This is actually just wrong. What about important TOs, mew2kings frame data research in early days, kadano for pioneering controller knowledge and researching the games mechanics before anyone else. Hax has done a lot but disregarding everyone else's hard work is disrespectful.
This is so useful as a spacey especially. I've had to adopt this without even knowing I was doing the diagonal methods rolling stick back up for a few years now, both are extremely useful
I'm always overjoyed when i see that Mr. Al-Yami has posted. For the person that's always trying to find that next bit of an edge in their gameplay, these videos are a must watch.
I have always used a timing based method. At two specific frames (4 and 5 I think) after starting to angle the shield, the entire lower section of the stick range shield drops. It is a bit inferior to some other methods but does not require hardware or software mods, so I could use it before those existed/were allowed.
i like the idea of angling down instead of angling forward when you're anticipating pressure on the platform. i don't like holding shield on the platform with the intention of shield drop aerialing (i'm marth) though. i feel like this is mostly useful for fox/falco sheik/falcon.
1.03 version B controller fix is by far the best way to play melee. Without a doubt it never misses an input unless I've made a mistake. I can See a Hax$ tournament where 1.03 version B controller fix is implementated
i had a romp through my city's smash scene for a while & ended up hating the game due to the non-technically intuitive nature of the game's inputs (not a fan of analogue inputs at all), & had more fun switching to traditional fighting games for a proper input buffer experience. you going through & explaining these techniques & how they can realistically be implemented within melee's input buffer & controller (albeit with mods) is very inspiring, as it colours the game in a light contrasting to the mess that it is from my eyes.
It’s hard to get into melee because the lack of buffer really takes a long time to get used to. You have to press buttons frame perfectly at so many points otherwise your inputs get eaten during other animations, I remember so often I’d wavedash, and then try dash dance and I’d just be pivoting left and right lol
So recently I discovered that double jumping quickly is actually shorter than your full hop and can have alot of uses for attacking top Plat. Is this something that most people know about? Or should I attempt to make a post or video of some sort detailing it?
I'm aware of this, but it's a bad habit I need to get out of. it's faster, but getting hit out of it leaves you without a jump and that's a pretty bad spot to be in. double jump is sacred
It is commonly known, especially for falco players as instant double jumping is necessary for combing floaties. Doing it in neutral is a bad habit, and it can be risky at times.
Move your control stick slowly to the side. Alternatively, if you are precise you can shield drop with just down since there are shield drop coordinates there.
I wouldn't call this a different shield drop method. This is just tilting your shield to cover your feed and then still performing the axe method normally.
Axe method is dashing into shield stop shield drop. This method is different because it’s shield tilt into shield drop. Doesn’t require a dash shield stop first. I would say they’re different methods. I’ve been shield dropping this way for over a year and I honestly dislike the Axe shield drop method.
It’s funny I watch these melee videos and I have no intention of getting good at the game… just find melee fascinating and quite beautiful.
I watch these to get even more impressed seeing top players implement all these bizarre techniques since I can't implement a single one
I always watch them and try to do it on my 20+ year old OEM controllers and end up realizing why people spend 100s on those modded controllers😂
You've done more for this community than anyone, keep up the great content Hax
This is actually just wrong. What about important TOs, mew2kings frame data research in early days, kadano for pioneering controller knowledge and researching the games mechanics before anyone else. Hax has done a lot but disregarding everyone else's hard work is disrespectful.
Fully
@@NintenJoe There's a thing that people have called an opinion, not sure if you're familiar
This is so useful as a spacey especially. I've had to adopt this without even knowing I was doing the diagonal methods rolling stick back up for a few years now, both are extremely useful
I'm always overjoyed when i see that Mr. Al-Yami has posted. For the person that's always trying to find that next bit of an edge in their gameplay, these videos are a must watch.
amazing content, as a newer player these are the types of things I need to be hearing about!
Short, sweet, and damn informative. Thanks
Wonderful content Hax, thanks for posting.
Thank you hax as always your info helps all of us improve and get better
I have always used a timing based method. At two specific frames (4 and 5 I think) after starting to angle the shield, the entire lower section of the stick range shield drops. It is a bit inferior to some other methods but does not require hardware or software mods, so I could use it before those existed/were allowed.
NEVER will i actually learn ANY of this super advanced tech
I just like watching these vids :)
Its easy on UCF after practice this video seems very complex though so I get you
i like the idea of angling down instead of angling forward when you're anticipating pressure on the platform. i don't like holding shield on the platform with the intention of shield drop aerialing (i'm marth) though. i feel like this is mostly useful for fox/falco sheik/falcon.
hax warns you to protect your feet
I have been doing it like this intuitively, I thought everybody else was as well
Love these videos even though they get a lil too technical, definitely improves my game just with the extra knowledge
Sounds really useful, will try it
This is how I learned to do it by accident. Didn't even know it was a secret lol
1.03 version B controller fix is by far the best way to play melee. Without a doubt it never misses an input unless I've made a mistake. I can See a Hax$ tournament where 1.03 version B controller fix is implementated
i had a romp through my city's smash scene for a while & ended up hating the game due to the non-technically intuitive nature of the game's inputs (not a fan of analogue inputs at all), & had more fun switching to traditional fighting games for a proper input buffer experience. you going through & explaining these techniques & how they can realistically be implemented within melee's input buffer & controller (albeit with mods) is very inspiring, as it colours the game in a light contrasting to the mess that it is from my eyes.
It’s hard to get into melee because the lack of buffer really takes a long time to get used to. You have to press buttons frame perfectly at so many points otherwise your inputs get eaten during other animations, I remember so often I’d wavedash, and then try dash dance and I’d just be pivoting left and right lol
the axe method and the hax method
A lot of this stuff I was thinking about when I was learning to shield drop but I didn't fully understand
I didn’t realize that I have been doing this for a while now…
or just dont put the stick all the way to a side and then move it down. Its what i do when i forget to have my stick on the side.
So recently I discovered that double jumping quickly is actually shorter than your full hop and can have alot of uses for attacking top Plat. Is this something that most people know about? Or should I attempt to make a post or video of some sort detailing it?
I'm aware of this, but it's a bad habit I need to get out of. it's faster, but getting hit out of it leaves you without a jump and that's a pretty bad spot to be in. double jump is sacred
It is commonly known, especially for falco players as instant double jumping is necessary for combing floaties. Doing it in neutral is a bad habit, and it can be risky at times.
Risky in neutral because if you get hit with no DJ by a launcher, you're gonna get juggled forever or eventually carried off the stage
I can't figure out how to move the stick in a way that makes this work. I mess up every time. Any advice?
PLEASE show a controller cam or something
Content babyyy
You could call it a buffered shield drop. The axe method is simply a naked buffered shield drop
Can I shut off roll when I'm already shielding? Or do I have to shut off roll prior to my shield going up?
Move your control stick slowly to the side. Alternatively, if you are precise you can shield drop with just down since there are shield drop coordinates there.
These videos remind me why I'll never be good at Melee but I will continue to watch all tournament VODs and tech videos.
Okay this video taught me what I was doing wrong
Just finished the video, this is actually super useful and meta defining thanks for the info definitely implementing this into my game
Hax can we get some gameplay footage of you?
I wouldn't call this a different shield drop method. This is just tilting your shield to cover your feed and then still performing the axe method normally.
Axe method is dashing into shield stop shield drop. This method is different because it’s shield tilt into shield drop. Doesn’t require a dash shield stop first. I would say they’re different methods.
I’ve been shield dropping this way for over a year and I honestly dislike the Axe shield drop method.
or you could just practice pressing down to -0.6750 like i do
2000 iq
useful unless you are yoshi because no shield poking
but what about shai dropping?
hax fuckin money
Just call it ShAxe dropping and SHax dropping. Everyone will know what your saying.
No way it's Hax$
The one and only......................................................................!
Bismilha
Bro you know it was isai…
Nice
very cool
good vid! Audio is only coming out of my right speaker for some reason
thats ur speakers brother mine are fine.
audio is fine for me
oof. Looks like I need a new pair of headphones.
yo
Hax #uck!ng Money
first