It seems like this is a direct sequel in the sense that it covers the long-term next step of the world - you've figured out how to sustain yourself and survive in the first game, but now you're trying to create a civilization in this landscape in the second game. In a way, it doesn't replace the original game - if you want to experience that initial, intimate struggle where you're just trying to survive after just arriving at the generator, go back to and play Frostpunk 1.
Yes. That's what developers said. We survived the apocalypse. The ending. The big freeze. Then they said "what's next?". They could have pinned us against another big freeze but it would be stupid. We already survived it what's the point of doing it again. So they then proceed to say along the lines how it is natural to shift towards the city and the people itself. Cities are growing. No longer people want to follow a captain that's ordering them around they want common interests etc etc... So yeah it replaces and it doesn't replace frost punk 1. It replaces in a sense that we get to do "the next phase" in the story which is shifting towards people and surviving peoples interests now and not surviving the environment. But it doesn't replace it as it's not the same expanded micro managing (where you control the generator itself and houses in the district) but you are now macro managing, building massive districts of a city and managing massive population that thrives now since there is no more big freeze (though they said obviously it is still freezing as hell but there is no more looming total freeze on the horizon). Can't wait to play it once it launches.
I get it and it makes sense. I am still thrilled at this game but the one aspect of the game I love the most, is now gone: micro managing of the population and worker allocation in each building/resources. It feels way zoomed out to me. Hopefully when I try the game, it will have its own charm that will enchant me the way the first game did.
As someone who finished the main story of FP1 on the highest difficulty, I was somehow super lost at the beginning of the FP2 beta xD But after 10h in the Beta I've finally brought my City trough the "Whiteout" and multiple conflict within my citizens. The visuals, the music the always present tension, which is rising concistently, all combined made a incredibly good atmosphere. The City MUST NOT fall!!!
@@SentinalhMCwould make sense if they are planning sequel campaigns to the campaigns of Frostpunk 2. So dealing with the lord/worker divide after the Refugees scenario, reseeding the wasteland as a sequel to the Arks scenario, etc
This is exactly what I wanted! I played Frostgrave to such an extent, I got cities to the max population several times, and I just wanted to go bigger. And here we are, the sequel, and we start bigger than the last games pop capped at!! Hell yeah, I can't wait.
The Steam discussions page for FP2 is an actual fucking disaster. From people saying "11 BiT tOoK oUt ThE sUrViVaL eLeMeNtS aNd MaDe It A gEnErIc CiTy BuIlDeR!1!1!1!!" to "GaMe Is DeAd" and "ReFuNdEd!1!" just... makes me really upset and sad. Personally I love FP2 and the direction it went. I love the politics, and balancing factions wants and needs. I love the atmosphere. I love that the city has expanded so much that placing individual buildings would be far too tedious and planning districts is the next logical step for the city. You are no longer surviving. You are building something else now. People are so fucking dumb tho I stfg.
@@edwardr9130 If you don't like it that's fine. Steam forums though is just an endless circlejerk about how the game is horrible. Most of them don't give any constructive feedback, they just doom about how the game will fail because the devs took it in a different direction.
Yeah, I’ve been thinking about this a lot too, I think I can articulate what a lot of the haters are thinking respectively. I really miss the feeling of the original FrostPunk and I wish the sequel felt as personal and I don’t think it can leave as much as an impact without it. A lot of things that worked for the story and atmosphere of the first game disappeared, things that were very deep and important in the original that made it such a personal experience to everyone who played it and pushed video games as art. It was something that made the original game so original, so unique, and all these things were integrated perfectly, it’s what made it FrostPunk; without it, FrostPunk 2 is a lot more like a really well made city and political builder, but not necessarily FrostPunk. It’s like comparing the grittiness and brutality of Fallout 1 and 2 to the lack of it in the newer installments, they’re like completely different games. But I do think it’ll still be a lot of fun, the Beta was much more fun than I thought and it brought back that feeling of trying to manage a complicated and unforgiving system of law, resources, and humanity, that left me joyfully stressing what I would try next time, I loved that from the last game. I liked trying to figure out how many different things I juggle would work together. The new elements strongly contribute to these feelings, as a dirt poor leader, I have to carefully decide where I’ll put my money, research, law, construction, exploration, or whatever the people want this time, and in all those categories there’s another hundred things to decide on that tie into things from other categories. It does have many of the same elements, a lot of people loved in the original, but the other half is left mostly without. The original FrostPunk was for story lover's (that’s the best I can define it); if you were terrible at city builders then it only added to the experience! It also was a great city builder. Story lovers only played it until their first city barely survived, because that is the most interesting and compelling and personal story. City Builders played until they built their perfect city, because that’s the best challenge and puzzle and result. Story elements are extremely fragile and hard to create, the story elements lost from the original FrostPunk made a much bigger difference than the city builder elements. It’s nowhere near as good a story because -even though it’s just as hard, with the same challenges - it’s not so personal, so it’s not as stressful, and therefore less powerful. Story lovers are passionate, so FrostPunk 2 being different than they hoped hit them harder than you might’ve thought. I strongly respect 11 Bit studios’ decision to make such big changes because of artistic integrity, experimentation, and story. It feels like a strong continuation of the story. It’s their choice to decide, not the majority of people (so much art is the same because artists throughout human history have catered to the majority, even though people who appreciate art are a minority, and they all want different things, so we’re often left unsatisfied). It’s an opening to the brand, and if there’s a FrostPunk 3, I hope it’s also very different as well. However, making us pay $74.99 for a full game and 3 DLCs (which probably won’t finish for about 2 years) to play very limited beta that was only available for one week was a sleazy business move in and of itself, but FrostPunk 2 is also guarantee to split the fan base because of its new direction, AND the beta was also guarantee to not satisfy the story lovers because it didn’t include the story mode which they wanted most them. That hefty price tag definitely fueled the fire, I think saving the story mode for later was a good move but the Beta should’ve been much cheaper. Also, politics are a trigger, FrostPunk 1 gave you the option to do immoral things but it was clearly meant to be seen as immoral, politics are much messier than that. On a more personal note: In the end, I love FrostPunk as a city builder and I don’t regret my purchase, but I fully understand why people are upset, I love stories too and I’m really upset I can’t have more of the original FrostPunk. I wish there was a FrostPunk 1.5 that took place only a few years after the original and was more personal, it doesn’t need to be bigger at all! All the other scenarios didn’t have near as climactic ending but I stilled loved them just as much if not more. Many fans of the series have ideas for more scenarios that are really interesting and inspired by FrostPunk. Honestly, I just love ranting about FrostPunk. I really hope that the story mode in FrostPunk 2 is also really deep and emotional. It probably will be because politics are a deeply complicated and human thing that is very personal to many people so it’ll be similar, but also very different.
@@PaulPrisbreyeven if fp2 is the best city builder ever made, it won't have the emotional connection that the first one had. I replayed the first one over and over. I stopped playing the beta before it was over.
it took me 9 hours to complete the 300 weeks. so it took pretty much as long as a fp1 run in just the beta preview. i personally love it but i can see the faction management getting a little annoying when they keep wanting to change things around. also if you build 2 survivalist headquarters you can send out infinite expeditions :)
There is only one thing more brutal than the endless cold: British politics. The story was always my favorite part, cannot wait to see it in the summer.
There was someone about seeing the rule laws.... I saw the "Captains authority," and my first thought as I cracked a smile was, "YOU DON'T UNDERSTAND!😃😂🤣 THAT POWER WILL BE MINE!" 😈
Really like the political aspect to the game ! That's going to be a huge differentiator from the first game. And not a lot of city builder explore this aspect as much.
yeee. well. I'm not sold. I mean - it looks great. Like innovative and actually very great. It is just that - when compared to a genre-twisting masterpiece, the prequel its tough. This preview hit the high note for me that the others did not. GJ Legacy - The intimacy issue. It is a reason that most builders do 1 and 1 buildings. It's just satisfying in another way. Simple. However, this might be something good long term who knows. Even so.. I do not know man. With that said tho.. It is more Frostpunk. Who does not want that
@@sqoualalaobikord9690 what is the confusion? The first game basically set a gold standard so high it would be unfair for any game to live up to it. This sequel looks good compared to most games. Just not compared to the 1. one
@@minidude112 I did and I loved it. One of my favorite games. There is only one thing I'm disapointed about in the sequel : the bland UI as it was a big thing in FP1. Having played the first game I enjoy the bigger scale as it is a direct evolution from FP, like coal to oil. And I must say the new law system is great, there are more, they have more consequences, and they can even be changed.
I liked Frostpunk 1, but what really bothered me about it was how "scripted" things felt. I couldn't make minor mistakes without huge consequences and it sucked the fun right out of me. I couldn't have fun city building without feeling like I had to do things a certain way and couldn't experiment as much. We'll see how FP2 does
There should be the option to place some particular buildings one at a time, for instances where you need only one (like the Propaganda Centre) or where the building in question requires lots of resources to build.
I kind of regret that they didn't make a continuation like "tropico" did. I liked the game how it was, and this might be a good game, but it is not really the type I like the most.
They should also make a chance, where if you lean realllly heavily into one faction, that faction may end up eliminating or suppressing the other factions and making them minority groups that hold little sway in how the city is run.
(technically a one-party system, but desperate times call for desperate measures, you could be a dictatorship in the last one, why not this one? p.s. dictatorship was really effective.)
When I was watching all the trailers, seeing all the teasers, I found myself really drawn to the Technocrat faction. Interested in progress, easing lives through technology, creating a society of equality... Much better than the Icebloods and their backwards 'strongest will survive' ideas. But when it came time to play the game, while I still agree with their policies of equal pay, free essentials, and automated workstations, I found a lot of their buildings and ideas to be rather unpalatable. Chemical additives and experimentation, wasting resources for efficiency's sake, production needs over people's needs... Essentially, progress at all cost. Then, come to the Icebloods. I thought I'd detest them, only to find that they had some of the better practical ideas, especially when it came to sustainability and citizen well-being. Foraged food additives instead of chemicals, using moss to filter air instead of HEPA... Waste not want not and nature did it better, which are principles I agree with wholeheartedly. I find it fascinating how my own biases and ideas have really been challenged by playing FP2. I'm excited to see what other groups will be released, and this time I'll definitely greet them with a more open mind. Has anybody else's experience been similar to mine?
unfortunately the game is like an ordinary simple game, it would be much more awesome if they improved frostpunk 1. we can't build roads or put workers in buildings, I just played for 1-2 hours and then uninstalled it
How to get into the beta? Simple, pre-order the game to become an alpha tester😂 Really scummy practices, games never get backlash for their anti-consumer practices because anyone who does videos on them must praise them
I hated the UI. No timers on important policy changes or requests with the factions and nothing to say when your adventures make it somewhere... Horrible UI.
So I missed that there was a Beta but as Frostpunk comes to GamePass Day 1 I wouldn't buy the deluxe version anyways. Before I watched your video I went to Reddit to get a glimpse what's going on in the community :D I loved Frostpunk 1 .. what a great game it was and how you always came back to play it again after some months. That being said I understand now why Reddit (Frostpunk) is totally on fire.. building districts? Really? For me Frostpunk 2 looks like an improved Frostpunk 1 in terms of Lore, Voting, Management. But why do they take away our "freedom" to build the city? I think they made a big mistake and will loose a lot of loyal gamers this way. I still think the game will be fun and I will definitely play the game for free on Gamepass but it took a bit the hype out of me seeing the distract system.
I feel like frospunk 2 lost big immersion that was present in frostpunk 1, by changin UI to generic one, and that you don't even see how people work, walk to work, and go about their day, now all we see is some shadows of people flying through city at the speed of light...
I don't really get why people are complaining about a loss of "freedom" when you barely had any freedom in the original Frostpunk. You built all your houses around the generator's central heat zone, and all the production were built outside of said heat zone. Every city I've built winds up looking the same.
It has nothing to do with the first game, I was very disappointed, unfortunately I did not like it at all, we used to build beautiful roads and put workers in the buildings, now it has become something like Age of Empires, a completely top-down strategy game. I will play the first game a little, it was much better
They sad that this is nealy 40% the game. So yeah, The game will be almost The same as The beta version. I liked it, but could be much much better, like The first FP.
@@bryanrocha2035 In what universe does "nearly 40%" translate to the game being almost the same as the beta version? Nearly 40% is less than half, meaning that we've only seen a fraction of the game. Your math ain't mathin.
Guys, guys, everyone knows the beta or early access of games is nothing at all like the final product right? Game studios always release something to the public and then go back and completely change everything about it before launch
Yeah, this district system is a turn off at first glance to be honest. But since they always make very good games, I will give them the benefit of the doubt and see how it goes...
which is the same for the first one too? it's not city builder in that sense, it's a survival game where you have to make choices to survive? Did you even play the first one? like wtf even is that comment man XD
This is a good game, but a really bad sequel. They changed from a unique City building survival to a Generic City Building Civilization like game... The problem is not The "scale", The problem is that it is not about individuals, they are just numbers now. Frostpunk was about micromanagement where EVERY person matters now, u have this clown coin to build anything. And u need 600 people to do one thing, 400 people tô do this other thing, they just increased The numbers, like Michael Bay movies, first move had 8 robots and was good, so, now we have 16 and it will be double good... 😂
Frostpunk was always "just numbers." The individual people never mattered, they were just another resource. "Do I have enough people for the building or don't I?" At no point does any individual person matter after the early game period, because once you get automatons and access to Tesla City, your labor problems are solved.
I welcome new gameplay take. Buut... Inbefore the same spitespitting whinebags and unhinged haters+ reviewbombing will hit this sequel as with Darkest Dungeon 2. With absolute scum death threatening the devs at worst because the sequel isnt FP 1.. 2.0. The DD fans expected basically a DD 2 with EXACTLY the same just with more stuff. Even though they were told DD2 would be told and with gameplay explored in a different way/ genre. I swear the rose tinted know-better-then- what-the devs-want-to-make got the glasses replacing the eyebalks😂 I miss the more intimiate, human perspective but I dont go idiot because of it🤪
What do you think of Frostpunk 2? Will you be picking up the game when it releases in July? Share your thoughts in the comments below!
Your review is 💯 on point. You summed it up perfectly 👌
It seems like this is a direct sequel in the sense that it covers the long-term next step of the world - you've figured out how to sustain yourself and survive in the first game, but now you're trying to create a civilization in this landscape in the second game. In a way, it doesn't replace the original game - if you want to experience that initial, intimate struggle where you're just trying to survive after just arriving at the generator, go back to and play Frostpunk 1.
Yes. That's what developers said. We survived the apocalypse. The ending. The big freeze.
Then they said "what's next?". They could have pinned us against another big freeze but it would be stupid. We already survived it what's the point of doing it again.
So they then proceed to say along the lines how it is natural to shift towards the city and the people itself. Cities are growing. No longer people want to follow a captain that's ordering them around they want common interests etc etc...
So yeah it replaces and it doesn't replace frost punk 1. It replaces in a sense that we get to do "the next phase" in the story which is shifting towards people and surviving peoples interests now and not surviving the environment.
But it doesn't replace it as it's not the same expanded micro managing (where you control the generator itself and houses in the district) but you are now macro managing, building massive districts of a city and managing massive population that thrives now since there is no more big freeze (though they said obviously it is still freezing as hell but there is no more looming total freeze on the horizon).
Can't wait to play it once it launches.
I get it and it makes sense. I am still thrilled at this game but the one aspect of the game I love the most, is now gone: micro managing of the population and worker allocation in each building/resources.
It feels way zoomed out to me.
Hopefully when I try the game, it will have its own charm that will enchant me the way the first game did.
@@yuzuftazimo2157 Yes i feel the same, there was core system in F1 which make this game so creative and challenging.
@@yuzuftazimo2157they removed the charm and what made the first one great. It doesn't feel intimate, it is a generic and commercial experience.
As someone who finished the main story of FP1 on the highest difficulty, I was somehow super lost at the beginning of the FP2 beta xD
But after 10h in the Beta I've finally brought my City trough the "Whiteout" and multiple conflict within my citizens.
The visuals, the music the always present tension, which is rising concistently, all combined made a incredibly good atmosphere.
The City MUST NOT fall!!!
Ice bloods- Far right wing
Foragers- right wing
Mechanists- left wing
Technocrats- far left wing
I believe there's another 2 more factions have not introduce in the beta
@@ZaimGamePlay I believe its the Lords and Workers
@@SentinalhMCwould make sense if they are planning sequel campaigns to the campaigns of Frostpunk 2. So dealing with the lord/worker divide after the Refugees scenario, reseeding the wasteland as a sequel to the Arks scenario, etc
I like the Ice Bloods.
@@purpledevilr7463 Well they do wrestle Polar Bears.
This is exactly what I wanted! I played Frostgrave to such an extent, I got cities to the max population several times, and I just wanted to go bigger. And here we are, the sequel, and we start bigger than the last games pop capped at!!
Hell yeah, I can't wait.
The Steam discussions page for FP2 is an actual fucking disaster.
From people saying "11 BiT tOoK oUt ThE sUrViVaL eLeMeNtS aNd MaDe It A gEnErIc CiTy BuIlDeR!1!1!1!!" to "GaMe Is DeAd" and "ReFuNdEd!1!" just... makes me really upset and sad.
Personally I love FP2 and the direction it went.
I love the politics, and balancing factions wants and needs. I love the atmosphere. I love that the city has expanded so much that placing individual buildings would be far too tedious and planning districts is the next logical step for the city.
You are no longer surviving. You are building something else now.
People are so fucking dumb tho I stfg.
Calling other opinions dumb is narrow minded. Not everyone wants to play a political game
If u cant see, why people are mad, maybe, u are the dumbest... just saying.
@@edwardr9130 If you don't like it that's fine. Steam forums though is just an endless circlejerk about how the game is horrible. Most of them don't give any constructive feedback, they just doom about how the game will fail because the devs took it in a different direction.
Yeah, I’ve been thinking about this a lot too, I think I can articulate what a lot of the haters are thinking respectively.
I really miss the feeling of the original FrostPunk and I wish the sequel felt as personal and I don’t think it can leave as much as an impact without it. A lot of things that worked for the story and atmosphere of the first game disappeared, things that were very deep and important in the original that made it such a personal experience to everyone who played it and pushed video games as art. It was something that made the original game so original, so unique, and all these things were integrated perfectly, it’s what made it FrostPunk; without it, FrostPunk 2 is a lot more like a really well made city and political builder, but not necessarily FrostPunk. It’s like comparing the grittiness and brutality of Fallout 1 and 2 to the lack of it in the newer installments, they’re like completely different games.
But I do think it’ll still be a lot of fun, the Beta was much more fun than I thought and it brought back that feeling of trying to manage a complicated and unforgiving system of law, resources, and humanity, that left me joyfully stressing what I would try next time, I loved that from the last game. I liked trying to figure out how many different things I juggle would work together. The new elements strongly contribute to these feelings, as a dirt poor leader, I have to carefully decide where I’ll put my money, research, law, construction, exploration, or whatever the people want this time, and in all those categories there’s another hundred things to decide on that tie into things from other categories. It does have many of the same elements, a lot of people loved in the original, but the other half is left mostly without.
The original FrostPunk was for story lover's (that’s the best I can define it); if you were terrible at city builders then it only added to the experience! It also was a great city builder. Story lovers only played it until their first city barely survived, because that is the most interesting and compelling and personal story. City Builders played until they built their perfect city, because that’s the best challenge and puzzle and result. Story elements are extremely fragile and hard to create, the story elements lost from the original FrostPunk made a much bigger difference than the city builder elements. It’s nowhere near as good a story because -even though it’s just as hard, with the same challenges - it’s not so personal, so it’s not as stressful, and therefore less powerful. Story lovers are passionate, so FrostPunk 2 being different than they hoped hit them harder than you might’ve thought.
I strongly respect 11 Bit studios’ decision to make such big changes because of artistic integrity, experimentation, and story. It feels like a strong continuation of the story. It’s their choice to decide, not the majority of people (so much art is the same because artists throughout human history have catered to the majority, even though people who appreciate art are a minority, and they all want different things, so we’re often left unsatisfied). It’s an opening to the brand, and if there’s a FrostPunk 3, I hope it’s also very different as well. However, making us pay $74.99 for a full game and 3 DLCs (which probably won’t finish for about 2 years) to play very limited beta that was only available for one week was a sleazy business move in and of itself, but FrostPunk 2 is also guarantee to split the fan base because of its new direction, AND the beta was also guarantee to not satisfy the story lovers because it didn’t include the story mode which they wanted most them. That hefty price tag definitely fueled the fire, I think saving the story mode for later was a good move but the Beta should’ve been much cheaper.
Also, politics are a trigger, FrostPunk 1 gave you the option to do immoral things but it was clearly meant to be seen as immoral, politics are much messier than that.
On a more personal note:
In the end, I love FrostPunk as a city builder and I don’t regret my purchase, but I fully understand why people are upset, I love stories too and I’m really upset I can’t have more of the original FrostPunk. I wish there was a FrostPunk 1.5 that took place only a few years after the original and was more personal, it doesn’t need to be bigger at all! All the other scenarios didn’t have near as climactic ending but I stilled loved them just as much if not more. Many fans of the series have ideas for more scenarios that are really interesting and inspired by FrostPunk. Honestly, I just love ranting about FrostPunk.
I really hope that the story mode in FrostPunk 2 is also really deep and emotional. It probably will be because politics are a deeply complicated and human thing that is very personal to many people so it’ll be similar, but also very different.
@@PaulPrisbreyeven if fp2 is the best city builder ever made, it won't have the emotional connection that the first one had. I replayed the first one over and over. I stopped playing the beta before it was over.
There are two endings. One where you find an oil deposit and the other 300 weeks.
no, the other ending is factions war
I accidentally played frostpunk because of the cool trailer… and couldn’t stop… winter is coming
Feels like we are building a game of thrones narrative.
And I love it.
Not 1.5, but a true sequel 🤤🤤🤤🤤🤤🤤
I truly and deeply hope that this gets a physical edition like the previous game did. Especially a "complete" edition with all of its eventual DLC's.
it took me 9 hours to complete the 300 weeks. so it took pretty much as long as a fp1 run in just the beta preview.
i personally love it but i can see the faction management getting a little annoying when they keep wanting to change things around.
also if you build 2 survivalist headquarters you can send out infinite expeditions :)
9 hrs? oh man this is gonna be good
Good reminder, i totally forgot the beta was live this week! I love the first game.
It’s seems great but I like the survival aspect of the first one. Day/ night, and actually being cautious about weather changes
There is only one thing more brutal than the endless cold:
British politics.
The story was always my favorite part, cannot wait to see it in the summer.
There was someone about seeing the rule laws.... I saw the "Captains authority," and my first thought as I cracked a smile was, "YOU DON'T UNDERSTAND!😃😂🤣 THAT POWER WILL BE MINE!" 😈
I'm going to turn into a monster so fast! Me and DDRJake!
Invest in Watchtowers and be prepared to declare Martial Law.
@@jamesbrice3267 hell yea!
Really like the political aspect to the game ! That's going to be a huge differentiator from the first game. And not a lot of city builder explore this aspect as much.
Going by what I found in the frostland, I can say that it's, at least, trying to evolve the paradigm set by the first game.
I feel quite positive about Frospunk 2
I'm sorry, when I saw "Captains authority" in the law book, It rekindled a feeling in me that only appeared when I'd sign the last laws.
That's a genuinely interesting and different game.
I didn't play the first one, but I want to try the 2nd now!
You have to play the first one. It will make all sense brother!
yeee. well. I'm not sold. I mean - it looks great. Like innovative and actually very great. It is just that - when compared to a genre-twisting masterpiece, the prequel its tough. This preview hit the high note for me that the others did not. GJ Legacy - The intimacy issue. It is a reason that most builders do 1 and 1 buildings. It's just satisfying in another way. Simple. However, this might be something good long term who knows. Even so.. I do not know man. With that said tho.. It is more Frostpunk. Who does not want that
Your comment is a mess, so confusing dude.
@@sqoualalaobikord9690 what is the confusion? The first game basically set a gold standard so high it would be unfair for any game to live up to it. This sequel looks good compared to most games. Just not compared to the 1. one
@@minidude112 thanks for the clarification.
@@sqoualalaobikord9690 no prob. I guess you are kinda correct. Maybe it were indeed confusing. Did you try the prequel, frostpunk 1?
@@minidude112 I did and I loved it. One of my favorite games. There is only one thing I'm disapointed about in the sequel : the bland UI as it was a big thing in FP1. Having played the first game I enjoy the bigger scale as it is a direct evolution from FP, like coal to oil. And I must say the new law system is great, there are more, they have more consequences, and they can even be changed.
I liked Frostpunk 1, but what really bothered me about it was how "scripted" things felt. I couldn't make minor mistakes without huge consequences and it sucked the fun right out of me. I couldn't have fun city building without feeling like I had to do things a certain way and couldn't experiment as much. We'll see how FP2 does
It's great you're covering frostpunk 2!
looks promising , cant wait to try it out .
There should be the option to place some particular buildings one at a time, for instances where you need only one (like the Propaganda Centre) or where the building in question requires lots of resources to build.
There is at least one building like that, the air transit hub, so it stands to reason there may be more.
? What do you mean there is already a single building option though it's very limited
would like to see massive map that u can build anywhere on
Sounds like a good game.
Just a tip, maybe put a colour grade on your talk to camera footage 👍
I kind of regret that they didn't make a continuation like "tropico" did. I liked the game how it was, and this might be a good game, but it is not really the type I like the most.
Im terrified heatstamps will become microtransactions in a future mobile port.
They went too far off the path and streamlined too much
I wouldn't call it a "true sequel" in any sense of the word.
Hi. How release in the pa5?
They should also make a chance, where if you lean realllly heavily into one faction, that faction may end up eliminating or suppressing the other factions and making them minority groups that hold little sway in how the city is run.
(technically a one-party system, but desperate times call for desperate measures, you could be a dictatorship in the last one, why not this one? p.s. dictatorship was really effective.)
@@DarkangelAn0n Authoritarianism seems to be an option for laws, just not available in the beta.
New civilization game, very interesting. Looks like a modern version
I still PREFER the *SINGLE BUILDING STYLE* but I am excited for the political aspect of FP2!
When I was watching all the trailers, seeing all the teasers, I found myself really drawn to the Technocrat faction. Interested in progress, easing lives through technology, creating a society of equality... Much better than the Icebloods and their backwards 'strongest will survive' ideas. But when it came time to play the game, while I still agree with their policies of equal pay, free essentials, and automated workstations, I found a lot of their buildings and ideas to be rather unpalatable. Chemical additives and experimentation, wasting resources for efficiency's sake, production needs over people's needs... Essentially, progress at all cost.
Then, come to the Icebloods. I thought I'd detest them, only to find that they had some of the better practical ideas, especially when it came to sustainability and citizen well-being. Foraged food additives instead of chemicals, using moss to filter air instead of HEPA... Waste not want not and nature did it better, which are principles I agree with wholeheartedly.
I find it fascinating how my own biases and ideas have really been challenged by playing FP2. I'm excited to see what other groups will be released, and this time I'll definitely greet them with a more open mind.
Has anybody else's experience been similar to mine?
soooooooooooooo excited ;_; aarghhh i don't want to spoil much, but...... i clicked this anyway.
Can I close the food district during work hours?
Those who know know
The cantina is closed ! Stay at work ! Slackers will be shot !
I am afraid fp2 is not as good as fp1 😔
It is not, but it is ok.
@@bryanrocha2035 Stop judging it based on a beta with less than half the content.
unfortunately the game is like an ordinary simple game, it would be much more awesome if they improved frostpunk 1.
we can't build roads or put workers in buildings, I just played for 1-2 hours and then uninstalled it
How to get into the beta? Simple, pre-order the game to become an alpha tester😂
Really scummy practices, games never get backlash for their anti-consumer practices because anyone who does videos on them must praise them
You realize you can just cancel your preorder if you don't like the beta, right?
I hated the UI. No timers on important policy changes or requests with the factions and nothing to say when your adventures make it somewhere... Horrible UI.
Thankfully they delayed the game with UI changes and other negative feedback in mind.
So I missed that there was a Beta but as Frostpunk comes to GamePass Day 1 I wouldn't buy the deluxe version anyways.
Before I watched your video I went to Reddit to get a glimpse what's going on in the community :D
I loved Frostpunk 1 .. what a great game it was and how you always came back to play it again after some months.
That being said I understand now why Reddit (Frostpunk) is totally on fire.. building districts? Really?
For me Frostpunk 2 looks like an improved Frostpunk 1 in terms of Lore, Voting, Management.
But why do they take away our "freedom" to build the city? I think they made a big mistake and will loose a lot of loyal gamers this way.
I still think the game will be fun and I will definitely play the game for free on Gamepass but it took a bit the hype out of me seeing the distract system.
I feel like frospunk 2 lost big immersion that was present in frostpunk 1, by changin UI to generic one, and that you don't even see how people work, walk to work, and go about their day, now all we see is some shadows of people flying through city at the speed of light...
still beta until 22nd of april i think
I don't really get why people are complaining about a loss of "freedom" when you barely had any freedom in the original Frostpunk. You built all your houses around the generator's central heat zone, and all the production were built outside of said heat zone. Every city I've built winds up looking the same.
It has nothing to do with the first game, I was very disappointed, unfortunately I did not like it at all, we used to build beautiful roads and put workers in the buildings, now it has become something like Age of Empires, a completely top-down strategy game. I will play the first game a little, it was much better
hmm wonder if the lore is the same? Because makes you wonder if this is the same city?
People judging this game negatively just based on this small preview are unbelievably dumb, we literally don't know enough yet, y'all just hate change
They sad that this is nealy 40% the game. So yeah, The game will be almost The same as The beta version.
I liked it, but could be much much better, like The first FP.
@@bryanrocha2035 In what universe does "nearly 40%" translate to the game being almost the same as the beta version? Nearly 40% is less than half, meaning that we've only seen a fraction of the game.
Your math ain't mathin.
Guys, guys, everyone knows the beta or early access of games is nothing at all like the final product right? Game studios always release something to the public and then go back and completely change everything about it before launch
Yeah, this district system is a turn off at first glance to be honest. But since they always make very good games, I will give them the benefit of the doubt and see how it goes...
I will probably skip it. Tried it, not for me. Looks like a city builder, but its a political puzzle game. Not even close to fp1
which is the same for the first one too? it's not city builder in that sense, it's a survival game where you have to make choices to survive? Did you even play the first one? like wtf even is that comment man XD
He's not saying fp1 was a city builder.
Learn to read.
@@DutchDude002 Yes he was. He said FP2 "Looks like a city builder" and that it was "not even close to fp1" implying that FP1 is a city builder.
I think that the drastic change in how the games look and play is part of the feel. Cities and societies change. Not everyone likes it
Goood rev ❤
This is a good game, but a really bad sequel.
They changed from a unique City building survival to a Generic City Building Civilization like game...
The problem is not The "scale", The problem is that it is not about individuals, they are just numbers now. Frostpunk was about micromanagement where EVERY person matters now, u have this clown coin to build anything. And u need 600 people to do one thing, 400 people tô do this other thing, they just increased The numbers, like Michael Bay movies, first move had 8 robots and was good, so, now we have 16 and it will be double good... 😂
Frostpunk was always "just numbers." The individual people never mattered, they were just another resource. "Do I have enough people for the building or don't I?" At no point does any individual person matter after the early game period, because once you get automatons and access to Tesla City, your labor problems are solved.
Omg omg when when is this coming i loved number 1 😢😮😊
Seems too political in my opinion 😢.
Maybe I'll try it a year after release.
I welcome new gameplay take. Buut... Inbefore the same spitespitting whinebags and unhinged haters+ reviewbombing will hit this sequel as with Darkest Dungeon 2. With absolute scum death threatening the devs at worst because the sequel isnt FP 1.. 2.0. The DD fans expected basically a DD 2 with EXACTLY the same just with more stuff. Even though they were told DD2 would be told and with gameplay explored in a different way/ genre. I swear the rose tinted know-better-then- what-the devs-want-to-make got the glasses replacing the eyebalks😂 I miss the more intimiate, human perspective but I dont go idiot because of it🤪
Boo -1 for algorithm. Nothing but crap. No zoom factor and the time lapse is bad. Not a city builder at all. REFUNDED!
Ah yes, the game where you build city districts is clearly not a city builder.