Thank you to Audible for sponsoring this video - Go to Audible.com/Bricky or text "Bricky" to 500-500 Also a huge thanks to Raycevick for his little bit in the video. He makes incredible video essays and if you haven't seen them you're doing yourself a disservice - ua-cam.com/channels/1JTQBa5QxZCpXrFSkMxmPw.html
@@federicocaputo9966 the first ever play through for me of last autumn I had set it to hard mode, I got the home by Christmas achievement and it had no flaws but I couldn’t do the upgrades (I had literally every part required before even starting them) because the ocean freezes over and I already had 3 foragers out there so there was nothing left to explore come day 37. I had to send the men home so we didn’t all starve to death.
"I wonder what the Higher ups are gonna say when I telegraph them for more workers and when they finally arive they see 'WORK MAKES YOU FREE' on my fucking gates" Fucking priceless, made me laugh at loud
They wouldn’t care. The world is ending. The Empire is collapsing. Society itself is collapsing. This is a matter of utmost survival. Whatever it takes.
this is less about corporations this is about survival in the beginning of the 19 centuary 40 Percentage of the WORLDtrade went over liverpool the city had 850 THOUSEND People in it what does it matter if an few people have to work overtime when that means the city survives we I learned one thing of frostpunk THE CITY MUST SURVIVE@@cogsworther1639
@@cogsworther1639well again it’s a dark twist on the world where the apocalypse is coming, the other sites have each failed, and I’m pretty sure at this point the iec would look at basically anything you did as acceptable because at least Liverpool can live if you actually succeed. Everyone else fails, if you succeed whatever you did must be the right way.
I was so traumatized by my first playthroughs of the other (arguably less traumatizing) scenarios that I learnt to min-max the living crap out of everything coming into the Last Autumn scenario. Siding with the workers, I ensured motivation was permanently above the high threshold. Workers struck (striked?) only 3 times (one of which was scripted) and engineers were permanently manning medical posts, having researched everything necessary. Every major workplace incident was resolved safely, having adopted safety procedures early on. In the end, we finished the generator with all extra upgrades 1 week ahead of schedule. As we waited for the evacuation to arrive, I had my workers deconstruct all the work buildings and docks. Coal and food stockpiles were brimming, braziers burning. All that was left was to wait. All without signing the Terror law. All in 1 sitting. All the time and effort I put into meticulous planning was rewarded with the absence of painful moral quandaries, strikes and death. Satisfaction.
The problem with such option in the game is that it's unrealistically optimistic... I mean, maybe if people were convinced they're going to build shelter for the end of the world, it would have worked (although some would probably go delusional mode, like those who say there's no climate change, or Earth is flat). Otherwise, in real life people need to be pushed a little, and afraid a little of consequences. Real socialist (known as communist) countries, did try with everything granted (homes, medical care etc.) and zero unemployment policy. The end result was generations of people demoralised, not caring about their jobs, stealing stuff from workplaces. The effect on efficiency and product quality was terrible. In Poland eventually force had to be used... as economy deteriorated, and coal mines went on strike in December 81, police and army had to bust the strikes, just to prevent a situation when people would be left without heating in winter.
yeah, or alternatively, you have robespierre building site. "hey, how come you ask us for an engineer each morning?" *sees the execution site* "i see..."
7:19 Bricky: The coal life never leaves. 11 bit studios: After the age of coal, conquering Frostland for the oil extraction industry is expected to be the new salvation of what’s left of humanity. Bricky: Impossible.
Also quick note In the final track of 'The Last Autumn', you can hear small bits of 'the city must survive'. It connects the two together so well and brings that sense of dread of what's to come. You're not saving anyone, all you do is just giving them hope, a CHANCE to survive.
Something i found that like, the OST is like, filled with leitmotifs, but the The Last Autumn doesn't have them, EXCEPT for The Inevitable. It's a really cool way of connecting those motifs with the cold itself.
As an American, I have to ask: what's Bricky mean when he says, "Say the line, England!" I get the reference but I don't know the line in this context.
As an English(nearly)man from Merseyside I can confidently say were an even bigger shithole filled with even more cretins than Liverpool. But nothing overall is worse than bootle
This is a bit late but I haven't seen anyone comment about this really neat detail that highlights the worldbuilding in this game. Quick spoiler warning if you haven't played Frostpunk or The Last Autumn. A fun fact is that there is a scout/forager option where you decide whether you take some items, (items mind you that are vital for the Generator construction) from the Winterhome site that went missing or not, it gives you an achievement (It Was Me All Along) if you decide to take the items making you the reason why the generator malfunctioned for Winterhome since it didn't have enough parts to be fully completed and since the Fall of Winterhome scenario exists it's the canon option the person who constructed to Generator took.
But what were the supplies doing so far away to begin with? Most of the items we got from the cache are on-site built items. Furthermore, the IEC made zero attempt to contact the remaining sites for clues. Mind you, Winterhome was supposed to assist New London. You know? The Imperial Capital. I'm led to believw those supplies would've been wasted if left alone.
I played so nicely that after I took the parts and go the achievement I actually gave them to the people who were distraught and looking for them, so I got the achievement and actually helped them in their search so winterhome can live.
what i love about this game is that ending scene, the game just being like" you think you did good?WHAT DID IT COST?" yeah i didnt wanna force children into factories and give people soup and make their lives hell, but atleast they're alive
It was a little anticlimactic for me, since I went down the Labor Union path, stopped at Official Doctrine to filter out the Council of Labor's worse ideas, and completed the generator on schedule, with all upgrades. One guy sadly died when the Labor Union decided they wanted the day off to celebrate the anniversary of some bread riots, and someone left our two very sick people alone, and one of them died. I sent his body back to England. Boy oh boy, now I'm definitely going to set up a death camp that burns through human lives like charcoal. It'll help the food shortage back in England.
"I can't believe you've done this to the people.." "I swear I didn't want the child labour factories!" "No, thats fine, it's the soup I'm talking about, how do you even sleep knowing you gave people soup to eat? How can you live with yourself?"
The reason why I really enjoyed the first Frostpunk review was because it was *very funny* Scouts or their scientific name: *no conplainus* *big dickus*
@@supermantis921 It's a reference to Monty Python. The Life of Bryan. Do go watch it if you haven't yet, it is quite awesome. And funny. You may need it after playing Frostpunk.
Okay, so I just recreated the Red Terror on my city builder, it cant get worse... right? Proceeds to build a FUCKING GAS CHAMBER. God I love this game.
The thing that sticks out to me about these options is that these developers knew exactly where both lead, and had zero hesitation in showing you how both ended up in history. Both clearly parallel governments that did horrible things, those horrible things, within history. Neither is any less nightmarish than the other, and both governments claimed both that the horrors were necessary, and that they were sacrifices for a greater cause. Then the devs posit the question: 'Even if there really was human extinction on the line, would it be worth it?' and let the player question if they made the right decision. (No matter the outcome.)
@@Sorain1 Yes, both sides are bad. So lets give concessions to nobody and slowly kill the human race. Totally the better fucking option. The devs are just smug centrist asswipes who think they are saying something deep when they are really not, they punish you either way for siding with either side. though arguably the workers side seems much less worse that the alternative outcome. Killing a couple of leeching parasites to avoid an authoritarian labor camp were thousands more die, yeah seems pretty based to me, so they can't even make their fucking argument. Its like they were trying to make a trolley problem where both outcomes are bad and they expect you not to pull the lever but in reality one is obviously far less worse than the other.
When I played Last autumn I went with the engineers and built the panopticon and I legitimately never realized I made Auschwitz because I never did the options that came with it and I always strove to help as many as I could, only five died which were all sent back to England. That goes to show how blind one can be on a choosing side.
@@Punishthefalse Considering the Socialists/Communists have killed more people than the Fascists ever have, I would agree with you. And if we're only talking about the game, I prefer the honesty of the engineer tree. They don't try to hide behind pretty sounding platitudes to justify their atrocities.
Frostpunk 2 hours in: Let's give the children nice warm daycare and have then help at medical posts Frsotpunk 20 hours in: I don't care if it it's -60 out there Timmy get out into that 5 feet of snow and pick up those chunks of coal then when you're done go eat your Sawdust soup.
250 Hours in: And so my Deathless, Labor Path based, 24h shift based, Fully upgraded Generator, Worker-Militia-Less, Survivor Difficulty-Last Autumn Run concludes with a Message that the Union way will not be forgotten in this new Chaotic World. Go me😎
It's like a cycle. First you want to be the most morallly uptight as you can, but that makes you get behind as you waste precious resources Then you get crueler and manage your city/worksite more efficiently while making sure to use and plan everything perfectly Then, once you actually understand the mechanics well and what your priorities should be, you are finally are able to be moral again since you know how to make due with more limited measures.
Last time you covered Frostpunk you inspired me to start a Guard/Mechanicus army inspired by it. Now you're covering this and I fear for my wallet lol. Great stuff!
"Polish" If only... If I recall right, This War of Mine was inspired by personal experience of one of the devs in the mess that was Balkans in 1990's. The game is family friendly version of what they've seen:(
You may be wondering “Is it worth it? Is all the suffering and stress I have to go through worth it in the end?” And I’d say YES. You know why? Because the announcer is actually happy for once at the end.
My favorite part is when the Frost hits, we're behind schedule, we're out of food, people are dying - and someone gets the bright idea, "Hey.... those dead people look kind of edible, don't they?"
I had to choose “I’ll think about it” instead of “we are not cannibals” because the situation was that dire. I didn’t pass the law but coming that close to it is something I won’t easily forget.
"I'm a little curious what the higher-ups are gonna say when I telegraph them for some more workers and when they're finally arriving they *'see work makes you free" on my fucking gates.' "* That just killed me right there.
One small detail not mentioned was how yes you know the cold is coming and you got that driving you but when you realize that your actions pretty much were the cause of problems in the other expansions. Also when you zoom out to manage your foragers and you can see the ice slowly creeping towards your camp.
Great DLC, didn't think there would that many changes in the mechanics but it was surprisingly good. Also bought the game because of your previous video on it, best decision I made. Thanks :)
Engineer: Hello there good sir, we are happy to announce that we have finished the generator ahead of time, one week, to be precise... Higher up: Why...is there a sign saying Work Makes You Free over there? And why are there snipers all around...?
My first go I was ahead of schedule, in the base game I had great ending. With the hardest difficulty settings I found myself having to go all the way to the worst extreme. Humanity would be dragged into the future kicking and screaming if needs be. I didn’t even think of the horror of the construction site I had built nor what had become of those cities dragged into survival through brutal repression. I love the game
In a nutshell choose engineers : -"I DIG A HOLE, DIGGEY DIGGEY HO-" *Gunshots* "NO ZIGNING ALLOWED IN ZIS KAMP !" Choose workers' Union : "I DIG A HOLE, DIGGEY DIGGEY HO-" -"YOU! WHY AREN'T YOU SINGING OUR GREAT ANTHEM ? ARE YOU A COUNTER-REVOLUTIONNARY? TAKE HIM TO THE VENT"
While the Morning Anouncement on the Engineer side is pretty terrifying at the end the Labor one just get better up the tree. "The Workday Ends, Enjoy the Achievments of the Working Class!" Imagine that😳
@@theleninator5739 Oh, yeah, nothing wrong with socialism/communism at all. Just a shame we couldn't execute Lenin and Stalin for that motivation boost.
@@Lucama221 The dayly executions part is in the Nazi path, not the socialist path. Also executions were not the special part under Stalin. Execution were a thing for millenia in every nation, even in most nations in the 20th century.
@@dwarow2508 nah, Terror is from Labour. The Engineer(Labour Camp Nazi) path wouldn't kill a worker just to keep morale up, that's a waste of productivity. Just work them to death instead.
I have to say what I love about Frostpunk and those extreme choices is that this world often requires them. So when you can beat the game without using them it is the best feeling on earth.
The Arizona joke at the start was top tier, Best part of it was That I grew up in flagstaff in northern Arizona, So I can understand both sides of the joke.
Sadly the developers announced they are finished with working on this game their “journey” is complete thought I would love to see them flesh out the base game as much as they did the last autumn
I never understood why people struggled with The Last Autumn. I played it a few days ago and essentially lazed through it. Never missed a deadline, got all the resources I needed, and then when I missed the ability to leave early by a meer 4 hours I just... sat around for 8 days while the ocean was frozen over. Had plenty of coal, plenty of food, and so I just shut down every facility and kept time moving fast. But what I think I'm only realizing now, is how close I was to disaster. I never knew the deadlines were hardset, so every time I completed a section of the generator and went "Oh hey, I'm 4 hours ahead of schedule. Nice!" I didn't realize just how insanely close I was missing it by.
Now that is a fridge horror story. The moment when you realize you were inches from failure the entire time, and you never even knew it? Cold Sweat seems approprate.
The worker side is way better for avoiding becoming a extremist. They have a hability to stop ALL THE STRIKES on the camp for 250 food (if you put more than 40 workers on food sources that is quite easy to use) And managing the security isnt that dificult if you miss the first deadline on purpose.
@@gabrielmelnik6796 Yes, in The Last Home the Faith side was also far easier to do without any kind of guards. OTOH Factory Inspectorate and Internal Promotion are OP enough. Not that OP though.
@@CommunismIsCringe Yeah thats my problem with it, they are too charitable with the commies. Look at the red scare, the american government does a much better job at making convincing anti-communist propaganda. I think if they sprinkled a bit of choveaunism, anti-semitism, malthusian evolution theory, arguments about human nature and made the factory tycoon overlords and engineers sound more sympathetic, this game would make a fair case against communism. All this game really does is say, "Oh look more people are happy and working efficiently, hey and they built the generator before the cold came BUT AT WHAT COST GASP!!!! THINK OF THE POOR BOSS WHO WAS a mild mannered gentleman, OH THE HORROR! EGADS THINK OF THE LIKE TWENTY ENGINEERS WE KILLED WHO ONLY WANTED TO SEGREGATE, PENALIZE, AND ENSLAVE THE WORKING CLASS!!! " This game is a symptom of the woke mind virus, they are afraid if they say anything too out of line the mob will go after them and cancel them. The devs are just commie sympathizers, they aren't harsh enough on them harumph! They made the engineers look more bad then they seemed I mean LOOK at them, aw look at those little future wannabe authoritarians so cute and non-threatening.
I got Frostpunk after watching your first video. Now almost 80 hours later, I can say I super enjoyed it! Great to see you follow up with a Last Autumn video! I'm excited to see more from this developer!
The workplace safety makes so much sense to me. I am a safety manager for marine offshores at Malaysia. Even the work hours short shift/extended shift/double shift matters a lot!
15:59 Bruh, even at the worst of the winter the Worker announcer gives you at least some level of motivation like "Workers, the fate of mankind is in your hands". Engineers are not even trying to make you feel like you contribute to something.
Being a brit it's mad to see an american talking about liverpool. Lovely seeing them incorporate the new dock system as liverpool is a port city and around the time frostpunk is set liverpool prospered because of its docks. Thanks Bricky
Frostpunk and it's DLCs are just absolutely incredible. As brutally difficult as they can be, I binged everything this game had to offer over a week or so. Absolutely wish there were more city builders there had this level of charm, sound, and esthetics
One thing that kinda fucks me about this is that people say workers are worse than engineers because daily executions. Daily executions are TERRIBLE, don't get me wrong, but imprisioning people for crimes they did not commit to justify feeding them half of what you feed other people, paying them nothing and overworking them to the point where they literally drop dead is JUST AS BAD.
Something that will always give me chills is some pre-apocalyptic stuff set in a post-apocalyptic setting, AFTER you know and see everything gone to shit. You know what will happen. The wonders of it is seeing how prepared people can become and how fast they start to realize the gravity of the situation. It does give some existential thoughts, like everything that we've achieved can be wiped away in an instant because of forces outside of our control. I try to not let it get me down, because trying to think of a joke means that there's gonna be less coal mined during this shift, and I don't want to end up on the chopping block.
I finished this scenario in good time and with no deaths by obsessing over workplace safety. Getting the infrastructure up to maintain a safe environment around the generator pit was the main bottleneck for me, once I had all three vents and and advanced coal dock, I managed to complete the generator by noon of day 35, but missed the first ship back home by 4 hours to install the last optional upgrade.
I hope you are happy Bricky, after years of avoiding FrostPunk I finally picked it up a week ago thanks to you. I loved it. Took over 20 hours to finally win one run. Now after I get over the trauma of the things I had to do to make the city survive, I'll make another run, a turn as a utopia, without loss or need or want. Where we will live up to our highest ideals or crush any who dear to speak out against the captain. Oh wait where was I? Oh yes a chicken in every pot, strong and safe work places, children will be protected and taken care of. Those who bring us food and make us shelter will never have to work through the nights being exposed to the deadly elements. No one will be on the outskirts of town in substandard shelters while I lower the power and range of the generator so that I can save the greater whole even though some may die. Never again will I weigh adding sawdust to food, or water down soup so weak that you'd be sure it is all water with some sand thrown into it. A true every lasting utopia is what I will create.
When he said that he would put “work makes you free” on a sight at the entrance I lost it. I died laughing edit: btw the “work makes you free” is a reference to Auschwitz’s “arbijd macht vrij” ore something like that
The boats arriving to the work camp like “oh my god, you buil- YOU BUILT AUSCHWITZ ON OUR MINECRAFT SERVER. I WAS GOING TO BUILD, LIKE, A FUCKING FARM HERE. *AND YOU BUILD AUSCHWITZ* “
16:56 on my first playthrou I was constantly repeting in my mind few words while during that bad shit: There won't be place for everyone in generator's site so you could die building it if you're gonna die in the end anyway
In fact, the bill "Terror" originally came from the terror period during the French revolution by Robespierre. However, in the Soviet Union, Stalin also used similar means in order to consolidate his rule in response to World War II and the Cold War.
I was convinced to buy frostpunk during the summer sale because of your last vid bricky! Thanks for the great reviews, and uncovering these hidden gems for your audience.
imagine cutting class in middle school right? you sneak out of class and grab your bag and as soon as you get outside you hear that fucken horn go off without the guy yelling get to work but the horn and whistle alone would make you want cry lmao 15:58
"Work makes one free" - Arbeit macht frei. This fucking slogan was used on the gates of Auschwitz. This comment is for those who didn't get the reference at 15:51. And who is lazy not to google this quote.
It was severely disappointing to get the generator finished only to find out it doesn't heat your area. It's like the frost is a serial killer slowly stalking you and you finally get cornered, you open the closet grab the shotgun and it just goes 'click'.
I honestly loved this DLC which also brought my favorite endless mode builders which I play whenever I load up frostpunk. I only play though whenever I am in a good mood since then I have a higher tolerance of bs and pain.
I would love to see one where you go to war with another city and you gotta make soldiers and keep your city going. You would have the same resources and with soldiers it will have to require people and should have a means as the first one faith and order and have very dark paths. My personal choice
My first playthrough I contemplated cannibalism as I ran out of food from trying to bribe the striking workers. The fucking owl and ungrateful bastards were genuinely funny line.
After beating The New Home twice with The New Order and middle-tier Faith I knew what to expect. Got The Last Autumn leaning on Engineers without even signing Security Outposts. People leaving near the end (you can't stop them without security) is actually a good thing since you won't need them anyway with docks frozen. And to replace the few Engineers that leave you have Internal Promotion.
Thank you to Audible for sponsoring this video - Go to Audible.com/Bricky or text "Bricky" to 500-500
Also a huge thanks to Raycevick for his little bit in the video. He makes incredible video essays and if you haven't seen them you're doing yourself a disservice - ua-cam.com/channels/1JTQBa5QxZCpXrFSkMxmPw.html
hey bricky love your work
As a scotman, I appreciate what you said about liverpool.
Hey could you look at 11 bits Anomaly
Bricky you gotta try a game called this war of mine it's made by the same company
What if I told you, I play Frostpunk while listening to your podcasts?
"We'll be home by Christmas!"
-The captain of the construction site, shortly after bringing workers from Site 120
Maybe not you, but I finished the generator, fully operational and upgraded like 3 days before winter
in medium, but it still counts :P
@@federicocaputo9966 Look, in frostpunk easy is okay cause even then one small mistake can just spiral into defeat.
immediately thought of gunpowder tim vs the moon kaiser by the mechs
“We’ll be home by Christmas!”
The officers in WW1
@@federicocaputo9966 the first ever play through for me of last autumn I had set it to hard mode, I got the home by Christmas achievement and it had no flaws but I couldn’t do the upgrades (I had literally every part required before even starting them) because the ocean freezes over and I already had 3 foragers out there so there was nothing left to explore come day 37. I had to send the men home so we didn’t all starve to death.
"I wonder what the Higher ups are gonna say when I telegraph them for more workers and when they finally arive they see 'WORK MAKES YOU FREE' on my fucking gates"
Fucking priceless, made me laugh at loud
Do you want the reassuring answer, or the honest answer about how corporations work?
They wouldn’t care. The world is ending. The Empire is collapsing. Society itself is collapsing. This is a matter of utmost survival. Whatever it takes.
@@cogsworther1639I want a hug
this is less about corporations this is about survival in the beginning of the 19 centuary 40 Percentage of the WORLDtrade went over liverpool the city had 850 THOUSEND People in it what does it matter if an few people have to work overtime when that means the city survives we I learned one thing of frostpunk THE CITY MUST SURVIVE@@cogsworther1639
@@cogsworther1639well again it’s a dark twist on the world where the apocalypse is coming, the other sites have each failed, and I’m pretty sure at this point the iec would look at basically anything you did as acceptable because at least Liverpool can live if you actually succeed. Everyone else fails, if you succeed whatever you did must be the right way.
*THE COAL LIFE NEVER LEAVES*
I feel that.
KEEP SHOVELING!!
When the enviornmentalists have to use a barbeque without propane
That made moment made me spit my drink LMAO
In the darkness of the New Ice Age there is only coal.
i think i cursed this comment because look at the likes it has XD
"FUCKING OWLS" being an actual response to a dialogue box is amazing.
-So how is the project going?
-The penal colony is going fine. Though I had to shoot 27 peop...
-𝑷𝒆𝒏𝒂𝒍 𝒘𝒉𝒂𝒕?!
RULE BRITANNIA INTENSIFIES!!!!!
-...why is there a distinct stench of human carcasses coming from the shaft of the generator? What the fuck have you done, it's only been a month.
@@glutymaximusy866 "bitch I have to finish this shit with a strict time limit you don't get to complain"
Sir: How should we deal with criminals
Me: WORK THEM TO DEATH
See, no one cares about the dead.
I was so traumatized by my first playthroughs of the other (arguably less traumatizing) scenarios that I learnt to min-max the living crap out of everything coming into the Last Autumn scenario.
Siding with the workers, I ensured motivation was permanently above the high threshold.
Workers struck (striked?) only 3 times (one of which was scripted) and engineers were permanently manning medical posts, having researched everything necessary.
Every major workplace incident was resolved safely, having adopted safety procedures early on.
In the end, we finished the generator with all extra upgrades 1 week ahead of schedule.
As we waited for the evacuation to arrive, I had my workers deconstruct all the work buildings and docks.
Coal and food stockpiles were brimming, braziers burning.
All that was left was to wait.
All without signing the Terror law.
All in 1 sitting.
All the time and effort I put into meticulous planning was rewarded with the absence of painful moral quandaries, strikes and death.
Satisfaction.
You missed the first deadline on purpose, didn't you?
I actually made it, just barely.
I was going in blind so I didn't know what would happen if I missed it.
Same for the 2nd deadline.
Now lets see if we can apply your gameplay to America.
Hmm, I wonder if my first playthrough will go as well as yours did.
The problem with such option in the game is that it's unrealistically optimistic...
I mean, maybe if people were convinced they're going to build shelter for the end of the world, it would have worked (although some would probably go delusional mode, like those who say there's no climate change, or Earth is flat). Otherwise, in real life people need to be pushed a little, and afraid a little of consequences.
Real socialist (known as communist) countries, did try with everything granted (homes, medical care etc.) and zero unemployment policy. The end result was generations of people demoralised, not caring about their jobs, stealing stuff from workplaces. The effect on efficiency and product quality was terrible.
In Poland eventually force had to be used... as economy deteriorated, and coal mines went on strike in December 81, police and army had to bust the strikes, just to prevent a situation when people would be left without heating in winter.
"Wow, this game looks like a bunch of fun and i can definitely see the moral implications behi-"
"What was that ca-"
"L A B O R C A M P S ? !"
✨PANOPTICONS YAY✨
@@somegoodsoup7008 litteraly fascism
Yeah yeah oh the humanity and all that NOW GET BACK TO WORK
@@theleninator5739 Order ( ͡° ͜ʖ ͡°)
yeah, or alternatively, you have robespierre building site.
"hey, how come you ask us for an engineer each morning?"
*sees the execution site*
"i see..."
7:19
Bricky: The coal life never leaves.
11 bit studios: After the age of coal, conquering Frostland for the oil extraction industry is expected to be the new salvation of what’s left of humanity.
Bricky: Impossible.
we go from the reminents of the british empire it the late 1800s to the united states in the early 1920's
The only way this could get any better is if Frostpunk 3 takes us into the nuclear age.
@@demoniack81. That would actually be pretty cool and a natural evolution of dieselpunk.
@@dragonbornexpress5650 nuclearpunk
@@demoniack81 that would be pretty cool actually. Lots of unique moral choices and dangers arise when dealing with early nuclear technology
Also quick note
In the final track of 'The Last Autumn', you can hear small bits of 'the city must survive'. It connects the two together so well and brings that sense of dread of what's to come.
You're not saving anyone, all you do is just giving them hope, a CHANCE to survive.
even a chance to survive is more than a lot of people got in the frostpunk lore
Something i found that like, the OST is like, filled with leitmotifs, but the The Last Autumn doesn't have them, EXCEPT for The Inevitable.
It's a really cool way of connecting those motifs with the cold itself.
Bit late, but that song is called "The Inevitable"
As an Englishman who hates Liverpool, I appreciate the slander
As an Irishman living in Liverpool its not just outsiders who hate it, its communally appreciated
He even said football instead of soccer, I'm impressed
As an American, I have to ask: what's Bricky mean when he says, "Say the line, England!" I get the reference but I don't know the line in this context.
As an English(nearly)man from Merseyside I can confidently say were an even bigger shithole filled with even more cretins than Liverpool. But nothing overall is worse than bootle
Ah. Look at this cultural appreciation. It's beautiful is what it is.
2 things: one THE SUN NEVER SETS ON THE COAL EMPIRE. And two I can’t wait for bricky to review Frostpunk 2 when it comes out
absolutly. i will want to see him make british being americans for hunting oil jokes
HELL YEAH
If it Ever cames out
I cant wait for frostpunk 2 to come out, its been announced for a year with no release date....
Im more eager for that review than i am for the game itself.
And im really eager for the game.
"Godzilla is approaching the generator, the generator is loosing power"
A men of cultur I see
"Jake get the guns, that Mf is not helping get us to meet quota in time"
"Send in the children to deal with it"
This is a bit late but I haven't seen anyone comment about this really neat detail that highlights the worldbuilding in this game. Quick spoiler warning if you haven't played Frostpunk or The Last Autumn.
A fun fact is that there is a scout/forager option where you decide whether you take some items, (items mind you that are vital for the Generator construction) from the Winterhome site that went missing or not, it gives you an achievement (It Was Me All Along) if you decide to take the items making you the reason why the generator malfunctioned for Winterhome since it didn't have enough parts to be fully completed and since the Fall of Winterhome scenario exists it's the canon option the person who constructed to Generator took.
It makes so much sense now.
Holy crap i didnt even take it all to get the achievement
But what were the supplies doing so far away to begin with? Most of the items we got from the cache are on-site built items.
Furthermore, the IEC made zero attempt to contact the remaining sites for clues. Mind you, Winterhome was supposed to assist New London. You know? The Imperial Capital.
I'm led to believw those supplies would've been wasted if left alone.
I played so nicely that after I took the parts and go the achievement I actually gave them to the people who were distraught and looking for them, so I got the achievement and actually helped them in their search so winterhome can live.
Never thought I'd hear Ad Mech say "The coal life never leaves!"
Frankly that just makes me imagine a whole company of servitors running on coal.
@@thatoneguy9615 "The coal life never leaves" > "Ave Dominus Vox". --Bricky 7:18
@@imboredhowru1 Et mundans non faciet vitam carbo
what i love about this game is that ending scene, the game just being like" you think you did good?WHAT DID IT COST?"
yeah i didnt wanna force children into factories and give people soup and make their lives hell, but atleast they're alive
"We are alive, but have nothing to live for"
NO, NOT THE SOUP!!!
@Videoms feeding people soup frostpunk version of eating without a table in rimworld
It was a little anticlimactic for me, since I went down the Labor Union path, stopped at Official Doctrine to filter out the Council of Labor's worse ideas, and completed the generator on schedule, with all upgrades. One guy sadly died when the Labor Union decided they wanted the day off to celebrate the anniversary of some bread riots, and someone left our two very sick people alone, and one of them died. I sent his body back to England. Boy oh boy, now I'm definitely going to set up a death camp that burns through human lives like charcoal. It'll help the food shortage back in England.
"I can't believe you've done this to the people.."
"I swear I didn't want the child labour factories!"
"No, thats fine, it's the soup I'm talking about, how do you even sleep knowing you gave people soup to eat? How can you live with yourself?"
The reason why I really enjoyed the first Frostpunk review was because it was *very funny*
Scouts or their scientific name:
*no conplainus*
*big dickus*
biggus dickus*
@@largefren843 He actually said big dickus I double checked
@@supermantis921 It's a reference to Monty Python. The Life of Bryan.
Do go watch it if you haven't yet, it is quite awesome. And funny. You may need it after playing Frostpunk.
@@carthagis8671 whats so funny about biggus dickus?
@@hipsterllama3942 *nearly cracks up*
The Servitude description is haunting "Everyone is suspect.Everyone is watched.Everyone will serve"
Okay, so I just recreated the Red Terror on my city builder, it cant get worse... right?
Proceeds to build a FUCKING GAS CHAMBER.
God I love this game.
The thing that sticks out to me about these options is that these developers knew exactly where both lead, and had zero hesitation in showing you how both ended up in history. Both clearly parallel governments that did horrible things, those horrible things, within history. Neither is any less nightmarish than the other, and both governments claimed both that the horrors were necessary, and that they were sacrifices for a greater cause. Then the devs posit the question: 'Even if there really was human extinction on the line, would it be worth it?' and let the player question if they made the right decision. (No matter the outcome.)
@@Sorain1 Yes, both sides are bad. So lets give concessions to nobody and slowly kill the human race. Totally the better fucking option.
The devs are just smug centrist asswipes who think they are saying something deep when they are really not, they punish you either way for siding with either side. though arguably the workers side seems much less worse that the alternative outcome. Killing a couple of leeching parasites to avoid an authoritarian labor camp were thousands more die, yeah seems pretty based to me, so they can't even make their fucking argument.
Its like they were trying to make a trolley problem where both outcomes are bad and they expect you not to pull the lever but in reality one is obviously far less worse than the other.
When I played Last autumn I went with the engineers and built the panopticon and I legitimately never realized I made Auschwitz because I never did the options that came with it and I always strove to help as many as I could, only five died which were all sent back to England.
That goes to show how blind one can be on a choosing side.
once again the workers class are the best option
@@theleninator5739 They aren't much better
@@bighatlogan4629 If anything, I dare say it's worse. One execution a day to improve morale? My God!
@@Punishthefalse Considering the Socialists/Communists have killed more people than the Fascists ever have, I would agree with you. And if we're only talking about the game, I prefer the honesty of the engineer tree. They don't try to hide behind pretty sounding platitudes to justify their atrocities.
I mean these are unrepentant (which means they didn't plead guilty) criminals now aren't day?
Frostpunk 2 hours in: Let's give the children nice warm daycare and have then help at medical posts
Frsotpunk 20 hours in: I don't care if it it's -60 out there Timmy get out into that 5 feet of snow and pick up those chunks of coal then when you're done go eat your Sawdust soup.
250 Hours in: And so my Deathless, Labor Path based, 24h shift based, Fully upgraded Generator, Worker-Militia-Less, Survivor Difficulty-Last Autumn Run concludes with a Message that the Union way will not be forgotten in this new Chaotic World. Go me😎
Sawdust is better then soup ten sick to feed 200 people is a Great trade off.
It's like a cycle.
First you want to be the most morallly uptight as you can, but that makes you get behind as you waste precious resources
Then you get crueler and manage your city/worksite more efficiently while making sure to use and plan everything perfectly
Then, once you actually understand the mechanics well and what your priorities should be, you are finally are able to be moral again since you know how to make due with more limited measures.
@@jamesverner9132soup is best because it has no downside and isn’t evil.
@@leirbag1595And then you jump to hard and have to become cruel again
I find the perfect ringtone for my alarm: 15:59
OMG LOL
The purg has been started all crimes are allowed with weapons of level 3 or below
I need this. I have to get up before the buttcrack of dawn for work and I’ve got the sneaking suspicion that this might help me.
@@ethenguillory4919 oh yeah brother, it will lol
Last time you covered Frostpunk you inspired me to start a Guard/Mechanicus army inspired by it. Now you're covering this and I fear for my wallet lol. Great stuff!
That sounds like a really cool idea! =D
*praise the generator*
yo that is an amazing idea! go for it! i would love to see the result if i was able to
maybe you could even try to make some of the siege engines look like small heat generators
Wow it sounds so cool, could we get some advancement on that ? I'd really like to see that
A mix of the guard and mechanicus in the frostpunk style sounds like the absolutely coolest army in 40k
There's just something about the *name* 'The Last Autumn' that sends shivers down my spine. There's so much *weight* conveyed by those three words.
Bricky, they made another depress polish game about being civilian during war. I think you should check it. Its The war of mine
"Polish"
If only...
If I recall right, This War of Mine was inspired by personal experience of one of the devs in the mess that was Balkans in 1990's. The game is family friendly version of what they've seen:(
@@TheArklyte Correct.
He talked about playing it in the last video
I actually played this war of mine first lmao
@@ironboy3245 This war of mine came out before frostpunk
_You thought you could escape the Coal Gang!?_
_THE COAL LIFE NEVER LEAVES_
How did that turn out
You may be wondering “Is it worth it? Is all the suffering and stress I have to go through worth it in the end?” And I’d say YES. You know why?
Because the announcer is actually happy for once at the end.
"Wake up, Onwords with the COMPLETION OF THE PLAN!" "The Workday Ends, GLORY to the Working Class!!" :D
Guys never happy besides from when the generator does something good I love him
@sevendrills4326 Is genuinely heartwarming and a bit...haunting how he can't hold back a chuckle of relief when he says "the generator is complete!"
15:55 - 16:55
U literally have a whole reason to understand why this kind of dark games are needed, way more than we believe
It wasn't until I had some really bad soup that I realized that bad soup does indeed physically make you lose hope
Very true!
My favorite part is when the Frost hits, we're behind schedule, we're out of food, people are dying - and someone gets the bright idea, "Hey.... those dead people look kind of edible, don't they?"
I had to choose “I’ll think about it” instead of “we are not cannibals” because the situation was that dire. I didn’t pass the law but coming that close to it is something I won’t easily forget.
15:44 And here we see Bricky in the keystone piece of evidence for the Nuremberg trials.
"I'm a little curious what the higher-ups are gonna say when I telegraph them for some more workers and when they're finally arriving they *'see work makes you free" on my fucking gates.' "*
That just killed me right there.
One small detail not mentioned was how yes you know the cold is coming and you got that driving you but when you realize that your actions pretty much were the cause of problems in the other expansions. Also when you zoom out to manage your foragers and you can see the ice slowly creeping towards your camp.
Great DLC, didn't think there would that many changes in the mechanics but it was surprisingly good.
Also bought the game because of your previous video on it, best decision I made. Thanks :)
Engineer: Hello there good sir, we are happy to announce that we have finished the generator ahead of time, one week, to be precise...
Higher up: Why...is there a sign saying Work Makes You Free over there? And why are there snipers all around...?
2:33 As an Arizonan, can confirm. We petrify if the weather drops below room temperature.
Tell me you don't know what room temperature means without telling me...
"when they see work makes you free on my gates"
Well well well, consider it sold
My first go I was ahead of schedule, in the base game I had great ending. With the hardest difficulty settings I found myself having to go all the way to the worst extreme. Humanity would be dragged into the future kicking and screaming if needs be. I didn’t even think of the horror of the construction site I had built nor what had become of those cities dragged into survival through brutal repression. I love the game
"Director of Armored Core 2"
Thank you for doing god's work kind sir
uhhhhhhh
I just bought frostpunk console edition, I'll finish this shift and I'll play
-Supervisor uses extended shift-
well, I'll be playing tommorrow
In a nutshell
choose engineers :
-"I DIG A HOLE, DIGGEY DIGGEY HO-"
*Gunshots*
"NO ZIGNING ALLOWED IN ZIS KAMP !"
Choose workers' Union :
"I DIG A HOLE, DIGGEY DIGGEY HO-"
-"YOU! WHY AREN'T YOU SINGING OUR GREAT ANTHEM ? ARE YOU A COUNTER-REVOLUTIONNARY? TAKE HIM TO THE VENT"
While the Morning Anouncement on the Engineer side is pretty terrifying at the end the Labor one just get better up the tree.
"The Workday Ends, Enjoy the Achievments of the Working Class!" Imagine that😳
exept the last laws there is notting wrong whit the based path, put engegniers to do hard work is good
@@theleninator5739 Oh, yeah, nothing wrong with socialism/communism at all. Just a shame we couldn't execute Lenin and Stalin for that motivation boost.
@@CommunismIsCringe Stalin is not communist and Lenin did nothing wrong.
@@theleninator5739 Oh, sure, and Epstein killed himself.
@@theleninator5739 Except of causing a massive an creating propaganda.
TLDR:In the soviet block I was born and raised, and the gulags where I spent most of my days.
You see ivan if you hold gun like this you shoot moar accurately for fear of hitting finger only hit them twice so far still have 8 left
Actual TLDR: You get to chose between moderate Stalinists and Nazi elitists
@@dwarow2508 >daily public executions
>moderate Stalinists
yeah that tracks
@@Lucama221 The dayly executions part is in the Nazi path, not the socialist path.
Also executions were not the special part under Stalin. Execution were a thing for millenia in every nation, even in most nations in the 20th century.
@@dwarow2508 nah, Terror is from Labour. The Engineer(Labour Camp Nazi) path wouldn't kill a worker just to keep morale up, that's a waste of productivity. Just work them to death instead.
I have to say what I love about Frostpunk and those extreme choices is that this world often requires them. So when you can beat the game without using them it is the best feeling on earth.
But my lord is that legal?
The Arizona joke at the start was top tier, Best part of it was That I grew up in flagstaff in northern Arizona, So I can understand both sides of the joke.
Sadly the developers announced they are finished with working on this game their “journey” is complete thought I would love to see them flesh out the base game as much as they did the last autumn
Frost punk2 was announced. Watch the trailer.
I never understood why people struggled with The Last Autumn. I played it a few days ago and essentially lazed through it. Never missed a deadline, got all the resources I needed, and then when I missed the ability to leave early by a meer 4 hours I just... sat around for 8 days while the ocean was frozen over. Had plenty of coal, plenty of food, and so I just shut down every facility and kept time moving fast.
But what I think I'm only realizing now, is how close I was to disaster. I never knew the deadlines were hardset, so every time I completed a section of the generator and went "Oh hey, I'm 4 hours ahead of schedule. Nice!" I didn't realize just how insanely close I was missing it by.
Lol, nice.
Now that is a fridge horror story. The moment when you realize you were inches from failure the entire time, and you never even knew it? Cold Sweat seems approprate.
Yeah the engineers path may be more beneficial, but have you heard the workers announcer?
"Workers!"
_THUMP THUMP THUMP_
"You work for yourself now!"
The worker side is way better for avoiding becoming a extremist.
They have a hability to stop ALL THE STRIKES on the camp for 250 food (if you put more than 40 workers on food sources that is quite easy to use)
And managing the security isnt that dificult if you miss the first deadline on purpose.
@@gabrielmelnik6796 Yes, in The Last Home the Faith side was also far easier to do without any kind of guards.
OTOH Factory Inspectorate and Internal Promotion are OP enough. Not that OP though.
You gotta give the Commies credit, they do make shit sound nice.
@@CommunismIsCringe Yeah thats my problem with it, they are too charitable with the commies. Look at the red scare, the american government does a much better job at making convincing anti-communist propaganda. I think if they sprinkled a bit of choveaunism, anti-semitism, malthusian evolution theory, arguments about human nature and made the factory tycoon overlords and engineers sound more sympathetic, this game would make a fair case against communism.
All this game really does is say, "Oh look more people are happy and working efficiently, hey and they built the generator before the cold came BUT AT WHAT COST GASP!!!! THINK OF THE POOR BOSS WHO WAS a mild mannered gentleman, OH THE HORROR! EGADS THINK OF THE LIKE TWENTY ENGINEERS WE KILLED WHO ONLY WANTED TO SEGREGATE, PENALIZE, AND ENSLAVE THE WORKING CLASS!!! "
This game is a symptom of the woke mind virus, they are afraid if they say anything too out of line the mob will go after them and cancel them. The devs are just commie sympathizers, they aren't harsh enough on them harumph! They made the engineers look more bad then they seemed I mean LOOK at them, aw look at those little future wannabe authoritarians so cute and non-threatening.
What would you say to a Hive World Simulator like Frostpunk?
Awesome idea. I desperately want more games in this style, so much fun
Oh lord that would annihilate computers unless it was greatly optimized, but it sounds so good too
Boutta turn my planet into Krieg
@@fakeblue8985 Better have that cloning building before glassing the planet
Ooh that is a great idea, grimdark future city building in a hive world
I got Frostpunk after watching your first video. Now almost 80 hours later, I can say I super enjoyed it! Great to see you follow up with a Last Autumn video! I'm excited to see more from this developer!
As an austrian I'm probably gonna end up on a goverment watchlist if I make a labor camp
The workplace safety makes so much sense to me. I am a safety manager for marine offshores at Malaysia. Even the work hours short shift/extended shift/double shift matters a lot!
hard to explain to the higher ups when the new workers arrive and they see "work makes you free" on my gates.
I died laughing
15:59 Bruh, even at the worst of the winter the Worker announcer gives you at least some level of motivation like "Workers, the fate of mankind is in your hands".
Engineers are not even trying to make you feel like you contribute to something.
Being a brit it's mad to see an american talking about liverpool. Lovely seeing them incorporate the new dock system as liverpool is a port city and around the time frostpunk is set liverpool prospered because of its docks. Thanks Bricky
13:21 it's more of a direct reference to the eponymous events that happened in France in 1793-94 than to Sovietic Russia
Frostpunk and it's DLCs are just absolutely incredible. As brutally difficult as they can be, I binged everything this game had to offer over a week or so. Absolutely wish there were more city builders there had this level of charm, sound, and esthetics
One thing that kinda fucks me about this is that people say workers are worse than engineers because daily executions. Daily executions are TERRIBLE, don't get me wrong, but imprisioning people for crimes they did not commit to justify feeding them half of what you feed other people, paying them nothing and overworking them to the point where they literally drop dead is JUST AS BAD.
See the thing is, THIS IS THE AMERICAN PRISON SYSTEM so they cant admit it's just as bad
Something that will always give me chills is some pre-apocalyptic stuff set in a post-apocalyptic setting, AFTER you know and see everything gone to shit. You know what will happen. The wonders of it is seeing how prepared people can become and how fast they start to realize the gravity of the situation.
It does give some existential thoughts, like everything that we've achieved can be wiped away in an instant because of forces outside of our control. I try to not let it get me down, because trying to think of a joke means that there's gonna be less coal mined during this shift, and I don't want to end up on the chopping block.
Was debating watching the frostpunk video a 3rd time, luckily you came in clutch lol. Love your content, and thanks for getting me to try this game
"I wanted to ride that high of validation"
ITS A MOOD THOUGH
2:19 i'm english and that is the best description of liverpool i have ever seen
I finished this scenario in good time and with no deaths by obsessing over workplace safety. Getting the infrastructure up to maintain a safe environment around the generator pit was the main bottleneck for me, once I had all three vents and and advanced coal dock, I managed to complete the generator by noon of day 35, but missed the first ship back home by 4 hours to install the last optional upgrade.
If they are dissatisfied, a strike may break out.
-Hah, Poland has overthrown communism this way.
We can build auschwitz.
-Oh fuck.
I love how Terror is in all caps 13:09
It's incredible how this game goes from "yeah this sounds good" to "FUCK GO BACK NONONONONONONOOOOOO"
I hope you are happy Bricky, after years of avoiding FrostPunk I finally picked it up a week ago thanks to you. I loved it. Took over 20 hours to finally win one run. Now after I get over the trauma of the things I had to do to make the city survive, I'll make another run, a turn as a utopia, without loss or need or want. Where we will live up to our highest ideals or crush any who dear to speak out against the captain. Oh wait where was I? Oh yes a chicken in every pot, strong and safe work places, children will be protected and taken care of. Those who bring us food and make us shelter will never have to work through the nights being exposed to the deadly elements. No one will be on the outskirts of town in substandard shelters while I lower the power and range of the generator so that I can save the greater whole even though some may die. Never again will I weigh adding sawdust to food, or water down soup so weak that you'd be sure it is all water with some sand thrown into it.
A true every lasting utopia is what I will create.
“Servitude” *MOST REPLAYED*
1:47 WOOOOOOW LOOK AT THIS, THIS IS GORGEOUS
13:06 was completely unexpected but fantastic.
When he said that he would put “work makes you free” on a sight at the entrance I lost it. I died laughing
edit: btw the “work makes you free” is a reference to Auschwitz’s “arbijd macht vrij” ore something like that
it is arbeit macht frei i don t know how you can butcher german like that
*arbeit macht frei
its says "arbeit macht frei" on the doors to Auschwitz
Having a ventilation site be run by coal is hilariously ironic.
The boats arriving to the work camp like “oh my god, you buil- YOU BUILT AUSCHWITZ ON OUR MINECRAFT SERVER. I WAS GOING TO BUILD, LIKE, A FUCKING FARM HERE. *AND YOU BUILD AUSCHWITZ* “
16:56 on my first playthrou I was constantly repeting in my mind few words while during that bad shit: There won't be place for everyone in generator's site so you could die building it if you're gonna die in the end anyway
16:13 - 16:18 What is Bricky talking about here?
What came out on February 11, 2013?
engineer: *slaps the wall of the penal colony* this bad boy can fit so many *WORKFORCE* in it
Frostpunk really has a way of getting under your skin.
I was literally cursing out New London while playing On the Edge.
9:55 "Just bring out the fucking cocaine, if it worked for the germans it works for me" *big ass foreshadowing bus drives in the background* XD
Fun fact: The Germans actually used amphetamines, not cocaine.
"Just give them cocaine pills it worked for the Germans it'll work for me."
Narrator voice: "It in fact did not work for the Germans."
In fact, the bill "Terror" originally came from the terror period during the French revolution by Robespierre. However, in the Soviet Union, Stalin also used similar means in order to consolidate his rule in response to World War II and the Cold War.
Congratulations Brick Taylor, you truly are the Last Autumn
For those who missed it; the phrase 'Work makes you free' was written above the entrance gates of Auschwitz.
I was convinced to buy frostpunk during the summer sale because of your last vid bricky! Thanks for the great reviews, and uncovering these hidden gems for your audience.
imagine cutting class in middle school right? you sneak out of class and grab your bag and as soon as you get outside you hear that fucken horn go off without the guy yelling get to work but the horn and whistle alone would make you want cry lmao 15:58
16:18 wait what happened on that date? WHAT HAPPENED!
Bricky my dad is from Manchester and I love the fact that you called Liverpool “fictional”
"Armed worker union or labour death camp, we are on schedule here"
"Work makes one free" - Arbeit macht frei. This fucking slogan was used on the gates of Auschwitz. This comment is for those who didn't get the reference at 15:51. And who is lazy not to google this quote.
Oh _Bricky_
There’s another great frost coming
Try not to freeze : )
After years I finally hit it. I beat the last autumn without becoming up monster without missing a single deadline. And with the nobody fucking dying
This Review Made me buy Frostpunk and i had a blast playing it so thank you for the review
It was severely disappointing to get the generator finished only to find out it doesn't heat your area. It's like the frost is a serial killer slowly stalking you and you finally get cornered, you open the closet grab the shotgun and it just goes 'click'.
I honestly loved this DLC which also brought my favorite endless mode builders which I play whenever I load up frostpunk. I only play though whenever I am in a good mood since then I have a higher tolerance of bs and pain.
Nice!
When I played all of these scenarios, I always tried to not go too far with the laws, working hard to keep moderation intact.
Me preparin for my break on the job and watching this
"Yes, Yeeees, Yeeeeeeeeeeee"
The title and game choice is bringing you closer to the Mandalore/Sseth singularity. God Speed, Bricky! (Great content as usual!)
I would love to see one where you go to war with another city and you gotta make soldiers and keep your city going. You would have the same resources and with soldiers it will have to require people and should have a means as the first one faith and order and have very dark paths.
My personal choice
My first playthrough I contemplated cannibalism as I ran out of food from trying to bribe the striking workers. The fucking owl and ungrateful bastards were genuinely funny line.
Hey Bricky. Frostpunk 2 is happening.
After beating The New Home twice with The New Order and middle-tier Faith I knew what to expect. Got The Last Autumn leaning on Engineers without even signing Security Outposts.
People leaving near the end (you can't stop them without security) is actually a good thing since you won't need them anyway with docks frozen. And to replace the few Engineers that leave you have Internal Promotion.