What a great tutorial, so informative! Appreciate that! Here I just wanna ask about a personal question that i encountered while trying to simulate something close to the mirror-poured gold in The Huntsman: Winter's War (check the video drive.google.com/file/d/0Bzjfonngmek9RXBJVU8ySTJadU0/view?usp=sharing). I got two suggestions here: flipsolver dealing with viscosity; popsolver dealing with granular sheet. Dunno which one you think is the better way to start with? Or there's an even better solution out there? Thanks for this video anyway. 16 not only does better job but looks nicer as well.
Hi! That's an interesting shot. I think it would be hard to achieve with a FLIP-based viscosity simulation because this is less like a fluid and more like a thick cloth with some viscous behaviour. Good luck!
We need another Flip masterclass with the most recent Houdini version
This is so amazing ! I am truly grateful to Sidefx and its instructors for providing such good quality masterclasses. There is so much to learn !
20:40 "Bend river". Is there any explanation somewhere else how to go about it because I didn't see any in this video.
How to add custom bounding box like geometry
Hi, for collision geo like the river bed does it have to be solid or will a flat piece of geo work? shaped to contain the particles obviously.
Thank you
file pls....
What a great tutorial, so informative! Appreciate that! Here I just wanna ask about a personal question that i encountered while trying to simulate something close to the mirror-poured gold in The Huntsman: Winter's War (check the video drive.google.com/file/d/0Bzjfonngmek9RXBJVU8ySTJadU0/view?usp=sharing). I got two suggestions here: flipsolver dealing with viscosity; popsolver dealing with granular sheet. Dunno which one you think is the better way to start with? Or there's an even better solution out there? Thanks for this video anyway. 16 not only does better job but looks nicer as well.
Hi! That's an interesting shot. I think it would be hard to achieve with a FLIP-based viscosity simulation because this is less like a fluid and more like a thick cloth with some viscous behaviour. Good luck!
Sorry, stupid question time! Is this the same Flip Fluids that is in Blender?