Arnold tutorial - Rendering glass with liquids in MtoA

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 19

  • @tlilmiztli
    @tlilmiztli 3 роки тому +4

    Funny enough this is EXACTLY what I need today :D Thanks a lot! Brilliant channel!

  • @tylerbeaumont
    @tylerbeaumont 3 роки тому +9

    Watching these tutorials with 20 AA and 8 transmission really puts into perspective how much better pro hardware is to my cheap gaming PC :/ I don’t think I’ve ever put AA above 8 lol

  • @sgchoe4806
    @sgchoe4806 3 роки тому +4

    In my opinion, no other render engine handles transparency better than arnold

  • @mayastatic
    @mayastatic 3 роки тому +4

    I was missing the "Opaque" flag for the Shape Nodes, but reading the Docs: "As of Arnold 5.3, this flag is set automatically by changing the opacity or transmission on a material."
    So learn always new stuff with every Tutorial on this Chanel! Thanks!

  • @Logic-cg7qy
    @Logic-cg7qy 22 дні тому +1

    Why does the geometry of the liquid have to overlap the glass and how is it different if it doesn't?

  • @OmarHesham
    @OmarHesham 3 роки тому +3

    Brilliant! Thanks!

  • @bryanvegasanchez3551
    @bryanvegasanchez3551 2 роки тому

    i got a question! why i cant see the dielectric priority slide men? i got the arnold 6

  • @elhamsaberiamiri6270
    @elhamsaberiamiri6270 2 роки тому

    Hello. Why don't work, the links in your video description?

  • @dragantakac
    @dragantakac 3 роки тому +2

    Thanks!!!

  • @quantinglin2655
    @quantinglin2655 Рік тому

    Hi,do you know how to use Maya's Arnold to render the character Wade Ripple in the movie "Elemental"? If possible, could you teach me, thank you!

  • @rachitdass10
    @rachitdass10 3 роки тому

    I want full tutorial of this same project...

  • @Aditya90sKZ
    @Aditya90sKZ 2 роки тому

    which hdri are you using

  • @zachariebabinet3444
    @zachariebabinet3444 8 місяців тому

    Hey man great tutoriel! Do you know how I could render my crypto through glasse? Thanks!

  • @TheLillianYoung
    @TheLillianYoung 2 місяці тому

    Much appreciated but some steps are unclear with so much bass in the audio.

  • @9AFilms
    @9AFilms 3 роки тому

    I am Rendering a Glass in 3ds max where a Character i running out of a room. Room has big glass window. How can i Give. Glass shader which can show properly inside video. As the glass roughness is not making it clear for looking inside. & specular also creating with HDRI

    • @pengxins
      @pengxins 3 роки тому

      Maybe I'm a bit late, but having the Specular Roughness to 0 and the IOR to 1 should make things perfectly clear

  • @Eternal_23
    @Eternal_23 3 роки тому +4

    To render glass one need a proper caustic, which Arnold doesn't have

    • @jsico-c1t
      @jsico-c1t 2 роки тому

      Can you expand further on this? Curious to know more.

    • @Eternal_23
      @Eternal_23 2 роки тому

      @@jsico-c1t every glass generates sharp caustics (from light source) along with soft caustics (from IBL/GI). At this point Arnold can only produce soft caustics, which is no sufficient for realistic glass rendering.