Direct Input Feed (DIF) Guns! From the Depths
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- Опубліковано 2 жов 2024
- Honestly 'DIF' is just fun to say. DIF DIF DIF...
The Ancient DIF Video: • DIF Guns! Direct Input...
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Outro Music: : Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
Nat Keefe with The Bow Ties - Angeline the Baker
Nat Keefe with The Bow Ties - Big Sciota
Nat Keefe with The Bow Ties - Sally Goodin
From the Depths on Steam: store.steampow...
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
#FromTheDepths #APS #DIF
I was actually just playing with DIF railguns in an attempt to create a Rods From God satellite. I created a horrendous shell that could penetrate 10 layers of heavy armor or 40 layers of metal. Now to create an APHE version that has a practical use...
Upload it on steam workshop please, i want to play with it
@@bezmozg565 sorry I can't seem to get it to stabilize at all, so it is currently disfunctional
@@dylanrawls3665 is it perhaps possible to set ammo with a PID equivalent? Ive seen some recent videos that show tracking mortars. Not sure if that could be transferred in some way? I would link the vid but its another creator and I dont like sharing on vids uff.
They are really good on age of sail ships, you can spam like 40 on each side of the ship buried deep in the ship with only the tip of the barrel sticking out. Very very cost efficient guns. I would not place them on turrets, the less cooling you use and less recoil you use the more cost-effective they become. Lob AP HE (HE with a AP tip), Use enough gunpowder so it can pen 1-2 meters of metal. HE scales best at large gauges and if they are enclosed (which occurs if the shell pens a few meters of armor before exploding) they do way more damage.
Such guns are a big part of my age of sail CC as a matter of fact. In the mod I made to support that CC there are also stackable ammo inputs you can make cumulative 'snakes' with. I think Borderwise did a brief mod spotlight on that last year?
That'd be more of a SAP shell, if you wanna APHE you want like 17 gunpowder and 2HE with the AP tip
One good use of a DIF gun is as a cheap support gun, 200mm firing disrupted and smoke can easily add a counter to lasers and shield for cheap
DIF guns: "Dirty deeds done dirt cheap."
You should try making a DIF broadside canoe and fit as many DIF guns as you possibly can.
Now you made me sing that! How dare you! 😀
You'll get better results by turning one of the input slots into a railgun magnet bar, this way you can fire shells with less casing and more actual components.
At that point it'd probably be best to just make a normal APS
This concept seems really good for secondary weapons that are actually embeded in the hull and stick out on each side of the hull instead of being above the deck.
Man i'm def using these, thank u for the tutorial
wait why do i feel like you have done this tutorial already. nvm you did
i just started getting back into FTD and its nice to have someone consistently uploading banger videos!
They also give a realistic rate of fire for battleship guns, though you'd probably want a custom campaign where the factions prefer these over standard APS
DIFs are fun. i have a subobject of a smol 6-barrel aps on a two-axis turret which is literally just for being able to plop tiny aa/support guns all over a craft. though this particular thing has been made kinda obsolete by the newer simple weapons
What about a battery of these timed to fire in sync?
Say 5 guns each takes 25 seconds to reload, you could get it to 5 seconds per shot. Alternatively for your large 10m one, you could have 6 in one turret and suddenly instead of one minute per shell you could have 10 seconds.
Dunno if it'd be much cheaper TBF, would need large turret for sure.
I'd also say, one application of that could be small boats where you don't have space for large cannon Tetris
Honestly, i didnt even realise these could get that compact, you sir have given me a horrible, horrible idea...
hmmmmmmmm
I've been playing around with integrating DIFFs into my otherwise normal APS weapons lately. A strong 4/5 shot alpha strike, perhaps with fire shells to weaken armor.
This just came up on recommended, and it just sent the right frequencies down my optical toobs down to my brainy parts. So tomorrow ill be starting on a dirt cheap dwarf battleship.
07:10 You are now under obligation to resurect and revamp the Iron Scylla borderwise :p
I really wish you hadn't called it a dif gun, now my brain wants to pronounce it as "dilf gun", and that's bad.
They are very fun, I prefer the pure payload HESH variety - I use it on a drone for fun times
They are cool the 10m shells but the unbearable slowness of fire just makes it unusable I think (or I'm not so good at the DIFs)
Like I said: Alpha-strike secondaries. Definitely not the only thing your craft should be armed with. 😁
it's fine you've just got to get lucky with your first shot every engagement
I just yesterday started making a submarine that's going to have a whole rank of these things firing smaller supercavitation hollow points. Less of the advantages you were talking about here, more of the "super cheap, super compact" way of things. Also planning to abuse their long barrels to have them entirely within the hull, and they just poke the barrel out using mantlet aim clipping. Because that's a thing, and it's such glorious cheese.
With the shell I've got they actually fire at a consistent 1/12 seconds, with zero coolers. The turret is literally just the turret base, a gauge increaser with one recoil absorber, firing piece with inputs, mantlet, and 9m of barrel. It's pretty hilarious.
I experimented some with DIF guns myself recently. nice to see what you make of them
Made a tiny cheap battleship with them. Problem is that it's accuracy is awful
@@cyborglion4179have you tried adding fin stabilizers?
I have not actually, I'll try that when I have access to my pc again
@@chickenpurple6704
This makes me crave a ship that is all about a massive salvo of alpha strike that just deletes whole ships. like 20-40 of these things and that is it's schtick. Either it pops them in one go or cripples them so badly they can barely fight back during reload.
The real reason to use direct input feed is to get 10mx500mm shells with higher than the usual maximum payload, which means using rail only and no powder. This is especially effective with frag and flak, but can also be used with HEAT.
I loved using dif guns for passing bombing runs with a thruster craft. I would cram like 60 of them just on the bottom of my crafts.
Could u use a dif gun but augment the 500 mm 10 m shell into a rail assist for max speed ?
I'm building a sniper ship with like 20 of these down the spine called the Razorback now brb
I would love to see a steam engine guide, I can barely get one to work.
Same here. Steam confuses me. 😅
Dif gun spam = best weapon in the game
Oh also if you make a like a 30mm gun with small shells the dif guns are actually good reload. Jacob's treehouse has some dif guns on it.
I used a bunch of these with railguns so you only need one charger and a bunch of railgun barrel segments so you can get up to like 5000 ms with a high gauge
I prefer dif guns as cheap short range 'door knockers'. Set the ai to only shoot things at close range. 10m long, 20 inches wide. Lob low velocity heat or hesh, ie only a bit of gun powder, you dont need loads of barrel either as you can barely miss at close range. Due to the lack of autoloaders they are ridiculously cheap in terms of pain over cost. They also dont need masses of ha covering the barbette to stop enemy heat/hesh shells snipping them off at their roots.
Good TIP !!!
Swarm fast movers with these on off-angles
Any one know what the dammage cap is? I remember doing like 1m dammage with dif railguns back when but I feel like 45k is the max now
As far as I am aware, there is no cap / a very high cap. Back when nuclear mass drivers were usable, they dealt up to 1 million damage per hit, rendered all in the same frame.
I personally use timed APHE-Frag for high-caliber APS guns.
One good use of a DIF gun is as a cheap support gun, 200mm firing disrupted and smoke can easily add a counter to lasers and shield for cheap
Damn i can make a frigate monitor class ship with those guns
its the first time I've seen a DIF gun, and I love it so much, now I'll make small Dif guns for my small as shit boat and delete DWG crafts xD
I kinda suck at building small and dont want to build big at all...
Which fortress is the best fortress?
One that has a hundred of these on hollowpoints XD
ApHe is much better since you get a high penetration value(high speed + 500mm) so it will penetrate the armour and expload inside
Is there a maximum length for the shells?
20 components so 500mm has the max length of 10m shells iirc
in old versions the length was uncapped, but that led to nonsense shenanigans to it was capped to 20 modules
i have a question about lasers
is it viable to use a regular laser as a lams it it more efficient? to do this
You *can* make a "laser ciws" but youre better off using LAMS because their 180° firing angle and no need for a physically moving turret makes them better at tracking shells and are far less likely to be destroyed by a lucky shot decapitation of your turret
Set the min required accuary to 0.1° instead of the 2° default. That way you wont miss the first shot.
But are these 10m shells that much better than 8m ones?
THAT much better? Eh, only kinda. But the shells being better isn't really the reason to do something like this.
...Okay, fine.
TEST: Fire shells at an arbitrarily thick wall of iron (17 blocks, in this case; 4m beams, arranged vertically). Distance used: point blank (3 empty blocks between end of gun barrel and wall). Gun and Target on the same platform. To minimize variance, Gun and Target facing is as close to equal as possible / Gun installed with sufficient number of recoil absorbers, with long barrel length / Platform may be considered stable.
SHELLS USED: 3 total. All tested shells used following modules: 1 AP head, 4 Sabot bodies, with the rest filled with gunpowder casing. Shell #1: 16 modules at 500mm. Shell #2: 20 modules at 500mm. Shell #3: 20 modules at 400mm (the max diameter allowed for 8m length).
RESULTS: Shell #1 fully pierced an average of 10 blocks, dealing an average of 16.8k in damage. Shell #2 fully pierced an average of 11 blocks (with significant damage to the 12th), dealing an average of 19.7k in damage. Shell #3 fully pierced an average of 8 blocks, dealing an average of 13.6k in damage.
CONCLUSIONS: The 'maximized' Shell #2 performed notably better than the runner up, Shell #1, with a total damage difference of over 15%.
Consideration should be made in that this was a fairly basic test. Tweaking the used modules in search for more 'optimal' performance in consideration of shell size was not investigated, nor further investigation into other module count/shell diameters to determine just how significant the resulting difference truly is.
CONFLICTS OF INTEREST TO NOTE: It's 105 freaking degrees F right now (~40 C), and I don't have AC. Whisky was involved.
If they're kinetic, they have that little bit extra AP that doesn't require rail power, so that's a plus.
The minus is their stupidly long reload time, of course. 😅
@@BorderWise12 That's exactly what I'm thinking. Is that little bit extra AP all that useful?
I haven't played for a solid while, and even when I played, it wasn't that much and decided to wait till the game is in a more stable state and every tutorial isn't outdates in like 3 month, so I might not be supper experienced, but I'd recon an 8m shell with autoloaders will outperform an equivalent price group of these 10m shells' cannons.
@@anonimus370 the idea behind using dif guns is to put yourself ina situation where you only need one shot.....
Can they be more than 10 meaters
Nope. Hard-cap on shell size.
wait am i the second lol
lol
fail