I have a question, what if the patch starts in frame and then moves out of frame and part of it gets cut off? Is there a way to have the patch not get clipped?
Hi. I hope I am understanding you correctly, but the patch should not get cut off as long as it starts in the frame and then will moves out of the frame.
Hi, as I think you come from nuke I want to ask you if when you move the mask manually, if there it is done the same way or is there a way to tell the mask to use the camera translation movement. Like when you stabilize with the planar tracker and then unstabilize again. Cheers!
Hi. There is a way to do it, but with my setup, I wonder if it’s possible. You would have to use the Hardware UV Renderer in the Render 3D node to stabilize the projection and then matchmove it. That way, you wouldn’t need to use the frame hold. It’s a different setup for that technique, and I might create a tutorial for it later. In the meantime, you can see if you can find any tutorials on how to use the Hardware UV Renderer.
18 GB is on the lower side, but it’s definitely doable if you’re patient. Blackmagic recommends a minimum of 16 GB of RAM, though 32 GB or more is ideal for optimal performance.
This is very cool, subscribed. We need more advanced VFX tuts in Fusion on YT. Keep them coming.
Excellent. Thank you very much. Nice to see more VFX artists using Fusion.
amazing tutorial , keep doing more davinci content like this
Thanks. I will post more tips and tricks soon.
Very helpful. Thank you.
Subscribed!, good stuff, keep up the advanced tutorials!
Really good tut, thank you for sharing! Pleasure to watch
Thank you, great tutorial!
You are great,thank you
I have a question, what if the patch starts in frame and then moves out of frame and part of it gets cut off? Is there a way to have the patch not get clipped?
Hi. I hope I am understanding you correctly, but the patch should not get cut off as long as it starts in the frame and then will moves out of the frame.
again we need more zoomed in screen when you do or say something about the node tree. Otherwise it's good. Thanks
Hi, as I think you come from nuke I want to ask you if when you move the mask manually, if there it is done the same way or is there a way to tell the mask to use the camera translation movement. Like when you stabilize with the planar tracker and then unstabilize again. Cheers!
Hi. There is a way to do it, but with my setup, I wonder if it’s possible. You would have to use the Hardware UV Renderer in the Render 3D node to stabilize the projection and then matchmove it. That way, you wouldn’t need to use the frame hold. It’s a different setup for that technique, and I might create a tutorial for it later. In the meantime, you can see if you can find any tutorials on how to use the Hardware UV Renderer.
Ahahaha the voice of chat gpt
I am afraid my MacBook m3 with 18gb of ram won't handle, 3d is resource demanding so, may be one day with powerful gpu cp
18 GB is on the lower side, but it’s definitely doable if you’re patient. Blackmagic recommends a minimum of 16 GB of RAM, though 32 GB or more is ideal for optimal performance.