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To be very bluntly honest, I did click expecting you to land the whole stack onto the moon. Was a little bit disappointed, but I'm glad you addressed it in the video, and it was still an interesting video. Maybe you could try to land the whole stack on the moon??
@@smokinwoodz He’s not the GOAT, that’s Scott Manly. Greatest right now maybe? Certainly of the relatively stock game, but N9, The Beardy Penguin and Carnasa are all fighting for first place with heavily modded KSP.
If you want to check thrust:weight ratio with some engines not running, you don't have to take them off and replace them with mass simulators, you can just turn them off or throttle them down to zero (can't remeember which) in the VAB/hangar.
@@CASA-dy4vs Aside from needing a it to be higher than 1, the specific TWR isn't too important for VTOL planes. The centre of thrust is more important in those cases; you need to make sure it keeps pointing through the centre of mass. The only reason I mentioned it was that it was my most common use case for that thrust limiter trick in the editor; it just immediately came to mind when Matt was using crew modules as a mass simulator.
I was just thinking about this, in the movie they depicted refilling the space shuttle at MIR space station, which was the one in orbit at the time. Unfortunately, the VFX designers depicted them dropping the fuel tank before they got to the space station.
MAKE A FOR ALL MANKIND SHUTTLE To elaborate, build a first-generation space shuttle and a Saturn V, use the Saturn V to transport an LSAM to the moon and then launch a space shuttle, refuel it in orbit, send it to the moon, dock it with the LSAM, and use the LSAM to transport the crew to the surface while the shuttle remains in orbit. Then, relaunch the LSAM, perform rendezvous and docking with the shuttle, and return the crew to earth. It’s complicated, yes, but cool as heck.
God the pure and unfiltered uncare for space travel the government has is insane, especially when they'd rather spend that money killing other humans, others of OUR KIND! Its not entirely their fault cause if they dropped the military america would get taken down in half a minute. But it is SO easy for earth to just be friends, we have plenty of resources we just CHOOSE not to share and start war.
Wrong, the military is underfunded as it is. Besides, many of the Space Shuttle missions were for the D.O.D. Where do you think the funds came from. The place to get the money is from useless "green" programs that are just a complete waste of money in the first place.
Hey Matt, Id reccomend checking out the mod atmosphere autopilot, its really great for janky craft like the space shuttle as it keeps you spot on where you want to be pointed and is essentially ULTRA SAS with proper fly by wire, it also allows you to set maximum g values for realistic fighter jet builds and maximum Angle of Attack so you dont spin out when re entering the atmosphere in a Space X style configuration. Been using it for about my last 200 hours of KSP gameplay, and its made the game so much more enjoyable, especially for someone like me who builds whacky planes and fighter jets in KSP most of the time rather than rockets. Keep up the awesome videos!
@MattLowne: I'm certain that you aren't aware of this about the Parallax Continued mod: I was going to download the source to build it myself, until I read in the build instructions about them having large portions of the mod locked behind a paywall, since building and installing it requires files from within the early access zip file. Dirty on their part to advertise it as being free to access it if you are willing to build from code. On the bright side, thanks for a great video. I love watching the missions you come up with.
This is what I do for my science run. I have a space station gas station in kerbin orbit. I launch my ships up as payloads on board a massive booster. They can dock, up to 6 at once, to the fuel station. I have a mining base on minimus that brings ore over to make fuel. The shuttles never go back down. There is an escape pod to get back down to cycle crews out. They do rotations on minmus, the Mun, and soon Duna and then a rotation on the gas station. Then the station crew goes back to Kerbin and becomes the next expedition crew. It's pretty nifty. The shuttles just get repaired in space if you need it. They land on each body either vertically and tip over or just like a plane.
@AJ1Aerospace it does make for some cool screenshots when multiple shuttles are at the fuel station. I should probably get to work on my Duna base so I can expand my solar system empire in KSP 😆
1:53 You could have just set the thrust limiter to 0% on the vectors. That makes it so they don’t count to the dv reed out. Or you could have moved the other engines into a lower stage.
To think it has been 7 years since i first got obsessed with the KSP Demo version as a 13 year old. Thank you Mister Matt Lowne and Sir Scott Manley for making space FUN and showing me that the possibilities in this game are far more than just getting to low kerbin orbit ;) Your commentaries have always been my go to background noise as well as my tutorials for the game.
5:34 Actually, after the TDRS constellation was completed, the later shuttle missions rolled to a heads up wings level orientation to better communicate with Houston. Off the top of my head, the STS-125 launch coverage showed that in a spectacular way. So, your launch profile was pretty accurate!
Tbh I didn't expect you to land the entire stack, I didn't even expect you to carry the entire stack further than LKO, purely because I felt it would look goofy. How about you make a vehicle that has a detachable ISTU module, a landing module and of course a science, maybe even a relaxation module, using in orbit construction and then visit the entire solar system show casing how you'd find places to refuel and then land your Kerbals to perfom science experiments, maybe as a mini series.
Thumbnail is fine. Pic is a succinct summary. That is it's power if it tells the story. With luck people are aware enough to realise that there would be little reason to get the full stack to the mun. I like it. Would never call it click bait at all.
6:46 “rather than monopropellant for vacuum burns like the real shuttle” [pushes glasses thru face] ackshually the shuttle used a bipropellant for orbital maneuvering, it was just hypergolic propellants (monomethylhydrazine and mixed oxides of nitrogen). Then again, most RCS uses a hypergolic bipropellant too. Monopropellant is quite a bit rarer than KSP would have you believe
Firstly, thank you for all the KSP help, been playing through career mode and having a lot of fun! Just wanted to say you’re one of the few UA-camrs I respect for the fact there isn’t really any clickbait and your titles don’t leave questions unanswered, but ye the thumbnail isn’t clickbait 😂 Have you tried to replicate the future startship flight, refuel in space and land the starship on the moon?
Fun fact: The real space shuttle landing gear has no provision for pulling the landing gear up. It was mechanical advantage to deploy it with no wasted weight for a mechanism to retract it again. The fear of an accidental deployment in orbit, which would doom the orbitter to burn up on reentry, caused them to add interlocks to physicly prevent gear deployment until manually unlocked, which would only happen after the point of maximum heating on reentry.
5:33 shuttles are MUCH harder to fly than SSTOs. With many of them you can simply pick an attitude and hold it until you switch to vacuum mode, when you can fly the spaceplane similar to a conventional rocket.
No matter the thumbnail, I’m going to watch any Matt Lowne video, especially KSP videos. When are you going to continue that series you were doing with KSP where you went to the mun, and built a mining rig and also a space station? I found it really enjoyable to watch the series as it developed!
There's a mod (KRE - Kerbal Reusability Expansion) with a New Shepard landing legs, which you can fit on the bottom on the shuttle during the moon landing, to avoid smashing your engines on the ground.
Honestly, the thumbnail brought me into the video, and I didn't even think about it again until you brought it up. I don't think landing only the shuttle is an issue.
I actually landing the whole stack on the moon would be exactly the kind of Kerbal thing the Kerbals would try. Sort of like a cross between Thermian logic (from Galaxy Quest) and Kerbal logic. Like, what would happen if the Kerbals somehow received pictures of the Space Shuttle at the launch pad or on the CT, but they never saw the SRBs or the fuel tank separate? And then for whatever reason they just assumed it was for going by the moon.
Hey Matt, instead of doing the whole thing with crew modules while building the shuttle you could just set vector engines' power to 0, then delta-v calculator ignores them
I strongly recommend you to use linux's trajectoties mod. It calculates your descent trajectory in real time by taking into account drag, orbital velocity, parachute deployment etc. Downside is that it won't do these predicitions unless you've already staged your lander (like for example when trying to land an eve rover), but it still works well for ssto's and shuttles, especially at night!
Only reason I expected the whole shuttle with tank and boosters to end up on the Mun was you have done that before with a whole stack Saturn V haha. Maybe do the whole thing for a later challenge?
You know, you can right click the engines in the SPH or VAB, and drag the thrust to 0. It will move the thrust marker I use this to make VTOL without taking apart my craft
@MattLowne Your my favorite youtuber but i just wanted to point out of the design of the space shuttle that you put the oms motors on the sides they were up near the vertical stabilizer just pointing that out
to make up for the thumbnail you should send a full stack shuttle to the mun. then have it launch to duna, orbital drop a rover and fly back to kerbin.
I feel like you should have put some landing struts on the back of the craft so you didn't set down on the engines. Where you touch down with the struts and fall to your landing gear.
hey, matt, you know you can just set the thrust limit on engines to zero percent and then check? it acts like they are and aren't there, are because of weight, and aren't because no thrust
8:59 - I thought the full stack was being sent to the moon. I wouldn't call it click bait though. I was clicking either way, and I wasn't disappointed.
Regarding the Vektor engines: you couldve just turned the thrust limiter to zero. Also the real shuttle OMS ran on pressure fed bipropellant, not monopropellant
But it was a different bipropellant to the main engines, they couldn't share propellant. The only different propellant we have which is in the same general ISP range as the Shuttle's OMS is monopropellant.
An ambitious mission filmed on the first run? This'll be fun to watch! Can't you put the Vectors in a different stage to get delta-v readings for the vacuum engines alone? I do that all the time and now I'm wondering if I've been doing it wrong. :) I do very very retro programming. I enjoy making things that work, that do something in some way, but the documentation for most modern libraries/modules just does my head in. The shuttle took off like a toddler who wanted to see what was _over there!_ :) I can never remember the thumbnail a few minutes into the video anyway. There are _some_ advantages to having a flakey brain. :) I like the new Like & Subscribe animation, especially with the smile. Slidey slidey slidey! It's almost like ice racing. I wonder what the grip would really be like in low gravity on all that ultra-sharp sand? Same as I wonder if rovers on Kerbin would really slide on grass; if it might be more realistic than we think. Maybe not. Nice lunar takeoff. It looks really cool besides being practical. That was fun to watch. Thanks Matt!
Matt, you need to get rcs build aid, not only tells u the amount of torque your rcs produces (more=bad), it also tells u how much torque your engines produce and even shows ur dry mass (more engine torque again =bad)
An idea for the thumbnail is having the 2 boosters behind it and to the sides and the external tank is also behind it, and the shuttle's gear is down (which is sorta clickbaity considering you didn't do a runway-style landing.
Indeed, landing on engine nozzles is certainly not done. Even Starship IFT1 showed that lighting engines too close to a non-solid surface is a problem. If you want to land and take off from the Mun with a space plane/shuttle, you first need some sort of land and take-off facility.
hey matt, i love your modded KSP vids, i only recently got into the game and decided to mod KSP for my first time playing it, since i got decent experience when i bought KSP2 (RIP). that being said, what are you using for the UI, and did you install other visual mods alongside parallax? i downloaded it for myself but my game quality is nowhere near what i see in your videos 😅
Many KSP mods are just configuration files... You aren't really coding too much unless you're adding new functionality but if you're just adding parts/ships/missions/planets/etc... You can do it all with the files in the install directory
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Will you land on the moon in RSS (Real Solar System)?
Post a craft file
Matt lowne vidoes are amazing from Kenya
@@MrKylo987 That would be quite interesting
I love ur vids
To be very bluntly honest, I did click expecting you to land the whole stack onto the moon. Was a little bit disappointed, but I'm glad you addressed it in the video, and it was still an interesting video. Maybe you could try to land the whole stack on the moon??
matt lowne clickbait is the least offensive clickbait, he's always so honest and open about it😢🤧 hes just the GOAT of ksp youtube 😭
@@smokinwoodz He’s not the GOAT, that’s Scott Manly.
Greatest right now maybe? Certainly of the relatively stock game, but N9, The Beardy Penguin and Carnasa are all fighting for first place with heavily modded KSP.
You should watch Raiz Space
@@HALLish-jl5mo The greatest sorcerer of history vs the greatest sorcerer of today
@@HALLish-jl5mo mike aben, smooneychad and vaos have left the chat
If you want to check thrust:weight ratio with some engines not running, you don't have to take them off and replace them with mass simulators, you can just turn them off or throttle them down to zero (can't remeember which) in the VAB/hangar.
Yes, it’s the thrust limit. I’ve used this method before when making VTOL aircraft as it also affects the centre of thrust indicator.
I put them in a different stage. You usually need the stage you want figures for to be stage 0.
@@PixelNinja64is the thrust limit set to a certain amount good for creating vtol aircraft with nearly any assortment of engines?
@@CASA-dy4vs Aside from needing a it to be higher than 1, the specific TWR isn't too important for VTOL planes. The centre of thrust is more important in those cases; you need to make sure it keeps pointing through the centre of mass. The only reason I mentioned it was that it was my most common use case for that thrust limiter trick in the editor; it just immediately came to mind when Matt was using crew modules as a mass simulator.
@ ah ok
Matt can make any -nightmare- fantastic space concepts come to life with KSP -2-
KSP2 was a nightmare in and of itself
Yeahhh…No
this was KSP 1
I get the idea though
@@AttemptedPretzelMakerI think they were trying to put a line through the 2
They did it in Armageddon, so it must be possible in reality.
I was just thinking about this, in the movie they depicted refilling the space shuttle at MIR space station, which was the one in orbit at the time. Unfortunately, the VFX designers depicted them dropping the fuel tank before they got to the space station.
if you attack another fuel tank instead of orbital refueling, than yes, it could work . . but they did not have this for some strange reason
MAKE A FOR ALL MANKIND SHUTTLE
To elaborate, build a first-generation space shuttle and a Saturn V, use the Saturn V to transport an LSAM to the moon and then launch a space shuttle, refuel it in orbit, send it to the moon, dock it with the LSAM, and use the LSAM to transport the crew to the surface while the shuttle remains in orbit. Then, relaunch the LSAM, perform rendezvous and docking with the shuttle, and return the crew to earth. It’s complicated, yes, but cool as heck.
HE SHOULD
This would have been possible in real life if they sacrificed 0.05% of the military budget for this
No. Maybe 5% though. The current nasa budget is about 0,5% of the total us annual budget.
God the pure and unfiltered uncare for space travel the government has is insane, especially when they'd rather spend that money killing other humans, others of OUR KIND! Its not entirely their fault cause if they dropped the military america would get taken down in half a minute. But it is SO easy for earth to just be friends, we have plenty of resources we just CHOOSE not to share and start war.
Wrong, the military is underfunded as it is. Besides, many of the Space Shuttle missions were for the D.O.D. Where do you think the funds came from. The place to get the money is from useless "green" programs that are just a complete waste of money in the first place.
Hey Matt, Id reccomend checking out the mod atmosphere autopilot, its really great for janky craft like the space shuttle as it keeps you spot on where you want to be pointed and is essentially ULTRA SAS with proper fly by wire, it also allows you to set maximum g values for realistic fighter jet builds and maximum Angle of Attack so you dont spin out when re entering the atmosphere in a Space X style configuration. Been using it for about my last 200 hours of KSP gameplay, and its made the game so much more enjoyable, especially for someone like me who builds whacky planes and fighter jets in KSP most of the time rather than rockets. Keep up the awesome videos!
@MattLowne: I'm certain that you aren't aware of this about the Parallax Continued mod: I was going to download the source to build it myself, until I read in the build instructions about them having large portions of the mod locked behind a paywall, since building and installing it requires files from within the early access zip file. Dirty on their part to advertise it as being free to access it if you are willing to build from code.
On the bright side, thanks for a great video. I love watching the missions you come up with.
I love the fact canard means deceptive story, the little wing stability thing, and also just a duck.
TD Channel - How to land a space shuttle on the moon - Stick it on a 1km tall rocket
Matt - How to land a space shuttle on the moon - I just can
Yeah, TD Channel is insane! :) Didn't they send a full shuttle launch stack with launchpad to Duna? Or Mars (RSS)? Or was it a Saturn 5?
@@eekee6034 It was the first, then they drove it around before launching it back to earth. (It was RSS)
@@NNZaero4066 Oh yeah! :D I'll have to watch that again.
This is what I do for my science run. I have a space station gas station in kerbin orbit. I launch my ships up as payloads on board a massive booster. They can dock, up to 6 at once, to the fuel station.
I have a mining base on minimus that brings ore over to make fuel. The shuttles never go back down. There is an escape pod to get back down to cycle crews out. They do rotations on minmus, the Mun, and soon Duna and then a rotation on the gas station. Then the station crew goes back to Kerbin and becomes the next expedition crew.
It's pretty nifty. The shuttles just get repaired in space if you need it. They land on each body either vertically and tip over or just like a plane.
That is fucking awesome
@AJ1Aerospace it does make for some cool screenshots when multiple shuttles are at the fuel station.
I should probably get to work on my Duna base so I can expand my solar system empire in KSP 😆
1:53 You could have just set the thrust limiter to 0% on the vectors. That makes it so they don’t count to the dv reed out. Or you could have moved the other engines into a lower stage.
its ridiculous how good this game looks with mods, like you'd think you were playing KSP 2
For All Mankind but without the LSAM (or MunSAM in this case)
Or MSAM
Gotta love the classic Matt Lowne "cut myself off in the edit" ending.
I was expecting a vertical landing on landing legs. The RCS for lift was amazing.
To think it has been 7 years since i first got obsessed with the KSP Demo version as a 13 year old. Thank you Mister Matt Lowne and Sir Scott Manley for making space FUN and showing me that the possibilities in this game are far more than just getting to low kerbin orbit ;) Your commentaries have always been my go to background noise as well as my tutorials for the game.
5:34 Actually, after the TDRS constellation was completed, the later shuttle missions rolled to a heads up wings level orientation to better communicate with Houston. Off the top of my head, the STS-125 launch coverage showed that in a spectacular way. So, your launch profile was pretty accurate!
Tbh I didn't expect you to land the entire stack, I didn't even expect you to carry the entire stack further than LKO, purely because I felt it would look goofy.
How about you make a vehicle that has a detachable ISTU module, a landing module and of course a science, maybe even a relaxation module, using in orbit construction and then visit the entire solar system show casing how you'd find places to refuel and then land your Kerbals to perfom science experiments, maybe as a mini series.
5:28 Bye bye comm access to your space centre!
Thumbnail is fine. Pic is a succinct summary. That is it's power if it tells the story. With luck people are aware enough to realise that there would be little reason to get the full stack to the mun.
I like it. Would never call it click bait at all.
6:46 “rather than monopropellant for vacuum burns like the real shuttle” [pushes glasses thru face] ackshually the shuttle used a bipropellant for orbital maneuvering, it was just hypergolic propellants (monomethylhydrazine and mixed oxides of nitrogen). Then again, most RCS uses a hypergolic bipropellant too. Monopropellant is quite a bit rarer than KSP would have you believe
Super realistic reentry effects would be a nice mod.
yeah.. this is definitely what NASA intended
That Profile Picture is Familiar
Firstly, thank you for all the KSP help, been playing through career mode and having a lot of fun!
Just wanted to say you’re one of the few UA-camrs I respect for the fact there isn’t really any clickbait and your titles don’t leave questions unanswered, but ye the thumbnail isn’t clickbait 😂
Have you tried to replicate the future startship flight, refuel in space and land the starship on the moon?
Fun fact: The real space shuttle landing gear has no provision for pulling the landing gear up. It was mechanical advantage to deploy it with no wasted weight for a mechanism to retract it again. The fear of an accidental deployment in orbit, which would doom the orbitter to burn up on reentry, caused them to add interlocks to physicly prevent gear deployment until manually unlocked, which would only happen after the point of maximum heating on reentry.
5:33 shuttles are MUCH harder to fly than SSTOs. With many of them you can simply pick an attitude and hold it until you switch to vacuum mode, when you can fly the spaceplane similar to a conventional rocket.
I was expecting you to land the entire space shuttle and the tank but I'm just happy you posted a KSP video, keep up the good work
No matter the thumbnail, I’m going to watch any Matt Lowne video, especially KSP videos. When are you going to continue that series you were doing with KSP where you went to the mun, and built a mining rig and also a space station? I found it really enjoyable to watch the series as it developed!
4:48 I see what you did there, that was good. I feel like now you have to do some elaborate mission to launch a full stack from the moon though.
It feels like Jeb just broke into the Ksc and got in an old shuttle and said, “let’s go to the mun!”
I think deep in my mind I alwayes wondered what the shutel would look like on the moon, thanks for brining the idea to life. Great job!
There's a mod (KRE - Kerbal Reusability Expansion) with a New Shepard landing legs, which you can fit on the bottom on the shuttle during the moon landing, to avoid smashing your engines on the ground.
Nice work with the front downwards engines! 👍
Matt, if it’s possible in KSP, you should try doing a slide lander on the Mun- sliding over a flat surface with wheels from orbital speed
matt you done did it again
Last time i was this early the Space Shuttle was still in operation.
This is truly a space moment
Honestly, the thumbnail brought me into the video, and I didn't even think about it again until you brought it up. I don't think landing only the shuttle is an issue.
What NASA thought Space Shuttle would do.
fr
I think NASA thought the Space Shuttle would deliver payloads... as they happened to design the craft.
@@PersonThatExi for real.... the NASA hate has gone too far
@@rudignI didn’t even know there was NASA hate, why do people even hate NASA that much?
@@PersonThatExiUltrakill ost profile picture, nice
I sent a 100% reusable shuttle to the moon and back once, that was really difficult. cant believe i one-upped the great matt lowne
Now do it in RSS, realism overhaul. ;-)
@@richardbloemenkamp8532 no thank you
This give me nostalgia
If you set the vectors thrust limit to 0 I’m pretty sure you could’ve seen the thrust to weight ratio
i'm imagining the looks on the OG Engineers' faces if they saw this while they were designing the Shuttle
We watching For All Mankind with this one 🗣🗣🗣🗣🔥🔥🔥🔥
YES! this was TOO MUCH!
how dare you trick us like that?
now you have to find a way to land the whole thing ,SRB included, on the Mun!
We've been blessed with another matt lowne video
“Your the best the very best they say nothing is better than Matt”
I actually landing the whole stack on the moon would be exactly the kind of Kerbal thing the Kerbals would try. Sort of like a cross between Thermian logic (from Galaxy Quest) and Kerbal logic.
Like, what would happen if the Kerbals somehow received pictures of the Space Shuttle at the launch pad or on the CT, but they never saw the SRBs or the fuel tank separate? And then for whatever reason they just assumed it was for going by the moon.
Hey Matt, instead of doing the whole thing with crew modules while building the shuttle you could just set vector engines' power to 0, then delta-v calculator ignores them
I strongly recommend you to use linux's trajectoties mod. It calculates your descent trajectory in real time by taking into account drag, orbital velocity, parachute deployment etc. Downside is that it won't do these predicitions unless you've already staged your lander (like for example when trying to land an eve rover), but it still works well for ssto's and shuttles, especially at night!
The thumbnails fine Matt! Great vid as well!
Ah now I see why I’m late to these videos they’re uploaded at 4:30 am for me
Only reason I expected the whole shuttle with tank and boosters to end up on the Mun was you have done that before with a whole stack Saturn V haha.
Maybe do the whole thing for a later challenge?
This is a crazy feat more like this plz
Hello!
I LOVE YOU MATT❤❤❤❤ (btw where is the minmus series?)
You know, you can right click the engines in the SPH or VAB, and drag the thrust to 0. It will move the thrust marker
I use this to make VTOL without taking apart my craft
@MattLowne Your my favorite youtuber but i just wanted to point out of the design of the space shuttle that you put the oms motors on the sides they were up near the vertical stabilizer just pointing that out
to make up for the thumbnail you should send a full stack shuttle to the mun. then have it launch to duna, orbital drop a rover and fly back to kerbin.
I suspect the takeoff was rough because the fuel tank wasn't centered on the radial decoupler
I feel like you should have put some landing struts on the back of the craft so you didn't set down on the engines. Where you touch down with the struts and fall to your landing gear.
hey, matt, you know you can just set the thrust limit on engines to zero percent and then check? it acts like they are and aren't there, are because of weight, and aren't because no thrust
You can set the thrust limiter to 0 on the vectors to get the vacuum engine only twr and delta v
you should have launched with the belly facing the ocean, then do the roll program. that way the ignition would have pushed you the right way
The external tank wasn't on straight, that's why it flew so wonky
Matt had a new idea, he built a space shuttle for 500th time
The real ones will remember when Matt brought a space shuttle back from the mun
It would be cool if the thumbnail was all the crew was gatherd in a half circle around a flag, and the shuttle in the back
8:59 - I thought the full stack was being sent to the moon. I wouldn't call it click bait though. I was clicking either way, and I wasn't disappointed.
Regarding the Vektor engines: you couldve just turned the thrust limiter to zero. Also the real shuttle OMS ran on pressure fed bipropellant, not monopropellant
But it was a different bipropellant to the main engines, they couldn't share propellant. The only different propellant we have which is in the same general ISP range as the Shuttle's OMS is monopropellant.
Next! Land on mars so i can finally see the dream that backyardians did with mission to mars
Not sure if anyone else noticed why your launch was so unstable, It looks like the external tank was off center @ 5:23
Btw the thumbnail was good and it also worked
For a brief moment, I thought you were finally leveled up to KSRSS.. Still, nice shuttle bro!
Matt, i know you like Spaceplanes and etc., but that doesnt mean you can just send a Space Shuttle to the Mun.
TO THE MOON!
(Matt is the best btw👍)
i finished watching this video! so good!
Are you going to return the Minmus colony series?
best ksp youtuber
honestly, i did expect you to land the entire stack on mun.
but its fine lol
Now you owe us a whole stack landing. :)
An ambitious mission filmed on the first run? This'll be fun to watch!
Can't you put the Vectors in a different stage to get delta-v readings for the vacuum engines alone? I do that all the time and now I'm wondering if I've been doing it wrong. :)
I do very very retro programming. I enjoy making things that work, that do something in some way, but the documentation for most modern libraries/modules just does my head in.
The shuttle took off like a toddler who wanted to see what was _over there!_ :)
I can never remember the thumbnail a few minutes into the video anyway. There are _some_ advantages to having a flakey brain. :)
I like the new Like & Subscribe animation, especially with the smile.
Slidey slidey slidey! It's almost like ice racing. I wonder what the grip would really be like in low gravity on all that ultra-sharp sand? Same as I wonder if rovers on Kerbin would really slide on grass; if it might be more realistic than we think. Maybe not.
Nice lunar takeoff. It looks really cool besides being practical.
That was fun to watch. Thanks Matt!
Matt saying 'I'm not gonna spoil the thumbnail' when we have all already seen it when clicking on the video, then also adding it in post...
Matt, you need to get rcs build aid, not only tells u the amount of torque your rcs produces (more=bad), it also tells u how much torque your engines produce and even shows ur dry mass (more engine torque again =bad)
For all mankind shuttle lol
On Mun, we use rock as chock!
Should've said this WAY back then, but this type of stuff is why I named a kerbal after you.
An idea for the thumbnail is having the 2 boosters behind it and to the sides and the external tank is also behind it, and the shuttle's gear is down (which is sorta clickbaity considering you didn't do a runway-style landing.
6:17 At least it wasn't take two, otherwise the cargo bay would be empty and the flight cancelled
A true KSP takeoff.
This reminds me of Armageddon!
While discussing the ethnicity of a semi-accurate thumbnail, you landed on your engine nozzles!
Indeed, landing on engine nozzles is certainly not done. Even Starship IFT1 showed that lighting engines too close to a non-solid surface is a problem. If you want to land and take off from the Mun with a space plane/shuttle, you first need some sort of land and take-off facility.
Matt’s control issues are par for the course with KSP shuttles. Very hard to fly.
hey matt, i love your modded KSP vids, i only recently got into the game and decided to mod KSP for my first time playing it, since i got decent experience when i bought KSP2 (RIP). that being said, what are you using for the UI, and did you install other visual mods alongside parallax? i downloaded it for myself but my game quality is nowhere near what i see in your videos 😅
Many KSP mods are just configuration files... You aren't really coding too much unless you're adding new functionality but if you're just adding parts/ships/missions/planets/etc... You can do it all with the files in the install directory
Very interesting video!
Can always use the console version and take off from the Mun facility with it.
Nice music!! Tropico space program