Best of luck, before you do so here's some advice to help: Have a look at this post for some background before you begin, it should help your understanding: www.tales-from-darkenedroom.com/post/glide-wrappers-last-man-standing-or-peace-and-harmony I used a 2024 release of DOSBox-X either 2024 release works. Feel free to install/unzip it into a new folder, if you prefer and don't want to change any existing versions installed. nGlide is 32 bit so you have to use a matching x86 (32 bit) DOSBox-X exe. I used nGlide v2.10 installed as the system glide wrapper but if you have nGlide already and you're a bit unsure about upgrading and possible breaking stuff, you can unzip it (despite being an exe, with 7zip) into the 2024 DOSBox-X folder as a local glide wrapper. Skip the Vulkan back-end option in nGlide it's brand new and some stuff just doesn't like it, stick with the default auto option. I used a JF3 classic clean install so it's v1.63 or 1.65 (can't remember). You can test the internal DOSBox low level 3dfx emulation with this version, tiny window, but it proves 3dfx is functional in JF3. In DOSBox-X enable Glide passthrough and disable voodoo card (it's not clear in the DOSBox-X docs ( dosbox-x.com/wiki/Guide%3ASetting-up-3dfx-Voodoo-in-DOSBox%E2%80%90X ) these should be mutually exclusive). If all is good and configured properly you should be able to fire up DOSBox-X, go to the z:\system dir and copy glide2x.ovl into the mounted JF3 folder. You can try v1.63(5) but I didn't get it work with passthrough and nGlide prefers JF3 v1.67 so apply JF3 update, it should replace a load of files. Patch readme should say platinum v1.67. And give it a whirl! It's quite the amazing overhead drop, both CPU and GPU barely got over single figure % usage! If you want to use hotas use the SDL2 version of DOSBox-X x86 (32 bit) build, looks like there's a regression bug in the SDL1 build. However the SDL2 version introduces a fluidsynth regression bug so stick with Soundblaster 16 for midi in JF3. Hope that helps, good luck!
Yes glide passthrough is about handing glide requests off to something else to deal with, so nGlide, dgVoodoo2, etc. With dgVoodoo2 ua-cam.com/video/RqBbVFW1Bbs/v-deo.html
I wasn't really planning on posting the Jetfighter III videos, I just wanted to quickly demo the Glide passthrough stuff and I already had it configured (or thought I did). Turns out, not so much, and it took a bit of work to get it fixed and running properly! 😂
@@robertsartino7664 it should be straightforward to run in DOSBox with software rendering, but for Glide prettiness, I've given the jetfighter some hints below. 👍
DOSBox SVN daum is a very old and no longer maintained DOSBox build, any issues you have with it, you'll have to try and sort out yourself, while modern DOSBox builds are continually, maintained, bug fixed and enhanced. If a game has an issue, is it game issue or a bug in SVN daum which has been fixed in DOSBox Staging/-X?
@@darkenedroom you are absolutely right. It is just that this was one of the early project I had, ad at that time SVN daum was the only way to support 3dfx. As for JF3 it is quite stable, and I won't move to staging, which I did for many other dos games
@@Gabriele-bu7ri SVN daum contributed a number of patches to DOSBox-X, so I'd consider that the spiritual successor to SVN daum rather than Staging. Didn't spent a lot of time with it, as I went with ECE at the time.
I'd start with PCem and a Voodoo3 given its age, there a good chance of it working. If not then I'd try and run it natively under Win10, with nGlide, dgVoodoo2 and if it supports early DirectX then ddrawCompat , dgVoodoo2 and maybe dxwnd for compatibility if needed.
Definitely looking good! I'm going to try it.
Best of luck, before you do so here's some advice to help:
Have a look at this post for some background before you begin, it should help your understanding: www.tales-from-darkenedroom.com/post/glide-wrappers-last-man-standing-or-peace-and-harmony
I used a 2024 release of DOSBox-X either 2024 release works. Feel free to install/unzip it into a new folder, if you prefer and don't want to change any existing versions installed. nGlide is 32 bit so you have to use a matching x86 (32 bit) DOSBox-X exe.
I used nGlide v2.10 installed as the system glide wrapper but if you have nGlide already and you're a bit unsure about upgrading and possible breaking stuff, you can unzip it (despite being an exe, with 7zip) into the 2024 DOSBox-X folder as a local glide wrapper.
Skip the Vulkan back-end option in nGlide it's brand new and some stuff just doesn't like it, stick with the default auto option.
I used a JF3 classic clean install so it's v1.63 or 1.65 (can't remember). You can test the internal DOSBox low level 3dfx emulation with this version, tiny window, but it proves 3dfx is functional in JF3.
In DOSBox-X enable Glide passthrough and disable voodoo card (it's not clear in the DOSBox-X docs ( dosbox-x.com/wiki/Guide%3ASetting-up-3dfx-Voodoo-in-DOSBox%E2%80%90X ) these should be mutually exclusive). If all is good and configured properly you should be able to fire up DOSBox-X, go to the z:\system dir and copy glide2x.ovl into the mounted JF3 folder.
You can try v1.63(5) but I didn't get it work with passthrough and nGlide prefers JF3 v1.67 so apply JF3 update, it should replace a load of files. Patch readme should say platinum v1.67. And give it a whirl!
It's quite the amazing overhead drop, both CPU and GPU barely got over single figure % usage!
If you want to use hotas use the SDL2 version of DOSBox-X x86 (32 bit) build, looks like there's a regression bug in the SDL1 build. However the SDL2 version introduces a fluidsynth regression bug so stick with Soundblaster 16 for midi in JF3.
Hope that helps, good luck!
You can see why I write setup guides! 🤣
Can dgVoodoo work with DOSBox-X, or is it just for nGlide ?
Yes glide passthrough is about handing glide requests off to something else to deal with, so nGlide, dgVoodoo2, etc. With dgVoodoo2 ua-cam.com/video/RqBbVFW1Bbs/v-deo.html
This was a cool game
I wasn't really planning on posting the Jetfighter III videos, I just wanted to quickly demo the Glide passthrough stuff and I already had it configured (or thought I did). Turns out, not so much, and it took a bit of work to get it fixed and running properly! 😂
@@darkenedroom i tinkered with the Jetfighter games trying to get them running on win 10/11.
@@robertsartino7664 it should be straightforward to run in DOSBox with software rendering, but for Glide prettiness, I've given the jetfighter some hints below. 👍
why not dosbox SVN daum. With JF3 works perfectly
DOSBox SVN daum is a very old and no longer maintained DOSBox build, any issues you have with it, you'll have to try and sort out yourself, while modern DOSBox builds are continually, maintained, bug fixed and enhanced. If a game has an issue, is it game issue or a bug in SVN daum which has been fixed in DOSBox Staging/-X?
@@darkenedroom you are absolutely right. It is just that this was one of the early project I had, ad at that time SVN daum was the only way to support 3dfx. As for JF3 it is quite stable, and I won't move to staging, which I did for many other dos games
@@Gabriele-bu7ri SVN daum contributed a number of patches to DOSBox-X, so I'd consider that the spiritual successor to SVN daum rather than Staging. Didn't spent a lot of time with it, as I went with ECE at the time.
and I have a challenge for you Ka-52 Team alligator. I have it working but not as I would like
I'd start with PCem and a Voodoo3 given its age, there a good chance of it working. If not then I'd try and run it natively under Win10, with nGlide, dgVoodoo2 and if it supports early DirectX then ddrawCompat , dgVoodoo2 and maybe dxwnd for compatibility if needed.
@@darkenedroomit works with dxwnd, althoguh with noise there are some issue
Seems to work ok with PCem, stick/collective and pedals all work, you'll want to disable h/w accelerated sound, apart from that seems good?
@@darkenedroom hang on, which PCEM configuration?
@@darkenedroom hang on, which configuration of pcem., I tried yesterday was a disaster