An RPG is not doable for indie devs, especially inexperienced ones (not aimed at you, I don't know). Just focus on one cool idea and make that the whole game
@@godril90 As of right now I definitely can't make one, I've never even tried, other than character design in pencil art and very little digital art, the inspiration is still there though. Now with AI being able to do a lot of the hard work, I bet we see a lot of 'Indie' companies surpassing the old way of making games. Producing some of the most innovative and played games in the market. The next 5 years will tell an awesome story in the gaming industry.
GOOD LUCK ON THE CONTEST!!!!! LOVE YOUR VIDEOS!!! Can you do another VR Luman Nanite environment in the future that last one was so cool your amazing at what you do!!!!!!!!!
Really fun and unique project. Props for the breakdown, it was very informative. I am just starting to look into Cascadeur, it's weird but a good weird. Would love to see more projects that include creating, tweaking or frankenstein'ing animations together with Cascadeur.
@DrakeMakes Can you PLEASE do a tutorial with Horror engine on how to update a quest without it being in order (ex. I have 3 valves i want the player too turn, he turns the first one, and it updates his quest with (1/3), how can i make it do that without him having to turn the individual valves in order. i would want it so that they can turn any valve and it updates it in the quest log, in order. Thank you!!
This is dope af, love to see the innovation. I am pretty new to UE and am learning a ton every day. This definitely opened my mind to some things. I have one thing I don't fully understand though, how did you attach the camera actor to the socket of the skeletal mesh? When I get into the settings of the skeleton, and go through the steps of creating a socket for the part of the skeleton I am looking to attach the camera to, I don't see the camera actor as an option, and I have a feeling I am looking over something quite simple haha
Once the socket is set up I usually attach the camera in the level organizer. I just drag it over the character blueprint, and then select the desired socket. Then I can track that camera into a sequence. I hope this helps, good luck with your projects!
Appreciate the response, I ended up figuring it out later that night! I've watched several other of your videos and they are really helping me out. Huge ups to you m8 @@DrakeMakes
Cool stuff! I actually want to make a first person animation of a person walking through an environment. But I don't have a character for that like you do. How would you suggest I record/animate that? Thanks
Bro make a fps with This movement you a blow cod out of the water I been tryin but I’m new to unreal and have no experience so I gotta teach my self but thanks for the good video
This is cool af, it inspires me to make a rpg where the rogue and hunter class have abilities that parkour like this.
An RPG is not doable for indie devs, especially inexperienced ones (not aimed at you, I don't know). Just focus on one cool idea and make that the whole game
@@godril90 As of right now I definitely can't make one, I've never even tried, other than character design in pencil art and very little digital art, the inspiration is still there though.
Now with AI being able to do a lot of the hard work, I bet we see a lot of 'Indie' companies surpassing the old way of making games. Producing some of the most innovative and played games in the market. The next 5 years will tell an awesome story in the gaming industry.
wow that render looks so natural
1:50 Hell' yeah! Thanks for the shoutout!
GOOD LUCK ON THE CONTEST!!!!! LOVE YOUR VIDEOS!!! Can you do another VR Luman Nanite environment in the future that last one was so cool your amazing at what you do!!!!!!!!!
Thank you!! This comment made my night! There are definitely more VR projects on the horizon :)
This is beautiful imagine a mirror's edge game like this
Catalyst is similar.
Very cool!!! Finally someone trouble shooting the mixamo mixing issues and a work around. THANKS!!!
Vector 3 looking good
SO MUCH FUN!!!! IMPRESSIVE!!!
awesome render, crazy what your doing and experimenting with.
Thank you!
Really fun and unique project. Props for the breakdown, it was very informative.
I am just starting to look into Cascadeur, it's weird but a good weird. Would love to see more projects that include creating, tweaking or frankenstein'ing animations together with Cascadeur.
Thanks! I couldn't have said it better, "frankenstein'ing" projects together is really the name of the game. More will be coming soon!
that's cool af! thanks for the info about how to adjust mixamo anims in cascadeur! that also inpired me to make a pov parkour cinematic as well
This guy is making Mirror's Edge 3
No he's replicating Dying light
@@dkas2690 True but it looks like mirror edge 3
this is crazy. just so I can fully understand though, you added the mixamo animations and adjustments as you built out the scene around it?
Exactly that!
Good job!
@DrakeMakes Can you PLEASE do a tutorial with Horror engine on how to update a quest without it being in order (ex. I have 3 valves i want the player too turn, he turns the first one, and it updates his quest with (1/3), how can i make it do that without him having to turn the individual valves in order. i would want it so that they can turn any valve and it updates it in the quest log, in order. Thank you!!
its on fire
This is dope af, love to see the innovation. I am pretty new to UE and am learning a ton every day. This definitely opened my mind to some things. I have one thing I don't fully understand though, how did you attach the camera actor to the socket of the skeletal mesh? When I get into the settings of the skeleton, and go through the steps of creating a socket for the part of the skeleton I am looking to attach the camera to, I don't see the camera actor as an option, and I have a feeling I am looking over something quite simple haha
Once the socket is set up I usually attach the camera in the level organizer. I just drag it over the character blueprint, and then select the desired socket. Then I can track that camera into a sequence. I hope this helps, good luck with your projects!
Appreciate the response, I ended up figuring it out later that night! I've watched several other of your videos and they are really helping me out. Huge ups to you m8
@@DrakeMakes
Cool stuff! I actually want to make a first person animation of a person walking through an environment. But I don't have a character for that like you do. How would you suggest I record/animate that? Thanks
I got all the character and animation assets for this video from Mixamo. It's free!
Bro make a fps with This movement you a blow cod out of the water I been tryin but I’m new to unreal and have no experience so I gotta teach my self but thanks for the good video
Great work, the camera just is a little too shakey due to it being attached to the head but at some parts it looked realistic
this render is too realastic that it is giving me motion sickness