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ballisticfox
United States
Приєднався 27 кві 2016
Hello and Welcome to my channel. You'll mainly see videos about RSS Reborn here but I do some other stuff as well
Відео
WIP Hapke Derived Lunar Shading pt 4
Переглядів 6635 місяців тому
The shader has been implemented in KSP now!
WIP Hapke Derived Lunar Shading pt 3.1
Переглядів 4385 місяців тому
Test for a horizontal surface, now with mean roughness angle. Fixed issue with the blending of the BSDF node for raymarched shadows.
WIP Hapke Derived Lunar Shading pt 2
Переглядів 3265 місяців тому
WIP Hapke Derived Lunar Shading pt 2
RSS-Reborn Development | Vol 2
Переглядів 5 тис.11 місяців тому
I've now hit 1000 hours in development. This is RSS-Reborn, a fork of the RealSolarSystem mod for KSP that I've created as the bleeding edge of what's possible in KSP. Check out the discord server! discord.com/invite/H6JMRyPxpT If you like what I do support me on patreon! www.patreon.com/ballisticfox
Apollo 17 CSM Inspection (KSP)
Переглядів 58011 місяців тому
This is RSS-Reborn, a fork of the RealSolarSystem mod for KSP that I've created as the bleeding edge of what's possible in KSP. Check out the discord server! discord.com/invite/H6JMRyPxpT If you like what I do support me on patreon! www.patreon.com/ballisticfox
KSP: Everest Canyon Run
Переглядів 370Рік тому
New WIP 64k terrain, supporting both color and height. This is RSS-Reborn, a fork of the RealSolarSystem mod for KSP that I've created as the bleeding edge of what's possible in KSP.
RSS-Reborn Development
Переглядів 1,5 тис.Рік тому
Just a quick little video to show how far I've come since June.
Beyond Home: Rhode clouds
Переглядів 5062 роки тому
Effect speed up by 2.5x so you can see the movement better.
Saturn's Hexagon | GGE Development Video
Переглядів 3302 роки тому
Saturn's Hexagon | GGE Development Video
Pioneer 11 Flyby | GGE Development Video
Переглядів 3502 роки тому
Pioneer 11 Flyby | GGE Development Video
I hope you are working on KSA
Do you think youll still work on this until its fully complete with kitten space agency coming out in the next few years?
Will you will make a planet for me?
@@MatteoProductionsStudio no
You could tell me this is Juno footage and i'd believe it.
what is hapke
The default unity shaders were designed for small solid objects, not massive dusty planets The hapke photometric model is basically just a formula that describes how light interacts with dusty planets, what I’ve done here is basically just implement the photometric model into ksp
@@ballisticfox9033 neat
will you add support to parallax continued
@@jackturner8472 Thought about it, mainly focusing on scaled space (high orbit) for now, then going to spend a _lot_ of time working on PQS (the low level terrain)
@@ballisticfox9033 the parallax continued moon textures are very very good, the regolith actually looks like sand which is really cool.
which textures?
Please more please about cosmos and astronomy. Add. Like all about space and Universe. All subscriptions about Space.
Simply stunning.
Absolutely spectacular and stunning! Thank you for your most excellent work.
Where is this gem available?
GitHub! github.com/RSS-Reborn/RSS-Reborn/wiki/Installation
@@ballisticfox9033 Thank you. Downloads are running. Is there a way to test it without blackracks clouds? I am about to aquire them but would like to test everything beforehand.
Wtf?????
I saw that phobos monolith! nice
Hello fox. does rss reborn work on a iris xe graphics card?
Awesome!
bryh, rss reborn update when? last update was in january
Released stuff like two days ago actually, check my discord server I was waiting a little bit for feedback to make sure I didn’t forget anything before posting about the new release
@@ballisticfox9033 i'm banned on discord, and your server require emoji selection to access all the channels, so i cannot download latest version, only via google drive :(
KSP GUI jumpscare. Legit thought it was a render. That's insane.
wowzers
that looks amazing bro
Amazing... I was just watching without reading the description and when the KSP UI popped up I was... oh... this is now _in_ KSP. Whoa. Noice!
Wow that was quick. I saw you testing the shader in unity and now it's in ksp??
man
i love that the moon has a subtle variety of colors like it does in real life instead of the usually shades of grey. Would be cool to see a fork of rational resources in which those colored spots actually contain different resources, like lithium or lead. Might do it myself once RSS-Reborn is complete.
Now I realise why I’m broke as hell
Hi Fox
My biggest issue with RSS is the disgusting transition from the dynamic mesh to PQS textures. I would kill to get terrain like what’s shown in this video in RSS. The RSS planets just feel too flat… Like there’s no point landing on them, cause there’s nothing to explore once you’re down there. Edit: Looking back though some of the content in this channel, it looks like something like that’s already on the way, I assume though parallax or something. It’s incredible watching you guys push KSP farther and farther. You could tell me RSS-Reborn was a AAA game and I wouldn’t doubt it for a second.
that honestly looks great
Apollo 15 landing site?
Yep
recognized it cause of the worm
the moon is flat i knew it
fascinating
Sorry for ignorance for a bit The moon feels different but im not sure what changed? I looks like there is different shading and reflections on parts of it but im not sure?
Changes from the previous video are: Fixed multiple scattering math Added a porosity coefficient Implemented both shadow-hiding opposition effects and coherent backscatter opposition effects, the two main causes of opposition surge which is the bright glow you see
Bro you are insane
I have this installed, with 64k earth, mars, and moon, however. It does not look that good. I have the graphics settings as high as they go and parallax 4k on as well. Is there anything additional to the instructions that needs to be done to enable these textures, terrains etc? Specifically when I've noticed coming close to the moon, it doesn't seem to have a lot of detail. And a slew of other bugs such as giant spike pyramids showing on the moons surface while flying over that are thousands of feet high, stars disappearing as soon as you right click even though skybox dimming is off, etc. and also a dark circle shadow almost that is on the surface radiating from camera position showing less detail (sometimes)
Stars dissapearing sounds like a DOE problem, not RSS-Reborn. Have you made sure to follow the instructions carefully on the google fourm? Also, make sure the special fork of Kopernicus is installed. Normal Kopernicus had a lot of bugs in my case. Also make sure you have release-4 of Blackrack's volumetric clouds mod.
@@benzene_sandwich DOE : Department of Energy? 🤔 Yes I've as much as humanly possible followed the instructions on his Google sheet to the letter on three separate occasions. It could be something I'm missing somehow but I very slowly and methodically went line by line word by word. Yes kopernicus is installed via the included link in the instructions. Blackrack I have his December release not the new deferred update. I can't remember which number that is and I'm currently at work.... For the DOE ironically.
its red when i tryed to get it
Children of a dead earth at home:
As someone aspiring to make their own space game someday, which deity did you sacrifice your soul to in order to do all this?!
is ksp 1 mostly open source? if so i see no reason why the community can continue making advancements and changing its code to be even superior to ksp2, as has already been done such as yourself
I don’t think any part of KSP is open source, but I’m not a modder so idk
No it's not open source anything
If there was a way to convert the 3d models from google earth to the ksp earth, that would be amazing. The buildings wouldnt look good from up close, but it would be worth it
This is straight up unreal, if it wasn't for high quality i would be sure its actual lunar footage
if it runs okay on a good pc i will pay money for this no doubt about it
What sun do you have?
those saturn screenshots look straight out of cassini
You, Blackrack, Gameslinx, the RSS/RO/RP-1 dev team, and the rest of the KSP modding community should be very proud of yourselves. You've all volunteered your time and talent to make something that puts KSP2 to shame in terms of visuals, performance, and features. That blows my mind considering KSP2 is produced by a professional game studio with a huge budget. Sometimes I look at Reborn and can't help but compare it to MSFS visually. This is far too hot for my little laptop with an Iris Xe iGPU to run, but I'm about two months away from having finally saved enough to buy all the parts for my dream PC. It's going to be a 7800X3D/4080S build with 64GB of DDR5. RSS Reborn will be the very first game I run on it.
yea dont let take2 get ahold of beloved games, it seems
well i hope you got your computer now
Hi! I know this is an older video, but I've been looking for the mods that create such good reflections on the Apollo Command Module and other things that should be reflective, I'm not sure what mod does it lol. I'd appreciate it! Thanks!
At 0:29 is SCL-40 in the ground or is it a photorealisitc launch pad like Zoeille or you (I don't remember) showed us on the MTE's forum ?
This is what KSP 2 should of looked like 😅
What's really insane to me is that KSP2 requires a similarly monstrous machine as RSS Reborn to run smoothly, yet it looks like comparative garbage. The KSP2 dev team must have royally screwed up with their optimization.
@@Swagaito_GaiI’m so glad they took 2 extra years to really polish their game
@@Swagaito_Gai Cuase they built KSP2 of the KSP1 codebase. Memory leaks galore.