@@hubbletrubble7875 Yep that was my main inspiration for this. I've always wanted a near real time space combat simulation and COADE was very close to that but it looks garbage so I moved on to ksp and it turns out it provides a really nice simulation if you ignore that it runs at 10fps.
It's a little.. iffy, it works sometimes and other times the game just crashes. The two most common issues are BD Armory not seeing the other craft which can be fixed by getting within 2km and quicksave+quickloading, the other is the bullet curve which is surprisingly not as bad in RSS, but it seems the AI just ignore it and have stupidly good accuracy either way.
Children of a dead earth at home:
underrated
I wish there were a mod list ;-;
But if I were to guess... BDArmoury (or some other weapons mod), Realism Overhaul and some graphics mods?
Game Version 1.12.2
ClickThroughBlocker
Textures Unlimited
ToolbarControl
KSP-Recall
All Tweak
B9-Aerospace Procedural Wings
B9PartSwitch
BDArmory (Runway Version)
BetterBurnTIme
CameraTools
CommunityRescourcePack
CommunityTechTree
CryoEngines
CryoTanks
Custom (flags)
DeployableEngines
DestructionEffects
DistantObject
DynamicBatteryStorage
EasyVesselSwitch
EditorExtensionsRedux
EngineLightingRelit
EnviromentalVisualEnhancements
FarFutureTechnologies
Fox's Profiles (github.com/ballisticfox/FoxProfiles-TUFX/tree/main)
HangerExtender
GasGiantsEnhanced
GGE-Moons
HeatControl
Historian (use the small mode)
IndicatorLights
IndicatorLightsCommunityExtension
JanitorsCloset
KerbalEngineer
KerbalJointReinforcement (Continued not Next)
Kopernicus
MechJeb2
MEVFusionTek
ModularFlightIntegrator
NavBallTextureChanger
NavHud
NearFutureConstruction
NearFutureElectrical
NearFutureExploration
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
Parallax
Parallax Stock Textures
Persistent Rotation
Persistent Thrust
Physics Range Extender (8km)
PlanetInfoPlus
PlanetShine
ProceduralParts
PRVE
PRVE-64k
RealSolarSystem
Restock
Restock+
RocketSoundEnhancements
RSSDateTime
RSS-Textures (+A couple custom textures)
Scatterer
SM_Armory (No longer available)
SM_Industries (No longer available)
SMURFF
SN1006-Uneditied-Skyobx
SpaceDust
SpaceTuxLibrary
Squad
SquadExpansion
StationPartsExpansionRedux
StationPartsExpansionReduxIVAs
SystemHeat
SystemHeatConverters
SystemHeatFissionEngines
SystemHeatFissionReactors
SystemHeatHarvestors
TextureReplacer
ToadicusTools
TrackingStationEvolved
TUFX (github.com/arcanemaniak/TUFX/tree/master/GameData)
TweakableEverything
TweakScale
WASD Camera Editor
Waterfall
WaterfallRestock
ZeroMiniAVC
999_Scale_Redist
ModuleManager4.2.2
brrrrrrrrt
Reminds me of The Expanse TV series.
reminds me of Children of a Dead Earth
@@hubbletrubble7875 Yep that was my main inspiration for this. I've always wanted a near real time space combat simulation and COADE was very close to that but it looks garbage so I moved on to ksp and it turns out it provides a really nice simulation if you ignore that it runs at 10fps.
Ah, Children of a Dead Kerbin!
Does BDArmoury still not work in non-synchronous orbits?
It's a little.. iffy, it works sometimes and other times the game just crashes.
The two most common issues are BD Armory not seeing the other craft which can be fixed by getting within 2km and quicksave+quickloading, the other is the bullet curve which is surprisingly not as bad in RSS, but it seems the AI just ignore it and have stupidly good accuracy either way.