the upgrade.
@@maxxdahl6062 MK1 is the game we're specifically discussing.
@@SomeOrangeCat Oh I figured you were mentioning MK2, since that was the only one for both PC and saturn.
Such a good point about Sonic The Fighters; that absolutely should've been what we got instead of VF Kids!
could anyone please tell me what is the music playing at 01:00 ? sounds so great!
Virtua Fighter Kids OST - Theme of Akira
Please continue this series!!
We live in a world where Indy 500 got ported to...the Tiger Game Com
Specifically for the western side, I feel like it was a waste to localize only 1/3rd of the Shining Force III trilogy.
Considering that they were for some reason bent on not doing the whole story...
The money that was spent on that could had been used to prevent Grandia from jumping ship to Playstation.
Or it could had been used to localize Sakura Wars. Especially considering ADV was gonna dub the anime adaptations anyway!
Hey so what game is that gameplay from at 17:42 ??????????
Bulk Slash.
I heard Sonic The Fighters was finished for Saturn before it was cancelled so it's a real shame it didn't come out!
1996 a lot of killer app saturn were getting cancelled left and right.
I was sure a fan of Golden Axe: The Dual on Saturn. Ridiculously fast 2D weapon based fighter with Golden Axe vibes? My 14 year old self was very down.
I didn't even know the Saturn existed until after Sega exited the hardware market. None of the local stores carried it, none of the local tv stations advertised it, and no one i knew owned one. Wish I could have bought one.
Sega’s biggest mistake was competing with Sony in 3-D space. They should’ve took advantage of the Saturn to the capabilities and imported a lot of their arcade games. Specially, their sprite scalers.
Dude, that Lomax game looks awesome! I would totally love to have that one!
At least VF Kids hat good CG endings…..it was ported because it was on STV…….Sonic was Model 2…a port was started….and never finished…..only integrated in Fighters Megamix….
I wish Sonic the Fighters was available on a Sega consoles, I adore that game. Even if it wouldn't have been as amazing as the PS3/360 version. I love that game a lot, and the fact it isn't on a Sega console is so sad.
Sonic 3d Blast...
Sonic R... totally unnecessary.
I just wanted a new 2d Sonic game that took advantage of some of the power under the hood of this beast.
Best I can do is Astal
Can you imagine Sonic Mania coming out for Saturn? That would have been nothing short of a masterpiece.
@@jaysherman2615 That always looked like it would have fit right in on the saturn to me.
@@maxxdahl6062Easy to say how many years later?!
@@Blit-X-TVLive Wut? All I said is the game, graphically, looks like it would have fit in on the saturn.
I agree with you on a lot of those titles, but killing time is a stretch.😅
But its an improved Killing Time!
@@SegaLordX I wonder about that - Killing Time, even though it ran terribly, did really take advantage of the 3DO's superior colour and streaming video capabilities vs the Saturn. I think a port would've looked significantly worse, even if it ran much better and a lot of that game is the look and feel. I can't help but feel a port would've shown a lot of the weaknesses of other 3DO ports, Space Hulk in particular being an example of what I mean.
I think Doom was necessary really, but it just needed to be better... Given how good Doom Resurrection is on 32X, I can't help but think that even with Carmack forcing a software renderer, it could've been much, much better than it was. I expect it was a victim of time constraints, but it'd be really cool to see the Resurrection team take the same task on for the Saturn!
Agree on most. Good idea for a video. I think Sonic the Fighters is pretty horrible though. Killing Time isn't a good alternative to Doom either. Doom was the game everybody wanted ... just not this port.
I would say releasing about five Ice Hockey, about five American Football and three Baseball games in Europe within three years was totally unnecessary.
A good Psychnosis alternative game was also F1. (The game by Bizarre Creations).
I disagree. Doom was super necessary!
If done well 🤦
Check out MegaDOOM on the Genesis. We might hit 8-10fps with more optimizations and tricks. If we can make good use of the DMA, we may even reach 12-15 fps with original sound and music.
Personally thinking Sonic R could've been better off as a 3D Sonic Drift seeing that it started as a F-1 racer.
1:03 what's the game?
hey hey ... Sonic figther and VF Kids are amazing
Revenge of Death Adder on Saturn? Fuck yeah. I hated Sega back then but I would have bought any system that had an arcade perfect (or near perfect) port. I love the imported games on my Saturn better than most of my US versions. Sega just gave up in the US.
Me encanta tu canal. Me encanta Sega y la Saturn. Gracias por tu contenido. Saludos desde Chile 😊
Oh man, Mega Man the Power Battle would've been perfect on Saturn. It would have looked beautiful on the system, plus you could have the option to use the CPS1 or (the superior) CPS2 soundtracks. And if they waited until after Mega Man 8 and X4, it could support the 1MB or 4MB RAM carts to eliminate load times/restore animation frames.
In fact, I'm amazed it didn't get a home port until the Playstation 2 in Japan.
Imagine a double pack with Road Riot 4WD and Hydra on the same disc.
Best intro in the YT retro gamer game!
Awesome episode man! I enjoyed it! I wish the saturn would have showed Sega's original IPs some love. I think the saturn would have been in a better place amongst its competitors! Nice video X!
Your list feels spot-on for me. I would add Ghen War and Robotica to the list. A medicore shooter that didn't impress anyone in 1995 and a slow and plodding fps game compared to any other fps game on the Saturn.
Great choices.
Well then what games would you have released instead of those two.
When are we saving the Sega Dreamcast?
They should of released MK2 with a ram cart to fix all it's issues it had from the Saturn's default memory limitations. If they could have released perfect arcade ports of MK1/2 compilation with ram cart for 69.99 it would have been a big seller. They also should have had more racers like Outrunners/Racing Hero/Virtua Racing 2.
I doubt it, those games were years old at that point, and since UMK3 and trilogy worked fine without a ram cart, MK2 should have.
Could anybody tell me where the sing in the minute 1:02 is from. Thank you :D
This is the right way to do a 'worst of' list. You included actually good things inbetween the bad stuff. Not sure why so many channels think making compilations of dogshit media is a good idea.
Excellent video!!
Really lookin forward to versions featuring Master System, Mega CD, Game Gear, Dreamcast, everything!!! ^_^
Funky head boxing must’ve had SOME market if they released it twice. Maybe someone at the company really loved it?😅
I'm afraid a Saturn port of Indy 500 was just never meant to be. It was originally going to be released on the Model 3, but, because of hardware delays, they had to switch to developing a "low-detail mode" for the Model 2