DandyCrew - Have an incredible Friday and get excited for an amazing weekend ahead! In the words of the gentleman in the thumbnail (brownie points if you know who it is), "Life is much too important a thing ever to talk seriously about it." Have fun and stay great.
My personal rule of thumb in catan is when you get 2 cities before anyone else city up or setle....its an automatic win unless the 3 other players unites and 1000% play against you
At 10:04, did you consider getting a road instead of a dev? I feel like the road is very interesting as it protects you from getting plowed and getting the wheat port up asap is great for you. Do you think the road (and potential settle on port) are bad pacing? Also at 17:40 would it be good to port the wheat for ore? You have army in hand so only need a city to win and if you port for ore its 1 ore roll + 1 wheat roll instead of 2 ore rolls and you have 1 card less to seven out with.
Hey Catanerine! Yes, it crossed my mind to port for the road. I took the risk since the brick was lower and it’s very likely Im only getting plowed on a road builder pull. Otherwise, it’s VERY costly to use that precious brick to drop the 2 roads. Given my limitations of pure OWS and the 11 sheep, it was absolutely vital I make a play on devs and army ASAP - Even more so if I have my cities in place. I believe I could even lose the wheat port and still somewhat survive with YOPs and RBs but losing army is absolutely devastating to my potential and even worse, that means I lose knight control which could hurt me even more. Fair that maybe I could have ported for the Ore towards on final plays but I generally like to hold more flexible hands to give me more options and a bit of a padding to not getting a specific card robbed. The big downfall of this kind of play is that my hand gets closer to risking the 7 out, which is something I am guilty of. Most likely porting would have been fine but I guess I live for the danger. :)
I consider myself a realist a lot of the time but I also acknowledge the impact of having a positive attitude and perspective as you move through challenges and adversity.
Love your videos. Wondering why you popped twice prior to locking in the road towards the wheat port? In my mind I'd be really worried about getting plowed
At the time of popping, I needed to secure army and get utility in my devs… of course it’s a risk not to drop the road but with knights, I can easily extortion and/or steal the wood/brick I need to get the roads down while simultaneously securing army. Sometimes you have to risk it for the biscuit.
Makes sense. I think I generally pace pretty slowly as I tend to focus on expansion/production early on and then only pop later. Probably need to rethink how I use devs
@@samlouiscohenNice insight to learn there. Pacing isn’t that much of a consideration sub 1800 ELO. There are A LOT of cases where you can pace strongly and know that the board can’t coordinate effectively to stop you.
9:02 I had a very similar setup as you and got way too hyper focused on trying to 4:1 for settles. I learned something from you about patience and 4:1 for dev mats rather than road. Can you explain your thought process? Is it just that it’s better odds cause any dev is good at that stage?
You don't have flexiblity so you are forced into army game. You have good city mats and that bumps your production so you have cards to port, so that comes first. Next step is to make sure you don't get outpaced on army, so the moment you get the 2 cities, you start popping with everything. The road mats will come later from robbing or extorting. Notice how Dandy got 2 wood a single extort. Road mats also become less valuable past the early game once people have their initial expands and are looking for cities.
Every situation is a little different and needs to be handled as such… If there was more brick on this board, I would be more concerned about the plow and focus on that early road to secure the wheat port settle. To be fair, DiscombobulatingName explained it pretty well so kudos to him! I am going to allow my devs + trading opportunities help tell me the fastest way to play the position. No reason to FORCE moves when you can let them naturally occur. Since the board was pretty talkative, I knew I could work deals with my knight - I.E. Getting the 2 wood was PERFECT and pretty effortless. Also if you think of this dynamic and threat levels here… If I spent more time roading and settling, I would have less knights to block that critical 9 ore. I would have lost the game if I didn’t play it the way I did.
not sure how red's hands were like but their cities gave them no control of the game. Cut to 6/3, trade ore for brick to blue saying that they want road and 10/9/11 for blue to get army. Could have been a really nice sleeper position
10:17 you should have a take a road. red can go for the plow and you don't produce both of them. you should have secured it. The wheat port is goated for you. I am commenting without seeing the rest. lets see if my prediction will come true
I have NO clue! It has been a serious thing I’ve noticed. Colonist have stated that they manipulate the elo gain for players who are consistently going on run streaks as a way to counterbalance someone who is “getting lucky”, which is silly to me. I am wonder if they manipulate the placement order too. Fun little conspiracy theory to consider. Haha
Isn’t porting the ore for the road a lot better than buying a dev? It’s just so hard to win without gaining the third settle spot and red was clearly trying to plow. The wheat port is 100% necessary as well with so little sheep…
I made a comment about on another thread but I wasn’t too concerned about the plow from red UNLESS he pulls a road builder - I was willing to take that risk Also given the low brick, it’s very unlikely anyone will feed him 2 bricks to back plow before I can drop a single road. If he got the 3:1 first, I would consider the road drop sooner as well since he could 3:1 potentially to produce the brick himself. Risk it for the biscuit.
DandyCrew - Have an incredible Friday and get excited for an amazing weekend ahead! In the words of the gentleman in the thumbnail (brownie points if you know who it is), "Life is much too important a thing ever to talk seriously about it." Have fun and stay great.
Thanks chief!
Thank you for uploading at my lunch time 😂. Nice video sir.
Didn't think you were winning this one hahah. Also crazy dice stats
My personal rule of thumb in catan is when you get 2 cities before anyone else city up or setle....its an automatic win unless the 3 other players unites and 1000% play against you
At 10:04, did you consider getting a road instead of a dev? I feel like the road is very interesting as it protects you from getting plowed and getting the wheat port up asap is great for you. Do you think the road (and potential settle on port) are bad pacing?
Also at 17:40 would it be good to port the wheat for ore? You have army in hand so only need a city to win and if you port for ore its 1 ore roll + 1 wheat roll instead of 2 ore rolls and you have 1 card less to seven out with.
My thoughts exactly
Hey Catanerine! Yes, it crossed my mind to port for the road. I took the risk since the brick was lower and it’s very likely Im only getting plowed on a road builder pull. Otherwise, it’s VERY costly to use that precious brick to drop the 2 roads.
Given my limitations of pure OWS and the 11 sheep, it was absolutely vital I make a play on devs and army ASAP - Even more so if I have my cities in place. I believe I could even lose the wheat port and still somewhat survive with YOPs and RBs but losing army is absolutely devastating to my potential and even worse, that means I lose knight control which could hurt me even more. Fair that maybe I could have ported for the Ore towards on final plays but I generally like to hold more flexible hands to give me more options and a bit of a padding to not getting a specific card robbed. The big downfall of this kind of play is that my hand gets closer to risking the 7 out, which is something I am guilty of. Most likely porting would have been fine but I guess I live for the danger. :)
I'm really enjoying the background music I think it's a great addition
I appreciate that heads up. I will experiment with it more.
Crazy flat statistics on the dice rolls.
Such a pma personality love it
I consider myself a realist a lot of the time but I also acknowledge the impact of having a positive attitude and perspective as you move through challenges and adversity.
GG. Once everyone got a city it really took the attention off of you to kinda sneak in. 7s were very generous this game.
wohooo dandy time
Love your videos. Wondering why you popped twice prior to locking in the road towards the wheat port? In my mind I'd be really worried about getting plowed
At the time of popping, I needed to secure army and get utility in my devs… of course it’s a risk not to drop the road but with knights, I can easily extortion and/or steal the wood/brick I need to get the roads down while simultaneously securing army. Sometimes you have to risk it for the biscuit.
Makes sense. I think I generally pace pretty slowly as I tend to focus on expansion/production early on and then only pop later. Probably need to rethink how I use devs
@@samlouiscohenNice insight to learn there. Pacing isn’t that much of a consideration sub 1800 ELO. There are A LOT of cases where you can pace strongly and know that the board can’t coordinate effectively to stop you.
LETS GO DANDY! U should try C&K, great expansion would love to see that gameplay
He’s talked in detail about the expansions and his thoughts on them - he’s gone to C&K tournament finals but he prefers the base game
9:02 I had a very similar setup as you and got way too hyper focused on trying to 4:1 for settles. I learned something from you about patience and 4:1 for dev mats rather than road. Can you explain your thought process? Is it just that it’s better odds cause any dev is good at that stage?
You don't have flexiblity so you are forced into army game. You have good city mats and that bumps your production so you have cards to port, so that comes first. Next step is to make sure you don't get outpaced on army, so the moment you get the 2 cities, you start popping with everything. The road mats will come later from robbing or extorting. Notice how Dandy got 2 wood a single extort. Road mats also become less valuable past the early game once people have their initial expands and are looking for cities.
Every situation is a little different and needs to be handled as such… If there was more brick on this board, I would be more concerned about the plow and focus on that early road to secure the wheat port settle. To be fair, DiscombobulatingName explained it pretty well so kudos to him! I am going to allow my devs + trading opportunities help tell me the fastest way to play the position. No reason to FORCE moves when you can let them naturally occur. Since the board was pretty talkative, I knew I could work deals with my knight - I.E. Getting the 2 wood was PERFECT and pretty effortless. Also if you think of this dynamic and threat levels here… If I spent more time roading and settling, I would have less knights to block that critical 9 ore. I would have lost the game if I didn’t play it the way I did.
Man that wheat dealer in the chat was so underrated😂😂😂
7:30 "Sound effects included" 😂
not sure how red's hands were like but their cities gave them no control of the game. Cut to 6/3, trade ore for brick to blue saying that they want road and 10/9/11 for blue to get army. Could have been a really nice sleeper position
10:17 you should have a take a road. red can go for the plow and you don't produce both of them. you should have secured it. The wheat port is goated for you. I am commenting without seeing the rest. lets see if my prediction will come true
OWS is GOAT. Just open the hex open for one round or get greedy and trade one wood/brick for wheat and its game over.
When i play game like this im 100% getting plowed to wheat port! 😂😂😂
It happens to us all!
the eternal 4th spot
They switch ranked to balanced dice on 4 player games?? Usually only see those dice stats on the 1v1s 🤣
Why are you always 4th generally?
I have NO clue! It has been a serious thing I’ve noticed. Colonist have stated that they manipulate the elo gain for players who are consistently going on run streaks as a way to counterbalance someone who is “getting lucky”, which is silly to me. I am wonder if they manipulate the placement order too. Fun little conspiracy theory to consider. Haha
Like, comment, watch!
dice was rigged like the electlon
Isn’t porting the ore for the road a lot better than buying a dev? It’s just so hard to win without gaining the third settle spot and red was clearly trying to plow. The wheat port is 100% necessary as well with so little sheep…
I made a comment about on another thread but I wasn’t too concerned about the plow from red UNLESS he pulls a road builder - I was willing to take that risk Also given the low brick, it’s very unlikely anyone will feed him 2 bricks to back plow before I can drop a single road. If he got the 3:1 first, I would consider the road drop sooner as well since he could 3:1 potentially to produce the brick himself. Risk it for the biscuit.
the 9 ore dev card made me sick
It was pretty ugly, I agree.
Unbalanced dice stats