@@hurykles99 Embracer bought many thing, later on decided to can everyone worth talent and are now gonna squat on IPs like hoard bugs and do nothing with them.
Damn, wish I'd decided to rewatch this video a few days ago so I could be like "SO HOW'D THAT EMBRACER THING WORK OUT FOR US?" rip to people who like games
When they want you to socialize and talk with them about things but you don't care about the things they like to do and you have enough self awareness to know they aren't interested in your Skies of Arcadia play through.
Bro the anxiety attack I just had when he said that literally made me cry because I thought I was back home and a teen again. I'd literally turn around and lock myself in the room when my mom said stuff like that.
For real though. Say this to your kids, and you don't deserve to be a parent. As an adult, I've came close to slapping someone for saying that to my niece and nephew who lost both parents and now stay with us. It's such a shitty thing to say, and it's just casual mental abuse. Best responses I've heard though: "Look who needs to fuck off", "Look at how trash your parenting is.", "Yeah and I'd rather be in the dungeon than out here with you peasants." Stay hydrated, "dungeon" kings and queens, you deserve better.
Gloomwood found a good way to make the light gem more immersive. Basically the protagonist's ring will glow when you're visible (and you can see the doctor's hand almost all the time on the screen)
In the intro to Constantine's mansion, Garrett's line "I guess if you're rich enough you can build any sort of mad-house to live in." is one of my favorite lines in a videogame. I still think of it when I see the latest example of the rich wasting their money on some shenanigan.
I've been recommended your channel yesterday, and I have to say I love your work. Between the production value, the thought out format and just your general energy and memery, your content is just a treat. Looking forward to more
No matter how many times I play Thief or try a newer stealth game, I'm always reminded of something fucking wild Thief did either before anyone else did, or that no one else has even attempted yet. Learning about its door eavesdropping mechanic made my eyes light up. Same with learning that the blood from a fight can be washed away by a water arrow I also want to add that this video is fantastic! You've got a great writing, editing and overall presentation style down pat! Giving a sub because you deserve way more!
I swear, this channel came out of nowhere. Amazing content, just BAM! Shows up. Thanks for blessing us with your reviews and thoughts. I'm continually excited for your next videos.
I just found it yesterday myself, and yep, I agree. And as a longtime Thief fan, I'm amazed that I somehow missed this video all this time. I thought I had seen them all. And this may just be the best one.
That's the problem we get with most games. One studio makes a masterpiece, another studio buys the rights to it, then ruins the entire game's future trying to reboot it with no idea why it originally worked.
@@PlasticCogLiquid oh palease - A) spelling MS that leads to mostly no one caring about what you say & B) dear anti-MS zealot, MS doing Xbox then or now is not 99% of that stuff happening - and thats easily proven just from wikipedia
The original Thief is my favorite game ever and was a complete blind buy back in fall 1998. I can still remember that first evening, playing it in the dark, getting to grips with its gameplay, enveloped in its atmosphere. It's one of those experiences I wish I could relive for the first time again. I subscribed to your channel after watching your 3DO RPG video and was ecstatic to see that you had a retrospective of the original Thief, and I absolutely loved this video as well. Great, great work! Really funny and informative!
Agreed. Back in 1998, I had read some reviews before I bought it, so I had an idea what it was about, but as I was primarily an action-FPS guy at the time, I bought it with some trepidation. Got it home and was up until 4:00am playing it, totally unaware that I needed to wake up for work in two hours. Thief got its hooks into me deep from the first time playing it, and it remains the most intense gaming experience I've ever had. I was nodding my head the entire running time of this video, nodding sagely at every observation, and going, "Yep...yep."
I never played the first game but I had the second game. Could never get into the second game so I never bothered to try the first game. I think part of the reason why I couldn't get into the second game was because I also had Deus Ex (They came with the purchase of a sound card) and that took all my attention. I feel like I should go back and give the first game a try and the second another chance.
I played the demo on my family's old Pentium 120 without any hardware acceleration so it was a literal slide show. Dropping down that well at the start of the level was 5 frames and a splash. As you probably can imagine, sword fighting was even more out of the question than it already was. Even running away from guards was virtually impossible. But I loved every sluggish minute of it and as soon as we upgraded to a newer CPU I got the full version. Great times
Just found this channel and I gotta say, for being this small, you're nailing it out of the park, like someone who has tens of thousands of subs and a couple of years on yt. Keep em coming, the formula is great.
I found this channel in the strangest of ways. I was talking with a guy and I decided to check his playlists just out of curiosity of what kind of stuff he watched, and he had this in the middle of a music for the shower playlist. I was intrigued, and I couldn't be happier to have found this hidden gem.
Honestly I hope Nightdive Studios gives Thief 1 and 2 a try. They absolutely knocked it out of the park with the remake of System Shock 1 in 2023. They even got Terri Brosius back as SHODAN's voice. She also voiced Victoria in Thief 1 and 2.
Would love to do some more Thief/System Shock stuff! Thankfully Looking Glass has finally started getting the recognition they deserve, but I agree that they are all in all unsung heroes of PC gaming.
Sadly it was always a niche genre, and piracy was rife back then. Still, with Thief 2 at the #1 spot, Eidos shutdown Looking Glass studios. Agree it hasn't been equalled. For some lvl's, a marker arrow (or chalk lol) would have been welcome. I keep envisaging a VR remake made by a competent studio
You are my new favorite channel. Your format is exactly how I like it. Feels very organized, only going off track when necessary but keeping to one subject, and the skits are quick and relevant or help regain my attention by shaking up the tone a bit and is a nice break after a big stretch of content. I will be watching all your videos and future videos.
53:10 Random Fun Religious fact: The Upside Down Cross was actually originally used by the Christian church as a symbol. It comes from the story of St. Peter the Apostle who was executed by the Roman Emperor Nero. The story goes that he requested to be crucified upside down because he felt he wasn't worthy to die in the same way that Christ did. As a result the symbol is known as Saint Peter's Cross or The Petrine Cross. It is most often associated with the Papacy following the Catholic tradition that the pope is the succesor to Peter in the Church.
I've been playing a lot of Doom 2 WADs again lately, and this game is mentioned in the same circles in some areas online (Doom, Duke, Quake, and Thief). I've been curious about this series for many years now, and this video has convinced me to finally play it. Thank you for this!
Jesus back in Highschool we played the hell out of this game. We even made a love action version of the game which was like Capture the Flag but only one team defended and if you got spotted or caught it devolved into real life hand to hand combat lol
Did you know in the Lost City - when you can see the top of tower with the Element and you can hear wind noise - IF you use speed potion and jump you will be pushed by the wind to top of the tower ;)
I also always interpreted the Trickster's death differently. I thought the device was rigged to react aggressively with Pagan magic, such that the Trickster's own power was what killed him. You and nobody else has the power to defeat him, but you can outsmart him to use his power to undo himself.
@@georgethompson1460 Pretty much, I don't remember the specifics but I'm very sure it's implied that the ritual backfires because of the fake, not because it's a bomb or magical device or anything.
The little paragraphs of text (both the Hammerites and the Pagan ones) that act as prologue to missions do more world building than 90% of cutscenes from modern cinematic games... "The rock can not know why the chisel cleaves it.. the iron can not know why the fire scorches it. When thy life is cleft and scorched, when death and despair leap at thee, beat not thy breast and curse thy evil fate, but thank the Builder for the trials that shape thee" Boom...tells you freakin everything you need to know about the faction in 2 sentences..legit 10/10 writing
Great review, I found your criminally underrated channel a couple of days ago and I'm loving it, keep up the good work. Man Thieves Guild kicked my ass when I was going for a full ghosting playthrough.
AMD K6-2 350Mhz, Voodoo Banshee, 96Mb RAM. My first PC, 13 years old, poor Romanian kid. I have fallen in love with Thief. I started to get bald, I changed many girlfriends but I NEVER stopped loving Thief!
Cool review, but for some reason it left me with a craving for a crisp, delicious, and most importantly, invigorating Monster Energy. Fortunately they can be found at retailers everywhere, and at a price that won't break the bank! Thanks, Monster Energy, and thank you, Majuular, for this wonderful review.
In the horn of quintus part i climbed to tthe highest point and then dropped myself. I did land in the water below, but the impact from there to the bottom and the speed at which i was traveling was so epic; it sent shocks throughout my body when Gareth made impact.
To this day, the moss and water arrows are my favorite weapons in all of gaming. They brought SOOO much replayability into the games that it’s criminally underrated. Deadly Shadows, MGS, Tenchu, Planet of the Apes (you weren’t hitting shit with that club, you had to sneak lol) were my initiations to Stealth; oh how the genre has fallen. I hope everyone has a great weekend 🍻 edit: criminal -> criminally
Can honestly say this is the first time I've heard of a Planet of the Apes video game, never mind that it's got stealth elements?? I've got to try this.
@@Majuular it was on the PS1. It didn’t have stealth elements, really. Not deliberately, at least. It was more so “wait until the enemy has moved away to run past them while hugging the opposite side of the room enough times until you find a better weapon; then repeat timing the pass but instead adding a strike while the enemy is still unaware awarding no damage multiplier” kind of stealth lol
oh god I had hope to never heard of that Planet of the Apes game... one of those middle-lower shelf game that companies like Cryo pumped out randomly and sometimes it had some nice ideas and momens, but were barely playable back then and absolutely unplayable today - by that I mean they felt like a waste of time The Great Escape IIRC was better, Prisoner of War too
Man, I really appreciate your toughtful effort for putting together this outstanding video. It'a much more like a deep dive documentary about Thief and this testifies the love you feel for this game. I madly love stealth games, it's hands down my favorite genre and it's a shame that today stealth is almost dead. I have been lucky. I never had a proper pc for gaming. I used to play on Sony consoles. Through many years I collected dozens of PC games via Steam, GOG and of course Epic. I played Thief Gold on Steam for the first time back in 2018. I remember that it was a very pleasing experience but over the following 5 years, I almost forgot everything. That's due because, mysteriously, the game didn't display any cutscene. A couple of days ago I finished this great title with mods on Normal. My God ! It was one of the most well crafted, atmosheric and intense gaming experience I had in years. Of course it has its shortcomings like a not so fleshed out tutorial, sometimes the platforming is not responsive as it should be and I definetly hated most part of Thieves'guild as it is too much convoluted in the sewers section. Thief is easily my most intense and visceral stealth game experience along with MGS3 and SC Chaos Theory. What a thrill, monkey taffer ! P. S. : I'm glad that I completed the game on Normal. So I'll do at least other two runs. Great and smart replay value P.P.S : Good Lord, I also hated badly the parte when you have to get out of the Lost City. Nobody tells you how and where to use that f@cking lever. P. P. P. S : When you mention platonic ideas, you are not showing Plato. It's Aristotle
Just the soundtrack alone is AMAZING!!! I rewatch walkthroughs all the time while working because the ambiance is amazing too...Garrett walking around and talking to you
Played a modded version at a friends house when I first played this game, and never knew in vanilla that broad head arrows couldn't break electric lights normally.
I love the take on torches. And can totally imagine someone, live or undead, coming to all those out of the way places only to tend the fire. It is even funnier if it is some guy called Bob or something who never wanted this job, but it was easier than thievery
Splintercell chaos theory was a stealth game that captured my heart. From the lightning, enemy ai awareness raising due to alert levels, floor clutter raising the amout of noise you produce. It was an amazing stealth experience for young me
You don't need to carry Basso all the way through the prison. There's a water slide you can take that goes straight form the chapel section back to the entrance to the mission. Also that HD texture pack looks horrendous. Give me back my green stonework in mission 2!
Having to pick that lock before the zombie gets you reminds me of when I was a kid and using the bathroom at night in my uncles house. Actually the entire game reminds me of it
I got so bored with modern games. A some point it felt like a chore to choose a game for evening entertainment. At some point I thought that video games are boring in general, but suddenly Thief came to my mind. And then felt that sweet, sweet dopamine come back to me
You just about nailed everything. Have to say, I will NEVER get over the Pavlovian conditioning instilled in me by the sound of craymen. Pretty sure that sound effect is the only thing that I’m actually afraid of
I enjoy every detailed Review of Thief even if they have been done several times now - you did a great job and there were no wrong infos as far as I know, which happens quite often (or at least old time Taffers recognize - except maybe that the route of the Assassins is randomized and not glued to the difficulty level as far as I know) Thanks for that very positive but honest review. If you want to know more about Thief or hear people like Stephen Russell, Daniel Thron (Art/Cutscene Designer) interviewed, have a look at our Thief Podcast :)
@@Majuular thank you, looking forward to a Thief 2 review from you ;) for convenience - our podcast also available on podcast apps/spotify etc :) don't know if you are into Fanmissions - but if you are there are several authors as our guests.
Weird thing is, I played Dark Project around when it first came out and consider it perhaps my favorite game ever. Yet, I’ve never finished Thief 2. I think I really missed the supernatural stuff. I do intend to finish it soon. Maybe.
Your bit with that sarcophagus dude's will just kicked a bark laugh out of me so violent that I needed to take a minute to collect myself 💀 10/10 would nearly seize again 👏👏👏
24:21 Great video, thank you so much for this. However, and this is just a small detail: I don't think the AI animation in Thief 1 & 2 are motion captured. Can someone confirm this?
So what I can confirm is that they used motion capture actors and mo-cap equipment during the development of the game. I just inferred that it was used for gameplay because a lot of the movement and hit animations seem much too fluid to be keyed by hand. There is live action during cutscenes but those appear to be captured on video camera, so I doubt the mo-cap has anything to do with that. I could be off base here, sadly couldn't find too much information on the process. Thanks for the comment, glad you liked the vid!
@@Majuular I see. I was under the impression that mo-cap took off much later in video game industry. Also, the only tools for custom motions for Thief fan made missions are created by being keyed by hand. Given how convincing the fan made AI motions can be, I assumed that this was the method of the original Thief devs as well. But if mo-cap was indeed originally used, this only adds to the fascination I have with this innovative, avant-garde game. :)
I love how almost every level recap starts with "I don't REALLY like this one, but," or "This is a personal least favorite," or "This one isn't GREAT, but," as he goes on to not have the dedicated section on soundtrack that he lied about having. He's a liar and he's a bad man. nah jk love you boo, good video
16:20 dark and darker is a very good game that makes both the floor youre walking on and the boots you're wearing (or lack of boots for the barefoot plap plap Tarantino types) matter for stealth. It only matters for pvp, the pve NPCs don't actually hear you, but pvp is the hard part and the part that stealth matters for. Dark and darker is like a first person dark souls tarkov with no dodge roll for people who haven't heard of it.
Seeing that Saints Row cover at 2:25 was a real punch in the gut two years down the line... Yeah, Embracer Group... I'm sure they'll be great, right? (:
you did a great job with this. you perfectly covered everything that makes this game a timeless classic. I hope you eventually decide to make a Thief II video.
The reboot is a rough game for sure but I grew to love it. The traversal is so hideously done though, my god. Excellent video review, my friend. One can never get too many Thief video content. It’s all we got.
22:02 - I might have an explanation for why this happens. This bug occurs 99% when multiple NPCs are at the blast of the flash bomb, which works like this. It first checks if there are any targets that can be blinded. Then it checks what side they are towrds the point where the flash bomb exploded and lastly counts the distance. This all would be fine, if the developers were writing the game in a certain way (these are still speculated, one side says it'e because of the "shorter code, smaller disk space" or the "Legs on the table, we be chillin' " so whatever floats your boat I guess), but it is written so if the FIRST entity is calculated, this decides that THIS specific side is gonna get flashed and the rest of the sides are safe... confusing? Let's continue ... because how do you think the FIRST entity... the FIRST target that takes the destiny of all other sides into it's own hands?! By distance? oh don't be silly that would make too much sense. But now for real the code itself doesn't specifies how to calculate first target if there's multiple. Either they simply forgot, or accidentaly deleted it, who knows :^) The same sort of bug can occour with fire arrows and their explosion, but you'll hardly ever gonna notice. The game again cannot decide what target was hit first (yes they are calling for the same script as the flash bombs even though Fire arrows were proggramed BEFORE Flash bombs...?) So it hits only one target, but as the explosion area gets bigger real fast and hit another hitbox from the other NPC? it hits them as well, where is a really small chance, because the distance of their FIRST hit hitbox and the actual that will calculate the damage recieved is literally 1 UNIT DISTANCE. In other words you'd have to be PIXEL perfect... well not you, but the target from the explosion center :^))))) Man I love digging through old games and finding these unnecessary trivia which then I can show to small niche group of people... and yes I do go outside, quite often actually (^:
I'm one of those people that actually likes what you don't like, yes including the last part of the game, I also think that Thief 2 is better imo. But if there's anything we can both agree on is that thief is a very influential masterpiece. Also scary as hell.
I'm always fascinated by how split opinions are on the Dark Project, ask people to rank their favorite levels and you'll get completely different answers. Agreed on Thief 2 by the way, I think it's a little bit better than the original (how do you beat First City Bank & Trust AND Life of the Party in the same game?)
3D animations: all human-shaped AIs in the first 2 games are motion-captured, hence the substantial part of the real-life feel/immersiveness (contrast that to e.g. Dark Shadows). Assassins: the hitmen take a different route randomly each time (seems chosen from a grid of predetermined paths)
Harder levels also make the levels bigger. Like on the level where you have to get the heart stone and the soul stone and etc, you can't even reach stones that aren't in your objective list - the door to that area is gone.
IF I COULD GO BACK IN TIME AND STOP MYSELF FROM BEING OPTIMISTIC ABOUT THE EMBRACER ACQUISITION THING I WOULD, OKAY?!
I am not up to datę. What happened now?
@@hurykles99 Embracer bought many thing, later on decided to can everyone worth talent and are now gonna squat on IPs like hoard bugs and do nothing with them.
@@hurykles99 They shut down Piranha Bytes along with a bunch of other studios
Aged like milk 😂
Damn, wish I'd decided to rewatch this video a few days ago so I could be like "SO HOW'D THAT EMBRACER THING WORK OUT FOR US?"
rip to people who like games
God that "LOOK WHO CAME OUT OF THEIR DUNGEON!" joke made me unreasonably angry for a split second. Too relatable
When they want you to socialize and talk with them about things but you don't care about the things they like to do and you have enough self awareness to know they aren't interested in your Skies of Arcadia play through.
Bro the anxiety attack I just had when he said that literally made me cry because I thought I was back home and a teen again. I'd literally turn around and lock myself in the room when my mom said stuff like that.
For real though. Say this to your kids, and you don't deserve to be a parent. As an adult, I've came close to slapping someone for saying that to my niece and nephew who lost both parents and now stay with us.
It's such a shitty thing to say, and it's just casual mental abuse.
Best responses I've heard though:
"Look who needs to fuck off", "Look at how trash your parenting is.", "Yeah and I'd rather be in the dungeon than out here with you peasants."
Stay hydrated, "dungeon" kings and queens, you deserve better.
@@flashbackfrank8781 There is truth to what you're saying, but it should also be said to not be a NEET. Y'all do need to touch grass once in a while.
@@dudewheresmycar4203 says the homestuck fan
Gloomwood found a good way to make the light gem more immersive. Basically the protagonist's ring will glow when you're visible (and you can see the doctor's hand almost all the time on the screen)
THAT is awesome. Really looking forward to Gloomwood, one of the few games I'll break my "no early access" rule for.
Gloomwood is so well designed. I just wish it would be done already, wtf is taking so long? Thief 2 was made in less than a year.
In the intro to Constantine's mansion, Garrett's line "I guess if you're rich enough you can build any sort of mad-house to live in." is one of my favorite lines in a videogame. I still think of it when I see the latest example of the rich wasting their money on some shenanigan.
I've been recommended your channel yesterday, and I have to say I love your work. Between the production value, the thought out format and just your general energy and memery, your content is just a treat. Looking forward to more
Really appreciate that, got lots of fun stuff planned so I hope you enjoy 😁
No matter how many times I play Thief or try a newer stealth game, I'm always reminded of something fucking wild Thief did either before anyone else did, or that no one else has even attempted yet.
Learning about its door eavesdropping mechanic made my eyes light up.
Same with learning that the blood from a fight can be washed away by a water arrow
I also want to add that this video is fantastic! You've got a great writing, editing and overall presentation style down pat! Giving a sub because you deserve way more!
I swear, this channel came out of nowhere. Amazing content, just BAM! Shows up. Thanks for blessing us with your reviews and thoughts. I'm continually excited for your next videos.
I just found it yesterday myself, and yep, I agree. And as a longtime Thief fan, I'm amazed that I somehow missed this video all this time. I thought I had seen them all. And this may just be the best one.
That's the problem we get with most games. One studio makes a masterpiece, another studio buys the rights to it, then ruins the entire game's future trying to reboot it with no idea why it originally worked.
M$ getting into video games with the XBOX started all that shit, EA helped.
Sounds like Bethesda with Fallout IP
That's the stock market to you, it can only devour but never creat
Most of these publishers think they can just name any old shit thief and pull in the cash.
@@PlasticCogLiquid oh palease - A) spelling MS that leads to mostly no one caring about what you say & B) dear anti-MS zealot, MS doing Xbox then or now is not 99% of that stuff happening - and thats easily proven just from wikipedia
I still play Thief to this day. No other stealth game tops it. And the soundtrack never gets tired.
I've been a Thief fan from day one. You did it justice. Well done Sir!
The original Thief is my favorite game ever and was a complete blind buy back in fall 1998. I can still remember that first evening, playing it in the dark, getting to grips with its gameplay, enveloped in its atmosphere. It's one of those experiences I wish I could relive for the first time again. I subscribed to your channel after watching your 3DO RPG video and was ecstatic to see that you had a retrospective of the original Thief, and I absolutely loved this video as well. Great, great work! Really funny and informative!
Agreed. Back in 1998, I had read some reviews before I bought it, so I had an idea what it was about, but as I was primarily an action-FPS guy at the time, I bought it with some trepidation. Got it home and was up until 4:00am playing it, totally unaware that I needed to wake up for work in two hours. Thief got its hooks into me deep from the first time playing it, and it remains the most intense gaming experience I've ever had. I was nodding my head the entire running time of this video, nodding sagely at every observation, and going, "Yep...yep."
I never played the first game but I had the second game. Could never get into the second game so I never bothered to try the first game. I think part of the reason why I couldn't get into the second game was because I also had Deus Ex (They came with the purchase of a sound card) and that took all my attention. I feel like I should go back and give the first game a try and the second another chance.
I played the demo on my family's old Pentium 120 without any hardware acceleration so it was a literal slide show.
Dropping down that well at the start of the level was 5 frames and a splash.
As you probably can imagine, sword fighting was even more out of the question than it already was. Even running away from guards was virtually impossible.
But I loved every sluggish minute of it and as soon as we upgraded to a newer CPU I got the full version. Great times
Just found this channel and I gotta say, for being this small, you're nailing it out of the park, like someone who has tens of thousands of subs and a couple of years on yt. Keep em coming, the formula is great.
Really appreciate that, I've learned from watching the best. Hope you enjoy future content!
Calling it now. This channel is going to absolutely explode! Loving the content Maj!
Hey, thanks Scoob. Relative to the 16 subscribers I had a month ago, it HAS exploded to me! Glad you're enjoying the vids 😎
@@Majuular Hahaha hell yeah man!
Oh man... the praise of embracer group and positive future of thief did not age well.
these jokes never get old, I have watched this video about 5 times and they really never get old, pure gold.
I found this channel in the strangest of ways. I was talking with a guy and I decided to check his playlists just out of curiosity of what kind of stuff he watched, and he had this in the middle of a music for the shower playlist. I was intrigued, and I couldn't be happier to have found this hidden gem.
Is he cute?
@@Ducking69 who?
@@sergio_gyg the guy you mentioned
Honestly I hope Nightdive Studios gives Thief 1 and 2 a try. They absolutely knocked it out of the park with the remake of System Shock 1 in 2023. They even got Terri Brosius back as SHODAN's voice. She also voiced Victoria in Thief 1 and 2.
Love some Thief gold. I even like the caving. The Downwing Thieve's Guild is the only Thief level I got TRULLY lost in. I didn't know what to do.
I remember trying to create a map for Thieve's Guild on grid paper many years ago... somehow made everything even more confusing.
It made me quite the first time, but after the third I quite liked it
It's a terrible map, I actually got claustrophobic inside it, somehow! I skipped it altogether.
would love to see more looking glass videos, they're one of the most influential studios that go largely unrecognized
Would love to do some more Thief/System Shock stuff! Thankfully Looking Glass has finally started getting the recognition they deserve, but I agree that they are all in all unsung heroes of PC gaming.
Sadly it was always a niche genre, and piracy was rife back then.
Still, with Thief 2 at the #1 spot, Eidos shutdown Looking Glass studios.
Agree it hasn't been equalled.
For some lvl's, a marker arrow (or chalk lol) would have been welcome.
I keep envisaging a VR remake made by a competent studio
@@stuartburns8657 Heresy. You WILL learn and love the maze.
You are my new favorite channel. Your format is exactly how I like it. Feels very organized, only going off track when necessary but keeping to one subject, and the skits are quick and relevant or help regain my attention by shaking up the tone a bit and is a nice break after a big stretch of content. I will be watching all your videos and future videos.
i really enjoy your vocabulary and tone of voice, informative, humorous and insightful. Would love to see more old school gaming coverage from you!
Another awesome vid man. I still like the metal age more, but I can absolutely appreciate what TDP does
53:10 Random Fun Religious fact: The Upside Down Cross was actually originally used by the Christian church as a symbol. It comes from the story of St. Peter the Apostle who was executed by the Roman Emperor Nero. The story goes that he requested to be crucified upside down because he felt he wasn't worthy to die in the same way that Christ did.
As a result the symbol is known as Saint Peter's Cross or The Petrine Cross.
It is most often associated with the Papacy following the Catholic tradition that the pope is the succesor to Peter in the Church.
I've been playing a lot of Doom 2 WADs again lately, and this game is mentioned in the same circles in some areas online (Doom, Duke, Quake, and Thief).
I've been curious about this series for many years now, and this video has convinced me to finally play it.
Thank you for this!
Jesus back in Highschool we played the hell out of this game. We even made a love action version of the game which was like Capture the Flag but only one team defended and if you got spotted or caught it devolved into real life hand to hand combat lol
Did you know in the Lost City - when you can see the top of tower with the Element and you can hear wind noise - IF you use speed potion and jump you will be pushed by the wind to top of the tower ;)
I love Fief.
And, by extension, I love you.
I'm feelin the love. Thanks so much for the tip, really appreciate that :)
@@Majuular no problem my man! ❤
2:21 *ohhhhh buddy I got bad news for you*
51:16
Dude you just turned Thief into John Wilkes Booth Simulator.
I also always interpreted the Trickster's death differently. I thought the device was rigged to react aggressively with Pagan magic, such that the Trickster's own power was what killed him. You and nobody else has the power to defeat him, but you can outsmart him to use his power to undo himself.
👍 Agreed, it wasn't "explosives."
I thought it was the fact he was using a fake caused the ritual itself to kickback on him.
@@georgethompson1460 Pretty much, I don't remember the specifics but I'm very sure it's implied that the ritual backfires because of the fake, not because it's a bomb or magical device or anything.
The little paragraphs of text (both the Hammerites and the Pagan ones) that act as prologue to missions do more world building than 90% of cutscenes from modern cinematic games...
"The rock can not know why the chisel cleaves it.. the iron can not know why the fire scorches it. When thy life is cleft and scorched, when death and despair leap at thee, beat not thy breast and curse thy evil fate, but thank the Builder for the trials that shape thee"
Boom...tells you freakin everything you need to know about the faction in 2 sentences..legit 10/10 writing
Great review, I found your criminally underrated channel a couple of days ago and I'm loving it, keep up the good work. Man Thieves Guild kicked my ass when I was going for a full ghosting playthrough.
AMD K6-2 350Mhz, Voodoo Banshee, 96Mb RAM. My first PC, 13 years old, poor Romanian kid. I have fallen in love with Thief. I started to get bald, I changed many girlfriends but I NEVER stopped loving Thief!
Cool review, but for some reason it left me with a craving for a crisp, delicious, and most importantly, invigorating Monster Energy. Fortunately they can be found at retailers everywhere, and at a price that won't break the bank!
Thanks, Monster Energy, and thank you, Majuular, for this wonderful review.
I absolutely love that you gave RTTC an objective analysis, considering how important it is in the game and how much was put into its design.
In the horn of quintus part i climbed to tthe highest point and then dropped myself.
I did land in the water below, but the impact from there to the bottom and the speed at which i was traveling was so epic; it sent shocks throughout my body when Gareth made impact.
Your videos remind me of another small creator who is criminally underrated, Running Shine. Good shit my guy.
Thank you bro! Love Running Shine!
Thanks for representing one of my top 10 games of all time. You're channel is super underrated and I hope it blows up!
To this day, the moss and water arrows are my favorite weapons in all of gaming. They brought SOOO much replayability into the games that it’s criminally underrated.
Deadly Shadows, MGS, Tenchu, Planet of the Apes (you weren’t hitting shit with that club, you had to sneak lol) were my initiations to Stealth; oh how the genre has fallen.
I hope everyone has a great weekend 🍻
edit: criminal -> criminally
Can honestly say this is the first time I've heard of a Planet of the Apes video game, never mind that it's got stealth elements?? I've got to try this.
@@Majuular it was on the PS1. It didn’t have stealth elements, really. Not deliberately, at least. It was more so “wait until the enemy has moved away to run past them while hugging the opposite side of the room enough times until you find a better weapon; then repeat timing the pass but instead adding a strike while the enemy is still unaware awarding no damage multiplier” kind of stealth lol
oh god I had hope to never heard of that Planet of the Apes game... one of those middle-lower shelf game that companies like Cryo pumped out randomly and sometimes it had some nice ideas and momens, but were barely playable back then and absolutely unplayable today - by that I mean they felt like a waste of time
The Great Escape IIRC was better, Prisoner of War too
Those trippy rooms were wild. So cool!
Thanks for checking out my vids Jon, hope all's well!
@@Majuular thanks bro, honestly your videos are COMFY. Need to unwind after a long day? Majuular can help!
Man, I really appreciate your toughtful effort for putting together this outstanding video. It'a much more like a deep dive documentary about Thief and this testifies the love you feel for this game. I madly love stealth games, it's hands down my favorite genre and it's a shame that today stealth is almost dead. I have been lucky. I never had a proper pc for gaming. I used to play on Sony consoles. Through many years I collected dozens of PC games via Steam, GOG and of course Epic. I played Thief Gold on Steam for the first time back in 2018. I remember that it was a very pleasing experience but over the following 5 years, I almost forgot everything. That's due because, mysteriously, the game didn't display any cutscene. A couple of days ago I finished this great title with mods on Normal. My God ! It was one of the most well crafted, atmosheric and intense gaming experience I had in years. Of course it has its shortcomings like a not so fleshed out tutorial, sometimes the platforming is not responsive as it should be and I definetly hated most part of Thieves'guild as it is too much convoluted in the sewers section. Thief is easily my most intense and visceral stealth game experience along with MGS3 and SC Chaos Theory. What a thrill, monkey taffer !
P. S. : I'm glad that I completed the game on Normal. So I'll do at least other two runs. Great and smart replay value
P.P.S : Good Lord, I also hated badly the parte when you have to get out of the Lost City. Nobody tells you how and where to use that f@cking lever.
P. P. P. S : When you mention platonic ideas, you are not showing Plato. It's Aristotle
WE NEED A THIEF 2 RETROSPECTIVE!
this vidya was so fire
Just the soundtrack alone is AMAZING!!! I rewatch walkthroughs all the time while working because the ambiance is amazing too...Garrett walking around and talking to you
Played a modded version at a friends house when I first played this game, and never knew in vanilla that broad head arrows couldn't break electric lights normally.
I love the take on torches. And can totally imagine someone, live or undead, coming to all those out of the way places only to tend the fire. It is even funnier if it is some guy called Bob or something who never wanted this job, but it was easier than thievery
I love Garrett's narrations. I still randomly pull a few up them up on UA-cam to reminisce about the good ol days.
Splintercell chaos theory was a stealth game that captured my heart. From the lightning, enemy ai awareness raising due to alert levels, floor clutter raising the amout of noise you produce. It was an amazing stealth experience for young me
What a fantastic review for such fantastic games 💙
Garret's special ability is hiding the bodies of the unconscious whom he has blackjacked.
You don't need to carry Basso all the way through the prison. There's a water slide you can take that goes straight form the chapel section back to the entrance to the mission. Also that HD texture pack looks horrendous. Give me back my green stonework in mission 2!
These games are considered classics for a reason. Incredible experience.
Having to pick that lock before the zombie gets you reminds me of when I was a kid and using the bathroom at night in my uncles house. Actually the entire game reminds me of it
This guy is gonna be big some day
Thank you Vinicius, really appreciate that!
Damm I was so right
This channel is a hidden gem
I got so bored with modern games. A some point it felt like a chore to choose a game for evening entertainment. At some point I thought that video games are boring in general, but suddenly Thief came to my mind. And then felt that sweet, sweet dopamine come back to me
A game I had so much fun playing, a game I had absolutely no regrets completing. Those guard steps and ambience are engrained into my memory
Bro, you've got quality stuff here. Keep it up man. You're going to blow up for sure. I wish you the best.
ngl u deserve more views keep up the good work!
Your Garrett impression sounds like Jessie Ventura.
+1 Like.
yo thief videos are always cozy and this is no exception. Great work keep it up!!
You just about nailed everything.
Have to say, I will NEVER get over the Pavlovian conditioning instilled in me by the sound of craymen. Pretty sure that sound effect is the only thing that I’m actually afraid of
I really love the horror emphasis of the Thief series, especially 1. The sound design on the HAmmer Haunts alone is masterclass
Killer vid, man. Let's hope we see more Thief (and Deus Ex as well)
Thanks mate, I'd love to cover Looking Glass's catalogue as well as Deus Ex. Stay tuned!
Although this game has been analyzed a lot, you do it in an original way. Great content, us old guys appreciate good Thief reviews!
The "imagine their is some guy in your house" accompanied with the mugshot genuinely terrified me 😭
👍 Nice! One tip to offer for Thief 1 AND 2: ALWAYS have the compass on-screen when possible, if you always know where north is, navigation is easier.
I enjoy every detailed Review of Thief even if they have been done several times now - you did a great job and there were no wrong infos as far as I know, which happens quite often (or at least old time Taffers recognize - except maybe that the route of the Assassins is randomized and not glued to the difficulty level as far as I know) Thanks for that very positive but honest review. If you want to know more about Thief or hear people like Stephen Russell, Daniel Thron (Art/Cutscene Designer) interviewed, have a look at our Thief Podcast :)
I really appreciate the kind words, and will definitely throw on your podcast while working. Looks right up my alley!
@@Majuular thank you, looking forward to a Thief 2 review from you ;) for convenience - our podcast also available on podcast apps/spotify etc :) don't know if you are into Fanmissions - but if you are there are several authors as our guests.
this was a great and well-constructed review and the Burrick solidarity was the icing on the cake
Weird thing is, I played Dark Project around when it first came out and consider it perhaps my favorite game ever. Yet, I’ve never finished Thief 2.
I think I really missed the supernatural stuff. I do intend to finish it soon. Maybe.
I was a PC Gaming nerd in 1998 so I was there, on the frontlines of being bad at Thief.
1:50 and that’s where it went down the drain lol. I’ve just resigned myself to the fact there will never be more games like the first Thief games.
That MIDI rendition of Cowboys from Hell lol
Your bit with that sarcophagus dude's will just kicked a bark laugh out of me so violent that I needed to take a minute to collect myself 💀
10/10 would nearly seize again 👏👏👏
Just found this channel. Great work man. Subbed
24:21 Great video, thank you so much for this. However, and this is just a small detail: I don't think the AI animation in Thief 1 & 2 are motion captured. Can someone confirm this?
So what I can confirm is that they used motion capture actors and mo-cap equipment during the development of the game. I just inferred that it was used for gameplay because a lot of the movement and hit animations seem much too fluid to be keyed by hand. There is live action during cutscenes but those appear to be captured on video camera, so I doubt the mo-cap has anything to do with that. I could be off base here, sadly couldn't find too much information on the process. Thanks for the comment, glad you liked the vid!
@@Majuular I see. I was under the impression that mo-cap took off much later in video game industry. Also, the only tools for custom motions for Thief fan made missions are created by being keyed by hand. Given how convincing the fan made AI motions can be, I assumed that this was the method of the original Thief devs as well. But if mo-cap was indeed originally used, this only adds to the fascination I have with this innovative, avant-garde game. :)
This game came out over 20 years ago and is one of the best stealth games. To this day the AI has not been topped by any other game.
I love how almost every level recap starts with "I don't REALLY like this one, but," or "This is a personal least favorite," or "This one isn't GREAT, but," as he goes on to not have the dedicated section on soundtrack that he lied about having. He's a liar and he's a bad man.
nah jk love you boo, good video
16:20 dark and darker is a very good game that makes both the floor youre walking on and the boots you're wearing (or lack of boots for the barefoot plap plap Tarantino types) matter for stealth. It only matters for pvp, the pve NPCs don't actually hear you, but pvp is the hard part and the part that stealth matters for. Dark and darker is like a first person dark souls tarkov with no dodge roll for people who haven't heard of it.
Seeing that Saints Row cover at 2:25 was a real punch in the gut two years down the line... Yeah, Embracer Group... I'm sure they'll be great, right? (:
you did a great job with this. you perfectly covered everything that makes this game a timeless classic. I hope you eventually decide to make a Thief II video.
The reboot is a rough game for sure but I grew to love it. The traversal is so hideously done though, my god.
Excellent video review, my friend. One can never get too many Thief video content. It’s all we got.
Haha the bit about “look who came out of their dungeon” got me, that’s exactly what my parents did.
And probably what I’ll say to my kids too.
22:02 - I might have an explanation for why this happens.
This bug occurs 99% when multiple NPCs are at the blast of the flash bomb, which works like this.
It first checks if there are any targets that can be blinded. Then it checks what side they are towrds the point where the flash bomb exploded and lastly counts the distance.
This all would be fine, if the developers were writing the game in a certain way (these are still speculated, one side says it'e because of the "shorter code, smaller disk space" or the "Legs on the table, we be chillin' " so whatever floats your boat I guess), but it is written so if the FIRST entity is calculated, this decides that THIS specific side is gonna get flashed and the rest of the sides are safe... confusing? Let's continue ... because how do you think the FIRST entity... the FIRST target that takes the destiny of all other sides into it's own hands?! By distance? oh don't be silly that would make too much sense.
But now for real the code itself doesn't specifies how to calculate first target if there's multiple.
Either they simply forgot, or accidentaly deleted it, who knows :^)
The same sort of bug can occour with fire arrows and their explosion, but you'll hardly ever gonna notice.
The game again cannot decide what target was hit first (yes they are calling for the same script as the flash bombs even though Fire arrows were proggramed BEFORE Flash bombs...?)
So it hits only one target, but as the explosion area gets bigger real fast and hit another hitbox from the other NPC? it hits them as well, where is a really small chance, because the distance of their FIRST hit hitbox and the actual that will calculate the damage recieved is literally 1 UNIT DISTANCE. In other words you'd have to be PIXEL perfect... well not you, but the target from the explosion center :^)))))
Man I love digging through old games and finding these unnecessary trivia which then I can show to small niche group of people... and yes I do go outside, quite often actually (^:
And btw those mages in Lost City having no NO kill on that mission is because these mages were added in the gold edition :^)
I'm one of those people that actually likes what you don't like, yes including the last part of the game, I also think that Thief 2 is better imo. But if there's anything we can both agree on is that thief is a very influential masterpiece. Also scary as hell.
I'm always fascinated by how split opinions are on the Dark Project, ask people to rank their favorite levels and you'll get completely different answers. Agreed on Thief 2 by the way, I think it's a little bit better than the original (how do you beat First City Bank & Trust AND Life of the Party in the same game?)
A refreshment, Mr. Garrett? I'm in the possession of a superior brandy, that has the most - restorative effect.
the seinfeld bit was gold maj! gold!
Found this server from your Gloomwood video. You got yourself a subscriber. Hope you cover the sequel.
3D animations: all human-shaped AIs in the first 2 games are motion-captured, hence the substantial part of the real-life feel/immersiveness (contrast that to e.g. Dark Shadows).
Assassins: the hitmen take a different route randomly each time (seems chosen from a grid of predetermined paths)
16:30 unlocked a feeling I haven't had in about 25 years lol
I fn love Thief 2014. am currently playing thief gold
*Guy dies*
"Oh no!" *Kleptomania cranks up to 11*
Harder levels also make the levels bigger. Like on the level where you have to get the heart stone and the soul stone and etc, you can't even reach stones that aren't in your objective list - the door to that area is gone.
Great video, thank you and well done.
This is good content. I love it.
this is some great video game writing right 'ere! And thanks for making it.
Thief fan missions are the best thing about the franchise, basically unlimited content
20:47 I subbed like 30 seconds before that joke and it feels like dodging a bullet
30:00 heck yeah, which is why the cemetery level of Ocarina is so creepy and memorable even as an adult.
What an underrated channel. A great essay video from a like-minded Thief enthusiast on why the game is so freaking awesome. Have my sub man.
I sure agree that people need to know about Thief, so thanks for video