Would love to see an expansion video to cover switching on the spot as a 'singular' controllable player rather than having them all running around in scene, possibly without destroying the actor so that each playable character can have their own states remembered.
TIP: For anyone having issues with the pawn being stuck in the air when unpossessed: In the parent third person character class (prob "BP_ThirdPersonCharacter") select "Character Movement" under the "Components" tab and set "Run Physics with No Controller" to True
Is there a way to conserve the momentum of the unpossessed character when you switch between characters? Would that be more complicated? I ask cause thankfully, the characters arent floating in the air anymore, but when i switch characters mid jump, then just fall straight down, instead of going at the trajectory they were going when i possessed them (hopefully that made sense).
Does anybody know how to make a GTA 5-style character switch? I could imagine it's using this same process and possibly adding an in-game canera sequence to flow to each selectable player. ...Maybe the other characters are NPC'd, doing their own thing until you select them (also like GTA5)??
This gives me so many puzzle game ideas. Would you be able to do a tutorial on a player controller like in Two Brothers? Where you are controlling two characters at the same time? I don't know whether it would be two pawns, or if they would be in the same blueprint, plus how to map the unique actions they can perform. It's more curiosity than anything else for me.
whenever i see a game mechanic i always try and think of which game I have seen that uses it. at the end this video I was thinking.... Lego. any of the Lego games. i love those games. they are so chill, when you just need to relax.
teach me how to assign the first gamepad to the second player in a local multiplayer please | skip assignment in project settings does not work and the delay workaround too
Would love to see an expansion video to cover switching on the spot as a 'singular' controllable player rather than having them all running around in scene, possibly without destroying the actor so that each playable character can have their own states remembered.
I am trying yo figure out how to do that... would be awesome
TIP: For anyone having issues with the pawn being stuck in the air when unpossessed: In the parent third person character class (prob "BP_ThirdPersonCharacter") select "Character Movement" under the "Components" tab and set "Run Physics with No Controller" to True
Is there a way to conserve the momentum of the unpossessed character when you switch between characters? Would that be more complicated? I ask cause thankfully, the characters arent floating in the air anymore, but when i switch characters mid jump, then just fall straight down, instead of going at the trajectory they were going when i possessed them (hopefully that made sense).
this mechanic I've always wanted to make a game around, really appreciate your tutorials thank you Ryan!
Thank you Ryan. I am completely new to this and your tutorials are amazing. Keep the good work.
I literally was thinking about this yesterday for my project. Thanks
how is your comment older than the video?
Patron member :)
@@lucaslopez5755 I'm a time traveler
Amazing! thanks!!!! Clear, sensible, and quick!!
Does anybody know how to make a GTA 5-style character switch? I could imagine it's using this same process and possibly adding an in-game canera sequence to flow to each selectable player.
...Maybe the other characters are NPC'd, doing their own thing until you select them (also like GTA5)??
got it to work, but how do i reverse the flow if i want to tab back? I can only switch through players one way currently
This gives me so many puzzle game ideas. Would you be able to do a tutorial on a player controller like in Two Brothers? Where you are controlling two characters at the same time? I don't know whether it would be two pawns, or if they would be in the same blueprint, plus how to map the unique actions they can perform. It's more curiosity than anything else for me.
Thanks a lot, I was looking for a tutorial how to make this. Thanks.
Does this work in multiplayer ?
this is helpful. but i wish i could make it work with my enumeration that sets which team each child of the third person character is on.
hiya mate how can i do character spawining like if i press e key i turn into an another creature with its wone ability
8:10 Why don't you just use % of last index if you increment, it's a lot cleaner.
Edit: Length, not Last Index.
This is great thank you! Just curious when are you going to drop the survival series #13 build menu??
Hey ryan, how do you select different characters that arent of the same class?
Can we switch between two charecters after a certain level
can you make change character system like genshin pleaseee
Thanks men you save my assignment
works perfectly thanks a lot ^^
whenever i see a game mechanic i always try and think of which game I have seen that uses it. at the end this video I was thinking.... Lego. any of the Lego games. i love those games. they are so chill, when you just need to relax.
Make the entirety of triforce heroes next
hello sir can you difine buleprint
becuse blueprint is very hard to me understanding
plese help me
teach me how to assign the first gamepad to the second player in a local multiplayer please | skip assignment in project settings does not work and the delay workaround too
can you make a video turning them into metahumans?
Another tutorial ?? 😢
Why you don't finish the other ?? 😒😒
Running through backlog at the moment as haven't been able to record due to hospital visits for my son.
Feels like such bad practice